Blastoise
Category Nintendo Switch
Game
Section
Playable Pokémon
Submitter Mysticus
Size 20.06 MB
Format ZIP (application/zip)
Hits 528
Comments 0

Icon Filler
Zip Contents[148]
  • Blastoise/SE_BTL_CMN_GROUND_SUB.wav
  • Blastoise/SE_BTL_CMN_ICE_HIT.wav
  • Blastoise/SE_BTL_CMN_WATER_BUBBLE_BALLOON.wav
  • Blastoise/SE_BTL_CMN_WATER_L.wav
  • Blastoise/SE_BTL_CMN_WATER_S.wav
  • Blastoise/SE_BTL_CMN_WATER_SPLASH_LOOP.wav
  • Blastoise/SE_BTL_CMN_WATER_S_VOL.wav
  • Blastoise/SE_BTL_CMN_WATER_WAVE.wav
  • Blastoise/SE_P009_V000_EXATTACK.wav
  • Blastoise/SE_P009_V000_EXATTACK_READY.wav
  • Blastoise/SE_P009_V000_NORMAL_FALL_WHOOSH.wav
  • Blastoise/SE_P009_V000_NORMAL_GROUND_BREAK.wav
  • Blastoise/SE_P009_V000_NORMAL_GROUND_HIT.wav
  • Blastoise/SE_P009_V000_NORMAL_GROUND_STRIKE.wav
  • Blastoise/SE_P009_V000_NORMAL_HOUSUI.wav
  • Blastoise/SE_P009_V000_NORMAL_ICE_SWORD_CUT.wav
  • Blastoise/SE_P009_V000_NORMAL_KOBUSHI.wav
  • Blastoise/SE_P009_V000_NORMAL_KOURA_IN.wav
  • Blastoise/SE_P009_V000_NORMAL_KOURA_SWAY.wav
  • Blastoise/SE_P009_V000_NORMAL_MOVE_BACK.wav
  • Blastoise/SE_P009_V000_NORMAL_RAIN_FALL_LOOP.wav
  • Blastoise/SE_P009_V000_NORMAL_ROCKET_SHOT.wav
  • Blastoise/SE_P009_V000_NORMAL_ROCKET_SHOT_VOL.wav
  • Blastoise/SE_P009_V000_NORMAL_SPLASH.wav
  • Blastoise/SE_P009_V000_NORMAL_SPLASH_FALL.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_BALL_POP.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_BALL_PUT_LOOP.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_BREAK.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_HIT.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_SLIP.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_SPLASH_L.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_SPLASH_M.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_SPLASH_M_VOL.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_SPLASH_S.wav
  • Blastoise/SE_P009_V000_NORMAL_WATER_SPLASH_S_LOOP.wav
  • Blastoise/SE_P009_V000_SPECIAL_AKUNOHADO_HIT.wav
  • Blastoise/SE_P009_V000_SPECIAL_AKUNOHADO_SHOT.wav
  • Blastoise/SE_P009_V000_SPECIAL_AWA.wav
  • Blastoise/SE_P009_V000_SPECIAL_AWA_HIT.wav
  • Blastoise/SE_P009_V000_SPECIAL_AWA_LOOP.wav
  • Blastoise/SE_P009_V000_SPECIAL_AWA_LOOP_VOL.wav
  • Blastoise/SE_P009_V000_SPECIAL_HADODAN_HIT.wav
  • Blastoise/SE_P009_V000_SPECIAL_HADODAN_SHOT.wav
  • Blastoise/SE_P009_V000_SPECIAL_HYDROPUMP_BEAM.wav
  • Blastoise/SE_P009_V000_SPECIAL_KOSOKUSPIN.wav
  • Blastoise/SE_P009_V000_SPECIAL_MIZUDEPPOU_SHOT.wav
  • Blastoise/SE_P009_V000_SPECIAL_MIZUDEPPOU_SHOT_VOL.wav
  • Blastoise/SE_P009_V000_SPECIAL_MIZUNOHADO_HAMON.wav
  • Blastoise/SE_P009_V000_SPECIAL_MIZUNOHADO_SHOT.wav
  • Blastoise/SE_P009_V000_SPECIAL_RYUNOHADO_FLY_LOOP.wav
  • Blastoise/SE_P009_V000_SPECIAL_RYUNOHADO_SHOT.wav
  • Blastoise/SE_P009_V000_SPECIAL_SHIOFUKI_FALL.wav
  • Blastoise/SE_P009_V000_SPECIAL_SHIOFUKI_SHOT.wav
  • Blastoise/SE_P009_V100_SPECIAL_AKUNOHADO_SHOT_L.wav
  • Blastoise/SE_P009_V100_SPECIAL_MIZUDEPPOU_LIGHT.wav
  • Blastoise/SE_P009_V100_SPECIAL_MIZUDEPPOU_SHOT_L.wav
  • Blastoise/VC_P009_V000_APPEAR_01.wav
  • Blastoise/VC_P009_V000_APPEAR_02.wav
  • Blastoise/VC_P009_V000_APPEAR_03.wav
  • Blastoise/VC_P009_V000_ATTACK_CHR_01.wav
  • Blastoise/VC_P009_V000_ATTACK_CHR_02.wav
  • Blastoise/VC_P009_V000_ATTACK_CHR_03.wav
  • Blastoise/VC_P009_V000_ATTACK_CHR_04.wav
  • Blastoise/VC_P009_V000_ATTACK_CHR_05.wav
  • Blastoise/VC_P009_V000_ATTACK_L_01.wav
  • Blastoise/VC_P009_V000_ATTACK_L_02.wav
  • Blastoise/VC_P009_V000_ATTACK_L_03.wav
  • Blastoise/VC_P009_V000_ATTACK_L_04.wav
  • Blastoise/VC_P009_V000_ATTACK_MAX_01.wav
  • Blastoise/VC_P009_V000_ATTACK_MAX_02.wav
  • Blastoise/VC_P009_V000_ATTACK_MAX_03.wav
  • Blastoise/VC_P009_V000_ATTACK_M_01.wav
  • Blastoise/VC_P009_V000_ATTACK_M_02.wav
  • Blastoise/VC_P009_V000_ATTACK_M_03.wav
  • Blastoise/VC_P009_V000_ATTACK_M_04.wav
  • Blastoise/VC_P009_V000_ATTACK_M_05.wav
  • Blastoise/VC_P009_V000_ATTACK_M_06.wav
  • Blastoise/VC_P009_V000_ATTACK_M_NOTONE.wav
  • Blastoise/VC_P009_V000_ATTACK_SET_AFTER_01.wav
  • Blastoise/VC_P009_V000_ATTACK_SET_AFTER_02.wav
  • Blastoise/VC_P009_V000_ATTACK_SET_BEFORE_01.wav
  • Blastoise/VC_P009_V000_ATTACK_SET_BEFORE_02.wav
  • Blastoise/VC_P009_V000_ATTACK_S_01.wav
  • Blastoise/VC_P009_V000_ATTACK_S_02.wav
  • Blastoise/VC_P009_V000_ATTACK_S_03.wav
  • Blastoise/VC_P009_V000_ATTACK_S_04.wav
  • Blastoise/VC_P009_V000_ATTACK_S_05.wav
  • Blastoise/VC_P009_V000_ATTACK_S_06.wav
  • Blastoise/VC_P009_V000_ATTACK_S_07.wav
  • Blastoise/VC_P009_V000_ATTACK_S_08.wav
  • Blastoise/VC_P009_V000_ATTACK_S_NOTONE.wav
  • Blastoise/VC_P009_V000_BAD.wav
  • Blastoise/VC_P009_V000_BURST_ATTACK_01.wav
  • Blastoise/VC_P009_V000_BURST_ATTACK_02.wav
  • Blastoise/VC_P009_V000_BURST_ATTACK_03.wav
  • Blastoise/VC_P009_V000_BURST_ATTACK_04.wav
  • Blastoise/VC_P009_V000_BURST_ATTACK_MA.wav
  • Blastoise/VC_P009_V000_BURST_ATTACK_START_01.wav
  • Blastoise/VC_P009_V000_BURST_ATTACK_START_02.wav
  • Blastoise/VC_P009_V000_BURST_KYOUMEI_START.wav
  • Blastoise/VC_P009_V000_CMN_ANGRY_01.wav
  • Blastoise/VC_P009_V000_CMN_ANGRY_02.wav
  • Blastoise/VC_P009_V000_CMN_HAPPY_01.wav
  • Blastoise/VC_P009_V000_CMN_HAPPY_02.wav
  • Blastoise/VC_P009_V000_CMN_HAPPY_03.wav
  • Blastoise/VC_P009_V000_CMN_HAPPY_04.wav
  • Blastoise/VC_P009_V000_CMN_SAD_01.wav
  • Blastoise/VC_P009_V000_CMN_SAD_02.wav
  • Blastoise/VC_P009_V000_CMN_SAD_03.wav
  • Blastoise/VC_P009_V000_CURSOR.wav
  • Blastoise/VC_P009_V000_DAMAGE_L_01.wav
  • Blastoise/VC_P009_V000_DAMAGE_L_02.wav
  • Blastoise/VC_P009_V000_DAMAGE_L_03.wav
  • Blastoise/VC_P009_V000_DAMAGE_L_04.wav
  • Blastoise/VC_P009_V000_DAMAGE_S_01.wav
  • Blastoise/VC_P009_V000_DAMAGE_S_02.wav
  • Blastoise/VC_P009_V000_DAMAGE_S_03.wav
  • Blastoise/VC_P009_V000_DAMAGE_S_04.wav
  • Blastoise/VC_P009_V000_DAMAGE_S_05.wav
  • Blastoise/VC_P009_V000_DAMAGE_S_NOTONE.wav
  • Blastoise/VC_P009_V000_DECIDE.wav
  • Blastoise/VC_P009_V000_GOOD.wav
  • Blastoise/VC_P009_V000_GUARD_CRUSH_01.wav
  • Blastoise/VC_P009_V000_GUARD_CRUSH_02.wav
  • Blastoise/VC_P009_V000_GUARD_MAX.wav
  • Blastoise/VC_P009_V000_KIAI_01.wav
  • Blastoise/VC_P009_V000_KIAI_02.wav
  • Blastoise/VC_P009_V000_KIAI_03.wav
  • Blastoise/VC_P009_V000_LAUGH.wav
  • Blastoise/VC_P009_V000_LOSE.wav
  • Blastoise/VC_P009_V000_LOSE_HP_ZERO.wav
  • Blastoise/VC_P009_V000_LOSE_ROUND.wav
  • Blastoise/VC_P009_V000_LOSE_TIME_UP.wav
  • Blastoise/VC_P009_V000_NG.wav
  • Blastoise/VC_P009_V000_SURPRISE.wav
  • Blastoise/VC_P009_V000_WIN_01.wav
  • Blastoise/VC_P009_V000_WIN_02.wav
  • Blastoise/VC_P009_V000_WIN_BURST_01.wav
  • Blastoise/VC_P009_V000_WIN_ROUND.wav
  • Blastoise/VC_P009_V100_ATTACK_L_01.wav
  • Blastoise/VC_P009_V100_ATTACK_L_02.wav
  • Blastoise/VC_P009_V100_ATTACK_M_01.wav
  • Blastoise/VC_P009_V100_ATTACK_M_02.wav
  • Blastoise/VC_P009_V100_ATTACK_M_03.wav
  • Blastoise/VC_P009_V100_ATTACK_S_01.wav
  • Blastoise/VC_P009_V100_ATTACK_S_02.wav
  • Blastoise/VC_P009_V100_ATTACK_S_03.wav
  • Blastoise/VC_P009_V100_ATTACK_S_04.wav
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