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Zip Contents[103]
- Roy/Sound Effects/snd_se_Roy#1 (snd_se_Roy_step_hidari_l).wav
- Roy/Sound Effects/snd_se_Roy#2 (snd_se_Roy_step_hidari_m).wav
- Roy/Sound Effects/snd_se_Roy#3 (snd_se_Roy_step_hidari_s).wav
- Roy/Sound Effects/snd_se_Roy#4 (snd_se_Roy_step_migi_l).wav
- Roy/Sound Effects/snd_se_Roy#5 (snd_se_Roy_step_migi_m).wav
- Roy/Sound Effects/snd_se_Roy#6 (snd_se_Roy_step_migi_s).wav
- Roy/Sound Effects/snd_se_Roy#7 (snd_se_Roy_dash_start).wav
- Roy/Sound Effects/snd_se_Roy#8 (snd_se_Roy_dash_stop).wav
- Roy/Sound Effects/snd_se_Roy#9 (snd_se_Roy_dash_turn).wav
- Roy/Sound Effects/snd_se_Roy#10 (snd_se_Roy_jump01).wav
- Roy/Sound Effects/snd_se_Roy#11 (snd_se_Roy_jump02).wav
- Roy/Sound Effects/snd_se_Roy#12 (snd_se_Roy_jump03).wav
- Roy/Sound Effects/snd_se_Roy#13 (snd_se_Roy_jumpround).wav
- Roy/Sound Effects/snd_se_Roy#14 (snd_se_Roy_Landing01).wav
- Roy/Sound Effects/snd_se_Roy#15 (snd_se_Roy_Landing02).wav
- Roy/Sound Effects/snd_se_Roy#16 (snd_se_Roy_Landing03).wav
- Roy/Sound Effects/snd_se_Roy#17 (snd_se_Roy_squat).wav
- Roy/Sound Effects/snd_se_Roy#18 (snd_se_Roy_rise).wav
- Roy/Sound Effects/snd_se_Roy#19 (snd_se_Roy_Escape).wav
- Roy/Sound Effects/snd_se_Roy#20 (snd_se_Roy_EscapeAir).wav
- Roy/Sound Effects/snd_se_Roy#21 (snd_se_Roy_swing_s).wav
- Roy/Sound Effects/snd_se_Roy#22 (snd_se_Roy_swing_m).wav
- Roy/Sound Effects/snd_se_Roy#23 (snd_se_Roy_swing_l).wav
- Roy/Sound Effects/snd_se_Roy#24 (snd_se_Roy_swing_ll).wav
- Roy/Sound Effects/snd_se_Roy#26 (snd_se_Roy_AttackAir_F01).wav
- Roy/Sound Effects/snd_se_Roy#27 (snd_se_Roy_AttackAir_B01).wav
- Roy/Sound Effects/snd_se_Roy#29 (snd_se_Roy_AttackAir_H01).wav
- Roy/Sound Effects/snd_se_Roy#30 (snd_se_Roy_Attackdash).wav
- Roy/Sound Effects/snd_se_Roy#32 (snd_se_Roy_AttackL_S01).wav
- Roy/Sound Effects/snd_se_Roy#33 (snd_se_Roy_AttackL_L01).wav
- Roy/Sound Effects/snd_se_Roy#34 (snd_se_Roy_smash_H01).wav
- Roy/Sound Effects/snd_se_Roy#35 (snd_se_Roy_smash_H02).wav
- Roy/Sound Effects/snd_se_Roy#39 (snd_se_Roy_smash_L01).wav
- Roy/Sound Effects/snd_se_Roy#44 (snd_se_Roy_smash_S01).wav
- Roy/Sound Effects/snd_se_Roy#49 (snd_se_Roy_Special_H01).wav
- Roy/Sound Effects/snd_se_Roy#50 (snd_se_Roy_Special_H02).wav
- Roy/Sound Effects/snd_se_Roy#51 (snd_se_Roy_Special_H03).wav
- Roy/Sound Effects/snd_se_Roy#54 (snd_se_Roy_Special_L01).wav
- Roy/Sound Effects/snd_se_Roy#55 (snd_se_Roy_Special_L02).wav
- Roy/Sound Effects/snd_se_Roy#56 (snd_se_Roy_Special_L03).wav
- Roy/Sound Effects/snd_se_Roy#59 (snd_se_Roy_Special_N01).wav
- Roy/Sound Effects/snd_se_Roy#60 (snd_se_Roy_Special_N02).wav
- Roy/Sound Effects/snd_se_Roy#61 (snd_se_Roy_Special_N03).wav
- Roy/Sound Effects/snd_se_Roy#62 (snd_se_Roy_Special_N04).wav
- Roy/Sound Effects/snd_se_Roy#63 (snd_se_Roy_Special_N05).wav
- Roy/Sound Effects/snd_se_Roy#64 (snd_se_Roy_Special_N06).wav
- Roy/Sound Effects/snd_se_Roy#72 (snd_se_Roy_Special_S02H).wav
- Roy/Sound Effects/snd_se_Roy#73 (snd_se_Roy_Special_S02L).wav
- Roy/Sound Effects/snd_se_Roy#75 (snd_se_Roy_Special_S03H).wav
- Roy/Sound Effects/snd_se_Roy#76 (snd_se_Roy_Special_S03L).wav
- Roy/Sound Effects/snd_se_Roy#77 (snd_se_Roy_Special_S03S).wav
- Roy/Sound Effects/snd_se_Roy#81 (snd_se_Roy_Special_S04S).wav
- Roy/Sound Effects/snd_se_Roy#83 (snd_se_Roy_Final01).wav
- Roy/Sound Effects/snd_se_Roy#84 (snd_se_Roy_Final02).wav
- Roy/Sound Effects/snd_se_Roy#85 (snd_se_Roy_Final03).wav
- Roy/Sound Effects/snd_se_Roy#86 (snd_se_Roy_Final04).wav
- Roy/Sound Effects/snd_se_Roy#87 (snd_se_Roy_Final05).wav
- Roy/Sound Effects/snd_se_Roy#88 (snd_se_Roy_Final06).wav
- Roy/Sound Effects/snd_se_Roy#89 (snd_se_Roy_Final07).wav
- Roy/Sound Effects/snd_se_Roy#90 (snd_se_Roy_HitGround).wav
- Roy/Sound Effects/snd_se_Roy#91 (snd_se_Roy_SwordPullOut).wav
- Roy/Sound Effects/snd_se_Roy#92 (snd_se_Roy_SwordIn).wav
- Roy/Sound Effects/snd_se_Roy#93 (snd_se_Roy_Appear01).wav
- Roy/Sound Effects/snd_se_Roy#94 (snd_se_Roy_Appeal_H01).wav
- Roy/Sound Effects/snd_se_Roy#95 (snd_se_Roy_Appeal_H02).wav
- Roy/Sound Effects/snd_se_Roy#97 (snd_se_Roy_Appeal_L02).wav
- Roy/Sound Effects/snd_se_Roy#98 (snd_se_Roy_Appeal_L03).wav
- Roy/Sound Effects/snd_se_Roy#100 (snd_se_Roy_Appeal_S02).wav
- Roy/Voices/snd_vc_Roy#1 (snd_vc_Roy_Appeal01).wav
- Roy/Voices/snd_vc_Roy#2 (snd_vc_Roy_Appeal02).wav
- Roy/Voices/snd_vc_Roy#3 (snd_vc_Roy_Attack01).wav
- Roy/Voices/snd_vc_Roy#4 (snd_vc_Roy_Attack02).wav
- Roy/Voices/snd_vc_Roy#5 (snd_vc_Roy_Attack03).wav
- Roy/Voices/snd_vc_Roy#6 (snd_vc_Roy_Attack04).wav
- Roy/Voices/snd_vc_Roy#7 (snd_vc_Roy_Attack05).wav
- Roy/Voices/snd_vc_Roy#8 (snd_vc_Roy_Attack06).wav
- Roy/Voices/snd_vc_Roy#9 (snd_vc_Roy_Attack07).wav
- Roy/Voices/snd_vc_Roy#10 (snd_vc_Roy_Attack08).wav
- Roy/Voices/snd_vc_Roy#11 (snd_vc_Roy_Attack09).wav
- Roy/Voices/snd_vc_Roy#12 (snd_vc_Roy_Attack10).wav
- Roy/Voices/snd_vc_Roy#13 (snd_vc_Roy_CliffCatch).wav
- Roy/Voices/snd_vc_Roy#14 (snd_vc_Roy_Damage_hoshikie).wav
- Roy/Voices/snd_vc_Roy#15 (snd_vc_Roy_Damage01).wav
- Roy/Voices/snd_vc_Roy#16 (snd_vc_Roy_DamageFly01).wav
- Roy/Voices/snd_vc_Roy#17 (snd_vc_Roy_DamageFly02).wav
- Roy/Voices/snd_vc_Roy#18 (snd_vc_Roy_FuraFura).wav
- Roy/Voices/snd_vc_Roy#19 (snd_vc_Roy_FuraSleep).wav
- Roy/Voices/snd_vc_Roy#20 (snd_vc_Roy_HeavyGet).wav
- Roy/Voices/snd_vc_Roy#21 (snd_vc_Roy_Jump01).wav
- Roy/Voices/snd_vc_Roy#22 (snd_vc_Roy_MissFoot01).wav
- Roy/Voices/snd_vc_Roy#23 (snd_vc_Roy_Ottotto).wav
- Roy/Voices/snd_vc_Roy#24 (snd_vc_Roy_Special_N01).wav
- Roy/Voices/snd_vc_Roy#25 (snd_vc_Roy_Special_N02).wav
- Roy/Voices/snd_vc_Roy#26 (snd_vc_Roy_Special_N03).wav
- Roy/Voices/snd_vc_Roy#27 (snd_vc_Roy_Special_H01).wav
- Roy/Voices/snd_vc_Roy#28 (snd_vc_Roy_Special_L01).wav
- Roy/Voices/snd_vc_Roy#29 (snd_vc_Roy_Special_L02).wav
- Roy/Voices/snd_vc_Roy#30 (snd_vc_Roy_Special_L03).wav
- Roy/Voices/snd_vc_Roy#31 (snd_vc_Roy_Final01).wav
- Roy/Voices/snd_vc_Roy#32 (snd_vc_Roy_Final02).wav
- Roy/Voices/snd_vc_Roy#33 (snd_vc_Roy_Win01).wav
- Roy/Voices/snd_vc_Roy#34 (snd_vc_Roy_Win02).wav
- Roy/Voices/snd_vc_Roy#35 (snd_vc_Roy_Win03).wav
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