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Radio Commands
Category PC / Computer
Game
Section
Voices
Submitter IDDQD_1337
Size 6.93 MB
Format ZIP (application/zip)
Hits 322
Comments 0

Icon Filler
Zip Contents[488]
  • bot/a.wav
  • bot/aah.wav
  • bot/affirmative.wav
  • bot/ahh_negative.wav
  • bot/airplane.wav
  • bot/alley.wav
  • bot/all_clear_here.wav
  • bot/all_quiet.wav
  • bot/alright.wav
  • bot/alright2.wav
  • bot/alright_lets_do_this.wav
  • bot/and_thats_how_its_done.wav
  • bot/anyone_see_anything.wav
  • bot/anyone_see_them.wav
  • bot/apartment.wav
  • bot/apartments.wav
  • bot/area_clear.wav
  • bot/area_secure.wav
  • bot/atrium.wav
  • bot/attacking.wav
  • bot/attacking_enemies.wav
  • bot/attic.wav
  • bot/aww_man.wav
  • bot/aw_hell.wav
  • bot/a_bunch_of_them.wav
  • bot/b.wav
  • bot/back.wav
  • bot/back_alley.wav
  • bot/back_door.wav
  • bot/back_hall.wav
  • bot/back_room.wav
  • bot/back_way.wav
  • bot/back_yard.wav
  • bot/balcony.wav
  • bot/basement.wav
  • bot/bathroom.wav
  • bot/bathroom2.wav
  • bot/bedroom.wav
  • bot/bedroom2.wav
  • bot/be_right_there.wav
  • bot/big_office.wav
  • bot/bombsite.wav
  • bot/bombsite2.wav
  • bot/bombsite_secure.wav
  • bot/bombsite_secured.wav
  • bot/bombsite_secure_ready_for_you.wav
  • bot/bombsite_under_control.wav
  • bot/bombs_on_the_ground.wav
  • bot/bombs_on_the_ground_here.wav
  • bot/bridge.wav
  • bot/bunker.wav
  • bot/c.wav
  • bot/camping_hostages.wav
  • bot/clear.wav
  • bot/clear2.wav
  • bot/clear3.wav
  • bot/clear4.wav
  • bot/come_out_and_fight_like_a_man.wav
  • bot/come_out_wherever_you_are.wav
  • bot/come_to_papa.wav
  • bot/computer_room.wav
  • bot/conference_room.wav
  • bot/courtyard.wav
  • bot/cover_me.wav
  • bot/cover_me2.wav
  • bot/crates.wav
  • bot/crawlspace.wav
  • bot/ct_spawn.wav
  • bot/cut_it_out.wav
  • bot/deck.wav
  • bot/defusing.wav
  • bot/defusing_bomb.wav
  • bot/defusing_bomb_now.wav
  • bot/den.wav
  • bot/dont_worry_hell_get_it.wav
  • bot/double_doors.wav
  • bot/downstairs.wav
  • bot/do_not_mess_with_me.wav
  • bot/dropped_him.wav
  • bot/dumpster.wav
  • bot/elevator.wav
  • bot/elevator2.wav
  • bot/enemy_down.wav
  • bot/enemy_down2.wav
  • bot/engaging_enemies.wav
  • bot/entrance.wav
  • bot/entryway.wav
  • bot/family_room.wav
  • bot/far_side.wav
  • bot/fence.wav
  • bot/foyer.wav
  • bot/front.wav
  • bot/front_door.wav
  • bot/front_door2.wav
  • bot/front_hall.wav
  • bot/front_room.wav
  • bot/front_yard.wav
  • bot/garage.wav
  • bot/gate.wav
  • bot/gatehouse.wav
  • bot/going_to_plant_the_bomb_at_b.wav
  • bot/good_idea.wav
  • bot/good_job_team.wav
  • bot/good_one.wav
  • bot/good_one2.wav
  • bot/good_one_sir.wav
  • bot/good_one_sir2.wav
  • bot/good_shot.wav
  • bot/good_shot2.wav
  • bot/good_shot_commander.wav
  • bot/good_shot_commander2.wav
  • bot/got_him.wav
  • bot/got_the_sniper.wav
  • bot/got_the_sniper2.wav
  • bot/great.wav
  • bot/guardhouse.wav
  • bot/guarding_a.wav
  • bot/guarding_b.wav
  • bot/guarding_c.wav
  • bot/guarding_hostages.wav
  • bot/guarding_the_dropped_bomb.wav
  • bot/guarding_the_escape_zone.wav
  • bot/guarding_the_escape_zone2.wav
  • bot/guarding_the_hostages.wav
  • bot/hang_on_im_coming.wav
  • bot/hang_on_i_heard_something.wav
  • bot/heading_to_a.wav
  • bot/heading_to_b.wav
  • bot/heading_to_c.wav
  • bot/heading_to_the_escape_zone.wav
  • bot/heading_to_the_rescue_zone.wav
  • bot/help.wav
  • bot/hes_broken.wav
  • bot/hes_dead.wav
  • bot/hes_done.wav
  • bot/hes_down.wav
  • bot/hes_got_the_bomb.wav
  • bot/hes_got_the_bomb2.wav
  • bot/hes_got_the_package.wav
  • bot/hey.wav
  • bot/hey2.wav
  • bot/he_got_away.wav
  • bot/he_got_away2.wav
  • bot/hold_your_fire.wav
  • bot/hostages.wav
  • bot/hostages2.wav
  • bot/hostages_secure_ready_for_you.wav
  • bot/hostage_down.wav
  • bot/house.wav
  • bot/ill_come_with_you.wav
  • bot/ill_go_too.wav
  • bot/ill_go_with_you.wav
  • bot/im_at_the_escape_zone.wav
  • bot/im_at_the_hostages.wav
  • bot/im_blind.wav
  • bot/im_camping_a.wav
  • bot/im_camping_b.wav
  • bot/im_camping_c.wav
  • bot/im_coming.wav
  • bot/im_going_to_camp.wav
  • bot/im_going_to_camp_a.wav
  • bot/im_going_to_camp_b.wav
  • bot/im_going_to_camp_c.wav
  • bot/im_going_to_camp_the_hostages.wav
  • bot/im_going_to_cover_the_escape_zone.wav
  • bot/im_going_to_guard_bombsite_a.wav
  • bot/im_going_to_guard_bombsite_b.wav
  • bot/im_going_to_guard_bombsite_c.wav
  • bot/im_going_to_guard_the_bomb.wav
  • bot/im_going_to_guard_the_bomb2.wav
  • bot/im_going_to_guard_the_hostages.wav
  • bot/im_going_to_guard_the_hostages2.wav
  • bot/im_going_to_keep_an_eye_on_the_bomb.wav
  • bot/im_going_to_keep_an_eye_on_the_escape.wav
  • bot/im_going_to_keep_an_eye_on_the_rescue.wav
  • bot/im_going_to_wait_here.wav
  • bot/im_going_to_watch_the_bomb.wav
  • bot/im_going_to_watch_the_escape_zone.wav
  • bot/im_going_to_watch_the_rescue_zone.wav
  • bot/im_gonna_go_plant.wav
  • bot/im_gonna_go_plant_the_bomb.wav
  • bot/im_gonna_hang_back.wav
  • bot/im_gonna_plant_the_bomb_at_a.wav
  • bot/im_gonna_plant_the_bomb_at_b.wav
  • bot/im_gonna_plant_the_bomb_at_c.wav
  • bot/im_gonna_plant_the_bomb_at_c2.wav
  • bot/im_in_trouble.wav
  • bot/im_on_your_side.wav
  • bot/im_pinned_down.wav
  • bot/im_waiting_here.wav
  • bot/im_with_the_hostages.wav
  • bot/im_with_the_hostages2.wav
  • bot/im_with_you.wav
  • bot/inside.wav
  • bot/in_combat.wav
  • bot/in_combat2.wav
  • bot/its_all_up_to_you_sir.wav
  • bot/its_a_party.wav
  • bot/ive_been_blinded.wav
  • bot/ive_got_the_bomb.wav
  • bot/ive_got_the_bomb_here.wav
  • bot/ive_got_the_hostages.wav
  • bot/i_am_dangerous.wav
  • bot/i_am_on_fire.wav
  • bot/i_cant_see.wav
  • bot/i_could_use_some_help.wav
  • bot/i_could_use_some_help_over_here.wav
  • bot/i_dont_know_where_he_went.wav
  • bot/i_dont_think_so.wav
  • bot/i_got_a_covered.wav
  • bot/i_got_b_covered.wav
  • bot/i_got_c_covered.wav
  • bot/i_got_more_where_that_came_from.wav
  • bot/i_got_nothing.wav
  • bot/i_got_your_back.wav
  • bot/i_got_your_back2.wav
  • bot/i_have_the_hostages.wav
  • bot/i_heard_something_over_there.wav
  • bot/i_heard_them.wav
  • bot/i_hear_something.wav
  • bot/i_hear_them.wav
  • bot/i_lost_him.wav
  • bot/i_see_our_target.wav
  • bot/i_see_the_bomber.wav
  • bot/i_wasnt_worried_for_a_minute.wav
  • bot/keeping_an_eye_on_the_hostages.wav
  • bot/killed_him.wav
  • bot/kitchen.wav
  • bot/kitchen2.wav
  • bot/ladder.wav
  • bot/lead_on_commander.wav
  • bot/lead_on_sir.wav
  • bot/lead_the_way.wav
  • bot/lead_the_way_commander.wav
  • bot/lead_the_way_sir.wav
  • bot/lets_hold_up_here_for_a_minute.wav
  • bot/lets_wait_here.wav
  • bot/little_office.wav
  • bot/living_room.wav
  • bot/loading_dock.wav
  • bot/lobby.wav
  • bot/loft.wav
  • bot/long_hall.wav
  • bot/look_out_brag.wav
  • bot/made_him_cry.wav
  • bot/main_hall.wav
  • bot/market.wav
  • bot/market2.wav
  • bot/meeting_room.wav
  • bot/me_too.wav
  • bot/middle.wav
  • bot/mines.wav
  • bot/my_eyes.wav
  • bot/naa.wav
  • bot/need_help.wav
  • bot/need_help2.wav
  • bot/negative.wav
  • bot/negative2.wav
  • bot/neutralized.wav
  • bot/nice.wav
  • bot/nice2.wav
  • bot/nice_one_commander.wav
  • bot/nice_one_sir.wav
  • bot/nice_shot.wav
  • bot/nice_shot2.wav
  • bot/nice_shot_commander.wav
  • bot/nice_shot_commander2.wav
  • bot/nice_shot_sir.wav
  • bot/nice_work_team.wav
  • bot/nnno_sir.wav
  • bot/no.wav
  • bot/no2.wav
  • bot/noo.wav
  • bot/nothing.wav
  • bot/nothing_happening_over_here.wav
  • bot/nothing_here.wav
  • bot/nothing_moving_over_here.wav
  • bot/no_sir.wav
  • bot/no_thanks.wav
  • bot/office.wav
  • bot/oh.wav
  • bot/oh_boy.wav
  • bot/oh_boy2.wav
  • bot/oh_man.wav
  • bot/oh_my_god.wav
  • bot/oh_no.wav
  • bot/oh_no_sad.wav
  • bot/oh_yea.wav
  • bot/oh_yea2.wav
  • bot/ok.wav
  • bot/ok2.wav
  • bot/ok_cmdr_lets_go.wav
  • bot/ok_sir_lets_go.wav
  • bot/old_mines.wav
  • bot/one_guy.wav
  • bot/one_guy_left.wav
  • bot/on_my_way.wav
  • bot/on_my_way2.wav
  • bot/ouch.wav
  • bot/outside.wav
  • bot/overpass.wav
  • bot/ow.wav
  • bot/owned.wav
  • bot/ow_its_me.wav
  • bot/pain2.wav
  • bot/pain4.wav
  • bot/pain5.wav
  • bot/pain8.wav
  • bot/pain9.wav
  • bot/pain10.wav
  • bot/patio.wav
  • bot/planting.wav
  • bot/planting_at_a.wav
  • bot/planting_at_b.wav
  • bot/planting_at_c.wav
  • bot/planting_the_bomb.wav
  • bot/please_defuse_the_bomb_sir.wav
  • bot/porch.wav
  • bot/projector_room.wav
  • bot/ramp.wav
  • bot/ramp2.wav
  • bot/rear.wav
  • bot/reporting_in.wav
  • bot/report_in_team.wav
  • bot/rescue_zone.wav
  • bot/rescue_zone2.wav
  • bot/rescuing_hostages.wav
  • bot/returning_fire.wav
  • bot/roger.wav
  • bot/roger_that.wav
  • bot/roof.wav
  • bot/ruined_his_day.wav
  • bot/security_doors.wav
  • bot/sewers.wav
  • bot/sewers2.wav
  • bot/side.wav
  • bot/side_alley.wav
  • bot/side_door.wav
  • bot/side_hall.wav
  • bot/side_room.wav
  • bot/side_yard.wav
  • bot/sir_defuse_the_bomb.wav
  • bot/sniper.wav
  • bot/sniper2.wav
  • bot/sniper_down.wav
  • bot/sounds_like_a_plan.wav
  • bot/spotted_the_delivery_boy.wav
  • bot/stairs.wav
  • bot/stairwell.wav
  • bot/stop_it.wav
  • bot/storage_room.wav
  • bot/tag_them_and_bag_them.wav
  • bot/taking_fire_need_assistance2.wav
  • bot/taking_the_bomb_to_a.wav
  • bot/taking_the_bomb_to_b.wav
  • bot/taking_the_bomb_to_c.wav
  • bot/taking_the_hostages_to_safety.wav
  • bot/talking_to_hostages.wav
  • bot/target_acquired.wav
  • bot/target_spotted.wav
  • bot/thats_not_good.wav
  • bot/thats_right.wav
  • bot/thats_the_way_this_is_done.wav
  • bot/that_was_a_close_one.wav
  • bot/that_was_it.wav
  • bot/that_was_the_last_guy.wav
  • bot/that_was_the_last_one.wav
  • bot/theres_nobody_home.wav
  • bot/theres_not_much_time_left.wav
  • bot/theres_one_left.wav
  • bot/theres_the_bomb.wav
  • bot/theres_the_bomb2.wav
  • bot/theres_the_bomber.wav
  • bot/theres_too_many.wav
  • bot/theres_too_many_of_them.wav
  • bot/theyre_all_over_the_place2.wav
  • bot/theyre_everywhere2.wav
  • bot/theyre_rescuing_the_hostages.wav
  • bot/theyre_taking_the_hostages.wav
  • bot/theyre_with_the_hostages.wav
  • bot/theyve_got_the_hostages.wav
  • bot/they_dropped_the_bomb.wav
  • bot/they_got_me_pinned_down_here.wav
  • bot/they_got_the_bomb.wav
  • bot/they_never_knew_what_hit_them.wav
  • bot/they_picked_up_the_bomb.wav
  • bot/they_took_the_bomb.wav
  • bot/they_took_the_bomb2.wav
  • bot/they_took_the_hostages.wav
  • bot/they_will_not_escape.wav
  • bot/they_wont_get_away.wav
  • bot/they_wont_get_away2.wav
  • bot/the_actions_hot_here.wav
  • bot/the_bombs_at_a.wav
  • bot/the_bombs_at_b.wav
  • bot/the_bombs_at_c.wav
  • bot/the_bombs_here.wav
  • bot/the_bombs_here_on_the_ground.wav
  • bot/the_bombs_ticking_at_a.wav
  • bot/the_bombs_ticking_at_b.wav
  • bot/the_bombs_ticking_at_c.wav
  • bot/the_bomb_is_down.wav
  • bot/the_bomb_is_on_the_ground.wav
  • bot/the_commander_is_down.wav
  • bot/the_commander_is_down_repeat.wav
  • bot/the_hostages_are_eager.wav
  • bot/the_hostages_are_gone.wav
  • bot/the_hostages_are_ready.wav
  • bot/the_hostages_are_waiting.wav
  • bot/the_hostages_are_with_me.wav
  • bot/the_sniper_is_dead.wav
  • bot/this_is_my_house.wav
  • bot/three.wav
  • bot/three_left.wav
  • bot/three_of_them.wav
  • bot/three_to_go.wav
  • bot/three_to_go2.wav
  • bot/time_is_running_out.wav
  • bot/time_is_running_out2.wav
  • bot/took_him_down.wav
  • bot/took_him_out.wav
  • bot/took_him_out2.wav
  • bot/took_out_the_sniper.wav
  • bot/too_many2.wav
  • bot/tower.wav
  • bot/truck.wav
  • bot/tunnel.wav
  • bot/tunnel2.wav
  • bot/two_enemies_left.wav
  • bot/two_of_them.wav
  • bot/two_to_go.wav
  • bot/t_spawn.wav
  • bot/uh_oh.wav
  • bot/uh_sir_the_bomb.wav
  • bot/underground.wav
  • bot/underpass.wav
  • bot/upstairs.wav
  • bot/vault.wav
  • bot/vending_machines.wav
  • bot/vending_machines2.wav
  • bot/ventilation_system.wav
  • bot/vents.wav
  • bot/vents2.wav
  • bot/very_nice.wav
  • bot/villiage.wav
  • bot/wall.wav
  • bot/wasted_him.wav
  • bot/watching_the_escape_route.wav
  • bot/watching_the_escape_zone.wav
  • bot/watching_the_hostages.wav
  • bot/watch_it_theres_a_sniper.wav
  • bot/water.wav
  • bot/way_to_be_team.wav
  • bot/well_cover_you_while_you_defuse.wav
  • bot/well_cover_you_you_defuse.wav
  • bot/well_done.wav
  • bot/weve_got_the_situation.wav
  • bot/weve_lost_the_commander.wav
  • bot/we_gotta_find_that_bomb.wav
  • bot/we_need_you_to_defuse_that_bomb_sir.wav
  • bot/we_owned_them.wav
  • bot/what_are_you_doing.wav
  • bot/what_happened.wav
  • bot/what_have_you_done.wav
  • bot/wheres_the_bomb.wav
  • bot/wheres_the_bomb2.wav
  • bot/wheres_the_bomb3.wav
  • bot/where_are_they.wav
  • bot/where_are_the_hostages.wav
  • bot/where_are_you_hiding.wav
  • bot/where_could_they_be.wav
  • bot/where_is_it.wav
  • bot/whew_that_was_close.wav
  • bot/whoa.wav
  • bot/whoo.wav
  • bot/whoo2.wav
  • bot/whos_the_man.wav
  • bot/who_wants_some_more.wav
  • bot/window.wav
  • bot/windows.wav
  • bot/wine_cellar.wav
  • bot/yea_baby.wav
  • bot/yea_ok.wav
  • bot/yesss.wav
  • bot/yesss2.wav
  • bot/yikes.wav
  • bot/you_heard_the_man_lets_go.wav
  • escaped.wav
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