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Zip Contents[141]
- BACK_DASH.wav
- BATTLESHIP_DRIVE.wav
- BATTLESHIP_HATCH.wav
- BLOW_CHARGE.wav
- BLOW_DASH.wav
- BLOW_FULL_CHARGE.wav
- BOSS1_MOVE_01.wav
- BOSS1_MOVE_01_01.wav
- BOSS1_MOVE_01_02.wav
- BOSS1_MOVE_01_03.wav
- BOSS1_MOVE_01_04.wav
- BOSS1_MOVE_01_05.wav
- BOSS1_MOVE_02_01.wav
- BOSS1_MOVE_02_02.wav
- BOSS1_MOVE_03.wav
- BOSS1_SHIELD.wav
- BOSS1_SPECIAL_01.wav
- BOSS2_MOVE_01.wav
- BOSS2_MOVE_02.wav
- BOSS2_MOVE_03.wav
- BOSS2_SHATTER.wav
- BOSS2_SPECIAL_01.wav
- BOSS3_MOVE_01_01.wav
- BOSS3_MOVE_01_02.wav
- BOSS3_MOVE_01_03.wav
- BOSS3_MOVE_01_04.wav
- BOSS3_MOVE_01_05.wav
- BOSS3_MOVE_02.wav
- BOSS3_MOVE_03loop.wav
- BOSS3_MOVE_03_01.wav
- BOSS3_MOVE_03_02.wav
- BOSS3_MOVE_03_03.wav
- BOSS3_MOVE_03_04.wav
- BOSS3_MOVE_03_05.wav
- BOSS3_SPECIAL_01_01.wav
- BOSS3_SPECIAL_01_02.wav
- BOSS3_SPECIAL_01_03.wav
- BOSS4_MOVE_01.wav
- BOSS4_MOVE_02.wav
- BOSS4_MOVE_03.wav
- BOSS4_SHATTER.wav
- BOSS4_SPECIAL_01loop.wav
- BOSS4_SPECIAL_01out.wav
- BOSS5_BULLET_01.wav
- BOSS5_MOVE_01.wav
- BOSS5_MOVE_02.wav
- BOSS5_SPECIAL_01.wav
- BOSS6_ATTACK_01.wav
- BOSS6_ATTACK_02.wav
- BOSS6_ATTACK_03.wav
- BOSS6_ATTACK_04.wav
- BOSS6_BOOBS.wav
- BOSS6_MOVE_01.wav
- BOSS_ATTACK_01_01loop.wav
- BOSS_ATTACK_01_01out.wav
- BOSS_ATTACK_01_02.wav
- BOSS_ATTACK_02_01loop.wav
- BOSS_ATTACK_02_01out.wav
- BOSS_ATTACK_02_02.wav
- BOSS_ATTACK_03_01loop.wav
- BOSS_ATTACK_03_01out.wav
- BOSS_ATTACK_03_02.wav
- BOSS_ATTACK_04_01.wav
- BOSS_ATTACK_04_02.wav
- BOSS_ATTACK_05_01.wav
- BOSS_ATTACK_05_02.wav
- BOSS_ATTACK_06_01.wav
- BOSS_BLOW.wav
- BOSS_PHASE_CHANGE.wav
- BOSS_PHASE_END.wav
- CHARA_CHANGE.wav
- DAMAGE.wav
- DAMAGE_SA.wav
- DGAUGE_FULL.wav
- ENEMY_HIT01.wav
- ENEMY_HIT02.wav
- ENEMY_HIT03.wav
- ENEMY_HIT04.wav
- ENEMY_HIT05.wav
- ENEMY_L_BLOW.wav
- ENEMY_M_BLOW.wav
- ENEMY_SHOT.wav
- ENEMY_S_BLOW.wav
- GET_ITEM1.wav
- GET_ITEM2.wav
- GET_PIECE.wav
- GET_TREASURE.wav
- HP_RECOVERY_GET.wav
- LEVEL_UP.wav
- LIFE_ZERO.wav
- MENU_CANCEL.wav
- MENU_CURSOR1.wav
- MENU_CURSOR2.wav
- MENU_DECIDE.wav
- MENU_PIECE_ATTACH.wav
- MENU_PIECE_CHANGE.wav
- MENU_POPUP_CANCEL.wav
- MENU_POPUP_DECIDE.wav
- MENU_POPUP_OPEN.wav
- MENU_SECRET_SLIDE.wav
- MENU_SELECT_CHANGE.wav
- PL00_BLOW_01.wav
- PL00_BLOW_02.wav
- PL00_BLOW_03.wav
- PL00_BOMB.wav
- PL00_CHARGE_BLOW.wav
- PL00_SHOT_00loop.wav
- PL00_SHOT_00out.wav
- PL00_SHOT_01.wav
- PL01_BLOW_01.wav
- PL01_BLOW_02.wav
- PL01_BLOW_03.wav
- PL01_BOMB.wav
- PL01_CHARGE_BLOW.wav
- PL01_SHOT_00.wav
- PL01_SHOT_01.wav
- PL02_BLOW_01.wav
- PL02_BLOW_02.wav
- PL02_BLOW_03.wav
- PL02_BOMB.wav
- PL02_CHARGE_BLOW.wav
- PL02_SHOT_00_01.wav
- PL02_SHOT_00_02.wav
- PL02_SHOT_00_03.wav
- PL02_SHOT_01_01.wav
- PL02_SHOT_01_02.wav
- PL02_SHOT_01_03.wav
- RESULT_PARTS_DISP.wav
- RESULT_PIECE_DISP.wav
- RESULT_RANK_DISP.wav
- RESULT_SCORE_UPin.wav
- RESULT_SCORE_UPloop.wav
- RESULT_SCORE_UPout.wav
- SE_PL_Attack.wav
- SE_PL_AttackCharge.wav
- SE_PL_Shot00.wav
- SE_PL_Shot01.wav
- SE_PL_Shot02.wav
- SE_PL_Shot03.wav
- SE_PL_Shot04.wav
- SE_PL_Shot05.wav
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