# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Melee Weapons
Category PC / Computer
Game
Section
Weapon Sounds
Submitters Broly9990, Cooper B. Chance, Irockz, KIZ, Undeadbraindead
Size 28.66 MB
Format ZIP (application/zip)
Hits 11,314
Comments 0

Icon Filler
Zip Contents[286]
  • melee/3rd_degree_hit_01.wav
  • melee/3rd_degree_hit_02.wav
  • melee/3rd_degree_hit_03.wav
  • melee/3rd_degree_hit_04.wav
  • melee/3rd_degree_hit_world_01.wav
  • melee/3rd_degree_hit_world_02.wav
  • melee/3rd_degree_hit_world_03.wav
  • melee/3rd_degree_hit_world_04.wav
  • melee/axe_hit_flesh1.wav
  • melee/axe_hit_flesh2.wav
  • melee/axe_hit_flesh3.wav
  • melee/baseball_hitworld1.wav
  • melee/baseball_hitworld2.wav
  • melee/baseball_hitworld3.wav
  • melee/batsaber_draw.wav
  • melee/batsaber_hit_flesh1.wav
  • melee/batsaber_hit_flesh2.wav
  • melee/batsaber_hit_world1.wav
  • melee/batsaber_hit_world2.wav
  • melee/batsaber_swing1.wav
  • melee/batsaber_swing2.wav
  • melee/batsaber_swing3.wav
  • melee/batsaber_swing_crit1.wav
  • melee/batsaber_swing_crit2.wav
  • melee/batsaber_swing_crit3.wav
  • melee/bat_baseball_hit1.wav
  • melee/bat_baseball_hit2.wav
  • melee/bat_baseball_hit_flesh.wav
  • melee/bat_baseball_hit_world1.wav
  • melee/bat_baseball_hit_world2.wav
  • melee/bat_draw.wav
  • melee/bat_draw_swoosh1.wav
  • melee/bat_draw_swoosh2.wav
  • melee/bat_hit.wav
  • melee/blade_hit1.wav
  • melee/blade_hit2.wav
  • melee/blade_hit3.wav
  • melee/blade_hit4.wav
  • melee/blade_hitworld.wav
  • melee/blade_slice_2.wav
  • melee/blade_slice_3.wav
  • melee/blade_slice_4.wav
  • melee/bm_gloves_attack_01.wav
  • melee/bm_gloves_attack_02.wav
  • melee/bm_gloves_attack_03.wav
  • melee/bm_gloves_attack_04.wav
  • melee/bm_gloves_on.wav
  • melee/bm_gloves_scream_01.wav
  • melee/bm_gloves_scream_02.wav
  • melee/bottle_break.wav
  • melee/bottle_broken_hit_flesh1.wav
  • melee/bottle_broken_hit_flesh2.wav
  • melee/bottle_broken_hit_flesh3.wav
  • melee/bottle_broken_hit_world1.wav
  • melee/bottle_broken_hit_world2.wav
  • melee/bottle_broken_hit_world3.wav
  • melee/bottle_hit1.wav
  • melee/bottle_hit2.wav
  • melee/bottle_hit3.wav
  • melee/bottle_hit_flesh1.wav
  • melee/bottle_hit_flesh2.wav
  • melee/bottle_hit_flesh3.wav
  • melee/bottle_intact_hit_world1.wav
  • melee/bottle_intact_hit_world2.wav
  • melee/boxing_gloves_crit_enabled.wav
  • melee/boxing_gloves_hit.wav
  • melee/boxing_gloves_hit1.wav
  • melee/boxing_gloves_hit2.wav
  • melee/boxing_gloves_hit3.wav
  • melee/boxing_gloves_hit4.wav
  • melee/boxing_gloves_hit_crit1.wav
  • melee/boxing_gloves_hit_crit2.wav
  • melee/boxing_gloves_hit_crit3.wav
  • melee/boxing_gloves_swing1.wav
  • melee/boxing_gloves_swing2.wav
  • melee/boxing_gloves_swing4.wav
  • melee/cbar_hit1.wav
  • melee/cbar_hit2.wav
  • melee/cbar_hitbod1.wav
  • melee/cbar_hitbod2.wav
  • melee/cbar_hitbod3.wav
  • melee/cbar_miss1.wav
  • melee/cbar_miss1_crit.wav
  • melee/cleaver_draw.wav
  • melee/cleaver_hit_02.wav
  • melee/cleaver_hit_03.wav
  • melee/cleaver_hit_05.wav
  • melee/cleaver_hit_06.wav
  • melee/cleaver_hit_07.wav
  • melee/cleaver_hit_world.wav
  • melee/cleaver_throw.wav
  • melee/demo_charge_hit_flesh1.wav
  • melee/demo_charge_hit_flesh2.wav
  • melee/demo_charge_hit_flesh3.wav
  • melee/demo_charge_hit_flesh_range1.wav
  • melee/demo_charge_hit_flesh_range2.wav
  • melee/demo_charge_hit_flesh_range3.wav
  • melee/demo_charge_hit_world1.wav
  • melee/demo_charge_hit_world2.wav
  • melee/demo_charge_hit_world3.wav
  • melee/demo_charge_windup1.wav
  • melee/demo_charge_windup2.wav
  • melee/demo_charge_windup3.wav
  • melee/demo_sword_hit_world1.wav
  • melee/demo_sword_hit_world2.wav
  • melee/demo_sword_swing1.wav
  • melee/demo_sword_swing2.wav
  • melee/demo_sword_swing3.wav
  • melee/demo_sword_swing_crit.wav
  • melee/discipline_device_hit_world.wav
  • melee/discipline_device_impact_01.wav
  • melee/discipline_device_impact_02.wav
  • melee/discipline_device_impact_crit_01.wav
  • melee/discipline_device_impact_crit_02.wav
  • melee/discipline_device_power_down.wav
  • melee/discipline_device_power_up.wav
  • melee/discipline_device_woosh_01.wav
  • melee/discipline_device_woosh_02.wav
  • melee/eviction_notice_01.wav
  • melee/eviction_notice_01_crit.wav
  • melee/eviction_notice_02.wav
  • melee/eviction_notice_02_crit.wav
  • melee/eviction_notice_03.wav
  • melee/eviction_notice_03_crit.wav
  • melee/eviction_notice_04.wav
  • melee/eviction_notice_04_crit.wav
  • melee/eyelander_hit01.mp3
  • melee/eyelander_hit02.mp3
  • melee/eyelander_hit03.mp3
  • melee/eyelander_hit04.mp3
  • melee/eyelander_hit05.mp3
  • melee/eyelander_hit06.mp3
  • melee/eyelander_hit07.mp3
  • melee/eyelander_hit08.mp3
  • melee/eyelander_hit09.mp3
  • melee/eyelander_hit10.mp3
  • melee/eyelander_idle01.mp3
  • melee/eyelander_idle02.mp3
  • melee/eyelander_idle03.mp3
  • melee/eyelander_idle04.mp3
  • melee/eyelander_idle05.mp3
  • melee/eyelander_idle06.mp3
  • melee/eyelander_idle07.mp3
  • melee/eyelander_idle08.mp3
  • melee/eyelander_idle09.mp3
  • melee/eyelander_idle10.mp3
  • melee/eyelander_idle11.mp3
  • melee/eyelander_idle12.mp3
  • melee/eyelander_idle13.mp3
  • melee/eyelander_idle14.mp3
  • melee/eyelander_idle15.mp3
  • melee/fist_hit_world1.wav
  • melee/fist_hit_world2.wav
  • melee/fist_swing_crit.wav
  • melee/guitar_impact1.wav
  • melee/guitar_impact2.wav
  • melee/guitar_strum.wav
  • melee/gunslinger_draw.wav
  • melee/gunslinger_inspect_finger_click1.wav
  • melee/gunslinger_inspect_finger_click2.wav
  • melee/gunslinger_inspect_finger_click3.wav
  • melee/gunslinger_inspect_finger_click4.wav
  • melee/gunslinger_inspect_finger_click5.wav
  • melee/gunslinger_inspect_finger_click6.wav
  • melee/gunslinger_inspect_finger_click7.wav
  • melee/gunslinger_inspect_finger_click8.wav
  • melee/gunslinger_inspect_finger_move1.wav
  • melee/gunslinger_inspect_finger_move2.wav
  • melee/gunslinger_inspect_finger_move3.wav
  • melee/gunslinger_inspect_finger_move4.wav
  • melee/gunslinger_swing.wav
  • melee/gunslinger_three_hit.wav
  • melee/holy_mackerel1.wav
  • melee/holy_mackerel2.wav
  • melee/holy_mackerel3.wav
  • melee/icicle_deploy.wav
  • melee/icicle_freeze_victim_01.wav
  • melee/icicle_hit_world_01.wav
  • melee/icicle_hit_world_02.wav
  • melee/icicle_hit_world_03.wav
  • melee/icicle_melt_01.wav
  • melee/katana_01.wav
  • melee/katana_02.wav
  • melee/katana_03.wav
  • melee/katana_04.wav
  • melee/katana_05.wav
  • melee/katana_06.wav
  • melee/katana_crit_miss_01.wav
  • melee/katana_draw_01.wav
  • melee/katana_draw_02.wav
  • melee/katana_impact_object_01.wav
  • melee/katana_impact_object_02.wav
  • melee/katana_impact_object_03.wav
  • melee/katana_slice_01.wav
  • melee/katana_slice_02.wav
  • melee/katana_slice_03.wav
  • melee/knife_open1.wav
  • melee/knife_open2.wav
  • melee/knife_open3.wav
  • melee/knife_open4.wav
  • melee/knife_open6.wav
  • melee/knife_open7.wav
  • melee/knife_open8.wav
  • melee/knife_swing.wav
  • melee/knife_swing_crit.wav
  • melee/knight_axe_hit.wav
  • melee/knight_axe_miss.wav
  • melee/machete_swing.wav
  • melee/machete_swing_crit.wav
  • melee/mantreads.wav
  • melee/marked_for_death_impact_01.wav
  • melee/marked_for_death_impact_02.wav
  • melee/marked_for_death_impact_03.wav
  • melee/marked_for_death_indicator.wav
  • melee/melee_frying_pan_01.wav
  • melee/melee_frying_pan_02.wav
  • melee/melee_frying_pan_03.wav
  • melee/melee_frying_pan_04.wav
  • melee/melee_inspect_movement2.wav
  • melee/melee_inspect_movement3.wav
  • melee/melee_inspect_movement4.wav
  • melee/metal_gloves_hit.wav
  • melee/metal_gloves_hit_crit1.wav
  • melee/metal_gloves_hit_crit2.wav
  • melee/metal_gloves_hit_crit3.wav
  • melee/metal_gloves_hit_crit4.wav
  • melee/metal_gloves_hit_flesh1.wav
  • melee/metal_gloves_hit_flesh2.wav
  • melee/metal_gloves_hit_flesh3.wav
  • melee/metal_gloves_hit_flesh4.wav
  • melee/metal_gloves_hit_world1.wav
  • melee/metal_gloves_hit_world2.wav
  • melee/metal_gloves_hit_world3.wav
  • melee/metal_hit_hand1.wav
  • melee/metal_hit_hand2.wav
  • melee/metal_hit_hand3.wav
  • melee/mittens_punch.wav
  • melee/mittens_punch_crit.wav
  • melee/neon_sign_hit_01.wav
  • melee/neon_sign_hit_02.wav
  • melee/neon_sign_hit_03.wav
  • melee/neon_sign_hit_04.wav
  • melee/neon_sign_hit_world_01.wav
  • melee/neon_sign_hit_world_02.wav
  • melee/neon_sign_hit_world_03.wav
  • melee/neon_sign_hit_world_04.wav
  • melee/pan_impact_world1.wav
  • melee/pan_impact_world2.wav
  • melee/pan_impact_world3.wav
  • melee/pickaxe_swing1.wav
  • melee/pickaxe_swing2.wav
  • melee/pickaxe_swing3.wav
  • melee/pickaxe_swing_crit.wav
  • melee/push.wav
  • melee/push_impact.wav
  • melee/saxxy_impact_gen_01.wav
  • melee/saxxy_impact_gen_03.wav
  • melee/saxxy_impact_gen_06.wav
  • melee/saxxy_turntogold_05.wav
  • melee/spy_assassin_knife_bckstb.wav
  • melee/spy_assassin_knife_draw.wav
  • melee/spy_assassin_knife_impact_01.wav
  • melee/spy_assassin_knife_impact_02.wav
  • melee/ubersaw_hit1.wav
  • melee/ubersaw_hit2.wav
  • melee/ubersaw_hit3.wav
  • melee/ubersaw_hit4.wav
  • melee/wrap_assassin_bounce_01.wav
  • melee/wrap_assassin_bounce_02.wav
  • melee/wrap_assassin_bounce_03.wav
  • melee/wrap_assassin_bounce_04.wav
  • melee/wrap_assassin_bounce_05.wav
  • melee/wrap_assassin_bounce_06.wav
  • melee/wrap_assassin_break_01.wav
  • melee/wrap_assassin_break_01_crowd.wav
  • melee/wrap_assassin_break_02.wav
  • melee/wrap_assassin_break_02_crowd.wav
  • melee/wrap_assassin_catch_01.wav
  • melee/wrap_assassin_catch_02.wav
  • melee/wrap_assassin_hit_01.wav
  • melee/wrap_assassin_hit_02.wav
  • melee/wrench_hit_build_fail.wav
  • melee/wrench_hit_build_success1.wav
  • melee/wrench_hit_build_success2.wav
  • melee/wrench_hit_world.wav
  • melee/wrench_swing.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!