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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter Majutsukai
Size 27.20 MB
Format ZIP (application/zip)
Hits 8,964
Comments 0

Icon Filler
Zip Contents[686]
  • 2hand_draw.wav
  • 2hand_swing.wav
  • 2hand_swing_2.wav
  • alchemist_sound.wav
  • arena_win.wav
  • attack_heavy.wav
  • attack_light.wav
  • auto_combat_target.wav
  • awakening_of_light_attack.wav
  • awakening_of_light_end.wav
  • awakening_of_light_ready.wav
  • ballista_blow.wav
  • ballista_release.wav
  • ballista_stretch.wav
  • barrier_off.wav
  • barrier_on.wav
  • bat01_.wav
  • bat01_attack.wav
  • bat01_blowaway.wav
  • bat01_hit.wav
  • bear01_natural_attack_counter.wav
  • bear01_natural_attack_smash.wav
  • bear01_natural_blowaway.wav
  • bear01_natural_blowaway_endure.wav
  • bear01_natural_hit.wav
  • bear01_natural_stand_offensive.wav
  • beeper_beam.wav
  • belch.wav
  • bird_dash.wav
  • bird_flap.wav
  • bird_flap_run.wav
  • blacksmith_click_bad.wav
  • blacksmith_click_best.wav
  • blacksmith_click_normal.wav
  • boat_paddle.wav
  • bow_aiming.wav
  • bow_blow.wav
  • bow_hit.wav
  • bow_release.wav
  • bow_release2.wav
  • broken_glass.wav
  • bubble_burst.wav
  • bubble_cast.wav
  • bubble_hit.wav
  • bubble_shoot.wav
  • carpentry_firewood.wav
  • carpentry_handpaper.wav
  • carpentry_handpaper2.wav
  • castlesecretroom_dooropen.wav
  • castle_door.wav
  • chain_cylinder.wav
  • chandelier.wav
  • chest_open.wav
  • chick.wav
  • chicken_attack.wav
  • chicken_down.wav
  • chicken_fly.wav
  • chicken_hit.wav
  • chicken_kuku.wav
  • claimhsolas_breath.wav
  • claimhsolas_darkframe.wav
  • claimhsolas_dead.wav
  • claimhsolas_light_fire.wav
  • claimhsolas_light_hit.wav
  • claimhsolas_light_prepare.wav
  • claimhsolas_stand.wav
  • claimhsolas_swing.wav
  • cooking_fail.wav
  • cooking_gaugefull.wav
  • cooking_source_down.wav
  • cooking_source_up.wav
  • cook_motion_boil.wav
  • cook_motion_boil_2.wav
  • cook_motion_fry.wav
  • cook_motion_knead.wav
  • cook_motion_mix.wav
  • cow_01.wav
  • cow_attack_01.wav
  • cow_blowaway.wav
  • cow_hita.wav
  • cow_hitb.wav
  • cow_stand_friendly.wav
  • cow_stand_offensive_0.wav
  • cow_stand_offensive_1.wav
  • critical.wav
  • cromm_dashattack_break.wav
  • cromm_firebreath_firing.wav
  • cromm_firebreath_fly.wav
  • cromm_firebreath_wing.wav
  • cromm_standing_crying.wav
  • cromm_stonebreath_breath.wav
  • cromm_tailattack_tail.wav
  • crossbow_magnum.wav
  • crossbow_release.wav
  • crossbow_reload.wav
  • crossbow_reloadcomplete.wav
  • darklord_zeroshift_in.wav
  • darklord_zeroshift_out.wav
  • darknight_exhale.wav
  • darknight_inhale.wav
  • demigod_spritofshadow_attack.wav
  • demigod_spritofshadow_ghostmove.wav
  • demi_lich.wav
  • demi_lich_magic.wav
  • demi_lich_windmill.wav
  • dice_bounce.wav
  • dice_enlarge.wav
  • dog01_natural_blowaway.wav
  • dog01_natural_hit.wav
  • dog01_natural_sit.wav
  • dog01_natural_stand_friendly.wav
  • dog01_natural_stand_offensive.wav
  • dog02_natural_stand_friendly.wav
  • down.wav
  • dragon_horn.wav
  • dragon_summon.wav
  • draw_blunt.wav
  • draw_bow.wav
  • draw_sword.wav
  • draw_sword_1.wav
  • draw_sword_echo.wav
  • drinkpotion.wav
  • dungeon_door.wav
  • dungeon_door_2.wav
  • dungeon_monster_appear1.wav
  • eatfood.wav
  • eatfood_tough.wav
  • eclipse_of_wings_prepare.wav
  • effect_burn_out.wav
  • elatha_orgelwav.wav
  • elf_transform.wav
  • elvenmissile_charge.wav
  • elvenmissile_fire_hit.wav
  • elvenmissile_fire_shot.wav
  • elvenmissile_ice_hit.wav
  • elvenmissile_ice_shot.wav
  • elvenmissile_ice_wind.wav
  • elvenmissile_lightening_hit.wav
  • elvenmissile_lightening_shock.wav
  • elvenmissile_lightening_shot.wav
  • emotion_fail.wav
  • emotion_success.wav
  • emotion_success_giant.wav
  • enchant_fail.wav
  • enchant_success.wav
  • falias_altar_move.wav
  • falias_foundation.wav
  • falias_wind.wav
  • fashion_result.wav
  • fireball_explode.wav
  • fireball_fire.wav
  • fireball_fly.wav
  • fireworks_pang.wav
  • fireworks_shoot.wav
  • fire_stone.wav
  • fishing_bateintowater.wav
  • fishing_drawrod.wav
  • fishing_fishglop.wav
  • fishing_pullrod.wav
  • fishing_ring.wav
  • flamer_fire.wav
  • flamer_hit.wav
  • flame_of_hell.wav
  • footstep/dungeon_run01.wav
  • footstep/dungeon_run02.wav
  • footstep/dungeon_run03.wav
  • footstep/dungeon_run04.wav
  • footstep/dungeon_run_giant01.wav
  • footstep/dungeon_run_giant02.wav
  • footstep/dungeon_run_giant03.wav
  • footstep/dungeon_walk01.wav
  • footstep/dungeon_walk02.wav
  • footstep/dungeon_walk_giant01.wav
  • footstep/dungeon_walk_giant02.wav
  • footstep/dungeon_walk_giant03.wav
  • footstep/glass_run01.wav
  • footstep/glass_run02.wav
  • footstep/glass_run03.wav
  • footstep/glass_run_giant01.wav
  • footstep/glass_run_giant02.wav
  • footstep/glass_run_giant03.wav
  • footstep/glass_walk01.wav
  • footstep/glass_walk02.wav
  • footstep/glass_walk_giant01.wav
  • footstep/glass_walk_giant02.wav
  • footstep/grass_run01.wav
  • footstep/grass_run02.wav
  • footstep/grass_run03.wav
  • footstep/grass_run_giant01.wav
  • footstep/grass_run_giant02.wav
  • footstep/grass_run_giant03.wav
  • footstep/grass_walk01.wav
  • footstep/grass_walk02.wav
  • footstep/grass_walk_giant01.wav
  • footstep/grass_walk_giant02.wav
  • footstep/rock_run01.wav
  • footstep/rock_run02.wav
  • footstep/rock_run03.wav
  • footstep/rock_run_giant01.wav
  • footstep/rock_run_giant02.wav
  • footstep/rock_run_giant03.wav
  • footstep/rock_walk01.wav
  • footstep/rock_walk02.wav
  • footstep/rock_walk_giant01.wav
  • footstep/rock_walk_giant02.wav
  • footstep/snow_run01.wav
  • footstep/snow_run02.wav
  • footstep/snow_run03.wav
  • footstep/snow_run_giant01.wav
  • footstep/snow_run_giant02.wav
  • footstep/snow_run_giant03.wav
  • footstep/snow_walk01.wav
  • footstep/snow_walk02.wav
  • footstep/snow_walk_giant01.wav
  • footstep/snow_walk_giant02.wav
  • footstep/soil_run01.wav
  • footstep/soil_run02.wav
  • footstep/soil_run03.wav
  • footstep/soil_run04.wav
  • footstep/soil_run_giant01.wav
  • footstep/soil_run_giant02.wav
  • footstep/soil_run_giant03.wav
  • footstep/soil_run_giant04.wav
  • footstep/soil_walk01.wav
  • footstep/soil_walk02.wav
  • footstep/soil_walk_giant01.wav
  • footstep/soil_walk_giant02.wav
  • footstep/water_run01.wav
  • footstep/water_run02.wav
  • footstep/water_run03.wav
  • footstep/water_run_giant01.wav
  • footstep/water_run_giant02.wav
  • footstep/water_run_giant03.wav
  • footstep/water_walk01.wav
  • footstep/water_walk02.wav
  • footstep/water_walk_giant01.wav
  • footstep/water_walk_giant02.wav
  • footstep/wood_run01.wav
  • footstep/wood_run02.wav
  • footstep/wood_run_giant01.wav
  • footstep/wood_run_giant02.wav
  • footstep/wood_walk01.wav
  • footstep/wood_walk02.wav
  • footstep/wood_walk_giant01.wav
  • footstep/wood_walk_giant02.wav
  • fox01_natural_blowaway.wav
  • furseal_cute.wav
  • furseal_offensive.wav
  • fury_of_light_hit.wav
  • fury_of_light_ready.wav
  • fury_of_light_shoot.wav
  • g1_baby.wav
  • g1_bell.wav
  • g1_camp_fire.wav
  • g1_darkmagic_0.wav
  • g1_darkmagic_1.wav
  • g1_darkmagic_explode.wav
  • g1_dark_magic.wav
  • g1_dark_magic_1.wav
  • g1_defence.wav
  • g1_first.wav
  • g1_glas_down.wav
  • g1_glas_hand_release.wav
  • g1_glas_start_0.wav
  • g1_heart_bit.wav
  • g1_heart_bitx3.wav
  • g1_morrighan_chorus.wav
  • g1_scene_change.wav
  • g1_shock.wav
  • g1_woman_scream.wav
  • g1_woosh.wav
  • gardening.wav
  • gargoyle_blowaway.wav
  • gargoyle_magic_casting.wav
  • gargoyle_magic_processing_topc.wav
  • gargoyle_smash1.wav
  • gargoyle_stand_offensive.wav
  • gargoyle_stand_offensive_1.wav
  • gargoyle_stand_standard_0.wav
  • gargoyle_stand_standard_1.wav
  • gargoyle_wing_0.wav
  • get_water_1.wav
  • geyser_steam.wav
  • ghost_breathe.wav
  • ghost_hit.wav
  • ghost_magic.wav
  • ghost_skillattack.wav
  • ghost_walk.wav
  • ghoul_breath.wav
  • giantcrocodile_appear.wav
  • giantcrocodile_dash.wav
  • giantcrocodile_tailattack.wav
  • giantcrocodile_windmill.wav
  • giant_charge.wav
  • giant_fullswing_charge.wav
  • giant_fullswing_hit.wav
  • giant_fullswing_swing.wav
  • giant_transform.wav
  • glasgavelen_attack1.wav
  • glasgavelen_attack1_1.wav
  • glasgavelen_blowaway_endure.wav
  • glasgavelen_counter.wav
  • glasgavelen_hita.wav
  • glasgavelen_hitb.wav
  • glasgavelen_magiccasting.wav
  • glasgavelen_stand.wav
  • glasgavelen_stand_1.wav
  • glas_cannon_cast.wav
  • glas_cannon_caststart.wav
  • glas_cannon_shot.wav
  • glas_guard.wav
  • golem01_blowaway_ground.wav
  • golem01_downb_to_stand.wav
  • golem01_hit.wav
  • golem01_walk.wav
  • golem01_woo.wav
  • golem_stomp.wav
  • golem_summoned.wav
  • golem_windmill.wav
  • got_a_quest.wav
  • griffin_roar.wav
  • guard.wav
  • guard_2.wav
  • guard_steel.wav
  • happy_chocolate.wav
  • heat_buster_explode.wav
  • heavystander.wav
  • hippo_swim.wav
  • hoe.wav
  • horse_dagadac0.wav
  • horse_dagadac1.wav
  • horse_dagadac2.wav
  • horse_dagadac3.wav
  • horse_dagadac4.wav
  • horse_fururu.wav
  • horse_ihehehe0.wav
  • horse_ihehehe1.wav
  • horse_kick.wav
  • horse_work.wav
  • human_windmill.wav
  • invitation_of_death.wav
  • item/armor_drop.wav
  • item/armor_equip.wav
  • item/armor_lift.wav
  • item/armor_put.wav
  • item/armor_unequip.wav
  • item/money.wav
  • item_get.wav
  • joust_bugle.wav
  • joust_cheer.wav
  • joust_cheer2.wav
  • joust_cheer3.wav
  • joust_horse.wav
  • joust_lance_hit.wav
  • joust_lance_hit2.wav
  • jungle_bird.wav
  • jungle_squall.wav
  • key_drop.wav
  • lava_bubble.wav
  • lava_erupt_small.wav
  • life_drain.wav
  • lion_cry.wav
  • lion_roar.wav
  • lost_sahaguin_ignition.wav
  • lost_sahaguin_ignition_2.wav
  • lucky_finish.wav
  • lycanthrope_stand_offensive.wav
  • l_rod_0.wav
  • l_rod_searching.wav
  • l_rod_success.wav
  • magicshield_hit.wav
  • magicshield_loop.wav
  • magicshield_start.wav
  • magic_cancel.wav
  • magic_firebolt_shoot.wav
  • magic_firebolt_split.wav
  • magic_healing.wav
  • magic_icebolt_shoot.wav
  • magic_icespear_explode.wav
  • magic_icespear_freeze.wav
  • magic_lightning.wav
  • magic_ready.wav
  • magic_standby.wav
  • manashield_start.wav
  • manashield_stop.wav
  • meditation_start.wav
  • meditation_stop.wav
  • metallurgy.wav
  • mimic01_blowaway.wav
  • mimic01_bounce.wav
  • mimic01_down.wav
  • mimic01_hit.wav
  • mimic01_slide.wav
  • mimic01_walk_friendly.wav
  • moongate_fall.wav
  • moongate_open.wav
  • moongate_rise.wav
  • naosupport_appear.wav
  • naosupport_disappear.wav
  • nao_appear.wav
  • neid_dive.wav
  • neid_idle_roar.wav
  • neid_idle_water.wav
  • neid_roar.wav
  • neid_tailattack.wav
  • neid_waterbomb_fire.wav
  • neid_waterbomb_hit.wav
  • nexonlogo.wav
  • normal_blow.wav
  • normal_hit.wav
  • nuadha_flap.wav
  • nuadha_smash.wav
  • nvidia_logo.wav
  • nvidia_logo_0.wav
  • ogre_hammer_hit.wav
  • ogre_smash_01.wav
  • ogre_windmill.wav
  • ogre_windmill_hammerdrag.wav
  • old_door_close.wav
  • old_door_move.wav
  • paladin_release.wav
  • penguin_call_0.wav
  • penguin_cry_0.wav
  • penguin_cry_1.wav
  • penguin_cry_2.wav
  • pet_bear_natural_blowaway.wav
  • pet_bear_natural_blowaway_endure.wav
  • pet_bear_natural_hit.wav
  • pet_bear_natural_stand_friendly.wav
  • pet_bear_natural_stand_offensive.wav
  • pet_broom_sweep.wav
  • pet_cat_lovely.wav
  • pet_cat_natural_attack_counter.wav
  • pet_cat_natural_attack_smash.wav
  • pet_cat_natural_stand_offensive.wav
  • pet_elephant_offensive_1.wav
  • pet_elephant_offensive_2.wav
  • pet_notify.wav
  • pet_tiger_friendly.wav
  • pickaxe.wav
  • pig_01.wav
  • pig_attack_counter_01.wav
  • pig_blowaway.wav
  • pig_blowaway_1.wav
  • pig_hita.wav
  • pig_hita_1.wav
  • pig_hitb.wav
  • pig_stand_friendly.wav
  • pig_stand_friendly_02.wav
  • pig_stand_offensive_1.wav
  • poison_gas.wav
  • prop/a.wav
  • prop/ac.wav
  • prop/b.wav
  • prop/bd.wav
  • prop/c.wav
  • prop/ce.wav
  • prop/cg.wav
  • prop/d.wav
  • prop/e.wav
  • prop/eg.wav
  • prop/f.wav
  • prop/fa.wav
  • prop/fc.wav
  • prop/forest_0.wav
  • prop/forest_wood_night_0.wav
  • prop/forest_wood_night_1.wav
  • prop/forest_wood_night_3.wav
  • prop/forest_wood_night_4.wav
  • prop/forest_wood_night_5.wav
  • prop/forest_wood_night_6.wav
  • prop/forest_wood_night_7.wav
  • prop/g.wav
  • prop/gb.wav
  • prop/gd.wav
  • prop/plain_bug_0.wav
  • prop/plain_wood_day_0.wav
  • prop/plain_wood_day_1.wav
  • prop/plain_wood_day_2.wav
  • prop/plain_wood_day_3.wav
  • prop/plain_wood_day_4.wav
  • prop/seagull_0.wav
  • prop/seagull_1.wav
  • prop/seagull_2.wav
  • prop/seagull_3.wav
  • prop/silent1sec.wav
  • prop/wood_day_0.wav
  • punch_blow.wav
  • punch_hit.wav
  • pushed_out.wav
  • pythonknight_deathofshadow.wav
  • pythonknight_deathofshadow_swing.wav
  • quest_complete01.wav
  • quest_complete02.wav
  • quest_complete03.wav
  • quest_complete04.wav
  • quest_receive01.wav
  • quest_receive02.wav
  • quest_receive03.wav
  • quest_receive04.wav
  • rage_of_wings_bomb.wav
  • rage_of_wings_prepare.wav
  • rage_of_wings_process.wav
  • raincasting_spray.wav
  • rat01_blowaway.wav
  • rat01_hit.wav
  • Readme.txt
  • red_dragon_breath.wav
  • red_dragon_fear.wav
  • red_dragon_growl.wav
  • red_dragon_meteor_cast.wav
  • red_dragon_meteor_hit.wav
  • repair_1p01.wav
  • repair_1p02.wav
  • repair_fail01.wav
  • repair_fail02.wav
  • repair_full01.wav
  • repair_full02.wav
  • reward.wav
  • river.wav
  • rock_seal_break.wav
  • rock_seal_broken.wav
  • rock_seal_hit.wav
  • sand_storm_fire.wav
  • scary_shock.wav
  • seesaw_jumping.wav
  • seesaw_step.wav
  • self_destruct_0.wav
  • sheep.wav
  • sickle.wav
  • skill_assault_hit.wav
  • skill_cancel.wav
  • skill_complete.wav
  • skill_emergencystandby.wav
  • skill_magnum.wav
  • skill_ready.wav
  • skill_spark_01.wav
  • skill_standby.wav
  • ski_carving.wav
  • ski_run.wav
  • sled_run_0.wav
  • sled_run_1.wav
  • sled_run_2.wav
  • sled_run_3.wav
  • sled_run_4.wav
  • sled_walk.wav
  • snake_blowaway.wav
  • snake_stand_offensive.wav
  • snake_stand_offensive_1.wav
  • snake_walk.wav
  • soul_taming.wav
  • spear_of_light_hit.wav
  • spear_of_light_ready.wav
  • spear_of_light_shoot.wav
  • spirit_appear.wav
  • spirit_bow_multishot.wav
  • spirit_burst_0.wav
  • spirit_charging_0.wav
  • spirit_mace_spark.wav
  • spirit_wand_expand.wav
  • spirit_wand_shot.wav
  • spirit_wand_shot_last.wav
  • spring_on_chat_msg.wav
  • sprinkle_fire_monster.wav
  • sprinkle_fire_player.wav
  • sprinkle_hit_monster.wav
  • sprinkle_hit_player.wav
  • sprinkle_prepare.wav
  • steelblunt_blow.wav
  • steelblunt_hit.wav
  • stonehenge_build.wav
  • stonehenge_destroy.wav
  • stove_dry.wav
  • stove_wetness.wav
  • swamp.wav
  • swing.wav
  • swing_long.wav
  • swing_mid.wav
  • swordp_blowaway_ground.wav
  • swordp_heavyswing.wav
  • swordp_hit_a.wav
  • swordp_move.wav
  • swordp_pierce.wav
  • swordp_sit_to_stand.wav
  • swordp_stand.wav
  • swordp_swing.wav
  • sword_blow.wav
  • sword_hit.wav
  • sword_swing_0.wav
  • tara_campanile.wav
  • tarlach_change.wav
  • taunt_body.wav
  • taunt_shield.wav
  • thrust.wav
  • thrust_2.wav
  • tiger01_natural_blowaway.wav
  • tiger01_natural_hit.wav
  • tirchonaill_windmill_gear.wav
  • tirchonaill_windmill_mill.wav
  • tower_cylinder_install.wav
  • trade_confirm_ding.wav
  • tree_breakdown.wav
  • tutorial_end.wav
  • ui/book_close.wav
  • ui/book_ff.wav
  • ui/book_ltor.wav
  • ui/book_ltor_end.wav
  • ui/book_open.wav
  • ui/book_rtol.wav
  • ui/book_rtol_end.wav
  • ui/button_cancel.wav
  • ui/button_radiobuttonorcheckbox_select.wav
  • ui/character_levelup.wav
  • ui/gen_button_cancel.wav
  • ui/gen_button_confirm.wav
  • ui/gen_button_down.wav
  • ui/gen_click.wav
  • ui/gen_hover.wav
  • ui/gen_radiobuttonorcheckbox_confirm.wav
  • ui/gen_radiobuttonorcheckbox_down.wav
  • ui/gen_release.wav
  • ui/gen_window_closed.wav
  • ui/gen_window_move.wav
  • ui/gen_window_open.wav
  • ui/inventory_close.wav
  • ui/inventory_open.wav
  • ui/levelup.wav
  • ui/party_join.wav
  • ui/party_msg.wav
  • ui/party_quit.wav
  • ui/window_maximizeorrestore.wav
  • ui/window_minimizeorclose.wav
  • ui/window_move.wav
  • uroboros_appear.wav
  • uroboros_breath.wav
  • uroboros_death.wav
  • uroboros_knockdown.wav
  • uroboros_rangeattack.wav
  • uroboros_roar.wav
  • wand_swing_05.wav
  • wand_swing_05_1.wav
  • wand_swing_10.wav
  • waterballoon_explode.wav
  • waterballoon_shoot.wav
  • waterconnon_burst.wav
  • waterconnon_fire.wav
  • waterfall.wav
  • waterfall_cutscene_18.wav
  • waterfall_low.wav
  • waterfall_man_fall.wav
  • waterfall_ship_crash.wav
  • waterfall_ship_fall.wav
  • weather_raining.wav
  • weather_thunder_0.wav
  • weather_thunder_1.wav
  • weather_thunder_2.wav
  • weather_thunder_3.wav
  • weather_thunder_4.wav
  • well_1.wav
  • well_2.wav
  • whoa.wav
  • wight_breath.wav
  • windbreaker_wind.wav
  • windmill.wav
  • windmill_stop.wav
  • wind_blast_shoot.wav
  • wind_sandstorm.wav
  • wind_wind.wav
  • wolf01_natural_attack.wav
  • wolf01_natural_attack_counter.wav
  • wolf01_natural_attack_smash.wav
  • wolf01_natural_blowaway.wav
  • wolf01_natural_down.wav
  • wolf01_natural_hit.wav
  • wolf01_natural_stand_offensive.wav
  • woodblunt_blow.wav
  • woodblunt_hit.wav
  • wood_hit.wav
  • worm_blowaway.wav
  • worm_run.wav
  • worm_stand_offensive.wav
  • worm_walk.wav
  • zombie_stand_friendly.wav
  • zombie_stand_offensive.wav
  • zombie_walk_friendly.wav
  • zombie_walk_offensive.wav
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