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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter Inthegrave
Size 74.96 MB
Format ZIP (application/zip)
Hits 1,830
Comments 0

Icon Filler
Zip Contents[1104]
  • ambients/drones/amb_drone_01_priority_3.wav.wav
  • ambients/global/global_war_distance_various_rnd01.wav.wav
  • ambients/global/global_war_distance_various_rnd02.wav.wav
  • ambients/global/global_war_distance_various_rnd03.wav.wav
  • ambients/global/global_war_distance_various_rnd04.wav.wav
  • ambients/global/global_war_distance_various_rnd05.wav.wav
  • ambients/global/global_war_distance_various_rnd06.wav.wav
  • ambients/global/global_war_distance_various_rnd07.wav.wav
  • ambients/global/scavenge_war_distance_various_rnd03.wav.wav
  • ambients/global/scavenge_war_distance_various_rnd07.wav.wav
  • ambients/global/scavenge_war_distance_various_rnd08.wav.wav
  • ambients/global/scavenge_war_distance_various_rnd09.wav.wav
  • ambients/global/scavenge_war_distance_various_rnd10.wav.wav
  • ambients/global/scavenge_war_distance_various_rnd12.wav.wav
  • ambients/global/scavenge_war_distance_various_rnd13.wav.wav
  • ambients/global/scavenge_war_distance_various_rnd14.wav.wav
  • ambients/home/amb_shelter_ext_priority_0.ogg
  • ambients/home/amb_shelter_ext_winter2_priority_1.ogg
  • ambients/home/amb_shelter_ext_winter_priority_1.ogg
  • ambients/home/amb_shelter_int_priority_0.ogg
  • ambients/home/amb_shelter_int_winter2_priority_1.ogg
  • ambients/home/amb_shelter_int_winter_priority_1.ogg
  • ambients/home/explosion_nearby_rnd02.wav.wav
  • ambients/home/explosion_nearby_rnd03.wav.wav
  • ambients/home/explosion_nearby_rnd04.wav.wav
  • ambients/home/explosion_nearby_rnd06.wav.wav
  • ambients/home/explosion_nearby_rnd07.wav.wav
  • ambients/home/home_day_nature_various_rnd01.wav.wav
  • ambients/home/home_day_nature_various_rnd02.wav.wav
  • ambients/home/home_day_nature_various_rnd03.wav.wav
  • ambients/home/home_day_nature_various_rnd04.wav.wav
  • ambients/home/home_day_nature_various_rnd05.wav.wav
  • ambients/rain/amb_default_rain_exterior.ogg
  • ambients/rain/amb_default_rain_interior.ogg
  • ambients/various_houses/houses_scavenge_ambience_stereo_loop.wav
  • ambients/_amb/amb_distant_artillery_01.wav.wav
  • ambients/_amb/amb_distant_artillery_02.wav.wav
  • ambients/_amb/amb_distant_artillery_03.wav.wav
  • ambients/_amb/amb_distant_artillery_04.wav.wav
  • ambients/_amb/amb_distant_artillery_05.wav.wav
  • ambients/_amb/amb_distant_artillery_06.wav.wav
  • ambients/_amb/amb_distant_artillery_07.wav.wav
  • ambients/_amb/amb_distant_explosion_01.wav.wav
  • ambients/_amb/amb_distant_explosion_02.wav.wav
  • ambients/_amb/amb_distant_explosion_03.wav.wav
  • ambients/_amb/amb_distant_explosion_04.wav
  • ambients/_amb/amb_distant_explosion_05.wav.wav
  • ambients/_amb/amb_distant_explosion_06.wav.wav
  • ambients/_amb/amb_distant_explosion_07.wav.wav
  • ambients/_amb/amb_distant_shoot_01.wav.wav
  • ambients/_amb/amb_distant_shoot_02.wav.wav
  • ambients/_amb/amb_distant_shoot_03.wav.wav
  • ambients/_amb/amb_distant_shoot_04.wav.wav
  • ambients/_amb/amb_distant_shoot_05.wav.wav
  • ambients/_amb/amb_distant_shoot_06.wav.wav
  • ambients/_amb/amb_distant_shoot_07.wav.wav
  • ambients/_amb/amb_distant_shoot_08.wav.wav
  • ambients/_amb/amb_distant_shoot_09.wav.wav
  • ambients/_amb/amb_distant_shoot_10.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_01.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_02.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_03.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_04.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_05.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_06.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_07.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_08.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_09.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_10.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_11.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_12.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_13.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_15.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_16.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_17.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_18.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_19.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_20.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_21.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_22.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_23.wav.wav
  • ambients/_amb_rnd/amb_close_artillery_24.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_01.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_02.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_03.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_04.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_05.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_06.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_07.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_08.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_09.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_10.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_11.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_12.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_13.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_15.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_16.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_17.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_18.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_19.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_20.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_21.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_22.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_23.wav.wav
  • ambients/_amb_rnd/amb_distant_artillery_24.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_01.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_02.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_03.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_04.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_05.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_06.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_07.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_08.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_09.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_10.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_11.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_12.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_13.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_14.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_15.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_16.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_17.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_18.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_19.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_20.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_21.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_22.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_23.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_24.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_25.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_26.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_27.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_28.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_29.wav.wav
  • ambients/_amb_rnd/amb_exterior_scavenge_machineguns_01_30.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_01.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_02.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_03.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_04.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_05.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_06.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_07.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_08.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_09.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_10.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_11.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_12.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_13.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_14.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_15.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_16.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_17.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_18.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_19.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_20.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_21.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_22.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_23.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_24.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_25.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_26.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_27.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_28.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_29.wav.wav
  • ambients/_amb_rnd/amb_ext_close_machineguns_01_30.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_01.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_02.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_03.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_04.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_05.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_06.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_07.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_08.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_09.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_10.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_11.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_12.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_13.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_14.wav.wav
  • ambients/_amb_rnd/amb_ext_sniperrifle_01_15.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_01.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_02.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_03.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_04.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_05.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_06.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_07.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_08.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_09.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_10.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_11.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_12.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_13.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_14.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_15.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_16.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_17.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_18.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_19.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_20.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_21.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_22.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_23.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_24.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_25.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_26.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_27.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_28.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_29.wav.wav
  • ambients/_amb_rnd/amb_interior_scavenge_machineguns_01_30.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_01.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_02.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_03.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_04.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_05.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_06.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_07.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_08.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_09.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_10.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_11.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_12.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_13.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_14.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_15.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_16.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_17.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_18.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_19.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_20.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_21.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_22.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_23.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_24.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_25.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_26.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_27.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_28.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_29.wav.wav
  • ambients/_amb_rnd/amb_int_close_machineguns_01_30.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_01.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_02.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_03.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_04.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_05.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_06.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_07.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_08.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_09.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_10.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_11.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_12.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_13.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_14.wav.wav
  • ambients/_amb_rnd/amb_int_sniperrifle_01_15.wav.wav
  • ambients/_amb_scavenge/amb_abandoned_cottage_ext.ogg
  • ambients/_amb_scavenge/amb_abandoned_cottage_int.ogg
  • ambients/_amb_scavenge/amb_church_ext.ogg
  • ambients/_amb_scavenge/amb_church_int.ogg
  • ambients/_amb_scavenge/amb_construction_site_ext.ogg
  • ambients/_amb_scavenge/amb_construction_site_int.ogg
  • ambients/_amb_scavenge/amb_default_scavenge_ext.ogg
  • ambients/_amb_scavenge/amb_default_scavenge_int.ogg
  • ambients/_amb_scavenge/amb_hospital_ext.ogg
  • ambients/_amb_scavenge/amb_hospital_int.ogg
  • ambients/_amb_scavenge/amb_military_base_ext.ogg
  • ambients/_amb_scavenge/amb_military_base_int.ogg
  • ambients/_amb_scavenge/amb_old_couple_ext.ogg
  • ambients/_amb_scavenge/amb_old_couple_int.ogg
  • ambients/_amb_scavenge/amb_petrol_station_ext.ogg
  • ambients/_amb_scavenge/amb_petrol_station_int.ogg
  • ambients/_amb_scavenge/amb_sniper_ext.ogg
  • ambients/_amb_scavenge/amb_sniper_int.ogg
  • ambients/_amb_scavenge/amb_warehouse_ext.ogg
  • ambients/_amb_scavenge/amb_warehouse_int.ogg
  • ambients/_ext/fire_03_loop.wav.wav
  • characters/breathing/female_run_breathe_in_01.wav
  • characters/breathing/female_run_breathe_in_02.wav
  • characters/breathing/female_run_breathe_in_03.wav
  • characters/breathing/female_run_breathe_in_04.wav
  • characters/breathing/female_run_breathe_in_05.wav
  • characters/breathing/female_run_breathe_in_06.wav
  • characters/breathing/female_run_breathe_in_07.wav
  • characters/breathing/female_run_breathe_in_08.wav
  • characters/breathing/female_run_breathe_in_09.wav
  • characters/breathing/female_run_breathe_in_10.wav
  • characters/breathing/female_run_breathe_in_11.wav
  • characters/breathing/female_run_breathe_out_01.wav
  • characters/breathing/female_run_breathe_out_02.wav
  • characters/breathing/female_run_breathe_out_03.wav
  • characters/breathing/female_run_breathe_out_04.wav
  • characters/breathing/female_run_breathe_out_05.wav
  • characters/breathing/female_run_breathe_out_06.wav
  • characters/breathing/female_run_breathe_out_07.wav
  • characters/breathing/female_run_breathe_out_08.wav
  • characters/breathing/female_run_breathe_out_10.wav
  • characters/breathing/female_run_breathe_out_11.wav
  • characters/breathing/female_walk_breathe_in_01.wav
  • characters/breathing/female_walk_breathe_in_02.wav
  • characters/breathing/female_walk_breathe_in_03.wav
  • characters/breathing/female_walk_breathe_in_04.wav
  • characters/breathing/female_walk_breathe_in_05.wav
  • characters/breathing/female_walk_breathe_in_06.wav
  • characters/breathing/female_walk_breathe_in_07.wav
  • characters/breathing/female_walk_breathe_in_08.wav
  • characters/breathing/female_walk_breathe_in_09.wav
  • characters/breathing/female_walk_breathe_in_10.wav
  • characters/breathing/female_walk_breathe_in_11.wav
  • characters/breathing/female_walk_breathe_out_01.wav
  • characters/breathing/female_walk_breathe_out_02.wav
  • characters/breathing/female_walk_breathe_out_03.wav
  • characters/breathing/female_walk_breathe_out_04.wav
  • characters/breathing/female_walk_breathe_out_05.wav
  • characters/breathing/female_walk_breathe_out_06.wav
  • characters/breathing/female_walk_breathe_out_07.wav
  • characters/breathing/female_walk_breathe_out_08.wav
  • characters/breathing/female_walk_breathe_out_09.wav
  • characters/breathing/female_walk_breathe_out_10.wav
  • characters/breathing/female_walk_breathe_out_11.wav
  • characters/breathing/female_walk_wounded_breathe_in_01.wav
  • characters/breathing/female_walk_wounded_breathe_in_02.wav
  • characters/breathing/female_walk_wounded_breathe_in_03.wav
  • characters/breathing/female_walk_wounded_breathe_in_04.wav
  • characters/breathing/female_walk_wounded_breathe_in_05.wav
  • characters/breathing/female_walk_wounded_breathe_in_06.wav
  • characters/breathing/female_walk_wounded_breathe_in_07.wav
  • characters/breathing/female_walk_wounded_breathe_in_08.wav
  • characters/breathing/female_walk_wounded_breathe_in_09.wav
  • characters/breathing/female_walk_wounded_breathe_in_10.wav
  • characters/breathing/female_walk_wounded_breathe_out_01.wav
  • characters/breathing/female_walk_wounded_breathe_out_02.wav
  • characters/breathing/female_walk_wounded_breathe_out_03.wav
  • characters/breathing/female_walk_wounded_breathe_out_04.wav
  • characters/breathing/female_walk_wounded_breathe_out_05.wav
  • characters/breathing/female_walk_wounded_breathe_out_06.wav
  • characters/breathing/female_walk_wounded_breathe_out_07.wav
  • characters/breathing/female_walk_wounded_breathe_out_08.wav
  • characters/breathing/female_walk_wounded_breathe_out_09.wav
  • characters/breathing/malea_run_breathe_in_01.wav
  • characters/breathing/malea_run_breathe_in_02.wav
  • characters/breathing/malea_run_breathe_in_03.wav
  • characters/breathing/malea_run_breathe_in_04.wav
  • characters/breathing/malea_run_breathe_out_01.wav
  • characters/breathing/malea_run_breathe_out_02.wav
  • characters/breathing/malea_run_breathe_out_03.wav
  • characters/breathing/malea_run_breathe_out_04.wav
  • characters/breathing/malea_walk_breathe_in_01.wav
  • characters/breathing/malea_walk_breathe_in_02.wav
  • characters/breathing/malea_walk_breathe_in_03.wav
  • characters/breathing/malea_walk_breathe_in_04.wav
  • characters/breathing/malea_walk_breathe_in_05.wav
  • characters/breathing/malea_walk_breathe_out_01.wav
  • characters/breathing/malea_walk_breathe_out_02.wav
  • characters/breathing/malea_walk_breathe_out_03.wav
  • characters/breathing/malea_walk_breathe_out_04.wav
  • characters/breathing/malea_walk_breathe_out_05.wav
  • characters/breathing/malea_walk_breathe_out_06.wav
  • characters/breathing/malea_walk_breathe_out_07.wav
  • characters/breathing/maleb_run_breathe_in_01.wav
  • characters/breathing/maleb_run_breathe_in_02.wav
  • characters/breathing/maleb_run_breathe_in_03.wav
  • characters/breathing/maleb_run_breathe_in_04.wav
  • characters/breathing/maleb_run_breathe_in_05.wav
  • characters/breathing/maleb_run_breathe_in_06.wav
  • characters/breathing/maleb_run_breathe_in_07.wav
  • characters/breathing/maleb_run_breathe_in_08.wav
  • characters/breathing/maleb_run_breathe_in_09.wav
  • characters/breathing/maleb_run_breathe_in_10.wav
  • characters/breathing/maleb_run_breathe_out_01.wav
  • characters/breathing/maleb_run_breathe_out_02.wav
  • characters/breathing/maleb_run_breathe_out_03.wav
  • characters/breathing/maleb_run_breathe_out_04.wav
  • characters/breathing/maleb_run_breathe_out_05.wav
  • characters/breathing/maleb_run_breathe_out_06.wav
  • characters/breathing/maleb_run_breathe_out_07.wav
  • characters/breathing/maleb_run_breathe_out_08.wav
  • characters/breathing/maleb_run_breathe_out_09.wav
  • characters/breathing/maleb_run_breathe_out_10.wav
  • characters/breathing/maleb_run_breathe_out_11.wav
  • characters/breathing/maleb_walk_breathe_in_01.wav
  • characters/breathing/maleb_walk_breathe_in_02.wav
  • characters/breathing/maleb_walk_breathe_in_03.wav
  • characters/breathing/maleb_walk_breathe_in_04.wav
  • characters/breathing/maleb_walk_breathe_in_05.wav
  • characters/breathing/maleb_walk_breathe_in_06.wav
  • characters/breathing/maleb_walk_breathe_in_07.wav
  • characters/breathing/maleb_walk_breathe_in_08.wav
  • characters/breathing/maleb_walk_breathe_in_09.wav
  • characters/breathing/maleb_walk_breathe_in_10.wav
  • characters/breathing/maleb_walk_breathe_in_11.wav
  • characters/breathing/maleb_walk_breathe_in_12.wav
  • characters/breathing/maleb_walk_breathe_in_13.wav
  • characters/breathing/maleb_walk_breathe_in_14.wav
  • characters/breathing/maleb_walk_breathe_out_01.wav
  • characters/breathing/maleb_walk_breathe_out_02.wav
  • characters/breathing/maleb_walk_breathe_out_03.wav
  • characters/breathing/maleb_walk_breathe_out_04.wav
  • characters/breathing/maleb_walk_breathe_out_05.wav
  • characters/breathing/maleb_walk_breathe_out_06.wav
  • characters/breathing/maleb_walk_breathe_out_07.wav
  • characters/breathing/maleb_walk_breathe_out_08.wav
  • characters/breathing/maleb_walk_breathe_out_09.wav
  • characters/breathing/maleb_walk_breathe_out_10.wav
  • characters/breathing/maleb_walk_breathe_out_11.wav
  • characters/breathing/maleb_walk_breathe_out_12.wav
  • characters/breathing/maleb_walk_breathe_out_13.wav
  • characters/breathing/maleb_walk_breathe_out_14.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_01.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_02.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_03.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_04.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_05.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_06.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_07.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_08.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_09.wav
  • characters/breathing/maleb_walk_wounded_breathe_in_10.wav
  • characters/breathing/maleb_walk_wounded_breathe_out_03.wav
  • characters/breathing/maleb_walk_wounded_breathe_out_06.wav
  • characters/breathing/maleb_walk_wounded_breathe_out_07.wav
  • characters/breathing/maleb_walk_wounded_breathe_out_08.wav
  • characters/breathing/maleb_walk_wounded_breathe_out_09.wav
  • characters/breathing/run_breathe_in_silence_01.wav
  • characters/breathing/run_breathe_in_silence_02.wav
  • characters/breathing/run_breathe_in_silence_03.wav
  • characters/breathing/run_breathe_in_silence_04.wav
  • characters/breathing/run_breathe_in_silence_05.wav
  • characters/breathing/run_breathe_out_silence_01.wav
  • characters/breathing/run_breathe_out_silence_02.wav
  • characters/breathing/run_breathe_out_silence_03.wav
  • characters/breathing/run_breathe_out_silence_04.wav
  • characters/breathing/run_breathe_out_silence_05.wav
  • characters/breathing/states/female_cold_01.wav.wav
  • characters/breathing/states/female_cold_02.wav.wav
  • characters/breathing/states/female_cold_03.wav.wav
  • characters/breathing/states/female_cold_04.wav.wav
  • characters/breathing/states/female_sad_01.wav.wav
  • characters/breathing/states/female_sad_02.wav.wav
  • characters/breathing/states/female_sad_03.wav.wav
  • characters/breathing/states/female_sad_04.wav.wav
  • characters/breathing/states/female_sad_05.wav.wav
  • characters/breathing/states/female_sick_01.wav.wav
  • characters/breathing/states/female_sick_02.wav.wav
  • characters/breathing/states/female_sick_03.wav.wav
  • characters/breathing/states/female_sick_04.wav.wav
  • characters/breathing/states/malea_sick_01.wav.wav
  • characters/breathing/states/malea_sick_02.wav.wav
  • characters/breathing/states/malea_sick_03.wav.wav
  • characters/breathing/states/malea_sick_04.wav.wav
  • characters/breathing/states/male_cold_01.wav.wav
  • characters/breathing/states/male_cold_02.wav.wav
  • characters/breathing/states/male_cold_03.wav.wav
  • characters/breathing/states/male_cold_04.wav.wav
  • characters/breathing/states/male_sad_01.wav.wav
  • characters/breathing/states/male_sad_02.wav.wav
  • characters/breathing/states/male_sad_03.wav.wav
  • characters/breathing/states/male_sad_04.wav.wav
  • characters/breathing/taunts/female_battle_cry_01.wav
  • characters/breathing/taunts/female_battle_cry_02.wav
  • characters/breathing/taunts/female_battle_cry_03.wav
  • characters/breathing/taunts/female_battle_cry_04.wav
  • characters/breathing/taunts/female_damage_taunt_01.wav
  • characters/breathing/taunts/female_damage_taunt_02.wav
  • characters/breathing/taunts/female_damage_taunt_03.wav
  • characters/breathing/taunts/female_damage_taunt_04.wav
  • characters/breathing/taunts/female_damage_taunt_05.wav
  • characters/breathing/taunts/female_damage_taunt_06.wav
  • characters/breathing/taunts/female_damage_taunt_07.wav
  • characters/breathing/taunts/female_damage_taunt_08.wav
  • characters/breathing/taunts/female_damage_taunt_09.wav
  • characters/breathing/taunts/female_damage_taunt_10.wav.wav
  • characters/breathing/taunts/male_battle_cry_01.wav.wav
  • characters/breathing/taunts/male_battle_cry_02.wav.wav
  • characters/breathing/taunts/male_battle_cry_03.wav.wav
  • characters/breathing/taunts/male_battle_cry_04.wav.wav
  • characters/breathing/taunts/male_battle_cry_05.wav.wav
  • characters/breathing/taunts/male_battle_cry_06.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_01.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_02.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_03.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_04.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_05.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_06.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_07.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_08.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_09.wav.wav
  • characters/breathing/taunts/male_default_damage_taunt_10.wav.wav
  • characters/breathing/walk_breathe_in_silence_01.wav
  • characters/breathing/walk_breathe_in_silence_02.wav
  • characters/breathing/walk_breathe_in_silence_03.wav
  • characters/breathing/walk_breathe_in_silence_04.wav
  • characters/breathing/walk_breathe_in_silence_05.wav
  • characters/breathing/walk_breathe_out_silence_01.wav
  • characters/breathing/walk_breathe_out_silence_02.wav
  • characters/breathing/walk_breathe_out_silence_03.wav
  • characters/breathing/walk_breathe_out_silence_04.wav
  • characters/breathing/walk_breathe_out_silence_05.wav
  • characters/foley/bodyfall_default_01.wav.wav
  • characters/foley/bodyfall_default_02.wav.wav
  • characters/foley/bodyfall_default_03.wav.wav
  • characters/foley/bodyfall_wood_01.wav.wav
  • characters/foley/bodyfall_wood_02.wav.wav
  • characters/foley/bodyfall_wood_03.wav.wav
  • characters/foley/break_door_clothes_01.wav.wav
  • characters/foley/break_door_clothes_02.wav.wav
  • characters/foley/break_door_metal_hit.wav.wav
  • characters/foley/break_door_wood_hit.wav.wav
  • characters/foley/climbing_ladder_start_01.wav.wav
  • characters/foley/climbing_ladder_start_02.wav.wav
  • characters/foley/climbing_ladder_start_03.wav.wav
  • characters/foley/climbing_ladder_stop_01.wav.wav
  • characters/foley/climbing_ladder_stop_02.wav.wav
  • characters/foley/climbing_ladder_stop_03.wav.wav
  • characters/foley/clothes_run_step1_01.wav.wav
  • characters/foley/clothes_run_step1_02.wav.wav
  • characters/foley/clothes_run_step2_01.wav.wav
  • characters/foley/clothes_run_step2_02.wav.wav
  • characters/foley/clothes_sneak_01.wav.wav
  • characters/foley/clothes_sneak_02.wav.wav
  • characters/foley/clothes_sneak_03.wav.wav
  • characters/foley/clothes_sneak_04.wav.wav
  • characters/foley/clothes_sneak_05.wav.wav
  • characters/foley/clothes_sneak_long_01.wav.wav
  • characters/foley/clothes_sneak_long_02.wav.wav
  • characters/foley/clothes_walk_step1_01.wav.wav
  • characters/foley/clothes_walk_step1_02.wav.wav
  • characters/foley/clothes_walk_step1_03.wav.wav
  • characters/foley/clothes_walk_step1_04.wav.wav
  • characters/foley/clothes_walk_step1_05.wav.wav
  • characters/foley/clothes_walk_step1_06.wav.wav
  • characters/foley/clothes_walk_step2_01.wav.wav
  • characters/foley/clothes_walk_step2_02.wav.wav
  • characters/foley/clothes_walk_step2_03.wav.wav
  • characters/foley/clothes_walk_step2_04.wav.wav
  • characters/foley/clothes_walk_step2_05.wav.wav
  • characters/foley/crafting_loop.wav.wav
  • characters/foley/jump_down_start_01.wav.wav
  • characters/foley/jump_down_start_02.wav.wav
  • characters/foley/jump_down_start_03.wav.wav
  • characters/foley/jump_up_01.wav.wav
  • characters/foley/jump_up_02.wav.wav
  • characters/foley/jump_up_03.wav.wav
  • characters/foley/kneel_down_01.wav.wav
  • characters/foley/kneel_down_02.wav.wav
  • characters/foley/looting_start_01.wav.wav
  • characters/foley/looting_start_02.wav.wav
  • characters/foley/looting_start_03.wav.wav
  • characters/foley/slide_down_wood_01.wav.wav
  • characters/foley/slide_down_wood_02.wav.wav
  • characters/foley/stand_up_01.wav.wav
  • characters/foley/stand_up_02.wav.wav
  • characters/footsteps/enemy_female_stop_default_01.wav.wav
  • characters/footsteps/enemy_female_stop_default_02.wav.wav
  • characters/footsteps/enemy_female_stop_wood_01.wav.wav
  • characters/footsteps/enemy_female_stop_wood_02.wav.wav
  • characters/footsteps/enemy_female_stop_wood_03.wav.wav
  • characters/footsteps/enemy_female_stop_wood_04.wav.wav
  • characters/footsteps/enemy_female_walk_default_step01.wav.wav
  • characters/footsteps/enemy_female_walk_default_step02.wav.wav
  • characters/footsteps/enemy_female_walk_default_step03.wav.wav
  • characters/footsteps/enemy_female_walk_default_step04.wav.wav
  • characters/footsteps/enemy_female_walk_default_step05.wav.wav
  • characters/footsteps/enemy_female_walk_default_step06.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_default_step01.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_default_step02.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_default_step03.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_default_step04.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_default_step05.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_default_step06.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_wood_step01.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_wood_step02.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_wood_step03.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_wood_step04.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_wood_step05.wav.wav
  • characters/footsteps/enemy_female_walk_up_and_down_wood_step06.wav.wav
  • characters/footsteps/enemy_female_walk_wood_step01.wav.wav
  • characters/footsteps/enemy_female_walk_wood_step02.wav.wav
  • characters/footsteps/enemy_female_walk_wood_step03.wav.wav
  • characters/footsteps/enemy_female_walk_wood_step04.wav.wav
  • characters/footsteps/enemy_female_walk_wood_step05.wav.wav
  • characters/footsteps/enemy_female_walk_wood_step06.wav.wav
  • characters/footsteps/enemy_female_walk_wood_step07.wav.wav
  • characters/footsteps/enemy_female_walk_wood_step08.wav.wav
  • characters/footsteps/enemy_male_stop_default_01.wav.wav
  • characters/footsteps/enemy_male_stop_wood_01.wav.wav
  • characters/footsteps/enemy_male_stop_wood_02.wav.wav
  • characters/footsteps/enemy_male_stop_wood_03.wav.wav
  • characters/footsteps/enemy_male_stop_wood_04.wav.wav
  • characters/footsteps/enemy_male_walk_default_step01.wav.wav
  • characters/footsteps/enemy_male_walk_default_step02.wav.wav
  • characters/footsteps/enemy_male_walk_default_step03.wav.wav
  • characters/footsteps/enemy_male_walk_default_step04.wav.wav
  • characters/footsteps/enemy_male_walk_default_step05.wav.wav
  • characters/footsteps/enemy_male_walk_default_step06.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_default_step01.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_default_step02.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_default_step03.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_default_step04.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_default_step05.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_default_step06.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_wood_step01.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_wood_step02.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_wood_step03.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_wood_step04.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_wood_step05.wav.wav
  • characters/footsteps/enemy_male_walk_up_and_down_wood_step06.wav.wav
  • characters/footsteps/enemy_male_walk_wood_step01.wav.wav
  • characters/footsteps/enemy_male_walk_wood_step02.wav.wav
  • characters/footsteps/enemy_male_walk_wood_step03.wav.wav
  • characters/footsteps/enemy_male_walk_wood_step04.wav.wav
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  • characters/_sfx/action_roam_book_idle_01.wav
  • characters/_sfx/action_roam_book_idle_02.wav
  • characters/_sfx/action_roam_book_start.wav
  • characters/_sfx/action_roam_book_stop.wav
  • characters/_sfx/action_roam_book_stop_02.wav
  • characters/_sfx/action_roam_drink_01.wav
  • characters/_sfx/action_roam_drink_02.wav
  • characters/_sfx/action_roam_window_open_01.wav
  • characters/_sfx/action_roam_window_open_02.wav
  • characters/_sfx/action_roam_window_start_01.wav
  • characters/_sfx/action_roam_window_start_02.wav
  • characters/_sfx/action_roam_window_stop.wav
  • characters/_sfx/action_sit_chair_01.wav
  • characters/_sfx/action_sit_chair_02.wav
  • characters/_sfx/action_sit_chair_03.wav
  • characters/_sfx/action_sit_chair_04.wav
  • characters/_sfx/action_unlock_exit_01.wav
  • characters/_sfx/action_unlock_exit_02.wav
  • characters/_sfx/action_unlock_exit_03.wav
  • characters/_sfx/action_unlock_exit_04.wav
  • characters/_sfx/action_unlock_exit_metal_01.wav
  • characters/_sfx/action_unlock_exit_metal_02.wav
  • characters/_sfx/action_unlock_exit_metal_03.wav
  • characters/_sfx/action_unlock_exit_metal_04.wav
  • characters/_sfx/action_unlock_pull_01.wav
  • characters/_sfx/action_unlock_pull_02.wav
  • characters/_sfx/action_unlock_pull_03.wav
  • characters/_sfx/action_unlock_pull_metal_01.wav
  • characters/_sfx/action_unlock_pull_metal_02.wav
  • characters/_sfx/action_unlock_pull_metal_03.wav
  • characters/_sfx/sfx_using_box_01.wav
  • characters/_sfx/sfx_using_closet_02.wav
  • characters/_sfx/sfx_using_closet_04.wav
  • characters/_sfx/sfx_using_closet_07.wav
  • custom_sfx/baby/baby_cry_loop_01.wav
  • custom_sfx/baby/baby_cry_loop_02.wav
  • custom_sfx/baby/baby_cry_loop_03.wav
  • custom_sfx/baby/baby_normal_loop_01.wav
  • custom_sfx/metal_container/metal_container_close_02-001.wav
  • custom_sfx/metal_container/metal_container_close_02-002.wav
  • custom_sfx/metal_container/metal_container_open_01.wav
  • custom_sfx/metal_container/metal_container_open_02.wav
  • custom_sfx/rubble/gruz-anim01_01.wav
  • custom_sfx/rubble/gruz-anim01_02.wav
  • custom_sfx/rubble/gruz-anim02_01.wav
  • custom_sfx/rubble/gruz-anim02_02.wav
  • custom_sfx/rubble/gruz-anim03_01.wav
  • custom_sfx/rubble/gruz-anim03_02.wav
  • custom_sfx/rubble/gruz-anim04_01.wav
  • custom_sfx/rubble/gruz-anim04_02.wav
  • custom_sfx/rubble/gruz-anim05_01.wav
  • custom_sfx/rubble/krata.wav
  • custom_sfx/rubble/kupka-smieci-drewno_01.wav
  • custom_sfx/rubble/kupka-smieci-drewno_02.wav
  • custom_sfx/rubble/kupka-smieci-metal_01.wav
  • custom_sfx/rubble/kupka-smieci-metal_02.wav
  • custom_sfx/rubble/kupka-smieci_01.wav
  • custom_sfx/rubble/kupka-smieci_02.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_metal_01.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_metal_02.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_metal_03.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_metal_04.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_metal_05.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_metal_06.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_stone_01.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_stone_02.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_stone_03.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_stone_04.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_stone_05.wav
  • custom_sfx/sniper_rifle/bullet_ricochet_stone_06.wav
  • custom_sfx/sniper_rifle/sniper_l96a1_shot_01.wav
  • custom_sfx/sniper_rifle/sniper_l96a1_shot_02.wav
  • custom_sfx/sniper_rifle/sniper_l96a1_shot_03.wav
  • custom_sfx/sniper_rifle/sniper_l96a1_shot_04.wav
  • doors/door_knock_light_01.wav
  • doors/door_knock_light_02.wav
  • doors/door_knock_light_03.wav
  • doors/door_locked.wav
  • doors/door_metal1_close.wav
  • doors/door_metal1_open.wav
  • doors/door_wood_close_01.wav
  • doors/door_wood_close_02.wav
  • doors/door_wood_close_03.wav
  • doors/door_wood_open_01.wav
  • doors/door_wood_open_02.wav
  • doors/door_wood_open_03.wav
  • doors/door_wood_open_04.wav
  • doors/door_wood_open_05.wav
  • doors/fridge_close.wav
  • doors/fridge_open.wav
  • doors/knock_door_heavy.wav
  • doors/knock_door_heavy_alt.wav
  • doors/knock_door_heavy_alt2.wav
  • guitar/guitar_start_01.wav
  • guitar/guitar_start_02.wav
  • guitar/guitar_start_03.wav
  • guitar/guitar_start_04.wav
  • guitar/guitar_start_05.wav
  • guitar/guitar_start_06.wav
  • guitar/guitar_start_07.wav
  • guitar/guitar_stop_01.wav
  • guitar/guitar_stop_02.wav
  • guitar/guitar_stop_03.wav
  • guitar/guitar_stop_04.wav
  • radio/channel_news_am_radio_loop.ogg
  • radio/channel_news_fm_radio_loop.ogg
  • radio/channel_weather_loop.ogg
  • radio/chatter_scorpik_edited.wav
  • radio/radio_tuning_am_01.wav
  • radio/radio_tuning_heavy_static.wav
  • ui/backpack_menu_appears.wav
  • ui/backpack_menu_click_on_object.wav
  • ui/backpack_menu_drop_1.wav
  • ui/backpack_menu_drop_2.wav
  • ui/backpack_menu_drop_3.wav
  • ui/backpack_menu_exit.wav
  • ui/backpack_menu_grab_all.wav
  • ui/backpack_menu_hover_on_object.wav
  • ui/buttonclick.wav
  • ui/char_select.wav
  • ui/exit.wav
  • ui/lootable_items/ammo.wav
  • ui/lootable_items/consumable.wav
  • ui/lootable_items/consumable_fluid.wav
  • ui/lootable_items/fuel.wav
  • ui/lootable_items/guns.wav
  • ui/lootable_items/materials.wav
  • ui/lootable_items/melee.wav
  • ui/lootable_items/tools.wav
  • ui/lootable_items/tradingitems.wav
  • ui/main_menu_click_in_menu.wav
  • ui/main_menu_hover_in_menu.wav
  • ui/main_menu_light_in_magnifying_glass.wav
  • ui/something_01.wav
  • ui/something_05.wav
  • ui/something_08.wav
  • ui/something_16.wav
  • ui/something_17.wav
  • ui/timewarningalert.wav
  • ui/trade_menu_appears.wav
  • ui/trade_menu_deal.wav
  • ui/trade_menu_not_interested.wav
  • ui/windowpop.wav
  • ui/workshop_menu.wav
  • ui/workshop_menu_make0.wav
  • ui/workshop_menu_make1.wav
  • ui/workshop_menu_make2.wav
  • ui/workshop_menu_make3.wav
  • ui/workshop_menu_place.wav
  • ui/wrong.wav
  • vo/female/female_death_01.wav
  • vo/female/female_death_02.wav
  • vo/female/female_death_03.wav
  • vo/male/male_death_01.wav
  • vo/male/male_death_02.wav
  • vo/male/male_death_03.wav
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