# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zip Contents[502]
- SFX/air_blast.wav
- SFX/alert_siren.wav
- SFX/alert_siren2.wav
- SFX/alert_siren3.wav
- SFX/alert_siren4.wav
- SFX/amb_alien1.wav
- SFX/amb_alien2.wav
- SFX/amb_alien3.wav
- SFX/amb_alien4.wav
- SFX/amb_alien5.wav
- SFX/amb_alien6.wav
- SFX/amb_alien7.wav
- SFX/amb_alien8.wav
- SFX/amb_alien9.wav
- SFX/amb_alien10.wav
- SFX/amb_alien11.wav
- SFX/amb_alien12.wav
- SFX/amb_alien13.wav
- SFX/amb_alien14.wav
- SFX/amb_alien15.wav
- SFX/amb_alien16.wav
- SFX/amb_bubble1.wav
- SFX/amb_bubble2.wav
- SFX/amb_city1.wav
- SFX/amb_city2.wav
- SFX/amb_city3.wav
- SFX/amb_city4.wav
- SFX/amb_comp1.wav
- SFX/amb_comp2.wav
- SFX/amb_comp3.wav
- SFX/amb_comp4.wav
- SFX/amb_debris.wav
- SFX/amb_gust1.wav
- SFX/amb_gust2.wav
- SFX/amb_rocket.wav
- SFX/amb_rumble.wav
- SFX/amb_rumble2.wav
- SFX/amb_siren1.wav
- SFX/amb_stomach1.wav
- SFX/amb_stomach2.wav
- SFX/amb_stomach3.wav
- SFX/amb_wind1.wav
- SFX/angel_hover.wav
- SFX/atm_fly.wav
- SFX/atm_recharge.wav
- SFX/atomtstr_enable.wav
- SFX/atomtstr_pop.wav
- SFX/badmax_fall.wav
- SFX/badmax_kick.wav
- SFX/badmax_missile1.wav
- SFX/badmax_missile2.wav
- SFX/badmax_shot1.wav
- SFX/badmax_shot2.wav
- SFX/badmax_walk.wav
- SFX/ball_fall.wav
- SFX/ball_loop.wav
- SFX/battery_pickup.wav
- SFX/beam_stop.wav
- SFX/bell.wav
- SFX/bfb_attack1.wav
- SFX/bfb_brain1.wav
- SFX/bfb_brain2.wav
- SFX/bfb_fall.wav
- SFX/bfb_fly.wav
- SFX/bfb_hover.wav
- SFX/bfb_ready2.wav
- SFX/bfb_smash.wav
- SFX/bfb_whoosh.wav
- SFX/bhole_death.wav
- SFX/bhole_explode.wav
- SFX/bhole_loop1.wav
- SFX/bhole_loop2.wav
- SFX/bhole_pop.wav
- SFX/bif_fall.wav
- SFX/bif_land.wav
- SFX/bif_missile.wav
- SFX/bif_shot.wav
- SFX/bif_swing.wav
- SFX/bif_walkl.wav
- SFX/bif_walkr.wav
- SFX/biologo_fade.wav
- SFX/bird_arm2.wav
- SFX/bird_fall.wav
- SFX/bird_hover.wav
- SFX/bird_missile.wav
- SFX/bird_shot.wav
- SFX/bird_swing.wav
- SFX/blower.wav
- SFX/blower2.wav
- SFX/blower3.wav
- SFX/bmax_blossom.wav
- SFX/bomb_bounce.wav
- SFX/bomb_hum.wav
- SFX/bomb_ping.wav
- SFX/bomb_start.wav
- SFX/bomb_stop.wav
- SFX/booth_close.wav
- SFX/booth_open.wav
- SFX/booze_enable.wav
- SFX/booze_pickup.wav
- SFX/bottle_enable.wav
- SFX/bottle_pickup.wav
- SFX/bowl_bubble.wav
- SFX/bowl_enable.wav
- SFX/bowl_jump.wav
- SFX/bowl_pickup.wav
- SFX/bowl_splash.wav
- SFX/boxing_glove.wav
- SFX/brain_pop.wav
- SFX/brain_squish1.wav
- SFX/brain_squish2.wav
- SFX/bullet_bounce.wav
- SFX/bullet_ric1.wav
- SFX/bullet_ric2.wav
- SFX/bullet_ric3.wav
- SFX/bullet_shell.wav
- SFX/burp.wav
- SFX/button_press.wav
- SFX/button_press2.wav
- SFX/button_press3.wav
- SFX/button_press4.wav
- SFX/button_press5.wav
- SFX/buzzer.wav
- SFX/cargo_door.wav
- SFX/cargo_door2.wav
- SFX/checkpoint.wav
- SFX/chute_open.wav
- SFX/cloak_disable.wav
- SFX/cloak_use.wav
- SFX/complete.wav
- SFX/computer_beep1.wav
- SFX/computer_beep2.wav
- SFX/comp_crash.wav
- SFX/cone_blast.wav
- SFX/cone_damage.wav
- SFX/cone_die.wav
- SFX/cone_fart0.wav
- SFX/cone_fart1.wav
- SFX/cone_fart2.wav
- SFX/cone_fart3.wav
- SFX/cone_fart4.wav
- SFX/cone_fart5.wav
- SFX/cone_wipe.wav
- SFX/cone_yelp1.wav
- SFX/cone_yelp2.wav
- SFX/coord_pickup.wav
- SFX/cord_disable.wav
- SFX/cord_enable.wav
- SFX/death_fall.wav
- SFX/death_generic.wav
- SFX/death_space.wav
- SFX/dfish_bite.wav
- SFX/dfish_bubble.wav
- SFX/dfish_shake.wav
- SFX/dimdes_pickup.wav
- SFX/dogan_bounce.wav
- SFX/dogan_fall.wav
- SFX/dogan_grenade.wav
- SFX/dogan_land.wav
- SFX/dogan_missile.wav
- SFX/dogan_shot.wav
- SFX/dogan_swing.wav
- SFX/dogan_walkl.wav
- SFX/dogan_walkr.wav
- SFX/dome_crash.wav
- SFX/door8.wav
- SFX/door9.wav
- SFX/door10.wav
- SFX/door11.wav
- SFX/door12.wav
- SFX/door13.wav
- SFX/door14.wav
- SFX/door_close1.wav
- SFX/door_close2.wav
- SFX/door_close3.wav
- SFX/door_close4.wav
- SFX/door_close5.wav
- SFX/door_close6.wav
- SFX/door_close7.wav
- SFX/door_open1.wav
- SFX/door_open2.wav
- SFX/door_open3.wav
- SFX/door_open4.wav
- SFX/door_open5.wav
- SFX/door_open6.wav
- SFX/door_open7.wav
- SFX/drill_loop.wav
- SFX/dryer_enable.wav
- SFX/dryer_pickup.wav
- SFX/dr_disable.wav
- SFX/dr_drink.wav
- SFX/dr_eat.wav
- SFX/dr_fall.wav
- SFX/dr_fart.wav
- SFX/dr_handrub.wav
- SFX/dr_land.wav
- SFX/dr_mwalkl.wav
- SFX/dr_scratch.wav
- SFX/dr_spit.wav
- SFX/dr_walkl.wav
- SFX/dr_walkr.wav
- SFX/dummy_damage.wav
- SFX/dummy_deflate.wav
- SFX/dummy_inflate.wav
- SFX/dummy_move.wav
- SFX/electric_zap.wav
- SFX/electric_zap2.wav
- SFX/electric_zap3.wav
- SFX/elevator1.wav
- SFX/engine_room.wav
- SFX/explosion1.wav
- SFX/explosion2.wav
- SFX/explosion3.wav
- SFX/explosion4.wav
- SFX/explosion5.wav
- SFX/explosion6.wav
- SFX/explosion7.wav
- SFX/explosion8.wav
- SFX/explosion9.wav
- SFX/explosion10.wav
- SFX/explosion11.wav
- SFX/fan_on2.wav
- SFX/fan_start2.wav
- SFX/flesh_grind1.wav
- SFX/flyby1.wav
- SFX/flyby2.wav
- SFX/flyer_fly1.wav
- SFX/force_hum.wav
- SFX/force_loop.wav
- SFX/force_off.wav
- SFX/fountain_loop.wav
- SFX/fridge_close.wav
- SFX/fridge_open.wav
- SFX/fuel_splash.wav
- SFX/fuse_loop.wav
- SFX/gatgun_fire.wav
- SFX/generator_ready.wav
- SFX/generator_spit.wav
- SFX/gen_beam.wav
- SFX/gen_hum1.wav
- SFX/gen_hum2.wav
- SFX/gib1.wav
- SFX/glass_break.wav
- SFX/glass_break2.wav
- SFX/glass_break3.wav
- SFX/grenade_bounce.wav
- SFX/grenade_fly.wav
- SFX/grenade_fly2.wav
- SFX/grenade_throw.wav
- SFX/grind1.wav
- SFX/grind_loop.wav
- SFX/grunt_fall.wav
- SFX/grunt_glass.wav
- SFX/grunt_land.wav
- SFX/grunt_shot.wav
- SFX/grunt_swing.wav
- SFX/grunt_walkl.wav
- SFX/grunt_walkr.wav
- SFX/gui_select1.wav
- SFX/gui_select2.wav
- SFX/gui_select3.wav
- SFX/gui_select4.wav
- SFX/gun_disable1.wav
- SFX/gun_disable2.wav
- SFX/gun_disable3.wav
- SFX/gun_disable4.wav
- SFX/gun_disable6.wav
- SFX/gun_disable7.wav
- SFX/gun_enable1.wav
- SFX/gun_enable2.wav
- SFX/gun_enable3.wav
- SFX/gun_enable4.wav
- SFX/gun_enable6.wav
- SFX/gun_enable7.wav
- SFX/gun_throw.wav
- SFX/hans_fall.wav
- SFX/hans_missile.wav
- SFX/hans_shot.wav
- SFX/hans_smash.wav
- SFX/hans_swing.wav
- SFX/hans_walkl.wav
- SFX/hans_walkr.wav
- SFX/hatch_close.wav
- SFX/hatch_open.wav
- SFX/hoser_missile.wav
- SFX/hull_breach.wav
- SFX/hyde_damage.wav
- SFX/hyde_fall.wav
- SFX/hyde_land.wav
- SFX/hyde_slap.wav
- SFX/hyde_splat.wav
- SFX/hyde_swing.wav
- SFX/hyde_walkl.wav
- SFX/hyde_walkr.wav
- SFX/iplogo_fade.wav
- SFX/jd_gate.wav
- SFX/jd_launch.wav
- SFX/jd_stop.wav
- SFX/jd_teleport.wav
- SFX/jetpack_fly.wav
- SFX/kermit_chew.wav
- SFX/kermit_dip.wav
- SFX/kermit_move1.wav
- SFX/kermit_rustle1.wav
- SFX/kermit_throw1.wav
- SFX/kermit_throw2.wav
- SFX/kurt_barefoot.wav
- SFX/kurt_breath.wav
- SFX/kurt_eat.wav
- SFX/kurt_fall.wav
- SFX/kurt_fly.wav
- SFX/kurt_gun.wav
- SFX/kurt_inhale.wav
- SFX/kurt_jet.wav
- SFX/kurt_land.wav
- SFX/kurt_laser.wav
- SFX/kurt_sgun.wav
- SFX/kurt_slap.wav
- SFX/kurt_suit.wav
- SFX/kurt_tada.wav
- SFX/kurt_zipper.wav
- SFX/l1boss_arms.wav
- SFX/l1boss_open.wav
- SFX/l1boss_spin.wav
- SFX/l4_beam1.wav
- SFX/l4_beam2.wav
- SFX/ladder_disable.wav
- SFX/ladder_enable.wav
- SFX/ladder_use.wav
- SFX/large_switch.wav
- SFX/leafer_blow.wav
- SFX/leafer_idle.wav
- SFX/lid_open.wav
- SFX/lift_move.wav
- SFX/lift_start.wav
- SFX/lift_stop.wav
- SFX/lighter_enable.wav
- SFX/lighter_pickup.wav
- SFX/light_flash.wav
- SFX/loaf_enable.wav
- SFX/loaf_pickup.wav
- SFX/magnet_enable.wav
- SFX/magnet_pickup.wav
- SFX/magnum_fire.wav
- SFX/max_fall.wav
- SFX/max_land.wav
- SFX/max_pull.wav
- SFX/max_scratch.wav
- SFX/max_spin.wav
- SFX/max_tap.wav
- SFX/max_walkl.wav
- SFX/max_walkr.wav
- SFX/menu_accept.wav
- SFX/menu_cancel.wav
- SFX/menu_open.wav
- SFX/menu_select.wav
- SFX/metal_groan1.wav
- SFX/metal_groan2.wav
- SFX/moltov_enable.wav
- SFX/moltov_fire.wav
- SFX/moltov_light.wav
- SFX/mortar_bounce.wav
- SFX/option_bar.wav
- SFX/option_button.wav
- SFX/option_select.wav
- SFX/page_turn.wav
- SFX/panel_open.wav
- SFX/peanut_hum.wav
- SFX/pickup1.wav
- SFX/pickup2.wav
- SFX/pickup3.wav
- SFX/pickup4.wav
- SFX/pickup5.wav
- SFX/pickup6.wav
- SFX/pickup7.wav
- SFX/pipes_enable.wav
- SFX/pipes_pickup.wav
- SFX/platform1.wav
- SFX/pluto_enable.wav
- SFX/pluto_fly.wav
- SFX/pluto_pickup.wav
- SFX/poopsie_walk.wav
- SFX/poopsy_missile.wav
- SFX/poopsy_shot.wav
- SFX/pop_enable.wav
- SFX/pop_pickup.wav
- SFX/portal_loop.wav
- SFX/portal_open.wav
- SFX/posdoo_pickup.wav
- SFX/pulse_loop1.wav
- SFX/pulse_loop2.wav
- SFX/pwrgen_missile.wav
- SFX/raygun_fire.wav
- SFX/refueller_fill.wav
- SFX/reset.wav
- SFX/reticle_select.wav
- SFX/rocket_disable1.wav
- SFX/rocket_enable1.wav
- SFX/rocket_fire2.wav
- SFX/rocket_fly.wav
- SFX/rocket_fly2.wav
- SFX/rocket_fly3.wav
- SFX/rocket_fly4.wav
- SFX/rocket_fly5.wav
- SFX/roof_tear.wav
- SFX/rumble1.wav
- SFX/rumble2.wav
- SFX/rumble3.wav
- SFX/samfire_roll.wav
- SFX/samrock_roll.wav
- SFX/samsmite_jump.wav
- SFX/samsmite_land.wav
- SFX/samsmite_roll.wav
- SFX/saw_loop.wav
- SFX/shatter1.wav
- SFX/shatter2.wav
- SFX/shatter3.wav
- SFX/shotgun_fire.wav
- SFX/shwang_fall.wav
- SFX/shwang_flick.wav
- SFX/shwang_hoist.wav
- SFX/shwang_rub.wav
- SFX/shwang_ship.wav
- SFX/shwang_walk.wav
- SFX/silencer_shot.wav
- SFX/siren_die.wav
- SFX/sniper_bounce.wav
- SFX/sniper_close.wav
- SFX/sniper_open.wav
- SFX/sniper_shield1.wav
- SFX/sniper_shield2.wav
- SFX/sniper_shot.wav
- SFX/sod_fly.wav
- SFX/space_wind.wav
- SFX/splat1.wav
- SFX/squeegee1.wav
- SFX/squeegee2.wav
- SFX/steam_noise.wav
- SFX/steam_noise2.wav
- SFX/suit_arm.wav
- SFX/suit_effect.wav
- SFX/tape_enable.wav
- SFX/tape_pickup.wav
- SFX/teleport.wav
- SFX/toaster_enable.wav
- SFX/toaster_pickup.wav
- SFX/toaster_pop.wav
- SFX/toast_bounce.wav
- SFX/toast_bounce2.wav
- SFX/toast_enable.wav
- SFX/toast_missile.wav
- SFX/toast_missile2.wav
- SFX/toast_missile3.wav
- SFX/toast_pickup.wav
- SFX/toilet_flush.wav
- SFX/torp_distant.wav
- SFX/torp_fly.wav
- SFX/torp_hit.wav
- SFX/torp_launch.wav
- SFX/torp_rumble.wav
- SFX/torp_rumble2.wav
- SFX/torp_scrape.wav
- SFX/towel_enable.wav
- SFX/towel_pickup.wav
- SFX/turret_missile1.wav
- SFX/turret_missile2.wav
- SFX/turret_missile3.wav
- SFX/turret_missile4.wav
- SFX/turret_missile5.wav
- SFX/turret_missile6.wav
- SFX/turret_missile7.wav
- SFX/turret_missile8.wav
- SFX/turret_missile9.wav
- SFX/turret_shot1.wav
- SFX/turret_shot2.wav
- SFX/turret_shot3.wav
- SFX/turret_shot4.wav
- SFX/turret_shot5.wav
- SFX/turret_shot6.wav
- SFX/udogan_fall.wav
- SFX/udogan_missile.wav
- SFX/udogan_missile2.wav
- SFX/udogan_pup.wav
- SFX/udogan_shot.wav
- SFX/uzi_fire.wav
- SFX/vortex2.wav
- SFX/water_splash.wav
- SFX/water_stream.wav
- SFX/water_stream1.wav
- SFX/water_stream2.wav
- SFX/wind_med.wav
- SFX/wood_burn.wav
- SFX/zizshot_bounce.wav
- SFX/zizzy_heart.wav
- SFX/zizzy_hypno.wav
- SFX/zizzy_missile.wav
- SFX/zizzy_spit.wav
- SFX/zizzy_staff.wav
- SFX/zizzy_suck.wav
- SFX/zoom.wav
- SFX/zoom_end.wav
- SFX/zoom_start.wav
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