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Zip Contents[520]
- Read Me.txt
- SFX/AlertDefault.wav
- SFX/AmmoMax.wav
- SFX/ArrowheadPull_01.wav
- SFX/ArrowheadPull_02.wav
- SFX/Arrowhead_Pop.wav
- SFX/AuraGlow.wav
- SFX/Backpack_01.wav
- SFX/Bacon.wav
- SFX/BagTagRustle_01.wav
- SFX/BagTagRustle_02.wav
- SFX/bag_ticket_bounce1.wav
- SFX/bag_ticket_bounce2.wav
- SFX/Big_air_whoosh.wav
- SFX/Boioioing.wav
- SFX/BrainerBounce_02.wav
- SFX/BunnyPunch_01.wav
- SFX/BunnyPunch_05.wav
- SFX/CanopyBounce.wav
- SFX/cantdismount.wav
- SFX/CantileverGrab.wav
- SFX/Censor1L_Damage_01.wav
- SFX/Censor1L_JumpLanding_01.wav
- SFX/Censor1L_JumpLanding_02.wav
- SFX/Censor2L_BodyHitGround_01.wav
- SFX/Censor2L_BodyHitGround_02.wav
- SFX/Censor2L_Damage_01.wav
- SFX/Censor2L_Damage_02.wav
- SFX/Censor2L_Damage_03.wav
- SFX/Censor2L_Damage_04.wav
- SFX/Censor2L_JumpLanding_02.wav
- SFX/Censor2L_ProjctAtckHIT_06.wav
- SFX/Censor2L_ProjctAtckHIT_07.wav
- SFX/Censor2L_Walk_Run_01.wav
- SFX/Censor2L_Walk_Run_02.wav
- SFX/Censor2L_Walk_Run_03.wav
- SFX/Censor2L_Walk_Run_06.wav
- SFX/CensorCantSeeRaz_01.wav
- SFX/CensorCantSeeRaz_02.wav
- SFX/CensorConfused_01.wav
- SFX/CensorConfused_03.wav
- SFX/CensorConfused_04.wav
- SFX/CensorDeflectBlow.wav
- SFX/CensorExplode_01.wav
- SFX/CensorExplode_02.wav
- SFX/CensorExplode_03.wav
- SFX/CensorExplode_04.wav
- SFX/CensorExplode_06.wav
- SFX/CensorGeronimo.wav
- SFX/CensorJumpUp.wav
- SFX/CensorLifted.wav
- SFX/CensorMiss_01.wav
- SFX/CensorMiss_02.wav
- SFX/CensorPatrolREV_01.wav
- SFX/CensorPatrolREV_02.wav
- SFX/CensorPatrolREV_03.wav
- SFX/CensorPatrolREV_04.wav
- SFX/CensorPortalSwoosh.wav
- SFX/CensorRecovery.wav
- SFX/CensorSonicAttack.wav
- SFX/CensorSpawn_01.wav
- SFX/CensorSpawn_03.wav
- SFX/CensorWindup.wav
- SFX/Censor_Death_01.wav
- SFX/Censor_Death_02.wav
- SFX/Censor_Death_03.wav
- SFX/censor_hit.wav
- SFX/censor_no1.wav
- SFX/censor_no2.wav
- SFX/censor_no3.wav
- SFX/censor_no4.wav
- SFX/censor_no5.wav
- SFX/Clairvoyance.wav
- SFX/ClairvoyanceLoop.wav
- SFX/ClimbMetal_01.wav
- SFX/ClimbMetal_02.wav
- SFX/ClimbMetal_03.wav
- SFX/ClimbMetal_04.wav
- SFX/ClimbMetal_05.wav
- SFX/ClimbRope_01.wav
- SFX/ClimbRope_02.wav
- SFX/ClimbRope_03.wav
- SFX/ClimbRope_04.wav
- SFX/ClimbRope_05.wav
- SFX/ClimbVines_01.wav
- SFX/ClimbVines_02.wav
- SFX/ClimbVines_03.wav
- SFX/ClimbVines_04.wav
- SFX/ClimbVines_05.wav
- SFX/Cobweb.wav
- SFX/CobwebDusterCoilIn.wav
- SFX/CobwebDusterCoilInLoop.wav
- SFX/CobwebDusterCoilOut.wav
- SFX/CobwebDusterCoilOutLoop.wav
- SFX/CobwebDusterGrabberIn.wav
- SFX/CobwebDusterGrabberOut.wav
- SFX/CollectiveUnconscious.wav
- SFX/ConfusionGrenadeExplosion.wav
- SFX/ConfusionGrenadeFuse_lp.wav
- SFX/ConfusionGrenadePin.wav
- SFX/ConfusionGrenadeThrow.wav
- SFX/Crows_01.wav
- SFX/Crows_02.wav
- SFX/DartTrapezeSwing_fwd-GA-00.wav
- SFX/DartTrapezeSwing_fwd-GA-01.wav
- SFX/DartTrapezeSwing_fwd.wav
- SFX/DartTrapezeSwing_rev.wav
- SFX/DemonArmSwipe.wav
- SFX/DemonDamaged_01.wav
- SFX/DemonDamaged_02.wav
- SFX/DemonDamaged_03.wav
- SFX/DemonDamage_01.wav
- SFX/DemonDamage_02.wav
- SFX/DemonDamage_03.wav
- SFX/DemonDamage_04.wav
- SFX/DemonGrab.wav
- SFX/DemonHoleAmb.wav
- SFX/DemonHoleAmbLoop.wav
- SFX/DemonHoleSpitOut.wav
- SFX/DemonIdle_01.wav
- SFX/DemonIdle_02.wav
- SFX/DemonIdle_03.wav
- SFX/DemonSacrifice.wav
- SFX/DemonSacrificeFailure.wav
- SFX/DemonSacrificeSuccess.wav
- SFX/DemonSacrifice_02.wav
- SFX/DemonStone.wav
- SFX/DemonUndergroundAttack_01.wav
- SFX/DemonUndergroundAttack_02.wav
- SFX/DemonUndergroundAttack_03.wav
- SFX/demon_arms1.wav
- SFX/demon_arms_flame.wav
- SFX/demon_ground_close.wav
- SFX/demon_room_ambient.wav
- SFX/demon_room_ambientLoop.wav
- SFX/door_close_1.wav
- SFX/door_open_2.wav
- SFX/DoubleJumpBubble_01.wav
- SFX/DoubleJumpBubble_02.wav
- SFX/DoubleJumpBubble_06.wav
- SFX/DoubleJumpRev.wav
- SFX/DowsingRod.wav
- SFX/DowsingRodLoop.wav
- SFX/DreamFluff.wav
- SFX/Dying.wav
- SFX/ElevatorMove_lp_01.wav
- SFX/ElevatorMove_lp_02.wav
- SFX/ElevatorMove_lp_03.wav
- SFX/EmoBagYoink.wav
- SFX/EmotBaggage_Succes.wav
- SFX/EmotBaggage_Unsucces_01.wav
- SFX/EmotBaggage_Unsucces_02.wav
- SFX/figments_disperse.wav
- SFX/FireBlast.wav
- SFX/FireMED.wav
- SFX/FireMEDLoop.wav
- SFX/FirestartingMED_01.wav
- SFX/FirestartingSM_01.wav
- SFX/FirestartingThermometer.wav
- SFX/fireStartRev.wav
- SFX/float_furniture_land.wav
- SFX/flower_off.wav
- SFX/FordCall.wav
- SFX/FordIn.wav
- SFX/FordOut.wav
- SFX/FS_Carpet_01.wav
- SFX/FS_Carpet_02.wav
- SFX/FS_Carpet_03.wav
- SFX/FS_Carpet_04.wav
- SFX/FS_Carpet_Land.wav
- SFX/FS_CPCpadded_01.wav
- SFX/FS_CPCpadded_02.wav
- SFX/FS_CPCpadded_03.wav
- SFX/FS_CPCpadded_04.wav
- SFX/FS_CPCpadded_Land.wav
- SFX/FS_Dirt_01.wav
- SFX/FS_Dirt_02.wav
- SFX/FS_Dirt_03.wav
- SFX/FS_Dirt_04.wav
- SFX/FS_Dirt_Land.wav
- SFX/FS_Leaves_01.wav
- SFX/FS_Leaves_02.wav
- SFX/FS_Leaves_03.wav
- SFX/FS_Leaves_04.wav
- SFX/FS_Leaves_Land.wav
- SFX/FS_Meat_01.wav
- SFX/FS_Meat_03.wav
- SFX/FS_Meat_05.wav
- SFX/FS_Meat_09.wav
- SFX/FS_MetalGrate_01.wav
- SFX/FS_MetalGrate_02.wav
- SFX/FS_MetalGrate_03.wav
- SFX/FS_MetalGrate_04.wav
- SFX/FS_MetalGrate_Land.wav
- SFX/FS_Metal_01.wav
- SFX/FS_Metal_02.wav
- SFX/FS_Metal_03.wav
- SFX/FS_Metal_04.wav
- SFX/FS_Metal_Land.wav
- SFX/FS_Puddle_01.wav
- SFX/FS_Puddle_02.wav
- SFX/FS_Puddle_03.wav
- SFX/FS_Puddle_04.wav
- SFX/FS_Puddle_Land.wav
- SFX/FS_Sand_01.wav
- SFX/FS_Sand_02.wav
- SFX/FS_Sand_03.wav
- SFX/FS_Sand_04.wav
- SFX/FS_Sand_Land.wav
- SFX/FS_Stone_01.wav
- SFX/FS_Stone_02.wav
- SFX/FS_Stone_03.wav
- SFX/FS_Stone_04.wav
- SFX/FS_Stone_Land.wav
- SFX/FS_Tin_01.wav
- SFX/FS_Tin_02.wav
- SFX/FS_Tin_03.wav
- SFX/FS_Tin_04.wav
- SFX/FS_Tin_Land.wav
- SFX/FS_WoodHollow_01.wav
- SFX/FS_WoodHollow_02.wav
- SFX/FS_WoodHollow_03.wav
- SFX/FS_WoodHollow_04.wav
- SFX/FS_WoodHollow_Land.wav
- SFX/FS_Wood_01.wav
- SFX/FS_Wood_02.wav
- SFX/FS_Wood_03.wav
- SFX/FS_Wood_04.wav
- SFX/FS_Wood_Land.wav
- SFX/GIOCollision_Ceramic.wav
- SFX/GIOCollision_Clothing.wav
- SFX/GIOCollision_Glass.wav
- SFX/GIOCollision_Leaves.wav
- SFX/GIOCollision_Metal.wav
- SFX/GIOCollision_Paper.wav
- SFX/GIOCollision_Stone.wav
- SFX/GIOCollision_Wood.wav
- SFX/GIODestroy_Ceramic.wav
- SFX/GIODestroy_Clothing.wav
- SFX/GIODestroy_Glass.wav
- SFX/GIODestroy_Leaves.wav
- SFX/GIODestroy_Metal.wav
- SFX/GIODestroy_Paper.wav
- SFX/GIODestroy_Stone.wav
- SFX/GIODestroy_Wood.wav
- SFX/GIOMove_Ceramic.wav
- SFX/GIOMove_Cloth_01.wav
- SFX/GIOMove_Glass.wav
- SFX/GIOMove_Leaves.wav
- SFX/GIOMove_metal_01.wav
- SFX/GIOMove_metal_02.wav
- SFX/GIOMove_metal_03.wav
- SFX/GIOMove_Paper.wav
- SFX/GIOMove_Stone.wav
- SFX/GIOMove_Wood.wav
- SFX/GLRA041RA.wav
- SFX/GLRA041RAa.wav
- SFX/GLRA041RAb.wav
- SFX/GLRA041RAc.wav
- SFX/GLRA041RAd.wav
- SFX/GLRA041RAe.wav
- SFX/GLRA041RAf.wav
- SFX/GLRA042RA.wav
- SFX/GLRA043RA.wav
- SFX/GLRA044RA.wav
- SFX/GLRA044RAa.wav
- SFX/GLRA044RAc.wav
- SFX/GLRA044RAf.wav
- SFX/GLRA045RA.wav
- SFX/GLRA046RA.wav
- SFX/GLRA053RAa.wav
- SFX/GLRA053RAb.wav
- SFX/GLRA054RA.wav
- SFX/GLRA054RAa.wav
- SFX/GLRA054RAb.wav
- SFX/GLRA054RAc.wav
- SFX/GLRA054RAd.wav
- SFX/GLRA054RAe.wav
- SFX/GLRA054RAf.wav
- SFX/GLRA055RA.wav
- SFX/GLRA055RAa.wav
- SFX/GLRA055RAb.wav
- SFX/GLRA056RA.wav
- SFX/GLRA056RAa.wav
- SFX/GLRA056RAb.wav
- SFX/GLRA056RAc.wav
- SFX/GLRA057RA.wav
- SFX/GLRA057RAa.wav
- SFX/GLRA057RAb.wav
- SFX/GLRA058RA.wav
- SFX/GLRA058RAa.wav
- SFX/GLRA058RAb.wav
- SFX/GoalScratch.wav
- SFX/GoalWrite_01.wav
- SFX/GoalWrite_02.wav
- SFX/GoalWrite_03.wav
- SFX/GoalWrite_04.wav
- SFX/GogglesOff.wav
- SFX/IdleToeTap.wav
- SFX/inventory_cycle02.wav
- SFX/inventory_cycle03.wav
- SFX/inventory_cycle04.wav
- SFX/inventory_cycle05.wav
- SFX/ItemPickUp_01.wav
- SFX/ItemPickUp_02.wav
- SFX/ItemPickUp_03.wav
- SFX/ItemPickUp_04.wav
- SFX/JournalDown.wav
- SFX/JournalMapScroll.wav
- SFX/JournalMapZoom.wav
- SFX/JournalTabs.wav
- SFX/JournalUp.wav
- SFX/jump.wav
- SFX/KidsBrain.wav
- SFX/Kiss_01.wav
- SFX/Kiss_02.wav
- SFX/Kiss_03.wav
- SFX/LadderMount.wav
- SFX/LadderSlide.wav
- SFX/LadderStep1.wav
- SFX/LadderStep2.wav
- SFX/LadderStep3.wav
- SFX/LadderStep4.wav
- SFX/Ladder_Mount.wav
- SFX/landhard_dirt.wav
- SFX/landTumble.wav
- SFX/LedgeGrab.wav
- SFX/ledgeGrab1.wav
- SFX/ledgeGrab2.wav
- SFX/ledgeGrab3.wav
- SFX/LedgeShimmy.wav
- SFX/ledge_climb.wav
- SFX/ledge_Grab.wav
- SFX/LevetationSpikesStab.wav
- SFX/LevetationSpikesStab_02.wav
- SFX/livewire_spark2.wav
- SFX/livewire_spark3.wav
- SFX/livewire_spark5.wav
- SFX/LoadScreen.wav
- SFX/LungfishLureJab_01.wav
- SFX/LungfishWhistle.wav
- SFX/lungfish_minexplo3.wav
- SFX/MagneticPlatformJump.wav
- SFX/MCAM001EV.wav
- SFX/MeatPunch.wav
- SFX/MeleeAirAttack_01.wav
- SFX/MeleeAirAttack_02.wav
- SFX/MeleeAirAttack_03.wav
- SFX/MeleeAir_Jump.wav
- SFX/MeleeAir_LandBoom.wav
- SFX/MeleeFistImpact.wav
- SFX/MeleeInvulnerable.wav
- SFX/MeleePalmBomb_01.wav
- SFX/MeleePalmBomb_02.wav
- SFX/MeleePalmBomb_03.wav
- SFX/MeleePalmBomb_04.wav
- SFX/MeleePalmBomb_05.wav
- SFX/Menu.wav
- SFX/MenuLetterToggle.wav
- SFX/MenuPopup.wav
- SFX/Menu_Toggle_Bubble.wav
- SFX/Negative_boing.wav
- SFX/Negative_crackle.wav
- SFX/Negative_fart.wav
- SFX/Negative_no_beep.wav
- SFX/negative_pops.wav
- SFX/Negative_sputter.wav
- SFX/OatmealDeflate_01.wav
- SFX/OatmealDeflate_02.wav
- SFX/OatmealDeflate_03.wav
- SFX/OatmealIdle_01.wav
- SFX/OatmealIdle_02.wav
- SFX/OatmealIdle_03.wav
- SFX/OatmealIdle_04.wav
- SFX/OatmealInflate.wav
- SFX/OatmealPop.wav
- SFX/OatmealSqueak_01.wav
- SFX/OatmealSqueak_02.wav
- SFX/OatmealSqueak_03.wav
- SFX/OatmealSqueak_04.wav
- SFX/OatmealSqueak_05.wav
- SFX/OatmealTantrum.wav
- SFX/OatmealTrasport.wav
- SFX/OneUp.wav
- SFX/pageTurn_01.wav
- SFX/pageTurn_02.wav
- SFX/pageTurn_05.wav
- SFX/PlantRustle_01.wav
- SFX/PlantRustle_02.wav
- SFX/PlantRustle_03.wav
- SFX/PlantRustle_04.wav
- SFX/PoleClimb.wav
- SFX/powerUpCreate.wav
- SFX/poweruprecieved.wav
- SFX/PsiBlast.wav
- SFX/PsiBlastDryFire.wav
- SFX/PsiBlastRico_01.wav
- SFX/PsiBlastRico_02.wav
- SFX/PsiBlastRico_03.wav
- SFX/PsiBlastRico_04.wav
- SFX/PsiBlast_Impact_01.wav
- SFX/PsiBlast_Impact_02.wav
- SFX/PsiBlast_Impact_03.wav
- SFX/PsiBubbleButtBounce.wav
- SFX/PsiBubbleHum.wav
- SFX/PsiCard.wav
- SFX/PsiChallengeMarker.wav
- SFX/PsiCore.wav
- SFX/PsiMistPickup_03.wav
- SFX/PsitanArrow.wav
- SFX/psi_blast_charge.wav
- SFX/Psi_invisable.wav
- SFX/RankUp_01.wav
- SFX/RankUp_02.wav
- SFX/RankUp_04.wav
- SFX/Raz_FS_Water_Wade1.wav
- SFX/Raz_FS_Water_Wade2.wav
- SFX/Raz_FS_Water_Wade3.wav
- SFX/raz_melee_big_swing.wav
- SFX/raz_melee_big_windup.wav
- SFX/raz_melee_hit1.wav
- SFX/raz_melee_hit2.wav
- SFX/raz_melee_hit3.wav
- SFX/raz_melee_swipe1.wav
- SFX/raz_melee_swipe2.wav
- SFX/Raz_WoodGrind_lp.wav
- SFX/RopeTramp_01.wav
- SFX/RopeTramp_02.wav
- SFX/RopeTramp_03.wav
- SFX/RopeTramp_04.wav
- SFX/RopeTramp_05.wav
- SFX/ScavengerHunt.wav
- SFX/ShieldReady.wav
- SFX/ShieldRico_01.wav
- SFX/ShieldRico_02.wav
- SFX/ShieldRico_03.wav
- SFX/ShieldRico_04.wav
- SFX/Shop_Purchase_01.wav
- SFX/Shop_Purchase_02.wav
- SFX/Shop_Purchase_03.wav
- SFX/Shop_Purchase_04.wav
- SFX/silence.wav
- SFX/SmellingSalts.wav
- SFX/SquirrelExplodeREV_03.wav
- SFX/SteelGate.wav
- SFX/SuicideCensorExplode.wav
- SFX/SuicideCensorWindup_01.wav
- SFX/SuicideCensorWindup_02.wav
- SFX/SuicideCensorWindup_03.wav
- SFX/TBBounceREV_01.wav
- SFX/TBBounceREV_02.wav
- SFX/TBFacePlant.wav
- SFX/TB_appear20.wav
- SFX/TB_appear21.wav
- SFX/TB_appear22.wav
- SFX/TB_Bounce02_LoShimmer_A.wav
- SFX/TB_Bounce02_LoShimmer_B.wav
- SFX/TB_Bounce02_MedShimmer_A.wav
- SFX/TB_Bounce02_MedShimmer_B.wav
- SFX/TB_Bounce02_Thud_A.wav
- SFX/TB_Bounce02_Thud_B.wav
- SFX/TB_Bounce02_Thud_C.wav
- SFX/tb_chuteopen01.wav
- SFX/tb_grabpulldown01.wav
- SFX/tb_punch.wav
- SFX/tb_roll10.wav
- SFX/Telek_HoldingLoop_01.wav
- SFX/Telek_ReadyLoop_01.wav
- SFX/Telek_Throw_01.wav
- SFX/THSD114FT.wav
- SFX/THSN009FT.wav
- SFX/TightropeFS_01.wav
- SFX/TightropeFS_02.wav
- SFX/TightropeFS_03.wav
- SFX/TightropeFS_04.wav
- SFX/TightropeFS_05.wav
- SFX/TightropeJump_01.wav
- SFX/TightropeJump_02.wav
- SFX/Tire_Trapeze.wav
- SFX/TK_GRAB_REV.wav
- SFX/TrapDoor.wav
- SFX/TrapeezeGrab.wav
- SFX/TrapeezeSwing_01.wav
- SFX/TrapeezeSwing_02.wav
- SFX/TrunkFS_01.wav
- SFX/TrunkFS_02.wav
- SFX/TrunkFS_03.wav
- SFX/TrunkFS_04.wav
- SFX/TrunkFS_05.wav
- SFX/TubeSlide.wav
- SFX/Viewmaster_01.wav
- SFX/Viewmaster_02.wav
- SFX/Viewmaster_03.wav
- SFX/Viewmaster_04.wav
- SFX/Viewmaster_05.wav
- SFX/Viewmaster_06.wav
- SFX/Viewmaster_07.wav
- SFX/WaterCurse_01.wav
- SFX/WaterCurse_02.wav
- SFX/WaterCurse_03.wav
- SFX/WaterFireSizzle_01.wav
- SFX/WaterFireSizzle_02.wav
- SFX/WaterFireSizzle_03.wav
- SFX/WaterGrab.wav
- SFX/WaterPull.wav
- SFX/WaterSplashOut.wav
- SFX/WaterSplash_01.wav
- SFX/WaterSplash_03.wav
- SFX/WellOpen.wav
- SFX/WoodCrumble_01.wav
- SFX/WoodCrumble_02.wav
- SFX/WoodCrumble_03.wav
- SFX/Z-TargetJump_01.wav
- SFX/Z-TargetJump_02.wav
- SFX/Z-TargetJump_03.wav
- SFX/ZTarget_Off.wav
- SFX/ZTarget_On.wav
- SFX/ZTarget_Switch.wav
- SFX/_Scary.wav
- SFX/_YouWin.wav
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