# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Actions
Category PC / Computer
Game
Section
Sound Effects
Submitters iteachvader, Tatrabbit
Size 4.84 MB
Format ZIP (application/zip)
Hits 671
Comments 0

Icon Filler
Zip Contents[291]
  • ACT_ACROBATSWIPE.WAV
  • ACT_BIGFIG_GRAB1.WAV
  • ACT_BIGFIG_GRAB2.WAV
  • ACT_BIGFIG_GRAB3.WAV
  • ACT_BIGFIG_GRAB4.WAV
  • ACT_BIGFIG_GRAB5.WAV
  • ACT_BIGFIG_GRAB6.WAV
  • ACT_BIGFIG_GRAB7.WAV
  • ACT_BIGFIG_GRAB8.WAV
  • ACT_BIGFIG_RUMBLERUN_LP.WAV
  • ACT_BIGFIG_SWIPE1.WAV
  • ACT_BIGFIG_SWIPE2.WAV
  • ACT_BIGFIG_SWIPE3.WAV
  • ACT_BIGFIG_SWIPE4.WAV
  • ACT_BODYFALL_01.WAV
  • ACT_BODYFALL_02.WAV
  • ACT_BODYFALL_03.WAV
  • ACT_BODYFALL_04.WAV
  • ACT_BODYFALL_05.WAV
  • ACT_BODYFALL_06.AUDIO_DATA.wav
  • ACT_BODYFALL_06.WAV
  • ACT_BOUNCEHIGH.WAV
  • ACT_BOUNCELOW.WAV
  • ACT_BOUNCELOWALT_01.WAV
  • ACT_BOUNCELOWALT_02.WAV
  • ACT_BOUNCELOWALT_03.WAV
  • ACT_BOUNCELOWALT_04.WAV
  • ACT_BRUSH_HAIR_01.WAV
  • ACT_BRUSH_HAIR_02.WAV
  • ACT_BRUSH_HAIR_03.WAV
  • ACT_CARDDROP_01.WAV
  • ACT_CARDDROP_02.WAV
  • ACT_CARDDROP_03.WAV
  • ACT_CARDDROP_04.WAV
  • ACT_CARDSHANDLING_01.WAV
  • ACT_CARDSHANDLING_02.WAV
  • ACT_CARDSHANDLING_03.WAV
  • ACT_CARDSHANDLING_04.WAV
  • ACT_CARDSHANDLING_05.WAV
  • ACT_CARDSHANDLING_06.WAV
  • ACT_CARDSSHUFFLING_01.WAV
  • ACT_CARDSSHUFFLING_02.WAV
  • ACT_CARDSSHUFFLING_03.WAV
  • ACT_CLAP_1.WAV
  • ACT_CLAP_2.WAV
  • ACT_CLAP_3.WAV
  • ACT_CLAP_4.WAV
  • ACT_CLAP_5.WAV
  • ACT_CLAP_6.WAV
  • ACT_CLAP_7.WAV
  • ACT_CLAP_8.WAV
  • ACT_CLEANGLASS_01.WAV
  • ACT_CLEANGLASS_02.WAV
  • ACT_CLEANGLASS_03.WAV
  • ACT_CLEANGLASS_04.WAV
  • ACT_CLEANGLASS_05.WAV
  • ACT_CLEANGLASS_06.WAV
  • ACT_CLEANGLASS_07.WAV
  • ACT_CLEANGLASS_08.WAV
  • ACT_CLEANGLASS_09.WAV
  • ACT_COMBATROLL1.WAV
  • ACT_COMBATROLL2.WAV
  • ACT_COMBATROLL_LP.WAV
  • ACT_DIGDIRT1.WAV
  • ACT_DIGDIRT2.WAV
  • ACT_DIGDIRT3.WAV
  • ACT_DIGOUT_01.WAV
  • ACT_DIGOUT_02.WAV
  • ACT_DIGOUT_03.WAV
  • ACT_DIGOUT_04.WAV
  • ACT_DIGOUT_05.WAV
  • ACT_FOODSOUPMOVEMENT_001.WAV
  • ACT_FOODSOUPMOVEMENT_002.WAV
  • ACT_FORCEBOSSSPECIALMOVE_1.WAV
  • ACT_FORCEBOSSSPECIALMOVE_2.WAV
  • ACT_FORCEBOSSSPECIALMOVE_3.WAV
  • ACT_GRAB.WAV
  • ACT_GRABTWIRLPOLE.WAV
  • ACT_HUMAN_WHISTLE.AUDIO_DATA.wav
  • ACT_IMP_KNOCK_WOODEN_DOOR_01.WAV
  • ACT_IMP_KNOCK_WOODEN_DOOR_02.WAV
  • ACT_IMP_KNOCK_WOODEN_DOOR_03.WAV
  • ACT_IMP_KNOCK_WOODEN_DOOR_04.WAV
  • ACT_IMP_KNOCK_WOODEN_DOOR_05.WAV
  • ACT_INFLATE_1.WAV
  • ACT_INFLATE_2.WAV
  • ACT_INFLATE_3.WAV
  • ACT_JUMP1.WAV
  • ACT_JUMP2.WAV
  • ACT_JUMP3.WAV
  • ACT_JUMP4.WAV
  • ACT_JUMPDOUBLE.WAV
  • ACT_LADDER_SLIDE_LP.WAV
  • ACT_LUNGEGENERIC1.WAV
  • ACT_LUNGEGENERIC2.WAV
  • ACT_LUNGEGENERIC3.WAV
  • ACT_LUNGEGENERIC4.WAV
  • ACT_LUNGEGENERIC5.WAV
  • ACT_LUNGEGENERIC6.WAV
  • ACT_LUNGESLAMBOSS_LAYER_CH2.AUDIO_DATA.wav
  • ACT_LUNGESLAMGENERIC1.AUDIO_DATA.wav
  • ACT_LUNGESLAMGENERIC2.AUDIO_DATA.wav
  • ACT_LUNGESLAMGENERIC3.AUDIO_DATA.wav
  • ACT_LUNGESLAMGENERIC4.AUDIO_DATA.wav
  • ACT_LUNGESLAMGENERIC5.AUDIO_DATA.wav
  • ACT_LUNGESLAMGENERIC6.AUDIO_DATA.wav
  • ACT_MOPWETSPLAT_1.WAV
  • ACT_MOPWETSPLAT_2.WAV
  • ACT_MOPWETSPLAT_3.WAV
  • ACT_MOPWETSWEEP_1.WAV
  • ACT_MOPWETSWEEP_2.WAV
  • ACT_MOPWETSWEEP_3.WAV
  • ACT_MOPWETSWEEP_4.WAV
  • ACT_NINJASWIPE1.WAV
  • ACT_NINJASWIPE2.WAV
  • ACT_NINJASWIPE3.WAV
  • ACT_NINJASWIPE4.WAV
  • ACT_NINJASWISHES1.WAV
  • ACT_NINJASWISHES2.WAV
  • ACT_NINJASWISHES3.WAV
  • ACT_NINJASWISHES4.WAV
  • ACT_PLASTICBAGRUSTLE_001.WAV
  • ACT_PLASTICBAGRUSTLE_002.WAV
  • ACT_PLASTICBAGRUSTLE_003.WAV
  • ACT_PLASTICBAGRUSTLE_004.WAV
  • ACT_POPANIM_METALDETECT_FIND1.WAV
  • ACT_POPANIM_METALDETECT_FIND2.WAV
  • ACT_POPANIM_METALDETECT_FIND3.WAV
  • ACT_POPANIM_METALDETECT_LP.WAV
  • ACT_POPANIM_SCRIBBLEWRITE1.WAV
  • ACT_POPANIM_SCRIBBLEWRITE2.WAV
  • ACT_POPANIM_SCRIBBLEWRITE3.WAV
  • ACT_POPANIM_SCRIBBLEWRITE4.WAV
  • ACT_POPANIM_SCRIBBLEWRITE5.WAV
  • ACT_POPANIM_SCRIBBLEWRITE6.WAV
  • ACT_PUNCH_METAL_001.WAV
  • ACT_PUNCH_METAL_002.WAV
  • ACT_PUNCH_METAL_003.WAV
  • ACT_PUNCH_METAL_004.WAV
  • ACT_PUNCH_METAL_005.WAV
  • ACT_PUNCH_METAL_006.WAV
  • ACT_PUNCH_METAL_007.WAV
  • ACT_PUNCH_METAL_008.WAV
  • ACT_PUNCH_METAL_009.WAV
  • ACT_PUNCH_METAL_010.WAV
  • ACT_PUNCH_METAL_011.WAV
  • ACT_PUNCH_METAL_012.WAV
  • ACT_PUTAWAY.WAV
  • ACT_PUTAWAY2.WAV
  • ACT_RECORDSCRATCH1.WAV
  • ACT_RECORDSCRATCH2.WAV
  • ACT_RECORDSCRATCH3.WAV
  • ACT_RECORDSCRATCH4.WAV
  • ACT_RUN_BREATH_01.WAV
  • ACT_RUN_BREATH_02.WAV
  • ACT_RUN_BREATH_03.WAV
  • ACT_RUN_BREATH_04.WAV
  • ACT_SHOVELDIRT_IN_01.WAV
  • ACT_SHOVELDIRT_IN_02.WAV
  • ACT_SHOVELDIRT_IN_03.WAV
  • ACT_SHOVELDIRT_IN_04.WAV
  • ACT_SHOVELDIRT_IN_05.WAV
  • ACT_SHOVELDIRT_OUT_01.WAV
  • ACT_SHOVELDIRT_OUT_02.WAV
  • ACT_SHOVELDIRT_OUT_03.WAV
  • ACT_SHOVELDIRT_OUT_04.WAV
  • ACT_SHOVELDIRT_OUT_05.WAV
  • ACT_SKID_STOP_01.WAV
  • ACT_SKID_STOP_02.WAV
  • ACT_SKID_STOP_03.WAV
  • ACT_SKID_STOP_04.WAV
  • ACT_SKID_STOP_05.WAV
  • ACT_SKID_STOP_06.WAV
  • ACT_SLIDEONMETAL_1.WAV
  • ACT_SLIDEONMETAL_2.WAV
  • ACT_SLIDEONMETAL_3.WAV
  • ACT_SLIDEONMETAL_4.WAV
  • ACT_SLIDING.WAV
  • ACT_SLURP1.WAV
  • ACT_SLURP2.WAV
  • ACT_SLURP3.WAV
  • ACT_SLURP4.WAV
  • ACT_SMILE_TWINKLE_BELL_DING.WAV
  • ACT_SNAPBOING_1.WAV
  • ACT_SNAPBOING_2.WAV
  • ACT_SNAPBOING_3.WAV
  • ACT_SNAPBOING_4.WAV
  • ACT_SNEAKATTACK_01.WAV
  • ACT_SNEAKATTACK_02.WAV
  • ACT_SNEAKATTACK_03.WAV
  • ACT_SQUEAKWIPE_1.WAV
  • ACT_SQUEAKWIPE_2.WAV
  • ACT_SQUEAKWIPE_3.WAV
  • ACT_SQUEAKWIPE_4.WAV
  • ACT_SQUEAKWIPE_5.WAV
  • ACT_SQUEAKWIPE_6.WAV
  • ACT_STUNNED_LP_01.WAV
  • ACT_STUNNED_LP_02.WAV
  • ACT_SUPERSTRENGTHGLASS_LP.WAV
  • ACT_SUPERSTRENGTHMETAL_LP.WAV
  • ACT_SWEEP1.WAV
  • ACT_SWEEP2.WAV
  • ACT_SWEEP3.WAV
  • ACT_SWEEP4.WAV
  • ACT_SWEEP5.WAV
  • ACT_SWEEP6.WAV
  • ACT_SWEEP7.WAV
  • ACT_SWEEP8.WAV
  • ACT_SWIPE1.WAV
  • ACT_SWIPE2.WAV
  • ACT_SWIPE3.WAV
  • ACT_SWIPE4.WAV
  • ACT_SWIPEBIG1.WAV
  • ACT_SWIPEBIG2.WAV
  • ACT_SWIPEBIG3.WAV
  • ACT_SWIPEBIGV2_01.WAV
  • ACT_SWIPEBIGV2_02.WAV
  • ACT_SWIPEBIGV2_03.WAV
  • ACT_SWIPEBIGV2_04.WAV
  • ACT_SWIPEBIGV2_05.WAV
  • ACT_SWIPEBIGV2_06.WAV
  • ACT_SWIPEDOUBLE1.WAV
  • ACT_SWIPEDOUBLE2.WAV
  • ACT_SWIPEDOUBLE3.WAV
  • ACT_SWIPEDOUBLE4.WAV
  • ACT_SWIPEDOUBLE5.WAV
  • ACT_SWIPEDOUBLE6.WAV
  • ACT_SWIPEDOUBLELRG1.WAV
  • ACT_SWIPEDOUBLELRG2.WAV
  • ACT_SWIPEDOUBLELRG3.WAV
  • ACT_SWIPEHVY1.WAV
  • ACT_SWIPEHVY2.WAV
  • ACT_SWIPEHVY3.WAV
  • ACT_SWIPEHVY4.WAV
  • ACT_SWIPEJUMP1.WAV
  • ACT_SWIPEJUMP2.WAV
  • ACT_SWIPEJUMP3.WAV
  • ACT_SWIPEJUMP4.WAV
  • ACT_SWIPEJUMP5.WAV
  • ACT_SWIPEJUMP6.WAV
  • ACT_SWIPESPIN_LP.WAV
  • ACT_SWISHATTACK_01.WAV
  • ACT_SWISHATTACK_02.WAV
  • ACT_SWISHATTACK_03.WAV
  • ACT_SWISHATTACK_04.WAV
  • ACT_SWISHATTACK_05.WAV
  • ACT_SWISHATTACK_06.WAV
  • ACT_TAKEOUT.WAV
  • ACT_TAKEOUT2.WAV
  • ACT_TARGETLOCK.WAV
  • ACT_TORCHBURN_LP.WAV
  • ACT_TORCHBURN_STOP.WAV
  • ACT_TORCHBURN_STRT.WAV
  • ACT_WALKIETALKIE_SQUELCHCLICK_01.WAV
  • ACT_WALKIETALKIE_SQUELCHCLICK_02.WAV
  • ACT_WALKIETALKIE_SQUELCHCLICK_03.WAV
  • ACT_WALKIETALKIE_SQUELCHCLICK_04.WAV
  • ACT_WALKIETALKIE_SQUELCHCLICK_05.WAV
  • ACT_WINGFLAPLRG1.WAV
  • ACT_WINGFLAPLRG2.WAV
  • ACT_WINGFLAPLRG3.WAV
  • ACT_WINGFLAPMID1.WAV
  • ACT_WINGFLAPMID2.WAV
  • ACT_WINGFLAPMID3.WAV
  • ACT_WINGFLAPMID4.WAV
  • ACT_WINGFLAPMID5.WAV
  • ACT_WINGFLAPSML_1.WAV
  • ACT_WINGFLAPSML_2.WAV
  • ACT_WINGFLAPSML_3.WAV
  • ACT_WINGFLAPSML_4.WAV
  • ACT_WINGFLAPSML_5.WAV
  • ACT_WINGFLAPSML_6.WAV
  • ACT_WINGFLAPSML_7.WAV
  • ACT_WINGFLAPSML_8.WAV
  • ACT_WINGFLAPTINY_1.WAV
  • ACT_WINGFLAPTINY_2.WAV
  • ACT_WINGFLAPTINY_3.WAV
  • ACT_WINGFLAPTINY_4.WAV
  • ACT_WINGFLAPTINY_5.WAV
  • ACT_WINGFLAPTINY_6.WAV
  • ACT_WINGFLAPTINY_7.WAV
  • ACT_ZIPLINE_LP.WAV
  • WPN_WHOOSH_HAND_SWIPE_FAST_01.WAV
  • WPN_WHOOSH_HAND_SWIPE_FAST_02.WAV
  • WPN_WHOOSH_HAND_SWIPE_FAST_03.WAV
  • WPN_WHOOSH_HAND_SWIPE_FAST_04.WAV
  • WPN_WHOOSH_HAND_SWIPE_MED_01.AUDIO_DATA.wav
  • WPN_WHOOSH_HAND_SWIPE_MED_01.WAV
  • WPN_WHOOSH_HAND_SWIPE_MED_02.WAV
  • WPN_WHOOSH_HAND_SWIPE_MED_03.WAV
  • WPN_WHOOSH_HAND_SWIPE_MED_04.WAV
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!