# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zero
Category PC / Computer
Game
Section
Fighters
Submitters Mysticus, NinjaGrump
Size 23.42 MB
Format ZIP (application/zip)
Hits 3,334
Comments 0

Icon Filler
Zip Contents[210]
  • Zero/Sounds/016_SE#1 (SE_INTRO).wav
  • Zero/Sounds/016_SE#2 (SKILL_BUSTER_CHARGE1).wav
  • Zero/Sounds/016_SE#3 (SKILL_BUSTER_CHARGE2).wav
  • Zero/Sounds/016_SE#4 (SKILL_BUSTER_CHARGE3).wav
  • Zero/Sounds/016_SE#5 (SKILL_BUSTER_SHOT_01).wav
  • Zero/Sounds/016_SE#6 (SKILL_BUSTER_SHOT_02).wav
  • Zero/Sounds/016_SE#7 (SKILL_BUSTER_SHOT_03).wav
  • Zero/Sounds/016_SE#8 (SKILL_FLASH).wav
  • Zero/Sounds/016_SE#9 (ASSIST_BACK).wav
  • Zero/Sounds/016_SE#10 (SKILL_HADANGEKI).wav
  • Zero/Sounds/016_SE#11 (SKILL_HADANGEKI_EX).wav
  • Zero/Sounds/016_SE#12 (SKILL_HIENKYAKU).wav
  • Zero/Sounds/016_SE#13 (SKILL_HISUISHO).wav
  • Zero/Sounds/016_SE#14 (SKILL_HYOURETSUZAN_IMPACT).wav
  • Zero/Sounds/016_SE#15 (SKILL_HYOURETSUZAN_SWISH).wav
  • Zero/Sounds/016_SE#16 (SWISH_SPINE).wav
  • Zero/Sounds/016_SE#17 (SKILL_MIKAZUKIZAN).wav
  • Zero/Sounds/016_SE#18 (ZERO_OUT_FX).wav
  • Zero/Sounds/016_SE#19 (PROVOKE).wav
  • Zero/Sounds/016_SE#20 (SKILL_RAIKOUSEN).wav
  • Zero/Sounds/016_SE#21 (SKILL_RAIKOUSEN_FX).wav
  • Zero/Sounds/016_SE#22 (SKILL_RAKUHOUHA).wav
  • Zero/Sounds/016_SE#23 (SKILL_RYUENJIN).wav
  • Zero/Sounds/016_SE#24 (SKILL_RYUENJIN_EX).wav
  • Zero/Sounds/016_SE#25 (SKILL_SENTSUIZAN).wav
  • Zero/Sounds/016_SE#26 (SWISH_TACKLE).wav
  • Zero/Sounds/016_SE#27 (HC3_GENMUZERO_CUTIN).wav
  • Zero/Sounds/016_SE#28 (HC3_GENMUZERO_CUTIN).wav
  • Zero/Sounds/016_SE#29 (HC3_GENMUZERO_SHOT).wav
  • Zero/Sounds/016_SE#30 (HC_RAIJINSHOU_CUTIN).wav
  • Zero/Sounds/016_SE#31 (HC_RAIJINSHOU_CUTIN).wav
  • Zero/Sounds/016_SE#32 (HC_RAIJINSHOU_SHOT).wav
  • Zero/Sounds/016_SE#33 (HC_REKKOUHA_CUTIN).wav
  • Zero/Sounds/016_SE#34 (HC_REKKOUHA_CUTIN).wav
  • Zero/Sounds/016_SE#35 (HC_REKKOUHA_SHOT).wav
  • Zero/Sounds/016_SE#36 (HC_SOUGENMU_CUTIN).wav
  • Zero/Sounds/016_SE#37 (HC_SOUGENMU_CUTIN).wav
  • Zero/Sounds/016_SE#38 (HC_SOUGENMU_AURA).wav
  • Zero/Sounds/016_SE#39 (HC_SOUGENMU_OFF).wav
  • Zero/Sounds/016_SE#40 (SWISH_H_KICK).wav
  • Zero/Sounds/016_SE#41 (SWISH_H_PUNCH).wav
  • Zero/Sounds/016_SE#42 (SWISH_M_KICK).wav
  • Zero/Sounds/016_SE#43 (SWISH_L_PUNCH).wav
  • Zero/Sounds/016_SE#44 (SWISH_H_BLADE).wav
  • Zero/Sounds/016_SE#45 (SWISH_M_BLADE).wav
  • Zero/Sounds/016_SE#46 (BLADE_MOVE).wav
  • Zero/Sounds/016_SE#47 (SWISH_L_BLADE).wav
  • Zero/Sounds/016_SE#48 (THROW_BACK).wav
  • Zero/Sounds/016_SE#49 (THROW_FRONT).wav
  • Zero/Sounds/016_SE#50 (VERNIER_FX).wav
  • Zero/Sounds/016_SE#51 (SE_WIN).wav
  • Zero/Sounds/016_SE#52 (SE_WIN).wav
  • Zero/Voice/016_CV#1 (VO_ATK_L).wav
  • Zero/Voice/016_CV#2 (VO_ATK_L).wav
  • Zero/Voice/016_CV#3 (VO_ATK_L).wav
  • Zero/Voice/016_CV#4 (VO_ATK_M).wav
  • Zero/Voice/016_CV#5 (VO_ATK_M).wav
  • Zero/Voice/016_CV#6 (VO_ATK_M).wav
  • Zero/Voice/016_CV#7 (VO_ATK_H).wav
  • Zero/Voice/016_CV#8 (VO_ATK_H).wav
  • Zero/Voice/016_CV#9 (VO_ATK_H).wav
  • Zero/Voice/016_CV#10 (VO_THROW_F).wav
  • Zero/Voice/016_CV#11 (VO_THROW_B).wav
  • Zero/Voice/016_CV#12 (VO_THROW_OUT).wav
  • Zero/Voice/016_CV#13 (VO_BREAK_FALL).wav
  • Zero/Voice/016_CV#14 (VO_AVG).wav
  • Zero/Voice/016_CV#15 (VO_SKILL_HC1_1).wav
  • Zero/Voice/016_CV#16 (VO_SKILL_HC1_1; VO_SKILL_HC1_2).wav
  • Zero/Voice/016_CV#17 (VO_SKILL_HC1_3).wav
  • Zero/Voice/016_CV#18 (VO_SKILL_HC2_1).wav
  • Zero/Voice/016_CV#19 (VO_SKILL_HC2_1).wav
  • Zero/Voice/016_CV#20 (VO_SKILL_HC3_1).wav
  • Zero/Voice/016_CV#21 (VO_SKILL_HC3_1).wav
  • Zero/Voice/016_CV#22 (VO_SKILL_HC3_3).wav
  • Zero/Voice/016_CV#23 (VO_SKILL_HC4_1).wav
  • Zero/Voice/016_CV#24 (VO_SKILL_HC4_1).wav
  • Zero/Voice/016_CV#25 (VO_SKILL_HC4_3).wav
  • Zero/Voice/016_CV#26 (VO_LOSE_TIMEOVER).wav
  • Zero/Voice/016_CV#27 (VO_LOSE_KO).wav
  • Zero/Voice/016_CV#28 (VO_LOSE_DOWN).wav
  • Zero/Voice/016_CV#29 (VO_LOSE_KNEE).wav
  • Zero/Voice/016_CV#30 (VO_FRAME_OUT).wav
  • Zero/Voice/016_CV#31 (VO_AS_READY).wav
  • Zero/Voice/016_CV#32 (VO_WOORY).wav
  • Zero/Voice/016_CV#33 (VO_WOORY).wav
  • Zero/Voice/016_CV#34 (VO_NEXT_APR).wav
  • Zero/Voice/016_CV#35 (VO_NEXT_APR).wav
  • Zero/Voice/016_CV#36 (VO_VA_IN).wav
  • Zero/Voice/016_CV#37 (VO_VA_OUT).wav
  • Zero/Voice/016_CV#38 (VO_DHC_IN).wav
  • Zero/Voice/016_CV#39 (VO_CALL_006).wav
  • Zero/Voice/016_CV#40 (VO_CALL_00E).wav
  • Zero/Voice/016_CV#41 (VO_CALL_00E).wav
  • Zero/Voice/016_CV#42 (VO_CALL_012).wav
  • Zero/Voice/016_CV#43 (VO_CALL_008).wav
  • Zero/Voice/016_CV#44 (VO_CALL_014).wav
  • Zero/Voice/016_CV#45 (VO_CALL_01C).wav
  • Zero/Voice/016_CV#46 (VO_CALL_01E).wav
  • Zero/Voice/016_CV#47 (VO_CALL_016).wav
  • Zero/Voice/016_CV#48 (VO_CALL_00A).wav
  • Zero/Voice/016_CV#49 (VO_CALL_018).wav
  • Zero/Voice/016_CV#50 (VO_CALL_00D).wav
  • Zero/Voice/016_CV#51 (VO_CALL_00B_ALT).wav
  • Zero/Voice/016_CV#52 (VO_CALL_00F).wav
  • Zero/Voice/016_CV#53 (VO_CALL_009).wav
  • Zero/Voice/016_CV#54 (VO_CALL_011).wav
  • Zero/Voice/016_CV#55 (VO_CALL_01D).wav
  • Zero/Voice/016_CV#56 (VO_CALL_002).wav
  • Zero/Voice/016_CV#57 (VO_CALL_004).wav
  • Zero/Voice/016_CV#58 (VO_CALL_01A).wav
  • Zero/Voice/016_CV#59 (VO_CALL_023).wav
  • Zero/Voice/016_CV#60 (VO_CALL_020).wav
  • Zero/Voice/016_CV#61 (VO_CALL_027).wav
  • Zero/Voice/016_CV#62 (VO_CALL_001).wav
  • Zero/Voice/016_CV#63 (VO_CALL_003).wav
  • Zero/Voice/016_CV#64 (VO_CALL_005).wav
  • Zero/Voice/016_CV#65 (VO_CALL_007).wav
  • Zero/Voice/016_CV#66 (VO_CALL_015).wav
  • Zero/Voice/016_CV#67 (VO_CALL_017).wav
  • Zero/Voice/016_CV#68 (VO_CALL_019).wav
  • Zero/Voice/016_CV#69 (VO_CALL_01B).wav
  • Zero/Voice/016_CV#70 (VO_CALL_013_ALT).wav
  • Zero/Voice/016_CV#71 (VO_CALL_021).wav
  • Zero/Voice/016_CV#72 (VO_CALL_022).wav
  • Zero/Voice/016_CV#73 (VO_CALL_024).wav
  • Zero/Voice/016_CV#74 (VO_CALL_028).wav
  • Zero/Voice/016_CV#75 (VO_CALL_029).wav
  • Zero/Voice/016_CV#76 (VO_CALL_02A).wav
  • Zero/Voice/016_CV#77 (VO_CALL_010).wav
  • Zero/Voice/016_CV#78 (VO_CALL_010).wav
  • Zero/Voice/016_CV#79 (VO_CALL_00C).wav
  • Zero/Voice/016_CV#80 (VO_CALL_00C).wav
  • Zero/Voice/016_CV#81 (VO_CALL_026).wav
  • Zero/Voice/016_CV#82 (VO_CALL_025).wav
  • Zero/Voice/016_CV#83 (VO_DMG_L).wav
  • Zero/Voice/016_CV#84 (VO_DMG_L).wav
  • Zero/Voice/016_CV#85 (VO_DMG_L).wav
  • Zero/Voice/016_CV#86 (VO_DMG_M).wav
  • Zero/Voice/016_CV#87 (VO_DMG_M).wav
  • Zero/Voice/016_CV#88 (VO_DMG_M).wav
  • Zero/Voice/016_CV#89 (VO_DMG_H; VO_DMG_MAX).wav
  • Zero/Voice/016_CV#90 (VO_DMG_H; VO_DMG_MAX).wav
  • Zero/Voice/016_CV#91 (VO_DMG_H; VO_DMG_MAX).wav
  • Zero/Voice/016_CV#92 (VO_APR1).wav
  • Zero/Voice/016_CV#93 (VO_APR2).wav
  • Zero/Voice/016_CV#94 (VO_APR3).wav
  • Zero/Voice/016_CV#95 (VO_APR4).wav
  • Zero/Voice/016_CV#96 (VO_APR_SP1).wav
  • Zero/Voice/016_CV#97 (VO_APR_SP2).wav
  • Zero/Voice/016_CV#98 (VO_APR_SP3).wav
  • Zero/Voice/016_CV#99 (VO_APR_SP4).wav
  • Zero/Voice/016_CV#100 (VO_APR_SP5).wav
  • Zero/Voice/016_CV#101 (VO_APR_SP6).wav
  • Zero/Voice/016_CV#102 (VO_APR_SP7).wav
  • Zero/Voice/016_CV#103 (VO_APR_SP8).wav
  • Zero/Voice/016_CV#104 (VO_APR_SP9).wav
  • Zero/Voice/016_CV#105 (VO_APR_SP10).wav
  • Zero/Voice/016_CV#106 (VO_APR_SP11).wav
  • Zero/Voice/016_CV#107 (VO_APR_SP12).wav
  • Zero/Voice/016_CV#108 (VO_APR_SP13).wav
  • Zero/Voice/016_CV#109 (VO_APR_SP14).wav
  • Zero/Voice/016_CV#110 (VO_APR_SP15).wav
  • Zero/Voice/016_CV#111 (VO_APR_SP16).wav
  • Zero/Voice/016_CV#112 (VO_APR_SP17).wav
  • Zero/Voice/016_CV#113 (VO_APR_SP18).wav
  • Zero/Voice/016_CV#114 (VO_SKILL_UNIQ1).wav
  • Zero/Voice/016_CV#115 (VO_SKILL_UNIQ2).wav
  • Zero/Voice/016_CV#116 (VO_SKILL_SP1_1).wav
  • Zero/Voice/016_CV#117 (VO_SKILL_SP1_1).wav
  • Zero/Voice/016_CV#118 (VO_SKILL_SP2_1).wav
  • Zero/Voice/016_CV#119 (VO_SKILL_SP2_1).wav
  • Zero/Voice/016_CV#120 (VO_SKILL_SP3_1).wav
  • Zero/Voice/016_CV#121 (VO_SKILL_SP3_1).wav
  • Zero/Voice/016_CV#122 (VO_SKILL_SP4_1).wav
  • Zero/Voice/016_CV#123 (VO_SKILL_SP4_1).wav
  • Zero/Voice/016_CV#124 (VO_SKILL_SP5_1).wav
  • Zero/Voice/016_CV#125 (VO_SKILL_SP5_1).wav
  • Zero/Voice/016_CV#126 (VO_SKILL_SP6_1).wav
  • Zero/Voice/016_CV#127 (VO_SKILL_SP6_1).wav
  • Zero/Voice/016_CV#128 (VO_SKILL_SP7_1).wav
  • Zero/Voice/016_CV#129 (VO_SKILL_SP7_1).wav
  • Zero/Voice/016_CV#130 (VO_SKILL_SP8_1).wav
  • Zero/Voice/016_CV#131 (VO_SKILL_SP8_1).wav
  • Zero/Voice/016_CV#132 (VO_SKILL_SP9_1).wav
  • Zero/Voice/016_CV#133 (VO_SKILL_SP9_1).wav
  • Zero/Voice/016_CV#134 (VO_SKILL_SP10_1).wav
  • Zero/Voice/016_CV#135 (VO_SKILL_SP10_1).wav
  • Zero/Voice/016_CV#136 (VO_GEM_ACT_ADV).wav
  • Zero/Voice/016_CV#137 (VO_GEM_ACT_ADV).wav
  • Zero/Voice/016_CV#138 (VO_GEM_ACT_UNF).wav
  • Zero/Voice/016_CV#139 (VO_GEM_ACT_UNF).wav
  • Zero/Voice/016_CV#140 (VO_GEM_ACT_POWER).wav
  • Zero/Voice/016_CV#141 (VO_GEM_ACT_REAL).wav
  • Zero/Voice/016_CV#142 (VO_GEM_ACT_TIME).wav
  • Zero/Voice/016_CV#143 (VO_GEM_ACT_SOUL).wav
  • Zero/Voice/016_CV#144 (VO_GEM_ACT_SPACE).wav
  • Zero/Voice/016_CV#145 (VO_GEM_ACT_MIND).wav
  • Zero/Voice/016_CV#146 (VO_TEASE).wav
  • Zero/Voice/016_CV#147 (VO_TEASE).wav
  • Zero/Voice/016_CV#148 (VO_APR_BOSS1).wav
  • Zero/Voice/016_CV#149 (VO_APR_BOSS2).wav
  • Zero/Voice/016_CV#150 (VO_APR_BOSS3).wav
  • Zero/Voice/016_CV#151 (VO_WIN).wav
  • Zero/Voice/016_CV_COLLECT#70 (VO_CHARASELE_016_1).wav
  • Zero/Voice/016_CV_COLLECT#71 (VO_CHARASELE_016_2).wav
  • Zero/Voice/016_CV_COLLECT#72 (VO_CHARASELE_016_3).wav
  • Zero/Voice/016_CV_COLLECT#73 (VO_CHARASELE_016_SP1).wav
  • Zero/Voice/016_CV_COLLECT#74 (VO_CHARASELE_016_SP2).wav
  • Zero/Voice/016_CV_COLLECT#75 (VO_CHARASELE_016_SP3).wav
  • Zero/Voice/016_CV_COLLECT#107 (VO_OUTLINE1).wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!