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Sound Effects
Category PlayStation
Game
Section
Miscellaneous
Submitter Nero1024
Size 6.44 MB
Format ZIP (application/zip)
Hits 4,000
Comments 0

Icon Filler
Zip Contents[257]
  • README.TXT
  • SFX/Beep1.wav
  • SFX/Beep2.wav
  • SFX/Boom1.wav
  • SFX/Boost1.wav
  • SFX/Boost2.wav
  • SFX/Dunno1.wav
  • SFX/Dunno2.wav
  • SFX/Dunno3.wav
  • SFX/Dunno4.wav
  • SFX/ElecZap1.wav
  • SFX/FireMissile.wav
  • SFX/Hiss1.wav
  • SFX/Hiss2.wav
  • SFX/Hiss3.wav
  • SFX/HUDVoice/Alert.wav
  • SFX/HUDVoice/AreYouOkay.wav
  • SFX/HUDVoice/BeCareful.wav
  • SFX/HUDVoice/BoostUpgrade.wav
  • SFX/HUDVoice/CarryMission.wav
  • SFX/HUDVoice/Caution.wav
  • SFX/HUDVoice/CommBeep.wav
  • SFX/HUDVoice/CommenceSys.wav
  • SFX/HUDVoice/CritDamage.wav
  • SFX/HUDVoice/EnemyApproaching.wav
  • SFX/HUDVoice/EnteringNextZone.wav
  • SFX/HUDVoice/HyperActivate.wav
  • SFX/HUDVoice/HyperReady.wav
  • SFX/HUDVoice/It'sAllSet.wav
  • SFX/HUDVoice/OmegaBoost1.wav
  • SFX/HUDVoice/OmegaBoost2.wav
  • SFX/HUDVoice/ReadyToAttk.wav
  • SFX/HUDVoice/SysAlert.wav
  • SFX/HUDVoice/Warning.wav
  • SFX/HUDVoice/ZoneComplete.wav
  • SFX/Impact1.wav
  • SFX/LightHit1.wav
  • SFX/MetalHit1.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00000.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00001.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00002.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00003.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00004.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00005.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00006.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00007.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00008.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00009.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00010.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00011.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00012.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00013.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00014.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00015.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00016.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00017.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00018.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00019.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00020.wav
  • SFX/SceneSpecific/Breifing1/SE_BRI1_00021.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00000.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00001.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00002.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00003.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00004.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00005.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00006.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00007.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00008.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00009.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00010.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00011.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00012.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00013.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00014.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00015.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00016.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00017.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00018.wav
  • SFX/SceneSpecific/Breifing2/SE_BRI2_00019.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00000.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00001.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00002.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00003.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00004.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00005.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00006.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00007.wav
  • SFX/SceneSpecific/Lvl1/SE_1ST_00008.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00000.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00001.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00002.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00003.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00004.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00005.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00006.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00007.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00008.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00009.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00010.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00011.wav
  • SFX/SceneSpecific/Lvl2/SE_2ST_00012.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00000-loop.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00000.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00001.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00002.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00003.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00004.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00005.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00006.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00007.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00008.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00009.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00010.wav
  • SFX/SceneSpecific/Lvl3/SE_3ST_00011.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00000-loop.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00000.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00001.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00002.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00003.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00004.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00005.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00006.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00007.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00008.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00009.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00010.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00011.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00012.wav
  • SFX/SceneSpecific/Lvl4/SE_4ST_00013.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00000.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00001.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00002.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00003.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00004.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00005.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00006.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00007.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00008-loop.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00008.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00009.wav
  • SFX/SceneSpecific/Lvl5/SE_5ST_00010.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00000.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00001.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00002.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00003.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00004.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00005.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00006.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00007.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00008.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00009.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00010.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00011.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00012.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00013.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00014.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00015.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00016.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00017.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00018.wav
  • SFX/SceneSpecific/Lvl6/SE_6ST_00019.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00000.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00001.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00002.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00003.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00004.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00005.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00006.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00007.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00008.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00009.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00010.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00011.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00012.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00013.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00014.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00015.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00016.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00017.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00018.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00019.wav
  • SFX/SceneSpecific/Lvl8/SE_8ST_00020.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00000.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00001.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00002.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00003.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00004.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00005.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00006.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00007.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00008.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00009.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00010.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00011-loop.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00011.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00012.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00013.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00014.wav
  • SFX/SceneSpecific/Lvl9/SE_9ST_00015.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00000.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00001.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00002.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00003.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00004.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00005.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00006.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00007.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00008.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00009.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00010.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00011.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00012.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00013.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00014.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00015.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00016.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00017.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00018.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00019.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00020.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00021.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00022.wav
  • SFX/SceneSpecific/Lvl10/SE_10ST_00023.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00000.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00001.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00002.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00003.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00004.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00005.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00006.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00007.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00008.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00009.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00010.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00011.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00012.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00013.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00014.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00015.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00016.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00017.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00018.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00019.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00020.wav
  • SFX/SceneSpecific/MainMenu/SE_SYS_00021.wav
  • SFX/Servo1-1.wav
  • SFX/Servo1-2.wav
  • SFX/ShineFX1.wav
  • SFX/Shot1.wav
  • SFX/Shot2.wav
  • SFX/Shot3.wav
  • SFX/Splode1.wav
  • SFX/Splode2.wav
  • SFX/Splode3.wav
  • SFX/TargetLock.wav
  • SFX/Warning!.wav
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