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Zip Contents[308]
- Common Sounds/BTL_CMN#1 (Damadge_Blast).wav
- Common Sounds/BTL_CMN#2 (Damadge_Blast).wav
- Common Sounds/BTL_CMN#3 (Damadge_Poison).wav
- Common Sounds/BTL_CMN#4 (Damadge_Terror).wav
- Common Sounds/BTL_CMN#5 (CMN_Spawn_S).wav
- Common Sounds/BTL_CMN#6 (CMN_BO_Out).wav
- Common Sounds/BTL_CMN#7 (CMN_Out; HM_Dead).wav
- Common Sounds/BTL_CMN#8 (CMN_Explosion).wav
- Common Sounds/BTL_CMN#9 (Damadge_Poison).wav
- Common Sounds/BTL_CMN#10 (Damadge_EMStun).wav
- Common Sounds/BTL_CMN#11 (CMN_Gate_Warp; HM_Respawn).wav
- Common Sounds/BTL_CMN#12 (CMN_BulletCircle).wav
- Common Sounds/BTL_CMN#13 (CMN_BulletTarget).wav
- Common Sounds/BTL_CMN#14 (CMN_BulletLine).wav
- Common Sounds/BTL_CMN#15 (CMN_Hologram).wav
- Common Sounds/BTL_CMN#16 (CMN_Hologram_Summon).wav
- Common Sounds/BTL_CMN#17 (CMN_BoxL_Open).wav
- Common Sounds/BTL_CMN#18 (CMN_BoxS_Close).wav
- Common Sounds/BTL_CMN#19 (CMN_BoxS_Open).wav
- Common Sounds/BTL_CMN#20 (CMN_ItemGet_C; CMN_ItemGet_R; CMN_ItemGet_SR; CMN_ItemGet_SSR; CMN_ItemGet_UR).wav
- Common Sounds/BTL_CMN#21 (CMN_ItemDrop_SSR).wav
- Common Sounds/BTL_CMN#22 (CMN_ItemDrop_SR).wav
- Common Sounds/BTL_CMN#23 (CMN_ItemDrop_R).wav
- Common Sounds/BTL_CMN#24 (CMN_ItemDrop_C).wav
- Common Sounds/BTL_CMN#25 (CMN_ItemDrop_UR).wav
- Common Sounds/BTL_CMN#26 (CMN_Dead).wav
- Common Sounds/BTL_CMN#27 (CMN_Down).wav
- Common Sounds/BTL_CMN#28 (CMN_WeaponArts_Activate).wav
- Common Sounds/BTL_CMN#29 (CMN_Weapon_Out).wav
- Common Sounds/BTL_CMN#31 (DDoor8_Move).wav
- Common Sounds/BTL_CMN#32 (DDoor8_Open).wav
- Common Sounds/BTL_CMN#33 (DDoor4_Close).wav
- Common Sounds/BTL_CMN#34 (DDoor4_Move).wav
- Common Sounds/BTL_CMN#35 (DDoor4_Open).wav
- Common Sounds/BTL_CMN#36 (FOT_Gate_Close).wav
- Common Sounds/BTL_CMN#37 (FOT_Gate_Move).wav
- Common Sounds/BTL_CMN#38 (FOT_Gate_Open_LR).wav
- Common Sounds/BTL_CMN#39 (FOT_Gate_Open_U).wav
- Common Sounds/BTL_CMN#40 (GOF_2_DDoor4_Close).wav
- Common Sounds/BTL_CMN#41 (GOF_2_DDoor4_MoveInside).wav
- Common Sounds/BTL_CMN#42 (GOF_2_DDoor4_MoveOutside).wav
- Common Sounds/BTL_CMN#43 (GOF_2_DDoor4_Open).wav
- Common Sounds/BTL_CMN#44 (SPD_Door03_Close; SPD_Door04_Close).wav
- Common Sounds/BTL_CMN#45 (SPD_Door03_Move; SPD_Door04_Move).wav
- Common Sounds/BTL_CMN#46 (SPD_Door03_Open; SPD_Door04_Open).wav
- Common Sounds/BTL_CMN#47 (SPS_Door01_Close; SPS_Door02_Close).wav
- Common Sounds/BTL_CMN#48 (SPS_Door01_Move; SPS_Door02_Move).wav
- Common Sounds/BTL_CMN#49 (SPS_Door01_Open; SPS_Door02_Open).wav
- Common Sounds/BTL_CMN#50 (SPS_Gate_02_Close).wav
- Common Sounds/BTL_CMN#51 (SPS_Gate_02_Move).wav
- Common Sounds/BTL_CMN#52 (SPS_Gate_02_Open).wav
- Common Sounds/BTL_CMN#53 (RoomDoor_Open).wav
- Common Sounds/BTL_CMN#54 (RoomDoor_Close).wav
- Common Sounds/BTL_CMN#55 (Human_Gadget_GrenadeAppear).wav
- Common Sounds/BTL_CMN#56 (Human_GadgetRecharge).wav
- Common Sounds/BTL_CMN#57 (Human_Gadget_GrenadeLand).wav
- Common Sounds/BTL_CMN#58 (Human_Gadget_MineSet).wav
- Common Sounds/BTL_CMN#59 (Human_Gadget_GrenadeThrow).wav
- Common Sounds/BTL_CMN#60 (Human_Gadget_SuppressionMine).wav
- Common Sounds/BTL_CMN#61 (Human_Gadget_Decanade).wav
- Common Sounds/BTL_CMN#62 (Human_Gadget_FlashBangTinnitus).wav
- Common Sounds/BTL_CMN#63 (Human_Gadget_FlashBang).wav
- Common Sounds/BTL_CMN#64 (Hit_Combat_Norm).wav
- Common Sounds/BTL_CMN#65 (Human_Gadget_CKnife_Swish).wav
- Common Sounds/BTL_CMN#66 (Hit_BKnife_Norm).wav
- Common Sounds/BTL_CMN#67 (Human_Gadget_BKnife_Throw).wav
- Common Sounds/BTL_CMN#68 (Hit_PKnife_Norm).wav
- Common Sounds/BTL_CMN#69 (Human_Gadget_PKnife_Throw).wav
- Common Sounds/BTL_CMN#70 (Human_Gadget_MineCount).wav
- Common Sounds/BTL_CMN#71 (Human_Gadget_StickyGrenadeCling).wav
- Common Sounds/BTL_CMN#72 (Human_Gadget_StickyGrenade).wav
- Common Sounds/BTL_CMN#73 (Human_Gadget_StunMine).wav
- Common Sounds/BTL_CMN#74 (Human_Gadget_PlasmaGrenade).wav
- Common Sounds/BTL_CMN#75 (Human_Gadget_ARCoverApp).wav
- Common Sounds/BTL_CMN#76 (Human_Gadget_ARCoverPlay).wav
- Common Sounds/BTL_CMN#77 (Human_Gadget_ARCoverDisapp).wav
- Common Sounds/BTL_CMN#78 (Human_Gadget_Berserk).wav
- Common Sounds/BTL_CMN#79 (Human_Gadget_OptCam).wav
- Common Sounds/BTL_CMN#80 (Human_Gadget_SmokeGrenade).wav
- Common Sounds/BTL_CMN#81 (CMN_Camera_Move).wav
- Common Sounds/BTL_CMN#82 (CMN_Door_Locked).wav
- Common Sounds/BTL_CMN#83 (CMN_Door_Unlocked).wav
- Common Sounds/BTL_CMN#84 (CMN_Trap_Explosion).wav
- Common Sounds/BTL_CMN#85 (CMN_Trap_Awake).wav
- Common Sounds/BTL_CMN#86 (CMN_Terminal_Locked).wav
- Common Sounds/BTL_CMN#87 (CMN_Terminal_Unlocked).wav
- Common Sounds/BTL_CMN#88 (CMN_Transport_StartUp).wav
- Common Sounds/BTL_CMN#89 (CMN_Trap_Vanish).wav
- Common Sounds/BTL_CMN#90 (CMN_LogOut).wav
- Common Sounds/BTL_CMN#91 (HUD_Congratulations; HUD_Congratulations_0).wav
- Common Sounds/BTL_CMN#92 (HUD_SkillsOff).wav
- Common Sounds/BTL_CMN#93 (HUD_SkillsOn).wav
- Common Sounds/BTL_CMN#94 (HUD_SkillsChange).wav
- Common Sounds/BTL_CMN#95 (HUD_SkillIcon_On).wav
- Common Sounds/BTL_CMN#96 (HUD_SkillIcon_Off).wav
- Common Sounds/BTL_CMN#97 (HUD_AreaDisplay).wav
- Common Sounds/BTL_CMN#98 (HUD_Satellite_Found).wav
- Common Sounds/BTL_CMN#99 (HUD_Satellite_End).wav
- Common Sounds/BTL_CMN#100 (HUD_Satellite_Notice).wav
- Common Sounds/BTL_CMN#101 (HUD_Satellite_Begin).wav
- Common Sounds/BTL_CMN#102 (Hit_BO000Tail_Norm).wav
- Common Sounds/BTL_CMN#103 (Hit_BO001Liquid_Norm).wav
- Common Sounds/BTL_CMN#105 (Hit_Miss).wav
- Common Sounds/BTL_CMN#107 (Hit_Kick_Norm).wav
- Common Sounds/BTL_CMN#108 (Hit_Lightning_Heavy; Hit_Sword_Heavy).wav
- Common Sounds/BTL_CMN#109 (Hit_Lightning_Norm; Hit_Sword_Norm).wav
- Common Sounds/BTL_CMN#110 (Hit_Lightning_Light; Hit_Sword_Light).wav
- Common Sounds/BTL_CMN#111 (Hit_Laser_Norm; Hit_Laser_Norm_OneHit).wav
- Common Sounds/BTL_CMN#112 (Hit_Bullet_Norm; Hit_Bullet_Norm_OneHit).wav
- Common Sounds/BTL_CMN#113 (Hit_BigBlast_Norm).wav
- Common Sounds/BTL_CMN#114 (Hit_Blast_Norm).wav
- Common Sounds/BTL_CMN#115 (Hit_Blow_Norm).wav
- Common Sounds/BTL_CMN#116 (Hit_EN000Tail_Norm).wav
- Common Sounds/BTL_CMN#117 (Hit_EN001ShieldBash_Norm).wav
- Common Sounds/BTL_CMN#118 (Hit_EN002Needle_Norm).wav
- Common Sounds/BTL_CMN#119 (Hit_EN002Bullet_Norm).wav
- Common Sounds/BTL_CMN#120 (Hit_EN006Fire_Norm).wav
- Common Sounds/BTL_CMN#121 (Hit_EN006Nail_Norm).wav
- Common Sounds/BTL_CMN#122 (Hit_BKnife_Critic; Hit_BO000Tail_Critic; Hit_BO001Liquid_Critic; Hit_BO002Laser_Critic; Hit_BigBlast_Critic; Hit_Blast_Critic; Hit_Blow_Critic; Hit_Bomb_Critic; Hit_Bullet_Critic; Hit_Bullet_Critic_OneHit; Hit_Combat_Critic; Hit_EN000Tai.wav
- Common Sounds/BTL_CMN#123 (Hit_BKnife_Hard; Hit_BO000Tail_Hard; Hit_BO001Liquid_Hard; Hit_BO002Laser_Hard; Hit_BigBlast_Hard; Hit_Blast_Hard; Hit_Blow_Hard; Hit_Bomb_Hard; Hit_Bullet_Hard; Hit_Bullet_Hard_OneHit; Hit_Combat_Hard; Hit_EN000Tail_Hard; Hit_EN001Shiel.wav
- Common Sounds/BTL_CMN#124 (Hit_BKnifet_Red; Hit_BO000Tail_Red; Hit_BO001Liquid_Red; Hit_BO00Laser_Red; Hit_BigBlast_Red; Hit_Blast_Red; Hit_Blow_Red; Hit_Bomb_Red; Hit_Bullet_Red; Hit_Bullet_Red_OneHit; Hit_Combat_Red; Hit_EN000Tail_Red; Hit_EN001ShieldBash_Red; H.wav
- Common Sounds/BTL_CMN#125 (Hit_BKnife_Weak; Hit_BO000Tail_Weak; Hit_BO001Liquid_Weak; Hit_BO002Laser_Weak; Hit_BigBlast_Weak; Hit_Blast_Weak; Hit_Blow_Weak; Hit_Bomb_Weak; Hit_Bullet_Weak; Hit_Bullet_Weak_OneHit; Hit_Combat_Weak; Hit_EN000Tail_Weak; Hit_EN001Shiel.wav
- Common Sounds/BTL_CMN#126 (HM_Dash).wav
- Common Sounds/BTL_CMN#127 (HM_GetUp).wav
- Common Sounds/BTL_CMN#128 (HM_Jump).wav
- Common Sounds/BTL_CMN#129 (HM_Land).wav
- Common Sounds/BTL_CMN#130 (HM_Rolling).wav
- Common Sounds/BTL_CMN#131 (HM_Squat).wav
- Common Sounds/BTL_CMN#132 (HM_Slide).wav
- Common Sounds/BTL_CMN#133 (HM_DashStop).wav
- Common Sounds/BTL_CMN#134 (HM_WeaponChange).wav
- Common Sounds/BTL_CMN#135 (Human_GunSting_Reload).wav
- Common Sounds/BTL_CMN#136 (HM_WBS_FrontRoll).wav
- Common Sounds/BTL_CMN#137 (HM_KickSwish; HM_WBS_KickSwish).wav
- Common Sounds/BTL_CMN#138 (HM_WBS_BackwardRoll).wav
- Common Sounds/BTL_CMN#139 (HM_WBS_Dash).wav
- Common Sounds/BTL_CMN#140 (Reload_GuitarLauncher).wav
- Common Sounds/BTL_CMN#141 (Reload_WAS_WG1_Action1).wav
- Common Sounds/BTL_CMN#142 (Reload_WAS_WG1_Action2).wav
- Common Sounds/BTL_CMN#143 (Reload_WHG_WW1_Action1).wav
- Common Sounds/BTL_CMN#144 (Reload_WHG_WW1_Action2).wav
- Common Sounds/BTL_CMN#145 (Reload_WSR_WG1_CartridgeGround).wav
- Common Sounds/BTL_CMN#146 (Reload_WAS_WG5_Action1).wav
- Common Sounds/BTL_CMN#147 (Reload_WAS_WG5_Action2).wav
- Common Sounds/BTL_CMN#148 (Reload_WHG_WG5_Action1).wav
- Common Sounds/BTL_CMN#149 (Reload_WHG_WG5_Action2).wav
- Common Sounds/BTL_CMN#150 (Reload).wav
- Common Sounds/BTL_CMN#151 (Reload_WHG_WG2_Action1).wav
- Common Sounds/BTL_CMN#152 (Reload_WHG_WG2_Action2).wav
- Common Sounds/BTL_CMN#153 (Reload_WLC_WG3; Reload_WLC_WG3_GuitarLauncher).wav
- Common Sounds/BTL_CMN#154 (Reload_WSR_WG1_WSR01_Action1).wav
- Common Sounds/BTL_CMN#155 (Reload_WSR_WG1_WSR01_Action2).wav
- Common Sounds/BTL_CMN#156 (Reload_WSG_WG1_Pump).wav
- Common Sounds/BTL_CMN#157 (Reload_WSG_WG1).wav
- Common Sounds/BTL_CMN#158 (Reload_WSR_WG1_Ejector).wav
- Common Sounds/BTL_CMN#159 (Reload_WSR_WG1_Action1).wav
- Common Sounds/BTL_CMN#160 (Reload_WSR_WG1_Action2).wav
- Common Sounds/BTL_CMN#161 (Human_HorizontalSquare_Lv1).wav
- Common Sounds/BTL_CMN#162 (Human_HorizontalSquare_Lv2).wav
- Common Sounds/BTL_CMN#163 (Human_HorizontalSquare_Lv3).wav
- Common Sounds/BTL_CMN#164 (Human_HorizontalSquare_Swish).wav
- Common Sounds/BTL_CMN#165 (Human_HorizontalSquare_Dash).wav
- Common Sounds/BTL_CMN#166 (Human_HorizontalSquare_Set).wav
- Common Sounds/BTL_CMN#167 (Human_Blink_Lv1).wav
- Common Sounds/BTL_CMN#168 (Human_Blink_Lv2).wav
- Common Sounds/BTL_CMN#169 (Human_Blink_Lv3).wav
- Common Sounds/BTL_CMN#170 (Human_Buff_Attack).wav
- Common Sounds/BTL_CMN#171 (Human_Buff_StatusAGI).wav
- Common Sounds/BTL_CMN#172 (Human_GunSting_GunTurn).wav
- Common Sounds/BTL_CMN#173 (Human_GunSting).wav
- Common Sounds/BTL_CMN#174 (Human_ScatterWheel_Sliding).wav
- Common Sounds/BTL_CMN#175 (Human_ScatterWheel_Round).wav
- Common Sounds/BTL_CMN#176 (Human_ScatterWheel_Jump).wav
- Common Sounds/BTL_CMN#177 (Human_ScatterWheel_SetUp).wav
- Common Sounds/BTL_CMN#178 (Human_SharpNail_Claw).wav
- Common Sounds/BTL_CMN#179 (Human_SharpNail_GetUp).wav
- Common Sounds/BTL_CMN#180 (Human_SharpNail_Set).wav
- Common Sounds/BTL_CMN#181 (Human_SharpNail_Round).wav
- Common Sounds/BTL_CMN#182 (Human_SlidingShot).wav
- Common Sounds/BTL_CMN#183 (Human_StarSplash_Attack).wav
- Common Sounds/BTL_CMN#184 (Human_StarSplash_Dash).wav
- Common Sounds/BTL_CMN#185 (Human_StarSplash_Set).wav
- Common Sounds/BTL_CMN#186 (Human_StarSplash_BigSwish).wav
- Common Sounds/BTL_CMN#187 (Human_StarSplash_Rotation).wav
- Common Sounds/BTL_CMN#188 (Human_StarSplash_Thrust).wav
- Common Sounds/BTL_CMN#189 (Human_VopalStrike_Dash).wav
- Common Sounds/BTL_CMN#190 (Human_VopalStrike_ChargeLV1).wav
- Common Sounds/BTL_CMN#191 (Human_VopalStrike_ChargeLV2).wav
- Common Sounds/BTL_CMN#192 (Human_VopalStrike_Lv1).wav
- Common Sounds/BTL_CMN#193 (Human_VopalStrike_Lv2).wav
- Common Sounds/BTL_CMN#194 (Human_VopalStrike_Lv3).wav
- Common Sounds/BTL_CMN#195 (Human_VopalStrike_Hit).wav
- Common Sounds/BTL_CMN#196 (Human_VopalStrike_Slide).wav
- Common Sounds/BTL_CMN#197 (Human_VopalStrike_ChargeMAX).wav
- Common Sounds/BTL_CMN#198 (Human_VopalStrike_Charging).wav
- Common Sounds/BTL_CMN#199 (Human_RepelsBullet_Move).wav
- Common Sounds/BTL_CMN#200 (Human_RepelsBullet_Effect).wav
- Common Sounds/BTL_CMN#201 (Human_RepelsBullet_Set).wav
- Common Sounds/BTL_CMN#202 (Human_RepelsBullet_Guard).wav
- Common Sounds/BTL_CMN#203 (Human_Buff_Gadget).wav
- Common Sounds/BTL_CMN#204 (Human_GadgetRecharge_Charging).wav
- Common Sounds/BTL_CMN#205 (Human_Bullet_IncendiaryLv1; Human_Bullet_IncendiaryLv2; Human_Bullet_IncendiaryLv3).wav
- Common Sounds/BTL_CMN#207 (Human_Buff_Search).wav
- Common Sounds/BTL_CMN#208 (Human_Buff_BCircle).wav
- Common Sounds/BTL_CMN#209 (Human_Buff_BLRemove).wav
- Common Sounds/BTL_CMN#210 (Human_Bullet_Beacon).wav
- Common Sounds/BTL_CMN#211 (Human_FixedShooting_Alignment).wav
- Common Sounds/BTL_CMN#212 (Human_FixedShooting_Set).wav
- Common Sounds/BTL_CMN#213 (Human_PhantomBullet_Activate).wav
- Common Sounds/BTL_CMN#214 (Human_PhantomBullet_Alignment).wav
- Common Sounds/BTL_CMN#215 (Human_PhantomBullet_BulletLine).wav
- Common Sounds/BTL_CMN#216 (Human_Bullet_BlackHoleLv1; Human_Bullet_BlackHoleLv2; Human_Bullet_BlackHoleLv3).wav
- Common Sounds/BTL_CMN#217 (Human_Bullet_HpExchange).wav
- Common Sounds/BTL_CMN#218 (Human_Bullet_Shell).wav
- Common Sounds/BTL_CMN#219 (Human_SldAttack).wav
- Common Sounds/BTL_CMN#220 (Human_Bullet_HeatExchange_Max).wav
- Common Sounds/BTL_CMN#221 (Human_Bullet_HeatExchange_Charge).wav
- Common Sounds/BTL_CMN#222 (Human_Bullet_HeatExchange_Ground).wav
- Common Sounds/BTL_CMN#223 (Human_Bullet_HeatExchange_Shoot).wav
- Common Sounds/BTL_CMN#224 (Human_AreaHate).wav
- Common Sounds/BTL_CMN#225 (Human_AvdShot).wav
- Common Sounds/BTL_CMN#226 (Human_Buff_Armor).wav
- Common Sounds/BTL_CMN#227 (Human_FocusGuard_End).wav
- Common Sounds/BTL_CMN#228 (Human_FocusGuard_Lv1).wav
- Common Sounds/BTL_CMN#229 (Human_FocusGuard_Lv2).wav
- Common Sounds/BTL_CMN#230 (Human_FocusGuard_Lv3).wav
- Common Sounds/BTL_CMN#231 (Human_FocusGuard_Begin).wav
- Common Sounds/BTL_CMN#232 (Human_Buff_Defence).wav
- Common Sounds/BTL_CMN#233 (Human_Buff_Hate).wav
- Common Sounds/BTL_CMN#234 (Human_Buff_HyperSense_Begin).wav
- Common Sounds/BTL_CMN#235 (Human_Buff_HyperSense_Warp).wav
- Common Sounds/BTL_CMN#236 (Human_Buff_HyperSense_Loop).wav
- Common Sounds/BTL_CMN#237 (Human_Buff_ReloadReduction).wav
- Common Sounds/BTL_CMN#238 (Human_Bullet_HealthRecover).wav
- Common Sounds/BTL_CMN#239 (Human_Bullet_Cure).wav
- Common Sounds/BTL_CMN#240 (HM_Respawn; Human_Bullet_Resurrect).wav
- Common Sounds/BTL_CMN#241 (Human_Bullet_AllUp).wav
- Common Sounds/BTL_CMN#242 (Human_Bullet_AreaHealLv1; Human_Bullet_AreaHealLv2; Human_Bullet_AreaHealLv3).wav
- Common Sounds/BTL_CMN#243 (Human_Bullet_Tranquilizer).wav
- Common Sounds/BTL_CMN#244 (Human_Bullet_AreaBuff_ATKLv1; Human_Bullet_AreaBuff_ATKLv2; Human_Bullet_AreaBuff_ATKLv3).wav
- Common Sounds/BTL_CMN#245 (Human_Bullet_AreaBuff_DEFLv1; Human_Bullet_AreaBuff_DEFLv2; Human_Bullet_AreaBuff_DEFLv3).wav
- Common Sounds/BTL_CMN#246 (Human_Bullet_AttackDown; Human_Bullet_Virus_Result).wav
- Common Sounds/BTL_CMN#247 (Human_Bullet_CriticalUp).wav
- Common Sounds/BTL_CMN#248 (Human_Bullet_CureDome; Human_Bullet_CureGadget).wav
- Common Sounds/BTL_CMN#249 (Human_Bullet_DefenseDown; Human_Bullet_Virus_Result).wav
- Common Sounds/BTL_CMN#250 (Human_Bullet_EMStun).wav
- Common Sounds/BTL_CMN#251 (Human_Bullet_PoisonGasLv1; Human_Bullet_PoisonGasLv2; Human_Bullet_PoisonGasLv3).wav
- Common Sounds/BTL_CMN#252 (Human_Bullet_Heal).wav
- Common Sounds/BTL_CMN#253 (Human_DoubleCircler_Set).wav
- Common Sounds/BTL_CMN#254 (Human_DoubleCircler_Swish).wav
- Common Sounds/BTL_CMN#255 (Human_DoubleCircler_Rotate).wav
- Common Sounds/BTL_CMN#256 (Human_Gadget_Resuscitation).wav
- Common Sounds/BTL_CMN#257 (Human_Bullet_Virus_Lv1; Human_Bullet_Virus_Lv2; Human_Bullet_Virus_Lv3).wav
- Common Sounds/BTL_CMN#258 (Human_Cyclone_Lv1).wav
- Common Sounds/BTL_CMN#259 (Human_Cyclone_Lv2).wav
- Common Sounds/BTL_CMN#260 (Human_Cyclone_Lv3).wav
- Common Sounds/BTL_CMN#261 (Human_Cyclone_Lv4).wav
- Common Sounds/BTL_CMN#262 (Human_Bullet_SkillInvalid).wav
- Common Sounds/BTL_CMN#263 (Human_Bullet_SkillInvalid_UI; Human_Bullet_SkillInvalid_UI_Stop).wav
- Common Sounds/BTL_CMN#264 (Human_Bullet_SkillInvalid_UI).wav
- Common Sounds/BTL_CMN#265 (Skill_Bullet_Set).wav
- Common Sounds/BTL_CMN#266 (Skill_Buff_Self).wav
- Common Sounds/BTL_CMN#267 (Skill_Motion_Self).wav
- Common Sounds/BTL_CMN#268 (Skill_Invalid).wav
- Common Sounds/BTL_CMN#269 (UFG_Move).wav
- Common Sounds/BTL_CMN#270 (UFG_Hit).wav
- Common Sounds/BTL_CMN#271 (UFG_EnemyHit).wav
- Common Sounds/BTL_CMN#272 (UFG_Ready).wav
- Common Sounds/BTL_CMN#273 (UFG_Miss).wav
- Common Sounds/BTL_CMN#274 (UFG_Shot).wav
- Common Sounds/BTL_CMN#275 (UFG_Extortion).wav
- Common Sounds/BTL_CMN#276 (WAS_WA03).wav
- Common Sounds/BTL_CMN#277 (WAS_WA01).wav
- Common Sounds/BTL_CMN#278 (WAS_WA02).wav
- Common Sounds/BTL_CMN#279 (WAS_WA00).wav
- Common Sounds/BTL_CMN#280 (WBS_WA01).wav
- Common Sounds/BTL_CMN#281 (WBS_WA00).wav
- Common Sounds/BTL_CMN#282 (WHF_WA01).wav
- Common Sounds/BTL_CMN#283 (WHF_WA03).wav
- Common Sounds/BTL_CMN#284 (WHF_WA02).wav
- Common Sounds/BTL_CMN#285 (WHF_WA00).wav
- Common Sounds/BTL_CMN#286 (WHG_WA03).wav
- Common Sounds/BTL_CMN#287 (WHG_WA00).wav
- Common Sounds/BTL_CMN#288 (WHG_WA01).wav
- Common Sounds/BTL_CMN#289 (WHG_WA02).wav
- Common Sounds/BTL_CMN#290 (WLC_WA03).wav
- Common Sounds/BTL_CMN#291 (WLC_WA04).wav
- Common Sounds/BTL_CMN#292 (WLC_WA00).wav
- Common Sounds/BTL_CMN#293 (WLC_WA01).wav
- Common Sounds/BTL_CMN#294 (WLC_WA02).wav
- Common Sounds/BTL_CMN#295 (WOS_WA01).wav
- Common Sounds/BTL_CMN#296 (WOS_WA04).wav
- Common Sounds/BTL_CMN#297 (WOS_WA03).wav
- Common Sounds/BTL_CMN#298 (WOS_WA00).wav
- Common Sounds/BTL_CMN#299 (WOS_WA02).wav
- Common Sounds/BTL_CMN#300 (WSG_WA01).wav
- Common Sounds/BTL_CMN#301 (WSG_WA03).wav
- Common Sounds/BTL_CMN#302 (WSG_WA00).wav
- Common Sounds/BTL_CMN#303 (WSG_WA02).wav
- Common Sounds/BTL_CMN#304 (WSM_WA01).wav
- Common Sounds/BTL_CMN#305 (WSM_WA02).wav
- Common Sounds/BTL_CMN#306 (WSM_WA00).wav
- Common Sounds/BTL_CMN#307 (WSR_WA04).wav
- Common Sounds/BTL_CMN#308 (WSR_WA03).wav
- Common Sounds/BTL_CMN#309 (WSR_WA00).wav
- Common Sounds/BTL_CMN#310 (WSR_WA01).wav
- Common Sounds/BTL_CMN#311 (WSR_WA02).wav
- Common Sounds/BTL_CMN#312 (CMN_BoxL_Close).wav
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