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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter MrYossarian
Size 3.21 MB
Format ZIP (application/zip)
Hits 1,780
Comments 0

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Zip Contents[230]
  • readme.txt
  • SFX/ARROW_SHOOT.WAV
  • SFX/ATLANTIS.WAV
  • SFX/BAT.WAV
  • SFX/BAT_FLY.WAV
  • SFX/BEAR1.WAV
  • SFX/BEAR2.WAV
  • SFX/BEAR3.WAV
  • SFX/BEAR4.WAV
  • SFX/BEAR_ATTACK.WAV
  • SFX/BEAR_DIE.WAV
  • SFX/BEAR_STEP.WAV
  • SFX/BLOCK_LAND.WAV
  • SFX/BLOCK_MOVE.WAV
  • SFX/BLOCK_SLOPE.WAV
  • SFX/BOULDER_ROLL.WAV
  • SFX/BULLET_HIT.WAV
  • SFX/BULLET_RIC1.WAV
  • SFX/BULLET_RIC2.WAV
  • SFX/CABIN_CRASH.WAV
  • SFX/CABIN_LOWER.WAV
  • SFX/CENTAUR.WAV
  • SFX/CENTAUR_STEP1.WAV
  • SFX/CENTAUR_STEP2.WAV
  • SFX/CENTAUR_STEP3.WAV
  • SFX/CENTAUR_STEP4.WAV
  • SFX/CHAINGATE_OPEN.WAV
  • SFX/COWBOY_ATLANTIS.WAV
  • SFX/COWBOY_DIE.WAV
  • SFX/CRASH.WAV
  • SFX/DOOR_OPEN.WAV
  • SFX/DRILLER_MOTOR.WAV
  • SFX/DRILLER_MOVE.WAV
  • SFX/DRILLER_START.WAV
  • SFX/DRYFIRE.WAV
  • SFX/EGG.WAV
  • SFX/EGG_HATCH.WAV
  • SFX/EXPLOSION.WAV
  • SFX/FIRE.WAV
  • SFX/FLOOR_COLLAPSE.WAV
  • SFX/FLOOR_LAND.WAV
  • SFX/FLOOR_OPEN.WAV
  • SFX/FLOOR_RUMBLE.WAV
  • SFX/GATE_CLOSE.WAV
  • SFX/GATE_OPEN.WAV
  • SFX/GATOR.WAV
  • SFX/GATOR_ATTACK.WAV
  • SFX/GATOR_DIE1.WAV
  • SFX/GATOR_DIE2.WAV
  • SFX/GIANTMUTANT.WAV
  • SFX/GIANTMUTANT_ATTACK.WAV
  • SFX/GIANTMUTANT_DIE.WAV
  • SFX/GIANTMUTANT_LAND.WAV
  • SFX/GIANTMUTANT_MOVE.WAV
  • SFX/GIANTMUTANT_PAIN.WAV
  • SFX/GIANTMUTANT_SWING.WAV
  • SFX/GORILLA1.WAV
  • SFX/GORILLA2.WAV
  • SFX/GORILLA_ATTACK1.WAV
  • SFX/GORILLA_ATTACK2.WAV
  • SFX/GORILLA_ATTACK3.WAV
  • SFX/GORILLA_ATTACK4.WAV
  • SFX/GORILLA_BEATCHEST.WAV
  • SFX/GORILLA_DIE.WAV
  • SFX/LARA_ADVENTURE.WAV
  • SFX/LARA_BREATHE.WAV
  • SFX/LARA_BUBBLE.WAV
  • SFX/LARA_CLIMB1.WAV
  • SFX/LARA_CLIMB2.WAV
  • SFX/LARA_CLIMB3.WAV
  • SFX/LARA_DIE1.WAV
  • SFX/LARA_DIE2.WAV
  • SFX/LARA_DIE3.WAV
  • SFX/LARA_FALL.WAV
  • SFX/LARA_GRUNT1.WAV
  • SFX/LARA_GRUNT2.WAV
  • SFX/LARA_GRUNT3.WAV
  • SFX/LARA_GYM1.WAV
  • SFX/LARA_GYM2.WAV
  • SFX/LARA_GYM3.WAV
  • SFX/LARA_GYM4.WAV
  • SFX/LARA_GYM5.WAV
  • SFX/LARA_GYM6.WAV
  • SFX/LARA_GYM7.WAV
  • SFX/LARA_GYM8.WAV
  • SFX/LARA_GYM9.WAV
  • SFX/LARA_GYM10.WAV
  • SFX/LARA_GYM11.WAV
  • SFX/LARA_GYM12.WAV
  • SFX/LARA_GYM13.WAV
  • SFX/LARA_GYM14.WAV
  • SFX/LARA_GYM15.WAV
  • SFX/LARA_GYM16.WAV
  • SFX/LARA_GYM17.WAV
  • SFX/LARA_GYM18.WAV
  • SFX/LARA_GYM19.WAV
  • SFX/LARA_GYM20.WAV
  • SFX/LARA_GYM21.WAV
  • SFX/LARA_GYM22.WAV
  • SFX/LARA_GYM23.WAV
  • SFX/LARA_GYM24.WAV
  • SFX/LARA_GYM25.WAV
  • SFX/LARA_GYMLAND.WAV
  • SFX/LARA_GYMSTEP1.WAV
  • SFX/LARA_GYMSTEP2.WAV
  • SFX/LARA_GYMSTEP3.WAV
  • SFX/LARA_GYMSTEP4.WAV
  • SFX/LARA_HEAL.WAV
  • SFX/LARA_HOLSTER.WAV
  • SFX/LARA_IMPALED.WAV
  • SFX/LARA_JUMP.WAV
  • SFX/LARA_KEY.WAV
  • SFX/LARA_LAND.WAV
  • SFX/LARA_LEDGECATCH.WAV
  • SFX/LARA_LEDGEGRAB.WAV
  • SFX/LARA_LEDGEGRUNT.WAV
  • SFX/LARA_LEDGEMOVE1.WAV
  • SFX/LARA_LEDGEMOVE2.WAV
  • SFX/LARA_NO.WAV
  • SFX/LARA_OBJECT.WAV
  • SFX/LARA_OOF1.WAV
  • SFX/LARA_OOF2.WAV
  • SFX/LARA_PAIN1.WAV
  • SFX/LARA_PAIN2.WAV
  • SFX/LARA_PUSH1.WAV
  • SFX/LARA_PUSH2.WAV
  • SFX/LARA_ROLL.WAV
  • SFX/LARA_SLIDE.WAV
  • SFX/LARA_SPLAT.WAV
  • SFX/LARA_STEP1.WAV
  • SFX/LARA_STEP2.WAV
  • SFX/LARA_STEP3.WAV
  • SFX/LARA_STEP4.WAV
  • SFX/LARA_SURFACE.WAV
  • SFX/LARA_SURFSWIM.WAV
  • SFX/LARA_SWIM.WAV
  • SFX/LARA_UNHOLSTER.WAV
  • SFX/LARSON_DIE.WAV
  • SFX/LARSON_EGYPT.WAV
  • SFX/LARSON_FIRE.WAV
  • SFX/LARSON_RICOCHET.WAV
  • SFX/LAVA.WAV
  • SFX/LAVABALLS.WAV
  • SFX/LEVER_ACTIVATE.WAV
  • SFX/LEVER_DEACTIVATE.WAV
  • SFX/LIGHTNING.WAV
  • SFX/LION.WAV
  • SFX/LION_ATTACK1.WAV
  • SFX/LION_ATTACK2.WAV
  • SFX/LION_DIE.WAV
  • SFX/LION_PAIN.WAV
  • SFX/MAGNUMS_FIRE.WAV
  • SFX/MECHANISM_ACTIVATE.WAV
  • SFX/MENU_CANCEL.WAV
  • SFX/MENU_COMPASS.WAV
  • SFX/MENU_CONTROLS.WAV
  • SFX/MENU_GYM.WAV
  • SFX/MENU_PAGEFLIP.WAV
  • SFX/MENU_SCROLL.WAV
  • SFX/MENU_SELECT.WAV
  • SFX/MENU_WEAPON.WAV
  • SFX/MUMMY.WAV
  • SFX/MUMMY_ATTACK1.WAV
  • SFX/MUMMY_ATTACK2.WAV
  • SFX/MUMMY_DIE.WAV
  • SFX/MUMMY_RUN1.WAV
  • SFX/MUMMY_RUN2.WAV
  • SFX/MUMMY_RUN3.WAV
  • SFX/MUMMY_RUN4.WAV
  • SFX/MUMMY_WALK1.WAV
  • SFX/MUMMY_WALK2.WAV
  • SFX/MUTANT_FIRE.WAV
  • SFX/MUTANT_FLY.WAV
  • SFX/MUTANT_MISSILE.WAV
  • SFX/NATLA_ATLANTIS.WAV
  • SFX/NATLA_DIE.WAV
  • SFX/PIERRE_DIE.WAV
  • SFX/PIERRE_GREECE.WAV
  • SFX/PISTOLS_FIRE.WAV
  • SFX/RAPTOR.WAV
  • SFX/RAPTOR_ATTACK.WAV
  • SFX/RAPTOR_STEP1.WAV
  • SFX/RAPTOR_STEP2.WAV
  • SFX/RAT_ATTACK.WAV
  • SFX/RAT_DIE.WAV
  • SFX/RAT_PAIN.WAV
  • SFX/RAT_STEP.WAV
  • SFX/ROOM_COLLAPSE.WAV
  • SFX/SANDFALL.WAV
  • SFX/SAW_SWING.WAV
  • SFX/SCION.WAV
  • SFX/SCIONROOM.WAV
  • SFX/SECRET.WAV
  • SFX/SHOTGUNGUY_ATLANTIS.WAV
  • SFX/SHOTGUNGUY_DIE.WAV
  • SFX/SHOTGUN_FIRE.WAV
  • SFX/SHOTGUN_PUMP.WAV
  • SFX/SKATER1.WAV
  • SFX/SKATER2.WAV
  • SFX/SKATER3.WAV
  • SFX/SKATER_ATLANTIS.WAV
  • SFX/SKATER_BODYFALL.WAV
  • SFX/SKATER_DIE.WAV
  • SFX/SKATER_FIRE.WAV
  • SFX/SKATER_PAIN.WAV
  • SFX/STEELDOOR_OPEN.WAV
  • SFX/STEEL_BANG.WAV
  • SFX/STEEL_MOVE.WAV
  • SFX/STEEL_STOP.WAV
  • SFX/STONE_SCRAPE.WAV
  • SFX/SWORD_LAND.WAV
  • SFX/TREX.WAV
  • SFX/TREX_KILL.WAV
  • SFX/TREX_ROAR.WAV
  • SFX/TREX_STEP.WAV
  • SFX/UNDERWATER.WAV
  • SFX/UNDERWATER_LEVER.WAV
  • SFX/UZIS_FIRE.WAV
  • SFX/WATERCASCADE.WAV
  • SFX/WATERCURRENT.WAV
  • SFX/WATERFALL.WAV
  • SFX/WATER_SPLASH.WAV
  • SFX/WOLF1.WAV
  • SFX/WOLF2.WAV
  • SFX/WOLF3.WAV
  • SFX/WOLF_ATTACK1.WAV
  • SFX/WOLF_ATTACK2.WAV
  • SFX/WOLF_DIE1.WAV
  • SFX/WOLF_DIE2.WAV
  • SFX/WOLF_PAIN.WAV
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