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Buildings
Category PC / Computer
Game
Section
Units and Buildings
Submitter BumbleDoof
Size 61.15 MB
Format ZIP (application/zip)
Hits 6
Comments 0

Icon Filler
Zip Contents[395]
  • buildings/BilliardsPlayA.wav
  • buildings/BilliardsPlayB.wav
  • buildings/BilliardsPlayC.wav
  • buildings/BilliardsPlayD.wav
  • buildings/Brewing_Stop_1a.wav
  • buildings/Brewing_Stop_1b.wav
  • buildings/Brewing_Stop_1c.wav
  • buildings/Brewing_Stop_1d.wav
  • buildings/Brewing_Stop_1e.wav
  • buildings/BridgeCollapse.wav
  • buildings/BridgeCollapseWater.wav
  • buildings/BuildingComplete.wav
  • buildings/BuildingDestroyed_Metal_Large_01a.wav
  • buildings/BuildingDestroyed_Metal_Large_01b.wav
  • buildings/BuildingDestroyed_Metal_Large_01c.wav
  • buildings/BuildingDestroyed_Metal_Large_01d.wav
  • buildings/BuildingDestroyed_Metal_Large_01e.wav
  • buildings/BuildingDestroyed_Metal_Medium_01a.wav
  • buildings/BuildingDestroyed_Metal_Medium_01b.wav
  • buildings/BuildingDestroyed_Metal_Medium_01c.wav
  • buildings/BuildingDestroyed_Metal_Medium_01d.wav
  • buildings/BuildingDestroyed_Metal_Medium_01e.wav
  • buildings/BuildingDestroyed_Metal_Small_01a.wav
  • buildings/BuildingDestroyed_Metal_Small_01b.wav
  • buildings/BuildingDestroyed_Metal_Small_01c.wav
  • buildings/BuildingDestroyed_Metal_Small_01d.wav
  • buildings/BuildingDestroyed_Metal_Small_01e.wav
  • buildings/BuildingDestroyed_Soft_Medium_01a.wav
  • buildings/BuildingDestroyed_Soft_Medium_01b.wav
  • buildings/BuildingDestroyed_Soft_Medium_01c.wav
  • buildings/BuildingDestroyed_Soft_Medium_01d.wav
  • buildings/BuildingDestroyed_Soft_Medium_01e.wav
  • buildings/BuildingDestroyed_Soft_Small_01a.wav
  • buildings/BuildingDestroyed_Soft_Small_01b.wav
  • buildings/BuildingDestroyed_Soft_Small_01c.wav
  • buildings/BuildingDestroyed_Soft_Small_01d.wav
  • buildings/BuildingDestroyed_Soft_Small_01e.wav
  • buildings/BuildingDestroyed_Stone_Large_01a.wav
  • buildings/BuildingDestroyed_Stone_Large_01b.wav
  • buildings/BuildingDestroyed_Stone_Large_01c.wav
  • buildings/BuildingDestroyed_Stone_Large_01d.wav
  • buildings/BuildingDestroyed_Stone_Large_01e.wav
  • buildings/BuildingDestroyed_Stone_Medium_01a.wav
  • buildings/BuildingDestroyed_Stone_Medium_01b.wav
  • buildings/BuildingDestroyed_Stone_Medium_01c.wav
  • buildings/BuildingDestroyed_Stone_Medium_01d.wav
  • buildings/BuildingDestroyed_Stone_Medium_01e.wav
  • buildings/BuildingDestroyed_Stone_Small_01a.wav
  • buildings/BuildingDestroyed_Stone_Small_01b.wav
  • buildings/BuildingDestroyed_Stone_Small_01c.wav
  • buildings/BuildingDestroyed_Stone_Small_01d.wav
  • buildings/BuildingDestroyed_Stone_Small_01e.wav
  • buildings/BuildingDestroyed_Wood_Big_01a.wav
  • buildings/BuildingDestroyed_Wood_Big_01b.wav
  • buildings/BuildingDestroyed_Wood_Big_01c.wav
  • buildings/BuildingDestroyed_Wood_Big_01d.wav
  • buildings/BuildingDestroyed_Wood_Big_01e.wav
  • buildings/BuildingDestroyed_Wood_Medium_01a.wav
  • buildings/BuildingDestroyed_Wood_Medium_01b.wav
  • buildings/BuildingDestroyed_Wood_Medium_01c.wav
  • buildings/BuildingDestroyed_Wood_Medium_01d.wav
  • buildings/BuildingDestroyed_Wood_Medium_01e.wav
  • buildings/BuildingDestroyed_Wood_Small_01a.wav
  • buildings/BuildingDestroyed_Wood_Small_01b.wav
  • buildings/BuildingDestroyed_Wood_Small_01c.wav
  • buildings/BuildingDestroyed_Wood_Small_01d.wav
  • buildings/BuildingDestroyed_Wood_Small_01e.wav
  • buildings/BuildingDestroyed_Wood_Small_02a.wav
  • buildings/BuildingDestroyed_Wood_Small_02b.wav
  • buildings/BuildingDestroyed_Wood_Small_02c.wav
  • buildings/BuildingDestroyed_Wood_Small_02d.wav
  • buildings/BuildingDestroyed_Wood_Small_02e.wav
  • buildings/Butcher_Centipede_1a.wav
  • buildings/Butcher_Centipede_1b.wav
  • buildings/Butcher_Centipede_1c.wav
  • buildings/Butcher_Centipede_1d.wav
  • buildings/Butcher_Centipede_1e.wav
  • buildings/Butcher_Centipede_1f.wav
  • buildings/Butcher_Centipede_1g.wav
  • buildings/Butcher_Centipede_1h.wav
  • buildings/Butcher_Centipede_1i.wav
  • buildings/Butcher_Centipede_1j.wav
  • buildings/Butcher_Centipede_1k.wav
  • buildings/Butcher_Centipede_1l.wav
  • buildings/Butcher_Centipede_1m.wav
  • buildings/Butcher_Centipede_1n.wav
  • buildings/Butcher_Centipede_1o.wav
  • buildings/Butcher_Centipede_1p.wav
  • buildings/Butcher_Centipede_1q.wav
  • buildings/Butcher_Centipede_1r.wav
  • buildings/Butcher_Centipede_1s.wav
  • buildings/Butcher_Centipede_1t.wav
  • buildings/Butcher_Centipede_1u.wav
  • buildings/Butcher_Centipede_1v.wav
  • buildings/Butcher_Meat_1a.wav
  • buildings/Butcher_Meat_1b.wav
  • buildings/Butcher_Meat_1c.wav
  • buildings/Butcher_Meat_1d.wav
  • buildings/Butcher_Meat_1e.wav
  • buildings/ChemfuelFiredGenerator_Ambience.wav
  • buildings/CommsWindow_Close.wav
  • buildings/CommsWindow_DroneLoop_1a.wav
  • buildings/CommsWindow_Open.wav
  • buildings/CrateOpeningStarted.wav
  • buildings/Crematorium_Loop.wav
  • buildings/Crematorium_Start_1a.wav
  • buildings/Crematorium_Stop_1a.wav
  • buildings/CryptosleepCasketAccept.wav
  • buildings/CryptosleepCasketEject.wav
  • buildings/DispensePaste.wav
  • buildings/Door_Auto_Close_1x_01a.wav
  • buildings/Door_Auto_Close_1x_01b.wav
  • buildings/Door_Auto_Close_1x_01c.wav
  • buildings/Door_Auto_Close_1x_01d.wav
  • buildings/Door_Auto_Close_1x_01e.wav
  • buildings/Door_Auto_Close_4x_01a.wav
  • buildings/Door_Auto_Close_4x_01b.wav
  • buildings/Door_Auto_Close_4x_01c.wav
  • buildings/Door_Auto_Close_4x_01d.wav
  • buildings/Door_Auto_Close_4x_01e.wav
  • buildings/Door_Manual_Closing_01a.wav
  • buildings/Door_Manual_Closing_01b.wav
  • buildings/Door_Manual_Closing_01c.wav
  • buildings/Door_Manual_Closing_01d.wav
  • buildings/Door_Manual_Closing_01e.wav
  • buildings/Door_Manual_Closing_4x_01a.wav
  • buildings/Door_Manual_Closing_4x_01b.wav
  • buildings/Door_Manual_Closing_4x_01c.wav
  • buildings/Door_Manual_Closing_4x_01d.wav
  • buildings/Door_Manual_Closing_4x_01e.wav
  • buildings/Door_Manual_Opening_01a.wav
  • buildings/Door_Manual_Opening_01b.wav
  • buildings/Door_Manual_Opening_01c.wav
  • buildings/Door_Manual_Opening_01d.wav
  • buildings/Door_Manual_Opening_01e.wav
  • buildings/Door_Manual_Opening_4x_01a.wav
  • buildings/Door_Manual_Opening_4x_01b.wav
  • buildings/Door_Manual_Opening_4x_01c.wav
  • buildings/Door_Manual_Opening_4x_01d.wav
  • buildings/Door_Manual_Opening_4x_01e.wav
  • buildings/Door_Open_1x_02a.wav
  • buildings/Door_Open_1x_02b.wav
  • buildings/Door_Open_1x_02c.wav
  • buildings/Door_Open_1x_02d.wav
  • buildings/Door_Open_1x_02e.wav
  • buildings/Door_Open_1x_02f.wav
  • buildings/Door_Open_1x_02g.wav
  • buildings/Door_Open_1x_02h.wav
  • buildings/Door_Open_4x_01a.wav
  • buildings/Door_Open_4x_01b.wav
  • buildings/Door_Open_4x_01c.wav
  • buildings/Door_Open_4x_01d.wav
  • buildings/Door_Open_4x_01e.wav
  • buildings/Door_Open_4x_01f.wav
  • buildings/Door_Open_4x_01g.wav
  • buildings/Door_Open_4x_01h.wav
  • buildings/DrillA.wav
  • buildings/DrillB.wav
  • buildings/Drill_loop.wav
  • buildings/DropPodLeaving.wav
  • buildings/Electricity_PowerOff_Small_1a.wav
  • buildings/Electricity_PowerOff_Small_1b.wav
  • buildings/Electricity_PowerOff_Small_1c.wav
  • buildings/Electricity_PowerOff_Small_1d.wav
  • buildings/Electricity_PowerOff_Small_1e.wav
  • buildings/Electricity_PowerOff_Small_1f.wav
  • buildings/Electricity_PowerOff_Small_1g.wav
  • buildings/Electricity_PowerOff_Small_1h.wav
  • buildings/Electricity_PowerOn_Small_1a.wav
  • buildings/Electricity_PowerOn_Small_1b.wav
  • buildings/Electricity_PowerOn_Small_1c.wav
  • buildings/Electricity_PowerOn_Small_1d.wav
  • buildings/Electricity_PowerOn_Small_1e.wav
  • buildings/Electricity_PowerOn_Small_1f.wav
  • buildings/Electricity_PowerOn_Small_1g.wav
  • buildings/Electricity_PowerOn_Small_1h.wav
  • buildings/Electricity_PowerOn_Small_1i.wav
  • buildings/ElectricSmelterLoop_1a.wav
  • buildings/ElectricSmelterStart_1a.wav
  • buildings/ElectricSmelterStop_1a.wav
  • buildings/FenceGate_OpenClose_01a.wav
  • buildings/FenceGate_OpenClose_01b.wav
  • buildings/FenceGate_OpenClose_01c.wav
  • buildings/FenceGate_OpenClose_01d.wav
  • buildings/FenceGate_OpenClose_01e.wav
  • buildings/FenceGate_OpenClose_01f.wav
  • buildings/FenceGate_OpenClose_02a.wav
  • buildings/FenceGate_OpenClose_02b.wav
  • buildings/FenceGate_OpenClose_02c.wav
  • buildings/Firefoam_Popper_Explode_02a.wav
  • buildings/Firefoam_Pop_Pack_Explode_02a.wav
  • buildings/Flex_Wood_1a.wav
  • buildings/Flex_Wood_1b.wav
  • buildings/Flex_Wood_1c.wav
  • buildings/FlickSwitch.wav
  • buildings/FlickWhoosh.wav
  • buildings/FlickWhooshRev.wav
  • buildings/FoamTurret_Activate.wav
  • buildings/Foam_Splash_01a.wav
  • buildings/Foam_Splash_01b.wav
  • buildings/Foam_Splash_01c.wav
  • buildings/Foam_Splash_01d.wav
  • buildings/Foam_Splash_01e.wav
  • buildings/Foam_Splash_01f.wav
  • buildings/Foam_Splash_01g.wav
  • buildings/Foam_Splash_01h.wav
  • buildings/Foam_Splash_01i.wav
  • buildings/Foam_Splash_01j.wav
  • buildings/GeothermalPlantRun_Loop1a.wav
  • buildings/GeothermalPlantStart_1a.wav
  • buildings/GeothermalPlantStop_1a.wav
  • buildings/HissJet.wav
  • buildings/HissSmall.wav
  • buildings/HorseshoeA.wav
  • buildings/Machining_Stop_1a.wav
  • buildings/Machining_Stop_1b.wav
  • buildings/Machining_Stop_1c.wav
  • buildings/MetalDrop.wav
  • buildings/MetalHit.wav
  • buildings/MoisturePump_Gurgle_01a.wav
  • buildings/MoisturePump_Gurgle_01b.wav
  • buildings/MoisturePump_Gurgle_01c.wav
  • buildings/MoisturePump_Gurgle_01d.wav
  • buildings/MoisturePump_Gurgle_01e.wav
  • buildings/MoisturePump_Gurgle_01f.wav
  • buildings/MoisturePump_Gurgle_01g.wav
  • buildings/Pan_Fry_1a.wav
  • buildings/Pan_Fry_1b.wav
  • buildings/Pan_Fry_1c.wav
  • buildings/Pan_Fry_1d.wav
  • buildings/Pod_Impact_A01.wav
  • buildings/Pod_Impact_A02.wav
  • buildings/Pod_Impact_A03.wav
  • buildings/Pod_Impact_A04.wav
  • buildings/Pod_Impact_A05.wav
  • buildings/Pod_Landing_A01.wav
  • buildings/Pod_Landing_A02.wav
  • buildings/Pod_Landing_A03.wav
  • buildings/Pod_Landing_A04.wav
  • buildings/Pod_Landing_A05.wav
  • buildings/Pod_Landing_A06.wav
  • buildings/Pod_Open_A01.wav
  • buildings/Pod_Open_A02.wav
  • buildings/Pod_Open_A03.wav
  • buildings/Pod_Open_A04.wav
  • buildings/Pod_Open_A05.wav
  • buildings/PokerChipsA.wav
  • buildings/PokerChipsB.wav
  • buildings/PokerChipsC.wav
  • buildings/PokerChipsD.wav
  • buildings/PokerChipsE.wav
  • buildings/PowerCell_Burning_Loop_01a.wav
  • buildings/PowerCell_Burning_Loop_01b.wav
  • buildings/PowerCell_Burning_Loop_01c.wav
  • buildings/PowerCell_Burning_Loop_01d.wav
  • buildings/PowerCell_Burning_Loop_01e.wav
  • buildings/PowerCell_Burning_Satge1_01a.wav
  • buildings/PowerCell_Burning_Satge1_01b.wav
  • buildings/PowerCell_Burning_Satge1_01c.wav
  • buildings/PowerCell_Burning_Satge1_01d.wav
  • buildings/PowerCell_Burning_Satge1_01e.wav
  • buildings/PowerCell_Burning_Stage2_01a.wav
  • buildings/PowerCell_Burning_Stage2_01b.wav
  • buildings/PowerCell_Burning_Stage2_01c.wav
  • buildings/PowerCell_Burning_Stage2_01d.wav
  • buildings/PowerCell_Burning_Stage2_01e.wav
  • buildings/RadioFuzzClose.wav
  • buildings/RadioFuzzOpen.wav
  • buildings/Recipe_Brewing_Begin_1a.wav
  • buildings/Recipe_Brewing_Begin_1b.wav
  • buildings/Recipe_Brewing_Begin_1c.wav
  • buildings/Recipe_Brewing_Begin_1d.wav
  • buildings/Recipe_Brewing_Begin_1e.wav
  • buildings/Recipe_Brewing_Begin_1f.wav
  • buildings/Recipe_Brewing_Loop.wav
  • buildings/Recipe_Machining_1a.wav
  • buildings/Recipe_Machining_1b.wav
  • buildings/Recipe_Machining_1c.wav
  • buildings/Recipe_Machining_1d.wav
  • buildings/Recipe_Machining_1e.wav
  • buildings/Recipe_Machining_1f.wav
  • buildings/Recipe_Machining_1g.wav
  • buildings/Recipe_Machining_1h.wav
  • buildings/Recipe_MakeBow_01a.wav
  • buildings/Recipe_MakeBow_01b.wav
  • buildings/Recipe_MakeBow_01c.wav
  • buildings/Recipe_MakeBow_01d.wav
  • buildings/Recipe_MakeBow_01e.wav
  • buildings/Recipe_MakeBow_01f.wav
  • buildings/Recipe_MakeBow_01g.wav
  • buildings/Recipe_MakeBow_01h.wav
  • buildings/Recipe_MakeBow_01i.wav
  • buildings/Recipe_MakeBow_01j_sand.wav
  • buildings/Recipe_MakeBow_01k_sand.wav
  • buildings/Recipe_MakeBow_01l_sand.wav
  • buildings/Recipe_MakeBow_01m_sand.wav
  • buildings/Recipe_MakeBow_01n_sand.wav
  • buildings/Recipe_MakeBow_01p_sand.wav
  • buildings/Recipe_MakeBow_01q_sand.wav
  • buildings/Recipe_MakeBow_01r_sand.wav
  • buildings/Recipe_MakeBow_01s_sand.wav
  • buildings/Recipe_MakeBow_01t_sand.wav
  • buildings/Recipe_MakeBow_01u_sand.wav
  • buildings/Recipe_ProduceDrug_Granule_01a.wav
  • buildings/Recipe_ProduceDrug_Granule_01b.wav
  • buildings/Recipe_ProduceDrug_Granule_01c.wav
  • buildings/Recipe_ProduceDrug_Granule_01d.wav
  • buildings/Recipe_ProduceDrug_Granule_01e.wav
  • buildings/Recipe_ProduceDrug_Granule_01f.wav
  • buildings/Recipe_ProduceDrug_Granule_01g.wav
  • buildings/Recipe_ProduceDrug_Granule_01h.wav
  • buildings/Recipe_ProduceDrug_Granule_01i.wav
  • buildings/Recipe_ProduceDrug_Loop.wav
  • buildings/Recipe_ProduceDrug_Start.wav
  • buildings/Recipe_ProduceDrug_Stop.wav
  • buildings/ResearchA.wav
  • buildings/ResearchStart.wav
  • buildings/RoofFinishA.wav
  • buildings/RoofFinishE.wav
  • buildings/RoofMakeA.wav
  • buildings/RoofMakeB.wav
  • buildings/RoofMakeC.wav
  • buildings/RoofMakeD.wav
  • buildings/RoofMakeE.wav
  • buildings/Sand_Wood_1a.wav
  • buildings/Sand_Wood_1b.wav
  • buildings/Sand_Wood_1c.wav
  • buildings/Sand_Wood_1d.wav
  • buildings/ScannerGroundPenetrating_Ambience_Loop.wav
  • buildings/ScannerGroundPenetrating_Ambience_Start.wav
  • buildings/ScannerGroundPenetrating_Ambience_Stop.wav
  • buildings/ScannerLongRangeMineral_Ambience_Loop.wav
  • buildings/ScannerLongRangeMineral_Ambience_Start.wav
  • buildings/ScannerLongRangeMineral_Ambience_Stop.wav
  • buildings/SculptingStart_1a.wav
  • buildings/SculptingStop_1a.wav
  • buildings/Sculpting_1a.wav
  • buildings/Sculpting_1b.wav
  • buildings/Sculpting_1c.wav
  • buildings/Sculpting_1d.wav
  • buildings/Sculpting_1e.wav
  • buildings/Sculpting_1f.wav
  • buildings/Sculpting_1g.wav
  • buildings/Sculpting_1h.wav
  • buildings/ShipReactor_Startup_01a.wav
  • buildings/Ship_TakeOff_1.wav
  • buildings/Shuttle_CrashLanding_1a.wav
  • buildings/Shuttle_HardImpact_1a.wav
  • buildings/Shuttle_Idle_Ambience_Loop_01a.wav
  • buildings/Shuttle_Land_1a.wav
  • buildings/Shuttle_Land_2a.wav
  • buildings/Shuttle_PawnEnter_01a.wav
  • buildings/Shuttle_PawnEnter_01b.wav
  • buildings/Shuttle_PawnEnter_01c.wav
  • buildings/Shuttle_PawnEnter_01d.wav
  • buildings/Shuttle_PawnEnter_01e.wav
  • buildings/Shuttle_PawnEnter_01f.wav
  • buildings/Shuttle_Takeoff_1a.wav
  • buildings/Silver_Drop_1a.wav
  • buildings/Silver_Drop_1b.wav
  • buildings/Silver_Drop_1c.wav
  • buildings/Silver_Drop_1d.wav
  • buildings/Smithing_1a.wav
  • buildings/Smithing_1b.wav
  • buildings/Smithing_1c.wav
  • buildings/Smithing_1d.wav
  • buildings/Smithing_1e.wav
  • buildings/Smithing_1f.wav
  • buildings/TechMedicineUsed.wav
  • buildings/Television_Ambience_Loop1.wav
  • buildings/TrapArm.wav
  • buildings/TrapSpring.wav
  • buildings/Watermill_Loop_01a.wav
  • buildings/WoodFiredGenerator_Ambience.wav
  • buildings/Wood_Saw_Circular_1a.wav
  • buildings/Wood_Saw_Circular_1b.wav
  • buildings/Wood_Saw_Circular_1c.wav
  • buildings/Wood_Saw_Circular_1d.wav
  • buildings/Wood_Saw_Circular_1e.wav
  • buildings/Wood_Saw_Circular_1f.wav
  • buildings/Wood_Saw_Circular_2a.wav
  • buildings/Wood_Saw_Circular_2b.wav
  • buildings/Wood_Saw_Circular_2c.wav
  • buildings/Wood_Saw_Circular_2d.wav
  • buildings/Wood_Saw_Circular_2e.wav
  • buildings/Wood_Saw_Circular_Off.wav
  • buildings/Wood_Saw_Hand_1a.wav
  • buildings/Wood_Saw_Hand_1b.wav
  • buildings/Wood_Saw_Hand_1c.wav
  • buildings/Wood_Saw_Hand_1d.wav
  • buildings/Wood_Saw_Hand_1e.wav
  • buildings/Wood_Saw_Hand_1f.wav
  • buildings/Wood_Saw_Hand_1g.wav
  • buildings/Wood_Saw_Hand_1h.wav
  • buildings/WrenchA.wav
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