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Demihuman
Category PC / Computer
Game
Section
Voices (Create-A-Soul)
Submitters Miner, Zirothos
Size 11.52 MB
Format ZIP (application/zip)
Hits 1,055
Comments 0

Icon Filler
Zip Contents[157]
  • SC6_Demihuman/E_VO_PC_0B9#1 (APPEARANCE_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#2 (APPEARANCE_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#7 (ATK_L_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#8 (ATK_L_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#9 (ATK_L_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#10 (ATK_L_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#11 (ATK_M_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#12 (ATK_M_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#13 (ATK_M_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#14 (ATK_M_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#15 (ATK_M_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#16 (ATK_M_6).wav
  • SC6_Demihuman/E_VO_PC_0B9#17 (ATK_S_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#18 (ATK_S_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#19 (ATK_S_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#20 (ATK_S_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#21 (ATK_S_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#22 (ATK_S_6).wav
  • SC6_Demihuman/E_VO_PC_0B9#23 (ATK_S_7).wav
  • SC6_Demihuman/E_VO_PC_0B9#24 (ATK_S_8).wav
  • SC6_Demihuman/E_VO_PC_0B9#25 (ATK_S_9).wav
  • SC6_Demihuman/E_VO_PC_0B9#26 (BREATH_L).wav
  • SC6_Demihuman/E_VO_PC_0B9#27 (BREATH_L).wav
  • SC6_Demihuman/E_VO_PC_0B9#28 (BREATH_L).wav
  • SC6_Demihuman/E_VO_PC_0B9#29 (BREATH_L).wav
  • SC6_Demihuman/E_VO_PC_0B9#30 (BREATH_S).wav
  • SC6_Demihuman/E_VO_PC_0B9#31 (BREATH_S).wav
  • SC6_Demihuman/E_VO_PC_0B9#32 (BREATH_S).wav
  • SC6_Demihuman/E_VO_PC_0B9#33 (BREATH_S).wav
  • SC6_Demihuman/E_VO_PC_0B9#34 (CANCEL_L_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#35 (CANCEL_L_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#36 (CANCEL_L_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#37 (CANCEL_L_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#38 (CANCEL_L_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#39 (CANCEL_S_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#40 (CANCEL_S_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#41 (CANCEL_S_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#42 (CANCEL_S_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#43 (CANCEL_S_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#46 (CRITICAL_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#47 (CRITICAL_STA).wav
  • SC6_Demihuman/E_VO_PC_0B9#48 (DMG_DIZZY).wav
  • SC6_Demihuman/E_VO_PC_0B9#49 (DMG_DRAIN).wav
  • SC6_Demihuman/E_VO_PC_0B9#50 (DMG_LAST_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#53 (DMG_LAST_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#54 (DMG_LAST_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#55 (DMG_LAST_6).wav
  • SC6_Demihuman/E_VO_PC_0B9#56 (DMG_L_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#57 (DMG_L_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#58 (DMG_M_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#59 (DMG_M_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#60 (DMG_M_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#61 (DMG_M_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#62 (DMG_M_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#63 (DMG_M_6).wav
  • SC6_Demihuman/E_VO_PC_0B9#64 (DMG_QUAKE).wav
  • SC6_Demihuman/E_VO_PC_0B9#65 (DMG_S_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#66 (DMG_S_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#67 (DMG_S_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#68 (DMG_S_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#69 (DMG_S_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#70 (DMG_S_6).wav
  • SC6_Demihuman/E_VO_PC_0B9#71 (DMG_WALL_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#72 (DMG_WALL_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#73 (FINISH_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#74 (FINISH_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#75 (GUARD_L_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#76 (GUARD_L_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#77 (GUARD_S_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#78 (GUARD_S_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#79 (G_CRUSH_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#80 (G_CRUSH_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#81 (LAUGH_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#82 (LAUGH_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#83 (LAUGH_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#84 (LOSE_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#88 (LUCKHIT_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#89 (LUCKHIT_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#90 (MISS_L_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#91 (MISS_L_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#92 (MISS_L_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#93 (MISS_S_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#94 (MISS_S_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#95 (MISS_S_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#96 (ONLINE_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#97 (ONLINE_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#98 (ONLINE_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#99 (ONLINE_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#100 (ONLINE_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#101 (ONLINE_6).wav
  • SC6_Demihuman/E_VO_PC_0B9#102 (ONLINE_7).wav
  • SC6_Demihuman/E_VO_PC_0B9#103 (ONLINE_8).wav
  • SC6_Demihuman/E_VO_PC_0B9#104 (POWER_L_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#105 (POWER_L_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#106 (POWER_L_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#107 (POWER_S_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#108 (POWER_S_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#109 (POWER_S_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#110 (PROVOKE_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#111 (PROVOKE_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#112 (PROVOKE_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#113 (PROVOKE_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#114 (SELECT_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#115 (SELECT_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#123 (WIN_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#125 (WIN_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#126 (WIN_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#127 (WIN_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#133 (WORDS_AFTER_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#134 (WORDS_AFTER_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#135 (WORDS_AFTER_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#136 (WORDS_AFTER_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#137 (WORDS_AFTER_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#138 (WORDS_CALL_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#139 (WORDS_CALL_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#140 (WORDS_CALL_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#141 (WORDS_CALL_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#149 (WORDS_CAR_11).wav
  • SC6_Demihuman/E_VO_PC_0B9#150 (WORDS_CAR_12).wav
  • SC6_Demihuman/E_VO_PC_0B9#151 (WORDS_CAR_13).wav
  • SC6_Demihuman/E_VO_PC_0B9#152 (WORDS_CAR_14).wav
  • SC6_Demihuman/E_VO_PC_0B9#153 (WORDS_CAR_15).wav
  • SC6_Demihuman/E_VO_PC_0B9#154 (WORDS_CAR_16).wav
  • SC6_Demihuman/E_VO_PC_0B9#155 (WORDS_CAR_17).wav
  • SC6_Demihuman/E_VO_PC_0B9#156 (WORDS_CAR_18).wav
  • SC6_Demihuman/E_VO_PC_0B9#175 (WORDS_END_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#176 (WORDS_END_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#177 (WORDS_END_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#178 (WORDS_END_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#179 (WORDS_IMP_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#180 (WORDS_IMP_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#181 (WORDS_IMP_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#182 (WORDS_IMP_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#183 (WORDS_INSET_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#184 (WORDS_INSET_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#185 (WORDS_INSET_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#186 (WORDS_INSET_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#187 (WORDS_SET_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#188 (WORDS_SET_10).wav
  • SC6_Demihuman/E_VO_PC_0B9#189 (WORDS_SET_11).wav
  • SC6_Demihuman/E_VO_PC_0B9#190 (WORDS_SET_12).wav
  • SC6_Demihuman/E_VO_PC_0B9#191 (WORDS_SET_13).wav
  • SC6_Demihuman/E_VO_PC_0B9#192 (WORDS_SET_14).wav
  • SC6_Demihuman/E_VO_PC_0B9#193 (WORDS_SET_15).wav
  • SC6_Demihuman/E_VO_PC_0B9#194 (WORDS_SET_16).wav
  • SC6_Demihuman/E_VO_PC_0B9#195 (WORDS_SET_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#196 (WORDS_SET_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#197 (WORDS_SET_4).wav
  • SC6_Demihuman/E_VO_PC_0B9#198 (WORDS_SET_5).wav
  • SC6_Demihuman/E_VO_PC_0B9#199 (WORDS_SET_6).wav
  • SC6_Demihuman/E_VO_PC_0B9#200 (WORDS_SET_7).wav
  • SC6_Demihuman/E_VO_PC_0B9#201 (WORDS_SET_8).wav
  • SC6_Demihuman/E_VO_PC_0B9#202 (WORDS_SET_9).wav
  • SC6_Demihuman/E_VO_PC_0B9#203 (WORDS_STA_1).wav
  • SC6_Demihuman/E_VO_PC_0B9#204 (WORDS_STA_2).wav
  • SC6_Demihuman/E_VO_PC_0B9#205 (WORDS_STA_3).wav
  • SC6_Demihuman/E_VO_PC_0B9#206 (WORDS_STA_4).wav
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