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Sound Effects
Category PlayStation 2
Game
Section
Miscellaneous
Submitter ?
Size 16.34 MB
Format ZIP (application/zip)
Hits 1,576
Comments 0

Icon Filler
Zip Contents[452]
  • arcdoora_open.wav
  • bdroid_gun1b.wav
  • bdron_laser_02b.wav
  • bf_gen_13.wav
  • bf_gen_15.wav
  • bra2_grndpnd_1.wav
  • bra2_healpound.wav
  • bra2_lightbolt.wav
  • bra2_trnsprt_st.wav
  • bra_dsparka_lp.wav
  • bra_dsparkb_lp.wav
  • bra_dsparkc_lp.wav
  • bra_elecwave.wav
  • bra_enrgy_lp.wav
  • bra_ergyfld2_lp.wav
  • bra_fcfield_lp.wav
  • bra_fcfield_off.wav
  • bra_fcfield_on.wav
  • bra_lightbolt.wav
  • bra_turnstl_lp.wav
  • brk_barrel2_0.wav
  • brk_brick0_0.wav
  • brk_brick2_0.wav
  • brk_car1_0.wav
  • brk_car2_0.wav
  • brk_ceramic0_0.wav
  • brk_ceramic2_0.wav
  • brk_dumpster1_0.wav
  • brk_fence0_0.wav
  • brk_furnitur0_0.wav
  • brk_furnitur1_0.wav
  • brk_glass0_0.wav
  • brk_glass1_0.wav
  • brk_glass2_0.wav
  • brk_metal0_0.wav
  • brk_metal1_0.wav
  • brk_metal2_0.wav
  • brk_pole0_0.wav
  • brk_pole1_0.wav
  • brk_wood0_0.wav
  • brk_wood1_0.wav
  • brk_wood2_0.wav
  • cape_bat_throw.wav
  • cape_grapple.wav
  • cape_mvmt1.wav
  • cape_mvmt2.wav
  • cre_atk_1.wav
  • cre_atk_2.wav
  • cre_atk_3.wav
  • cre_hit_1.wav
  • cre_hit_2.wav
  • cre_hit_3.wav
  • critter_atk1.wav
  • critter_atk2.wav
  • critter_atk3.wav
  • critter_death2.wav
  • critter_death5.wav
  • critter_grabd1.wav
  • critter_hit1.wav
  • critter_hit2.wav
  • critter_hit3.wav
  • critter_idle2.wav
  • critter_idle3.wav
  • critter_mvt1_lp.wav
  • critter_mvt2_lp.wav
  • dssold_gun1.wav
  • e1_elcfcfld_lp.wav
  • e1_elcfcfld_off.wav
  • e1_forcfld_off.wav
  • e1_labdoor_cls.wav
  • e1_labdoor_opn.wav
  • e1_redfcfld_lp.wav
  • e3l2_bigfan_lp.wav
  • e3l2_bigfan_off.wav
  • e3l3_00001.wav
  • e4_iceblwr_end.wav
  • e4_iceblwr_lp.wav
  • e4_iceblwr_st.wav
  • e4_puzldoor_opn.wav
  • e5_fusbltwr_act.wav
  • e5_fusbl_shoot1.wav
  • e5_fusbl_spk_lp.wav
  • e5_krypfcfld_lp.wav
  • e6_eqkmch_hit2.wav
  • e6_eqkmch_lp.wav
  • e6_eqkmch_steam.wav
  • e6_hydrogen_lp.wav
  • e7_prtldoor_opn.wav
  • e8_wtdoor_cls.wav
  • e8_wtdoor_opn.wav
  • e8_wtminefly_lp.wav
  • e8_wtmine_opn.wav
  • e9L5_barrier_lp.wav
  • e9_elevdoor_opn.wav
  • eleczaphero_end.wav
  • enemy_eleczp_lp.wav
  • enemy_onfire_lp.wav
  • explo_ice.wav
  • fountain_lp.wav
  • fs_bt_cret_wr_0.wav
  • fs_bt_cret_wr_1.wav
  • fs_bt_cret_wr_2.wav
  • fs_bt_cret_wr_3.wav
  • fs_bt_dirt_r_0.wav
  • fs_bt_dirt_r_1.wav
  • fs_bt_dirt_r_2.wav
  • fs_bt_dirt_r_3.wav
  • fs_bt_glas_r_0.wav
  • fs_bt_glas_r_1.wav
  • fs_bt_glas_r_2.wav
  • fs_bt_glas_r_3.wav
  • fs_bt_gras_r_0.wav
  • fs_bt_gras_r_1.wav
  • fs_bt_gras_r_2.wav
  • fs_bt_gras_r_3.wav
  • fs_bt_grav_r_0.wav
  • fs_bt_grav_r_1.wav
  • fs_bt_grav_r_2.wav
  • fs_bt_grav_r_3.wav
  • fs_bt_hive_r_0.wav
  • fs_bt_hive_r_1.wav
  • fs_bt_hive_r_6.wav
  • fs_bt_hive_w_0.wav
  • fs_bt_hive_w_1.wav
  • fs_bt_hive_w_2.wav
  • fs_bt_hive_w_3.wav
  • fs_bt_hive_w_6.wav
  • fs_bt_metg_wr_0.wav
  • fs_bt_metg_wr_1.wav
  • fs_bt_metg_wr_2.wav
  • fs_bt_metg_wr_3.wav
  • fs_bt_mets_r_0.wav
  • fs_bt_mets_r_1.wav
  • fs_bt_mets_r_2.wav
  • fs_bt_mets_r_3.wav
  • fs_bt_plnt_wr_0.wav
  • fs_bt_plnt_wr_1.wav
  • fs_bt_plnt_wr_2.wav
  • fs_bt_plnt_wr_3.wav
  • fs_bt_ston_r_0.wav
  • fs_bt_ston_r_1.wav
  • fs_bt_ston_r_2.wav
  • fs_bt_ston_r_3.wav
  • fs_bt_tile_r_0.wav
  • fs_bt_tile_r_1.wav
  • fs_bt_wets_r_0.wav
  • fs_bt_wets_r_1.wav
  • fs_bt_wets_r_2.wav
  • fs_bt_wets_r_3.wav
  • fs_bt_wetw_wr_0.wav
  • fs_bt_wetw_wr_1.wav
  • fs_bt_wetw_wr_2.wav
  • fs_bt_wetw_wr_3.wav
  • fs_bt_wood_r_0.wav
  • fs_bt_wood_r_1.wav
  • fs_bt_wood_r_2.wav
  • fs_bt_wood_r_3.wav
  • fs_irobot_1a.wav
  • fs_irobot_1b.wav
  • fs_irobot_1b2a.wav
  • fs_irobot_1b2b.wav
  • fs_irobot_2a.wav
  • fs_irobot_3a.wav
  • fs_irobot_3b.wav
  • fs_robot_1a.wav
  • fs_robot_2a.wav
  • fs_robot_2b.wav
  • fs_robot_3a.wav
  • fs_robot_3b.wav
  • fs_robot_3c.wav
  • fs_robot_4b.wav
  • fs_robot_6a.wav
  • fs_spdmn_3.wav
  • fuse_ball_lp.wav
  • fx_winddown00.wav
  • fx_windup00.wav
  • gen_bost_loop.wav
  • gen_bost_pkup_a.wav
  • gen_col_pkup_a.wav
  • gen_explo_l.wav
  • gen_explo_m.wav
  • gen_explo_s.wav
  • gen_exp_pkup_e.wav
  • gen_flame2_lp.wav
  • gen_flame3_lp.wav
  • gen_flame4_lp.wav
  • gen_flame5_lp.wav
  • gen_hlth_prup_a.wav
  • gen_levelup_a.wav
  • gen_map_act_a.wav
  • gen_map_deact_a.wav
  • gen_map_min_a.wav
  • gen_sav_globe_a.wav
  • gen_spht_prup_a.wav
  • gen_supr_prup_a.wav
  • gen_texttip_act.wav
  • gen_texttip_dac.wav
  • geyser_steam_lp.wav
  • hcube_appr.wav
  • hcube_dsappr.wav
  • hcube_stdy_lp.wav
  • hcube_vortex_lp.wav
  • hit_barrel2_0.wav
  • hit_barrel2_1.wav
  • hit_bee0_0.wav
  • hit_bee0_1.wav
  • hit_bee0_2.wav
  • hit_brick0_0.wav
  • hit_brick0_1.wav
  • hit_brick2_0.wav
  • hit_brick2_1.wav
  • hit_car1_0.wav
  • hit_car1_1.wav
  • hit_car1_2.wav
  • hit_car2_0.wav
  • hit_car2_1.wav
  • hit_car2_2.wav
  • hit_ceramic0_0.wav
  • hit_ceramic1_0.wav
  • hit_ceramic2_1.wav
  • hit_creatur0_0.wav
  • hit_creatur0_1.wav
  • hit_creatur0_2.wav
  • hit_creatur0_3.wav
  • hit_creatur0_4.wav
  • hit_creatur0_5.wav
  • hit_creatur0_6.wav
  • hit_creatur0_7.wav
  • hit_dumpster1_0.wav
  • hit_dumpster1_1.wav
  • hit_dumpster1_2.wav
  • hit_dumpster2_0.wav
  • hit_fence0_0.wav
  • hit_flesh0_0.wav
  • hit_flesh0_1.wav
  • hit_flesh0_2.wav
  • hit_flesh0_3.wav
  • hit_flesh0_4.wav
  • hit_flesh0_5.wav
  • hit_furnitur0_0.wav
  • hit_furnitur1_0.wav
  • hit_furnitur1_1.wav
  • hit_glass0_1.wav
  • hit_glass1_0.wav
  • hit_glass2_1.wav
  • hit_martn0_0.wav
  • hit_martn0_1.wav
  • hit_martn0_2.wav
  • hit_martn0_3.wav
  • hit_martn0_4.wav
  • hit_metal0_0.wav
  • hit_metal0_1.wav
  • hit_metal1_0.wav
  • hit_metal1_2.wav
  • hit_metal2_1.wav
  • hit_metal2_2.wav
  • hit_pole0_0.wav
  • hit_pole0_1.wav
  • hit_pole0_2.wav
  • hit_pole1_0.wav
  • hit_pole1_1.wav
  • hit_pole1_2.wav
  • hit_robot0_0.wav
  • hit_robot0_1.wav
  • hit_robot0_2.wav
  • hit_robot0_3.wav
  • hit_robot0_4.wav
  • hit_robot0_5.wav
  • hit_robot0_6.wav
  • hit_wood0_1.wav
  • hit_wood1_0.wav
  • hit_wood1_1.wav
  • hit_wood2_1.wav
  • ibot1_gunfire1c.wav
  • ibot3_gunfire1a.wav
  • icerock_hit_1.wav
  • icerock_hit_3.wav
  • icerock_hit_5.wav
  • inv_act_boost.wav
  • inv_act_combin.wav
  • inv_add_point.wav
  • inv_chnge_ai.wav
  • inv_chng_tab.wav
  • inv_no_funct_a.wav
  • inv_plc_boost.wav
  • inv_scroll_up_a.wav
  • inv_scrol_dwn_a.wav
  • inv_slot_boost.wav
  • laserGH_02a.wav
  • laserGH_02b.wav
  • laserGH_03a.wav
  • lavarock_hit_2.wav
  • lavarock_hit_5.wav
  • lavarock_hit_6.wav
  • lavarock_melt_1.wav
  • lavarock_melt_2.wav
  • lavarock_melt_3.wav
  • mace_hit1.wav
  • mace_hit2.wav
  • mace_hit3.wav
  • par2_atk_1.wav
  • par2_atk_2.wav
  • par2_hit_1.wav
  • par2_hit_2.wav
  • par_atk1.wav
  • par_atk2.wav
  • par_atk3.wav
  • par_atk4.wav
  • par_atk5.wav
  • par_death1.wav
  • par_death2.wav
  • par_hit1.wav
  • par_hit2.wav
  • par_hit3.wav
  • par_hit4.wav
  • par_hit5.wav
  • pdemon_gun1.wav
  • rbt_flmthwr_end.wav
  • rbt_flmthwr_lp.wav
  • rbt_flmthwr_st.wav
  • robot_fire1.wav
  • robot_servo1.wav
  • robot_servo2.wav
  • robot_stmp.wav
  • rotogun_full.wav
  • rot_pilar_lp.wav
  • screech.wav
  • screech2.wav
  • servo_irobt_01.wav
  • servo_irobt_02x.wav
  • servo_irobt_03x.wav
  • sklz_atk_1.wav
  • sklz_atk_2.wav
  • sklz_death.wav
  • sklz_eyebm_fire.wav
  • sklz_eyebm_lp.wav
  • sklz_eye_glow.wav
  • sklz_jet_turn.wav
  • sklz_leg_1.wav
  • sklz_leg_2.wav
  • skl_jet_stdy_lp.wav
  • spawnbeam_actv.wav
  • spawnbeam_form.wav
  • spdmn_mvt_1.wav
  • spdmn_mvt_2.wav
  • swish_cloth_01.wav
  • swish_cloth_03.wav
  • swish_cloth_04.wav
  • swish_cloth_05.wav
  • swish_cloth_06.wav
  • swish_cloth_07.wav
  • swish_cloth_10.wav
  • swish_cloth_11.wav
  • swish_high_01.wav
  • swish_high_02.wav
  • swish_high_03.wav
  • swish_high_04.wav
  • swish_high_05.wav
  • swish_high_06.wav
  • swish_high_07.wav
  • swish_high_08.wav
  • swish_high_09.wav
  • swish_high_10.wav
  • swish_high_11.wav
  • swish_high_12.wav
  • swish_high_13.wav
  • swish_high_15.wav
  • swish_high_16.wav
  • swish_high_17.wav
  • swish_high_18.wav
  • swish_high_19.wav
  • swish_high_20.wav
  • swish_high_21.wav
  • swish_high_22.wav
  • swish_high_23.wav
  • swish_long_01.wav
  • swish_long_02.wav
  • swish_long_03.wav
  • swish_long_05.wav
  • swish_long_06.wav
  • swish_long_07.wav
  • swish_long_08.wav
  • swish_long_09.wav
  • swish_long_10.wav
  • swish_long_11.wav
  • swish_long_12.wav
  • swish_long_13.wav
  • swish_long_14.wav
  • swish_long_15.wav
  • swish_low_01.wav
  • swish_low_02.wav
  • swish_low_03.wav
  • swish_low_04.wav
  • swish_low_05.wav
  • swish_low_06.wav
  • swish_low_07.wav
  • swish_low_08.wav
  • swish_low_09.wav
  • swish_low_10.wav
  • swish_low_11.wav
  • transporter_lp.wav
  • transprtr_act_a.wav
  • transprtr_act_b.wav
  • unlok_bp_open.wav
  • unlok_bp_south.wav
  • waterfall_lp.wav
  • whoosh.wav
  • wtr_fire_hyd_lp.wav
  • wt_missile1.wav
  • wt_missile_up.wav
  • xpac_atk1.wav
  • xpac_atk2.wav
  • xpac_atk3.wav
  • xpac_prespit1.wav
  • xpac_spit2.wav
  • xpac_struggle.wav
  • xpac_stun2.wav
  • xray_atk_0.wav
  • xray_atk_1.wav
  • xray_atk_2.wav
  • xray_atk_3.wav
  • xray_atk_4.wav
  • xray_death_0.wav
  • xray_death_1.wav
  • xray_death_2.wav
  • xray_death_3.wav
  • xray_hit_0.wav
  • xray_hit_1.wav
  • xray_hit_2.wav
  • xray_hit_3.wav
  • xray_stdy_lp.wav
  • xshm_atk_0.wav
  • xshm_atk_1.wav
  • xshm_atk_2.wav
  • xshm_atk_3.wav
  • xshm_atk_4.wav
  • xshm_atk_5.wav
  • xshm_barf_0.wav
  • xshm_death_0.wav
  • xshm_death_1.wav
  • xshm_death_2.wav
  • xshm_death_3.wav
  • xshm_death_4.wav
  • xshm_hit_0.wav
  • xshm_hit_1.wav
  • xshm_hit_2.wav
  • xshm_hit_3.wav
  • xshm_hit_4.wav
  • xshm_hit_5.wav
  • xshm_hit_6.wav
  • xshm_strugl_0.wav
  • xshm_stunvx_0.wav
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