# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
New Conglomerate Soldiers (1 / 2)
Category PC / Computer
Game
Section
Voices
Submitter iteachvader
Size 130.28 MB
Format ZIP (application/zip)
Hits 1,093
Comments 0

Icon Filler
Zip Contents[2235]
  • DX_ADVISORY_NC_ORBITAL_STRIKE_INCOMING_MSG_01.wav
  • DX_ADVISORY_NC_ORBITAL_STRIKE_INCOMING_MSG_02.wav
  • DX_ADVISORY_NC_ORBITAL_STRIKE_INCOMING_MSG_03.wav
  • DX_SOLDIER_NC_F01_AFFIRMATIVE_01.wav
  • DX_SOLDIER_NC_F01_AFFIRMATIVE_02.wav
  • DX_SOLDIER_NC_F01_AFFIRMATIVE_03.wav
  • DX_SOLDIER_NC_F01_AFFIRMATIVE_04.wav
  • DX_SOLDIER_NC_F01_APOLOGY_01.wav
  • DX_SOLDIER_NC_F01_APOLOGY_02.wav
  • DX_SOLDIER_NC_F01_APOLOGY_03.wav
  • DX_SOLDIER_NC_F01_APOLOGY_04.wav
  • DX_SOLDIER_NC_F01_ATTACK_OBJ_01.wav
  • DX_SOLDIER_NC_F01_ATTACK_OBJ_02.wav
  • DX_SOLDIER_NC_F01_ATTACK_OBJ_03.wav
  • DX_SOLDIER_NC_F01_ATTACK_OBJ_04.wav
  • DX_SOLDIER_NC_F01_DEATH_01.wav
  • DX_SOLDIER_NC_F01_DEATH_02.wav
  • DX_SOLDIER_NC_F01_DEATH_03.wav
  • DX_SOLDIER_NC_F01_DEATH_04.wav
  • DX_SOLDIER_NC_F01_DEATH_05.wav
  • DX_SOLDIER_NC_F01_DEATH_06.wav
  • DX_SOLDIER_NC_F01_DEFEND_OBJ_01.wav
  • DX_SOLDIER_NC_F01_DEFEND_OBJ_02.wav
  • DX_SOLDIER_NC_F01_DEFEND_OBJ_03.wav
  • DX_SOLDIER_NC_F01_DEFEND_OBJ_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_05.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_06.wav
  • DX_SOLDIER_NC_F01_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F01_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F01_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F01_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F01_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F01_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F01_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F01_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F01_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F01_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F01_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F01_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F01_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F01_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F01_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F01_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F01_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F01_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F01_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F01_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_NC_F01_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_05.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_06.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F01_JUMP_01.wav
  • DX_SOLDIER_NC_F01_JUMP_02.wav
  • DX_SOLDIER_NC_F01_JUMP_03.wav
  • DX_SOLDIER_NC_F01_JUMP_04.wav
  • DX_SOLDIER_NC_F01_JUMP_05.wav
  • DX_SOLDIER_NC_F01_JUMP_06.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F01_MOVE_01.wav
  • DX_SOLDIER_NC_F01_MOVE_02.wav
  • DX_SOLDIER_NC_F01_MOVE_03.wav
  • DX_SOLDIER_NC_F01_MOVE_04.wav
  • DX_SOLDIER_NC_F01_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F01_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F01_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F01_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F01_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F01_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F01_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F01_NEED_HELP_04.wav
  • DX_SOLDIER_NC_F01_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F01_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F01_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F01_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F01_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F01_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F01_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F01_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F01_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F01_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F01_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F01_OFFER_HEAL_04.wav
  • DX_SOLDIER_NC_F01_OFFER_REPAIR_01.wav
  • DX_SOLDIER_NC_F01_OFFER_REPAIR_02.wav
  • DX_SOLDIER_NC_F01_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F01_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F01_RELOADING_01.wav
  • DX_SOLDIER_NC_F01_RELOADING_02.wav
  • DX_SOLDIER_NC_F01_RELOADING_03.wav
  • DX_SOLDIER_NC_F01_RELOADING_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_GUNNER_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_HEAL_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F01_THANKS_01.wav
  • DX_SOLDIER_NC_F01_THANKS_02.wav
  • DX_SOLDIER_NC_F01_THANKS_03.wav
  • DX_SOLDIER_NC_F01_THANKS_04.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_TR_TAUNT_01.wav
  • DX_SOLDIER_NC_F01_TR_TAUNT_02.wav
  • DX_SOLDIER_NC_F01_TR_TAUNT_03.wav
  • DX_SOLDIER_NC_F01_VEHICLE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_VEHICLE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_VEHICLE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_VEHICLE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_VS_MAGRIDER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_VS_MAGRIDER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_VS_MAGRIDER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_VS_MAGRIDER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_VS_MAGRIDER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_VS_SCYTHE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_VS_SCYTHE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_VS_TAUNT_01.wav
  • DX_SOLDIER_NC_F01_VS_TAUNT_02.wav
  • DX_SOLDIER_NC_F01_VS_TAUNT_03.wav
  • DX_SOLDIER_NC_F02_AFFIRMATIVE_01.wav
  • DX_SOLDIER_NC_F02_AFFIRMATIVE_02.wav
  • DX_SOLDIER_NC_F02_AFFIRMATIVE_03.wav
  • DX_SOLDIER_NC_F02_AFFIRMATIVE_04.wav
  • DX_SOLDIER_NC_F02_APOLOGY_01.wav
  • DX_SOLDIER_NC_F02_APOLOGY_02.wav
  • DX_SOLDIER_NC_F02_APOLOGY_03.wav
  • DX_SOLDIER_NC_F02_APOLOGY_04.wav
  • DX_SOLDIER_NC_F02_ATTACK_OBJ_01.wav
  • DX_SOLDIER_NC_F02_ATTACK_OBJ_02.wav
  • DX_SOLDIER_NC_F02_ATTACK_OBJ_03.wav
  • DX_SOLDIER_NC_F02_ATTACK_OBJ_04.wav
  • DX_SOLDIER_NC_F02_DEATH_01.wav
  • DX_SOLDIER_NC_F02_DEATH_02.wav
  • DX_SOLDIER_NC_F02_DEATH_03.wav
  • DX_SOLDIER_NC_F02_DEATH_04.wav
  • DX_SOLDIER_NC_F02_DEATH_05.wav
  • DX_SOLDIER_NC_F02_DEATH_06.wav
  • DX_SOLDIER_NC_F02_DEFEND_OBJ_01.wav
  • DX_SOLDIER_NC_F02_DEFEND_OBJ_02.wav
  • DX_SOLDIER_NC_F02_DEFEND_OBJ_03.wav
  • DX_SOLDIER_NC_F02_DEFEND_OBJ_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_GRENADE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F02_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F02_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F02_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F02_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F02_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F02_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F02_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F02_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F02_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F02_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F02_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F02_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F02_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F02_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F02_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F02_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F02_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F02_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F02_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F02_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F02_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F02_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F02_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F02_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F02_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F02_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F02_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F02_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_NC_F02_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F02_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F02_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F02_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F02_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F02_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F02_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F02_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F02_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F02_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F02_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F02_JUMP_01.wav
  • DX_SOLDIER_NC_F02_JUMP_02.wav
  • DX_SOLDIER_NC_F02_JUMP_03.wav
  • DX_SOLDIER_NC_F02_JUMP_04.wav
  • DX_SOLDIER_NC_F02_JUMP_05.wav
  • DX_SOLDIER_NC_F02_JUMP_06.wav
  • DX_SOLDIER_NC_F02_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F02_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F02_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F02_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F02_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F02_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F02_MOVE_01.wav
  • DX_SOLDIER_NC_F02_MOVE_02.wav
  • DX_SOLDIER_NC_F02_MOVE_03.wav
  • DX_SOLDIER_NC_F02_MOVE_04.wav
  • DX_SOLDIER_NC_F02_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F02_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F02_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F02_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F02_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F02_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F02_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F02_NEED_HELP_04.wav
  • DX_SOLDIER_NC_F02_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F02_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F02_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F02_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F02_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F02_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F02_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F02_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F02_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F02_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F02_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F02_OFFER_HEAL_04.wav
  • DX_SOLDIER_NC_F02_OFFER_REPAIR_01.wav
  • DX_SOLDIER_NC_F02_OFFER_REPAIR_02.wav
  • DX_SOLDIER_NC_F02_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F02_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F02_RELOADING_01.wav
  • DX_SOLDIER_NC_F02_RELOADING_02.wav
  • DX_SOLDIER_NC_F02_RELOADING_03.wav
  • DX_SOLDIER_NC_F02_RELOADING_04.wav
  • DX_SOLDIER_NC_F02_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F02_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F02_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F02_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F02_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F02_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F02_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F02_REQUEST_GUNNER_04.wav
  • DX_SOLDIER_NC_F02_REQUEST_HEAL_01.wav
  • DX_SOLDIER_NC_F02_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F02_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F02_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F02_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F02_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F02_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F02_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F02_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F02_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F02_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F02_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F02_THANKS_01.wav
  • DX_SOLDIER_NC_F02_THANKS_02.wav
  • DX_SOLDIER_NC_F02_THANKS_03.wav
  • DX_SOLDIER_NC_F02_THANKS_04.wav
  • DX_SOLDIER_NC_F02_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_TR_PROWLER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_TR_PROWLER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_TR_PROWLER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_TR_PROWLER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_TR_PROWLER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_TR_PROWLER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_TR_PROWLER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_TR_PROWLER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_TR_TAUNT_01.wav
  • DX_SOLDIER_NC_F02_TR_TAUNT_02.wav
  • DX_SOLDIER_NC_F02_TR_TAUNT_03.wav
  • DX_SOLDIER_NC_F02_VEHICLE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_VEHICLE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_VEHICLE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_VEHICLE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_VS_MAGRIDER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_VS_MAGRIDER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_VS_MAGRIDER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_VS_MAGRIDER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_VS_MAGRIDER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F02_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F02_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F02_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F02_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F02_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F02_VS_SCYTHE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F02_VS_SCYTHE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F02_VS_TAUNT_01.wav
  • DX_SOLDIER_NC_F02_VS_TAUNT_02.wav
  • DX_SOLDIER_NC_F02_VS_TAUNT_03.wav
  • DX_SOLDIER_NC_F03_AFFIRMATIVE_01.wav
  • DX_SOLDIER_NC_F03_AFFIRMATIVE_02.wav
  • DX_SOLDIER_NC_F03_AFFIRMATIVE_03.wav
  • DX_SOLDIER_NC_F03_AFFIRMATIVE_04.wav
  • DX_SOLDIER_NC_F03_APOLOGY_01.wav
  • DX_SOLDIER_NC_F03_APOLOGY_02.wav
  • DX_SOLDIER_NC_F03_APOLOGY_03.wav
  • DX_SOLDIER_NC_F03_APOLOGY_04.wav
  • DX_SOLDIER_NC_F03_ATTACK_OBJ_01.wav
  • DX_SOLDIER_NC_F03_ATTACK_OBJ_02.wav
  • DX_SOLDIER_NC_F03_ATTACK_OBJ_03.wav
  • DX_SOLDIER_NC_F03_ATTACK_OBJ_04.wav
  • DX_SOLDIER_NC_F03_DEATH_01.wav
  • DX_SOLDIER_NC_F03_DEATH_02.wav
  • DX_SOLDIER_NC_F03_DEATH_03.wav
  • DX_SOLDIER_NC_F03_DEATH_04.wav
  • DX_SOLDIER_NC_F03_DEATH_05.wav
  • DX_SOLDIER_NC_F03_DEATH_06.wav
  • DX_SOLDIER_NC_F03_DEFEND_OBJ_01.wav
  • DX_SOLDIER_NC_F03_DEFEND_OBJ_02.wav
  • DX_SOLDIER_NC_F03_DEFEND_OBJ_03.wav
  • DX_SOLDIER_NC_F03_DEFEND_OBJ_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_GRENADE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F03_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F03_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F03_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F03_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F03_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F03_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F03_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F03_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F03_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F03_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F03_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F03_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F03_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F03_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F03_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F03_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F03_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F03_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F03_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F03_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F03_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F03_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F03_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F03_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F03_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F03_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F03_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F03_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_NC_F03_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F03_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F03_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F03_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F03_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F03_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F03_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F03_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F03_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F03_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F03_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F03_JUMP_01.wav
  • DX_SOLDIER_NC_F03_JUMP_02.wav
  • DX_SOLDIER_NC_F03_JUMP_03.wav
  • DX_SOLDIER_NC_F03_JUMP_04.wav
  • DX_SOLDIER_NC_F03_JUMP_05.wav
  • DX_SOLDIER_NC_F03_JUMP_06.wav
  • DX_SOLDIER_NC_F03_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F03_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F03_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F03_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F03_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F03_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F03_MOVE_01.wav
  • DX_SOLDIER_NC_F03_MOVE_02.wav
  • DX_SOLDIER_NC_F03_MOVE_03.wav
  • DX_SOLDIER_NC_F03_MOVE_04.wav
  • DX_SOLDIER_NC_F03_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F03_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F03_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F03_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F03_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F03_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F03_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F03_NEED_HELP_04.wav
  • DX_SOLDIER_NC_F03_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F03_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F03_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F03_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F03_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F03_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F03_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F03_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F03_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F03_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F03_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F03_OFFER_HEAL_04.wav
  • DX_SOLDIER_NC_F03_OFFER_REPAIR_01.wav
  • DX_SOLDIER_NC_F03_OFFER_REPAIR_02.wav
  • DX_SOLDIER_NC_F03_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F03_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F03_RELOADING_01.wav
  • DX_SOLDIER_NC_F03_RELOADING_02.wav
  • DX_SOLDIER_NC_F03_RELOADING_03.wav
  • DX_SOLDIER_NC_F03_RELOADING_04.wav
  • DX_SOLDIER_NC_F03_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F03_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F03_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F03_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F03_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F03_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F03_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F03_REQUEST_GUNNER_04.wav
  • DX_SOLDIER_NC_F03_REQUEST_HEAL_01.wav
  • DX_SOLDIER_NC_F03_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F03_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F03_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F03_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F03_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F03_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F03_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F03_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F03_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F03_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F03_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F03_THANKS_01.wav
  • DX_SOLDIER_NC_F03_THANKS_02.wav
  • DX_SOLDIER_NC_F03_THANKS_03.wav
  • DX_SOLDIER_NC_F03_THANKS_04.wav
  • DX_SOLDIER_NC_F03_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_TR_PROWLER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_TR_PROWLER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_TR_PROWLER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_TR_PROWLER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_TR_PROWLER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_TR_PROWLER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_TR_PROWLER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_TR_PROWLER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_TR_TAUNT_01.wav
  • DX_SOLDIER_NC_F03_TR_TAUNT_02.wav
  • DX_SOLDIER_NC_F03_TR_TAUNT_03.wav
  • DX_SOLDIER_NC_F03_VEHICLE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_VEHICLE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_VEHICLE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_VEHICLE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_VS_MAGRIDER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_VS_MAGRIDER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_VS_MAGRIDER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_VS_MAGRIDER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_VS_MAGRIDER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F03_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F03_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F03_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F03_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F03_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F03_VS_SCYTHE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F03_VS_SCYTHE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F03_VS_TAUNT_01.wav
  • DX_SOLDIER_NC_F03_VS_TAUNT_02.wav
  • DX_SOLDIER_NC_F03_VS_TAUNT_03.wav
  • DX_SOLDIER_NC_F04_AFFIRMATIVE_01.wav
  • DX_SOLDIER_NC_F04_AFFIRMATIVE_02.wav
  • DX_SOLDIER_NC_F04_AFFIRMATIVE_03.wav
  • DX_SOLDIER_NC_F04_AFFIRMATIVE_04.wav
  • DX_SOLDIER_NC_F04_APOLOGY_01.wav
  • DX_SOLDIER_NC_F04_APOLOGY_02.wav
  • DX_SOLDIER_NC_F04_APOLOGY_03.wav
  • DX_SOLDIER_NC_F04_APOLOGY_04.wav
  • DX_SOLDIER_NC_F04_ATTACK_OBJ_01.wav
  • DX_SOLDIER_NC_F04_ATTACK_OBJ_02.wav
  • DX_SOLDIER_NC_F04_ATTACK_OBJ_03.wav
  • DX_SOLDIER_NC_F04_ATTACK_OBJ_04.wav
  • DX_SOLDIER_NC_F04_DEATH_01.wav
  • DX_SOLDIER_NC_F04_DEATH_02.wav
  • DX_SOLDIER_NC_F04_DEATH_03.wav
  • DX_SOLDIER_NC_F04_DEATH_04.wav
  • DX_SOLDIER_NC_F04_DEATH_05.wav
  • DX_SOLDIER_NC_F04_DEATH_06.wav
  • DX_SOLDIER_NC_F04_DEFEND_OBJ_01.wav
  • DX_SOLDIER_NC_F04_DEFEND_OBJ_02.wav
  • DX_SOLDIER_NC_F04_DEFEND_OBJ_03.wav
  • DX_SOLDIER_NC_F04_DEFEND_OBJ_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F04_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F04_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F04_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F04_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F04_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F04_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F04_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F04_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F04_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F04_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F04_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F04_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F04_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F04_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F04_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F04_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F04_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F04_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F04_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F04_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F04_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F04_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F04_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F04_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F04_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F04_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F04_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F04_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_NC_F04_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F04_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F04_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F04_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F04_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F04_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F04_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F04_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F04_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F04_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F04_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F04_JUMP_01.wav
  • DX_SOLDIER_NC_F04_JUMP_02.wav
  • DX_SOLDIER_NC_F04_JUMP_03.wav
  • DX_SOLDIER_NC_F04_JUMP_04.wav
  • DX_SOLDIER_NC_F04_JUMP_05.wav
  • DX_SOLDIER_NC_F04_JUMP_06.wav
  • DX_SOLDIER_NC_F04_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F04_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F04_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F04_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F04_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F04_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F04_MOVE_01.wav
  • DX_SOLDIER_NC_F04_MOVE_02.wav
  • DX_SOLDIER_NC_F04_MOVE_03.wav
  • DX_SOLDIER_NC_F04_MOVE_04.wav
  • DX_SOLDIER_NC_F04_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F04_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F04_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F04_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F04_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F04_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F04_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F04_NEED_HELP_04.wav
  • DX_SOLDIER_NC_F04_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F04_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F04_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F04_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F04_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F04_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F04_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F04_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F04_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F04_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F04_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F04_OFFER_HEAL_04.wav
  • DX_SOLDIER_NC_F04_OFFER_REPAIR_01.wav
  • DX_SOLDIER_NC_F04_OFFER_REPAIR_02.wav
  • DX_SOLDIER_NC_F04_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F04_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F04_RELOADING_01.wav
  • DX_SOLDIER_NC_F04_RELOADING_02.wav
  • DX_SOLDIER_NC_F04_RELOADING_03.wav
  • DX_SOLDIER_NC_F04_RELOADING_04.wav
  • DX_SOLDIER_NC_F04_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F04_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F04_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F04_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F04_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F04_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F04_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F04_REQUEST_GUNNER_04.wav
  • DX_SOLDIER_NC_F04_REQUEST_HEAL_01.wav
  • DX_SOLDIER_NC_F04_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F04_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F04_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F04_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F04_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F04_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F04_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F04_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F04_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F04_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F04_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F04_THANKS_01.wav
  • DX_SOLDIER_NC_F04_THANKS_02.wav
  • DX_SOLDIER_NC_F04_THANKS_03.wav
  • DX_SOLDIER_NC_F04_THANKS_04.wav
  • DX_SOLDIER_NC_F04_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_TR_PROWLER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_TR_PROWLER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_TR_PROWLER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_TR_PROWLER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_TR_PROWLER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_TR_PROWLER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_TR_PROWLER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_TR_PROWLER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_TR_TAUNT_01.wav
  • DX_SOLDIER_NC_F04_TR_TAUNT_02.wav
  • DX_SOLDIER_NC_F04_TR_TAUNT_03.wav
  • DX_SOLDIER_NC_F04_VEHICLE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_VEHICLE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_VEHICLE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_VEHICLE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_VS_MAGRIDER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_VS_MAGRIDER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_VS_MAGRIDER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_VS_MAGRIDER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_VS_MAGRIDER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F04_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F04_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F04_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F04_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F04_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F04_VS_SCYTHE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F04_VS_SCYTHE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F04_VS_TAUNT_01.wav
  • DX_SOLDIER_NC_F04_VS_TAUNT_02.wav
  • DX_SOLDIER_NC_F04_VS_TAUNT_03.wav
  • DX_SOLDIER_NC_F05_AFFIRMATIVE_01.wav
  • DX_SOLDIER_NC_F05_AFFIRMATIVE_02.wav
  • DX_SOLDIER_NC_F05_AFFIRMATIVE_03.wav
  • DX_SOLDIER_NC_F05_AFFIRMATIVE_04.wav
  • DX_SOLDIER_NC_F05_APOLOGY_01.wav
  • DX_SOLDIER_NC_F05_APOLOGY_02.wav
  • DX_SOLDIER_NC_F05_APOLOGY_03.wav
  • DX_SOLDIER_NC_F05_APOLOGY_04.wav
  • DX_SOLDIER_NC_F05_ATTACK_OBJ_01.wav
  • DX_SOLDIER_NC_F05_ATTACK_OBJ_02.wav
  • DX_SOLDIER_NC_F05_ATTACK_OBJ_03.wav
  • DX_SOLDIER_NC_F05_ATTACK_OBJ_04.wav
  • DX_SOLDIER_NC_F05_DEATH_01.wav
  • DX_SOLDIER_NC_F05_DEATH_02.wav
  • DX_SOLDIER_NC_F05_DEATH_03.wav
  • DX_SOLDIER_NC_F05_DEATH_04.wav
  • DX_SOLDIER_NC_F05_DEATH_05.wav
  • DX_SOLDIER_NC_F05_DEATH_06.wav
  • DX_SOLDIER_NC_F05_DEFEND_OBJ_01.wav
  • DX_SOLDIER_NC_F05_DEFEND_OBJ_02.wav
  • DX_SOLDIER_NC_F05_DEFEND_OBJ_03.wav
  • DX_SOLDIER_NC_F05_DEFEND_OBJ_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_GRENADE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_GRENADE_SPOTTED_05.wav
  • DX_SOLDIER_NC_F05_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F05_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F05_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F05_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F05_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F05_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F05_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F05_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F05_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F05_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F05_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F05_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F05_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F05_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F05_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F05_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F05_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F05_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F05_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F05_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F05_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F05_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F05_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F05_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F05_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F05_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F05_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F05_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F05_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_NC_F05_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F05_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F05_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F05_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F05_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F05_GRENADE_TOSS_05.wav
  • DX_SOLDIER_NC_F05_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F05_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F05_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F05_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F05_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F05_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F05_JUMP_01.wav
  • DX_SOLDIER_NC_F05_JUMP_02.wav
  • DX_SOLDIER_NC_F05_JUMP_03.wav
  • DX_SOLDIER_NC_F05_JUMP_04.wav
  • DX_SOLDIER_NC_F05_JUMP_05.wav
  • DX_SOLDIER_NC_F05_JUMP_06.wav
  • DX_SOLDIER_NC_F05_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F05_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F05_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F05_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F05_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F05_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F05_MOVE_01.wav
  • DX_SOLDIER_NC_F05_MOVE_02.wav
  • DX_SOLDIER_NC_F05_MOVE_03.wav
  • DX_SOLDIER_NC_F05_MOVE_04.wav
  • DX_SOLDIER_NC_F05_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F05_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F05_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F05_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F05_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F05_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F05_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F05_NEED_HELP_04.wav
  • DX_SOLDIER_NC_F05_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F05_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F05_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F05_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F05_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F05_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F05_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F05_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F05_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F05_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F05_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F05_OFFER_HEAL_04.wav
  • DX_SOLDIER_NC_F05_OFFER_REPAIR_01.wav
  • DX_SOLDIER_NC_F05_OFFER_REPAIR_02.wav
  • DX_SOLDIER_NC_F05_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F05_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F05_RELOADING_01.wav
  • DX_SOLDIER_NC_F05_RELOADING_02.wav
  • DX_SOLDIER_NC_F05_RELOADING_03.wav
  • DX_SOLDIER_NC_F05_RELOADING_04.wav
  • DX_SOLDIER_NC_F05_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F05_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F05_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F05_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F05_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F05_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F05_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F05_REQUEST_GUNNER_04.wav
  • DX_SOLDIER_NC_F05_REQUEST_HEAL_01.wav
  • DX_SOLDIER_NC_F05_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F05_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F05_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F05_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F05_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F05_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F05_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F05_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F05_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F05_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F05_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F05_THANKS_01.wav
  • DX_SOLDIER_NC_F05_THANKS_02.wav
  • DX_SOLDIER_NC_F05_THANKS_03.wav
  • DX_SOLDIER_NC_F05_THANKS_04.wav
  • DX_SOLDIER_NC_F05_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_TR_PROWLER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_TR_PROWLER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_TR_PROWLER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_TR_PROWLER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_TR_PROWLER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_TR_PROWLER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_TR_PROWLER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_TR_PROWLER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_TR_TAUNT_01.wav
  • DX_SOLDIER_NC_F05_TR_TAUNT_02.wav
  • DX_SOLDIER_NC_F05_TR_TAUNT_03.wav
  • DX_SOLDIER_NC_F05_VEHICLE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_VEHICLE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_VEHICLE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_VEHICLE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_VS_MAGRIDER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_VS_MAGRIDER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_VS_MAGRIDER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_VS_MAGRIDER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_VS_MAGRIDER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F05_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F05_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F05_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F05_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F05_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F05_VS_SCYTHE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F05_VS_SCYTHE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F05_VS_TAUNT_01.wav
  • DX_SOLDIER_NC_F05_VS_TAUNT_02.wav
  • DX_SOLDIER_NC_F05_VS_TAUNT_03.wav
  • DX_SOLDIER_NC_F06_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F06_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F06_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F06_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_AFFIRMATIVE_01.wav
  • DX_SOLDIER_NC_F08_AFFIRMATIVE_02.wav
  • DX_SOLDIER_NC_F08_AFFIRMATIVE_03.wav
  • DX_SOLDIER_NC_F08_AFFIRMATIVE_04.wav
  • DX_SOLDIER_NC_F08_APOLOGY_01.wav
  • DX_SOLDIER_NC_F08_APOLOGY_02.wav
  • DX_SOLDIER_NC_F08_APOLOGY_03.wav
  • DX_SOLDIER_NC_F08_APOLOGY_04.wav
  • DX_SOLDIER_NC_F08_ATTACK_OBJ_01.wav
  • DX_SOLDIER_NC_F08_ATTACK_OBJ_02.wav
  • DX_SOLDIER_NC_F08_ATTACK_OBJ_03.wav
  • DX_SOLDIER_NC_F08_ATTACK_OBJ_04.wav
  • DX_SOLDIER_NC_F08_CAPTURE_POINT_01.wav
  • DX_SOLDIER_NC_F08_CAPTURE_POINT_02.wav
  • DX_SOLDIER_NC_F08_CAPTURE_POINT_03.wav
  • DX_SOLDIER_NC_F08_CAPTURE_POINT_04.wav
  • DX_SOLDIER_NC_F08_CHARGE_01.wav
  • DX_SOLDIER_NC_F08_CHARGE_02.wav
  • DX_SOLDIER_NC_F08_CHARGE_03.wav
  • DX_SOLDIER_NC_F08_CHARGE_04.wav
  • DX_SOLDIER_NC_F08_CONGRATS_01.wav
  • DX_SOLDIER_NC_F08_CONGRATS_02.wav
  • DX_SOLDIER_NC_F08_CONGRATS_03.wav
  • DX_SOLDIER_NC_F08_CONGRATS_04.wav
  • DX_SOLDIER_NC_F08_DEATH_01.wav
  • DX_SOLDIER_NC_F08_DEATH_02.wav
  • DX_SOLDIER_NC_F08_DEATH_03.wav
  • DX_SOLDIER_NC_F08_DEATH_04.wav
  • DX_SOLDIER_NC_F08_DEATH_05.wav
  • DX_SOLDIER_NC_F08_DEATH_06.wav
  • DX_SOLDIER_NC_F08_DEFEND_OBJ_01.wav
  • DX_SOLDIER_NC_F08_DEFEND_OBJ_02.wav
  • DX_SOLDIER_NC_F08_DEFEND_OBJ_03.wav
  • DX_SOLDIER_NC_F08_DEFEND_OBJ_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F08_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F08_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F08_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F08_FLANKING_01.wav
  • DX_SOLDIER_NC_F08_FLANKING_02.wav
  • DX_SOLDIER_NC_F08_FLANKING_03.wav
  • DX_SOLDIER_NC_F08_FLANKING_04.wav
  • DX_SOLDIER_NC_F08_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F08_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F08_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F08_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F08_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F08_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F08_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F08_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F08_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F08_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F08_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F08_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F08_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F08_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F08_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F08_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F08_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F08_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F08_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F08_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F08_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F08_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F08_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F08_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F08_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F08_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F08_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F08_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F08_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F08_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F08_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F08_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F08_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F08_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F08_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F08_INCOMING_01.wav
  • DX_SOLDIER_NC_F08_INCOMING_02.wav
  • DX_SOLDIER_NC_F08_INCOMING_03.wav
  • DX_SOLDIER_NC_F08_INCOMING_04.wav
  • DX_SOLDIER_NC_F08_JUMP_01.wav
  • DX_SOLDIER_NC_F08_JUMP_02.wav
  • DX_SOLDIER_NC_F08_JUMP_03.wav
  • DX_SOLDIER_NC_F08_JUMP_04.wav
  • DX_SOLDIER_NC_F08_JUMP_05.wav
  • DX_SOLDIER_NC_F08_JUMP_06.wav
  • DX_SOLDIER_NC_F08_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F08_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F08_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F08_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F08_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F08_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F08_MOVE_01.wav
  • DX_SOLDIER_NC_F08_MOVE_02.wav
  • DX_SOLDIER_NC_F08_MOVE_03.wav
  • DX_SOLDIER_NC_F08_MOVE_04.wav
  • DX_SOLDIER_NC_F08_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F08_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F08_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F08_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F08_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F08_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F08_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F08_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F08_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F08_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F08_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F08_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F08_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F08_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F08_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F08_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F08_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F08_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F08_OFFER_HEAL_04.wav
  • DX_SOLDIER_NC_F08_OFFER_REPAIR_01.wav
  • DX_SOLDIER_NC_F08_OFFER_REPAIR_02.wav
  • DX_SOLDIER_NC_F08_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F08_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F08_RELOADING_01.wav
  • DX_SOLDIER_NC_F08_RELOADING_02.wav
  • DX_SOLDIER_NC_F08_RELOADING_03.wav
  • DX_SOLDIER_NC_F08_RELOADING_04.wav
  • DX_SOLDIER_NC_F08_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F08_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F08_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F08_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F08_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F08_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F08_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F08_REQUEST_GUNNER_04.wav
  • DX_SOLDIER_NC_F08_REQUEST_HEAL_01.wav
  • DX_SOLDIER_NC_F08_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F08_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F08_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F08_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F08_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F08_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F08_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F08_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F08_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F08_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F08_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F08_SLOW_DOWN_01.wav
  • DX_SOLDIER_NC_F08_SLOW_DOWN_02.wav
  • DX_SOLDIER_NC_F08_SLOW_DOWN_03.wav
  • DX_SOLDIER_NC_F08_SLOW_DOWN_04.wav
  • DX_SOLDIER_NC_F08_THANKS_01.wav
  • DX_SOLDIER_NC_F08_THANKS_02.wav
  • DX_SOLDIER_NC_F08_THANKS_03.wav
  • DX_SOLDIER_NC_F08_THANKS_04.wav
  • DX_SOLDIER_NC_F08_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_TR_PROWLER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_TR_PROWLER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_TR_PROWLER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_TR_PROWLER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_TR_PROWLER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_TR_PROWLER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_TR_PROWLER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_TR_PROWLER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_TR_TAUNT_01.wav
  • DX_SOLDIER_NC_F08_TR_TAUNT_02.wav
  • DX_SOLDIER_NC_F08_TR_TAUNT_03.wav
  • DX_SOLDIER_NC_F08_VEHICLE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_VEHICLE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_VEHICLE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_VEHICLE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_VS_MAGRIDER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_VS_MAGRIDER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_VS_MAGRIDER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_VS_MAGRIDER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_VS_MAGRIDER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F08_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F08_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F08_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F08_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F08_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F08_VS_SCYTHE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F08_VS_SCYTHE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F08_VS_TAUNT_01.wav
  • DX_SOLDIER_NC_F08_VS_TAUNT_02.wav
  • DX_SOLDIER_NC_F08_VS_TAUNT_03.wav
  • DX_SOLDIER_NC_F09_AFFIRMATIVE_01.wav
  • DX_SOLDIER_NC_F09_AFFIRMATIVE_02.wav
  • DX_SOLDIER_NC_F09_AFFIRMATIVE_03.wav
  • DX_SOLDIER_NC_F09_AFFIRMATIVE_04.wav
  • DX_SOLDIER_NC_F09_APOLOGY_01.wav
  • DX_SOLDIER_NC_F09_APOLOGY_02.wav
  • DX_SOLDIER_NC_F09_APOLOGY_03.wav
  • DX_SOLDIER_NC_F09_APOLOGY_04.wav
  • DX_SOLDIER_NC_F09_ATTACK_OBJ_01.wav
  • DX_SOLDIER_NC_F09_ATTACK_OBJ_02.wav
  • DX_SOLDIER_NC_F09_ATTACK_OBJ_03.wav
  • DX_SOLDIER_NC_F09_ATTACK_OBJ_04.wav
  • DX_SOLDIER_NC_F09_CAPTURE_POINT_01.wav
  • DX_SOLDIER_NC_F09_CAPTURE_POINT_02.wav
  • DX_SOLDIER_NC_F09_CAPTURE_POINT_03.wav
  • DX_SOLDIER_NC_F09_CAPTURE_POINT_04.wav
  • DX_SOLDIER_NC_F09_CHARGE_01.wav
  • DX_SOLDIER_NC_F09_CHARGE_02.wav
  • DX_SOLDIER_NC_F09_CHARGE_03.wav
  • DX_SOLDIER_NC_F09_CHARGE_04.wav
  • DX_SOLDIER_NC_F09_CONGRATS_01.wav
  • DX_SOLDIER_NC_F09_CONGRATS_02.wav
  • DX_SOLDIER_NC_F09_CONGRATS_03.wav
  • DX_SOLDIER_NC_F09_CONGRATS_04.wav
  • DX_SOLDIER_NC_F09_DEATH_01.wav
  • DX_SOLDIER_NC_F09_DEATH_02.wav
  • DX_SOLDIER_NC_F09_DEATH_03.wav
  • DX_SOLDIER_NC_F09_DEATH_04.wav
  • DX_SOLDIER_NC_F09_DEATH_05.wav
  • DX_SOLDIER_NC_F09_DEATH_06.wav
  • DX_SOLDIER_NC_F09_DEFEND_OBJ_01.wav
  • DX_SOLDIER_NC_F09_DEFEND_OBJ_02.wav
  • DX_SOLDIER_NC_F09_DEFEND_OBJ_03.wav
  • DX_SOLDIER_NC_F09_DEFEND_OBJ_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F09_FLANKING_01.wav
  • DX_SOLDIER_NC_F09_FLANKING_02.wav
  • DX_SOLDIER_NC_F09_FLANKING_03.wav
  • DX_SOLDIER_NC_F09_FLANKING_04.wav
  • DX_SOLDIER_NC_F09_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F09_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F09_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F09_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F09_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F09_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F09_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F09_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F09_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F09_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F09_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F09_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F09_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F09_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F09_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F09_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F09_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F09_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F09_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_NC_F09_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F09_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F09_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F09_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F09_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F09_INCOMING_01.wav
  • DX_SOLDIER_NC_F09_INCOMING_02.wav
  • DX_SOLDIER_NC_F09_INCOMING_03.wav
  • DX_SOLDIER_NC_F09_INCOMING_04.wav
  • DX_SOLDIER_NC_F09_JUMP_01.wav
  • DX_SOLDIER_NC_F09_JUMP_02.wav
  • DX_SOLDIER_NC_F09_JUMP_03.wav
  • DX_SOLDIER_NC_F09_JUMP_04.wav
  • DX_SOLDIER_NC_F09_JUMP_05.wav
  • DX_SOLDIER_NC_F09_JUMP_06.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F09_MOVE_01.wav
  • DX_SOLDIER_NC_F09_MOVE_02.wav
  • DX_SOLDIER_NC_F09_MOVE_03.wav
  • DX_SOLDIER_NC_F09_MOVE_04.wav
  • DX_SOLDIER_NC_F09_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F09_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F09_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F09_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F09_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F09_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F09_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F09_NEED_HELP_04.wav
  • DX_SOLDIER_NC_F09_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F09_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F09_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F09_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F09_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F09_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F09_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F09_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F09_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F09_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F09_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F09_OFFER_HEAL_04.wav
  • DX_SOLDIER_NC_F09_OFFER_REPAIR_01.wav
  • DX_SOLDIER_NC_F09_OFFER_REPAIR_02.wav
  • DX_SOLDIER_NC_F09_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F09_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F09_RELOADING_01.wav
  • DX_SOLDIER_NC_F09_RELOADING_02.wav
  • DX_SOLDIER_NC_F09_RELOADING_03.wav
  • DX_SOLDIER_NC_F09_RELOADING_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_GUNNER_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_HEAL_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F09_SLOW_DOWN_01.wav
  • DX_SOLDIER_NC_F09_SLOW_DOWN_02.wav
  • DX_SOLDIER_NC_F09_SLOW_DOWN_03.wav
  • DX_SOLDIER_NC_F09_SLOW_DOWN_04.wav
  • DX_SOLDIER_NC_F09_THANKS_01.wav
  • DX_SOLDIER_NC_F09_THANKS_02.wav
  • DX_SOLDIER_NC_F09_THANKS_03.wav
  • DX_SOLDIER_NC_F09_THANKS_04.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_TR_TAUNT_01.wav
  • DX_SOLDIER_NC_F09_TR_TAUNT_02.wav
  • DX_SOLDIER_NC_F09_TR_TAUNT_03.wav
  • DX_SOLDIER_NC_F09_VEHICLE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_VEHICLE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_VEHICLE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_VEHICLE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_SPOTTED_03.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!