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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter plotlineplus
Size 29.55 MB
Format ZIP (application/zip)
Hits 8,909
Comments 0

Icon Filler
Zip Contents[689]
  • ray2_sfx/Atmosphere/ACQUI5.WAV
  • ray2_sfx/Atmosphere/AMBEGOUT.WAV
  • ray2_sfx/Atmosphere/arc5.wav
  • ray2_sfx/Atmosphere/BAT1.wav
  • ray2_sfx/Atmosphere/BAT2.wav
  • ray2_sfx/Atmosphere/BAT3.wav
  • ray2_sfx/Atmosphere/BATEAU.WAV
  • ray2_sfx/Atmosphere/BIGSHIP7.WAV
  • ray2_sfx/Atmosphere/BOURASK2.WAV
  • ray2_sfx/Atmosphere/bubljano.wav
  • ray2_sfx/Atmosphere/cage_ly.wav
  • ray2_sfx/Atmosphere/cave1.wav
  • ray2_sfx/Atmosphere/cave2.wav
  • ray2_sfx/Atmosphere/cave3.wav
  • ray2_sfx/Atmosphere/cave4.wav
  • ray2_sfx/Atmosphere/COMBUST.WAV
  • ray2_sfx/Atmosphere/COYOTE2.WAV
  • ray2_sfx/Atmosphere/CRAQUE.WAV
  • ray2_sfx/Atmosphere/CRASH1.WAV
  • ray2_sfx/Atmosphere/CREAK7.WAV
  • ray2_sfx/Atmosphere/Creak8.wav
  • ray2_sfx/Atmosphere/CREAK10.WAV
  • ray2_sfx/Atmosphere/CROCPIR.WAV
  • ray2_sfx/Atmosphere/Etrange3.wav
  • ray2_sfx/Atmosphere/Etrange7.wav
  • ray2_sfx/Atmosphere/Etrange9.wav
  • ray2_sfx/Atmosphere/flowpol4.wav
  • ray2_sfx/Atmosphere/FORET2.wav
  • ray2_sfx/Atmosphere/FORET5.wav
  • ray2_sfx/Atmosphere/FoudreXL.wav
  • ray2_sfx/Atmosphere/Goutte9.wav
  • ray2_sfx/Atmosphere/Goutte15.wav
  • ray2_sfx/Atmosphere/GOUTTE16.WAV
  • ray2_sfx/Atmosphere/GOUTTE17.WAV
  • ray2_sfx/Atmosphere/GOUTTE18.WAV
  • ray2_sfx/Atmosphere/GREN1.wav
  • ray2_sfx/Atmosphere/GREN5.wav
  • ray2_sfx/Atmosphere/GREN7.wav
  • ray2_sfx/Atmosphere/grosloom.wav
  • ray2_sfx/Atmosphere/LAVEDURE.WAV
  • ray2_sfx/Atmosphere/Lavefall.WAV
  • ray2_sfx/Atmosphere/LAVELIQ1.WAV
  • ray2_sfx/Atmosphere/LAVESEM3.WAV
  • ray2_sfx/Atmosphere/loomvol.wav
  • ray2_sfx/Atmosphere/looplig2.wav
  • ray2_sfx/Atmosphere/lumiere.wav
  • ray2_sfx/Atmosphere/Magic33.wav
  • ray2_sfx/Atmosphere/moteur4.WAV
  • ray2_sfx/Atmosphere/mouette1.wav
  • ray2_sfx/Atmosphere/mouette2.wav
  • ray2_sfx/Atmosphere/mouette3.wav
  • ray2_sfx/Atmosphere/OISE22.wav
  • ray2_sfx/Atmosphere/OISE79.wav
  • ray2_sfx/Atmosphere/OISE81.wav
  • ray2_sfx/Atmosphere/OISE83.wav
  • ray2_sfx/Atmosphere/OISE99.wav
  • ray2_sfx/Atmosphere/OISE100.wav
  • ray2_sfx/Atmosphere/OISEAU57.wav
  • ray2_sfx/Atmosphere/OISLOIN3.WAV
  • ray2_sfx/Atmosphere/OISLOIN7.WAV
  • ray2_sfx/Atmosphere/orage.wav
  • ray2_sfx/Atmosphere/PLUIE1.wav
  • ray2_sfx/Atmosphere/raylevit.wav
  • ray2_sfx/Atmosphere/RAYVIDE.WAV
  • ray2_sfx/Atmosphere/spirale.wav
  • ray2_sfx/Atmosphere/spirale2.wav
  • ray2_sfx/Atmosphere/thunder.WAV
  • ray2_sfx/Atmosphere/UNDERSEA.WAV
  • ray2_sfx/Atmosphere/UNDERW2.WAV
  • ray2_sfx/Atmosphere/Vague3.wav
  • ray2_sfx/Atmosphere/Vague5.wav
  • ray2_sfx/Atmosphere/Vagues1.wav
  • ray2_sfx/Atmosphere/Vagues2.wav
  • ray2_sfx/Atmosphere/Vibro.WAV
  • ray2_sfx/Atmosphere/Wind2.WAV
  • ray2_sfx/Atmosphere/Wind6.wav
  • ray2_sfx/Atmosphere/WINDB.wav
  • ray2_sfx/Atmosphere/WindSea.wav
  • ray2_sfx/Character Voices/Barbu1.wav
  • ray2_sfx/Character Voices/Barbu2.wav
  • ray2_sfx/Character Voices/barbu3.wav
  • ray2_sfx/Character Voices/Barbu4.wav
  • ray2_sfx/Character Voices/Barbu5.wav
  • ray2_sfx/Character Voices/Barbu6.wav
  • ray2_sfx/Character Voices/bb_norm1.wav
  • ray2_sfx/Character Voices/bb_norm2.wav
  • ray2_sfx/Character Voices/bb_norm3.wav
  • ray2_sfx/Character Voices/bb_norm4.wav
  • ray2_sfx/Character Voices/Clarc_RM.wav
  • ray2_sfx/Character Voices/Cl_gro1.wav
  • ray2_sfx/Character Voices/Cl_guer2.wav
  • ray2_sfx/Character Voices/Cl_happy.wav
  • ray2_sfx/Character Voices/Cl_Mal.wav
  • ray2_sfx/Character Voices/Cl_norm3.wav
  • ray2_sfx/Character Voices/Cl_norm4.wav
  • ray2_sfx/Character Voices/Cl_Tr2.wav
  • ray2_sfx/Character Voices/Cl_tr4.wav
  • ray2_sfx/Character Voices/Cl_tri1.wav
  • ray2_sfx/Character Voices/Cl_trink.wav
  • ray2_sfx/Character Voices/general2.wav
  • ray2_sfx/Character Voices/general3.wav
  • ray2_sfx/Character Voices/general4.wav
  • ray2_sfx/Character Voices/general5.wav
  • ray2_sfx/Character Voices/general6.wav
  • ray2_sfx/Character Voices/GLOBATT1.WAV
  • ray2_sfx/Character Voices/GLOBATT2.WAV
  • ray2_sfx/Character Voices/GLOMALIN.WAV
  • ray2_sfx/Character Voices/GLOPEUR.WAV
  • ray2_sfx/Character Voices/GLOPEUR2.WAV
  • ray2_sfx/Character Voices/Glopluie.wav
  • ray2_sfx/Character Voices/glouglou.wav
  • ray2_sfx/Character Voices/Glt_baby.wav
  • ray2_sfx/Character Voices/Glt_cry.wav
  • ray2_sfx/Character Voices/Glt_cry2.wav
  • ray2_sfx/Character Voices/Glt_hap1.wav
  • ray2_sfx/Character Voices/Glt_nor1.wav
  • ray2_sfx/Character Voices/Glt_nor2.wav
  • ray2_sfx/Character Voices/Glt_nor3.wav
  • ray2_sfx/Character Voices/Glt_nor4.wav
  • ray2_sfx/Character Voices/Glt_ple1.wav
  • ray2_sfx/Character Voices/Glt_ple2.wav
  • ray2_sfx/Character Voices/Gl_danse.wav
  • ray2_sfx/Character Voices/Gl_flip1.wav
  • ray2_sfx/Character Voices/Gl_flip2.wav
  • ray2_sfx/Character Voices/Gl_norm1.wav
  • ray2_sfx/Character Voices/Gl_norm2.wav
  • ray2_sfx/Character Voices/Gl_norm3.wav
  • ray2_sfx/Character Voices/gl_norm4.wav
  • ray2_sfx/Character Voices/Gl_norm5.wav
  • ray2_sfx/Character Voices/Gl_norm6.wav
  • ray2_sfx/Character Voices/Jano 1.wav
  • ray2_sfx/Character Voices/Jano 2.wav
  • ray2_sfx/Character Voices/JANOEAT.WAV
  • ray2_sfx/Character Voices/JANOPERF.WAV
  • ray2_sfx/Character Voices/janoresp.wav
  • ray2_sfx/Character Voices/JANOSORT.WAV
  • ray2_sfx/Character Voices/janSlurp.wav
  • ray2_sfx/Character Voices/lunette1.wav
  • ray2_sfx/Character Voices/lunette2.wav
  • ray2_sfx/Character Voices/lunette3.wav
  • ray2_sfx/Character Voices/lunette4.wav
  • ray2_sfx/Character Voices/Lyjoi_Fx.wav
  • ray2_sfx/Character Voices/LyRay_Fx.wav
  • ray2_sfx/Character Voices/ly_1.wav
  • ray2_sfx/Character Voices/ly_2.wav
  • ray2_sfx/Character Voices/ly_3.wav
  • ray2_sfx/Character Voices/ly_4.wav
  • ray2_sfx/Character Voices/ly_5.wav
  • ray2_sfx/Character Voices/ly_6.wav
  • ray2_sfx/Character Voices/ly_7.wav
  • ray2_sfx/Character Voices/ly_8.wav
  • ray2_sfx/Character Voices/ly_9.wav
  • ray2_sfx/Character Voices/Ly_ask2.wav
  • ray2_sfx/Character Voices/Ly_bail.wav
  • ray2_sfx/Character Voices/Ly_como2.wav
  • ray2_sfx/Character Voices/Ly_comon.wav
  • ray2_sfx/Character Voices/Ly_cry1.wav
  • ray2_sfx/Character Voices/Ly_hop.wav
  • ray2_sfx/Character Voices/Ly_hop2.wav
  • ray2_sfx/Character Voices/Ly_resp1.wav
  • ray2_sfx/Character Voices/Ly_resp2.wav
  • ray2_sfx/Character Voices/Ly_yohou.wav
  • ray2_sfx/Character Voices/murfy1.wav
  • ray2_sfx/Character Voices/murfy2.wav
  • ray2_sfx/Character Voices/murfy3.wav
  • ray2_sfx/Character Voices/murfy4.wav
  • ray2_sfx/Character Voices/murfy5.wav
  • ray2_sfx/Character Voices/murfy6.wav
  • ray2_sfx/Character Voices/murfy7.wav
  • ray2_sfx/Character Voices/murfy8.wav
  • ray2_sfx/Character Voices/Poloc1.wav
  • ray2_sfx/Character Voices/Poloc2.wav
  • ray2_sfx/Character Voices/Poloc3.wav
  • ray2_sfx/Character Voices/Poloc4.wav
  • ray2_sfx/Character Voices/PolocHaa.wav
  • ray2_sfx/Character Voices/Ptiz1.wav
  • ray2_sfx/Character Voices/Ptiz2.wav
  • ray2_sfx/Character Voices/Ptiz3.wav
  • ray2_sfx/Character Voices/Ptiz4.wav
  • ray2_sfx/Character Voices/Ptiz5.wav
  • ray2_sfx/Character Voices/Ptiz6.wav
  • ray2_sfx/Character Voices/Ptiz7.wav
  • ray2_sfx/Character Voices/Ptiz8.wav
  • ray2_sfx/Character Voices/Ptiz9.wav
  • ray2_sfx/Character Voices/Ptiz10.wav
  • ray2_sfx/Character Voices/Ray_hey1.WAV
  • ray2_sfx/Character Voices/RM_GaiA.wav
  • ray2_sfx/Character Voices/Rm_GaiB.wav
  • ray2_sfx/Character Voices/Rm_GaiC.wav
  • ray2_sfx/Character Voices/RM_normA.wav
  • ray2_sfx/Character Voices/RM_normB.wav
  • ray2_sfx/Character Voices/RyBNorm1.WAV
  • ray2_sfx/Character Voices/RyBNorm5.WAV
  • ray2_sfx/Character Voices/RyBNorm6.WAV
  • ray2_sfx/Character Voices/RyGaiB2.WAV
  • ray2_sfx/Character Voices/RyPafAO.WAV
  • ray2_sfx/Character Voices/RyPafha.WAV
  • ray2_sfx/Character Voices/RyPafun1.WAV
  • ray2_sfx/Character Voices/RyPafun2.WAV
  • ray2_sfx/Character Voices/RySadB1.wav
  • ray2_sfx/Character Voices/RySadB2.wav
  • ray2_sfx/Character Voices/RySadB3.wav
  • ray2_sfx/Character Voices/RySadB4.wav
  • ray2_sfx/Character Voices/RySadB5.wav
  • ray2_sfx/Character Voices/ry_ast1.wav
  • ray2_sfx/Character Voices/Ry_Chut.WAV
  • ray2_sfx/Character Voices/ry_Clark.wav
  • ray2_sfx/Character Voices/Ry_Cour1.WAV
  • ray2_sfx/Character Voices/Ry_Efor2.WAV
  • ray2_sfx/Character Voices/Ry_Ekil4.wav
  • ray2_sfx/Character Voices/Ry_Ekil5.wav
  • ray2_sfx/Character Voices/Ry_Ekil6.wav
  • ray2_sfx/Character Voices/Ry_expir.WAV
  • ray2_sfx/Character Voices/ry_globo.wav
  • ray2_sfx/Character Voices/Ry_Go.WAV
  • ray2_sfx/Character Voices/Ry_hello.WAV
  • ray2_sfx/Character Voices/Ry_hey2.WAV
  • ray2_sfx/Character Voices/Ry_heyho.WAV
  • ray2_sfx/Character Voices/ry_hum1.wav
  • ray2_sfx/Character Voices/Ry_humin.wav
  • ray2_sfx/Character Voices/Ry_inspi.WAV
  • ray2_sfx/Character Voices/ry_ko1.wav
  • ray2_sfx/Character Voices/ry_ko2.wav
  • ray2_sfx/Character Voices/ry_ko3.wav
  • ray2_sfx/Character Voices/ry_ly.wav
  • ray2_sfx/Character Voices/Ry_Noie1.WAV
  • ray2_sfx/Character Voices/Ry_Noie2.WAV
  • ray2_sfx/Character Voices/ry_norm2.wav
  • ray2_sfx/Character Voices/ry_norm3.wav
  • ray2_sfx/Character Voices/ry_norm4.wav
  • ray2_sfx/Character Voices/ry_norm5.wav
  • ray2_sfx/Character Voices/Ry_Peur2.WAV
  • ray2_sfx/Character Voices/Ry_Peur5.WAV
  • ray2_sfx/Character Voices/Ry_Resp.WAV
  • ray2_sfx/Character Voices/Ry_RM.WAV
  • ray2_sfx/Character Voices/Ry_Saut1.wav
  • ray2_sfx/Character Voices/Ry_Saut2.WAV
  • ray2_sfx/Character Voices/Ry_Saut3.WAV
  • ray2_sfx/Character Voices/ry_stop.wav
  • ray2_sfx/Character Voices/Ry_Tir1.WAV
  • ray2_sfx/Character Voices/Ry_Tir2.WAV
  • ray2_sfx/Character Voices/Ry_Tomb1.WAV
  • ray2_sfx/Character Voices/Ry_Tomb2.WAV
  • ray2_sfx/Character Voices/Ry_Tomb3.WAV
  • ray2_sfx/Character Voices/Ry_Tono.WAV
  • ray2_sfx/Character Voices/Ry_Win1.WAV
  • ray2_sfx/Character Voices/Ry_Win2.WAV
  • ray2_sfx/Character Voices/Ry_Yahoo.wav
  • ray2_sfx/Character Voices/samturn.wav
  • ray2_sfx/Character Voices/Sam_nor1.wav
  • ray2_sfx/Character Voices/Sam_nor2.wav
  • ray2_sfx/Character Voices/Sam_nor3.wav
  • ray2_sfx/Character Voices/Sam_nor4.wav
  • ray2_sfx/Character Voices/Sam_nor6.wav
  • ray2_sfx/Character Voices/Sam_nor7.wav
  • ray2_sfx/Footsteps/a.wav
  • ray2_sfx/Footsteps/accr_21.WAV
  • ray2_sfx/Footsteps/AGRIP2.WAV
  • ray2_sfx/Footsteps/AGRIPMUR.WAV
  • ray2_sfx/Footsteps/Attbois.wav
  • ray2_sfx/Footsteps/ATTEGRI2.WAV
  • ray2_sfx/Footsteps/ATTEKAKA.WAV
  • ray2_sfx/Footsteps/ATTEMET.WAV
  • ray2_sfx/Footsteps/ATTEMOU.WAV
  • ray2_sfx/Footsteps/Atteri2.wav
  • ray2_sfx/Footsteps/ATTERRI4.wav
  • ray2_sfx/Footsteps/Atteston.wav
  • ray2_sfx/Footsteps/ATTETER.WAV
  • ray2_sfx/Footsteps/Attflot.wav
  • ray2_sfx/Footsteps/Attherbe.wav
  • ray2_sfx/Footsteps/Attplan.wav
  • ray2_sfx/Footsteps/Attsabl.wav
  • ray2_sfx/Footsteps/Avglis.wav
  • ray2_sfx/Footsteps/baguette.wav
  • ray2_sfx/Footsteps/BLOCBE.WAV
  • ray2_sfx/Footsteps/BLOCGRAV.WAV
  • ray2_sfx/Footsteps/Blocgril.wav
  • ray2_sfx/Footsteps/BLOCPLAN.WAV
  • ray2_sfx/Footsteps/BLOCRAY.WAV
  • ray2_sfx/Footsteps/BLOCSABL.WAV
  • ray2_sfx/Footsteps/BLOCSTON.WAV
  • ray2_sfx/Footsteps/chuteclk.wav
  • ray2_sfx/Footsteps/GLATTER.WAV
  • ray2_sfx/Footsteps/GLISRAY.WAV
  • ray2_sfx/Footsteps/Glopas1.wav
  • ray2_sfx/Footsteps/Glopas2.wav
  • ray2_sfx/Footsteps/GLOPAS3.WAV
  • ray2_sfx/Footsteps/GLOPAS4.WAV
  • ray2_sfx/Footsteps/goripaf.WAV
  • ray2_sfx/Footsteps/GORRILED.WAV
  • ray2_sfx/Footsteps/GORRILEG.WAV
  • ray2_sfx/Footsteps/NAGER1.wav
  • ray2_sfx/Footsteps/NageR2.wav
  • ray2_sfx/Footsteps/NAGER3.wav
  • ray2_sfx/Footsteps/NAGER4.wav
  • ray2_sfx/Footsteps/PAFAIR.WAV
  • ray2_sfx/Footsteps/PAROI1.WAV
  • ray2_sfx/Footsteps/PAROI2.WAV
  • ray2_sfx/Footsteps/PAS3.WAV
  • ray2_sfx/Footsteps/Pas4.wav
  • ray2_sfx/Footsteps/PAS6.WAV
  • ray2_sfx/Footsteps/PAS7.WAV
  • ray2_sfx/Footsteps/PASBOID1.wav
  • ray2_sfx/Footsteps/PASBOID2.wav
  • ray2_sfx/Footsteps/PASBOID3.wav
  • ray2_sfx/Footsteps/PASBOID4.wav
  • ray2_sfx/Footsteps/PASBOIP1.wav
  • ray2_sfx/Footsteps/PASBOIP2.wav
  • ray2_sfx/Footsteps/PASBOIP3.wav
  • ray2_sfx/Footsteps/PASBOIP4.wav
  • ray2_sfx/Footsteps/PASBOU1.wav
  • ray2_sfx/Footsteps/PASBOU2.wav
  • ray2_sfx/Footsteps/PASBOU3.wav
  • ray2_sfx/Footsteps/PASBOU4.wav
  • ray2_sfx/Footsteps/PASCHEF.WAV
  • ray2_sfx/Footsteps/paschef2.wav
  • ray2_sfx/Footsteps/pasclk1.wav
  • ray2_sfx/Footsteps/pasclk2.wav
  • ray2_sfx/Footsteps/pasclk3.wav
  • ray2_sfx/Footsteps/pasclk4.wav
  • ray2_sfx/Footsteps/PASFEU1.wav
  • ray2_sfx/Footsteps/PASFEU2.wav
  • ray2_sfx/Footsteps/PASFEU3.wav
  • ray2_sfx/Footsteps/PASFEU4.wav
  • ray2_sfx/Footsteps/PASFLO1.wav
  • ray2_sfx/Footsteps/PASFLO2.wav
  • ray2_sfx/Footsteps/PASFLO3.wav
  • ray2_sfx/Footsteps/PASFLO4.wav
  • ray2_sfx/Footsteps/pasgril1.wav
  • ray2_sfx/Footsteps/pasgril2.wav
  • ray2_sfx/Footsteps/PASGRIL3.wav
  • ray2_sfx/Footsteps/pasgril4.wav
  • ray2_sfx/Footsteps/PASHERB1.wav
  • ray2_sfx/Footsteps/PASHERB2.wav
  • ray2_sfx/Footsteps/PASHERB3.wav
  • ray2_sfx/Footsteps/PASHERB4.wav
  • ray2_sfx/Footsteps/pasmet1.wav
  • ray2_sfx/Footsteps/pasmet2.wav
  • ray2_sfx/Footsteps/PASMET3.wav
  • ray2_sfx/Footsteps/pasmet4.wav
  • ray2_sfx/Footsteps/PASMOU1.wav
  • ray2_sfx/Footsteps/PASMOU2.wav
  • ray2_sfx/Footsteps/PASMOU3.wav
  • ray2_sfx/Footsteps/PASMOU4.wav
  • ray2_sfx/Footsteps/PASPIER1.wav
  • ray2_sfx/Footsteps/PASPIER2.wav
  • ray2_sfx/Footsteps/PASPIER3.wav
  • ray2_sfx/Footsteps/PASPIER4.wav
  • ray2_sfx/Footsteps/PASPLAN1.wav
  • ray2_sfx/Footsteps/PASPLAN2.WAV
  • ray2_sfx/Footsteps/PASplan3.WAV
  • ray2_sfx/Footsteps/PASPLAN4.WAV
  • ray2_sfx/Footsteps/PASSABL1.wav
  • ray2_sfx/Footsteps/PASSABL2.wav
  • ray2_sfx/Footsteps/PASSABL3.wav
  • ray2_sfx/Footsteps/PASSABL4.wav
  • ray2_sfx/Footsteps/PASTER1.wav
  • ray2_sfx/Footsteps/PASTER2.wav
  • ray2_sfx/Footsteps/PASTER3.wav
  • ray2_sfx/Footsteps/PASTER4.wav
  • ray2_sfx/Footsteps/RAYACRRO.WAV
  • ray2_sfx/Footsteps/Robpas1.wav
  • ray2_sfx/Footsteps/Robpas2.wav
  • ray2_sfx/Footsteps/ROULSOL.WAV
  • ray2_sfx/Footsteps/vrapC_11.WAV
  • ray2_sfx/Footsteps/vrapC_21.WAV
  • ray2_sfx/Footsteps/vrapC_31.WAV
  • ray2_sfx/Footsteps/vrap_11.WAV
  • ray2_sfx/Footsteps/vrap_21.WAV
  • ray2_sfx/Footsteps/vrap_31.WAV
  • ray2_sfx/Sound Effects/ABEIL2.wav
  • ray2_sfx/Sound Effects/ACRRAY.WAV
  • ray2_sfx/Sound Effects/air6.wav
  • ray2_sfx/Sound Effects/Alarme.wav
  • ray2_sfx/Sound Effects/ALARMF1.WAV
  • ray2_sfx/Sound Effects/alumton.WAV
  • ray2_sfx/Sound Effects/Arc3.wav
  • ray2_sfx/Sound Effects/arc5shot.wav
  • ray2_sfx/Sound Effects/BAL1.wav
  • ray2_sfx/Sound Effects/BALEINE1.WAV
  • ray2_sfx/Sound Effects/BALEINE3.WAV
  • ray2_sfx/Sound Effects/BALLON3.WAV
  • ray2_sfx/Sound Effects/bbpleur1.wav
  • ray2_sfx/Sound Effects/bbpleur2.wav
  • ray2_sfx/Sound Effects/bbpleur3.wav
  • ray2_sfx/Sound Effects/bebe4.wav
  • ray2_sfx/Sound Effects/bebe5.wav
  • ray2_sfx/Sound Effects/bebepas1.wav
  • ray2_sfx/Sound Effects/bebepas2.wav
  • ray2_sfx/Sound Effects/blocRope.WAV
  • ray2_sfx/Sound Effects/BOING11.WAV
  • ray2_sfx/Sound Effects/BOING25.wav
  • ray2_sfx/Sound Effects/Bombfal.wav
  • ray2_sfx/Sound Effects/BOMBOND.WAV
  • ray2_sfx/Sound Effects/BOMVOL1.WAV
  • ray2_sfx/Sound Effects/Bones.wav
  • ray2_sfx/Sound Effects/bones1.wav
  • ray2_sfx/Sound Effects/bones2.wav
  • ray2_sfx/Sound Effects/bones3.wav
  • ray2_sfx/Sound Effects/bones4.wav
  • ray2_sfx/Sound Effects/bones5.wav
  • ray2_sfx/Sound Effects/bones6.wav
  • ray2_sfx/Sound Effects/BossDead.wav
  • ray2_sfx/Sound Effects/BOUCLFEU.WAV
  • ray2_sfx/Sound Effects/Bragocin.wav
  • ray2_sfx/Sound Effects/BREAK4.WAV
  • ray2_sfx/Sound Effects/Break10.wav
  • ray2_sfx/Sound Effects/BUBBLE1.wav
  • ray2_sfx/Sound Effects/BUBBLE2.wav
  • ray2_sfx/Sound Effects/Bubble5.wav
  • ray2_sfx/Sound Effects/BUBBLE7.WAV
  • ray2_sfx/Sound Effects/BURST.WAV
  • ray2_sfx/Sound Effects/CAGPAF.WAV
  • ray2_sfx/Sound Effects/Chaine1.wav
  • ray2_sfx/Sound Effects/checlic1.WAV
  • ray2_sfx/Sound Effects/cheglis1.WAV
  • ray2_sfx/Sound Effects/chegrin1.WAV
  • ray2_sfx/Sound Effects/chenille.WAV
  • ray2_sfx/Sound Effects/chklank1.WAV
  • ray2_sfx/Sound Effects/clac.wav
  • ray2_sfx/Sound Effects/clkecras.wav
  • ray2_sfx/Sound Effects/Clmoteur.wav
  • ray2_sfx/Sound Effects/couine.wav
  • ray2_sfx/Sound Effects/Crok.wav
  • ray2_sfx/Sound Effects/debloop.wav
  • ray2_sfx/Sound Effects/debloop2.wav
  • ray2_sfx/Sound Effects/debloop3.wav
  • ray2_sfx/Sound Effects/debloop4.wav
  • ray2_sfx/Sound Effects/debpluf1.WAV
  • ray2_sfx/Sound Effects/debpluf2.WAV
  • ray2_sfx/Sound Effects/DECOL.WAV
  • ray2_sfx/Sound Effects/decroche.wav
  • ray2_sfx/Sound Effects/Demer2.wav
  • ray2_sfx/Sound Effects/deter.WAV
  • ray2_sfx/Sound Effects/disparly.wav
  • ray2_sfx/Sound Effects/drapeau1.wav
  • ray2_sfx/Sound Effects/drapeau2.wav
  • ray2_sfx/Sound Effects/ECRASE.WAV
  • ray2_sfx/Sound Effects/ELEC3.wav
  • ray2_sfx/Sound Effects/ELEC4.wav
  • ray2_sfx/Sound Effects/ELEC5.wav
  • ray2_sfx/Sound Effects/ELEC6.wav
  • ray2_sfx/Sound Effects/Electray.wav
  • ray2_sfx/Sound Effects/elevmask.wav
  • ray2_sfx/Sound Effects/ENGREN.WAV
  • ray2_sfx/Sound Effects/Ettouf.wav
  • ray2_sfx/Sound Effects/Ettouf1.wav
  • ray2_sfx/Sound Effects/exocet.wav
  • ray2_sfx/Sound Effects/EXPLO1.WAV
  • ray2_sfx/Sound Effects/exploXXL.wav
  • ray2_sfx/Sound Effects/EXPLO_2.wav
  • ray2_sfx/Sound Effects/EXPLO_3.wav
  • ray2_sfx/Sound Effects/FEUIL1.wav
  • ray2_sfx/Sound Effects/feushot1.wav
  • ray2_sfx/Sound Effects/feushot2.wav
  • ray2_sfx/Sound Effects/finrayle.wav
  • ray2_sfx/Sound Effects/finturn.wav
  • ray2_sfx/Sound Effects/Firepi1.wav
  • ray2_sfx/Sound Effects/flashcut.wav
  • ray2_sfx/Sound Effects/flashpo4.wav
  • ray2_sfx/Sound Effects/FREIN1.WAV
  • ray2_sfx/Sound Effects/FROTPIER.WAV
  • ray2_sfx/Sound Effects/Fumeetox.wav
  • ray2_sfx/Sound Effects/GARDEFEU.WAV
  • ray2_sfx/Sound Effects/GERBE.WAV
  • ray2_sfx/Sound Effects/GLISSFIN.WAV
  • ray2_sfx/Sound Effects/GLOBCLOC.WAV
  • ray2_sfx/Sound Effects/globfrot.wav
  • ray2_sfx/Sound Effects/Globoing.wav
  • ray2_sfx/Sound Effects/GLOBOLLO.WAV
  • ray2_sfx/Sound Effects/GLOBVOLE.WAV
  • ray2_sfx/Sound Effects/GLOCLAP.WAV
  • ray2_sfx/Sound Effects/GLODANSE.WAV
  • ray2_sfx/Sound Effects/GLOGLO1.WAV
  • ray2_sfx/Sound Effects/GLOGLO2.WAV
  • ray2_sfx/Sound Effects/GLOSAUTE.WAV
  • ray2_sfx/Sound Effects/GLOSWISH.WAV
  • ray2_sfx/Sound Effects/GLSWISH2.WAV
  • ray2_sfx/Sound Effects/gorille.WAV
  • ray2_sfx/Sound Effects/Grincclk.wav
  • ray2_sfx/Sound Effects/GRINCE1.wav
  • ray2_sfx/Sound Effects/GRINCE2.WAV
  • ray2_sfx/Sound Effects/GRINCE3.WAV
  • ray2_sfx/Sound Effects/Hawai.wav
  • ray2_sfx/Sound Effects/HelicMrf.wav
  • ray2_sfx/Sound Effects/HELICO4.WAV
  • ray2_sfx/Sound Effects/HELISTOP.WAV
  • ray2_sfx/Sound Effects/help1.wav
  • ray2_sfx/Sound Effects/help2.wav
  • ray2_sfx/Sound Effects/help3.wav
  • ray2_sfx/Sound Effects/helpitch.wav
  • ray2_sfx/Sound Effects/hibou.wav
  • ray2_sfx/Sound Effects/hypnose.wav
  • ray2_sfx/Sound Effects/impact1.wav
  • ray2_sfx/Sound Effects/KAPOUE2.WAV
  • ray2_sfx/Sound Effects/korbak2.WAV
  • ray2_sfx/Sound Effects/Lamesqu1.wav
  • ray2_sfx/Sound Effects/Lamesqu2.wav
  • ray2_sfx/Sound Effects/Laser1.wav
  • ray2_sfx/Sound Effects/Laser3.wav
  • ray2_sfx/Sound Effects/LASERGUN.WAV
  • ray2_sfx/Sound Effects/lighpol4.wav
  • ray2_sfx/Sound Effects/loomglo2.wav
  • ray2_sfx/Sound Effects/loomly.wav
  • ray2_sfx/Sound Effects/loomly2.wav
  • ray2_sfx/Sound Effects/loomly3.wav
  • ray2_sfx/Sound Effects/loomsglo.wav
  • ray2_sfx/Sound Effects/LUMIERE2.WAV
  • ray2_sfx/Sound Effects/lums1.wav
  • ray2_sfx/Sound Effects/lums2.wav
  • ray2_sfx/Sound Effects/lumviol.wav
  • ray2_sfx/Sound Effects/lumviol2.wav
  • ray2_sfx/Sound Effects/Machoire.wav
  • ray2_sfx/Sound Effects/MAGIC1.WAV
  • ray2_sfx/Sound Effects/MAGIC2.WAV
  • ray2_sfx/Sound Effects/Magic24.wav
  • ray2_sfx/Sound Effects/MAGIC53.WAV
  • ray2_sfx/Sound Effects/Magic61.wav
  • ray2_sfx/Sound Effects/MAGICPOU.WAV
  • ray2_sfx/Sound Effects/MAGICPUl.wav
  • ray2_sfx/Sound Effects/Manette7.wav
  • ray2_sfx/Sound Effects/Manettel.wav
  • ray2_sfx/Sound Effects/mega.WAV
  • ray2_sfx/Sound Effects/METAL1.WAV
  • ray2_sfx/Sound Effects/METAL4.WAV
  • ray2_sfx/Sound Effects/metalb2.wav
  • ray2_sfx/Sound Effects/METALBAF.WAV
  • ray2_sfx/Sound Effects/misclic1.WAV
  • ray2_sfx/Sound Effects/mispact1.WAV
  • ray2_sfx/Sound Effects/MISSILE.WAV
  • ray2_sfx/Sound Effects/MORLAVE.WAV
  • ray2_sfx/Sound Effects/Moteur3l.wav
  • ray2_sfx/Sound Effects/Moteur3p.wav
  • ray2_sfx/Sound Effects/MOTOR7.WAV
  • ray2_sfx/Sound Effects/Motor12.wav
  • ray2_sfx/Sound Effects/Motor12b.wav
  • ray2_sfx/Sound Effects/NAGDEBUT.WAV
  • ray2_sfx/Sound Effects/NAGE2.WAV
  • ray2_sfx/Sound Effects/NAGEFIN.WAV
  • ray2_sfx/Sound Effects/NAIMAGIC.WAV
  • ray2_sfx/Sound Effects/obcheval.WAV
  • ray2_sfx/Sound Effects/oeil.wav
  • ray2_sfx/Sound Effects/PAF5.WAV
  • ray2_sfx/Sound Effects/Pafjano.wav
  • ray2_sfx/Sound Effects/pamiss1.WAV
  • ray2_sfx/Sound Effects/Papatte.wav
  • ray2_sfx/Sound Effects/Para1.wav
  • ray2_sfx/Sound Effects/pchh1.WAV
  • ray2_sfx/Sound Effects/pchh2.WAV
  • ray2_sfx/Sound Effects/piassaut.wav
  • ray2_sfx/Sound Effects/piecedef.wav
  • ray2_sfx/Sound Effects/PieDtomb.wav
  • ray2_sfx/Sound Effects/pieramas.wav
  • ray2_sfx/Sound Effects/Pierouli.wav
  • ray2_sfx/Sound Effects/Piesjet.wav
  • ray2_sfx/Sound Effects/Piesreb1.wav
  • ray2_sfx/Sound Effects/Piesreb3.wav
  • ray2_sfx/Sound Effects/Piestomb.wav
  • ray2_sfx/Sound Effects/Pietomb2.wav
  • ray2_sfx/Sound Effects/pietomb3.wav
  • ray2_sfx/Sound Effects/PIFIRE.wav
  • ray2_sfx/Sound Effects/pimoteur.wav
  • ray2_sfx/Sound Effects/pince.wav
  • ray2_sfx/Sound Effects/PIRASCIE.WAV
  • ray2_sfx/Sound Effects/PIRASH.WAV
  • ray2_sfx/Sound Effects/pirateai.WAV
  • ray2_sfx/Sound Effects/PIRATEGB.WAV
  • ray2_sfx/Sound Effects/piratoff.WAV
  • ray2_sfx/Sound Effects/PIRPLOUF.WAV
  • ray2_sfx/Sound Effects/plouf1.WAV
  • ray2_sfx/Sound Effects/ploum1.WAV
  • ray2_sfx/Sound Effects/Portclak.wav
  • ray2_sfx/Sound Effects/PORTE.WAV
  • ray2_sfx/Sound Effects/PORTEOFF.WAV
  • ray2_sfx/Sound Effects/PORTFERM.WAV
  • ray2_sfx/Sound Effects/PORTOUVE.WAV
  • ray2_sfx/Sound Effects/POULE3.WAV
  • ray2_sfx/Sound Effects/pouletex.wav
  • ray2_sfx/Sound Effects/POULETOB.wav
  • ray2_sfx/Sound Effects/PROUT14.WAV
  • ray2_sfx/Sound Effects/PRUNE.WAV
  • ray2_sfx/Sound Effects/ptitbull.wav
  • ray2_sfx/Sound Effects/PTRO1.WAV
  • ray2_sfx/Sound Effects/Ptro1pit.wav
  • ray2_sfx/Sound Effects/PTRO2.WAV
  • ray2_sfx/Sound Effects/Ptro2pit.wav
  • ray2_sfx/Sound Effects/PTRO3.WAV
  • ray2_sfx/Sound Effects/PTRO4.WAV
  • ray2_sfx/Sound Effects/P_laser.wav
  • ray2_sfx/Sound Effects/P_laser2.wav
  • ray2_sfx/Sound Effects/radar.wav
  • ray2_sfx/Sound Effects/RAYMEURT.WAV
  • ray2_sfx/Sound Effects/remonte.wav
  • ray2_sfx/Sound Effects/respclk1.wav
  • ray2_sfx/Sound Effects/respclk2.wav
  • ray2_sfx/Sound Effects/RESPIRE1.wav
  • ray2_sfx/Sound Effects/RESPIRE3.wav
  • ray2_sfx/Sound Effects/retro2.wav
  • ray2_sfx/Sound Effects/retro3.wav
  • ray2_sfx/Sound Effects/retropro.wav
  • ray2_sfx/Sound Effects/rhopmal.WAV
  • ray2_sfx/Sound Effects/ricoch1.wav
  • ray2_sfx/Sound Effects/RICOCHET.WAV
  • ray2_sfx/Sound Effects/RICOMEG.WAV
  • ray2_sfx/Sound Effects/RIGOL8.wav
  • ray2_sfx/Sound Effects/RIGOL9.WAV
  • ray2_sfx/Sound Effects/RIGOL10.WAV
  • ray2_sfx/Sound Effects/RIGOL11.WAV
  • ray2_sfx/Sound Effects/RIVIERE3.wav
  • ray2_sfx/Sound Effects/RIVIERE4.wav
  • ray2_sfx/Sound Effects/ROBOT2.WAV
  • ray2_sfx/Sound Effects/robouf.wav
  • ray2_sfx/Sound Effects/ronfl1.wav
  • ray2_sfx/Sound Effects/ronfl2.wav
  • ray2_sfx/Sound Effects/Roulair.wav
  • ray2_sfx/Sound Effects/ROULI2.WAV
  • ray2_sfx/Sound Effects/RUSSIAN1.WAV
  • ray2_sfx/Sound Effects/saut1.WAV
  • ray2_sfx/Sound Effects/saut1ly.wav
  • ray2_sfx/Sound Effects/sautptiz.wav
  • ray2_sfx/Sound Effects/Shotjano.wav
  • ray2_sfx/Sound Effects/SHOTSHIP.WAV
  • ray2_sfx/Sound Effects/simple.WAV
  • ray2_sfx/Sound Effects/simple2.WAV
  • ray2_sfx/Sound Effects/SKINOT1.WAV
  • ray2_sfx/Sound Effects/Sonar1.wav
  • ray2_sfx/Sound Effects/Soucou1.wav
  • ray2_sfx/Sound Effects/SOUND13.WAV
  • ray2_sfx/Sound Effects/SQbuis1.wav
  • ray2_sfx/Sound Effects/SQbuis2.wav
  • ray2_sfx/Sound Effects/sqkbuis1.wav
  • ray2_sfx/Sound Effects/SQKBUIS2.wav
  • ray2_sfx/Sound Effects/SQKBUIS3.wav
  • ray2_sfx/Sound Effects/surfray.wav
  • ray2_sfx/Sound Effects/surpris.wav
  • ray2_sfx/Sound Effects/SWAMP1.wav
  • ray2_sfx/Sound Effects/Swhish5.wav
  • ray2_sfx/Sound Effects/SWISH9.WAV
  • ray2_sfx/Sound Effects/SWISH10.WAV
  • ray2_sfx/Sound Effects/SWISH13.WAV
  • ray2_sfx/Sound Effects/SWISH19.wav
  • ray2_sfx/Sound Effects/SWISH20.wav
  • ray2_sfx/Sound Effects/SWISH25.wav
  • ray2_sfx/Sound Effects/swishclk.wav
  • ray2_sfx/Sound Effects/SWISHLA1.WAV
  • ray2_sfx/Sound Effects/swishla2.wav
  • ray2_sfx/Sound Effects/SWISHM1.WAV
  • ray2_sfx/Sound Effects/swishrob.wav
  • ray2_sfx/Sound Effects/SwisSus2.wav
  • ray2_sfx/Sound Effects/TERRE2.wav
  • ray2_sfx/Sound Effects/terrexpl.wav
  • ray2_sfx/Sound Effects/Teterob.wav
  • ray2_sfx/Sound Effects/TIREAU.WAV
  • ray2_sfx/Sound Effects/Titac.wav
  • ray2_sfx/Sound Effects/TITAC2.WAV
  • ray2_sfx/Sound Effects/TOMBE3.WAV
  • ray2_sfx/Sound Effects/TONNFEU.WAV
  • ray2_sfx/Sound Effects/TONROUL.WAV
  • ray2_sfx/Sound Effects/TOURNAIR.WAV
  • ray2_sfx/Sound Effects/TRAPBAF1.WAV
  • ray2_sfx/Sound Effects/TRAPBAF2.WAV
  • ray2_sfx/Sound Effects/TRAPBAF3.WAV
  • ray2_sfx/Sound Effects/TRAPBAF4.WAV
  • ray2_sfx/Sound Effects/troisBB.wav
  • ray2_sfx/Sound Effects/turnpol.wav
  • ray2_sfx/Sound Effects/turnpol1.wav
  • ray2_sfx/Sound Effects/turnpol2.wav
  • ray2_sfx/Sound Effects/VAISSX1.WAV
  • ray2_sfx/Sound Effects/Volpoul.wav
  • ray2_sfx/Sound Effects/VOLSAUT1.WAV
  • ray2_sfx/Sound Effects/voutir1.WAV
  • ray2_sfx/Sound Effects/WATER2B.WAV
  • ray2_sfx/Sound Effects/WATER8B.WAV
  • ray2_sfx/Sound Effects/WATERF2.WAV
  • ray2_sfx/Sound Effects/Whistle2.wav
  • ray2_sfx/Sound Effects/yeapitch.wav
  • ray2_sfx/UI/alphabe1.wav
  • ray2_sfx/UI/bad.WAV
  • ray2_sfx/UI/boulle.wav
  • ray2_sfx/UI/FLECHE2.WAV
  • ray2_sfx/UI/full.wav
  • ray2_sfx/UI/JINGLE8.WAV
  • ray2_sfx/UI/jingle10.wav
  • ray2_sfx/UI/Menu1.wav
  • ray2_sfx/UI/menu3b.wav
  • ray2_sfx/UI/Menu4.wav
  • ray2_sfx/UI/new4.WAV
  • ray2_sfx/UI/new5.WAV
  • ray2_sfx/UI/WINNER2.WAV
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