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Playable Characters
Category PC / Computer
Game
Section
Sound Effects
Submitters boilingpot, fourteeneeth, LukeWarnut
Size 38.72 MB
Format ZIP (application/zip)
Hits 4,615
Comments 0

Icon Filler
Zip Contents[174]
  • Avatar/se_wars_player_buddy_dg_00#59 (buddy_wire_drift; buddy_wire_turn).wav
  • Avatar/se_wars_player_buddy_dg_00#60 (buddy_avatar_change).wav
  • Avatar/se_wars_player_buddy_dg_00#61 (buddy_wire_drift; buddy_wire_turn).wav
  • Avatar/se_wars_player_buddy_dg_00#62 (buddy_jump; buddy_wall_kick; buddy_wire_drift; buddy_wire_shot; buddy_wire_swing; buddy_wire_swing_ok; buddy_wire_turn).wav
  • Avatar/se_wars_player_buddy_dg_00#63 (buddy_wire_swing).wav
  • Avatar/se_wars_player_buddy_dg_00#74 (buddy_gadget_start).wav
  • Avatar/se_wars_player_buddy_dg_00#75 (buddy_gadget_empty).wav
  • Classic Sonic/se_wars_player_cl_sonic#48 (cl_sn_brake_big; cl_sn_brake_small).wav
  • Classic Sonic/se_wars_player_cl_sonic#49 (cl_sn_jump).wav
  • Classic Sonic/se_wars_player_cl_sonic#51 (cl_sn_spindash_dash).wav
  • Classic Sonic/se_wars_player_cl_sonic#52 (cl_sn_breath).wav
  • Classic Sonic/se_wars_player_cl_sonic#53 (cl_sn_pipeline).wav
  • Classic Sonic/se_wars_player_cl_sonic#54 (cl_sn_dead).wav
  • Classic Sonic/se_wars_player_cl_sonic#58 (cl_sn_splash).wav
  • Classic Sonic/se_wars_player_cl_sonic#59 (cl_sn_splash).wav
  • Common/se_wars_player_common#1 (buddy_jump; buddy_vertical_jump; sn_jump).wav
  • Common/se_wars_player_common#2 (buddy_vertical_jump; sn_jump).wav
  • Common/se_wars_player_common#3 (buddy_2ndjump; sn_2ndjump).wav
  • Common/se_wars_player_common#4 (buddy_2ndjump; sn_2ndjump).wav
  • Common/se_wars_player_common#5 (sn_spin).wav
  • Common/se_wars_player_common#6 (sn_brake_small).wav
  • Common/se_wars_player_common#7 (sn_brake_big).wav
  • Common/se_wars_player_common#8 (sn_homing; tag_homing_throw; tag_homing_w_kick).wav
  • Common/se_wars_player_common#9 (sn_homing; tag_homing_throw; tag_homing_w_kick).wav
  • Common/se_wars_player_common#10 (sn_slidedown).wav
  • Common/se_wars_player_common#11 (sn_slidedown).wav
  • Common/se_wars_player_common#12 (sn_catch).wav
  • Common/se_wars_player_common#13 (sn_rail_contact).wav
  • Common/se_wars_player_common#14 (sn_rail_glind).wav
  • Common/se_wars_player_common#15 (sn_rail_glind).wav
  • Common/se_wars_player_common#16 (sn_rail_glind).wav
  • Common/se_wars_player_common#17 (buddy_run_dirt; buddy_walk_dirt; sn_run_dirt; sn_walk_dirt).wav
  • Common/se_wars_player_common#18 (buddy_run_dirt; buddy_walk_dirt; sn_run_dirt; sn_walk_dirt).wav
  • Common/se_wars_player_common#19 (buddy_run_dirt; buddy_walk_dirt; sn_run_dirt; sn_walk_dirt).wav
  • Common/se_wars_player_common#20 (buddy_run_dirt; buddy_walk_dirt; sn_run_dirt; sn_walk_dirt).wav
  • Common/se_wars_player_common#21 (buddy_run_dirt; buddy_walk_dirt; sn_run_dirt; sn_walk_dirt).wav
  • Common/se_wars_player_common#22 (buddy_land_dirt; sn_land_dirt).wav
  • Common/se_wars_player_common#23 (buddy_run_gras; buddy_run_sand; buddy_walk_gras; buddy_walk_sand; sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Common/se_wars_player_common#24 (buddy_run_gras; buddy_run_sand; buddy_walk_gras; buddy_walk_sand; sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Common/se_wars_player_common#25 (buddy_run_gras; buddy_run_sand; buddy_walk_gras; buddy_walk_sand; sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Common/se_wars_player_common#26 (buddy_run_gras; buddy_run_sand; buddy_walk_gras; buddy_walk_sand; sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Common/se_wars_player_common#27 (buddy_run_gras; buddy_run_sand; buddy_walk_gras; buddy_walk_sand; sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Common/se_wars_player_common#28 (buddy_land_gras; buddy_land_sand; sn_land_gras; sn_land_sand).wav
  • Common/se_wars_player_common#29 (buddy_run_conc; buddy_walk_conc; sn_run_conc; sn_walk_conc).wav
  • Common/se_wars_player_common#30 (buddy_run_conc; buddy_walk_conc; sn_run_conc; sn_walk_conc).wav
  • Common/se_wars_player_common#31 (buddy_run_conc; buddy_walk_conc; sn_run_conc; sn_walk_conc).wav
  • Common/se_wars_player_common#32 (buddy_run_conc; buddy_walk_conc; sn_run_conc; sn_walk_conc).wav
  • Common/se_wars_player_common#33 (buddy_run_conc; buddy_walk_conc; sn_run_conc; sn_walk_conc).wav
  • Common/se_wars_player_common#34 (buddy_land_conc; sn_land_conc; sn_parkour_roll).wav
  • Common/se_wars_player_common#35 (buddy_run_mtlp; buddy_walk_mtlp; sn_run_mtlp; sn_walk_mtlp).wav
  • Common/se_wars_player_common#36 (buddy_run_mtlp; buddy_walk_mtlp; sn_run_mtlp; sn_walk_mtlp).wav
  • Common/se_wars_player_common#37 (buddy_run_mtlp; buddy_walk_mtlp; sn_run_mtlp; sn_walk_mtlp).wav
  • Common/se_wars_player_common#38 (buddy_run_mtlp; buddy_walk_mtlp; sn_run_mtlp; sn_walk_mtlp).wav
  • Common/se_wars_player_common#39 (buddy_run_mtlp; buddy_walk_mtlp; sn_run_mtlp; sn_walk_mtlp).wav
  • Common/se_wars_player_common#40 (buddy_land_mtlp; sn_land_mtlp).wav
  • Common/se_wars_player_common#41 (buddy_run_wood; buddy_walk_wood; sn_run_wood; sn_walk_wood).wav
  • Common/se_wars_player_common#42 (buddy_run_wood; buddy_walk_wood; sn_run_wood; sn_walk_wood).wav
  • Common/se_wars_player_common#43 (buddy_run_wood; buddy_walk_wood; sn_run_wood; sn_walk_wood).wav
  • Common/se_wars_player_common#44 (buddy_run_wood; buddy_walk_wood; sn_run_wood; sn_walk_wood).wav
  • Common/se_wars_player_common#45 (buddy_run_wood; buddy_walk_wood; sn_run_wood; sn_walk_wood).wav
  • Common/se_wars_player_common#46 (buddy_land_wood; sn_land_wood).wav
  • Common/se_wars_player_common#47 (buddy_run_watr; buddy_walk_watr; sn_run_watr; sn_walk_watr).wav
  • Common/se_wars_player_common#48 (buddy_run_watr; buddy_walk_watr; sn_run_watr; sn_walk_watr).wav
  • Common/se_wars_player_common#49 (buddy_run_watr; buddy_walk_watr; sn_run_watr; sn_walk_watr).wav
  • Common/se_wars_player_common#50 (buddy_run_watr; buddy_walk_watr; sn_run_watr; sn_walk_watr).wav
  • Common/se_wars_player_common#51 (buddy_run_watr; buddy_walk_watr; sn_run_watr; sn_walk_watr).wav
  • Common/se_wars_player_common#52 (buddy_land_watr; sn_land_watr).wav
  • Common/se_wars_player_common#53 (buddy_land_waterdeep; sn_land_waterdeep).wav
  • Common/se_wars_player_common#54 (sn_spindash_start).wav
  • Common/se_wars_player_common#55 (sn_spindash_step2).wav
  • Common/se_wars_player_common#56 (sn_spindash_step3).wav
  • Common/se_wars_player_common#57 (sn_spindash_step4).wav
  • Common/se_wars_player_common#58 (sn_spindash_step5).wav
  • Common/se_wars_player_common#59 (sn_spindash_dash).wav
  • Common/se_wars_player_common#60 (sn_spindash_dash).wav
  • Common/se_wars_player_common#61 (sn_spindash_dash).wav
  • Common/se_wars_player_common#62 (sn_spindash_dash).wav
  • Common/se_wars_player_common#63 (sn_spindash_dash).wav
  • Common/se_wars_player_common#64 (sn_spindash_dash).wav
  • Common/se_wars_player_common#65 (sn_spindash_keep; tag_weapon_effect).wav
  • Common/se_wars_player_common#66 (sn_spindash_keep; tag_weapon_effect).wav
  • Common/se_wars_player_common#67 (sn_spindash_keep).wav
  • Common/se_wars_player_common#68 (sn_spindash_keep).wav
  • Common/se_wars_player_common#69 (sn_windnoise).wav
  • Common/se_wars_player_common#70 (sn_windnoise).wav
  • Common/se_wars_player_common#71 (sn_lockon_start).wav
  • Common/se_wars_player_common#72 (sn_lockon_start).wav
  • Common/se_wars_player_common#73 (sn_lockon_start).wav
  • Common/se_wars_player_common#74 (sn_parkour_roll).wav
  • Common/se_wars_player_common#75 (sn_collision; sn_damage).wav
  • Common/se_wars_player_common#76 (buddy_boost_run; sn_autorun_effect; sn_boost_run).wav
  • Common/se_wars_player_common#77 (buddy_boost_run; sn_autorun_effect; sn_boost_run).wav
  • Common/se_wars_player_common#78 (buddy_boost_run; sn_autorun_effect; sn_boost_run; sn_double_boost_run).wav
  • Common/se_wars_player_common#79 (buddy_boost_run; sn_autorun_effect; sn_boost_run; sn_double_boost_run).wav
  • Common/se_wars_player_common#80 (buddy_boost_run; sn_autorun_effect; sn_boost_run; sn_double_boost_run).wav
  • Common/se_wars_player_common#81 (buddy_boost_run; sn_autorun_effect; sn_boost_run; sn_double_boost_run).wav
  • Common/se_wars_player_common#82 (sn_quickstep; tag_hand2_pull; tag_hand_pull).wav
  • Common/se_wars_player_common#83 (sn_quickstep; tag_hand2_pull; tag_hand_pull).wav
  • Common/se_wars_player_common#84 (sn_quickstep; tag_hand2_pull; tag_hand_pull).wav
  • Common/se_wars_player_common#85 (buddy_knife_swing).wav
  • Common/se_wars_player_common#86 (buddy_knife_swing).wav
  • Common/se_wars_player_common#87 (buddy_knife_swing).wav
  • Common/se_wars_player_common#88 (buddy_knife_hit).wav
  • Common/se_wars_player_common#89 (buddy_knife_hit).wav
  • Common/se_wars_player_common#90 (buddy_knife_hit).wav
  • Common/se_wars_player_common#91 (buddy_knife_hit).wav
  • Common/se_wars_player_common#92 (buddy_knife_hit_obj).wav
  • Common/se_wars_player_common#93 (buddy_knife_hit_obj).wav
  • Common/se_wars_player_common#94 (buddy_knife_hit_obj).wav
  • Common/se_wars_player_common#95 (buddy_knife_hit_obj).wav
  • Common/se_wars_player_common#96 (buddy_wire_shot).wav
  • Common/se_wars_player_common#97 (buddy_wire_cut).wav
  • Common/se_wars_player_common#98 (sn_double_boost_start).wav
  • Common/se_wars_player_common#99 (sn_double_boost_run; tag_weapon_effect).wav
  • Common/se_wars_player_common#100 (buddy_boost_run; buddy_wire_pull; sn_double_boost_run).wav
  • Common/se_wars_player_common#101 (buddy_boost_run; buddy_wire_pull; sn_double_boost_run).wav
  • Common/se_wars_player_common#102 (buddy_boost_wire_action).wav
  • Common/se_wars_player_common#103 (tag_homing_throw).wav
  • Common/se_wars_player_common#104 (tag_homing_w_kick).wav
  • Common/se_wars_player_common#105 (tag_homing_w_kick).wav
  • Common/se_wars_player_common#106 (tag_2nd_action).wav
  • Common/se_wars_player_common#107 (tag_hand2_grab; tag_hand_grab).wav
  • Common/se_wars_player_common#108 (tag_hand2_grab; tag_hand_grab).wav
  • Common/se_wars_player_common#109 (tag_hand2_grab; tag_hand_grab).wav
  • Common/se_wars_player_common#110 (tag_weapon_zoom).wav
  • Common/se_wars_player_common#111 (tag_weapon_pause).wav
  • Common/se_wars_player_common#112 (tag_weapon_effect).wav
  • Common/se_wars_player_common#113 (buddy_jump; buddy_triangle_kick).wav
  • Modern Sonic/se_wars_player_sonic#7 (sn_double_boost_bad).wav
  • Modern Sonic/se_wars_player_sonic#8 (sn_double_boost_gauge).wav
  • Modern Sonic/se_wars_player_sonic#61 (sn_run_glass; sn_walk_glass).wav
  • Modern Sonic/se_wars_player_sonic#62 (sn_run_glass; sn_walk_glass).wav
  • Modern Sonic/se_wars_player_sonic#63 (sn_run_glass; sn_walk_glass).wav
  • Modern Sonic/se_wars_player_sonic#64 (sn_run_glass; sn_walk_glass).wav
  • Modern Sonic/se_wars_player_sonic#65 (sn_run_glass; sn_walk_glass).wav
  • Modern Sonic/se_wars_player_sonic#67 (sn_land_glass).wav
  • Modern Sonic/se_wars_player_sonic#69 (sn_double_boost_1; sn_double_boost_2; sn_double_boost_3; sn_double_boost_gauge).wav
  • Modern Sonic/se_wars_player_sonic#70 (sn_double_boost_start).wav
  • Modern Sonic/se_wars_player_sonic#71 (sn_boost_run).wav
  • Modern Sonic/se_wars_player_sonic#72 (sn_boost_run).wav
  • Modern Sonic/se_wars_player_sonic#75 (sn_double_boost_bad).wav
  • Modern Sonic/se_wars_player_sonic#77 (sn_double_boost_clap).wav
  • Modern Sonic/se_wars_player_sonic#78 (sn_double_boost_start).wav
  • Modern Sonic/se_wars_player_sonic#79 (sn_run_phantomcube; sn_walk_phantomcube).wav
  • Modern Sonic/se_wars_player_sonic#80 (sn_run_phantomcube; sn_walk_phantomcube).wav
  • Modern Sonic/se_wars_player_sonic#81 (sn_land_wire; sn_run_wire; sn_walk_wire).wav
  • Modern Sonic/se_wars_player_sonic#82 (sn_land_wire; sn_run_wire; sn_walk_wire).wav
  • Modern Sonic/se_wars_player_sonic#83 (sn_double_boost_b; sn_double_boost_button).wav
  • Modern Sonic/se_wars_player_sonic#92 (sn_run_mtlp).wav
  • Modern Sonic/se_wars_player_sonic#93 (sn_run_mtlp).wav
  • Modern Sonic/se_wars_player_sonic#94 (sn_run_mtlp).wav
  • Modern Sonic/se_wars_player_sonic#95 (sn_run_mtlp).wav
  • Modern Sonic/se_wars_player_sonic#105 (sn_boost_fail).wav
  • Modern Sonic/se_wars_player_sonic#113 (sn_boost_run).wav
  • Modern Sonic/se_wars_player_sonic#124 (sn_double_boost_1; sn_double_boost_2; sn_double_boost_3).wav
  • Modern Sonic/se_wars_player_sonic#125 (sn_double_boost_1; sn_double_boost_2; sn_double_boost_3).wav
  • Modern Sonic/se_wars_player_sonic#126 (sn_double_boost_b).wav
  • Modern Sonic/se_wars_player_sonic#127 (sn_double_boost_b).wav
  • Modern Sonic/se_wars_player_sonic#128 (sn_land_phantomcube).wav
  • Modern Sonic/se_wars_player_sonic#129 (sn_double_boost_good).wav
  • Modern Sonic/se_wars_player_sonic#133 (sn_double_boost_good).wav
  • Shadow/se_wars_player_shadow#62 (sh_chaos_control_boost).wav
  • Shadow/se_wars_player_shadow#63 (sh_skate).wav
  • Shadow/se_wars_player_shadow#64 (sh_skate).wav
  • Shadow/se_wars_player_shadow#65 (sh_chaos_control_boost).wav
  • Super Sonic/se_wars_player_supersonic#5 (supersonic_boost; supersonic_move).wav
  • Super Sonic/se_wars_player_supersonic#6 (supersonic_classic_change; supersonic_modern_change).wav
  • Super Sonic/se_wars_player_supersonic#7 (supersonic_classic_change; supersonic_modern_change).wav
  • Super Sonic/se_wars_player_supersonic#8 (supersonic_end).wav
  • Super Sonic/se_wars_player_supersonic#9 (supersonic_end).wav
  • Super Sonic/se_wars_player_supersonic#10 (supersonic_boost).wav
  • Super Sonic/se_wars_player_supersonic#11 (supersonic_boost).wav
  • Super Sonic/se_wars_player_supersonic#14 (supersonic_classic_change).wav
  • Super Sonic/se_wars_player_supersonic#16 (supersonic_modern_change).wav
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