# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter knarkleo
Size 16.63 MB
Format ZIP (application/zip)
Hits 1,471
Comments 0

Icon Filler
Zip Contents[502]
  • SFX/air_blast.wav
  • SFX/alert_siren.wav
  • SFX/alert_siren2.wav
  • SFX/alert_siren3.wav
  • SFX/alert_siren4.wav
  • SFX/amb_alien1.wav
  • SFX/amb_alien2.wav
  • SFX/amb_alien3.wav
  • SFX/amb_alien4.wav
  • SFX/amb_alien5.wav
  • SFX/amb_alien6.wav
  • SFX/amb_alien7.wav
  • SFX/amb_alien8.wav
  • SFX/amb_alien9.wav
  • SFX/amb_alien10.wav
  • SFX/amb_alien11.wav
  • SFX/amb_alien12.wav
  • SFX/amb_alien13.wav
  • SFX/amb_alien14.wav
  • SFX/amb_alien15.wav
  • SFX/amb_alien16.wav
  • SFX/amb_bubble1.wav
  • SFX/amb_bubble2.wav
  • SFX/amb_city1.wav
  • SFX/amb_city2.wav
  • SFX/amb_city3.wav
  • SFX/amb_city4.wav
  • SFX/amb_comp1.wav
  • SFX/amb_comp2.wav
  • SFX/amb_comp3.wav
  • SFX/amb_comp4.wav
  • SFX/amb_debris.wav
  • SFX/amb_gust1.wav
  • SFX/amb_gust2.wav
  • SFX/amb_rocket.wav
  • SFX/amb_rumble.wav
  • SFX/amb_rumble2.wav
  • SFX/amb_siren1.wav
  • SFX/amb_stomach1.wav
  • SFX/amb_stomach2.wav
  • SFX/amb_stomach3.wav
  • SFX/amb_wind1.wav
  • SFX/angel_hover.wav
  • SFX/atm_fly.wav
  • SFX/atm_recharge.wav
  • SFX/atomtstr_enable.wav
  • SFX/atomtstr_pop.wav
  • SFX/badmax_fall.wav
  • SFX/badmax_kick.wav
  • SFX/badmax_missile1.wav
  • SFX/badmax_missile2.wav
  • SFX/badmax_shot1.wav
  • SFX/badmax_shot2.wav
  • SFX/badmax_walk.wav
  • SFX/ball_fall.wav
  • SFX/ball_loop.wav
  • SFX/battery_pickup.wav
  • SFX/beam_stop.wav
  • SFX/bell.wav
  • SFX/bfb_attack1.wav
  • SFX/bfb_brain1.wav
  • SFX/bfb_brain2.wav
  • SFX/bfb_fall.wav
  • SFX/bfb_fly.wav
  • SFX/bfb_hover.wav
  • SFX/bfb_ready2.wav
  • SFX/bfb_smash.wav
  • SFX/bfb_whoosh.wav
  • SFX/bhole_death.wav
  • SFX/bhole_explode.wav
  • SFX/bhole_loop1.wav
  • SFX/bhole_loop2.wav
  • SFX/bhole_pop.wav
  • SFX/bif_fall.wav
  • SFX/bif_land.wav
  • SFX/bif_missile.wav
  • SFX/bif_shot.wav
  • SFX/bif_swing.wav
  • SFX/bif_walkl.wav
  • SFX/bif_walkr.wav
  • SFX/biologo_fade.wav
  • SFX/bird_arm2.wav
  • SFX/bird_fall.wav
  • SFX/bird_hover.wav
  • SFX/bird_missile.wav
  • SFX/bird_shot.wav
  • SFX/bird_swing.wav
  • SFX/blower.wav
  • SFX/blower2.wav
  • SFX/blower3.wav
  • SFX/bmax_blossom.wav
  • SFX/bomb_bounce.wav
  • SFX/bomb_hum.wav
  • SFX/bomb_ping.wav
  • SFX/bomb_start.wav
  • SFX/bomb_stop.wav
  • SFX/booth_close.wav
  • SFX/booth_open.wav
  • SFX/booze_enable.wav
  • SFX/booze_pickup.wav
  • SFX/bottle_enable.wav
  • SFX/bottle_pickup.wav
  • SFX/bowl_bubble.wav
  • SFX/bowl_enable.wav
  • SFX/bowl_jump.wav
  • SFX/bowl_pickup.wav
  • SFX/bowl_splash.wav
  • SFX/boxing_glove.wav
  • SFX/brain_pop.wav
  • SFX/brain_squish1.wav
  • SFX/brain_squish2.wav
  • SFX/bullet_bounce.wav
  • SFX/bullet_ric1.wav
  • SFX/bullet_ric2.wav
  • SFX/bullet_ric3.wav
  • SFX/bullet_shell.wav
  • SFX/burp.wav
  • SFX/button_press.wav
  • SFX/button_press2.wav
  • SFX/button_press3.wav
  • SFX/button_press4.wav
  • SFX/button_press5.wav
  • SFX/buzzer.wav
  • SFX/cargo_door.wav
  • SFX/cargo_door2.wav
  • SFX/checkpoint.wav
  • SFX/chute_open.wav
  • SFX/cloak_disable.wav
  • SFX/cloak_use.wav
  • SFX/complete.wav
  • SFX/computer_beep1.wav
  • SFX/computer_beep2.wav
  • SFX/comp_crash.wav
  • SFX/cone_blast.wav
  • SFX/cone_damage.wav
  • SFX/cone_die.wav
  • SFX/cone_fart0.wav
  • SFX/cone_fart1.wav
  • SFX/cone_fart2.wav
  • SFX/cone_fart3.wav
  • SFX/cone_fart4.wav
  • SFX/cone_fart5.wav
  • SFX/cone_wipe.wav
  • SFX/cone_yelp1.wav
  • SFX/cone_yelp2.wav
  • SFX/coord_pickup.wav
  • SFX/cord_disable.wav
  • SFX/cord_enable.wav
  • SFX/death_fall.wav
  • SFX/death_generic.wav
  • SFX/death_space.wav
  • SFX/dfish_bite.wav
  • SFX/dfish_bubble.wav
  • SFX/dfish_shake.wav
  • SFX/dimdes_pickup.wav
  • SFX/dogan_bounce.wav
  • SFX/dogan_fall.wav
  • SFX/dogan_grenade.wav
  • SFX/dogan_land.wav
  • SFX/dogan_missile.wav
  • SFX/dogan_shot.wav
  • SFX/dogan_swing.wav
  • SFX/dogan_walkl.wav
  • SFX/dogan_walkr.wav
  • SFX/dome_crash.wav
  • SFX/door8.wav
  • SFX/door9.wav
  • SFX/door10.wav
  • SFX/door11.wav
  • SFX/door12.wav
  • SFX/door13.wav
  • SFX/door14.wav
  • SFX/door_close1.wav
  • SFX/door_close2.wav
  • SFX/door_close3.wav
  • SFX/door_close4.wav
  • SFX/door_close5.wav
  • SFX/door_close6.wav
  • SFX/door_close7.wav
  • SFX/door_open1.wav
  • SFX/door_open2.wav
  • SFX/door_open3.wav
  • SFX/door_open4.wav
  • SFX/door_open5.wav
  • SFX/door_open6.wav
  • SFX/door_open7.wav
  • SFX/drill_loop.wav
  • SFX/dryer_enable.wav
  • SFX/dryer_pickup.wav
  • SFX/dr_disable.wav
  • SFX/dr_drink.wav
  • SFX/dr_eat.wav
  • SFX/dr_fall.wav
  • SFX/dr_fart.wav
  • SFX/dr_handrub.wav
  • SFX/dr_land.wav
  • SFX/dr_mwalkl.wav
  • SFX/dr_scratch.wav
  • SFX/dr_spit.wav
  • SFX/dr_walkl.wav
  • SFX/dr_walkr.wav
  • SFX/dummy_damage.wav
  • SFX/dummy_deflate.wav
  • SFX/dummy_inflate.wav
  • SFX/dummy_move.wav
  • SFX/electric_zap.wav
  • SFX/electric_zap2.wav
  • SFX/electric_zap3.wav
  • SFX/elevator1.wav
  • SFX/engine_room.wav
  • SFX/explosion1.wav
  • SFX/explosion2.wav
  • SFX/explosion3.wav
  • SFX/explosion4.wav
  • SFX/explosion5.wav
  • SFX/explosion6.wav
  • SFX/explosion7.wav
  • SFX/explosion8.wav
  • SFX/explosion9.wav
  • SFX/explosion10.wav
  • SFX/explosion11.wav
  • SFX/fan_on2.wav
  • SFX/fan_start2.wav
  • SFX/flesh_grind1.wav
  • SFX/flyby1.wav
  • SFX/flyby2.wav
  • SFX/flyer_fly1.wav
  • SFX/force_hum.wav
  • SFX/force_loop.wav
  • SFX/force_off.wav
  • SFX/fountain_loop.wav
  • SFX/fridge_close.wav
  • SFX/fridge_open.wav
  • SFX/fuel_splash.wav
  • SFX/fuse_loop.wav
  • SFX/gatgun_fire.wav
  • SFX/generator_ready.wav
  • SFX/generator_spit.wav
  • SFX/gen_beam.wav
  • SFX/gen_hum1.wav
  • SFX/gen_hum2.wav
  • SFX/gib1.wav
  • SFX/glass_break.wav
  • SFX/glass_break2.wav
  • SFX/glass_break3.wav
  • SFX/grenade_bounce.wav
  • SFX/grenade_fly.wav
  • SFX/grenade_fly2.wav
  • SFX/grenade_throw.wav
  • SFX/grind1.wav
  • SFX/grind_loop.wav
  • SFX/grunt_fall.wav
  • SFX/grunt_glass.wav
  • SFX/grunt_land.wav
  • SFX/grunt_shot.wav
  • SFX/grunt_swing.wav
  • SFX/grunt_walkl.wav
  • SFX/grunt_walkr.wav
  • SFX/gui_select1.wav
  • SFX/gui_select2.wav
  • SFX/gui_select3.wav
  • SFX/gui_select4.wav
  • SFX/gun_disable1.wav
  • SFX/gun_disable2.wav
  • SFX/gun_disable3.wav
  • SFX/gun_disable4.wav
  • SFX/gun_disable6.wav
  • SFX/gun_disable7.wav
  • SFX/gun_enable1.wav
  • SFX/gun_enable2.wav
  • SFX/gun_enable3.wav
  • SFX/gun_enable4.wav
  • SFX/gun_enable6.wav
  • SFX/gun_enable7.wav
  • SFX/gun_throw.wav
  • SFX/hans_fall.wav
  • SFX/hans_missile.wav
  • SFX/hans_shot.wav
  • SFX/hans_smash.wav
  • SFX/hans_swing.wav
  • SFX/hans_walkl.wav
  • SFX/hans_walkr.wav
  • SFX/hatch_close.wav
  • SFX/hatch_open.wav
  • SFX/hoser_missile.wav
  • SFX/hull_breach.wav
  • SFX/hyde_damage.wav
  • SFX/hyde_fall.wav
  • SFX/hyde_land.wav
  • SFX/hyde_slap.wav
  • SFX/hyde_splat.wav
  • SFX/hyde_swing.wav
  • SFX/hyde_walkl.wav
  • SFX/hyde_walkr.wav
  • SFX/iplogo_fade.wav
  • SFX/jd_gate.wav
  • SFX/jd_launch.wav
  • SFX/jd_stop.wav
  • SFX/jd_teleport.wav
  • SFX/jetpack_fly.wav
  • SFX/kermit_chew.wav
  • SFX/kermit_dip.wav
  • SFX/kermit_move1.wav
  • SFX/kermit_rustle1.wav
  • SFX/kermit_throw1.wav
  • SFX/kermit_throw2.wav
  • SFX/kurt_barefoot.wav
  • SFX/kurt_breath.wav
  • SFX/kurt_eat.wav
  • SFX/kurt_fall.wav
  • SFX/kurt_fly.wav
  • SFX/kurt_gun.wav
  • SFX/kurt_inhale.wav
  • SFX/kurt_jet.wav
  • SFX/kurt_land.wav
  • SFX/kurt_laser.wav
  • SFX/kurt_sgun.wav
  • SFX/kurt_slap.wav
  • SFX/kurt_suit.wav
  • SFX/kurt_tada.wav
  • SFX/kurt_zipper.wav
  • SFX/l1boss_arms.wav
  • SFX/l1boss_open.wav
  • SFX/l1boss_spin.wav
  • SFX/l4_beam1.wav
  • SFX/l4_beam2.wav
  • SFX/ladder_disable.wav
  • SFX/ladder_enable.wav
  • SFX/ladder_use.wav
  • SFX/large_switch.wav
  • SFX/leafer_blow.wav
  • SFX/leafer_idle.wav
  • SFX/lid_open.wav
  • SFX/lift_move.wav
  • SFX/lift_start.wav
  • SFX/lift_stop.wav
  • SFX/lighter_enable.wav
  • SFX/lighter_pickup.wav
  • SFX/light_flash.wav
  • SFX/loaf_enable.wav
  • SFX/loaf_pickup.wav
  • SFX/magnet_enable.wav
  • SFX/magnet_pickup.wav
  • SFX/magnum_fire.wav
  • SFX/max_fall.wav
  • SFX/max_land.wav
  • SFX/max_pull.wav
  • SFX/max_scratch.wav
  • SFX/max_spin.wav
  • SFX/max_tap.wav
  • SFX/max_walkl.wav
  • SFX/max_walkr.wav
  • SFX/menu_accept.wav
  • SFX/menu_cancel.wav
  • SFX/menu_open.wav
  • SFX/menu_select.wav
  • SFX/metal_groan1.wav
  • SFX/metal_groan2.wav
  • SFX/moltov_enable.wav
  • SFX/moltov_fire.wav
  • SFX/moltov_light.wav
  • SFX/mortar_bounce.wav
  • SFX/option_bar.wav
  • SFX/option_button.wav
  • SFX/option_select.wav
  • SFX/page_turn.wav
  • SFX/panel_open.wav
  • SFX/peanut_hum.wav
  • SFX/pickup1.wav
  • SFX/pickup2.wav
  • SFX/pickup3.wav
  • SFX/pickup4.wav
  • SFX/pickup5.wav
  • SFX/pickup6.wav
  • SFX/pickup7.wav
  • SFX/pipes_enable.wav
  • SFX/pipes_pickup.wav
  • SFX/platform1.wav
  • SFX/pluto_enable.wav
  • SFX/pluto_fly.wav
  • SFX/pluto_pickup.wav
  • SFX/poopsie_walk.wav
  • SFX/poopsy_missile.wav
  • SFX/poopsy_shot.wav
  • SFX/pop_enable.wav
  • SFX/pop_pickup.wav
  • SFX/portal_loop.wav
  • SFX/portal_open.wav
  • SFX/posdoo_pickup.wav
  • SFX/pulse_loop1.wav
  • SFX/pulse_loop2.wav
  • SFX/pwrgen_missile.wav
  • SFX/raygun_fire.wav
  • SFX/refueller_fill.wav
  • SFX/reset.wav
  • SFX/reticle_select.wav
  • SFX/rocket_disable1.wav
  • SFX/rocket_enable1.wav
  • SFX/rocket_fire2.wav
  • SFX/rocket_fly.wav
  • SFX/rocket_fly2.wav
  • SFX/rocket_fly3.wav
  • SFX/rocket_fly4.wav
  • SFX/rocket_fly5.wav
  • SFX/roof_tear.wav
  • SFX/rumble1.wav
  • SFX/rumble2.wav
  • SFX/rumble3.wav
  • SFX/samfire_roll.wav
  • SFX/samrock_roll.wav
  • SFX/samsmite_jump.wav
  • SFX/samsmite_land.wav
  • SFX/samsmite_roll.wav
  • SFX/saw_loop.wav
  • SFX/shatter1.wav
  • SFX/shatter2.wav
  • SFX/shatter3.wav
  • SFX/shotgun_fire.wav
  • SFX/shwang_fall.wav
  • SFX/shwang_flick.wav
  • SFX/shwang_hoist.wav
  • SFX/shwang_rub.wav
  • SFX/shwang_ship.wav
  • SFX/shwang_walk.wav
  • SFX/silencer_shot.wav
  • SFX/siren_die.wav
  • SFX/sniper_bounce.wav
  • SFX/sniper_close.wav
  • SFX/sniper_open.wav
  • SFX/sniper_shield1.wav
  • SFX/sniper_shield2.wav
  • SFX/sniper_shot.wav
  • SFX/sod_fly.wav
  • SFX/space_wind.wav
  • SFX/splat1.wav
  • SFX/squeegee1.wav
  • SFX/squeegee2.wav
  • SFX/steam_noise.wav
  • SFX/steam_noise2.wav
  • SFX/suit_arm.wav
  • SFX/suit_effect.wav
  • SFX/tape_enable.wav
  • SFX/tape_pickup.wav
  • SFX/teleport.wav
  • SFX/toaster_enable.wav
  • SFX/toaster_pickup.wav
  • SFX/toaster_pop.wav
  • SFX/toast_bounce.wav
  • SFX/toast_bounce2.wav
  • SFX/toast_enable.wav
  • SFX/toast_missile.wav
  • SFX/toast_missile2.wav
  • SFX/toast_missile3.wav
  • SFX/toast_pickup.wav
  • SFX/toilet_flush.wav
  • SFX/torp_distant.wav
  • SFX/torp_fly.wav
  • SFX/torp_hit.wav
  • SFX/torp_launch.wav
  • SFX/torp_rumble.wav
  • SFX/torp_rumble2.wav
  • SFX/torp_scrape.wav
  • SFX/towel_enable.wav
  • SFX/towel_pickup.wav
  • SFX/turret_missile1.wav
  • SFX/turret_missile2.wav
  • SFX/turret_missile3.wav
  • SFX/turret_missile4.wav
  • SFX/turret_missile5.wav
  • SFX/turret_missile6.wav
  • SFX/turret_missile7.wav
  • SFX/turret_missile8.wav
  • SFX/turret_missile9.wav
  • SFX/turret_shot1.wav
  • SFX/turret_shot2.wav
  • SFX/turret_shot3.wav
  • SFX/turret_shot4.wav
  • SFX/turret_shot5.wav
  • SFX/turret_shot6.wav
  • SFX/udogan_fall.wav
  • SFX/udogan_missile.wav
  • SFX/udogan_missile2.wav
  • SFX/udogan_pup.wav
  • SFX/udogan_shot.wav
  • SFX/uzi_fire.wav
  • SFX/vortex2.wav
  • SFX/water_splash.wav
  • SFX/water_stream.wav
  • SFX/water_stream1.wav
  • SFX/water_stream2.wav
  • SFX/wind_med.wav
  • SFX/wood_burn.wav
  • SFX/zizshot_bounce.wav
  • SFX/zizzy_heart.wav
  • SFX/zizzy_hypno.wav
  • SFX/zizzy_missile.wav
  • SFX/zizzy_spit.wav
  • SFX/zizzy_staff.wav
  • SFX/zizzy_suck.wav
  • SFX/zoom.wav
  • SFX/zoom_end.wav
  • SFX/zoom_start.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!