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Gamora
Category PC / Computer
Game
Section
Fighters
Submitters Mysticus, NinjaGrump
Size 21.62 MB
Format ZIP (application/zip)
Hits 1,447
Comments 0

Icon Filler
Zip Contents[203]
  • Gamora/Sounds/003_SE#1 (SE_INTRO).wav
  • Gamora/Sounds/003_SE#2 (SKILL_ARCH_WHOOSE).wav
  • Gamora/Sounds/003_SE#3 (SKILL_ARCH_ROLL).wav
  • Gamora/Sounds/003_SE#4 (SKILL_FATALRISE_JUMP).wav
  • Gamora/Sounds/003_SE#5 (SKILL_FATALRISE_SWISH).wav
  • Gamora/Sounds/003_SE#6 (SKILL_SLAYER_RETURN).wav
  • Gamora/Sounds/003_SE#7 (SKILL_SLAYER_ARCH).wav
  • Gamora/Sounds/003_SE#8 (SKILL_SLAYER_FRONT).wav
  • Gamora/Sounds/003_SE#9 (SKILL_GUN_SHOT2).wav
  • Gamora/Sounds/003_SE#10 (SKILL_GUN_BULLET).wav
  • Gamora/Sounds/003_SE#11 (SKILL_GUN_RETUNE).wav
  • Gamora/Sounds/003_SE#12 (SKILL_GUN_SET).wav
  • Gamora/Sounds/003_SE#13 (SKILL_GUN_SHOT1).wav
  • Gamora/Sounds/003_SE#14 (HC_SHADOW_CUTIN).wav
  • Gamora/Sounds/003_SE#15 (HC_SHADOW_CUTIN).wav
  • Gamora/Sounds/003_SE#16 (HC3_LARGE_CUTIN).wav
  • Gamora/Sounds/003_SE#17 (HC3_LARGE_CUTIN).wav
  • Gamora/Sounds/003_SE#18 (HC3_LARGE_SHOT).wav
  • Gamora/Sounds/003_SE#19 (HC3_LARGE_SHOT).wav
  • Gamora/Sounds/003_SE#20 (HC_SHADOW_LOOP).wav
  • Gamora/Sounds/003_SE#21 (HC_SHADOW_END).wav
  • Gamora/Sounds/003_SE#22 (HC_SLASH_CUTIN).wav
  • Gamora/Sounds/003_SE#23 (HC_SLASH_CUTIN).wav
  • Gamora/Sounds/003_SE#24 (HC_SLASH_LAST).wav
  • Gamora/Sounds/003_SE#25 (V_CHANGE_DASH).wav
  • Gamora/Sounds/003_SE#26 (PROVOKE_CHARGE).wav
  • Gamora/Sounds/003_SE#27 (EQUIP_FOLLY; PROVOKE_RETURN).wav
  • Gamora/Sounds/003_SE#28 (PROVOKE_SET).wav
  • Gamora/Sounds/003_SE#29 (SWISH_KNIFE).wav
  • Gamora/Sounds/003_SE#30 (SWISH_KNIFE_DOUBLE).wav
  • Gamora/Sounds/003_SE#31 (SWISH_KNIFE_GROUND).wav
  • Gamora/Sounds/003_SE#32 (SWISH_KNIFE_H).wav
  • Gamora/Sounds/003_SE#33 (SWISH_KNIFE_L).wav
  • Gamora/Sounds/003_SE#34 (SWISH_H_KICK).wav
  • Gamora/Sounds/003_SE#35 (SWISH_H_PUNCH).wav
  • Gamora/Sounds/003_SE#36 (SWISH_M_KICK).wav
  • Gamora/Sounds/003_SE#37 (SWISH_SWORD).wav
  • Gamora/Sounds/003_SE#38 (SE_WIN).wav
  • Gamora/Sounds/003_SE#39 (SE_WIN).wav
  • Gamora/Voice/003_CV#1 (VO_AS_BACK1).wav
  • Gamora/Voice/003_CV#2 (VO_AS_BACK2).wav
  • Gamora/Voice/003_CV#3 (VO_ATK_L; VO_SKILL_UNIQ2).wav
  • Gamora/Voice/003_CV#4 (VO_ATK_L; VO_SKILL_HC1_ALT3).wav
  • Gamora/Voice/003_CV#5 (VO_ATK_L).wav
  • Gamora/Voice/003_CV#6 (VO_ATK_M).wav
  • Gamora/Voice/003_CV#7 (VO_ATK_M; VO_SKILL_HC1_ALT1; VO_SKILL_SP6_4).wav
  • Gamora/Voice/003_CV#8 (VO_ATK_M).wav
  • Gamora/Voice/003_CV#9 (VO_ATK_HP; VO_SKILL_HC1_ALT2; VO_SKILL_SP6_4).wav
  • Gamora/Voice/003_CV#10 (VO_ATK_HP).wav
  • Gamora/Voice/003_CV#11 (VO_ATK_HP).wav
  • Gamora/Voice/003_CV#12 (VO_ATK_HK; VO_SKILL_SP6_4).wav
  • Gamora/Voice/003_CV#13 (VO_ATK_HK).wav
  • Gamora/Voice/003_CV#14 (VO_ATK_HK).wav
  • Gamora/Voice/003_CV#15 (VO_THROW_F).wav
  • Gamora/Voice/003_CV#16 (VO_THROW_B).wav
  • Gamora/Voice/003_CV#17 (VO_THROW_OUT).wav
  • Gamora/Voice/003_CV#18 (VO_BREAK_FALL).wav
  • Gamora/Voice/003_CV#19 (VO_AVG).wav
  • Gamora/Voice/003_CV#20 (VO_SKILL_UNIQ2).wav
  • Gamora/Voice/003_CV#21 (VO_SKILL_HC1_1).wav
  • Gamora/Voice/003_CV#22 (VO_SKILL_HC1_1).wav
  • Gamora/Voice/003_CV#23 (VO_SKILL_HC1_3).wav
  • Gamora/Voice/003_CV#24 (VO_SKILL_HC1_4).wav
  • Gamora/Voice/003_CV#25 (VO_SKILL_HC2_1).wav
  • Gamora/Voice/003_CV#26 (VO_SKILL_HC2_1).wav
  • Gamora/Voice/003_CV#27 (VO_SKILL_HC3_1).wav
  • Gamora/Voice/003_CV#28 (VO_SKILL_HC3_1).wav
  • Gamora/Voice/003_CV#29 (VO_SKILL_HC3_4).wav
  • Gamora/Voice/003_CV#30 (VO_SKILL_HC3_4).wav
  • Gamora/Voice/003_CV#31 (VO_SKILL_HC3_7).wav
  • Gamora/Voice/003_CV#32 (VO_SKILL_HC3_7).wav
  • Gamora/Voice/003_CV#33 (VO_SKILL_HC3_7).wav
  • Gamora/Voice/003_CV#34 (VO_LOSE_TIMEOVER).wav
  • Gamora/Voice/003_CV#35 (VO_LOSE_KO).wav
  • Gamora/Voice/003_CV#36 (VO_LOSE_DOWN).wav
  • Gamora/Voice/003_CV#37 (VO_LOSE_KNEE).wav
  • Gamora/Voice/003_CV#38 (VO_FRAME_OUT).wav
  • Gamora/Voice/003_CV#39 (VO_AS_READY).wav
  • Gamora/Voice/003_CV#40 (VO_WOORY).wav
  • Gamora/Voice/003_CV#41 (VO_WOORY).wav
  • Gamora/Voice/003_CV#42 (VO_NEXT_APR).wav
  • Gamora/Voice/003_CV#43 (VO_NEXT_APR).wav
  • Gamora/Voice/003_CV#44 (VO_VA_IN).wav
  • Gamora/Voice/003_CV#45 (VO_VA_OUT).wav
  • Gamora/Voice/003_CV#46 (VO_DHC_IN).wav
  • Gamora/Voice/003_CV#47 (VO_CALL_000).wav
  • Gamora/Voice/003_CV#48 (VO_CALL_006).wav
  • Gamora/Voice/003_CV#49 (VO_CALL_00E).wav
  • Gamora/Voice/003_CV#50 (VO_CALL_00E).wav
  • Gamora/Voice/003_CV#51 (VO_CALL_012).wav
  • Gamora/Voice/003_CV#52 (VO_CALL_00C).wav
  • Gamora/Voice/003_CV#53 (VO_CALL_00C).wav
  • Gamora/Voice/003_CV#54 (VO_CALL_008).wav
  • Gamora/Voice/003_CV#55 (VO_CALL_014).wav
  • Gamora/Voice/003_CV#56 (VO_CALL_01C).wav
  • Gamora/Voice/003_CV#57 (VO_CALL_01E).wav
  • Gamora/Voice/003_CV#58 (VO_CALL_016).wav
  • Gamora/Voice/003_CV#59 (VO_CALL_00A).wav
  • Gamora/Voice/003_CV#60 (VO_CALL_018).wav
  • Gamora/Voice/003_CV#61 (VO_CALL_00D).wav
  • Gamora/Voice/003_CV#62 (VO_CALL_00B).wav
  • Gamora/Voice/003_CV#63 (VO_CALL_00F).wav
  • Gamora/Voice/003_CV#64 (VO_CALL_009).wav
  • Gamora/Voice/003_CV#65 (VO_CALL_011).wav
  • Gamora/Voice/003_CV#66 (VO_CALL_01D).wav
  • Gamora/Voice/003_CV#67 (VO_CALL_002).wav
  • Gamora/Voice/003_CV#68 (VO_CALL_004).wav
  • Gamora/Voice/003_CV#69 (VO_CALL_01A).wav
  • Gamora/Voice/003_CV#70 (VO_CALL_010).wav
  • Gamora/Voice/003_CV#71 (VO_CALL_010).wav
  • Gamora/Voice/003_CV#72 (VO_CALL_023).wav
  • Gamora/Voice/003_CV#73 (VO_CALL_020).wav
  • Gamora/Voice/003_CV#74 (VO_CALL_027).wav
  • Gamora/Voice/003_CV#75 (VO_CALL_001).wav
  • Gamora/Voice/003_CV#76 (VO_CALL_003).wav
  • Gamora/Voice/003_CV#77 (VO_CALL_005).wav
  • Gamora/Voice/003_CV#78 (VO_CALL_007_ALT).wav
  • Gamora/Voice/003_CV#79 (VO_CALL_015).wav
  • Gamora/Voice/003_CV#80 (VO_CALL_017_ALT).wav
  • Gamora/Voice/003_CV#81 (VO_CALL_019).wav
  • Gamora/Voice/003_CV#82 (VO_CALL_01B).wav
  • Gamora/Voice/003_CV#83 (VO_CALL_013_ALT).wav
  • Gamora/Voice/003_CV#84 (VO_CALL_021).wav
  • Gamora/Voice/003_CV#85 (VO_CALL_022).wav
  • Gamora/Voice/003_CV#86 (VO_CALL_024).wav
  • Gamora/Voice/003_CV#87 (VO_CALL_026).wav
  • Gamora/Voice/003_CV#88 (VO_CALL_025).wav
  • Gamora/Voice/003_CV#89 (VO_CALL_028).wav
  • Gamora/Voice/003_CV#90 (VO_CALL_029).wav
  • Gamora/Voice/003_CV#91 (VO_CALL_02A).wav
  • Gamora/Voice/003_CV#92 (VO_DMG_L).wav
  • Gamora/Voice/003_CV#93 (VO_DMG_L).wav
  • Gamora/Voice/003_CV#94 (VO_DMG_L).wav
  • Gamora/Voice/003_CV#95 (VO_DMG_M).wav
  • Gamora/Voice/003_CV#96 (VO_DMG_M).wav
  • Gamora/Voice/003_CV#97 (VO_DMG_M).wav
  • Gamora/Voice/003_CV#98 (VO_DMG_H; VO_DMG_MAX).wav
  • Gamora/Voice/003_CV#99 (VO_DMG_H; VO_DMG_MAX).wav
  • Gamora/Voice/003_CV#100 (VO_DMG_H; VO_DMG_MAX).wav
  • Gamora/Voice/003_CV#101 (VO_APR1).wav
  • Gamora/Voice/003_CV#102 (VO_APR2).wav
  • Gamora/Voice/003_CV#103 (VO_APR_SP1).wav
  • Gamora/Voice/003_CV#104 (VO_APR_SP2).wav
  • Gamora/Voice/003_CV#105 (VO_APR_SP3).wav
  • Gamora/Voice/003_CV#106 (VO_APR_SP4).wav
  • Gamora/Voice/003_CV#107 (VO_APR_SP5).wav
  • Gamora/Voice/003_CV#108 (VO_APR_SP6).wav
  • Gamora/Voice/003_CV#109 (VO_APR_SP7).wav
  • Gamora/Voice/003_CV#110 (VO_APR_SP8).wav
  • Gamora/Voice/003_CV#111 (VO_APR_SP9).wav
  • Gamora/Voice/003_CV#112 (VO_APR_SP10).wav
  • Gamora/Voice/003_CV#113 (VO_APR_SP11).wav
  • Gamora/Voice/003_CV#114 (VO_APR_SP12).wav
  • Gamora/Voice/003_CV#115 (VO_APR_SP13).wav
  • Gamora/Voice/003_CV#116 (VO_APR_SP14).wav
  • Gamora/Voice/003_CV#117 (VO_HAS_CALL1).wav
  • Gamora/Voice/003_CV#118 (VO_HAS_CALL2).wav
  • Gamora/Voice/003_CV#119 (VO_HAS_IN1).wav
  • Gamora/Voice/003_CV#120 (VO_HAS_IN2).wav
  • Gamora/Voice/003_CV#121 (VO_SKILL_UNIQ1_ALT).wav
  • Gamora/Voice/003_CV#122 (VO_SKILL_SP3_1).wav
  • Gamora/Voice/003_CV#123 (VO_SKILL_SP3_1).wav
  • Gamora/Voice/003_CV#124 (VO_SKILL_SP3_3).wav
  • Gamora/Voice/003_CV#125 (VO_SKILL_SP3_5).wav
  • Gamora/Voice/003_CV#126 (VO_SKILL_SP3_5).wav
  • Gamora/Voice/003_CV#127 (VO_SKILL_SP3_5).wav
  • Gamora/Voice/003_CV#128 (VO_SKILL_UNIQ3).wav
  • Gamora/Voice/003_CV#129 (VO_SKILL_SP4_1_ALT).wav
  • Gamora/Voice/003_CV#130 (VO_SKILL_SP4_2).wav
  • Gamora/Voice/003_CV#131 (VO_SKILL_UNIQ3).wav
  • Gamora/Voice/003_CV#132 (VO_SKILL_UNIQ2).wav
  • Gamora/Voice/003_CV#133 (VO_SKILL_SP3_3).wav
  • Gamora/Voice/003_CV#134 (VO_SKILL_SP5_1).wav
  • Gamora/Voice/003_CV#135 (VO_SKILL_SP5_1).wav
  • Gamora/Voice/003_CV#136 (VO_SKILL_SP5_1).wav
  • Gamora/Voice/003_CV#137 (VO_SKILL_SP6_1; VO_SKILL_SP6_4).wav
  • Gamora/Voice/003_CV#138 (VO_SKILL_SP6_1).wav
  • Gamora/Voice/003_CV#139 (VO_SKILL_SP6_3).wav
  • Gamora/Voice/003_CV#140 (VO_GEM_ACT_ADV).wav
  • Gamora/Voice/003_CV#141 (VO_GEM_ACT_ADV).wav
  • Gamora/Voice/003_CV#142 (VO_GEM_ACT_UNF).wav
  • Gamora/Voice/003_CV#143 (VO_GEM_ACT_UNF).wav
  • Gamora/Voice/003_CV#144 (VO_GEM_ACT_POWER).wav
  • Gamora/Voice/003_CV#145 (VO_GEM_ACT_REAL).wav
  • Gamora/Voice/003_CV#146 (VO_GEM_ACT_TIME).wav
  • Gamora/Voice/003_CV#147 (VO_GEM_ACT_SOUL).wav
  • Gamora/Voice/003_CV#148 (VO_GEM_ACT_SPACE).wav
  • Gamora/Voice/003_CV#149 (VO_GEM_ACT_MIND).wav
  • Gamora/Voice/003_CV#150 (VO_TEASE).wav
  • Gamora/Voice/003_CV#151 (VO_TEASE).wav
  • Gamora/Voice/003_CV#152 (VO_APR_BOSS1).wav
  • Gamora/Voice/003_CV#153 (VO_APR_BOSS2).wav
  • Gamora/Voice/003_CV#154 (VO_APR_BOSS3_ALT).wav
  • Gamora/Voice/003_CV#155 (VO_WIN).wav
  • Gamora/Voice/003_CV#156 (VO_SKILL_SP_ALT1).wav
  • Gamora/Voice/003_CV#157 (VO_SKILL_SP_ALT2).wav
  • Gamora/Voice/003_CV#158 (VO_SKILL_SP_ALT3).wav
  • Gamora/Voice/003_CV#159 (VO_SKILL_SP_ALT4).wav
  • Gamora/Voice/003_CV_COLLECT#76 (VO_CHARASELE_003_1).wav
  • Gamora/Voice/003_CV_COLLECT#77 (VO_CHARASELE_003_3).wav
  • Gamora/Voice/003_CV_COLLECT#78 (VO_CHARASELE_003_4).wav
  • Gamora/Voice/003_CV_COLLECT#79 (VO_CHARASELE_003_5).wav
  • Gamora/Voice/003_CV_COLLECT#80 (VO_CHARASELE_003_6).wav
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