# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Weapons
Category PC / Computer
Game
Section
Sound Effects
Submitter IDDQD_1337
Size 12.41 MB
Format ZIP (application/zip)
Hits 339
Comments 0

Icon Filler
Zip Contents[242]
  • Bazook/bazook_fire1.wav
  • Bazook/bazook_fire2.wav
  • Bazook/howitzer_fire1.wav
  • Bazook/howitzer_fire2.wav
  • Bullets/bullet_flesh1.wav
  • Bullets/bullet_flesh2.wav
  • Bullets/bullet_flesh3.wav
  • Bullets/bullet_flesh4.wav
  • Bullets/bullet_flesh5.wav
  • Bullets/bullet_flesh6.wav
  • Bullets/bullet_glass1.wav
  • Bullets/bullet_glass2.wav
  • Bullets/bullet_glass3.wav
  • Bullets/bullet_glass4.wav
  • Bullets/bullet_glass5.wav
  • Bullets/bullet_glassbp1.wav
  • Bullets/bullet_glassbp2.wav
  • Bullets/bullet_glassbp3.wav
  • Bullets/bullet_glassbp4.wav
  • Bullets/bullet_glassbp5.wav
  • Bullets/bullet_ground1.wav
  • Bullets/bullet_ground2.wav
  • Bullets/bullet_ground3.wav
  • Bullets/bullet_ground4.wav
  • Bullets/bullet_ground5.wav
  • Bullets/bullet_metaldull1.wav
  • Bullets/bullet_metaldull2.wav
  • Bullets/bullet_metaldull3.wav
  • Bullets/bullet_metaldull4.wav
  • Bullets/bullet_metaldull5.wav
  • Bullets/bullet_metalsolid1.wav
  • Bullets/bullet_metalsolid2.wav
  • Bullets/bullet_metalsolid3.wav
  • Bullets/bullet_metalsolid4.wav
  • Bullets/bullet_metalsolid5.wav
  • Bullets/bullet_metalthin1.wav
  • Bullets/bullet_metalthin2.wav
  • Bullets/bullet_metalthin3.wav
  • Bullets/bullet_metalthin4.wav
  • Bullets/bullet_metalthin5.wav
  • Bullets/bullet_snow1.wav
  • Bullets/bullet_snow2.wav
  • Bullets/bullet_snow3.wav
  • Bullets/bullet_stone1.wav
  • Bullets/bullet_stone2.wav
  • Bullets/bullet_stone3.wav
  • Bullets/bullet_stone4.wav
  • Bullets/bullet_stone5.wav
  • Bullets/bullet_water1.wav
  • Bullets/bullet_water2.wav
  • Bullets/bullet_water3.wav
  • Bullets/bullet_water4.wav
  • Bullets/bullet_water5.wav
  • Bullets/bullet_wooddull1.wav
  • Bullets/bullet_wooddull2.wav
  • Bullets/bullet_wooddull3.wav
  • Bullets/bullet_wooddull4.wav
  • Bullets/bullet_wooddull5.wav
  • Bullets/bullet_woodsolid1.wav
  • Bullets/bullet_woodsolid2.wav
  • Bullets/bullet_woodsolid3.wav
  • Bullets/bullet_woodsolid4.wav
  • Bullets/bullet_woodsolid5.wav
  • Bullets/bypass/bypass1.wav
  • Bullets/bypass/bypass2.wav
  • Bullets/bypass/bypass3.wav
  • Bullets/bypass/bypass4.wav
  • Bullets/bypass/bypass5.wav
  • Bullets/bypass/bypass6.wav
  • Bullets/bypass/bypass7.wav
  • Bullets/bypass/bypass8.wav
  • Bullets/bypass/bypass9.wav
  • Bullets/bypass/bypass10.wav
  • Bullets/bypass/bypass11.wav
  • Bullets/rico/ric1.wav
  • Bullets/rico/ric2.wav
  • Bullets/rico/ric3.wav
  • Bullets/rico/ric4.wav
  • Bullets/rico/ric5.wav
  • Bullets/rico/ric6.wav
  • Bullets/rico/ric7.wav
  • Bullets/rico/ric8.wav
  • Bullets/rico/ric9.wav
  • Bullets/shells/shell_auto_metal_dull1.wav
  • Bullets/shells/shell_auto_metal_dull2.wav
  • Bullets/shells/shell_auto_metal_dull3.wav
  • Bullets/shells/shell_auto_metal_dull4.wav
  • Bullets/shells/shell_auto_metal_dull5.wav
  • Bullets/shells/shell_auto_stone1.wav
  • Bullets/shells/shell_auto_stone2.wav
  • Bullets/shells/shell_auto_stone3.wav
  • Bullets/shells/shell_auto_stone4.wav
  • Bullets/shells/shell_auto_stone5.wav
  • Bullets/shells/shell_auto_wood1.wav
  • Bullets/shells/shell_auto_wood2.wav
  • Bullets/shells/shell_auto_wood3.wav
  • Bullets/shells/shell_auto_wood4.wav
  • Bullets/shells/shell_pistol_metal_dull1.wav
  • Bullets/shells/shell_pistol_metal_dull2.wav
  • Bullets/shells/shell_pistol_metal_dull3.wav
  • Bullets/shells/shell_pistol_metal_dull4.wav
  • Bullets/shells/shell_pistol_metal_dull5.wav
  • Bullets/shells/shell_pistol_stone1.wav
  • Bullets/shells/shell_pistol_stone2.wav
  • Bullets/shells/shell_pistol_stone3.wav
  • Bullets/shells/shell_pistol_stone4.wav
  • Bullets/shells/shell_pistol_stone5.wav
  • Bullets/shells/shell_pistol_wood1.wav
  • Bullets/shells/shell_pistol_wood2.wav
  • Bullets/shells/shell_pistol_wood3.wav
  • Bullets/shells/shell_pistol_wood4.wav
  • Bullets/shells/shell_shotgun_metal_dull1.wav
  • Bullets/shells/shell_shotgun_metal_dull2.wav
  • Bullets/shells/shell_shotgun_metal_dull3.wav
  • Bullets/shells/shell_shotgun_metal_dull4.wav
  • Bullets/shells/shell_shotgun_metal_dull5.wav
  • Bullets/shells/shell_shotgun_stone1.wav
  • Bullets/shells/shell_shotgun_stone2.wav
  • Bullets/shells/shell_shotgun_stone3.wav
  • Bullets/shells/shell_shotgun_stone4.wav
  • Bullets/shells/shell_shotgun_stone5.wav
  • Bullets/shells/shell_shotgun_wood1.wav
  • Bullets/shells/shell_shotgun_wood2.wav
  • Bullets/shells/shell_shotgun_wood3.wav
  • Bullets/shells/shell_shotgun_wood4.wav
  • Bullets/shells/shell_snow1.wav
  • Bullets/shells/shell_snow2.wav
  • Bullets/shells/shell_snow3.wav
  • Bullets/shells/shell_snow4.wav
  • Bullets/shells/shell_snow5.wav
  • Bullets/shells/shell_water1.wav
  • Bullets/shells/shell_water2.wav
  • Bullets/shells/shell_water3.wav
  • Bullets/shells/shell_water4.wav
  • Bullets/shells/shell_water5.wav
  • Bullets/shells/shell_water6.wav
  • Bullets/shells/shell_water7.wav
  • Energy/plasmanrg1.wav
  • Energy/plasma_fire1.wav
  • Energy/plasma_fire2.wav
  • Energy/plasma_fly.wav
  • Energy/teslanrg1.wav
  • Energy/teslanrg2.wav
  • Energy/teslanrg3.wav
  • Energy/tesla_fire1.wav
  • Energy/tesla_fire2.wav
  • Energy/tesla_fly.wav
  • Explosions/electro_hit1.wav
  • Explosions/electro_hit2.wav
  • Explosions/electro_hit3.wav
  • Explosions/electro_hit4.wav
  • Explosions/electro_hit5.wav
  • Explosions/expl1.wav
  • Explosions/expl2.wav
  • Explosions/expl3.wav
  • Explosions/expl4.wav
  • Explosions/expl5.wav
  • Explosions/expl_big_boulder.wav
  • Explosions/FireBurst/fireburst_large.wav
  • Explosions/FireBurst/fireburst_med1.wav
  • Explosions/FireBurst/fireburst_med2.wav
  • Explosions/FireBurst/fireburst_med3.wav
  • Explosions/plasma_expl1.wav
  • Explosions/plasma_expl3.wav
  • Explosions/tesla_expl1.wav
  • Explosions/tesla_expl2.wav
  • Explosions/tesla_expl3.wav
  • Gauss/gauss61.wav
  • Gauss/gauss62.wav
  • Gauss/gauss_reload1.wav
  • Gauss/gauss_reload2.wav
  • Grenade/pipe_throw.wav
  • Incoming/incoming1.wav
  • Incoming/incoming2.wav
  • Incoming/incoming3.wav
  • Incoming/incoming4.wav
  • Knife/Knife_fire.wav
  • Knife/knife_flesh1.wav
  • Knife/knife_flesh2.wav
  • Knife/knife_glass1.wav
  • Knife/knife_glass2.wav
  • Knife/knife_glassbp1.wav
  • Knife/knife_glassbp2.wav
  • Knife/knife_ground1.wav
  • Knife/knife_ground2.wav
  • Knife/knife_metaldull1.wav
  • Knife/knife_metaldull2.wav
  • Knife/knife_metalgrind.wav
  • Knife/knife_metalsolid1.wav
  • Knife/knife_metalsolid2.wav
  • Knife/knife_metalthin1.wav
  • Knife/knife_metalthin2.wav
  • Knife/knife_snow1.wav
  • Knife/knife_snow2.wav
  • Knife/knife_stone1.wav
  • Knife/knife_stone2.wav
  • Knife/knife_water1.wav
  • Knife/knife_water2.wav
  • Knife/knife_wooddull1.wav
  • Knife/knife_wooddull2.wav
  • Knife/knife_woodsolid1.wav
  • Knife/knife_woodsolid2.wav
  • M16/m16_distant1.wav
  • M16/m16_distant2.wav
  • M16/m16_fire.wav
  • M16/m16_guard.wav
  • M16/m16_guard2.wav
  • M16/m16_silencer1.wav
  • M16/m16_silencer2guard.wav
  • M60/m60_fire1.wav
  • Mine/mine_mount1.wav
  • Mine/mine_mount2.wav
  • Pistol/pistol_new1.wav
  • Pistol/pistol_new2.wav
  • Pistol/pistol_new3.wav
  • Rocket/rocket.wav
  • Rocket/Rockfly.wav
  • Shotgun/dblShotgun1.wav
  • Shotgun/dblShotgun2.wav
  • Shotgun/dblShotgun3.wav
  • Shotgun/dblshotgun_autoreload.wav
  • Shotgun/Shotgun1.wav
  • Shotgun/Shotgun2.wav
  • Shotgun/Shotgun3.wav
  • Shotgun/shotgun_autoreload.wav
  • Sniper/aSniper1.wav
  • Sniper/aSniper2.wav
  • Sniper/asniper_reload1.wav
  • Sniper/asniper_reload2.wav
  • Sniper/Sniper1.wav
  • Sniper/Sniper2.wav
  • Sniper/sniper_reload1.wav
  • Sniper/sniper_reload2.wav
  • vars/m16_fire1.wav
  • vars/m16_fire2_o.wav
  • vars/m60_fire2.wav
  • vars/m60_fire3badmix.wav
  • vars/pistol_fire_0.wav
  • vars/pistol_fire_1.wav
  • vars/pistol_fire_2.WAV
  • vars/shotgun_fire_1.wav
  • vars/sniper_fire22_1.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!