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Dante
Category PC / Computer
Game
Section
Fighters
Submitters Mysticus, NinjaGrump
Size 41.27 MB
Format ZIP (application/zip)
Hits 2,011
Comments 0

Icon Filler
Zip Contents[451]
  • Dante/Sounds/008_SE#1 (SKILL_ACID_FALL).wav
  • Dante/Sounds/008_SE#2 (SKILL_ACID_FALL).wav
  • Dante/Sounds/008_SE#3 (SKILL_ACID_FALL).wav
  • Dante/Sounds/008_SE#4 (SKILL_ACID_HIT).wav
  • Dante/Sounds/008_SE#5 (SKILL_ACID_HIT).wav
  • Dante/Sounds/008_SE#6 (SKILL_ACID_HIT).wav
  • Dante/Sounds/008_SE#7 (SKILL_ACID_SHOT).wav
  • Dante/Sounds/008_SE#8 (SKILL_AGUNIRUDRA_OFF).wav
  • Dante/Sounds/008_SE#9 (SKILL_AGUNIRUDRA_SET).wav
  • Dante/Sounds/008_SE#10 (SKILL_AGUNI_SWISH).wav
  • Dante/Sounds/008_SE#11 (SKILL_RUDRA_SWISH).wav
  • Dante/Sounds/008_SE#12 (AIR_DASH).wav
  • Dante/Sounds/008_SE#13 (AIR_SPIN).wav
  • Dante/Sounds/008_SE#14 (AIR_TURN; SKILL_BOLD_MOVE).wav
  • Dante/Sounds/008_SE#15 (SKILL_AIRPLAY_SHOT).wav
  • Dante/Sounds/008_SE#16 (SKILL_AIRPLAY_CHARGE).wav
  • Dante/Sounds/008_SE#17 (SKILL_AIRPLAY_CHARGE_SHOT).wav
  • Dante/Sounds/008_SE#18 (SKILL_AIRPLAY_GROUND).wav
  • Dante/Sounds/008_SE#19 (SKILL_AIRTRICK_IN).wav
  • Dante/Sounds/008_SE#20 (SKILL_AIRTRICK_OUT).wav
  • Dante/Sounds/008_SE#21 (SE_INTRO).wav
  • Dante/Sounds/008_SE#22 (SKILL_ARTEMIS_OFF).wav
  • Dante/Sounds/008_SE#23 (SKILL_ARTEMIS_SET).wav
  • Dante/Sounds/008_SE#24 (SKILL_BOLD_MOVE).wav
  • Dante/Sounds/008_SE#25 (V_CHANGE_DASH).wav
  • Dante/Sounds/008_SE#26 (SKILL_CRAZY_DANCE).wav
  • Dante/Sounds/008_SE#27 (SKILL_CRYSTAL_ICE1).wav
  • Dante/Sounds/008_SE#28 (SKILL_CRYSTAL_ICE2).wav
  • Dante/Sounds/008_SE#29 (SKILL_CRYSTAL_SPIN1).wav
  • Dante/Sounds/008_SE#30 (SKILL_CRYSTAL_SPIN_IMP).wav
  • Dante/Sounds/008_SE#31 (SKILL_CRYSTAL_SPIN2).wav
  • Dante/Sounds/008_SE#32 (SKILL_CRYSTAL_SET).wav
  • Dante/Sounds/008_SE#33 (GUN_BULLET_GROUND).wav
  • Dante/Sounds/008_SE#34 (GUN_BULLET_GROUND).wav
  • Dante/Sounds/008_SE#35 (GUN_SHELLCASE).wav
  • Dante/Sounds/008_SE#36 (GUN_SHELLCASE).wav
  • Dante/Sounds/008_SE#37 (GUN_SHELLCASE).wav
  • Dante/Sounds/008_SE#38 (GUN_OFF).wav
  • Dante/Sounds/008_SE#39 (GUN_SET).wav
  • Dante/Sounds/008_SE#40 (GUN_SHOT_BLACK).wav
  • Dante/Sounds/008_SE#41 (GUN_SHOT_SILVER).wav
  • Dante/Sounds/008_SE#42 (HC_DEVIL_CUTIN).wav
  • Dante/Sounds/008_SE#43 (SKILL_AIRRADE).wav
  • Dante/Sounds/008_SE#44 (HC_DEVIL_LOOP).wav
  • Dante/Sounds/008_SE#45 (HC_DEVIL_END).wav
  • Dante/Sounds/008_SE#46 (SKILL_THUNDERBOLT).wav
  • Dante/Sounds/008_SE#47 (SKILL_VOLTEX).wav
  • Dante/Sounds/008_SE#48 (HC_MILLION_CUTIN).wav
  • Dante/Sounds/008_SE#49 (HC_MILLION_GUNACT).wav
  • Dante/Sounds/008_SE#50 (HC_MILLION_LAST).wav
  • Dante/Sounds/008_SE#51 (HC3_MUSTDIE_CUTIN).wav
  • Dante/Sounds/008_SE#52 (HC3_MUSTDIE_MOVE).wav
  • Dante/Sounds/008_SE#53 (HC3_MUSTDIE_STAB).wav
  • Dante/Sounds/008_SE#54 (SKILL_JET_DASH).wav
  • Dante/Sounds/008_SE#55 (SKILL_JET_TEMPEST).wav
  • Dante/Sounds/008_SE#56 (SKILL_JET_TWISTER).wav
  • Dante/Sounds/008_SE#57 (SKILL_KILLER_BEE).wav
  • Dante/Sounds/008_SE#58 (SKILL_MULTI_CHARGE).wav
  • Dante/Sounds/008_SE#59 (SKILL_MULTI_CHARGE_LOOP).wav
  • Dante/Sounds/008_SE#60 (SKILL_MULTI_SHOOT1).wav
  • Dante/Sounds/008_SE#61 (SKILL_MULTI_SHOT).wav
  • Dante/Sounds/008_SE#62 (SKILL_MULTI_LVUP).wav
  • Dante/Sounds/008_SE#63 (SKILL_REVERB_SHOCK).wav
  • Dante/Sounds/008_SE#64 (SKILL_REVERB_JAM).wav
  • Dante/Sounds/008_SE#65 (RING_GOLD).wav
  • Dante/Sounds/008_SE#66 (DASH_RING_RED; RING_RED).wav
  • Dante/Sounds/008_SE#67 (SHOTGUN_JOINT).wav
  • Dante/Sounds/008_SE#68 (SHOTGUN_SWISH1).wav
  • Dante/Sounds/008_SE#69 (SHOTGUN_OFF).wav
  • Dante/Sounds/008_SE#70 (SHOTGUN_SHOT).wav
  • Dante/Sounds/008_SE#71 (SHOTGUN_SWISH2).wav
  • Dante/Sounds/008_SE#72 (SWISH_H_SWD).wav
  • Dante/Sounds/008_SE#73 (SWISH_M_SWD).wav
  • Dante/Sounds/008_SE#74 (SWISH_L_SWD).wav
  • Dante/Sounds/008_SE#75 (SWISH_SWD_STAB).wav
  • Dante/Sounds/008_SE#76 (SWISH_SWD_STAB_LAST).wav
  • Dante/Sounds/008_SE#77 (SWISH_SWD_STAB_SHORT).wav
  • Dante/Sounds/008_SE#78 (SWISH_SWD_DRIVE).wav
  • Dante/Sounds/008_SE#79 (SWISH_SWD_KABUTO).wav
  • Dante/Sounds/008_SE#80 (SWD_GROUND).wav
  • Dante/Sounds/008_SE#81 (SWISH_SWD_OFF).wav
  • Dante/Sounds/008_SE#82 (SWISH_SWD_SET).wav
  • Dante/Sounds/008_SE#83 (SKILL_PROPSHREDDER).wav
  • Dante/Sounds/008_SE#84 (SKILL_CRYSTAL_SPIN_IMP; SKILL_VOLCANO_GROUND).wav
  • Dante/Sounds/008_SE#85 (SKILL_VOLCANO_OFF).wav
  • Dante/Sounds/008_SE#86 (SKILL_VOLCANO_SET).wav
  • Dante/Sounds/008_SE#87 (SKILL_VOLCANO_SWISH_HK).wav
  • Dante/Sounds/008_SE#88 (SKILL_VOLCANO_SWISH_P).wav
  • Dante/Sounds/008_SE#89 (SKILL_VOLCANO_SWISH_LK).wav
  • Dante/Sounds/008_SE#90 (SE_WIN).wav
  • Dante/Voice/008_CV#1 (VO_ATK_L).wav
  • Dante/Voice/008_CV#2 (VO_ATK_L).wav
  • Dante/Voice/008_CV#3 (VO_ATK_L).wav
  • Dante/Voice/008_CV#4 (VO_ATK_L).wav
  • Dante/Voice/008_CV#5 (VO_ATK_L).wav
  • Dante/Voice/008_CV#6 (VO_ATK_L).wav
  • Dante/Voice/008_CV#7 (VO_ATK_M).wav
  • Dante/Voice/008_CV#8 (VO_ATK_M).wav
  • Dante/Voice/008_CV#9 (VO_ATK_M).wav
  • Dante/Voice/008_CV#10 (VO_ATK_M).wav
  • Dante/Voice/008_CV#11 (VO_ATK_M).wav
  • Dante/Voice/008_CV#12 (VO_ATK_M).wav
  • Dante/Voice/008_CV#13 (VO_ATK_HP).wav
  • Dante/Voice/008_CV#14 (VO_ATK_HP).wav
  • Dante/Voice/008_CV#15 (VO_ATK_HP).wav
  • Dante/Voice/008_CV#16 (VO_ATK_HP).wav
  • Dante/Voice/008_CV#17 (VO_ATK_HP).wav
  • Dante/Voice/008_CV#18 (VO_ATK_HP).wav
  • Dante/Voice/008_CV#19 (VO_ATK_HK).wav
  • Dante/Voice/008_CV#20 (VO_ATK_HK).wav
  • Dante/Voice/008_CV#21 (VO_ATK_HK).wav
  • Dante/Voice/008_CV#22 (VO_ATK_HK).wav
  • Dante/Voice/008_CV#23 (VO_ATK_HK).wav
  • Dante/Voice/008_CV#24 (VO_ATK_HK).wav
  • Dante/Voice/008_CV#25 (VO_THROW_F).wav
  • Dante/Voice/008_CV#26 (VO_THROW_F).wav
  • Dante/Voice/008_CV#27 (VO_THROW_B).wav
  • Dante/Voice/008_CV#28 (VO_THROW_B).wav
  • Dante/Voice/008_CV#29 (VO_THROW_OUT).wav
  • Dante/Voice/008_CV#30 (VO_THROW_OUT).wav
  • Dante/Voice/008_CV#31 (VO_BREAK_FALL).wav
  • Dante/Voice/008_CV#32 (VO_BREAK_FALL).wav
  • Dante/Voice/008_CV#33 (VO_AVG).wav
  • Dante/Voice/008_CV#34 (VO_AVG).wav
  • Dante/Voice/008_CV#35 (VO_SKILL_HC1_1).wav
  • Dante/Voice/008_CV#36 (VO_SKILL_HC1_1).wav
  • Dante/Voice/008_CV#37 (VO_SKILL_HC1_2).wav
  • Dante/Voice/008_CV#38 (VO_SKILL_HC1_2).wav
  • Dante/Voice/008_CV#39 (VO_SKILL_HC1_3).wav
  • Dante/Voice/008_CV#40 (VO_SKILL_HC1_3).wav
  • Dante/Voice/008_CV#41 (VO_SKILL_HC1_1).wav
  • Dante/Voice/008_CV#42 (VO_SKILL_HC1_1).wav
  • Dante/Voice/008_CV#43 (VO_SKILL_HC1_2).wav
  • Dante/Voice/008_CV#44 (VO_SKILL_HC1_2).wav
  • Dante/Voice/008_CV#45 (VO_SKILL_HC1_3).wav
  • Dante/Voice/008_CV#46 (VO_SKILL_HC1_3).wav
  • Dante/Voice/008_CV#47 (VO_SKILL_HC2_1).wav
  • Dante/Voice/008_CV#48 (VO_SKILL_HC2_1).wav
  • Dante/Voice/008_CV#49 (VO_SKILL_HC2_1).wav
  • Dante/Voice/008_CV#50 (VO_SKILL_HC2_1).wav
  • Dante/Voice/008_CV#51 (VO_SKILL_HC3_1).wav
  • Dante/Voice/008_CV#52 (VO_SKILL_HC3_1).wav
  • Dante/Voice/008_CV#53 (VO_SKILL_HC3_2).wav
  • Dante/Voice/008_CV#54 (VO_SKILL_HC3_2).wav
  • Dante/Voice/008_CV#55 (VO_SKILL_HC3_3).wav
  • Dante/Voice/008_CV#56 (VO_SKILL_HC3_3).wav
  • Dante/Voice/008_CV#57 (VO_SKILL_HC3_5).wav
  • Dante/Voice/008_CV#58 (VO_SKILL_HC3_5).wav
  • Dante/Voice/008_CV#59 (VO_SKILL_HC3_1).wav
  • Dante/Voice/008_CV#60 (VO_SKILL_HC3_1).wav
  • Dante/Voice/008_CV#61 (VO_SKILL_HC3_2).wav
  • Dante/Voice/008_CV#62 (VO_SKILL_HC3_2).wav
  • Dante/Voice/008_CV#63 (VO_SKILL_HC3_3).wav
  • Dante/Voice/008_CV#64 (VO_SKILL_HC3_3).wav
  • Dante/Voice/008_CV#65 (VO_SKILL_HC3_5).wav
  • Dante/Voice/008_CV#66 (VO_SKILL_HC3_5).wav
  • Dante/Voice/008_CV#67 (VO_SKILL_HC3_11).wav
  • Dante/Voice/008_CV#68 (VO_SKILL_HC3_11).wav
  • Dante/Voice/008_CV#69 (VO_SKILL_HC3_11).wav
  • Dante/Voice/008_CV#70 (VO_SKILL_HC3_11).wav
  • Dante/Voice/008_CV#71 (VO_LOSE_TIMEOVER).wav
  • Dante/Voice/008_CV#72 (VO_LOSE_TIMEOVER).wav
  • Dante/Voice/008_CV#73 (VO_LOSE_DOWN; VO_LOSE_KO).wav
  • Dante/Voice/008_CV#74 (VO_LOSE_DOWN; VO_LOSE_KO).wav
  • Dante/Voice/008_CV#75 (VO_LOSE_KNEE_ALT).wav
  • Dante/Voice/008_CV#76 (VO_LOSE_KNEE_ALT).wav
  • Dante/Voice/008_CV#77 (VO_FRAME_OUT).wav
  • Dante/Voice/008_CV#78 (VO_FRAME_OUT).wav
  • Dante/Voice/008_CV#79 (VO_AS_READY).wav
  • Dante/Voice/008_CV#80 (VO_AS_READY).wav
  • Dante/Voice/008_CV#81 (VO_WOORY).wav
  • Dante/Voice/008_CV#82 (VO_WOORY).wav
  • Dante/Voice/008_CV#83 (VO_WOORY).wav
  • Dante/Voice/008_CV#84 (VO_WOORY).wav
  • Dante/Voice/008_CV#85 (VO_NEXT_APR).wav
  • Dante/Voice/008_CV#86 (VO_NEXT_APR).wav
  • Dante/Voice/008_CV#87 (VO_NEXT_APR).wav
  • Dante/Voice/008_CV#88 (VO_NEXT_APR).wav
  • Dante/Voice/008_CV#89 (VO_VA_IN).wav
  • Dante/Voice/008_CV#90 (VO_VA_IN).wav
  • Dante/Voice/008_CV#91 (VO_VA_OUT).wav
  • Dante/Voice/008_CV#92 (VO_VA_OUT).wav
  • Dante/Voice/008_CV#93 (VO_DHC_IN).wav
  • Dante/Voice/008_CV#94 (VO_DHC_IN).wav
  • Dante/Voice/008_CV#95 (VO_CALL_006).wav
  • Dante/Voice/008_CV#96 (VO_CALL_006_ef).wav
  • Dante/Voice/008_CV#97 (VO_CALL_00E).wav
  • Dante/Voice/008_CV#98 (VO_CALL_00E).wav
  • Dante/Voice/008_CV#99 (VO_CALL_00E_ef).wav
  • Dante/Voice/008_CV#100 (VO_CALL_00E_ef).wav
  • Dante/Voice/008_CV#101 (VO_CALL_012).wav
  • Dante/Voice/008_CV#102 (VO_CALL_012_ef).wav
  • Dante/Voice/008_CV#103 (VO_CALL_00C_E).wav
  • Dante/Voice/008_CV#104 (VO_CALL_00C_E).wav
  • Dante/Voice/008_CV#105 (VO_CALL_00C_ef).wav
  • Dante/Voice/008_CV#106 (VO_CALL_00C_ef).wav
  • Dante/Voice/008_CV#107 (VO_CALL_008).wav
  • Dante/Voice/008_CV#108 (VO_CALL_008_ef).wav
  • Dante/Voice/008_CV#109 (VO_CALL_014).wav
  • Dante/Voice/008_CV#110 (VO_CALL_014_ef).wav
  • Dante/Voice/008_CV#111 (VO_CALL_01C).wav
  • Dante/Voice/008_CV#112 (VO_CALL_01C_ef).wav
  • Dante/Voice/008_CV#113 (VO_CALL_01E).wav
  • Dante/Voice/008_CV#114 (VO_CALL_01E_ef).wav
  • Dante/Voice/008_CV#115 (VO_CALL_016).wav
  • Dante/Voice/008_CV#116 (VO_CALL_016_ef).wav
  • Dante/Voice/008_CV#117 (VO_CALL_00A).wav
  • Dante/Voice/008_CV#118 (VO_CALL_00A_ef).wav
  • Dante/Voice/008_CV#119 (VO_CALL_018).wav
  • Dante/Voice/008_CV#120 (VO_CALL_018_ef).wav
  • Dante/Voice/008_CV#121 (VO_CALL_00D).wav
  • Dante/Voice/008_CV#122 (VO_CALL_00D_ef).wav
  • Dante/Voice/008_CV#123 (VO_CALL_00B_ALT).wav
  • Dante/Voice/008_CV#124 (VO_CALL_00B_ALT_ef).wav
  • Dante/Voice/008_CV#125 (VO_CALL_00F).wav
  • Dante/Voice/008_CV#126 (VO_CALL_00F_ef).wav
  • Dante/Voice/008_CV#127 (VO_CALL_009).wav
  • Dante/Voice/008_CV#128 (VO_CALL_009_ef).wav
  • Dante/Voice/008_CV#129 (VO_CALL_011).wav
  • Dante/Voice/008_CV#130 (VO_CALL_011_ef).wav
  • Dante/Voice/008_CV#131 (VO_CALL_01D).wav
  • Dante/Voice/008_CV#132 (VO_CALL_01D_ef).wav
  • Dante/Voice/008_CV#133 (VO_CALL_002).wav
  • Dante/Voice/008_CV#134 (VO_CALL_002_ef).wav
  • Dante/Voice/008_CV#135 (VO_CALL_004).wav
  • Dante/Voice/008_CV#136 (VO_CALL_004_ef).wav
  • Dante/Voice/008_CV#137 (VO_CALL_01A).wav
  • Dante/Voice/008_CV#138 (VO_CALL_01A_ef).wav
  • Dante/Voice/008_CV#139 (VO_CALL_010).wav
  • Dante/Voice/008_CV#140 (VO_CALL_010_ef).wav
  • Dante/Voice/008_CV#141 (VO_CALL_010).wav
  • Dante/Voice/008_CV#142 (VO_CALL_010_ef).wav
  • Dante/Voice/008_CV#143 (VO_CALL_023).wav
  • Dante/Voice/008_CV#144 (VO_CALL_023_ef).wav
  • Dante/Voice/008_CV#145 (VO_CALL_020).wav
  • Dante/Voice/008_CV#146 (VO_CALL_027).wav
  • Dante/Voice/008_CV#147 (VO_CALL_027_ef).wav
  • Dante/Voice/008_CV#148 (VO_CALL_001).wav
  • Dante/Voice/008_CV#149 (VO_CALL_001_ef).wav
  • Dante/Voice/008_CV#150 (VO_CALL_003).wav
  • Dante/Voice/008_CV#151 (VO_CALL_003_ef).wav
  • Dante/Voice/008_CV#152 (VO_CALL_005).wav
  • Dante/Voice/008_CV#153 (VO_CALL_005_ef).wav
  • Dante/Voice/008_CV#154 (VO_CALL_007_ALT).wav
  • Dante/Voice/008_CV#155 (VO_CALL_007_ALT_ef).wav
  • Dante/Voice/008_CV#156 (VO_CALL_015).wav
  • Dante/Voice/008_CV#157 (VO_CALL_015_ef).wav
  • Dante/Voice/008_CV#158 (VO_CALL_017).wav
  • Dante/Voice/008_CV#159 (VO_CALL_017_ef).wav
  • Dante/Voice/008_CV#160 (VO_CALL_019).wav
  • Dante/Voice/008_CV#161 (VO_CALL_019_ef).wav
  • Dante/Voice/008_CV#162 (VO_CALL_01B).wav
  • Dante/Voice/008_CV#163 (VO_CALL_01B_ef).wav
  • Dante/Voice/008_CV#164 (VO_CALL_013_ALT).wav
  • Dante/Voice/008_CV#165 (VO_CALL_013_ALT_ef).wav
  • Dante/Voice/008_CV#166 (VO_CALL_021).wav
  • Dante/Voice/008_CV#167 (VO_CALL_022).wav
  • Dante/Voice/008_CV#168 (VO_CALL_022_ef).wav
  • Dante/Voice/008_CV#169 (VO_CALL_024).wav
  • Dante/Voice/008_CV#170 (VO_CALL_024_ef).wav
  • Dante/Voice/008_CV#171 (VO_CALL_026).wav
  • Dante/Voice/008_CV#172 (VO_CALL_026_ef).wav
  • Dante/Voice/008_CV#173 (VO_CALL_025).wav
  • Dante/Voice/008_CV#174 (VO_CALL_025_ef).wav
  • Dante/Voice/008_CV#175 (VO_CALL_028).wav
  • Dante/Voice/008_CV#176 (VO_CALL_029).wav
  • Dante/Voice/008_CV#177 (VO_CALL_02A).wav
  • Dante/Voice/008_CV#178 (VO_DMG_L).wav
  • Dante/Voice/008_CV#179 (VO_DMG_L).wav
  • Dante/Voice/008_CV#180 (VO_DMG_L).wav
  • Dante/Voice/008_CV#181 (VO_DMG_L).wav
  • Dante/Voice/008_CV#182 (VO_DMG_L).wav
  • Dante/Voice/008_CV#183 (VO_DMG_L).wav
  • Dante/Voice/008_CV#184 (VO_DMG_M).wav
  • Dante/Voice/008_CV#185 (VO_DMG_M).wav
  • Dante/Voice/008_CV#186 (VO_DMG_M).wav
  • Dante/Voice/008_CV#187 (VO_DMG_M).wav
  • Dante/Voice/008_CV#188 (VO_DMG_M).wav
  • Dante/Voice/008_CV#189 (VO_DMG_M).wav
  • Dante/Voice/008_CV#190 (VO_DMG_H; VO_DMG_MAX).wav
  • Dante/Voice/008_CV#191 (VO_DMG_H; VO_DMG_MAX).wav
  • Dante/Voice/008_CV#192 (VO_DMG_H; VO_DMG_MAX).wav
  • Dante/Voice/008_CV#193 (VO_DMG_H; VO_DMG_MAX).wav
  • Dante/Voice/008_CV#194 (VO_DMG_H; VO_DMG_MAX).wav
  • Dante/Voice/008_CV#195 (VO_DMG_H; VO_DMG_MAX).wav
  • Dante/Voice/008_CV#196 (VO_APR1).wav
  • Dante/Voice/008_CV#197 (VO_APR2).wav
  • Dante/Voice/008_CV#198 (VO_APR_SP1).wav
  • Dante/Voice/008_CV#199 (VO_APR_SP2).wav
  • Dante/Voice/008_CV#200 (VO_APR_SP3).wav
  • Dante/Voice/008_CV#201 (VO_APR_SP4).wav
  • Dante/Voice/008_CV#202 (VO_APR_SP5).wav
  • Dante/Voice/008_CV#203 (VO_APR_SP6).wav
  • Dante/Voice/008_CV#204 (VO_APR_SP7).wav
  • Dante/Voice/008_CV#205 (VO_APR_SP8).wav
  • Dante/Voice/008_CV#206 (VO_APR_SP9).wav
  • Dante/Voice/008_CV#207 (VO_APR_SP10).wav
  • Dante/Voice/008_CV#208 (VO_SKILL_UNIQ1_1).wav
  • Dante/Voice/008_CV#209 (VO_SKILL_UNIQ1_1).wav
  • Dante/Voice/008_CV#210 (VO_SKILL_UNIQ1_1).wav
  • Dante/Voice/008_CV#211 (VO_SKILL_UNIQ1_1).wav
  • Dante/Voice/008_CV#212 (VO_SKILL_UNIQ2_1).wav
  • Dante/Voice/008_CV#213 (VO_SKILL_UNIQ2_1).wav
  • Dante/Voice/008_CV#214 (VO_SKILL_UNIQ2_1).wav
  • Dante/Voice/008_CV#215 (VO_SKILL_UNIQ2_1).wav
  • Dante/Voice/008_CV#216 (VO_SKILL_SP1_1).wav
  • Dante/Voice/008_CV#217 (VO_SKILL_SP1_1).wav
  • Dante/Voice/008_CV#218 (VO_SKILL_SP1_1).wav
  • Dante/Voice/008_CV#219 (VO_SKILL_SP1_1).wav
  • Dante/Voice/008_CV#220 (VO_SKILL_HC3_4; VO_SKILL_SP2_1).wav
  • Dante/Voice/008_CV#221 (VO_SKILL_HC3_4; VO_SKILL_SP2_1).wav
  • Dante/Voice/008_CV#222 (VO_SKILL_SP2_2).wav
  • Dante/Voice/008_CV#223 (VO_SKILL_SP2_2).wav
  • Dante/Voice/008_CV#224 (VO_SKILL_SP2_3).wav
  • Dante/Voice/008_CV#225 (VO_SKILL_SP2_3).wav
  • Dante/Voice/008_CV#226 (VO_SKILL_SP2_3).wav
  • Dante/Voice/008_CV#227 (VO_SKILL_SP2_3).wav
  • Dante/Voice/008_CV#228 (VO_SKILL_SP2_5).wav
  • Dante/Voice/008_CV#229 (VO_SKILL_SP2_5).wav
  • Dante/Voice/008_CV#230 (VO_SKILL_SP2_5).wav
  • Dante/Voice/008_CV#231 (VO_SKILL_SP2_5).wav
  • Dante/Voice/008_CV#232 (VO_SKILL_SP3_1).wav
  • Dante/Voice/008_CV#233 (VO_SKILL_SP3_1).wav
  • Dante/Voice/008_CV#234 (VO_SKILL_SP3_1).wav
  • Dante/Voice/008_CV#235 (VO_SKILL_SP3_1).wav
  • Dante/Voice/008_CV#236 (VO_SKILL_SP4_1).wav
  • Dante/Voice/008_CV#237 (VO_SKILL_SP4_1).wav
  • Dante/Voice/008_CV#238 (VO_SKILL_SP4_2).wav
  • Dante/Voice/008_CV#239 (VO_SKILL_SP4_2).wav
  • Dante/Voice/008_CV#240 (VO_SKILL_SP5_1).wav
  • Dante/Voice/008_CV#241 (VO_SKILL_SP5_1).wav
  • Dante/Voice/008_CV#242 (VO_SKILL_SP5_1).wav
  • Dante/Voice/008_CV#243 (VO_SKILL_SP5_1).wav
  • Dante/Voice/008_CV#244 (VO_SKILL_SP6_1).wav
  • Dante/Voice/008_CV#245 (VO_SKILL_SP6_1).wav
  • Dante/Voice/008_CV#246 (VO_SKILL_SP6_1).wav
  • Dante/Voice/008_CV#247 (VO_SKILL_SP6_1).wav
  • Dante/Voice/008_CV#248 (VO_SKILL_SP7_1).wav
  • Dante/Voice/008_CV#249 (VO_SKILL_SP7_1).wav
  • Dante/Voice/008_CV#250 (VO_SKILL_SP7_1).wav
  • Dante/Voice/008_CV#251 (VO_SKILL_SP7_1).wav
  • Dante/Voice/008_CV#252 (VO_SKILL_SP8_1_ALT).wav
  • Dante/Voice/008_CV#253 (VO_SKILL_SP8_1_ALT).wav
  • Dante/Voice/008_CV#254 (VO_SKILL_SP8_1_ALT).wav
  • Dante/Voice/008_CV#255 (VO_SKILL_SP8_1_ALT).wav
  • Dante/Voice/008_CV#256 (VO_SKILL_SP9_1).wav
  • Dante/Voice/008_CV#257 (VO_SKILL_SP9_1).wav
  • Dante/Voice/008_CV#258 (VO_SKILL_SP9_1).wav
  • Dante/Voice/008_CV#259 (VO_SKILL_SP9_1).wav
  • Dante/Voice/008_CV#260 (VO_SKILL_SP10_1).wav
  • Dante/Voice/008_CV#261 (VO_SKILL_SP10_1).wav
  • Dante/Voice/008_CV#262 (VO_SKILL_SP10_1).wav
  • Dante/Voice/008_CV#263 (VO_SKILL_SP10_1).wav
  • Dante/Voice/008_CV#264 (VO_SKILL_SP11_1).wav
  • Dante/Voice/008_CV#265 (VO_SKILL_SP11_1).wav
  • Dante/Voice/008_CV#266 (VO_SKILL_SP11_2).wav
  • Dante/Voice/008_CV#267 (VO_SKILL_SP11_2).wav
  • Dante/Voice/008_CV#268 (VO_SKILL_SP12_1).wav
  • Dante/Voice/008_CV#269 (VO_SKILL_SP12_1).wav
  • Dante/Voice/008_CV#270 (VO_SKILL_SP12_1).wav
  • Dante/Voice/008_CV#271 (VO_SKILL_SP12_1).wav
  • Dante/Voice/008_CV#272 (VO_SKILL_SP13_1).wav
  • Dante/Voice/008_CV#273 (VO_SKILL_SP13_1).wav
  • Dante/Voice/008_CV#274 (VO_SKILL_SP13_2).wav
  • Dante/Voice/008_CV#275 (VO_SKILL_SP13_2).wav
  • Dante/Voice/008_CV#276 (VO_SKILL_SP14_1).wav
  • Dante/Voice/008_CV#277 (VO_SKILL_SP14_1).wav
  • Dante/Voice/008_CV#278 (VO_SKILL_SP14_2).wav
  • Dante/Voice/008_CV#279 (VO_SKILL_SP14_2).wav
  • Dante/Voice/008_CV#280 (VO_SKILL_SP14_3).wav
  • Dante/Voice/008_CV#281 (VO_SKILL_SP14_3).wav
  • Dante/Voice/008_CV#282 (VO_SKILL_SP14_4).wav
  • Dante/Voice/008_CV#283 (VO_SKILL_SP14_4).wav
  • Dante/Voice/008_CV#284 (VO_SKILL_SP15_1).wav
  • Dante/Voice/008_CV#285 (VO_SKILL_SP15_1).wav
  • Dante/Voice/008_CV#286 (VO_SKILL_SP15_1).wav
  • Dante/Voice/008_CV#287 (VO_SKILL_SP15_1).wav
  • Dante/Voice/008_CV#288 (VO_SKILL_SP16_1).wav
  • Dante/Voice/008_CV#289 (VO_SKILL_SP16_1).wav
  • Dante/Voice/008_CV#290 (VO_SKILL_SP16_2).wav
  • Dante/Voice/008_CV#291 (VO_SKILL_SP16_2).wav
  • Dante/Voice/008_CV#292 (VO_SKILL_SP17_1).wav
  • Dante/Voice/008_CV#293 (VO_SKILL_SP17_1).wav
  • Dante/Voice/008_CV#294 (VO_SKILL_SP17_1).wav
  • Dante/Voice/008_CV#295 (VO_SKILL_SP17_1).wav
  • Dante/Voice/008_CV#296 (VO_SKILL_SP18_1).wav
  • Dante/Voice/008_CV#297 (VO_SKILL_SP18_1).wav
  • Dante/Voice/008_CV#298 (VO_SKILL_SP18_1).wav
  • Dante/Voice/008_CV#299 (VO_SKILL_SP18_1).wav
  • Dante/Voice/008_CV#300 (VO_SKILL_SP19_1).wav
  • Dante/Voice/008_CV#301 (VO_SKILL_SP19_1).wav
  • Dante/Voice/008_CV#302 (VO_SKILL_SP19_1).wav
  • Dante/Voice/008_CV#303 (VO_SKILL_SP19_1).wav
  • Dante/Voice/008_CV#304 (VO_SKILL_SP20_1).wav
  • Dante/Voice/008_CV#305 (VO_SKILL_SP20_1).wav
  • Dante/Voice/008_CV#306 (VO_SKILL_SP20_1).wav
  • Dante/Voice/008_CV#307 (VO_SKILL_SP20_1).wav
  • Dante/Voice/008_CV#308 (VO_SKILL_SP21_1).wav
  • Dante/Voice/008_CV#309 (VO_SKILL_SP21_1).wav
  • Dante/Voice/008_CV#310 (VO_SKILL_SP21_2).wav
  • Dante/Voice/008_CV#311 (VO_SKILL_SP21_2).wav
  • Dante/Voice/008_CV#312 (VO_SKILL_SP22_1).wav
  • Dante/Voice/008_CV#313 (VO_SKILL_SP22_1).wav
  • Dante/Voice/008_CV#314 (VO_SKILL_SP22_1).wav
  • Dante/Voice/008_CV#315 (VO_SKILL_SP22_1).wav
  • Dante/Voice/008_CV#316 (VO_SKILL_SP23_1).wav
  • Dante/Voice/008_CV#317 (VO_SKILL_SP23_1).wav
  • Dante/Voice/008_CV#318 (VO_SKILL_SP23_1).wav
  • Dante/Voice/008_CV#319 (VO_SKILL_SP23_1).wav
  • Dante/Voice/008_CV#320 (VO_SKILL_SP24_1).wav
  • Dante/Voice/008_CV#321 (VO_SKILL_SP24_1).wav
  • Dante/Voice/008_CV#322 (VO_SKILL_SP24_1).wav
  • Dante/Voice/008_CV#323 (VO_SKILL_SP24_1).wav
  • Dante/Voice/008_CV#324 (VO_GEM_ACT_ADV).wav
  • Dante/Voice/008_CV#325 (VO_GEM_ACT_ADV).wav
  • Dante/Voice/008_CV#326 (VO_GEM_ACT_ADV).wav
  • Dante/Voice/008_CV#327 (VO_GEM_ACT_ADV).wav
  • Dante/Voice/008_CV#328 (VO_GEM_ACT_UNF).wav
  • Dante/Voice/008_CV#329 (VO_GEM_ACT_UNF).wav
  • Dante/Voice/008_CV#330 (VO_GEM_ACT_UNF).wav
  • Dante/Voice/008_CV#331 (VO_GEM_ACT_UNF).wav
  • Dante/Voice/008_CV#332 (VO_GEM_ACT_POWER).wav
  • Dante/Voice/008_CV#333 (VO_GEM_ACT_POWER).wav
  • Dante/Voice/008_CV#334 (VO_GEM_ACT_REAL).wav
  • Dante/Voice/008_CV#335 (VO_GEM_ACT_REAL).wav
  • Dante/Voice/008_CV#336 (VO_GEM_ACT_TIME).wav
  • Dante/Voice/008_CV#337 (VO_GEM_ACT_TIME).wav
  • Dante/Voice/008_CV#338 (VO_GEM_ACT_SOUL).wav
  • Dante/Voice/008_CV#339 (VO_GEM_ACT_SOUL).wav
  • Dante/Voice/008_CV#340 (VO_GEM_ACT_SPACE).wav
  • Dante/Voice/008_CV#341 (VO_GEM_ACT_SPACE).wav
  • Dante/Voice/008_CV#342 (VO_GEM_ACT_MIND).wav
  • Dante/Voice/008_CV#343 (VO_GEM_ACT_MIND).wav
  • Dante/Voice/008_CV#344 (VO_TEASE).wav
  • Dante/Voice/008_CV#345 (VO_TEASE).wav
  • Dante/Voice/008_CV#346 (VO_TEASE).wav
  • Dante/Voice/008_CV#347 (VO_TEASE).wav
  • Dante/Voice/008_CV#348 (VO_APR_BOSS1).wav
  • Dante/Voice/008_CV#349 (VO_APR_BOSS2).wav
  • Dante/Voice/008_CV#350 (VO_WIN).wav
  • Dante/Voice/008_CV#351 (VO_WIN).wav
  • Dante/Voice/008_CV_COLLECT#119 (VO_CHARASELE_008_1).wav
  • Dante/Voice/008_CV_COLLECT#120 (VO_CHARASELE_008_2).wav
  • Dante/Voice/008_CV_COLLECT#121 (VO_CHARASELE_008_3).wav
  • Dante/Voice/008_CV_COLLECT#122 (VO_CHARASELE_008_4).wav
  • Dante/Voice/008_CV_COLLECT#123 (VO_CHARASELE_008_SP1).wav
  • Dante/Voice/008_CV_COLLECT#124 (VO_CHARASELE_008_SP2).wav
  • Dante/Voice/008_CV_COLLECT#125 (VO_CHARASELE_008_SP3).wav
  • Dante/Voice/008_CV_COLLECT#156 (VO_OUTLINE1).wav
  • Dante/Voice/008_CV_COLLECT#157 (VO_OUTLINE2).wav
  • Dante/Voice/008_CV_COLLECT#158 (VO_OUTLINE3).wav
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