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Secondary Weapons
Category PC / Computer
Game
Section
Weapon Sounds
Submitters Broly9990, Cooper B. Chance, Irockz, KIZ, Undeadbraindead
Size 25.06 MB
Format ZIP (application/zip)
Hits 10,030
Comments 0

Icon Filler
Zip Contents[142]
  • secondary/ambassador_shoot.wav
  • secondary/ambassador_shoot_crit.wav
  • secondary/battalions_backup_blue.wav
  • secondary/battalions_backup_red.wav
  • secondary/bison_idle.wav
  • secondary/bison_main_shot.wav
  • secondary/bison_main_shot_01.wav
  • secondary/bison_main_shot_02.wav
  • secondary/bison_main_shot_crit.wav
  • secondary/bison_reload.wav
  • secondary/bm_throwable_attack_01.wav
  • secondary/bm_throwable_attack_02.wav
  • secondary/bm_throwable_attack_03.wav
  • secondary/bm_throwable_attack_04.wav
  • secondary/bm_throwable_attack_05.wav
  • secondary/bm_throwable_attack_06.wav
  • secondary/bm_throwable_attack_07.wav
  • secondary/bm_throwable_attack_08.wav
  • secondary/bm_throwable_attack_09.wav
  • secondary/bm_throwable_attack_10.wav
  • secondary/bm_throwable_growl_01.wav
  • secondary/bm_throwable_growl_02.wav
  • secondary/bm_throwable_grunt_01.wav
  • secondary/bm_throwable_grunt_02.wav
  • secondary/bm_throwable_grunt_03.wav
  • secondary/bm_throwable_grunt_04.wav
  • secondary/bm_throwable_grunt_05.wav
  • secondary/bm_throwable_grunt_06.wav
  • secondary/bm_throwable_grunt_07.wav
  • secondary/bm_throwable_grunt_08.wav
  • secondary/bm_throwable_inspect_shake.wav
  • secondary/bm_throwable_inspect_ting.wav
  • secondary/bm_throwable_slosh_01.wav
  • secondary/bm_throwable_slosh_02.wav
  • secondary/bm_throwable_slosh_03.wav
  • secondary/bm_throwable_slosh_04.wav
  • secondary/bm_throwable_slosh_05.wav
  • secondary/bm_throwable_slosh_06.wav
  • secondary/bm_throwable_slosh_07.wav
  • secondary/bm_throwable_slosh_08.wav
  • secondary/bm_throwable_smash.wav
  • secondary/bm_throwable_throw.wav
  • secondary/buff_banner_flag.wav
  • secondary/buff_banner_horn_blue.wav
  • secondary/buff_banner_horn_red.wav
  • secondary/capper_shoot.wav
  • secondary/capper_shoot_crit.wav
  • secondary/diamond_back_01.wav
  • secondary/diamond_back_01_crit.wav
  • secondary/diamond_back_02.wav
  • secondary/diamond_back_02_crit.wav
  • secondary/diamond_back_03.wav
  • secondary/diamond_back_03_crit.wav
  • secondary/doom_flare_gun.wav
  • secondary/doom_flare_gun_crit.wav
  • secondary/doom_scout_pistol.wav
  • secondary/doom_scout_pistol_crit.wav
  • secondary/enforcer_shoot.wav
  • secondary/enforcer_shoot_crit.wav
  • secondary/family_business_shoot.wav
  • secondary/family_business_shoot_crit.wav
  • secondary/flaregun_boltback.wav
  • secondary/flaregun_boltforward.wav
  • secondary/flaregun_impact_sentry.wav
  • secondary/flaregun_shoot.wav
  • secondary/flaregun_shoot_crit.wav
  • secondary/flaregun_tube_closefinish.wav
  • secondary/flaregun_tube_closestart.wav
  • secondary/flaregun_worldreload.wav
  • secondary/flare_detonator_explode.wav
  • secondary/flare_detonator_explode_world.wav
  • secondary/flare_detonator_launch.wav
  • secondary/gas_can_explode.wav
  • secondary/gas_can_inspect_movement1.wav
  • secondary/gas_can_inspect_movement2.wav
  • secondary/gas_can_inspect_movement3.wav
  • secondary/gas_can_throw.wav
  • secondary/jar_explode.wav
  • secondary/jar_single.wav
  • secondary/letranger_shoot.wav
  • secondary/letranger_shoot_crit.wav
  • secondary/man_melter_alt_fire_lp.wav
  • secondary/man_melter_fire.wav
  • secondary/man_melter_fire_crit.wav
  • secondary/medigun_charged.wav
  • secondary/medigun_heal.wav
  • secondary/medigun_heal_detach.wav
  • secondary/medigun_heal_disrupt.wav
  • secondary/medigun_no_target.wav
  • secondary/medi_burn_lp.wav
  • secondary/medi_shield_burn_01.wav
  • secondary/medi_shield_burn_02.wav
  • secondary/medi_shield_burn_03.wav
  • secondary/medi_shield_burn_04.wav
  • secondary/medi_shield_burn_05.wav
  • secondary/medi_shield_burn_06.wav
  • secondary/medi_shield_burn_07.wav
  • secondary/medi_shield_burn_08.wav
  • secondary/medi_shield_burn_09.wav
  • secondary/medi_shield_burn_10.wav
  • secondary/medi_shield_burn_11.wav
  • secondary/medi_shield_deploy.wav
  • secondary/medi_shield_retract.wav
  • secondary/pistol_clipin.wav
  • secondary/pistol_reload_scout.wav
  • secondary/pistol_shoot.wav
  • secondary/pistol_shoot_crit.wav
  • secondary/pistol_worldreload.wav
  • secondary/quick_fix_heal.wav
  • secondary/reserve_shooter_01.wav
  • secondary/reserve_shooter_01_crit.wav
  • secondary/reserve_shooter_02.wav
  • secondary/reserve_shooter_02_crit.wav
  • secondary/reserve_shooter_03.wav
  • secondary/reserve_shooter_03_crit.wav
  • secondary/reserve_shooter_04.wav
  • secondary/reserve_shooter_04_crit.wav
  • secondary/revolver_reload_cylinder_arm.wav
  • secondary/revolver_reload_cylinder_close.wav
  • secondary/revolver_reload_cylinder_open.wav
  • secondary/revolver_shoot.wav
  • secondary/revolver_shoot_crit.wav
  • secondary/revolver_worldreload.wav
  • secondary/shotgun_cock_back.wav
  • secondary/shotgun_cock_forward.wav
  • secondary/shotgun_empty.wav
  • secondary/shotgun_reload.wav
  • secondary/shotgun_shoot.wav
  • secondary/shotgun_shoot_crit.wav
  • secondary/smg_clip_in.wav
  • secondary/smg_clip_out.wav
  • secondary/smg_shoot.wav
  • secondary/smg_shoot_crit.wav
  • secondary/smg_worldreload.wav
  • secondary/vaccinator_charge_tier_01.wav
  • secondary/vaccinator_charge_tier_02.wav
  • secondary/vaccinator_charge_tier_03.wav
  • secondary/vaccinator_charge_tier_04.wav
  • secondary/vaccinator_heal.wav
  • secondary/vaccinator_toggle.wav
  • secondary/winger_shoot.wav
  • secondary/winger_shoot_crit.wav
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