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Zip Contents[300]
- Common Sounds/000_CMN#1 (BULLET_OFFSET_MAT).wav
- Common Sounds/000_CMN#2 (BULLET_OFFSET_MAT).wav
- Common Sounds/000_CMN#3 (BULLET_OFFSET_MAT).wav
- Common Sounds/000_CMN#4 (STATE_POISON_SMOKE).wav
- Common Sounds/000_CMN#6 (ITEM_GET_TP).wav
- Common Sounds/000_CMN#7 (ITEM_GET_GUM).wav
- Common Sounds/000_CMN#8 (STATE_ENERGY_DRAIN_IN).wav
- Common Sounds/000_CMN#9 (STATE_ENERGY_DRAIN_MOV).wav
- Common Sounds/000_CMN#10 (STATE_SPEAR_SMOKE).wav
- Common Sounds/000_CMN#11 (HIT_SFX_SHOWER).wav
- Common Sounds/000_CMN#12 (HIT_SFX_SHOWER).wav
- Common Sounds/000_CMN#13 (HIT_SFX_SHOWER).wav
- Common Sounds/000_CMN#14 (APPEAR_CAMERA_1).wav
- Common Sounds/000_CMN#15 (APPEAR_CAMERA_1).wav
- Common Sounds/000_CMN#17 (APPEAR_CAMERA_1).wav
- Common Sounds/000_CMN#18 (APPEAR_CAMERA_1).wav
- Common Sounds/000_CMN#19 (APPEAR_CAMERA_1).wav
- Common Sounds/000_CMN#20 (APPEAR_CAMERA_2).wav
- Common Sounds/000_CMN#21 (APPEAR_CAMERA_2).wav
- Common Sounds/000_CMN#23 (APPEAR_CAMERA_2).wav
- Common Sounds/000_CMN#24 (APPEAR_CAMERA_2).wav
- Common Sounds/000_CMN#25 (APPEAR_CAMERA_2).wav
- Common Sounds/000_CMN#26 (APPEAR_CAMERA_3).wav
- Common Sounds/000_CMN#27 (APPEAR_CAMERA_3).wav
- Common Sounds/000_CMN#28 (APPEAR_CAMERA_3).wav
- Common Sounds/000_CMN#29 (APPEAR_CAMERA_3).wav
- Common Sounds/000_CMN#30 (APPEAR_CAMERA_3).wav
- Common Sounds/000_CMN#31 (APPEAR_CAMERA_3).wav
- Common Sounds/000_CMN#32 (FIGHT_ACCENT).wav
- Common Sounds/000_CMN#33 (FIGHT_ACCENT).wav
- Common Sounds/000_CMN#34 (FIGHT_ACCENT).wav
- Common Sounds/000_CMN#35 (FIGHT_ACCENT).wav
- Common Sounds/000_CMN#36 (FIGHT_ACCENT).wav
- Common Sounds/000_CMN#37 (FIGHT_ACCENT).wav
- Common Sounds/000_CMN#38 (ROUNDCALL_ACCENT).wav
- Common Sounds/000_CMN#39 (ROUNDCALL_ACCENT).wav
- Common Sounds/000_CMN#40 (ROUNDCALL_ACCENT).wav
- Common Sounds/000_CMN#42 (ROUNDCALL_ACCENT).wav
- Common Sounds/000_CMN#44 (ADV_GUARD).wav
- Common Sounds/000_CMN#45 (FIN_AKEBONO).wav
- Common Sounds/000_CMN#46 (FIN_AKEBONO).wav
- Common Sounds/000_CMN#47 (FIN_AKEBONO).wav
- Common Sounds/000_CMN#49 (ATEMI_SUCCESS).wav
- Common Sounds/000_CMN#50 (CHANGE_ATK).wav
- Common Sounds/000_CMN#51 (FIN_DOWN).wav
- Common Sounds/000_CMN#52 (FIN_DOWN).wav
- Common Sounds/000_CMN#53 (FIN_DOWN).wav
- Common Sounds/000_CMN#54 (FIN_DOWN).wav
- Common Sounds/000_CMN#55 (GUARD).wav
- Common Sounds/000_CMN#56 (GUARD).wav
- Common Sounds/000_CMN#57 (GUARD).wav
- Common Sounds/000_CMN#58 (HIT_BITE; KO_HIT_BITE).wav
- Common Sounds/000_CMN#59 (HIT_H_KICK; KO_HIT_H_KICK).wav
- Common Sounds/000_CMN#60 (HIT_H_PUNCH; KO_HIT_H_PUNCH).wav
- Common Sounds/000_CMN#61 (HIT_M; KO_HIT_M).wav
- Common Sounds/000_CMN#62 (HIT_L; KO_HIT_L).wav
- Common Sounds/000_CMN#63 (HIT_BONE; KO_HIT_BONE).wav
- Common Sounds/000_CMN#64 (HIT_BULLET; KO_HIT_BULLET).wav
- Common Sounds/000_CMN#65 (HIT_GRAB).wav
- Common Sounds/000_CMN#66 (HIT_SHELL; KO_HIT_SHELL).wav
- Common Sounds/000_CMN#67 (HIT_SLASH_H_KICK; KO_HIT_SLASH_H_KICK).wav
- Common Sounds/000_CMN#68 (HIT_SLASH_H_PUNCH; KO_HIT_SLASH_H_PUNCH).wav
- Common Sounds/000_CMN#69 (HIT_SLASH_M; KO_HIT_SLASH_M).wav
- Common Sounds/000_CMN#70 (HIT_SLASH_L; KO_HIT_SLASH_L).wav
- Common Sounds/000_CMN#71 (HIT_STAB; KO_HIT_STAB).wav
- Common Sounds/000_CMN#72 (HIT_TIGHTEN; KO_HIT_TIGHTEN).wav
- Common Sounds/000_CMN#73 (HIT_BITE; KO_HIT_BITE).wav
- Common Sounds/000_CMN#74 (HIT_H_KICK; KO_HIT_H_KICK).wav
- Common Sounds/000_CMN#75 (HIT_H_PUNCH; KO_HIT_H_PUNCH).wav
- Common Sounds/000_CMN#76 (HIT_M; KO_HIT_M).wav
- Common Sounds/000_CMN#77 (HIT_L; KO_HIT_L; KO_HIT_M).wav
- Common Sounds/000_CMN#78 (HIT_BONE; KO_HIT_BONE).wav
- Common Sounds/000_CMN#79 (HIT_BULLET; KO_HIT_BULLET).wav
- Common Sounds/000_CMN#80 (HIT_GRAB).wav
- Common Sounds/000_CMN#81 (HIT_SHELL; KO_HIT_SHELL).wav
- Common Sounds/000_CMN#82 (HIT_SLASH_M; KO_HIT_SLASH_M).wav
- Common Sounds/000_CMN#83 (HIT_SLASH_H_KICK; KO_HIT_SLASH_H_KICK).wav
- Common Sounds/000_CMN#84 (HIT_SLASH_H_PUNCH; KO_HIT_SLASH_H_PUNCH).wav
- Common Sounds/000_CMN#85 (HIT_SLASH_L; KO_HIT_SLASH_L).wav
- Common Sounds/000_CMN#86 (HIT_STAB; KO_HIT_STAB).wav
- Common Sounds/000_CMN#87 (HIT_TIGHTEN; KO_HIT_TIGHTEN).wav
- Common Sounds/000_CMN#88 (HIT_BLOW_SP; HIT_POWER; HIT_POWER_02; KO_HIT_BLOW_SP).wav
- Common Sounds/000_CMN#89 (JUMP_AIR).wav
- Common Sounds/000_CMN#90 (JUMP_NORMAL).wav
- Common Sounds/000_CMN#91 (JUMP_SP).wav
- Common Sounds/000_CMN#92 (FIN_AKEBONO; FIN_KO).wav
- Common Sounds/000_CMN#93 (FIN_AKEBONO; FIN_KO).wav
- Common Sounds/000_CMN#94 (FIN_AKEBONO; FIN_KO).wav
- Common Sounds/000_CMN#95 (FIN_AKEBONO; FIN_KO).wav
- Common Sounds/000_CMN#96 (SC_START).wav
- Common Sounds/000_CMN#97 (SC_START).wav
- Common Sounds/000_CMN#99 (SC_START).wav
- Common Sounds/000_CMN#100 (SC_START).wav
- Common Sounds/000_CMN#101 (SC_START).wav
- Common Sounds/000_CMN#102 (SC_DELAY).wav
- Common Sounds/000_CMN#103 (SC_DELAY).wav
- Common Sounds/000_CMN#104 (SC_DELAY).wav
- Common Sounds/000_CMN#105 (SC_DELAY).wav
- Common Sounds/000_CMN#106 (HIT_SFX_ELEC; KO_HIT_SFX_ELEC).wav
- Common Sounds/000_CMN#107 (HIT_SFX_ELEC; KO_HIT_SFX_ELEC).wav
- Common Sounds/000_CMN#108 (HIT_SFX_ELEC; KO_HIT_SFX_ELEC).wav
- Common Sounds/000_CMN#109 (HIT_SFX_EXP_H; KO_HIT_SFX_EXP_H).wav
- Common Sounds/000_CMN#110 (HIT_SFX_EXP_H; KO_HIT_SFX_EXP_H).wav
- Common Sounds/000_CMN#111 (HIT_SFX_EXP_H; KO_HIT_SFX_EXP_H).wav
- Common Sounds/000_CMN#112 (HIT_SFX_EXP_L; KO_HIT_SFX_EXP_L).wav
- Common Sounds/000_CMN#113 (HIT_SFX_EXP_L; KO_HIT_SFX_EXP_L).wav
- Common Sounds/000_CMN#114 (HIT_SFX_EXP_L; KO_HIT_SFX_EXP_L).wav
- Common Sounds/000_CMN#115 (HIT_SFX_FIRE; KO_HIT_SFX_FIRE).wav
- Common Sounds/000_CMN#116 (HIT_SFX_FIRE; KO_HIT_SFX_FIRE).wav
- Common Sounds/000_CMN#117 (HIT_SFX_FIRE; KO_HIT_SFX_FIRE).wav
- Common Sounds/000_CMN#118 (HIT_SFX_ICE; KO_HIT_SFX_ICE).wav
- Common Sounds/000_CMN#119 (HIT_SFX_ICE; KO_HIT_SFX_ICE).wav
- Common Sounds/000_CMN#120 (HIT_SFX_ICE; KO_HIT_SFX_ICE).wav
- Common Sounds/000_CMN#121 (HIT_SFX_ICEBREAK; KO_HIT_SFX_ICEBREAK).wav
- Common Sounds/000_CMN#122 (HIT_SFX_ICEBREAK; KO_HIT_SFX_ICEBREAK).wav
- Common Sounds/000_CMN#123 (HIT_SFX_ICEBREAK; KO_HIT_SFX_ICEBREAK).wav
- Common Sounds/000_CMN#124 (HIT_SFX_POISON; KO_HIT_SFX_POISON).wav
- Common Sounds/000_CMN#125 (HIT_SFX_POISON; KO_HIT_SFX_POISON).wav
- Common Sounds/000_CMN#126 (HIT_SFX_POISON; KO_HIT_SFX_POISON).wav
- Common Sounds/000_CMN#127 (HIT_SFX_SP; KO_HIT_SFX_SP).wav
- Common Sounds/000_CMN#128 (SHELL_OFFSET).wav
- Common Sounds/000_CMN#129 (SHELL_OFFSET_MAT).wav
- Common Sounds/000_CMN#130 (SLIDING_H).wav
- Common Sounds/000_CMN#131 (SLIDING_M).wav
- Common Sounds/000_CMN#132 (SLIDING_L).wav
- Common Sounds/000_CMN#133 (STEP_BACK).wav
- Common Sounds/000_CMN#134 (STEP_FRONT).wav
- Common Sounds/000_CMN#135 (STUN_IN).wav
- Common Sounds/000_CMN#136 (STUN_IN).wav
- Common Sounds/000_CMN#137 (STUN_IN).wav
- Common Sounds/000_CMN#138 (STUN_IN).wav
- Common Sounds/000_CMN#139 (STUN_CAP; STUN_MAR).wav
- Common Sounds/000_CMN#140 (SWOOP).wav
- Common Sounds/000_CMN#141 (HIT_THROW; KO_HIT_THROW; WALL_DOWN).wav
- Common Sounds/000_CMN#142 (HIT_THROW; KO_HIT_THROW; WALL_DOWN).wav
- Common Sounds/000_CMN#143 (HIT_THROW; KO_HIT_THROW; WALL_DOWN).wav
- Common Sounds/000_CMN#144 (HIT_POWER_02; HIT_THROW; KO_HIT_THROW; WALL_DOWN).wav
- Common Sounds/000_CMN#145 (THROW_OUT).wav
- Common Sounds/000_CMN#146 (V_CHANGE).wav
- Common Sounds/000_CMN#147 (WALL_DOWN; WALL_JUMP_BIG).wav
- Common Sounds/000_CMN#148 (WALL_DOWN; WALL_JUMP_METAL).wav
- Common Sounds/000_CMN#149 (WALL_DOWN; WALL_JUMP_NORMAL).wav
- Common Sounds/000_CMN#150 (WALL_LAND_BIG).wav
- Common Sounds/000_CMN#151 (WALL_LAND_METAL).wav
- Common Sounds/000_CMN#152 (WALL_LAND_NORMAL).wav
- Common Sounds/000_CMN#153 (GAUGE_GEM_1).wav
- Common Sounds/000_CMN#154 (GAUGE_GEM_MAX).wav
- Common Sounds/000_CMN#155 (GAUGE_GEM_1).wav
- Common Sounds/000_CMN#156 (GAUGE_HC_MAX).wav
- Common Sounds/000_CMN#157 (GAUGE_HC_1).wav
- Common Sounds/000_CMN#158 (GAUGE_GEM_MAX).wav
- Common Sounds/000_CMN#159 (GEM_END).wav
- Common Sounds/000_CMN#160 (GEM_SKILL_MD_SHOT_2).wav
- Common Sounds/000_CMN#161 (GEM_ACT_MIND).wav
- Common Sounds/000_CMN#162 (GEM_SKILL_MD_SHOT_1).wav
- Common Sounds/000_CMN#163 (GEM_ACT_MIND).wav
- Common Sounds/000_CMN#164 (GEM_ACT_MIND).wav
- Common Sounds/000_CMN#165 (GEM_ACT_MIND).wav
- Common Sounds/000_CMN#166 (GEM_ACT_MIND).wav
- Common Sounds/000_CMN#167 (GEM_ACT_MIND).wav
- Common Sounds/000_CMN#168 (HIT_POWER).wav
- Common Sounds/000_CMN#169 (HIT_POWER).wav
- Common Sounds/000_CMN#170 (HIT_POWER).wav
- Common Sounds/000_CMN#171 (GEM_POWER_AMB_LOOP).wav
- Common Sounds/000_CMN#172 (GEM_POWER_AMB_LOOP).wav
- Common Sounds/000_CMN#173 (GEM_POWER_AMB_LOOP).wav
- Common Sounds/000_CMN#174 (GEM_POWER_AMB_LOOP).wav
- Common Sounds/000_CMN#175 (GEM_POWER_AMB_LOOP).wav
- Common Sounds/000_CMN#176 (GEM_POWER_AMB_LOOP).wav
- Common Sounds/000_CMN#177 (GEM_ACT_POWER).wav
- Common Sounds/000_CMN#178 (GEM_SKILL_PW_SHOT).wav
- Common Sounds/000_CMN#179 (GEM_ACT_POWER).wav
- Common Sounds/000_CMN#180 (GEM_ACT_POWER).wav
- Common Sounds/000_CMN#181 (GEM_ACT_POWER).wav
- Common Sounds/000_CMN#182 (GEM_ACT_POWER).wav
- Common Sounds/000_CMN#183 (GEM_ACT_POWER).wav
- Common Sounds/000_CMN#184 (GEM_ACT_POWER).wav
- Common Sounds/000_CMN#185 (GEM_SKILL_RL_SHOT).wav
- Common Sounds/000_CMN#186 (REALITY_SHOT_HK).wav
- Common Sounds/000_CMN#187 (REALITY_SHOT_HK).wav
- Common Sounds/000_CMN#188 (REALITY_SHOT_HP).wav
- Common Sounds/000_CMN#189 (REALITY_SHOT_HP).wav
- Common Sounds/000_CMN#190 (REALITY_SHOT_MK).wav
- Common Sounds/000_CMN#191 (REALITY_SHOT_MK).wav
- Common Sounds/000_CMN#193 (GEM_REAL_AMB_LOOP).wav
- Common Sounds/000_CMN#194 (GEM_REAL_AMB_LOOP).wav
- Common Sounds/000_CMN#195 (GEM_REAL_AMB_LOOP).wav
- Common Sounds/000_CMN#196 (GEM_REAL_AMB_LOOP).wav
- Common Sounds/000_CMN#197 (GEM_REAL_AMB_LOOP).wav
- Common Sounds/000_CMN#198 (GEM_ACT_REAL).wav
- Common Sounds/000_CMN#199 (REALITY_SHOT_LP).wav
- Common Sounds/000_CMN#200 (REALITY_SHOT_LP).wav
- Common Sounds/000_CMN#201 (REALITY_SHOT_LP).wav
- Common Sounds/000_CMN#202 (REALITY_SHOT_LP).wav
- Common Sounds/000_CMN#203 (GEM_ACT_REAL).wav
- Common Sounds/000_CMN#204 (GEM_ACT_REAL).wav
- Common Sounds/000_CMN#205 (GEM_ACT_REAL).wav
- Common Sounds/000_CMN#206 (GEM_ACT_REAL).wav
- Common Sounds/000_CMN#207 (GEM_ACT_REAL).wav
- Common Sounds/000_CMN#208 (GEM_ACT_REAL).wav
- Common Sounds/000_CMN#209 (GEM_SKILL_SL_SHOT).wav
- Common Sounds/000_CMN#210 (GEM_SOUL_AMB_LOOP).wav
- Common Sounds/000_CMN#211 (GEM_SOUL_AMB_LOOP).wav
- Common Sounds/000_CMN#212 (GEM_SOUL_AMB_LOOP).wav
- Common Sounds/000_CMN#213 (GEM_SOUL_AMB_LOOP).wav
- Common Sounds/000_CMN#214 (GEM_SOUL_AMB_LOOP).wav
- Common Sounds/000_CMN#215 (GEM_SOUL_AMB_LOOP).wav
- Common Sounds/000_CMN#216 (GEM_ACT_SOUL).wav
- Common Sounds/000_CMN#217 (GEM_SKILL_SL_HEAL).wav
- Common Sounds/000_CMN#218 (GEM_SKILL_SL_SHOT).wav
- Common Sounds/000_CMN#219 (GEM_ACT_SOUL).wav
- Common Sounds/000_CMN#220 (GEM_ACT_SOUL).wav
- Common Sounds/000_CMN#221 (GEM_ACT_SOUL).wav
- Common Sounds/000_CMN#222 (GEM_ACT_SOUL).wav
- Common Sounds/000_CMN#223 (GEM_ACT_SOUL).wav
- Common Sounds/000_CMN#224 (GEM_ACT_SOUL).wav
- Common Sounds/000_CMN#225 (GEM_SKILL_SP_ARMER).wav
- Common Sounds/000_CMN#226 (GEM_SKILL_SP_SHOT_2).wav
- Common Sounds/000_CMN#227 (GEM_SKILL_SP_SHOT_1).wav
- Common Sounds/000_CMN#229 (GEM_SPACE_AMB_LOOP).wav
- Common Sounds/000_CMN#230 (GEM_SPACE_AMB_LOOP).wav
- Common Sounds/000_CMN#231 (GEM_SPACE_AMB_LOOP).wav
- Common Sounds/000_CMN#232 (GEM_SPACE_AMB_LOOP).wav
- Common Sounds/000_CMN#233 (GEM_SPACE_AMB_LOOP).wav
- Common Sounds/000_CMN#234 (GEM_ACT_SPACE).wav
- Common Sounds/000_CMN#235 (GEM_ACT_SPACE).wav
- Common Sounds/000_CMN#236 (GEM_ACT_SPACE).wav
- Common Sounds/000_CMN#237 (GEM_ACT_SPACE).wav
- Common Sounds/000_CMN#238 (GEM_ACT_SPACE).wav
- Common Sounds/000_CMN#239 (GEM_ACT_SPACE).wav
- Common Sounds/000_CMN#240 (GEM_ACT_SPACE).wav
- Common Sounds/000_CMN#241 (GEM_SKILL_TM_SHOT_1).wav
- Common Sounds/000_CMN#243 (GEM_TIME_AMB_LOOP).wav
- Common Sounds/000_CMN#244 (GEM_TIME_AMB_LOOP).wav
- Common Sounds/000_CMN#245 (GEM_TIME_AMB_LOOP).wav
- Common Sounds/000_CMN#246 (GEM_TIME_AMB_LOOP).wav
- Common Sounds/000_CMN#247 (GEM_TIME_AMB_LOOP).wav
- Common Sounds/000_CMN#248 (GEM_ACT_TIME).wav
- Common Sounds/000_CMN#249 (GEM_SKILL_TM_SHOT_2).wav
- Common Sounds/000_CMN#250 (GEM_ACT_TIME).wav
- Common Sounds/000_CMN#251 (GEM_ACT_TIME).wav
- Common Sounds/000_CMN#252 (GEM_ACT_TIME).wav
- Common Sounds/000_CMN#253 (GEM_ACT_TIME).wav
- Common Sounds/000_CMN#254 (GEM_ACT_TIME).wav
- Common Sounds/000_CMN#255 (GEM_ACT_TIME).wav
- Common Sounds/000_CMN#256 (CHANGE_GEM).wav
- Common Sounds/000_CMN#257 (INF_DASH; INF_RECEIVE).wav
- Common Sounds/000_CMN#258 (ITEM_GET_GUM; ITEM_GET_HC; ITEM_GET_TP).wav
- Common Sounds/000_CMN#259 (RESULT_WIN).wav
- Common Sounds/000_CMN#260 (RESULT_WIN).wav
- Common Sounds/000_CMN#262 (RESULT_WIN).wav
- Common Sounds/000_CMN#263 (RESULT_WIN).wav
- Common Sounds/000_CMN#264 (RESULT_WIN).wav
- Common Sounds/000_CMN#265 (RESULT_ACCENT).wav
- Common Sounds/000_CMN#266 (RESULT_ACCENT).wav
- Common Sounds/000_CMN#267 (RESULT_ACCENT).wav
- Common Sounds/000_CMN#268 (RESULT_ACCENT).wav
- Common Sounds/000_CMN#269 (RESULT_ACCENT).wav
- Common Sounds/000_CMN#270 (RESULT_ACCENT).wav
- Common Sounds/000_CMN#271 (RESULT_HUD).wav
- Common Sounds/000_CMN#272 (RESULT_HUD).wav
- Common Sounds/000_CMN#273 (RESULT_HUD).wav
- Common Sounds/000_CMN#274 (RESULT_HUD).wav
- Common Sounds/000_CMN#275 (RESULT_HUD).wav
- Common Sounds/000_CMN#276 (RESULT_HUD).wav
- Common Sounds/000_CMN#277 (ROUND_NEXT).wav
- Common Sounds/000_CMN#278 (CHANGE_GEM).wav
- Common Sounds/000_CMN#279 (SKILL_BALL_END).wav
- Common Sounds/000_CMN#280 (THROW_MAYU).wav
- Common Sounds/000_CMN#281 (MAYU_FALL).wav
- Common Sounds/000_CMN#283 (NA_ROUNDCALL_READY).wav
- Common Sounds/000_CMN#284 (NA_ROUNDCALL_BRAWL).wav
- Common Sounds/000_CMN#285 (NA_ROUNDCALL_BROKE).wav
- Common Sounds/000_CMN#286 (NA_ROUNDCALL_1).wav
- Common Sounds/000_CMN#287 (NA_ROUNDCALL_2).wav
- Common Sounds/000_CMN#288 (NA_ROUNDCALL_3).wav
- Common Sounds/000_CMN#289 (NA_ROUNDCALL_4).wav
- Common Sounds/000_CMN#290 (NA_ROUNDCALL_5).wav
- Common Sounds/000_CMN#291 (NA_ROUNDCALL_6).wav
- Common Sounds/000_CMN#292 (NA_ROUNDCALL_7).wav
- Common Sounds/000_CMN#293 (NA_ROUNDCALL_8).wav
- Common Sounds/000_CMN#294 (NA_ROUNDCALL_9).wav
- Common Sounds/000_CMN#295 (NA_ROUNDCALL_FINAL).wav
- Common Sounds/000_CMN#296 (NA_FIGHT).wav
- Common Sounds/000_CMN#297 (NA_KO; NA_KO_PERFECT).wav
- Common Sounds/000_CMN#298 (NA_HCKO_PERFECT; NA_HC_KO).wav
- Common Sounds/000_CMN#299 (NA_DHC_KO).wav
- Common Sounds/000_CMN#300 (NA_V_COMBI_KO).wav
- Common Sounds/000_CMN#301 (NA_DOUBLE_KO).wav
- Common Sounds/000_CMN#302 (NA_DRAW).wav
- Common Sounds/000_CMN#303 (NA_STALEMATE).wav
- Common Sounds/000_CMN#304 (NA_TIMEOVER).wav
- Common Sounds/000_CMN#305 (NA_YOU_WIN).wav
- Common Sounds/000_CMN#306 (NA_YOU_LOSE).wav
- Common Sounds/000_CMN#307 (NA_PLAYER1_WIN).wav
- Common Sounds/000_CMN#308 (NA_PLAYER1_LOSE).wav
- Common Sounds/000_CMN#309 (NA_PLAYER2_WIN).wav
- Common Sounds/000_CMN#310 (NA_PLAYER2_LOSE).wav
- Common Sounds/000_CMN#311 (NA_HCKO_PERFECT; NA_KO_PERFECT).wav
- Common Sounds/000_CMN#312 (NA_WIN).wav
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