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Agent
Category PlayStation 2
Game
Section
Voices
Submitter Pingus!
Size 22.70 MB
Format ZIP (application/zip)
Hits 1,343
Comments 0

Icon Filler
Zip Contents[250]
  • Agent/68agent472a.wav
  • Agent/68agent472b_alt1.wav
  • Agent/68agent472c.wav
  • Agent/68agent472d.wav
  • Agent/68agent472e_alt2.wav
  • Agent/68agent472f.wav
  • Agent/68agent472g_alt1.wav
  • Agent/68agent472h.wav
  • Agent/68agent472i.wav
  • Agent/68agent472j.wav
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  • Agent/agent394b.wav
  • Agent/agent394c.wav
  • Agent/agent394d.wav
  • Agent/agent394e.wav
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  • Agent/agent398c.wav
  • Agent/agent398d.wav
  • Agent/agent398e.wav
  • Agent/agent398f.wav
  • Agent/agent398g.wav
  • Agent/agent398h.wav
  • Agent/agent398i.wav
  • Agent/agent398j.wav
  • Agent/agent398k.wav
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  • Agent/agent402a.wav
  • Agent/agent402b.wav
  • Agent/agent440a_22.wav
  • Agent/agent440b_22.wav
  • Agent/agent440c_22.wav
  • Agent/agent440d_22.wav
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  • Agent/agent442i_22.wav
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  • Agent/b_agent476d.wav
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  • Agent/desktop.ini
  • Agent/l66_engineer_reagent22_01.wav
  • Agent/m_nse_agent2_any_targ_disc_alone_1.wav
  • Agent/m_nse_agent2_any_targ_disc_alone_2.wav
  • Agent/m_nse_agent2_begin_tk.wav
  • Agent/m_nse_agent2_cower_1.wav
  • Agent/m_nse_agent2_dismiss_stim_1.wav
  • Agent/m_nse_agent2_dismiss_stim_2.wav
  • Agent/m_nse_agent2_dismiss_stim_3.wav
  • Agent/m_nse_agent2_flee_from_tk_attack_1.wav
  • Agent/m_nse_agent2_flee_from_tk_attack_2.wav
  • Agent/m_nse_agent2_flee_from_tk_attack_3.wav
  • Agent/m_nse_agent2_freaked_0.wav
  • Agent/m_nse_agent2_freaked_50.wav
  • Agent/m_nse_agent2_freaked_100.wav
  • Agent/m_nse_agent2_friendly_damage_ask.wav
  • Agent/m_nse_agent2_friendly_damage_snap_1.wav
  • Agent/m_nse_agent2_friendly_damage_snap_2.wav
  • Agent/m_nse_agent2_friendly_lockon_1.wav
  • Agent/m_nse_agent2_grabbed_1.wav
  • Agent/m_nse_agent2_grabbed_2.wav
  • Agent/m_nse_agent2_ignore_psi_attack_alone_1.wav
  • Agent/m_nse_agent2_ignore_psi_attack_alone_2.wav
  • Agent/m_nse_agent2_ignore_psi_attack_alone_3.wav
  • Agent/m_nse_agent2_ignore_psi_attack_withbackup_1.wav
  • Agent/m_nse_agent2_ignore_psi_attack_withbackup_2.wav
  • Agent/m_nse_agent2_ignore_psi_attack_withbackup_3.wav
  • Agent/m_nse_agent2_ignore_psi_inv_alone_1.wav
  • Agent/m_nse_agent2_ignore_psi_inv_alone_2.wav
  • Agent/m_nse_agent2_ignore_psi_inv_withbackup_1.wav
  • Agent/m_nse_agent2_ignore_psi_inv_withbackup_2.wav
  • Agent/m_nse_agent2_insect_attack.wav
  • Agent/m_nse_agent2_see_grabbed_1.wav
  • Agent/m_nse_agent2_see_grabbed_2.wav
  • Agent/m_nse_agent2_see_grabbed_3.wav
  • Agent/m_nse_agent2_see_player_tk_man_1.wav
  • Agent/m_nse_agent2_see_player_tk_man_2_alt1.wav
  • Agent/m_nse_agent2_see_player_tk_man_3.wav
  • Agent/m_nse_agent2_see_player_tk_ob_1.wav
  • Agent/m_nse_agent2_see_player_tk_ob_2.wav
  • Agent/m_nse_agent2_see_player_tk_ob_3.wav
  • Agent/m_nse_agent2_stim_recognised_1.wav
  • Agent/m_nse_agent2_stim_recognised_2.wav
  • Agent/m_nse_agent2_stim_unrecognised_1.wav
  • Agent/m_nse_agent2_stim_unrecognised_2.wav
  • Agent/m_nse_agent2_thrown.wav
  • Agent/m_nse_agent_any_targ_disc_alone_1.wav
  • Agent/m_nse_agent_any_targ_disc_alone_2.wav
  • Agent/m_nse_agent_begin_tk.wav
  • Agent/m_nse_agent_cower_1.wav
  • Agent/m_nse_agent_cower_2.wav
  • Agent/m_nse_agent_dismiss_stim_1.wav
  • Agent/m_nse_agent_dismiss_stim_2_alt1.wav
  • Agent/m_nse_agent_dismiss_stim_3.wav
  • Agent/m_nse_agent_flee_from_tk_attack_1.wav
  • Agent/m_nse_agent_flee_from_tk_attack_2.wav
  • Agent/m_nse_agent_flee_from_tk_attack_3.wav
  • Agent/m_nse_agent_freaked_0.wav
  • Agent/m_nse_agent_freaked_50.wav
  • Agent/m_nse_agent_freaked_100.wav
  • Agent/m_nse_agent_friendly_damage_ask.wav
  • Agent/m_nse_agent_friendly_damage_snap_1.wav
  • Agent/m_nse_agent_friendly_damage_snap_2.wav
  • Agent/m_nse_agent_friendly_lockon_1.wav
  • Agent/m_nse_agent_grabbed_1.wav
  • Agent/m_nse_agent_grabbed_2.wav
  • Agent/m_nse_agent_ignore_psi_attack_alone_1.wav
  • Agent/m_nse_agent_ignore_psi_attack_alone_2.wav
  • Agent/m_nse_agent_ignore_psi_attack_alone_3.wav
  • Agent/m_nse_agent_ignore_psi_attack_withbackup_1.wav
  • Agent/m_nse_agent_ignore_psi_attack_withbackup_2.wav
  • Agent/m_nse_agent_ignore_psi_attack_withbackup_3.wav
  • Agent/m_nse_agent_ignore_psi_inv_alone_1.wav
  • Agent/m_nse_agent_ignore_psi_inv_alone_2.wav
  • Agent/m_nse_agent_ignore_psi_inv_withbackup_1_alt1.wav
  • Agent/m_nse_agent_ignore_psi_inv_withbackup_2.wav
  • Agent/m_nse_agent_insect_attack.wav
  • Agent/m_nse_agent_see_grabbed_1.wav
  • Agent/m_nse_agent_see_grabbed_2.wav
  • Agent/m_nse_agent_see_player_tk_man_1.wav
  • Agent/m_nse_agent_see_player_tk_man_2.wav
  • Agent/m_nse_agent_see_player_tk_man_3.wav
  • Agent/m_nse_agent_see_player_tk_ob_1.wav
  • Agent/m_nse_agent_see_player_tk_ob_2.wav
  • Agent/m_nse_agent_see_player_tk_ob_3.wav
  • Agent/m_nse_agent_stim_recognised_1.wav
  • Agent/m_nse_agent_stim_recognised_2.wav
  • Agent/m_nse_agent_stim_unrecognised_1.wav
  • Agent/m_nse_agent_stim_unrecognised_2.wav
  • Agent/m_nse_agent_thrown.wav
  • Agent/m_nse_blackagent_any_targ_disc_alone_1.wav
  • Agent/m_nse_blackagent_any_targ_disc_alone_2.wav
  • Agent/m_nse_blackagent_begin_tk.wav
  • Agent/m_nse_blackagent_cower_1.wav
  • Agent/m_nse_blackagent_dismiss_stim_1_alt1.wav
  • Agent/m_nse_blackagent_dismiss_stim_2.wav
  • Agent/m_nse_blackagent_dismiss_stim_3.wav
  • Agent/m_nse_blackagent_flee_from_tk_attack_1.wav
  • Agent/m_nse_blackagent_flee_from_tk_attack_2.wav
  • Agent/m_nse_blackagent_flee_from_tk_attack_3.wav
  • Agent/m_nse_blackagent_freaked_0.wav
  • Agent/m_nse_blackagent_freaked_50.wav
  • Agent/m_nse_blackagent_freaked_100.wav
  • Agent/m_nse_blackagent_friendly_damage_ask.wav
  • Agent/m_nse_blackagent_friendly_damage_snap_1.wav
  • Agent/m_nse_blackagent_friendly_damage_snap_2.wav
  • Agent/m_nse_blackagent_friendly_lockon_1.wav
  • Agent/m_nse_blackagent_grabbed_1.wav
  • Agent/m_nse_blackagent_grabbed_2.wav
  • Agent/m_nse_blackagent_ignore_psi_attack_alone_1.wav
  • Agent/m_nse_blackagent_ignore_psi_attack_alone_2.wav
  • Agent/m_nse_blackagent_ignore_psi_attack_alone_3.wav
  • Agent/m_nse_blackagent_ignore_psi_attack_withbackup_1.wav
  • Agent/m_nse_blackagent_ignore_psi_attack_withbackup_2.wav
  • Agent/m_nse_blackagent_ignore_psi_attack_withbackup_3.wav
  • Agent/m_nse_blackagent_ignore_psi_inv_alone_1.wav
  • Agent/m_nse_blackagent_ignore_psi_inv_alone_2_alt1.wav
  • Agent/m_nse_blackagent_ignore_psi_inv_withbackup_1.wav
  • Agent/m_nse_blackagent_ignore_psi_inv_withbackup_2.wav
  • Agent/m_nse_blackagent_insect_attack.wav
  • Agent/m_nse_blackagent_see_grabbed_1.wav
  • Agent/m_nse_blackagent_see_grabbed_2.wav
  • Agent/m_nse_blackagent_see_player_tk_man_1.wav
  • Agent/m_nse_blackagent_see_player_tk_man_2.wav
  • Agent/m_nse_blackagent_see_player_tk_man_3.wav
  • Agent/m_nse_blackagent_see_player_tk_ob_1.wav
  • Agent/m_nse_blackagent_see_player_tk_ob_2.wav
  • Agent/m_nse_blackagent_see_player_tk_ob_3.wav
  • Agent/m_nse_blackagent_stim_recognised_1.wav
  • Agent/m_nse_blackagent_stim_recognised_2.wav
  • Agent/m_nse_blackagent_stim_unrecognised_1.wav
  • Agent/m_nse_blackagent_stim_unrecognised_2.wav
  • Agent/m_nse_blackagent_thrown.wav
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