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Enemies & Bosses
Category PC / Computer
Game
Section
Miscellaneous
Submitter Mysticus
Size 101.79 MB
Format ZIP (application/zip)
Hits 1,685
Comments 0

Icon Filler
Zip Contents[470]
  • Enemies & Bosses/BO000#1 (BO000_Appear).wav
  • Enemies & Bosses/BO000#2 (BO000_HornSwish).wav
  • Enemies & Bosses/BO000#3 (BO000_TailSwish).wav
  • Enemies & Bosses/BO000#4 (BO000_TailOmen).wav
  • Enemies & Bosses/BO000#5 (BO000_StompOmen).wav
  • Enemies & Bosses/BO000#6 (BO000_Stomp).wav
  • Enemies & Bosses/BO000#7 (BO000_Fire).wav
  • Enemies & Bosses/BO000#8 (BO000_HeatShot).wav
  • Enemies & Bosses/BO000#9 (BO000_HeatOmen).wav
  • Enemies & Bosses/BO000#10 (BO000_DamageL).wav
  • Enemies & Bosses/BO000#11 (BO000_DamageS).wav
  • Enemies & Bosses/BO000#12 (BO000_Dead).wav
  • Enemies & Bosses/BO000#13 (BO000_Down).wav
  • Enemies & Bosses/BO000#14 (BO000_Walk).wav
  • Enemies & Bosses/BO000#15 (BO000_Walk).wav
  • Enemies & Bosses/BO000#16 (BO000_GasOmen).wav
  • Enemies & Bosses/BO000#17 (BO000_Gas).wav
  • Enemies & Bosses/BO000#18 (BO000_Run).wav
  • Enemies & Bosses/BO000#19 (BO000_Run).wav
  • Enemies & Bosses/BO000#20 (BO000_Roah).wav
  • Enemies & Bosses/BO000#21 (BO000_VaporL).wav
  • Enemies & Bosses/BO000#22 (BO000_VaporS).wav
  • Enemies & Bosses/BO000#23 (BO000_Turn).wav
  • Enemies & Bosses/BO001#1 (BO001_Appear).wav
  • Enemies & Bosses/BO001#2 (BO001_Rotation).wav
  • Enemies & Bosses/BO001#3 (BO001_Chew).wav
  • Enemies & Bosses/BO001#4 (BO001_Chew).wav
  • Enemies & Bosses/BO001#5 (BO001_DownMove).wav
  • Enemies & Bosses/BO001#6 (BO001_DownRoar).wav
  • Enemies & Bosses/BO001#7 (BO001_DeathMove).wav
  • Enemies & Bosses/BO001#8 (BO001_Dive).wav
  • Enemies & Bosses/BO001#9 (BO001_Down).wav
  • Enemies & Bosses/BO001#10 (BO001_DeathDown).wav
  • Enemies & Bosses/BO001#11 (BO001_Roar).wav
  • Enemies & Bosses/BO001#12 (BO001_Move).wav
  • Enemies & Bosses/BO001#13 (BO001_PoisonLand).wav
  • Enemies & Bosses/BO001#14 (BO001_PoisonShot).wav
  • Enemies & Bosses/BO001#15 (BO001_PoisonRoar).wav
  • Enemies & Bosses/BO001#16 (BO001_Catch).wav
  • Enemies & Bosses/BO001#17 (BO001_StunLand).wav
  • Enemies & Bosses/BO001#18 (BO001_Vomit).wav
  • Enemies & Bosses/BO002#1 (BO002_DamageL).wav
  • Enemies & Bosses/BO002#2 (BO002_DamageS).wav
  • Enemies & Bosses/BO002#3 (BO002_Stand).wav
  • Enemies & Bosses/BO002#4 (BO002_Down).wav
  • Enemies & Bosses/BO002#5 (BO002_Run; BO002_Walk).wav
  • Enemies & Bosses/BO002#6 (BO002_Run; BO002_Walk).wav
  • Enemies & Bosses/BO002#7 (BO002_JumpMove).wav
  • Enemies & Bosses/BO002#8 (BO002_Jump).wav
  • Enemies & Bosses/BO002#9 (BO002_Land).wav
  • Enemies & Bosses/BO002#10 (BO002_Laser).wav
  • Enemies & Bosses/BO002#11 (BO002_LaserOmen).wav
  • Enemies & Bosses/BO002#12 (BO002_RotateAttack).wav
  • Enemies & Bosses/BO002#13 (BO002_Search).wav
  • Enemies & Bosses/BO002#14 (BO002_UnderTurrentRotate).wav
  • Enemies & Bosses/BO002#15 (BO002_Missle).wav
  • Enemies & Bosses/BO002#16 (BO002_Gatling).wav
  • Enemies & Bosses/BO002#17 (BO002_GatlingStop).wav
  • Enemies & Bosses/BO002#18 (BO002_GatlingStart).wav
  • Enemies & Bosses/BO003#2 (BO003_Charge).wav
  • Enemies & Bosses/BO003#3 (BO003_Damage).wav
  • Enemies & Bosses/BO003#4 (BO003_Dead).wav
  • Enemies & Bosses/BO003#5 (BO003_Down).wav
  • Enemies & Bosses/BO003#6 (BO003_Idle).wav
  • Enemies & Bosses/BO003#7 (BO003_GroundDecanade).wav
  • Enemies & Bosses/BO003#8 (BO003_GroundNeedle).wav
  • Enemies & Bosses/BO003#9 (BO003_Move).wav
  • Enemies & Bosses/BO003#10 (BO003_Return).wav
  • Enemies & Bosses/BO003#11 (BO003_Drone).wav
  • Enemies & Bosses/BO003#12 (BO003_Decanade).wav
  • Enemies & Bosses/BO003#13 (BO003_ShootEnd).wav
  • Enemies & Bosses/BO003#14 (BO003_Shoot).wav
  • Enemies & Bosses/BO003#15 (BO003_Needle).wav
  • Enemies & Bosses/BO003#16 (BO003_ThrowEnd).wav
  • Enemies & Bosses/BO004#1 (BO004_AttackBack_Kick).wav
  • Enemies & Bosses/BO004#2 (BO004_AttackCombo_Ground).wav
  • Enemies & Bosses/BO004#3 (BO004_AttackCombo).wav
  • Enemies & Bosses/BO004#4 (BO004_AttackRush_Ground).wav
  • Enemies & Bosses/BO004#5 (BO004_AttackRush_Stop).wav
  • Enemies & Bosses/BO004#6 (BO004_AttackRush_Dash).wav
  • Enemies & Bosses/BO004#7 (BO004_AttackRush_Move).wav
  • Enemies & Bosses/BO004#8 (BO004_LazerEnd).wav
  • Enemies & Bosses/BO004#9 (BO004_Charge).wav
  • Enemies & Bosses/BO004#10 (BO004_Lazer).wav
  • Enemies & Bosses/BO004#11 (BO004_Damage).wav
  • Enemies & Bosses/BO004#12 (BO004_Turn).wav
  • Enemies & Bosses/BO004#13 (BO004_Turn).wav
  • Enemies & Bosses/BO004#14 (BO004_Walk).wav
  • Enemies & Bosses/BO004#15 (BO004_Walk).wav
  • Enemies & Bosses/BO004#16 (BO004_MissileEnd).wav
  • Enemies & Bosses/BO004#17 (BO004_Missile).wav
  • Enemies & Bosses/BO004#18 (BO004_Rocket).wav
  • Enemies & Bosses/BO004#19 (BO004_Statue1End).wav
  • Enemies & Bosses/BO004#20 (BO004_Statue2End).wav
  • Enemies & Bosses/BO004#21 (BO004_Dead).wav
  • Enemies & Bosses/BO004#22 (BO004_Down).wav
  • Enemies & Bosses/BO004#23 (BO004_Knee).wav
  • Enemies & Bosses/BO004#24 (BO004_GetUp).wav
  • Enemies & Bosses/BO005#2 (BO005_OneHandAttack).wav
  • Enemies & Bosses/BO005#3 (BO005_DoubleHandAttack).wav
  • Enemies & Bosses/BO005#4 (BO005_BackStep_Land).wav
  • Enemies & Bosses/BO005#5 (BO005_BackStep).wav
  • Enemies & Bosses/BO005#6 (BO005_Roah).wav
  • Enemies & Bosses/BO005#7 (BO005_Call).wav
  • Enemies & Bosses/BO005#8 (BO005_Damage).wav
  • Enemies & Bosses/BO005#9 (BO005_Damage).wav
  • Enemies & Bosses/BO005#10 (BO005_DashRoah).wav
  • Enemies & Bosses/BO005#11 (BO005_DashEffect).wav
  • Enemies & Bosses/BO005#12 (BO005_DashOmen_Foot).wav
  • Enemies & Bosses/BO005#13 (BO005_DashOmen).wav
  • Enemies & Bosses/BO005#14 (BO005_Dead).wav
  • Enemies & Bosses/BO005#15 (BO005_Down).wav
  • Enemies & Bosses/BO005#16 (BO005_DeadDown).wav
  • Enemies & Bosses/BO005#17 (BO005_Fire).wav
  • Enemies & Bosses/BO005#18 (BO005_FireOmen).wav
  • Enemies & Bosses/BO005#19 (BO005_Walk).wav
  • Enemies & Bosses/BO005#20 (BO005_Walk).wav
  • Enemies & Bosses/BO005#21 (BO005_Stand).wav
  • Enemies & Bosses/BO005#22 (BO005_Idle).wav
  • Enemies & Bosses/BO005#23 (BO005_JumpOmen).wav
  • Enemies & Bosses/BO005#24 (BO005_Jump).wav
  • Enemies & Bosses/BO005#25 (BO005_Land).wav
  • Enemies & Bosses/BO005#26 (BO005_Pounce).wav
  • Enemies & Bosses/BO005#27 (BO005_PounceLand).wav
  • Enemies & Bosses/BO005#28 (BO005_Run).wav
  • Enemies & Bosses/BO005#29 (BO005_Run).wav
  • Enemies & Bosses/BO006#1 (BO006_Damage).wav
  • Enemies & Bosses/BO006#2 (BO006_DeadKnee).wav
  • Enemies & Bosses/BO006#3 (BO006_DeadLie).wav
  • Enemies & Bosses/BO006#4 (BO006_DeadVoice).wav
  • Enemies & Bosses/BO006#5 (BO006_DownEnd).wav
  • Enemies & Bosses/BO006#6 (BO006_Down).wav
  • Enemies & Bosses/BO006#7 (BO006_MissileEnd).wav
  • Enemies & Bosses/BO006#8 (BO006_MissileReady).wav
  • Enemies & Bosses/BO006#9 (BO006_MoveEnd).wav
  • Enemies & Bosses/BO006#10 (BO006_Move).wav
  • Enemies & Bosses/BO006#11 (BO006_MoveReady).wav
  • Enemies & Bosses/BO006#12 (BO006_RashSwish).wav
  • Enemies & Bosses/BO006#13 (BO006_Rash).wav
  • Enemies & Bosses/BO006#14 (BO006_RashReady).wav
  • Enemies & Bosses/BO006#15 (BO006_PartsCrash).wav
  • Enemies & Bosses/BO006#16 (BO006_Missile).wav
  • Enemies & Bosses/BO006#17 (BO006_Lazer).wav
  • Enemies & Bosses/BO007#1 (BO007_Angry).wav
  • Enemies & Bosses/BO007#2 (BO007_BeamCharge).wav
  • Enemies & Bosses/BO007#3 (BO007_BeamEnd).wav
  • Enemies & Bosses/BO007#4 (BO007_Beam).wav
  • Enemies & Bosses/BO007#5 (BO007_CloseEye).wav
  • Enemies & Bosses/BO007#6 (BO007_Dead).wav
  • Enemies & Bosses/BO007#7 (BO007_DownEnd).wav
  • Enemies & Bosses/BO007#8 (BO007_Down).wav
  • Enemies & Bosses/BO007#9 (BO007_OpenEye).wav
  • Enemies & Bosses/BO008#1 (BO008_AttackDown_Ground).wav
  • Enemies & Bosses/BO008#2 (BO008_AttackDown).wav
  • Enemies & Bosses/BO008#3 (BO008_AttackDown_Omen).wav
  • Enemies & Bosses/BO008#4 (BO008_AttackSide).wav
  • Enemies & Bosses/BO008#5 (BO008_AttackAngerEnd_Set).wav
  • Enemies & Bosses/BO008#6 (BO008_AttackAngerEnd_Swish).wav
  • Enemies & Bosses/BO008#7 (BO008_AttackAnger).wav
  • Enemies & Bosses/BO008#8 (BO008_AttackAnger_Omen).wav
  • Enemies & Bosses/BO008#9 (BO008_AttackUpper).wav
  • Enemies & Bosses/BO008#10 (BO008_DamageHead_Roah).wav
  • Enemies & Bosses/BO008#11 (BO008_Damage).wav
  • Enemies & Bosses/BO008#12 (BO008_Dead_HandGround).wav
  • Enemies & Bosses/BO008#13 (BO008_Dead_Roah).wav
  • Enemies & Bosses/BO008#14 (BO008_DownEnd).wav
  • Enemies & Bosses/BO008#15 (BO008_Down_Roah).wav
  • Enemies & Bosses/BO008#16 (BO008_Down).wav
  • Enemies & Bosses/BO008#17 (BO008_Run).wav
  • Enemies & Bosses/BO008#18 (BO008_Run).wav
  • Enemies & Bosses/BO008#19 (BO008_RunEnd).wav
  • Enemies & Bosses/BO008#20 (BO008_Walk).wav
  • Enemies & Bosses/BO008#21 (BO008_Walk).wav
  • Enemies & Bosses/BO009#1 (BO009_GrenadeEnd).wav
  • Enemies & Bosses/BO009#2 (BO009_GrenadeOmen).wav
  • Enemies & Bosses/BO009#5 (BO009_RoahCharge).wav
  • Enemies & Bosses/BO009#6 (BO009_Roah).wav
  • Enemies & Bosses/BO009#7 (BO009_RollEnd).wav
  • Enemies & Bosses/BO009#8 (BO009_RollOmen).wav
  • Enemies & Bosses/BO009#9 (BO009_Roll).wav
  • Enemies & Bosses/BO009#10 (BO009_Damage).wav
  • Enemies & Bosses/BO009#11 (BO009_DeadVoice).wav
  • Enemies & Bosses/BO009#14 (BO009_Down).wav
  • Enemies & Bosses/BO009#15 (BO009_Walk).wav
  • Enemies & Bosses/BO009#16 (BO009_Walk).wav
  • Enemies & Bosses/BO009#17 (BO009_JumpOmen).wav
  • Enemies & Bosses/BO009#18 (BO009_Jump).wav
  • Enemies & Bosses/BO009#19 (BO009_Land).wav
  • Enemies & Bosses/BO010#1 (BO000_FireBall12_Shot).wav
  • Enemies & Bosses/BO010#2 (BO000_FireBall1_Charge).wav
  • Enemies & Bosses/BO010#3 (BO000_FireBall2_Charge).wav
  • Enemies & Bosses/BO010#4 (BO000_FireBall3_Shot).wav
  • Enemies & Bosses/BO010#5 (BO000_FireBall3_Charge).wav
  • Enemies & Bosses/BO010#6 (BO000_FireStorm_Shot).wav
  • Enemies & Bosses/BO010#7 (BO000_FireStorm_Fire1).wav
  • Enemies & Bosses/BO010#8 (BO000_FireStorm_Fire2).wav
  • Enemies & Bosses/BO010#9 (BO000_FireStorm_Charge).wav
  • Enemies & Bosses/BO010#10 (BO000_ThunderBreak_Shot).wav
  • Enemies & Bosses/BO010#11 (BO000_ThunderBreak_Charge).wav
  • Enemies & Bosses/BO010#12 (BO000_Thunder_Strike).wav
  • Enemies & Bosses/BO010#13 (BO000_Thunder_Charge).wav
  • Enemies & Bosses/BO010#14 (BO000_Damage_L).wav
  • Enemies & Bosses/BO010#15 (BO000_Damage).wav
  • Enemies & Bosses/BO010#16 (BO000_Dead).wav
  • Enemies & Bosses/BO010#17 (BO000_DownDead).wav
  • Enemies & Bosses/BO010#18 (BO000_Down).wav
  • Enemies & Bosses/BO010#19 (BO000_DownEnd).wav
  • Enemies & Bosses/BO010#20 (BO000_Summon).wav
  • Enemies & Bosses/BO010#21 (BO000_Summon_Start).wav
  • Enemies & Bosses/BO010#22 (BO000_WalkEnd).wav
  • Enemies & Bosses/BO010#23 (BO000_Walk).wav
  • Enemies & Bosses/BO011#1 (BO011_Angry_0; BO011_Angry_1).wav
  • Enemies & Bosses/BO011#2 (BO011_CombinationEnd_0; BO011_CombinationEnd_1).wav
  • Enemies & Bosses/BO011#3 (BO011_Combination_0; BO011_Combination_1).wav
  • Enemies & Bosses/BO011#4 (BO011_Combination_0; BO011_Combination_1).wav
  • Enemies & Bosses/BO011#5 (BO011_CycloneLand_0; BO011_CycloneLand_1).wav
  • Enemies & Bosses/BO011#6 (BO011_Cyclone_0; BO011_Cyclone_1).wav
  • Enemies & Bosses/BO012#1 (BO012_RollMove).wav
  • Enemies & Bosses/BO012#2 (BO012_RollStop).wav
  • Enemies & Bosses/BO012#3 (BO012_BeamDown).wav
  • Enemies & Bosses/BO012#4 (BO012_BeamStop).wav
  • Enemies & Bosses/BO012#5 (BO012_BeamUp).wav
  • Enemies & Bosses/BO012#6 (BO012_Beam).wav
  • Enemies & Bosses/BO012#7 (BO012_BeamCharge).wav
  • Enemies & Bosses/BO012#8 (BO012_GatlingStart).wav
  • Enemies & Bosses/BO012#9 (BO012_MissileUp_End).wav
  • Enemies & Bosses/BO012#10 (BO012_MissileUp_Action).wav
  • Enemies & Bosses/BO012#11 (BO012_MissileUp).wav
  • Enemies & Bosses/BO012#12 (BO012_Missile_Action).wav
  • Enemies & Bosses/BO012#13 (BO012_Missile).wav
  • Enemies & Bosses/BO012#14 (BO012_RushEnd).wav
  • Enemies & Bosses/BO012#15 (BO012_Rush).wav
  • Enemies & Bosses/BO012#16 (BO012_RushBegin).wav
  • Enemies & Bosses/BO012#17 (BO012_Summon).wav
  • Enemies & Bosses/BO012#18 (BO012_TurnAction).wav
  • Enemies & Bosses/BO012#19 (BO012_Turn).wav
  • Enemies & Bosses/BO012#20 (BO012_Damage_Arm).wav
  • Enemies & Bosses/BO012#21 (BO012_DownEnd).wav
  • Enemies & Bosses/BO012#22 (BO012_DownLegsEnd).wav
  • Enemies & Bosses/BO012#23 (BO012_DownLegs).wav
  • Enemies & Bosses/BO012#24 (BO012_Down).wav
  • Enemies & Bosses/BO012#25 (BO012_StunEffect).wav
  • Enemies & Bosses/BO012#26 (BO012_Walk2).wav
  • Enemies & Bosses/BO012#27 (BO012_Walk).wav
  • Enemies & Bosses/BO012#28 (BO012_BeamGround).wav
  • Enemies & Bosses/BO012#29 (BO012_GatlingStop).wav
  • Enemies & Bosses/BO012#31 (BO012_GatlingStart).wav
  • Enemies & Bosses/BO012#32 (BO012_BeamGatlingStop; BO012_GatlingStop).wav
  • Enemies & Bosses/BO012#33 (BO012_BeamGatlingStop).wav
  • Enemies & Bosses/BO012#34 (BO012_BeamGatling).wav
  • Enemies & Bosses/BO013#1 (BO013_AttackBeam_Loop).wav
  • Enemies & Bosses/BO013#2 (BO013_AttackOmen_Lv1).wav
  • Enemies & Bosses/BO013#3 (BO013_AttackOmen_Lv2).wav
  • Enemies & Bosses/BO013#4 (BO013_AttackOmen_Lv3).wav
  • Enemies & Bosses/BO013#5 (BO013_AttackOmen_Lv4).wav
  • Enemies & Bosses/BO013#6 (BO013_AttackBullet_Max).wav
  • Enemies & Bosses/BO013#7 (BO013_AttackBullet_End).wav
  • Enemies & Bosses/BO013#8 (BO013_AttackBullet_Shoot).wav
  • Enemies & Bosses/BO013#9 (BO013_AttackBullet_Charge).wav
  • Enemies & Bosses/BO013#10 (BO013_AttackBullet_Omen).wav
  • Enemies & Bosses/BO013#11 (BO013_AttackSwing_End1).wav
  • Enemies & Bosses/BO013#12 (BO013_AttackSwing_End2).wav
  • Enemies & Bosses/BO013#13 (BO013_AttackSwing_Swish).wav
  • Enemies & Bosses/BO013#14 (BO013_AttackSwing_Omen).wav
  • Enemies & Bosses/BO013#15 (BO013_AttackUp_End).wav
  • Enemies & Bosses/BO013#16 (BO013_AttackUp_Ground).wav
  • Enemies & Bosses/BO013#17 (BO013_AttackUp_Swish).wav
  • Enemies & Bosses/BO013#18 (BO013_AttackUp_Omen).wav
  • Enemies & Bosses/BO013#19 (BO013_Damage).wav
  • Enemies & Bosses/BO013#20 (BO013_Dead).wav
  • Enemies & Bosses/BO013#21 (BO013_Down).wav
  • Enemies & Bosses/BO013#22 (BO013_EnergyMax).wav
  • Enemies & Bosses/BO013#23 (BO013_Move_End).wav
  • Enemies & Bosses/BO013#24 (BO013_Move).wav
  • Enemies & Bosses/BO013#25 (EN013_PowerGrant).wav
  • Enemies & Bosses/BO013#26 (EN013_PowerRelease).wav
  • Enemies & Bosses/BO013#27 (BO013_PowerUp_Hoop_Loop).wav
  • Enemies & Bosses/BO013#28 (BO013_BlackBowl).wav
  • Enemies & Bosses/BO013#29 (BO013_PowerUp_Threat).wav
  • Enemies & Bosses/BO013#30 (BO013_PowerUp_Omen).wav
  • Enemies & Bosses/BO013#31 (BO013_DownEnd).wav
  • Enemies & Bosses/BO013#32 (BO013_Stun_Loop).wav
  • Enemies & Bosses/BO013#33 (BO013_IceCrash).wav
  • Enemies & Bosses/BO014#1 (BO014_AttackBeam_Shot).wav
  • Enemies & Bosses/BO014#2 (BO014_AttackGrenade_End).wav
  • Enemies & Bosses/BO014#3 (BO014_AttackGrenade_Charge).wav
  • Enemies & Bosses/BO014#4 (BO014_AttackGrenade_Ground).wav
  • Enemies & Bosses/BO014#5 (BO014_AttackGrenade_Shot).wav
  • Enemies & Bosses/BO014#6 (BO014_AttackRotateBeam_Fly).wav
  • Enemies & Bosses/BO014#7 (BO014_AttackRotateBeam_RotateEnd; BO014_AttackRotate_End).wav
  • Enemies & Bosses/BO014#8 (BO014_AttackRotateBeam_Rotate).wav
  • Enemies & Bosses/BO014#9 (BO014_AttackRotate_Beam).wav
  • Enemies & Bosses/BO014#10 (BO014_AttackRotate_Attack_Loop).wav
  • Enemies & Bosses/BO014#11 (BO014_AttackRotate_Fly).wav
  • Enemies & Bosses/BO014#12 (BO014_AttackStomp_Land).wav
  • Enemies & Bosses/BO014#13 (BO014_AttackStomp_Jump).wav
  • Enemies & Bosses/BO014#14 (BO014_AttackStomp_Omen).wav
  • Enemies & Bosses/BO014#15 (BO014_ColdInjection).wav
  • Enemies & Bosses/BO014#16 (BO014_DamageLeg).wav
  • Enemies & Bosses/BO014#17 (BO014_Damage).wav
  • Enemies & Bosses/BO014#18 (BO014_Dead).wav
  • Enemies & Bosses/BO014#19 (BO014_DownEnd).wav
  • Enemies & Bosses/BO014#20 (BO014_DownStun_Loop).wav
  • Enemies & Bosses/BO014#21 (BO014_Down).wav
  • Enemies & Bosses/BO014#22 (BO014_Funnel_Appear).wav
  • Enemies & Bosses/BO014#24 (BO014_Funnel_Fly).wav
  • Enemies & Bosses/BO014#25 (BO014_Funnel_Ground).wav
  • Enemies & Bosses/BO014#26 (BO014_AttackRotateBeam_Slip).wav
  • Enemies & Bosses/BO014#27 (BO014_AttackRotate_Slip).wav
  • Enemies & Bosses/BO014#28 (BO014_Search).wav
  • Enemies & Bosses/BO014#29 (BO014_TurnBack_Land).wav
  • Enemies & Bosses/BO014#30 (BO014_Run; BO014_Walk).wav
  • Enemies & Bosses/BO014#31 (BO014_Run; BO014_Walk).wav
  • Enemies & Bosses/BO014#32 (BO014_Run; BO014_Walk).wav
  • Enemies & Bosses/BO014#33 (BO014_Run; BO014_Walk).wav
  • Enemies & Bosses/BO099#1 (BO099_Warp).wav
  • Enemies & Bosses/BO099#3 (BO099_Damage).wav
  • Enemies & Bosses/BO099#4 (BO099_DeadDown).wav
  • Enemies & Bosses/BO099#5 (BO099_Dead).wav
  • Enemies & Bosses/BO099#6 (BO099_DownEnd).wav
  • Enemies & Bosses/BO099#7 (BO099_Down).wav
  • Enemies & Bosses/BO099#8 (BO099_DownLand).wav
  • Enemies & Bosses/BO099#9 (BO099_Drone).wav
  • Enemies & Bosses/BO099#10 (BO099_Grenade).wav
  • Enemies & Bosses/BO099#11 (BO099_LaughOmen).wav
  • Enemies & Bosses/BO099#12 (BO099_Laugh).wav
  • Enemies & Bosses/BO099#13 (BO099_LazerCharge).wav
  • Enemies & Bosses/BO099#14 (BO099_GroundEffectEnd).wav
  • Enemies & Bosses/BO099#15 (BO099_GroundEffect).wav
  • Enemies & Bosses/BO099#16 (BO099_Grenade; BO099_GroundEffect_Short).wav
  • Enemies & Bosses/BO099#18 (BO099_Lazer).wav
  • Enemies & Bosses/BO099#19 (BO099_DeathBeamCharge).wav
  • Enemies & Bosses/BO099#20 (BO099_DeathBeamGround).wav
  • Enemies & Bosses/BO099#21 (BO099_DeathBeamOmen).wav
  • Enemies & Bosses/BO099#22 (BO099_DeathBeam).wav
  • Enemies & Bosses/BO099#23 (BO099_DeathBeamRound).wav
  • Enemies & Bosses/BO099#24 (BO099_Slicer).wav
  • Enemies & Bosses/BO099#25 (BO099_SlicerSwish).wav
  • Enemies & Bosses/BO099#26 (BO099_Bowl).wav
  • Enemies & Bosses/BO099#27 (BO099_BowlHit).wav
  • Enemies & Bosses/BO099#28 (BO099_BowlGround).wav
  • Enemies & Bosses/BO099#29 (BO099_BowlRound).wav
  • Enemies & Bosses/BO099#30 (BO099_BowlShot).wav
  • Enemies & Bosses/EN000#1 (EN000_Down).wav
  • Enemies & Bosses/EN000#2 (EN000_Threat).wav
  • Enemies & Bosses/EN000#3 (EN000_Jump).wav
  • Enemies & Bosses/EN000#4 (EN000_Land).wav
  • Enemies & Bosses/EN000#5 (EN000_Run; EN000_Walk).wav
  • Enemies & Bosses/EN000#6 (EN000_SwatR).wav
  • Enemies & Bosses/EN000#7 (EN000_SwatL).wav
  • Enemies & Bosses/EN000#8 (EN000_SwatOmen).wav
  • Enemies & Bosses/EN000#9 (EN000_Needle).wav
  • Enemies & Bosses/EN000#10 (EN000_NeedleOmen).wav
  • Enemies & Bosses/EN000#11 (EN000_Turn).wav
  • Enemies & Bosses/EN001#1 (EN001_Blow).wav
  • Enemies & Bosses/EN001#2 (EN001_Down).wav
  • Enemies & Bosses/EN001#3 (EN001_Run).wav
  • Enemies & Bosses/EN001#4 (EN001_Run).wav
  • Enemies & Bosses/EN001#5 (EN001_Walk).wav
  • Enemies & Bosses/EN001#6 (EN001_Walk).wav
  • Enemies & Bosses/EN001#7 (EN001_DestructOmen).wav
  • Enemies & Bosses/EN001#8 (EN001_GunSetUp).wav
  • Enemies & Bosses/EN001#9 (EN001_GunDown).wav
  • Enemies & Bosses/EN001#10 (EN001_BlowRolling).wav
  • Enemies & Bosses/EN001#11 (EN001_BlowRolling).wav
  • Enemies & Bosses/EN001#12 (EN001_BlowDown).wav
  • Enemies & Bosses/EN001#13 (EN001_ShieldBash).wav
  • Enemies & Bosses/EN001#14 (EN001_ShieldMove).wav
  • Enemies & Bosses/EN001#15 (EN001_ShieldOff).wav
  • Enemies & Bosses/EN002#1 (EN002_Move).wav
  • Enemies & Bosses/EN002#2 (EN002_AttackNeedle).wav
  • Enemies & Bosses/EN002#3 (EN002_AttackNeedle_Omen).wav
  • Enemies & Bosses/EN002#4 (EN002_Dead).wav
  • Enemies & Bosses/EN002#5 (EN002_Land).wav
  • Enemies & Bosses/EN002#6 (EN002_MoveTarget).wav
  • Enemies & Bosses/EN002#7 (EN002_MoveTarget).wav
  • Enemies & Bosses/EN002#8 (EN002_Move).wav
  • Enemies & Bosses/EN002#9 (EN002_Move).wav
  • Enemies & Bosses/EN002#10 (EN002_Move).wav
  • Enemies & Bosses/EN002#11 (EN002_Move).wav
  • Enemies & Bosses/EN002#12 (EN002_Move).wav
  • Enemies & Bosses/EN002#13 (EN002_AttackShot).wav
  • Enemies & Bosses/EN003#1 (EN003_Down).wav
  • Enemies & Bosses/EN003#2 (EN003_Ground).wav
  • Enemies & Bosses/EN004#1 (EN004_Charge).wav
  • Enemies & Bosses/EN004#2 (EN004_HealShoot).wav
  • Enemies & Bosses/EN004#3 (EN004_Lazer).wav
  • Enemies & Bosses/EN004#4 (EN004_Damage).wav
  • Enemies & Bosses/EN004#5 (EN004_Dead).wav
  • Enemies & Bosses/EN004#6 (EN004_Return).wav
  • Enemies & Bosses/EN004#7 (EN004_DownFall).wav
  • Enemies & Bosses/EN004#8 (EN004_Ground).wav
  • Enemies & Bosses/EN004#9 (EN004_Guard).wav
  • Enemies & Bosses/EN004#10 (EN004_Move).wav
  • Enemies & Bosses/EN004#11 (EN004_Sensing).wav
  • Enemies & Bosses/EN004#12 (EN004_Turn).wav
  • Enemies & Bosses/EN004#13 (EN004_Heal).wav
  • Enemies & Bosses/EN004#14 (EN004_Poison).wav
  • Enemies & Bosses/EN004#15 (EN004_Stun).wav
  • Enemies & Bosses/EN005#1 (EN005_LauncherCharge).wav
  • Enemies & Bosses/EN005#3 (EN005_LauncherLazer).wav
  • Enemies & Bosses/EN005#5 (EN005_RoundCharge).wav
  • Enemies & Bosses/EN005#6 (EN005_RoundPoison).wav
  • Enemies & Bosses/EN005#7 (EN005_RoundLazer).wav
  • Enemies & Bosses/EN005#8 (EN005_RoundStun).wav
  • Enemies & Bosses/EN005#9 (EN005_Damage).wav
  • Enemies & Bosses/EN005#10 (EN005_Dead).wav
  • Enemies & Bosses/EN005#11 (EN005_DownFall).wav
  • Enemies & Bosses/EN005#12 (EN005_Ground).wav
  • Enemies & Bosses/EN005#13 (EN005_Guard).wav
  • Enemies & Bosses/EN005#14 (EN005_Move).wav
  • Enemies & Bosses/EN005#15 (EN005_Return).wav
  • Enemies & Bosses/EN005#16 (EN005_HitGround).wav
  • Enemies & Bosses/EN005#17 (EN005_StunDome).wav
  • Enemies & Bosses/EN006#16 (EN006_DeadDown).wav
  • Enemies & Bosses/EN007#12 (EN007_DamageL).wav
  • Enemies & Bosses/EN007#13 (EN007_DamageS).wav
  • Enemies & Bosses/EN007#14 (EN007_Down).wav
  • Enemies & Bosses/EN007#15 (EN007_JumpMove).wav
  • Enemies & Bosses/EN007#16 (EN007_Jump).wav
  • Enemies & Bosses/EN007#17 (EN007_RotateAttack).wav
  • Enemies & Bosses/EN007#19 (EN007_WHG).wav
  • Enemies & Bosses/EN008#3 (EN008_Appear).wav
  • Enemies & Bosses/EN008#4 (EN008_DownMove).wav
  • Enemies & Bosses/EN008#5 (EN008_DownRoar).wav
  • Enemies & Bosses/EN008#6 (EN008_DeathMove).wav
  • Enemies & Bosses/EN008#7 (EN008_Dive).wav
  • Enemies & Bosses/EN008#8 (EN008_Down).wav
  • Enemies & Bosses/EN008#9 (EN008_DeathDown).wav
  • Enemies & Bosses/EN008#10 (EN008_Roar).wav
  • Enemies & Bosses/EN008#11 (EN008_Move).wav
  • Enemies & Bosses/EN008#12 (EN008_PoisonRoar).wav
  • Enemies & Bosses/EN009#2 (EN009_Damage).wav
  • Enemies & Bosses/EN009#3 (EN009_Dead).wav
  • Enemies & Bosses/EN009#6 (EN009_Rotate).wav
  • Enemies & Bosses/EN009#7 (EN009_Shot).wav
  • Enemies & Bosses/EN009#8 (EN009_Stop).wav
  • Enemies & Bosses/EN009#9 (EN009_Charge).wav
  • Enemies & Bosses/EN010#1 (EN010_Close).wav
  • Enemies & Bosses/EN010#2 (EN010_Damage).wav
  • Enemies & Bosses/EN010#3 (EN010_Dead).wav
  • Enemies & Bosses/EN010#4 (EN010_Rise).wav
  • Enemies & Bosses/EN010#5 (EN010_Down).wav
  • Enemies & Bosses/EN010#6 (EN010_Open).wav
  • Enemies & Bosses/EN010#7 (EN010_Siren).wav
  • Enemies & Bosses/EN011#1 (EN011_AttackBack_Kick).wav
  • Enemies & Bosses/EN011#2 (EN011_AttackCombo_Ground).wav
  • Enemies & Bosses/EN011#3 (EN011_AttackCombo).wav
  • Enemies & Bosses/EN011#4 (EN011_AttackRush_Ground).wav
  • Enemies & Bosses/EN011#5 (EN011_AttackRush_Stop).wav
  • Enemies & Bosses/EN011#6 (EN011_AttackRush_Dash).wav
  • Enemies & Bosses/EN011#7 (EN011_AttackRush_Move).wav
  • Enemies & Bosses/EN011#8 (EN011_LazerEnd).wav
  • Enemies & Bosses/EN011#9 (EN011_Charge).wav
  • Enemies & Bosses/EN011#11 (EN011_Damage).wav
  • Enemies & Bosses/EN011#13 (EN011_Down).wav
  • Enemies & Bosses/EN011#14 (EN011_Turn).wav
  • Enemies & Bosses/EN011#15 (EN011_Turn).wav
  • Enemies & Bosses/EN011#19 (EN011_MissileEnd).wav
  • Enemies & Bosses/EN011#21 (EN011_Rocket).wav
  • Enemies & Bosses/EN011#22 (EN011_Statue1End).wav
  • Enemies & Bosses/EN011#23 (EN011_Statue2End).wav
  • Enemies & Bosses/EN012#1 (Damage_L; Damage_M; Damage_S).wav
  • Enemies & Bosses/EN012#2 (Damage_L; Damage_M; Damage_S).wav
  • Enemies & Bosses/EN012#3 (Damage_L; Damage_M; Damage_S).wav
  • Enemies & Bosses/EN012#4 (CollapseDeath; Death).wav
  • Enemies & Bosses/EN012#5 (CollapseDeath; Death).wav
  • Enemies & Bosses/EN012#6 (CollapseDeath; Death).wav
  • Enemies & Bosses/EN012#7 (FindOutEnemy).wav
  • Enemies & Bosses/EN012#8 (Gadget_General; Gadget_Grenade; Gadget_Mine; Skill_Avoid; Skill_General; Skill_Move; Skill_Recovery; Skill_SpecialBulletForAlly; Skill_SpecialBulletForEnemy).wav
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