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Ryu
Category PC / Computer
Game
Section
Fighters
Submitters Mysticus, NinjaGrump
Size 24.57 MB
Format ZIP (application/zip)
Hits 1,910
Comments 0

Icon Filler
Zip Contents[197]
  • Ryu/Sounds/006_SE#1 (SE_INTRO).wav
  • Ryu/Sounds/006_SE#2 (ASSIST_CALL_GLOVE).wav
  • Ryu/Sounds/006_SE#3 (SKILL_HADOU).wav
  • Ryu/Sounds/006_SE#4 (CHANGE_SETUP).wav
  • Ryu/Sounds/006_SE#5 (ASSIST_CHAIN_SETUP).wav
  • Ryu/Sounds/006_SE#6 (SWISH_SNAPBACK).wav
  • Ryu/Sounds/006_SE#7 (HC_SHINKUHADO_CUTIN).wav
  • Ryu/Sounds/006_SE#8 (HC_SHINKUHADO_CUTIN).wav
  • Ryu/Sounds/006_SE#9 (HC_SHINKUHADO_SHOT).wav
  • Ryu/Sounds/006_SE#10 (HC3_SATSUISYORYU_CUTIN).wav
  • Ryu/Sounds/006_SE#11 (HC3_SATSUISYORYU_CUTIN).wav
  • Ryu/Sounds/006_SE#12 (HC3_SATSUISYORYU_SHOT).wav
  • Ryu/Sounds/006_SE#13 (HC3_SATSUISYORYU_SHOT).wav
  • Ryu/Sounds/006_SE#14 (HC_SHINSYORYU_CUTIN).wav
  • Ryu/Sounds/006_SE#15 (HC_SHINSYORYU_CUTIN).wav
  • Ryu/Sounds/006_SE#16 (HC_SHINSYORYU_SHOT).wav
  • Ryu/Sounds/006_SE#17 (HC_SHINSYORYU_SHOT).wav
  • Ryu/Sounds/006_SE#18 (HC_SHINSYORYU_MISS).wav
  • Ryu/Sounds/006_SE#19 (HC_SHINKUTATSUMAKI_CUTIN).wav
  • Ryu/Sounds/006_SE#20 (HC_SHINKUTATSUMAKI_CUTIN).wav
  • Ryu/Sounds/006_SE#21 (HC_SHINKUTATSUMAKI_SHOT).wav
  • Ryu/Sounds/006_SE#22 (SKILL_SIDEKICK).wav
  • Ryu/Sounds/006_SE#23 (SKILL_TATSUMAKI_02; SWISH_H_KICK; SWISH_M_KICK_2).wav
  • Ryu/Sounds/006_SE#24 (SWISH_H_PUNCH).wav
  • Ryu/Sounds/006_SE#25 (SWISH_M_KICK).wav
  • Ryu/Sounds/006_SE#26 (SWISH_L_PUNCH; SWISH_M_PUNCH).wav
  • Ryu/Sounds/006_SE#27 (SKILL_SYORYU_H).wav
  • Ryu/Sounds/006_SE#28 (SKILL_SYORYU_M).wav
  • Ryu/Sounds/006_SE#29 (SKILL_TATSUMAKI).wav
  • Ryu/Sounds/006_SE#30 (SE_WIN).wav
  • Ryu/Sounds/006_SE#31 (SE_WIN).wav
  • Ryu/Sounds/006_SE#32 (ASSIST_BACK).wav
  • Ryu/Sounds/006_SE#33 (SKILL_HADOU_CHARGE).wav
  • Ryu/Sounds/006_SE#34 (SKILL_HADOU_CHARGE_SHOT).wav
  • Ryu/Voice/006_CV#1 (VO_ATK_L).wav
  • Ryu/Voice/006_CV#2 (VO_ATK_L).wav
  • Ryu/Voice/006_CV#3 (VO_ATK_L).wav
  • Ryu/Voice/006_CV#4 (VO_ATK_M; VO_ATK_UNIQ1).wav
  • Ryu/Voice/006_CV#5 (VO_ATK_M; VO_ATK_UNIQ1).wav
  • Ryu/Voice/006_CV#6 (VO_ATK_M; VO_ATK_UNIQ1).wav
  • Ryu/Voice/006_CV#7 (VO_ATK_HP).wav
  • Ryu/Voice/006_CV#8 (VO_ATK_HP).wav
  • Ryu/Voice/006_CV#9 (VO_ATK_HP).wav
  • Ryu/Voice/006_CV#10 (VO_ATK_HK).wav
  • Ryu/Voice/006_CV#11 (VO_ATK_HK).wav
  • Ryu/Voice/006_CV#12 (VO_ATK_HK).wav
  • Ryu/Voice/006_CV#13 (VO_THROW_F).wav
  • Ryu/Voice/006_CV#14 (VO_THROW_B).wav
  • Ryu/Voice/006_CV#15 (VO_THROW_OUT).wav
  • Ryu/Voice/006_CV#16 (VO_BREAK_FALL).wav
  • Ryu/Voice/006_CV#17 (VO_AVG).wav
  • Ryu/Voice/006_CV#18 (VO_SKILL_HC4_1).wav
  • Ryu/Voice/006_CV#19 (VO_SKILL_HC4_2).wav
  • Ryu/Voice/006_CV#20 (VO_SKILL_HC4_3).wav
  • Ryu/Voice/006_CV#21 (VO_SKILL_HC4_3_ALT).wav
  • Ryu/Voice/006_CV#22 (VO_SKILL_HC4_4).wav
  • Ryu/Voice/006_CV#23 (VO_SKILL_HC4_5).wav
  • Ryu/Voice/006_CV#24 (VO_SKILL_HC4_6).wav
  • Ryu/Voice/006_CV#25 (VO_SKILL_SP_ALT1).wav
  • Ryu/Voice/006_CV#26 (VO_SKILL_SP_ALT2).wav
  • Ryu/Voice/006_CV#27 (VO_SKILL_SP_ALT3).wav
  • Ryu/Voice/006_CV#28 (VO_SKILL_SP_ALT4).wav
  • Ryu/Voice/006_CV#29 (VO_SKILL_SP_ALT5).wav
  • Ryu/Voice/006_CV#30 (VO_SKILL_HC1_1).wav
  • Ryu/Voice/006_CV#31 (VO_SKILL_HC1_2).wav
  • Ryu/Voice/006_CV#32 (VO_SKILL_HC1_3).wav
  • Ryu/Voice/006_CV#33 (VO_SKILL_HC2_1).wav
  • Ryu/Voice/006_CV#34 (VO_SKILL_HC2_2).wav
  • Ryu/Voice/006_CV#35 (VO_SKILL_HC3_1).wav
  • Ryu/Voice/006_CV#36 (VO_SKILL_HC3_2).wav
  • Ryu/Voice/006_CV#37 (VO_SKILL_HC3_3).wav
  • Ryu/Voice/006_CV#38 (VO_SKILL_HC3_4).wav
  • Ryu/Voice/006_CV#39 (VO_SKILL_HC3_5).wav
  • Ryu/Voice/006_CV#40 (VO_LOSE_TIMEOVER).wav
  • Ryu/Voice/006_CV#41 (VO_LOSE_KO).wav
  • Ryu/Voice/006_CV#42 (VO_LOSE_DOWN).wav
  • Ryu/Voice/006_CV#43 (VO_LOSE_KNEE).wav
  • Ryu/Voice/006_CV#44 (VO_FRAME_OUT).wav
  • Ryu/Voice/006_CV#45 (VO_AS_READY).wav
  • Ryu/Voice/006_CV#46 (VO_WOORY).wav
  • Ryu/Voice/006_CV#47 (VO_WOORY).wav
  • Ryu/Voice/006_CV#48 (VO_NEXT_APR).wav
  • Ryu/Voice/006_CV#49 (VO_NEXT_APR).wav
  • Ryu/Voice/006_CV#50 (VO_VA_IN).wav
  • Ryu/Voice/006_CV#51 (VO_VA_OUT).wav
  • Ryu/Voice/006_CV#52 (VO_SNAPBACK).wav
  • Ryu/Voice/006_CV#53 (VO_DHC_IN).wav
  • Ryu/Voice/006_CV#54 (VO_CALL_006).wav
  • Ryu/Voice/006_CV#55 (VO_CALL_00E).wav
  • Ryu/Voice/006_CV#56 (VO_CALL_00E).wav
  • Ryu/Voice/006_CV#57 (VO_CALL_012).wav
  • Ryu/Voice/006_CV#58 (VO_CALL_008).wav
  • Ryu/Voice/006_CV#59 (VO_CALL_014).wav
  • Ryu/Voice/006_CV#60 (VO_CALL_01C).wav
  • Ryu/Voice/006_CV#61 (VO_CALL_01E).wav
  • Ryu/Voice/006_CV#62 (VO_CALL_016).wav
  • Ryu/Voice/006_CV#63 (VO_CALL_00A).wav
  • Ryu/Voice/006_CV#64 (VO_CALL_018).wav
  • Ryu/Voice/006_CV#65 (VO_CALL_00D).wav
  • Ryu/Voice/006_CV#66 (VO_CALL_00B).wav
  • Ryu/Voice/006_CV#67 (VO_CALL_00F).wav
  • Ryu/Voice/006_CV#68 (VO_CALL_009).wav
  • Ryu/Voice/006_CV#69 (VO_CALL_011).wav
  • Ryu/Voice/006_CV#70 (VO_CALL_01D).wav
  • Ryu/Voice/006_CV#71 (VO_CALL_002).wav
  • Ryu/Voice/006_CV#72 (VO_CALL_004).wav
  • Ryu/Voice/006_CV#73 (VO_CALL_01A).wav
  • Ryu/Voice/006_CV#74 (VO_CALL_023).wav
  • Ryu/Voice/006_CV#75 (VO_CALL_020).wav
  • Ryu/Voice/006_CV#76 (VO_CALL_027).wav
  • Ryu/Voice/006_CV#77 (VO_CALL_001).wav
  • Ryu/Voice/006_CV#78 (VO_CALL_003).wav
  • Ryu/Voice/006_CV#79 (VO_CALL_005).wav
  • Ryu/Voice/006_CV#80 (VO_CALL_007).wav
  • Ryu/Voice/006_CV#81 (VO_CALL_015).wav
  • Ryu/Voice/006_CV#82 (VO_CALL_017).wav
  • Ryu/Voice/006_CV#83 (VO_CALL_019).wav
  • Ryu/Voice/006_CV#84 (VO_CALL_01B).wav
  • Ryu/Voice/006_CV#85 (VO_CALL_013).wav
  • Ryu/Voice/006_CV#86 (VO_CALL_021).wav
  • Ryu/Voice/006_CV#87 (VO_CALL_022).wav
  • Ryu/Voice/006_CV#88 (VO_CALL_024).wav
  • Ryu/Voice/006_CV#89 (VO_CALL_028).wav
  • Ryu/Voice/006_CV#90 (VO_CALL_029).wav
  • Ryu/Voice/006_CV#91 (VO_CALL_02A).wav
  • Ryu/Voice/006_CV#92 (VO_CALL_010).wav
  • Ryu/Voice/006_CV#93 (VO_CALL_010).wav
  • Ryu/Voice/006_CV#94 (VO_CALL_00C).wav
  • Ryu/Voice/006_CV#95 (VO_CALL_00C).wav
  • Ryu/Voice/006_CV#96 (VO_CALL_026).wav
  • Ryu/Voice/006_CV#97 (VO_CALL_025).wav
  • Ryu/Voice/006_CV#98 (VO_DMG_L).wav
  • Ryu/Voice/006_CV#99 (VO_DMG_L).wav
  • Ryu/Voice/006_CV#100 (VO_DMG_L).wav
  • Ryu/Voice/006_CV#101 (VO_DMG_M).wav
  • Ryu/Voice/006_CV#102 (VO_DMG_M).wav
  • Ryu/Voice/006_CV#103 (VO_DMG_M).wav
  • Ryu/Voice/006_CV#104 (VO_DMG_H; VO_DMG_MAX).wav
  • Ryu/Voice/006_CV#105 (VO_DMG_H; VO_DMG_MAX).wav
  • Ryu/Voice/006_CV#106 (VO_DMG_H; VO_DMG_MAX).wav
  • Ryu/Voice/006_CV#107 (VO_APR1).wav
  • Ryu/Voice/006_CV#108 (VO_APR2).wav
  • Ryu/Voice/006_CV#109 (VO_APR_SP1).wav
  • Ryu/Voice/006_CV#110 (VO_APR_SP2).wav
  • Ryu/Voice/006_CV#111 (VO_APR_SP3).wav
  • Ryu/Voice/006_CV#112 (VO_APR_SP4).wav
  • Ryu/Voice/006_CV#113 (VO_APR_SP5).wav
  • Ryu/Voice/006_CV#114 (VO_APR_SP6).wav
  • Ryu/Voice/006_CV#115 (VO_APR_SP7).wav
  • Ryu/Voice/006_CV#116 (VO_APR_SP8).wav
  • Ryu/Voice/006_CV#117 (VO_APR_SP9).wav
  • Ryu/Voice/006_CV#118 (VO_APR_SP10).wav
  • Ryu/Voice/006_CV#119 (VO_APR_SP11).wav
  • Ryu/Voice/006_CV#120 (VO_APR_SP11).wav
  • Ryu/Voice/006_CV#121 (VO_APR_SP12).wav
  • Ryu/Voice/006_CV#122 (VO_APR_SP13).wav
  • Ryu/Voice/006_CV#123 (VO_APR_SP14).wav
  • Ryu/Voice/006_CV#124 (VO_APR_SP15).wav
  • Ryu/Voice/006_CV#125 (VO_APR_SP16).wav
  • Ryu/Voice/006_CV#126 (VO_APR_SP17).wav
  • Ryu/Voice/006_CV#127 (VO_APR_SP18).wav
  • Ryu/Voice/006_CV#128 (VO_APR_SP19).wav
  • Ryu/Voice/006_CV#129 (VO_APR_SP20).wav
  • Ryu/Voice/006_CV#130 (VO_SKILL_SP1).wav
  • Ryu/Voice/006_CV#131 (VO_SKILL_SP2).wav
  • Ryu/Voice/006_CV#132 (VO_SKILL_SP3).wav
  • Ryu/Voice/006_CV#133 (VO_SKILL_SP4_1).wav
  • Ryu/Voice/006_CV#134 (VO_SKILL_SP4_2).wav
  • Ryu/Voice/006_CV#135 (VO_GEM_ACT_ADV).wav
  • Ryu/Voice/006_CV#136 (VO_GEM_ACT_ADV).wav
  • Ryu/Voice/006_CV#137 (VO_GEM_ACT_ADV).wav
  • Ryu/Voice/006_CV#138 (VO_GEM_ACT_UNF).wav
  • Ryu/Voice/006_CV#139 (VO_GEM_ACT_UNF).wav
  • Ryu/Voice/006_CV#140 (VO_GEM_ACT_POWER).wav
  • Ryu/Voice/006_CV#141 (VO_GEM_ACT_REAL).wav
  • Ryu/Voice/006_CV#142 (VO_GEM_ACT_TIME).wav
  • Ryu/Voice/006_CV#143 (VO_GEM_ACT_SOUL).wav
  • Ryu/Voice/006_CV#144 (VO_GEM_ACT_SPACE).wav
  • Ryu/Voice/006_CV#145 (VO_GEM_ACT_MIND).wav
  • Ryu/Voice/006_CV#146 (VO_TEASE).wav
  • Ryu/Voice/006_CV#147 (VO_TEASE).wav
  • Ryu/Voice/006_CV#148 (VO_APR_BOSS1).wav
  • Ryu/Voice/006_CV#149 (VO_APR_BOSS2).wav
  • Ryu/Voice/006_CV#150 (VO_APR_BOSS3).wav
  • Ryu/Voice/006_CV#151 (VO_WIN).wav
  • Ryu/Voice/006_CV_COLLECT#78 (VO_CHARASELE_006_1).wav
  • Ryu/Voice/006_CV_COLLECT#79 (VO_CHARASELE_006_2).wav
  • Ryu/Voice/006_CV_COLLECT#80 (VO_CHARASELE_006_3).wav
  • Ryu/Voice/006_CV_COLLECT#81 (VO_CHARASELE_006_4).wav
  • Ryu/Voice/006_CV_COLLECT#82 (VO_CHARASELE_006_SP1).wav
  • Ryu/Voice/006_CV_COLLECT#83 (VO_CHARASELE_006_SP2).wav
  • Ryu/Voice/006_CV_COLLECT#84 (VO_CHARASELE_006_SP3).wav
  • Ryu/Voice/006_CV_COLLECT#85 (VO_CHARASELE_006_SP4).wav
  • Ryu/Voice/006_CV_COLLECT#118 (VO_OUTLINE1).wav
  • Ryu/Voice/006_CV_COLLECT#119 (VO_OUTLINE2).wav
  • Ryu/Voice/006_CV_COLLECT#120 (VO_OUTLINE3).wav
  • Ryu/Voice/006_CV_COLLECT#121 (VO_OUTLINE4).wav
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