# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zip Contents[236]
- etc/Android/android_cqc_death_001.wav
- etc/Android/android_cqc_death_002.wav
- etc/Android/android_cqc_death_003.wav
- etc/Android/android_damage_001.wav
- etc/Android/android_damage_002.wav
- etc/Android/android_damage_003.wav
- etc/Android/android_death_001.wav
- etc/Android/android_death_002.wav
- etc/Android/android_death_003.wav
- etc/Android/android_jump_001.wav
- etc/Android/android_jump_002.wav
- etc/Android/android_knife_attack_001.wav
- etc/Android/android_knife_attack_002.wav
- etc/Android/android_knife_attack_003.wav
- etc/Android/android_ladder_001.wav
- etc/Android/android_land_001.wav
- etc/Android/android_land_002.wav
- etc/Android/android_pass_obstacle_001.wav
- etc/Android/android_pass_obstacle_002.wav
- etc/Android/android_throw_grenade_001.wav
- etc/Android/android_throw_grenade_002.wav
- etc/Android/android_throw_grenade_003.wav
- etc/Bodyguard/bodyguard_cqc_death_001.wav
- etc/Bodyguard/bodyguard_cqc_death_002.wav
- etc/Bodyguard/bodyguard_cqc_death_003.wav
- etc/Bodyguard/bodyguard_damage_001.wav
- etc/Bodyguard/bodyguard_damage_002.wav
- etc/Bodyguard/bodyguard_damage_003.wav
- etc/Bodyguard/bodyguard_death_001.wav
- etc/Bodyguard/bodyguard_death_002.wav
- etc/Bodyguard/bodyguard_death_003.wav
- etc/Bodyguard/bodyguard_jump_001.wav
- etc/Bodyguard/bodyguard_jump_002.wav
- etc/Bodyguard/bodyguard_knife_attack_001.wav
- etc/Bodyguard/bodyguard_knife_attack_002.wav
- etc/Bodyguard/bodyguard_knife_attack_003.wav
- etc/Bodyguard/bodyguard_ladder_001.wav
- etc/Bodyguard/bodyguard_land_001.wav
- etc/Bodyguard/bodyguard_land_002.wav
- etc/Bodyguard/bodyguard_pass_obstacle_001.wav
- etc/Bodyguard/bodyguard_pass_obstacle_002.wav
- etc/Bodyguard/bodyguard_throw_grenade_001.wav
- etc/Bodyguard/bodyguard_throw_grenade_002.wav
- etc/Bodyguard/bodyguard_throw_grenade_003.wav
- etc/Cyborg/act_cyborg_damage_001.wav
- etc/Cyborg/act_cyborg_damage_002.wav
- etc/Cyborg/act_cyborg_damage_003.wav
- etc/Cyborg/act_cyborg_damage_004.wav
- etc/Cyborg/act_cyborg_damage_005.wav
- etc/Cyborg/act_cyborg_death_001.wav
- etc/Cyborg/act_cyborg_death_002.wav
- etc/Cyborg/act_cyborg_death_003.wav
- etc/Cyborg/act_cyborg_detect_flash3_001.wav
- etc/Cyborg/act_cyborg_detect_grenade3_001.wav
- etc/Cyborg/act_cyborg_detect_smoke3_001.wav
- etc/Cyborg/act_cyborg_enemydeath_001.wav
- etc/Cyborg/act_cyborg_enemydetect3_001.wav
- etc/Cyborg/act_cyborg_jumpover_001.wav
- etc/Cyborg/act_cyborg_jumpover_002.wav
- etc/Cyborg/act_cyborg_jumpover_003.wav
- etc/Cyborg/act_cyborg_jumpover_004.wav
- etc/Cyborg/act_cyborg_jump_001.wav
- etc/Cyborg/act_cyborg_jump_002.wav
- etc/Cyborg/act_cyborg_jump_003.wav
- etc/Cyborg/act_cyborg_jump_004.wav
- etc/Cyborg/act_cyborg_jump_005.wav
- etc/Cyborg/act_cyborg_knife_001.wav
- etc/Cyborg/act_cyborg_knife_002.wav
- etc/Cyborg/act_cyborg_knife_003.wav
- etc/Cyborg/act_cyborg_knife_004.wav
- etc/Cyborg/act_cyborg_knife_005.wav
- etc/Cyborg/act_cyborg_knife_006.wav
- etc/Cyborg/act_cyborg_ladder_001.wav
- etc/Cyborg/act_cyborg_ladder_002.wav
- etc/Cyborg/act_cyborg_ladder_003.wav
- etc/Cyborg/act_cyborg_land_001.wav
- etc/Cyborg/act_cyborg_land_002.wav
- etc/Cyborg/act_cyborg_land_003.wav
- etc/Cyborg/act_cyborg_reload3_001.wav
- etc/Cyborg/act_cyborg_screem_01.wav
- etc/Cyborg/act_cyborg_screem_02.wav
- etc/Cyborg/act_cyborg_screem_03.wav
- etc/Cyborg/act_cyborg_teamdeath3_001.wav
- etc/Cyborg/act_cyborg_throw_001.wav
- etc/Cyborg/act_cyborg_throw_002.wav
- etc/Cyborg/act_cyborg_throw_003.wav
- etc/Cyborg/act_cyborg_throw_flash3_001.wav
- etc/Cyborg/act_cyborg_throw_grenade3_001.wav
- etc/Cyborg/act_ecyborg_throw_smoke3_001.wav
- etc/Cyborg/cyborg_breakwindow_3rd_001.wav
- etc/Cyborg/cyborg_breakwindow_3rd_002.wav
- etc/Cyborg/cyborg_breakwindow_3rd_003.wav
- etc/Cyborg/r_cyborg_a_site_001.wav
- etc/Cyborg/r_cyborg_bombdefuse_001.wav
- etc/Cyborg/r_cyborg_bombplant_001.wav
- etc/Cyborg/r_cyborg_b_site_001.wav
- etc/Cyborg/r_cyborg_capture_001.wav
- etc/Cyborg/r_cyborg_cheer_001.wav
- etc/Cyborg/r_cyborg_cheer_002.wav
- etc/Cyborg/r_cyborg_enemy_001.wav
- etc/Cyborg/r_cyborg_follow_001.wav
- etc/Cyborg/r_cyborg_go1_001.wav
- etc/Cyborg/r_cyborg_great_001.wav
- etc/Cyborg/r_cyborg_great_002.wav
- etc/Cyborg/r_cyborg_hide_001.wav
- etc/Cyborg/r_cyborg_moving_001.wav
- etc/Cyborg/r_cyborg_moving_002.wav
- etc/Cyborg/r_cyborg_no_001.wav
- etc/Cyborg/r_cyborg_no_002.wav
- etc/Cyborg/r_cyborg_provoke_001.wav
- etc/Cyborg/r_cyborg_provoke_002.wav
- etc/Cyborg/r_cyborg_retreat_001.wav
- etc/Cyborg/r_cyborg_sorry_001.wav
- etc/Cyborg/r_cyborg_support_001.wav
- etc/Cyborg/r_cyborg_thx_001.wav
- etc/Cyborg/r_cyborg_yes_001.wav
- etc/Cyborg/r_cyborg_yes_002.wav
- etc/Enemy/cqc_split_enemy_attack_b_101.wav
- etc/Enemy/cqc_split_enemy_attack_b_102.wav
- etc/Enemy/cqc_split_enemy_attack_f_101.wav
- etc/Enemy/cqc_split_enemy_attack_f_102.wav
- etc/Enemy/cqc_split_enemy_death_b_101.wav
- etc/Enemy/cqc_split_enemy_death_b_102.wav
- etc/Enemy/cqc_split_enemy_death_f_101.wav
- etc/Enemy/cqc_split_enemy_death_f_102.wav
- etc/Enemy/enemy_jump_001.wav
- etc/Enemy/enemy_jump_002.wav
- etc/Enemy/enemy_knife_attack_001.wav
- etc/Enemy/enemy_knife_attack_002.wav
- etc/Enemy/enemy_knife_attack_003.wav
- etc/Enemy/enemy_ladder_001.wav
- etc/Enemy/enemy_land_001.wav
- etc/Enemy/enemy_land_002.wav
- etc/Enemy/enemy_pass_obstacle_001.wav
- etc/Enemy/enemy_pass_obstacle_002.wav
- etc/Enemy/enemy_throw_grenade_001.wav
- etc/Enemy/enemy_throw_grenade_002.wav
- etc/Enemy/enemy_throw_grenade_003.wav
- etc/Mastermind/d_mastermind_gm_001.wav
- etc/Mastermind/d_mastermind_gm_002.wav
- etc/Mastermind/d_mastermind_gm_003.wav
- etc/Mastermind/d_mastermind_gm_004.wav
- etc/Mastermind/d_mastermind_gm_005.wav
- etc/Mastermind/d_mastermind_gm_006.wav
- etc/Mastermind/d_mastermind_gm_007.wav
- etc/Mastermind/d_mastermind_gm_009.wav
- etc/Mastermind/d_mastermind_gm_010.wav
- etc/Mastermind/d_mastermind_gm_011.wav
- etc/Mastermind/d_mastermind_gm_012.wav
- etc/Mastermind/d_mastermind_gm_013.wav
- etc/Mastermind/d_mastermind_gm_014.wav
- etc/Mastermind/d_mastermind_gm_015.wav
- etc/Mastermind/d_mastermind_gm_016.wav
- etc/Mastermind/d_mastermind_gm_017.wav
- etc/Mastermind/d_mastermind_gm_018.wav
- etc/Terrorist/terrorist_cqc_death_001.wav
- etc/Terrorist/terrorist_cqc_death_002.wav
- etc/Terrorist/terrorist_cqc_death_003.wav
- etc/Terrorist/terrorist_damage_001.wav
- etc/Terrorist/terrorist_damage_002.wav
- etc/Terrorist/terrorist_damage_003.wav
- etc/Terrorist/terrorist_death_001.wav
- etc/Terrorist/terrorist_death_002.wav
- etc/Terrorist/terrorist_death_003.wav
- etc/Terrorist/terrorist_jump_001.wav
- etc/Terrorist/terrorist_jump_002.wav
- etc/Terrorist/terrorist_knife_attack_001.wav
- etc/Terrorist/terrorist_knife_attack_002.wav
- etc/Terrorist/terrorist_knife_attack_003.wav
- etc/Terrorist/terrorist_ladder_001.wav
- etc/Terrorist/terrorist_land_001.wav
- etc/Terrorist/terrorist_land_002.wav
- etc/Terrorist/terrorist_pass_obstacle_001.wav
- etc/Terrorist/terrorist_pass_obstacle_002.wav
- etc/Terrorist/terrorist_throw_grenade_001.wav
- etc/Terrorist/terrorist_throw_grenade_002.wav
- etc/Terrorist/terrorist_throw_grenade_003.wav
- etc/Tutorial/m_tut_batou_complete.wav
- etc/Tutorial/m_tut_batou_intro.wav
- etc/Tutorial/m_tut_batou_spotted_retry.wav
- etc/Tutorial/m_tut_operator_complete.wav
- etc/Tutorial/m_tut_operator_context_movement.wav
- etc/Tutorial/m_tut_operator_crouch.wav
- etc/Tutorial/m_tut_operator_jump.wav
- etc/Tutorial/m_tut_operator_loading.wav
- etc/Tutorial/m_tut_operator_spotted.wav
- etc/Tutorial/m_tut_operator_sprint.wav
- etc/Tutorial/m_tut_operator_walk.wav
- etc/Tutorial/sh_tut_batou_complete.wav
- etc/Tutorial/sh_tut_batou_loading.wav
- etc/Tutorial/sh_tut_batou_precision_firing.wav
- etc/Tutorial/sh_tut_batou_sniper_rifle.wav
- etc/Tutorial/sh_tut_operator_choose_weapon.wav
- etc/Tutorial/sh_tut_operator_complete.wav
- etc/Tutorial/sh_tut_operator_grenade.wav
- etc/Tutorial/sh_tut_operator_hip_firing.wav
- etc/Tutorial/sh_tut_operator_precision_firing.wav
- etc/Tutorial/sh_tut_operator_secondary.wav
- etc/Tutorial/sh_tut_operator_sniper_rifle.wav
- etc/Tutorial/sh_tut_operator_start.wav
- etc/Tutorial/sk_tut_batou_camo_complete_001.wav
- etc/Tutorial/sk_tut_batou_camo_complete_002.wav
- etc/Tutorial/sk_tut_batou_camo_start.wav
- etc/Tutorial/sk_tut_batou_complete.wav
- etc/Tutorial/sk_tut_batou_loading.wav
- etc/Tutorial/sk_tut_batou_melee_loading_001.wav
- etc/Tutorial/sk_tut_batou_melee_retry.wav
- etc/Tutorial/sk_tut_batou_skillsync_fail.wav
- etc/Tutorial/sk_tut_batou_skillsync_loading.wav
- etc/Tutorial/sk_tut_batou_skillsync_loading_001.wav
- etc/Tutorial/sk_tut_batou_skillsync_loading_002.wav
- etc/Tutorial/sk_tut_batou_spotted_retry.wav
- etc/Tutorial/sk_tut_ishikawa_skillsync.wav
- etc/Tutorial/sk_tut_motoko_boring.wav
- etc/Tutorial/sk_tut_operator_camo_loading.wav
- etc/Tutorial/sk_tut_operator_camo_start.wav
- etc/Tutorial/sk_tut_operator_intel_complete.wav
- etc/Tutorial/sk_tut_operator_intel_start.wav
- etc/Tutorial/sk_tut_operator_melee_complete_001.wav
- etc/Tutorial/sk_tut_operator_melee_complete_002.wav
- etc/Tutorial/sk_tut_operator_melee_retry_001.wav
- etc/Tutorial/sk_tut_operator_melee_retry_002.wav
- etc/Tutorial/sk_tut_operator_melee_start.wav
- etc/Tutorial/sk_tut_operator_skillsync.wav
- etc/Tutorial/sk_tut_operator_skillsync_intro.wav
- etc/Tutorial/sk_tut_operator_skillsync_start.wav
- etc/Tutorial/sk_tut_operator_spotted_retry_001.wav
- etc/Tutorial/sk_tut_operator_spotted_retry_002.wav
- etc/Tutorial/sk_tut_saito_skillsync.wav
- etc/Tutorial/sk_tut_saito_skillsync_complete.wav
- etc/Tutorial/tutorial_skill_batou_11.wav
- etc/Tutorial/tutorial_skill_batou_13.wav
- etc/Tutorial/tutorial_skill_batou_14.wav
- etc/Tutorial/tutorial_skill_batou_15.wav
- etc/Tutorial/tutorial_skill_batou_16.wav
- etc/Tutorial/tutorial_skill_batou_17.wav
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