# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zip Contents[686]
- 2hand_draw.wav
- 2hand_swing.wav
- 2hand_swing_2.wav
- alchemist_sound.wav
- arena_win.wav
- attack_heavy.wav
- attack_light.wav
- auto_combat_target.wav
- awakening_of_light_attack.wav
- awakening_of_light_end.wav
- awakening_of_light_ready.wav
- ballista_blow.wav
- ballista_release.wav
- ballista_stretch.wav
- barrier_off.wav
- barrier_on.wav
- bat01_.wav
- bat01_attack.wav
- bat01_blowaway.wav
- bat01_hit.wav
- bear01_natural_attack_counter.wav
- bear01_natural_attack_smash.wav
- bear01_natural_blowaway.wav
- bear01_natural_blowaway_endure.wav
- bear01_natural_hit.wav
- bear01_natural_stand_offensive.wav
- beeper_beam.wav
- belch.wav
- bird_dash.wav
- bird_flap.wav
- bird_flap_run.wav
- blacksmith_click_bad.wav
- blacksmith_click_best.wav
- blacksmith_click_normal.wav
- boat_paddle.wav
- bow_aiming.wav
- bow_blow.wav
- bow_hit.wav
- bow_release.wav
- bow_release2.wav
- broken_glass.wav
- bubble_burst.wav
- bubble_cast.wav
- bubble_hit.wav
- bubble_shoot.wav
- carpentry_firewood.wav
- carpentry_handpaper.wav
- carpentry_handpaper2.wav
- castlesecretroom_dooropen.wav
- castle_door.wav
- chain_cylinder.wav
- chandelier.wav
- chest_open.wav
- chick.wav
- chicken_attack.wav
- chicken_down.wav
- chicken_fly.wav
- chicken_hit.wav
- chicken_kuku.wav
- claimhsolas_breath.wav
- claimhsolas_darkframe.wav
- claimhsolas_dead.wav
- claimhsolas_light_fire.wav
- claimhsolas_light_hit.wav
- claimhsolas_light_prepare.wav
- claimhsolas_stand.wav
- claimhsolas_swing.wav
- cooking_fail.wav
- cooking_gaugefull.wav
- cooking_source_down.wav
- cooking_source_up.wav
- cook_motion_boil.wav
- cook_motion_boil_2.wav
- cook_motion_fry.wav
- cook_motion_knead.wav
- cook_motion_mix.wav
- cow_01.wav
- cow_attack_01.wav
- cow_blowaway.wav
- cow_hita.wav
- cow_hitb.wav
- cow_stand_friendly.wav
- cow_stand_offensive_0.wav
- cow_stand_offensive_1.wav
- critical.wav
- cromm_dashattack_break.wav
- cromm_firebreath_firing.wav
- cromm_firebreath_fly.wav
- cromm_firebreath_wing.wav
- cromm_standing_crying.wav
- cromm_stonebreath_breath.wav
- cromm_tailattack_tail.wav
- crossbow_magnum.wav
- crossbow_release.wav
- crossbow_reload.wav
- crossbow_reloadcomplete.wav
- darklord_zeroshift_in.wav
- darklord_zeroshift_out.wav
- darknight_exhale.wav
- darknight_inhale.wav
- demigod_spritofshadow_attack.wav
- demigod_spritofshadow_ghostmove.wav
- demi_lich.wav
- demi_lich_magic.wav
- demi_lich_windmill.wav
- dice_bounce.wav
- dice_enlarge.wav
- dog01_natural_blowaway.wav
- dog01_natural_hit.wav
- dog01_natural_sit.wav
- dog01_natural_stand_friendly.wav
- dog01_natural_stand_offensive.wav
- dog02_natural_stand_friendly.wav
- down.wav
- dragon_horn.wav
- dragon_summon.wav
- draw_blunt.wav
- draw_bow.wav
- draw_sword.wav
- draw_sword_1.wav
- draw_sword_echo.wav
- drinkpotion.wav
- dungeon_door.wav
- dungeon_door_2.wav
- dungeon_monster_appear1.wav
- eatfood.wav
- eatfood_tough.wav
- eclipse_of_wings_prepare.wav
- effect_burn_out.wav
- elatha_orgelwav.wav
- elf_transform.wav
- elvenmissile_charge.wav
- elvenmissile_fire_hit.wav
- elvenmissile_fire_shot.wav
- elvenmissile_ice_hit.wav
- elvenmissile_ice_shot.wav
- elvenmissile_ice_wind.wav
- elvenmissile_lightening_hit.wav
- elvenmissile_lightening_shock.wav
- elvenmissile_lightening_shot.wav
- emotion_fail.wav
- emotion_success.wav
- emotion_success_giant.wav
- enchant_fail.wav
- enchant_success.wav
- falias_altar_move.wav
- falias_foundation.wav
- falias_wind.wav
- fashion_result.wav
- fireball_explode.wav
- fireball_fire.wav
- fireball_fly.wav
- fireworks_pang.wav
- fireworks_shoot.wav
- fire_stone.wav
- fishing_bateintowater.wav
- fishing_drawrod.wav
- fishing_fishglop.wav
- fishing_pullrod.wav
- fishing_ring.wav
- flamer_fire.wav
- flamer_hit.wav
- flame_of_hell.wav
- footstep/dungeon_run01.wav
- footstep/dungeon_run02.wav
- footstep/dungeon_run03.wav
- footstep/dungeon_run04.wav
- footstep/dungeon_run_giant01.wav
- footstep/dungeon_run_giant02.wav
- footstep/dungeon_run_giant03.wav
- footstep/dungeon_walk01.wav
- footstep/dungeon_walk02.wav
- footstep/dungeon_walk_giant01.wav
- footstep/dungeon_walk_giant02.wav
- footstep/dungeon_walk_giant03.wav
- footstep/glass_run01.wav
- footstep/glass_run02.wav
- footstep/glass_run03.wav
- footstep/glass_run_giant01.wav
- footstep/glass_run_giant02.wav
- footstep/glass_run_giant03.wav
- footstep/glass_walk01.wav
- footstep/glass_walk02.wav
- footstep/glass_walk_giant01.wav
- footstep/glass_walk_giant02.wav
- footstep/grass_run01.wav
- footstep/grass_run02.wav
- footstep/grass_run03.wav
- footstep/grass_run_giant01.wav
- footstep/grass_run_giant02.wav
- footstep/grass_run_giant03.wav
- footstep/grass_walk01.wav
- footstep/grass_walk02.wav
- footstep/grass_walk_giant01.wav
- footstep/grass_walk_giant02.wav
- footstep/rock_run01.wav
- footstep/rock_run02.wav
- footstep/rock_run03.wav
- footstep/rock_run_giant01.wav
- footstep/rock_run_giant02.wav
- footstep/rock_run_giant03.wav
- footstep/rock_walk01.wav
- footstep/rock_walk02.wav
- footstep/rock_walk_giant01.wav
- footstep/rock_walk_giant02.wav
- footstep/snow_run01.wav
- footstep/snow_run02.wav
- footstep/snow_run03.wav
- footstep/snow_run_giant01.wav
- footstep/snow_run_giant02.wav
- footstep/snow_run_giant03.wav
- footstep/snow_walk01.wav
- footstep/snow_walk02.wav
- footstep/snow_walk_giant01.wav
- footstep/snow_walk_giant02.wav
- footstep/soil_run01.wav
- footstep/soil_run02.wav
- footstep/soil_run03.wav
- footstep/soil_run04.wav
- footstep/soil_run_giant01.wav
- footstep/soil_run_giant02.wav
- footstep/soil_run_giant03.wav
- footstep/soil_run_giant04.wav
- footstep/soil_walk01.wav
- footstep/soil_walk02.wav
- footstep/soil_walk_giant01.wav
- footstep/soil_walk_giant02.wav
- footstep/water_run01.wav
- footstep/water_run02.wav
- footstep/water_run03.wav
- footstep/water_run_giant01.wav
- footstep/water_run_giant02.wav
- footstep/water_run_giant03.wav
- footstep/water_walk01.wav
- footstep/water_walk02.wav
- footstep/water_walk_giant01.wav
- footstep/water_walk_giant02.wav
- footstep/wood_run01.wav
- footstep/wood_run02.wav
- footstep/wood_run_giant01.wav
- footstep/wood_run_giant02.wav
- footstep/wood_walk01.wav
- footstep/wood_walk02.wav
- footstep/wood_walk_giant01.wav
- footstep/wood_walk_giant02.wav
- fox01_natural_blowaway.wav
- furseal_cute.wav
- furseal_offensive.wav
- fury_of_light_hit.wav
- fury_of_light_ready.wav
- fury_of_light_shoot.wav
- g1_baby.wav
- g1_bell.wav
- g1_camp_fire.wav
- g1_darkmagic_0.wav
- g1_darkmagic_1.wav
- g1_darkmagic_explode.wav
- g1_dark_magic.wav
- g1_dark_magic_1.wav
- g1_defence.wav
- g1_first.wav
- g1_glas_down.wav
- g1_glas_hand_release.wav
- g1_glas_start_0.wav
- g1_heart_bit.wav
- g1_heart_bitx3.wav
- g1_morrighan_chorus.wav
- g1_scene_change.wav
- g1_shock.wav
- g1_woman_scream.wav
- g1_woosh.wav
- gardening.wav
- gargoyle_blowaway.wav
- gargoyle_magic_casting.wav
- gargoyle_magic_processing_topc.wav
- gargoyle_smash1.wav
- gargoyle_stand_offensive.wav
- gargoyle_stand_offensive_1.wav
- gargoyle_stand_standard_0.wav
- gargoyle_stand_standard_1.wav
- gargoyle_wing_0.wav
- get_water_1.wav
- geyser_steam.wav
- ghost_breathe.wav
- ghost_hit.wav
- ghost_magic.wav
- ghost_skillattack.wav
- ghost_walk.wav
- ghoul_breath.wav
- giantcrocodile_appear.wav
- giantcrocodile_dash.wav
- giantcrocodile_tailattack.wav
- giantcrocodile_windmill.wav
- giant_charge.wav
- giant_fullswing_charge.wav
- giant_fullswing_hit.wav
- giant_fullswing_swing.wav
- giant_transform.wav
- glasgavelen_attack1.wav
- glasgavelen_attack1_1.wav
- glasgavelen_blowaway_endure.wav
- glasgavelen_counter.wav
- glasgavelen_hita.wav
- glasgavelen_hitb.wav
- glasgavelen_magiccasting.wav
- glasgavelen_stand.wav
- glasgavelen_stand_1.wav
- glas_cannon_cast.wav
- glas_cannon_caststart.wav
- glas_cannon_shot.wav
- glas_guard.wav
- golem01_blowaway_ground.wav
- golem01_downb_to_stand.wav
- golem01_hit.wav
- golem01_walk.wav
- golem01_woo.wav
- golem_stomp.wav
- golem_summoned.wav
- golem_windmill.wav
- got_a_quest.wav
- griffin_roar.wav
- guard.wav
- guard_2.wav
- guard_steel.wav
- happy_chocolate.wav
- heat_buster_explode.wav
- heavystander.wav
- hippo_swim.wav
- hoe.wav
- horse_dagadac0.wav
- horse_dagadac1.wav
- horse_dagadac2.wav
- horse_dagadac3.wav
- horse_dagadac4.wav
- horse_fururu.wav
- horse_ihehehe0.wav
- horse_ihehehe1.wav
- horse_kick.wav
- horse_work.wav
- human_windmill.wav
- invitation_of_death.wav
- item/armor_drop.wav
- item/armor_equip.wav
- item/armor_lift.wav
- item/armor_put.wav
- item/armor_unequip.wav
- item/money.wav
- item_get.wav
- joust_bugle.wav
- joust_cheer.wav
- joust_cheer2.wav
- joust_cheer3.wav
- joust_horse.wav
- joust_lance_hit.wav
- joust_lance_hit2.wav
- jungle_bird.wav
- jungle_squall.wav
- key_drop.wav
- lava_bubble.wav
- lava_erupt_small.wav
- life_drain.wav
- lion_cry.wav
- lion_roar.wav
- lost_sahaguin_ignition.wav
- lost_sahaguin_ignition_2.wav
- lucky_finish.wav
- lycanthrope_stand_offensive.wav
- l_rod_0.wav
- l_rod_searching.wav
- l_rod_success.wav
- magicshield_hit.wav
- magicshield_loop.wav
- magicshield_start.wav
- magic_cancel.wav
- magic_firebolt_shoot.wav
- magic_firebolt_split.wav
- magic_healing.wav
- magic_icebolt_shoot.wav
- magic_icespear_explode.wav
- magic_icespear_freeze.wav
- magic_lightning.wav
- magic_ready.wav
- magic_standby.wav
- manashield_start.wav
- manashield_stop.wav
- meditation_start.wav
- meditation_stop.wav
- metallurgy.wav
- mimic01_blowaway.wav
- mimic01_bounce.wav
- mimic01_down.wav
- mimic01_hit.wav
- mimic01_slide.wav
- mimic01_walk_friendly.wav
- moongate_fall.wav
- moongate_open.wav
- moongate_rise.wav
- naosupport_appear.wav
- naosupport_disappear.wav
- nao_appear.wav
- neid_dive.wav
- neid_idle_roar.wav
- neid_idle_water.wav
- neid_roar.wav
- neid_tailattack.wav
- neid_waterbomb_fire.wav
- neid_waterbomb_hit.wav
- nexonlogo.wav
- normal_blow.wav
- normal_hit.wav
- nuadha_flap.wav
- nuadha_smash.wav
- nvidia_logo.wav
- nvidia_logo_0.wav
- ogre_hammer_hit.wav
- ogre_smash_01.wav
- ogre_windmill.wav
- ogre_windmill_hammerdrag.wav
- old_door_close.wav
- old_door_move.wav
- paladin_release.wav
- penguin_call_0.wav
- penguin_cry_0.wav
- penguin_cry_1.wav
- penguin_cry_2.wav
- pet_bear_natural_blowaway.wav
- pet_bear_natural_blowaway_endure.wav
- pet_bear_natural_hit.wav
- pet_bear_natural_stand_friendly.wav
- pet_bear_natural_stand_offensive.wav
- pet_broom_sweep.wav
- pet_cat_lovely.wav
- pet_cat_natural_attack_counter.wav
- pet_cat_natural_attack_smash.wav
- pet_cat_natural_stand_offensive.wav
- pet_elephant_offensive_1.wav
- pet_elephant_offensive_2.wav
- pet_notify.wav
- pet_tiger_friendly.wav
- pickaxe.wav
- pig_01.wav
- pig_attack_counter_01.wav
- pig_blowaway.wav
- pig_blowaway_1.wav
- pig_hita.wav
- pig_hita_1.wav
- pig_hitb.wav
- pig_stand_friendly.wav
- pig_stand_friendly_02.wav
- pig_stand_offensive_1.wav
- poison_gas.wav
- prop/a.wav
- prop/ac.wav
- prop/b.wav
- prop/bd.wav
- prop/c.wav
- prop/ce.wav
- prop/cg.wav
- prop/d.wav
- prop/e.wav
- prop/eg.wav
- prop/f.wav
- prop/fa.wav
- prop/fc.wav
- prop/forest_0.wav
- prop/forest_wood_night_0.wav
- prop/forest_wood_night_1.wav
- prop/forest_wood_night_3.wav
- prop/forest_wood_night_4.wav
- prop/forest_wood_night_5.wav
- prop/forest_wood_night_6.wav
- prop/forest_wood_night_7.wav
- prop/g.wav
- prop/gb.wav
- prop/gd.wav
- prop/plain_bug_0.wav
- prop/plain_wood_day_0.wav
- prop/plain_wood_day_1.wav
- prop/plain_wood_day_2.wav
- prop/plain_wood_day_3.wav
- prop/plain_wood_day_4.wav
- prop/seagull_0.wav
- prop/seagull_1.wav
- prop/seagull_2.wav
- prop/seagull_3.wav
- prop/silent1sec.wav
- prop/wood_day_0.wav
- punch_blow.wav
- punch_hit.wav
- pushed_out.wav
- pythonknight_deathofshadow.wav
- pythonknight_deathofshadow_swing.wav
- quest_complete01.wav
- quest_complete02.wav
- quest_complete03.wav
- quest_complete04.wav
- quest_receive01.wav
- quest_receive02.wav
- quest_receive03.wav
- quest_receive04.wav
- rage_of_wings_bomb.wav
- rage_of_wings_prepare.wav
- rage_of_wings_process.wav
- raincasting_spray.wav
- rat01_blowaway.wav
- rat01_hit.wav
- Readme.txt
- red_dragon_breath.wav
- red_dragon_fear.wav
- red_dragon_growl.wav
- red_dragon_meteor_cast.wav
- red_dragon_meteor_hit.wav
- repair_1p01.wav
- repair_1p02.wav
- repair_fail01.wav
- repair_fail02.wav
- repair_full01.wav
- repair_full02.wav
- reward.wav
- river.wav
- rock_seal_break.wav
- rock_seal_broken.wav
- rock_seal_hit.wav
- sand_storm_fire.wav
- scary_shock.wav
- seesaw_jumping.wav
- seesaw_step.wav
- self_destruct_0.wav
- sheep.wav
- sickle.wav
- skill_assault_hit.wav
- skill_cancel.wav
- skill_complete.wav
- skill_emergencystandby.wav
- skill_magnum.wav
- skill_ready.wav
- skill_spark_01.wav
- skill_standby.wav
- ski_carving.wav
- ski_run.wav
- sled_run_0.wav
- sled_run_1.wav
- sled_run_2.wav
- sled_run_3.wav
- sled_run_4.wav
- sled_walk.wav
- snake_blowaway.wav
- snake_stand_offensive.wav
- snake_stand_offensive_1.wav
- snake_walk.wav
- soul_taming.wav
- spear_of_light_hit.wav
- spear_of_light_ready.wav
- spear_of_light_shoot.wav
- spirit_appear.wav
- spirit_bow_multishot.wav
- spirit_burst_0.wav
- spirit_charging_0.wav
- spirit_mace_spark.wav
- spirit_wand_expand.wav
- spirit_wand_shot.wav
- spirit_wand_shot_last.wav
- spring_on_chat_msg.wav
- sprinkle_fire_monster.wav
- sprinkle_fire_player.wav
- sprinkle_hit_monster.wav
- sprinkle_hit_player.wav
- sprinkle_prepare.wav
- steelblunt_blow.wav
- steelblunt_hit.wav
- stonehenge_build.wav
- stonehenge_destroy.wav
- stove_dry.wav
- stove_wetness.wav
- swamp.wav
- swing.wav
- swing_long.wav
- swing_mid.wav
- swordp_blowaway_ground.wav
- swordp_heavyswing.wav
- swordp_hit_a.wav
- swordp_move.wav
- swordp_pierce.wav
- swordp_sit_to_stand.wav
- swordp_stand.wav
- swordp_swing.wav
- sword_blow.wav
- sword_hit.wav
- sword_swing_0.wav
- tara_campanile.wav
- tarlach_change.wav
- taunt_body.wav
- taunt_shield.wav
- thrust.wav
- thrust_2.wav
- tiger01_natural_blowaway.wav
- tiger01_natural_hit.wav
- tirchonaill_windmill_gear.wav
- tirchonaill_windmill_mill.wav
- tower_cylinder_install.wav
- trade_confirm_ding.wav
- tree_breakdown.wav
- tutorial_end.wav
- ui/book_close.wav
- ui/book_ff.wav
- ui/book_ltor.wav
- ui/book_ltor_end.wav
- ui/book_open.wav
- ui/book_rtol.wav
- ui/book_rtol_end.wav
- ui/button_cancel.wav
- ui/button_radiobuttonorcheckbox_select.wav
- ui/character_levelup.wav
- ui/gen_button_cancel.wav
- ui/gen_button_confirm.wav
- ui/gen_button_down.wav
- ui/gen_click.wav
- ui/gen_hover.wav
- ui/gen_radiobuttonorcheckbox_confirm.wav
- ui/gen_radiobuttonorcheckbox_down.wav
- ui/gen_release.wav
- ui/gen_window_closed.wav
- ui/gen_window_move.wav
- ui/gen_window_open.wav
- ui/inventory_close.wav
- ui/inventory_open.wav
- ui/levelup.wav
- ui/party_join.wav
- ui/party_msg.wav
- ui/party_quit.wav
- ui/window_maximizeorrestore.wav
- ui/window_minimizeorclose.wav
- ui/window_move.wav
- uroboros_appear.wav
- uroboros_breath.wav
- uroboros_death.wav
- uroboros_knockdown.wav
- uroboros_rangeattack.wav
- uroboros_roar.wav
- wand_swing_05.wav
- wand_swing_05_1.wav
- wand_swing_10.wav
- waterballoon_explode.wav
- waterballoon_shoot.wav
- waterconnon_burst.wav
- waterconnon_fire.wav
- waterfall.wav
- waterfall_cutscene_18.wav
- waterfall_low.wav
- waterfall_man_fall.wav
- waterfall_ship_crash.wav
- waterfall_ship_fall.wav
- weather_raining.wav
- weather_thunder_0.wav
- weather_thunder_1.wav
- weather_thunder_2.wav
- weather_thunder_3.wav
- weather_thunder_4.wav
- well_1.wav
- well_2.wav
- whoa.wav
- wight_breath.wav
- windbreaker_wind.wav
- windmill.wav
- windmill_stop.wav
- wind_blast_shoot.wav
- wind_sandstorm.wav
- wind_wind.wav
- wolf01_natural_attack.wav
- wolf01_natural_attack_counter.wav
- wolf01_natural_attack_smash.wav
- wolf01_natural_blowaway.wav
- wolf01_natural_down.wav
- wolf01_natural_hit.wav
- wolf01_natural_stand_offensive.wav
- woodblunt_blow.wav
- woodblunt_hit.wav
- wood_hit.wav
- worm_blowaway.wav
- worm_run.wav
- worm_stand_offensive.wav
- worm_walk.wav
- zombie_stand_friendly.wav
- zombie_stand_offensive.wav
- zombie_walk_friendly.wav
- zombie_walk_offensive.wav
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