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Lizardman
Category PC / Computer
Game
Section
Voices (Create-A-Soul)
Submitters Miner, Zirothos
Size 11.48 MB
Format ZIP (application/zip)
Hits 1,097
Comments 0

Icon Filler
Zip Contents[143]
  • SC6_Lizardman/E_VO_PC_0B8#1 (APPEARANCE_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#2 (APPEARANCE_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#3 (ATK_L_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#4 (ATK_L_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#5 (ATK_L_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#6 (ATK_L_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#7 (ATK_M_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#8 (ATK_M_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#9 (ATK_M_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#10 (ATK_M_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#11 (ATK_M_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#12 (ATK_M_6).wav
  • SC6_Lizardman/E_VO_PC_0B8#13 (ATK_S_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#14 (ATK_S_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#15 (ATK_S_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#16 (ATK_S_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#17 (ATK_S_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#18 (ATK_S_6).wav
  • SC6_Lizardman/E_VO_PC_0B8#19 (ATK_S_7).wav
  • SC6_Lizardman/E_VO_PC_0B8#20 (ATK_S_8).wav
  • SC6_Lizardman/E_VO_PC_0B8#21 (ATK_S_9).wav
  • SC6_Lizardman/E_VO_PC_0B8#22 (BREATH_L).wav
  • SC6_Lizardman/E_VO_PC_0B8#23 (BREATH_L).wav
  • SC6_Lizardman/E_VO_PC_0B8#24 (BREATH_L).wav
  • SC6_Lizardman/E_VO_PC_0B8#25 (BREATH_L).wav
  • SC6_Lizardman/E_VO_PC_0B8#26 (BREATH_S).wav
  • SC6_Lizardman/E_VO_PC_0B8#27 (BREATH_S).wav
  • SC6_Lizardman/E_VO_PC_0B8#28 (BREATH_S).wav
  • SC6_Lizardman/E_VO_PC_0B8#29 (BREATH_S).wav
  • SC6_Lizardman/E_VO_PC_0B8#30 (CANCEL_L_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#31 (CANCEL_L_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#32 (CANCEL_L_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#33 (CANCEL_L_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#34 (CANCEL_L_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#35 (CANCEL_S_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#36 (CANCEL_S_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#37 (CANCEL_S_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#38 (CANCEL_S_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#39 (CANCEL_S_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#40 (CRITICAL_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#41 (CRITICAL_STA).wav
  • SC6_Lizardman/E_VO_PC_0B8#42 (DMG_DIZZY).wav
  • SC6_Lizardman/E_VO_PC_0B8#43 (DMG_DRAIN).wav
  • SC6_Lizardman/E_VO_PC_0B8#44 (DMG_LAST_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#45 (DMG_LAST_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#46 (DMG_LAST_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#47 (DMG_LAST_6).wav
  • SC6_Lizardman/E_VO_PC_0B8#48 (DMG_L_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#49 (DMG_L_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#50 (DMG_M_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#51 (DMG_M_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#52 (DMG_M_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#53 (DMG_M_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#54 (DMG_M_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#55 (DMG_M_6).wav
  • SC6_Lizardman/E_VO_PC_0B8#56 (DMG_QUAKE).wav
  • SC6_Lizardman/E_VO_PC_0B8#57 (DMG_S_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#58 (DMG_S_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#59 (DMG_S_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#60 (DMG_S_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#61 (DMG_S_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#62 (DMG_S_6).wav
  • SC6_Lizardman/E_VO_PC_0B8#63 (DMG_WALL_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#64 (DMG_WALL_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#65 (FINISH_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#66 (FINISH_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#67 (GUARD_L_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#68 (GUARD_L_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#69 (GUARD_S_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#70 (GUARD_S_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#71 (G_CRUSH_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#72 (G_CRUSH_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#73 (LAUGH_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#74 (LAUGH_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#75 (LAUGH_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#76 (LOSE_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#77 (MISS_L_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#78 (MISS_L_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#79 (MISS_L_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#80 (MISS_S_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#81 (MISS_S_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#82 (MISS_S_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#83 (POWER_L_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#84 (POWER_L_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#85 (POWER_L_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#86 (POWER_S_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#87 (POWER_S_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#88 (POWER_S_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#89 (PROVOKE_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#90 (PROVOKE_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#91 (PROVOKE_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#92 (PROVOKE_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#93 (SELECT_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#94 (SELECT_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#95 (WIN_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#96 (WIN_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#97 (WIN_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#98 (WIN_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#99 (WORDS_AFTER_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#100 (WORDS_AFTER_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#101 (WORDS_AFTER_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#102 (WORDS_AFTER_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#103 (WORDS_AFTER_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#104 (WORDS_CAR_11).wav
  • SC6_Lizardman/E_VO_PC_0B8#105 (WORDS_CAR_12).wav
  • SC6_Lizardman/E_VO_PC_0B8#106 (WORDS_CAR_13).wav
  • SC6_Lizardman/E_VO_PC_0B8#107 (WORDS_CAR_14).wav
  • SC6_Lizardman/E_VO_PC_0B8#108 (WORDS_CAR_15).wav
  • SC6_Lizardman/E_VO_PC_0B8#109 (WORDS_CAR_16).wav
  • SC6_Lizardman/E_VO_PC_0B8#110 (WORDS_CAR_17).wav
  • SC6_Lizardman/E_VO_PC_0B8#111 (WORDS_CAR_18).wav
  • SC6_Lizardman/E_VO_PC_0B8#112 (WORDS_END_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#113 (WORDS_END_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#114 (WORDS_END_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#115 (WORDS_END_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#116 (WORDS_IMP_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#117 (WORDS_IMP_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#118 (WORDS_IMP_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#119 (WORDS_IMP_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#120 (WORDS_INSET_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#121 (WORDS_INSET_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#122 (WORDS_INSET_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#123 (WORDS_INSET_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#124 (WORDS_SET_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#125 (WORDS_SET_10).wav
  • SC6_Lizardman/E_VO_PC_0B8#126 (WORDS_SET_11).wav
  • SC6_Lizardman/E_VO_PC_0B8#127 (WORDS_SET_12).wav
  • SC6_Lizardman/E_VO_PC_0B8#128 (WORDS_SET_13).wav
  • SC6_Lizardman/E_VO_PC_0B8#129 (WORDS_SET_14).wav
  • SC6_Lizardman/E_VO_PC_0B8#130 (WORDS_SET_15).wav
  • SC6_Lizardman/E_VO_PC_0B8#131 (WORDS_SET_16).wav
  • SC6_Lizardman/E_VO_PC_0B8#132 (WORDS_SET_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#133 (WORDS_SET_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#134 (WORDS_SET_4).wav
  • SC6_Lizardman/E_VO_PC_0B8#135 (WORDS_SET_5).wav
  • SC6_Lizardman/E_VO_PC_0B8#136 (WORDS_SET_6).wav
  • SC6_Lizardman/E_VO_PC_0B8#137 (WORDS_SET_7).wav
  • SC6_Lizardman/E_VO_PC_0B8#138 (WORDS_SET_8).wav
  • SC6_Lizardman/E_VO_PC_0B8#139 (WORDS_SET_9).wav
  • SC6_Lizardman/E_VO_PC_0B8#140 (WORDS_STA_1).wav
  • SC6_Lizardman/E_VO_PC_0B8#141 (WORDS_STA_2).wav
  • SC6_Lizardman/E_VO_PC_0B8#142 (WORDS_STA_3).wav
  • SC6_Lizardman/E_VO_PC_0B8#143 (WORDS_STA_4).wav
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