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2002-10-21 (PC) SFX
Category PC / Computer
Game
Section
Demo SFX
Submitter zelenbug
Size 9.61 MB
Format ZIP (application/zip)
Hits 3
Comments 0

Icon Filler
Zip Contents[398]
  • AA_Stag01.wav
  • AB_Robin01.wav
  • AL_ForestD1.wav
  • AL_ForestD2.wav
  • AL_TowerGeneric01.wav
  • AO_ForestD1_01.wav
  • AO_ForestD1_02.wav
  • AO_ForestD1_03.wav
  • AO_ForestD1_07.wav
  • AO_ForestD1_08.wav
  • AO_ForestD1_10.wav
  • AO_ForestD1_11.wav
  • AO_ForestD1_12.wav
  • AO_ForestD1_15.wav
  • AO_ForestD1_16.wav
  • AO_ForestD1_18.wav
  • AO_ForestD1_19.wav
  • AP_Rainette01.wav
  • AP_Salamander01.wav
  • AWb_Cauldron01.wav
  • AWb_DirtyWater01.wav
  • AWb_Dripping01.wav
  • AWb_Lake01.wav
  • AWb_SmallRiver01.wav
  • BAb_ObjectBlowing.wav
  • BA_AirHit01.wav
  • BA_AirHit07.wav
  • BA_AirJump01.wav
  • BA_AirSpray01.wav
  • BA_AirSpray03.wav
  • BA_AirSpray04.wav
  • BA_AirSprayShort01.wav
  • BA_CarHornPassBy01.wav
  • BA_FallShort01.wav
  • BA_ObjectPassBy01.wav
  • BA_Phial02.wav
  • BA_ShuttlePassBy01.wav
  • BA_ShuttlePassBy04.wav
  • BA_WingL01.wav
  • BCb_StoneMoving02.wav
  • BCb_WoodWheelBig01.wav
  • BC_Barrel03.wav
  • BC_ElasticBounce01.wav
  • BC_GlassLong01.wav
  • BC_GlassShort01.wav
  • BC_LWood03.wav
  • BC_MetalH01.wav
  • BC_Rope01.wav
  • BC_SWood01.wav
  • BC_TyreAirBrake01.wav
  • BC_Wood01.wav
  • BDb_BigMushSpin01.wav
  • BDb_Electrocute01.wav
  • BDb_MultiStoneBlad01.wav
  • BDb_MultiStoneGear01.wav
  • BDb_Ship01.wav
  • BDb_ShipBoost01.wav
  • BDb_ShipWait01.wav
  • BDb_SteamEngine01.wav
  • BDb_WoodGears02.wav
  • BDb_WoodGears03.wav
  • BDb_WoodMoving01.wav
  • BD_BigMushOff01.wav
  • BD_BigMushOn01.wav
  • BD_CarHornJingle01.wav
  • BD_CarHornLong01.wav
  • BD_CarHornShort01.wav
  • BD_FunnySpring01.wav
  • BD_MetalLock01.wav
  • BD_MetalUnlock01.wav
  • BD_Pressure01.wav
  • BD_SpaceShipLanding.wav
  • BD_SpaceShipTakeOff.wav
  • BD_Spring01.wav
  • BD_WoodLock01.wav
  • BD_WoodOn01.wav
  • BD_WoodUnlock01.wav
  • BE_Ball01.wav
  • BE_Cage01.wav
  • BE_FunnyWood01.wav
  • BE_GiantColumn01.wav
  • BE_GiantColumn04.wav
  • BE_GiantColumn08.wav
  • BE_Missile01.wav
  • BE_Phial01.wav
  • BE_Wood02.wav
  • BE_Wood05.wav
  • BF_CagBullet01.wav
  • BF_CagBullet02.wav
  • BF_LRicochet01.wav
  • BF_Reload01.wav
  • BF_ShipLoadShot01.wav
  • BF_ShipShot03.wav
  • BF_ShipShot04.wav
  • BF_Shot01.wav
  • BF_ShuttleDown01.wav
  • BGb_RmEndLife01.wav
  • BH_ClothRustle03.wav
  • BH_ClothRustle05.wav
  • BH_ClothRustle07.wav
  • BH_ClothScratch02.wav
  • BH_ClothScratch04.wav
  • BH_ClothScratch08.wav
  • BH_ClothTear03.wav
  • BH_ClothTear04.wav
  • BH_ClothTear07.wav
  • BI_Barrel02.wav
  • BI_CloPaf01.wav
  • BI_CrashMetalShort01.wav
  • BI_FireHit01.wav
  • BI_Jangle01.wav
  • BI_Landing01.wav
  • BI_LWood05.wav
  • BI_MetalStone01.wav
  • BI_NullFistGen01.wav
  • BI_Paf02.wav
  • BI_PhialRebound03.wav
  • BI_Ship01.wav
  • BI_SoftHand01.wav
  • BI_SpaceShipShock01.wav
  • BI_Stick01.wav
  • BI_Stick02.wav
  • BI_StoneHard01.wav
  • BI_StoneHard04.wav
  • BI_WoodH01.wav
  • BLb_WaterSlide01.wav
  • BL_AquaticPafL01.wav
  • BL_AquaticPafS01.wav
  • BL_BackwashLight01.wav
  • BL_BackwashLight06.wav
  • BL_Bubble03.wav
  • BL_Bubbling03.wav
  • BL_ForkMix01.wav
  • BL_Splash01.wav
  • BL_SplashIn01.wav
  • BL_SplashOut01.wav
  • BL_Squirt02.wav
  • BL_Submersion01.wav
  • BL_ToxicBubbleOn01.wav
  • BMb_AntiGravity04.wav
  • OIb_CanPower01.wav
  • OI_CanPowerOff01.wav
  • OI_CanPowerOn01.wav
  • OI_DiamondA03.wav
  • OI_DiamondB03.wav
  • OI_DiamondC03.wav
  • OI_ForceFistOff.wav
  • OI_Locket01.wav
  • OI_PickUp01.wav
  • OI_PigBoxHit01.wav
  • OI_PigBoxWin01.wav
  • OI_PigBoxWin05.wav
  • OI_WheelFistCan.wav
  • OI_WheelFistOn.wav
  • OVb_BalloonFly.wav
  • OV_BalloonBig01.wav
  • OV_BalloonDeflate01.wav
  • OV_BalloonExplode01.wav
  • OV_BalloonSmall01.wav
  • OV_BoostOn01.wav
  • OV_WMelonGrow01.wav
  • PC_CagPaf01.wav
  • PC_CBaBall01.wav
  • PC_CBaGlove01.wav
  • PC_CBaShoot01.wav
  • PC_CBaStick01.wav
  • PC_CSoProtect01.wav
  • PC_GunHit02.wav
  • PGb_BodyShake01.wav
  • PG_Alarm01.wav
  • PG_Applaud01.wav
  • PG_ArmShake01.wav
  • PG_BodyCrawl02.wav
  • PG_BodyFall01.wav
  • PG_BodyPaf03.wav
  • PG_BodyReduce02.wav
  • PG_BodyShake03.wav
  • PG_BodyStretching02.wav
  • PG_BodyTorsion01.wav
  • PG_Hand01.wav
  • PG_Hand03.wav
  • PG_SpaceEyes01.wav
  • PG_StomachBubble01.wav
  • PG_StomachMove01.wav
  • PG_StomachShake02.wav
  • PG_SwimSw01.wav
  • PG_Swish01.wav
  • PG_Whistle02.wav
  • PL_DarkBorn02.wav
  • PL_DarkLaugh02.wav
  • PL_DarkMutation03.wav
  • PL_DarkVolatilize02.wav
  • PL_RedIn.wav
  • PL_RedLife03.wav
  • PPb_Foot01.wav
  • PP_AirHat01.wav
  • PP_FlipFlap01.wav
  • PP_Foot02.wav
  • PP_FunnySpell01.wav
  • PP_FunnySpell02.wav
  • PP_Impulse01.wav
  • PP_MGate01.wav
  • PP_Teleport01.wav
  • PP_Teleport02.wav
  • PT_Helico01.wav
  • PT_ToaJum01.wav
  • PT_ToaPaf01.wav
  • PV_Bat01.wav
  • PV_ChamCall01.wav
  • PV_ChamDisappear01.wav
  • PV_MushJump01.wav
  • PV_MushPaf01.wav
  • RFb_FistLoaded01.wav
  • RFb_FistWheelAttack01.wav
  • RFb_Missile01.wav
  • RF_ChainShootShort01.wav
  • RF_FistForceShort01.wav
  • RF_FistLoading01.wav
  • RF_FistShootShort01.wav
  • RF_FistWheelShort01.wav
  • RF_GrapnelHang01.wav
  • RF_MissileShoot02.wav
  • RSb_ElectricChain01.wav
  • RSb_Helico01.wav
  • RSb_Slide01.wav
  • RSb_SuperHelico01.wav
  • RSb_Timer01.wav
  • RSb_TimerOffAlert01.wav
  • RSb_Torpedo01.wav
  • RS_BodyEnlarge01.wav
  • RS_BodyShrink01.wav
  • RS_EquipHelico.wav
  • RS_GloveHitHelico.wav
  • RS_HelicoEnd01.wav
  • RS_HelicoStart01.wav
  • RS_Kick01.wav
  • RS_RmGrimace01.wav
  • RS_Rolling01.wav
  • RS_SuperHelicoOn01.wav
  • RS_SupHelicoDeploy.wav
  • RS_Swimming01.wav
  • RS_TorpedoEnd01.wav
  • RS_TorpedoStart01.wav
  • RS_WheelingFist.wav
  • SC_RmBones1L.wav
  • SC_RmBones1R.wav
  • SC_RmCloth1L.wav
  • SC_RmCloth1R.wav
  • SC_RmEarth1L.wav
  • SC_RmEarth1R.wav
  • SC_RmGeneric1L.wav
  • SC_RmGeneric1R.wav
  • SC_RmGrass1L.wav
  • SC_RmGrass1R.wav
  • SC_RmLeaves1L.wav
  • SC_RmLeaves1R.wav
  • SC_RmMetal1L.wav
  • SC_RmMetal1R.wav
  • SC_RmMoss1L.wav
  • SC_RmMoss1R.wav
  • SC_RmMushroom1L.wav
  • SC_RmMushroom1R.wav
  • SC_RmRope1L.wav
  • SC_RmRope1R.wav
  • SC_RmSand1L.wav
  • SC_RmSand1R.wav
  • SC_RmSnow1L.wav
  • SC_RmSnow1R.wav
  • SC_RmStone1L.wav
  • SC_RmStone1R.wav
  • SC_RmWood1L.wav
  • SC_RmWood1R.wav
  • Silence.wav
  • SL_CagGen1.wav
  • SL_CArGen1.wav
  • SL_GloGen1.wav
  • SL_PtzGen1.wav
  • SL_RmAcid1.wav
  • SL_RmBones1.wav
  • SL_RmCarpet1.wav
  • SL_RmCloth1.wav
  • SL_RmEarthH1.wav
  • SL_RmEarthS1.wav
  • SL_RmFire1.wav
  • SL_RmGeneric1.wav
  • SL_RmGrassH1.wav
  • SL_RmGrassS1.wav
  • SL_RmIce1.wav
  • SL_RmLeavesH1.wav
  • SL_RmLeavesS1.wav
  • SL_RmMetalGrate1.wav
  • SL_RmMetalH1.wav
  • SL_RmMetalS1.wav
  • SL_RmMoss1.wav
  • SL_RmMudH1.wav
  • SL_RmMudS1.wav
  • SL_RmRope1.wav
  • SL_RmSandH1.wav
  • SL_RmSandS1.wav
  • SL_RmSnowPowder1.wav
  • SL_RmSnowSlush1.wav
  • SL_RmStoneH1.wav
  • SL_RmStoneS1.wav
  • SL_RmTilingH1.wav
  • SL_RmTilingS1.wav
  • SL_RmWaterH1.wav
  • SL_RmWaterS1.wav
  • SL_RmWoodCreak1.wav
  • SL_RmWoodH1.wav
  • SL_RmWoodParquet1.wav
  • SL_RmWoodS1.wav
  • SL_RmWoodTrapDoor1.wav
  • SR_CagGen1L.wav
  • SR_CagGen1R.wav
  • SR_CArGen1L.wav
  • SR_CArGen1R.wav
  • SR_GloGen1L.wav
  • SR_GloGen1R.wav
  • SR_RmAcid1R.wav
  • SR_RmBones1R.wav
  • SR_RmCarpet1R.wav
  • SR_RmCloth1R.wav
  • SR_RmEarthH1R.wav
  • SR_RmEarthS1R.wav
  • SR_RmFire1R.wav
  • SR_RmGeneric1R.wav
  • SR_RmGrassH1R.wav
  • SR_RmGrassS1R.wav
  • SR_RmIce1R.wav
  • SR_RmLeavesH1R.wav
  • SR_RmLeavesS1R.wav
  • SR_RmMetalGrate1R.wav
  • SR_RmMetalH1R.wav
  • SR_RmMetalS1R.wav
  • SR_RmMoss1R.wav
  • SR_RmMudH1R.wav
  • SR_RmMudS1R.wav
  • SR_RmRope1R.wav
  • SR_RmSandH1R.wav
  • SR_RmSandS1R.wav
  • SR_RmSnowPowder1R.wav
  • SR_RmSnowSlush1R.wav
  • SR_RmStoneH1R.wav
  • SR_RmStoneS1R.wav
  • SR_RmTilingH1R.wav
  • SR_RmTilingS1R.wav
  • SR_RmWaterH1R.wav
  • SR_RmWaterS1R.wav
  • SR_RmWoodCreak1R.wav
  • SR_RmWoodH1R.wav
  • SR_RmWoodParquet1R.wav
  • SR_RmWoodS1R.wav
  • SR_RmWoodTrapDoor1R.wav
  • SR_ToaGen01.wav
  • SR_ToaGen02.wav
  • SW_CagGen1L.wav
  • SW_CagGen1R.wav
  • SW_CArGen1L.wav
  • SW_CArGen1R.wav
  • SW_GloGen1L.wav
  • SW_GloGen1R.wav
  • SW_PtzGen1L.wav
  • SW_PtzGen1R.wav
  • SW_RmAcid1R.wav
  • SW_RmBones1R.wav
  • SW_RmCarpet1R.wav
  • SW_RmCloth1R.wav
  • SW_RmEarthH1R.wav
  • SW_RmEarthS1R.wav
  • SW_RmFire1R.wav
  • SW_RmGeneric1R.wav
  • SW_RmGrassH1R.wav
  • SW_RmGrassS1R.wav
  • SW_RmIce1R.wav
  • SW_RmLeavesH1R.wav
  • SW_RmLeavesS1R.wav
  • SW_RmMetalGrate1R.wav
  • SW_RmMetalH1R.wav
  • SW_RmMetalS1R.wav
  • SW_RmMoss1R.wav
  • SW_RmMudH1R.wav
  • SW_RmMudS1R.wav
  • SW_RmRope1R.wav
  • SW_RmSandH1R.wav
  • SW_RmSandS1R.wav
  • SW_RmSnowPowder1R.wav
  • SW_RmSnowSlush1R.wav
  • SW_RmStoneH1R.wav
  • SW_RmStoneS1R.wav
  • SW_RmTilingH1R.wav
  • SW_RmTilingS1R.wav
  • SW_RmWaterH1R.wav
  • SW_RmWaterS1R.wav
  • SW_RmWoodCreak1R.wav
  • SW_RmWoodH1R.wav
  • SW_RmWoodParquet1R.wav
  • SW_RmWoodS1R.wav
  • SW_RmWoodTrapDoor1R.wav
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