# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sound Effects
Category Mobile
Game
Section
Miscellaneous
Submitter SuperFlomm
Size 157.71 MB
Format ZIP (application/zip)
Hits 2,336
Comments 0

Icon Filler
Zip Contents[463]
  • add_survivor_1.wav
  • add_survivor_2.wav
  • alarm.wav
  • ambient_camp.wav
  • ambient_forest.wav
  • ambient_highway.wav
  • ambient_map.wav
  • ambient_prison_inside.wav
  • ambient_town.wav
  • armor_found.wav
  • assault_rifle_use_1.wav
  • barrel_explosion_1.wav
  • bruised.wav
  • building_build_ready.wav
  • building_cannot_place.wav
  • building_pick.wav
  • building_place.wav
  • building_upgrade.wav
  • building_upgrade_ready.wav
  • building_upgrade_stop.wav
  • bundle_intro_1.wav
  • bundle_intro_2.wav
  • bundle_outro.wav
  • buy_more_rewards.wav
  • card_flip_1.wav
  • card_flip_2.wav
  • card_shake_1.wav
  • card_shake_2.wav
  • card_spin_1.wav
  • card_spin_2.wav
  • card_spin_3.wav
  • card_spin_4.wav
  • charge_off.wav
  • charge_on.wav
  • collect_diamonds.wav
  • collect_inhabitants.wav
  • collect_outpost.wav
  • collect_phone.wav
  • collect_replay_token.wav
  • collect_supplies.wav
  • collect_survival_points.wav
  • collect_token.wav
  • combat_start.wav
  • cover_select.wav
  • cover_target.wav
  • critical_hit.wav
  • crossbow_shot_1.wav
  • crossbow_shot_2.wav
  • daryl_aimrightforthehead_1.wav
  • daryl_aimrightforthehead_2.wav
  • daryl_aintnoreason_1.wav
  • daryl_aintnoreason_2.wav
  • daryl_aintthatyourfriend.wav
  • daryl_almostkilled_1.wav
  • daryl_almostkilled_2.wav
  • daryl_becarefulusehealth.wav
  • daryl_carefulnow.wav
  • daryl_careful_1.wav
  • daryl_careful_2.wav
  • daryl_didyouhearthat.wav
  • daryl_dontwasteyourtime_1.wav
  • daryl_dontwasteyourtime_2.wav
  • daryl_getreadyfortrouble.wav
  • daryl_getthatloot.wav
  • daryl_getthegear_1.wav
  • daryl_getthegear_2.wav
  • daryl_gettingthehang_1.wav
  • daryl_gettingthehang_2.wav
  • daryl_gettothatexit.wav
  • daryl_goaheadclearthose.wav
  • daryl_goaheadsneakpast_1.wav
  • daryl_goaheadsneakpast_2.wav
  • daryl_helpemout_1.wav
  • daryl_helpemout_2.wav
  • daryl_hitembetweentheeyes_1.wav
  • daryl_hitembetweentheeyes_2.wav
  • daryl_ithinktheyneedamedic_1.wav
  • daryl_ithinktheyneedamedic_2.wav
  • daryl_keepaneye.wav
  • daryl_keepmoving_1.wav
  • daryl_keepmoving_2.wav
  • daryl_keepmoving_3.wav
  • daryl_keepquiet_1.wav
  • daryl_keepquiet_2.wav
  • daryl_keepyourgroupsafe_1.wav
  • daryl_keepyourgroupsafe_2.wav
  • daryl_killthatwalker.wav
  • daryl_monologue.wav
  • daryl_notbad.wav
  • daryl_okaygetthehellouttahere.wav
  • daryl_onemoreshot.wav
  • daryl_onewrongmove.wav
  • daryl_patchemup.wav
  • daryl_putabullet_1.wav
  • daryl_putabullet_2.wav
  • daryl_rightthroughtheskull.wav
  • daryl_runninglowonhealth.wav
  • daryl_shh.wav
  • daryl_shhwalkersclose_1.wav
  • daryl_shhwalkersclose_2.wav
  • daryl_smashthatthing_1.wav
  • daryl_smashthatthing_2.wav
  • daryl_staylowstaysafe.wav
  • daryl_staysafe.wav
  • daryl_staysharp.wav
  • daryl_stickablade_1.wav
  • daryl_stickablade_2.wav
  • daryl_takeabat_1.wav
  • daryl_takeabat_2.wav
  • daryl_takeabat_3.wav
  • daryl_theyrealldead.wav
  • daryl_theyredone.wav
  • daryl_thisaintrocketscience.wav
  • daryl_wegotemall_1.wav
  • daryl_wegotemall_2.wav
  • daryl_wegotwhatweneed_1.wav
  • daryl_wegotwhatweneed_2.wav
  • daryl_wegotwhatweneed_3.wav
  • daryl_whatthehellbash.wav
  • daryl_whatthehellyouwaiting.wav
  • daryl_whenitstime_1.wav
  • daryl_whenitstime_2.wav
  • daryl_whyaintyoumoving_1.wav
  • daryl_whyaintyoumoving_2.wav
  • daryl_youcantseethem.wav
  • daryl_youfreezeup_1.wav
  • daryl_youfreezeup_2.wav
  • daryl_yougottalearn_1.wav
  • daryl_yougottalearn_2.wav
  • daryl_yougotthestuff.wav
  • daryl_youredonehere.wav
  • daryl_yourehealthslow.wav
  • door_metal_large_open.wav
  • door_metal_open.wav
  • door_wood_large_open.wav
  • door_wood_open.wav
  • enter_bleeding_out.wav
  • episode_click.wav
  • equipment_click.wav
  • exit_ready.wav
  • fists_hit_1.wav
  • fists_hit_2.wav
  • fists_hit_3.wav
  • flag_claim.wav
  • flesh_hit_1.wav
  • flesh_hit_2.wav
  • footstep_concrete_1.wav
  • footstep_concrete_2.wav
  • footstep_gravel_1.wav
  • footstep_gravel_2.wav
  • footstep_metal_1.wav
  • footstep_metal_2.wav
  • forest_cut.wav
  • found_assault.wav
  • found_bruiser.wav
  • found_common.wav
  • found_epic.wav
  • found_hunter.wav
  • found_inhabitants.wav
  • found_legendary.wav
  • found_on_mission.wav
  • found_rare.wav
  • found_scout.wav
  • found_shooter.wav
  • found_uncommon.wav
  • found_warrior.wav
  • ground_hit_1.wav
  • ground_hit_2.wav
  • ground_hit_3.wav
  • healt_loss.wav
  • hero_unlock.wav
  • iap_reward_1.wav
  • iap_reward_2.wav
  • injured.wav
  • invalid_action.wav
  • key_found.wav
  • level_bush.wav
  • level_switch.wav
  • level_valve.wav
  • loot_cooler_open.wav
  • loot_dumpster_large_open.wav
  • loot_dumpster_open.wav
  • loot_precious_open.wav
  • loot_primary_open.wav
  • loot_sodamachine_open.wav
  • loot_tent_open.wav
  • loot_vehicle_open.wav
  • match_fail.wav
  • match_found.wav
  • match_search_1.wav
  • match_search_2.wav
  • melee_blunt_critical_1.wav
  • melee_blunt_critical_2.wav
  • melee_blunt_hit_1.wav
  • melee_blunt_hit_2.wav
  • melee_blunt_swing_1.wav
  • melee_blunt_swing_2.wav
  • melee_sharp_critical_1.wav
  • melee_sharp_critical_2.wav
  • melee_sharp_one_handed_hit_1.wav
  • melee_sharp_one_handed_hit_2.wav
  • melee_sharp_one_handed_swing_1.wav
  • melee_sharp_one_handed_swing_2.wav
  • melee_sharp_two_handed_hit_1.wav
  • melee_sharp_two_handed_hit_2.wav
  • melee_sharp_two_handed_swing_1.wav
  • melee_sharp_two_handed_swing_2.wav
  • message_received.wav
  • message_send.wav
  • mission_click.wav
  • nothing_useful_found.wav
  • open_container_rarity_1.wav
  • open_container_rarity_2.wav
  • open_container_rarity_3.wav
  • open_graveyard.wav
  • open_medictent.wav
  • open_outpostmanagement.wav
  • open_radiotent.wav
  • open_shop.wav
  • open_trainingground.wav
  • open_workshop_1.wav
  • open_workshop_2.wav
  • permadeath_notification.wav
  • phonecall.wav
  • phonecall_loop.wav
  • phone_survivor.wav
  • pistol_shot_1.wav
  • pistol_shot_2.wav
  • purchase.wav
  • purchase_start.wav
  • quest_accept.wav
  • quest_complete.wav
  • ranged_hit_bodyshot_1.wav
  • ranged_hit_bodyshot_2.wav
  • ranged_hit_critical_1.wav
  • ranged_hit_critical_2.wav
  • ranged_hit_ricochet_1.wav
  • ranged_hit_ricochet_2.wav
  • ranged_silenced_assault_shot.wav
  • ranged_silenced_single_shot.wav
  • return_to_map.wav
  • revolver_shot_1.wav
  • revolver_shot_2.wav
  • rifle_shot_1.wav
  • rifle_shot_2.wav
  • saved_1.wav
  • saved_2.wav
  • select_basic.wav
  • select_buffbuildingcriticalchance.wav
  • select_buffbuildingdamage.wav
  • select_buffbuildinghealth.wav
  • select_buildingproducesupplies.wav
  • select_buildingstoragesupplies.wav
  • select_campfire.wav
  • select_council.wav
  • select_forest1.wav
  • select_graveyard.wav
  • select_medictent_1.wav
  • select_medictent_2.wav
  • select_missioncar.wav
  • select_radiotent.wav
  • select_survivor.wav
  • select_tents.wav
  • select_trainingground_1.wav
  • select_trainingground_2.wav
  • select_workshop_1.wav
  • select_workshop_2.wav
  • shuffle.wav
  • spawn_incoming.wav
  • speed_down.wav
  • speed_up.wav
  • start_mission.wav
  • star_show.wav
  • storyteller_click.wav
  • stunned.wav
  • survivor_accept.wav
  • survivor_card_click.wav
  • survivor_click.wav
  • survivor_die_1.wav
  • survivor_equip.wav
  • survivor_female_aggressive_1.wav
  • survivor_female_aggressive_2.wav
  • survivor_female_aggressive_3.wav
  • survivor_female_alert_1.wav
  • survivor_female_alert_2.wav
  • survivor_female_alert_3.wav
  • survivor_female_bleeding_out_1.wav
  • survivor_female_bleeding_out_2.wav
  • survivor_female_bleeding_out_3.wav
  • survivor_female_bleeding_out_4.wav
  • survivor_female_die_1.wav
  • survivor_female_die_2.wav
  • survivor_female_hit_1.wav
  • survivor_female_hit_2.wav
  • survivor_female_hit_3.wav
  • survivor_female_hit_4.wav
  • survivor_female_hit_5.wav
  • survivor_female_hit_critical_1.wav
  • survivor_female_hit_critical_2.wav
  • survivor_female_hit_critical_3.wav
  • survivor_female_hit_critical_4.wav
  • survivor_female_hit_critical_5.wav
  • survivor_female_struggle_1.wav
  • survivor_female_struggle_2.wav
  • survivor_female_struggle_3.wav
  • survivor_flesh_1.wav
  • survivor_flesh_2.wav
  • survivor_flesh_3.wav
  • survivor_flesh_4.wav
  • survivor_heal.wav
  • survivor_male_aggressive_1.wav
  • survivor_male_aggressive_2.wav
  • survivor_male_aggressive_3.wav
  • survivor_male_alert_1.wav
  • survivor_male_alert_2.wav
  • survivor_male_alert_3.wav
  • survivor_male_bleeding_out_1.wav
  • survivor_male_bleeding_out_2.wav
  • survivor_male_bleeding_out_3.wav
  • survivor_male_bleeding_out_4.wav
  • survivor_male_die_1.wav
  • survivor_male_die_2.wav
  • survivor_male_die_3.wav
  • survivor_male_hit_1.wav
  • survivor_male_hit_2.wav
  • survivor_male_hit_3.wav
  • survivor_male_hit_4.wav
  • survivor_male_hit_5.wav
  • survivor_male_hit_critical_1.wav
  • survivor_male_hit_critical_2.wav
  • survivor_male_hit_critical_3.wav
  • survivor_male_hit_critical_4.wav
  • survivor_male_hit_critical_5.wav
  • survivor_male_struggle_1.wav
  • survivor_male_struggle_2.wav
  • survivor_male_struggle_3.wav
  • survivor_points_gain.wav
  • survivor_push_concrete_1.wav
  • survivor_push_concrete_2.wav
  • survivor_push_gravel_1.wav
  • survivor_push_gravel_2.wav
  • survivor_reject.wav
  • survivor_upgrade_rarity.wav
  • survivor_upgrade_stats.wav
  • survivor_upgrade_trait.wav
  • tab_change_1.wav
  • tab_change_2.wav
  • tab_change_3.wav
  • timer_tick_1.wav
  • timer_tick_2.wav
  • timer_tick_warning.wav
  • timer_warning.wav
  • timer_warning_loop.wav
  • turn_skip.wav
  • turn_survivors.wav
  • turn_walkers.wav
  • ui_click.wav
  • ui_death_1.wav
  • ui_dialog_exit.wav
  • ui_drag.wav
  • ui_drop.wav
  • ui_phone_offers.wav
  • ui_shimmer_1.wav
  • ui_shimmer_2.wav
  • ui_shimmer_3.wav
  • ui_slam_1.wav
  • ui_slam_2.wav
  • ui_slam_3.wav
  • ui_slam_4.wav
  • ui_swoosh_1.wav
  • ui_swoosh_2.wav
  • ui_swoosh_3.wav
  • ui_swoosh_4.wav
  • use_gold_1.wav
  • use_gold_2.wav
  • use_gold_3.wav
  • view_change.wav
  • walker_aggressive_1.wav
  • walker_aggressive_2.wav
  • walker_aggressive_3.wav
  • walker_aggressive_4.wav
  • walker_alert_1.wav
  • walker_alert_2.wav
  • walker_alert_3.wav
  • walker_bite_1.wav
  • walker_bite_2.wav
  • walker_bite_3.wav
  • walker_bite_4.wav
  • walker_burn_1.wav
  • walker_die_1.wav
  • walker_die_2.wav
  • walker_die_3.wav
  • walker_die_4.wav
  • walker_die_5.wav
  • walker_die_6.wav
  • walker_die_7.wav
  • walker_die_8.wav
  • walker_die_9.wav
  • walker_die_10.wav
  • walker_eat_1.wav
  • walker_eat_2.wav
  • walker_eat_3.wav
  • walker_eat_4.wav
  • walker_eat_5.wav
  • walker_eat_6.wav
  • walker_eat_7.wav
  • walker_eat_8.wav
  • walker_eat_9.wav
  • walker_enter_struggle_1.wav
  • walker_enter_struggle_2.wav
  • walker_enter_struggle_3.wav
  • walker_fists_use_1.wav
  • walker_fists_use_2.wav
  • walker_fists_use_3.wav
  • walker_fists_use_4.wav
  • walker_fists_use_5.wav
  • walker_fists_use_6.wav
  • walker_fists_use_7.wav
  • walker_fists_use_8.wav
  • walker_fists_use_9.wav
  • walker_fists_use_10.wav
  • walker_footstep_1.wav
  • walker_footstep_2.wav
  • walker_growl_1.wav
  • walker_growl_2.wav
  • walker_growl_3.wav
  • walker_growl_4.wav
  • walker_growl_5.wav
  • walker_growl_6.wav
  • walker_growl_7.wav
  • walker_hit_1.wav
  • walker_hit_2.wav
  • walker_hit_3.wav
  • walker_hit_4.wav
  • walker_hit_5.wav
  • walker_hit_6.wav
  • walker_hit_7.wav
  • walker_hit_8.wav
  • walker_hit_9.wav
  • walker_hit_10.wav
  • walker_hit_critical_1.wav
  • walker_hit_critical_2.wav
  • walker_hit_critical_3.wav
  • walker_hit_critical_4.wav
  • walker_hit_critical_5.wav
  • walker_hit_critical_6.wav
  • walker_hit_critical_7.wav
  • walker_hit_critical_8.wav
  • walker_hit_critical_9.wav
  • walker_hit_critical_10.wav
  • walker_idle_1.wav
  • walker_idle_2.wav
  • walker_idle_3.wav
  • walker_kill_1.wav
  • walker_kill_2.wav
  • walker_kill_3.wav
  • walker_struggle_1.wav
  • walker_struggle_2.wav
  • walker_struggle_3.wav
  • weapon_found.wav
  • workshop_equipment_click.wav
  • workshop_equipment_scrap.wav
  • workshop_equipment_upgrade.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!