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Category PC / Computer
Game
Section
Sound Effects
Submitter ?
Size 40.89 MB
Format ZIP (application/zip)
Hits 3,036
Comments 0

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Zip Contents[369]
  • CHARS/AQUAMAN/CHR_AQUAMANFISH_LP.WAV
  • CHARS/AQUAMAN/CHR_AQUAMANWATR_STRT.WAV
  • CHARS/ATROCITUS/CHR_ATROCITUS_BLOODBEAM_LP.WAV
  • CHARS/ATROCITUS/CHR_ATROCITUS_BLOODBEAM_START.WAV
  • CHARS/BATBOSS/CHR_BATBOSSBATS_SHRTLP.WAV
  • CHARS/BATBOSS/CHR_BATBOSSDOUBLESLAM.WAV
  • CHARS/BATBOSS/CHR_BATBOSSDOUBLESLAMSTRT.WAV
  • CHARS/BATBOSS/CHR_BATBOSSEXPLODE.WAV
  • CHARS/BATBOSS/CHR_BATBOSSRAISE_1.WAV
  • CHARS/BATBOSS/CHR_BATBOSSRAISE_2.WAV
  • CHARS/BATBOSS/CHR_BATBOSSREASSEMBL_ST.WAV
  • CHARS/BATBOSS/CHR_BATBOSSSLAM_1.WAV
  • CHARS/BATBOSS/CHR_BATBOSSSLAM_2.WAV
  • CHARS/BATBOSS/CHR_BATBOSS_BURN.WAV
  • CHARS/BATBOSS/CHR_BATBOSS_FLASH.WAV
  • CHARS/BATBOSS/CHR_BATBOSS_HIT.WAV
  • CHARS/BATBOSS/CHR_BATBOSS_SLOWHOOSH.WAV
  • CHARS/BATBOSS/CHR_BATBOSS_SWARM.WAV
  • CHARS/BATBOSS/CHR_BATBOSS_WHOOSH.WAV
  • CHARS/BATMAN/BATARANG_CATCH.WAV
  • CHARS/BATMAN/BATARANG_SPIN_LP.WAV
  • CHARS/BATMAN/BATARANG_SPIN_LP_FAR.WAV
  • CHARS/BATMAN/BATARANG_TAKEOUT.WAV
  • CHARS/BATMAN/BATARANG_TARG_BM.WAV
  • CHARS/BATMAN/BATARANG_THROW.WAV
  • CHARS/BATMAN/BM_BOMBTHROW.WAV
  • CHARS/BATMAN/BM_BOMB_ATTACHMTL.WAV
  • CHARS/BATMAN/BM_GLIDE_END.WAV
  • CHARS/BATMAN/BM_GLIDE_LP.WAV
  • CHARS/BATMAN/BM_GLIDE_START.WAV
  • CHARS/BATMAN/BM_SONARBOLT.WAV
  • CHARS/BATMAN/BM_SONARRATTLING_LP.WAV
  • CHARS/BATMAN/BM_SONARSMASH.WAV
  • CHARS/BATMAN/BM_SONAR_LP.WAV
  • CHARS/BATMAN/BM_SONAR_PULSE.WAV
  • CHARS/BATMAN/BM_SONAR_START.WAV
  • CHARS/BATMAN/BM_SP_JETPACKWHINE_LP.WAV
  • CHARS/BATMAN/BM_SP_JETPACK_LP.WAV
  • CHARS/BATMAN/BM_SP_JETPACK_OFF.WAV
  • CHARS/BATMAN/BM_SP_JETPACK_SBOOM.WAV
  • CHARS/BATMAN/BM_SP_JETPACK_START.WAV
  • CHARS/BATMAN/BM_SSUIT_DETECT.WAV
  • CHARS/BATMAN/BM_SSUIT_INVIS.WAV
  • CHARS/BATMAN/BM_SSUIT_SENSOR_ALERTED.WAV
  • CHARS/BATMAN/BM_SSUIT_VIS.WAV
  • CHARS/BATMAN/BM_TORCH_LP.WAV
  • CHARS/BATMAN/BM_TORCH_START.WAV
  • CHARS/BATMAN/CHR_WINGSIN.WAV
  • CHARS/BATMAN/CHR_WINGSOUT.WAV
  • CHARS/BATMAN/PS_CHARGE.WAV
  • CHARS/BATMAN/PS_LUNGE.WAV
  • CHARS/BATMAN/PS_LUNGELAND.WAV
  • CHARS/BATMAN/PS_PUNCHSWIPE.WAV
  • CHARS/BATMAN/XRAYEND.WAV
  • CHARS/BATMAN/XRAYSTART.WAV
  • CHARS/BATMITE/CHR_BATMITEFLYEND.WAV
  • CHARS/BATMITE/CHR_BATMITEFLYFAST_LP.WAV
  • CHARS/BATMITE/CHR_BATMITEFLYSONICBOOM.WAV
  • CHARS/BATMITE/CHR_BATMITEFLYSTART.WAV
  • CHARS/BATMITE/CHR_BATMITEFLY_LP.WAV
  • CHARS/BEASTBOY/CHR_BEASTBOY_FLYSTP.WAV
  • CHARS/BEASTBOY/CHR_BEASTBOY_FLYSTRT.WAV
  • CHARS/BEASTBOY/CHR_BEASTBOY_TOBIGFIG.WAV
  • CHARS/BEASTBOY/CHR_BEASTBOY_TOSWIM.WAV
  • CHARS/BEASTBOY/CHR_BEASTBOY_TRANSF.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_BODYFALL1.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_BODYFALL2.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_BODYSLAMIMPACT1.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_BODYSLAMIMPACT2.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_LUNGESLAM.WAV
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_LIFT.WAV
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_STOMP.WAV
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_THROW.WAV
  • CHARS/BLUEBEETLE/CHR_BLUEBEETLEFLYIDLE.WAV
  • CHARS/BLUEBEETLE/CHR_BLUEBEETLEFLYING.WAV
  • CHARS/BLUEBEETLE/CHR_BLUEBEETLEFLYSONIC_LP.WAV
  • CHARS/BLUEBEETLE/CHR_BLUEBEETLEFLYSTART.WAV
  • CHARS/BOOSTERGOLD/CHR_LUNGESLAM_BOOSTERGOLD.WAV
  • CHARS/BOOSTERGOLD/CHR_LUNGE_BOOSTERGOLD.WAV
  • CHARS/BRAINIAC/CHR_BRAINIAC_BOLT1.WAV
  • CHARS/BRAINIAC/CHR_BRAINIAC_BOLT2.WAV
  • CHARS/BRAINIAC/CHR_BRAINIAC_BOLTIMPACT1.WAV
  • CHARS/BRAINIAC/CHR_BRAINIAC_BOLTIMPACT2.WAV
  • CHARS/BRONZETIGER/CHR_BRONZETIGER_ROAR1.WAV
  • CHARS/BRONZETIGER/CHR_BRONZETIGER_ROAR2.WAV
  • CHARS/BRONZETIGER/CHR_BRONZETIGER_ROAR3.WAV
  • CHARS/BUTCHER/CHR_BUTCHERBEAM_LP.WAV
  • CHARS/BUTCHER/CHR_BUTCHERBEAM_START.WAV
  • CHARS/BUTCHER/CHR_BUTCHERFS_1.WAV
  • CHARS/BUTCHER/CHR_BUTCHERFS_2.WAV
  • CHARS/BUTCHER/CHR_BUTCHERFS_3.WAV
  • CHARS/BUTCHER/CHR_BUTCHERHOOFSCRP_1.WAV
  • CHARS/BUTCHER/CHR_BUTCHERHOOFSCRP_2.WAV
  • CHARS/BUTCHER/CHR_BUTCHERHOOFSCRP_3.WAV
  • CHARS/BUTCHER/CHR_BUTCHERLAND_1.WAV
  • CHARS/BUTCHER/CHR_BUTCHERLAND_2.WAV
  • CHARS/BUTCHER/CHR_BUTCHERLAND_3.WAV
  • CHARS/BUTCHER/CHR_BUTCHERLAND_SUB.WAV
  • CHARS/BUTCHER/CHR_BUTCHERMAGMAJUMPOUT.WAV
  • CHARS/BUTCHER/CHR_BUTCHERPARTICLESASSMBL_1.WAV
  • CHARS/BUTCHER/CHR_BUTCHERPARTICLESASSMBL_2.WAV
  • CHARS/BUTCHER/CHR_BUTCHERPARTICLESEXPL_1.WAV
  • CHARS/BUTCHER/CHR_BUTCHERPARTICLESEXPL_2.WAV
  • CHARS/BUTCHER/CHR_BUTCHERPARTICLES_LP.WAV
  • CHARS/BUTCHER/CHR_BUTCHERSTRUGGLE_LP.WAV
  • CHARS/BUTCHER/CHR_BUTCHER_APPEAR1.WAV
  • CHARS/BUTCHER/CHR_BUTCHER_APPEAR2.WAV
  • CHARS/CATWOMAN/CATWOMAN_CLAWSWIPE1.WAV
  • CHARS/CATWOMAN/CATWOMAN_CLAWSWIPE2.WAV
  • CHARS/CATWOMAN/CATWOMAN_CLAWSWIPE3.WAV
  • CHARS/CHR_SUITCHANGEJOKERINFLATE.WAV
  • CHARS/CHR_SUITCHANGEJOKERZORBDEFLATE.WAV
  • CHARS/CHR_SUITCHANGE_BAT.WAV
  • CHARS/CHR_SUITCHANGE_GENERIC1.WAV
  • CHARS/CHR_SUITCHANGE_GENERIC2.WAV
  • CHARS/CHR_SUITCHANGE_HAZMAT.WAV
  • CHARS/CHR_SUITCHANGE_JOKER.WAV
  • CHARS/CHR_SUITCHANGE_PICKUP.WAV
  • CHARS/CHR_SUITCHANGE_ROB.WAV
  • CHARS/CONDIMENTKING/CHR_CONDIMENTKING_BEAM_LP.WAV
  • CHARS/CONDIMENTKING/CHR_CONDIMENTKING_BOLT1.WAV
  • CHARS/CONDIMENTKING/CHR_CONDIMENTKING_BOLT2.WAV
  • CHARS/CYBORG/CB_ACCELERATE.WAV
  • CHARS/CYBORG/CB_FLYING_LP.WAV
  • CHARS/CYBORG/CB_GRAPPLE_FIRE.WAV
  • CHARS/CYBORG/CB_GRAPPLE_LP.WAV
  • CHARS/CYBORG/CB_GRAPPLE_OUT.WAV
  • CHARS/CYBORG/CB_IDLE_LP.WAV
  • CHARS/CYBORG/CB_MAGNO_ATTRACT_LP.WAV
  • CHARS/CYBORG/CB_ROCKETSOFF.WAV
  • CHARS/CYBORG/CB_SONICBOOM.WAV
  • CHARS/CYBORG/CB_SONIC_LP.WAV
  • CHARS/CYBORG/CB_STEALTH_LUNGE_01.WAV
  • CHARS/CYBORG/CB_STEALTH_LUNGE_02.WAV
  • CHARS/CYBORG/CB_STEALTH_WASHINGMACHINE_LP.WAV
  • CHARS/CYBORG/CB_STEALTH_WASHINGMACHINE_START.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMHI_LP.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOURATTACK1.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOURATTACK2.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOUREQUIP.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOURREMOVE.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOURRETURN1.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOURRETURN2.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOURSWING1.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOURSWING2.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMOURUPCUT.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMRLONGATK.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMRLUNGESLAM.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMRMETALSLAM.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMRREMOVESTLTH.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARMRSPIN.WAV
  • CHARS/CYBORG/CHR_CYBORG_ARM_LP.WAV
  • CHARS/CYBORG/CHR_CYBORG_PWRUP.WAV
  • CHARS/CYBORG/CHR_TRANSTORSO.WAV
  • CHARS/CYBORG/CHR_TRANS_ARMS.WAV
  • CHARS/CYBORG/CHR_TRANS_HEADPOP.WAV
  • CHARS/DLC_MOSJOREL/CHR_LUNGESLAM_JOREL.WAV
  • CHARS/FIREFLY/CHR_FIREFLY_BUZZ_1.WAV
  • CHARS/FIREFLY/CHR_FIREFLY_BUZZ_2.WAV
  • CHARS/FIREFLY/CHR_FIREFLY_BUZZ_3.WAV
  • CHARS/FIREFLY/CHR_FIREFLY_FLY_LP.WAV
  • CHARS/FIREFLY/CHR_FIREFLY_FLY_START.WAV
  • CHARS/FIREFLY/CHR_FIREFLY_IDLE_LP.WAV
  • CHARS/FIREFLY/CHR_FIREFLY_SONIC_LP.WAV
  • CHARS/FIRESTORM/CHR_BURNING_LP.WAV
  • CHARS/FIRESTORM/CHR_FIREBALLIMPACT.WAV
  • CHARS/FIRESTORM/CHR_FIREBALLSHOOT1.WAV
  • CHARS/FIRESTORM/CHR_FIREBALLSHOOT2.WAV
  • CHARS/FIRESTORM/CHR_FIREBALLSHOOT3.WAV
  • CHARS/FIRESTORM/CHR_FIREMOVELRG1.WAV
  • CHARS/FIRESTORM/CHR_FIREMOVELRG2.WAV
  • CHARS/FIRESTORM/CHR_FIREMOVESML1.WAV
  • CHARS/FIRESTORM/CHR_FIREMOVESML2.WAV
  • CHARS/FIRESTORM/CHR_FIREMOVESML3.WAV
  • CHARS/FIRESTORM/CHR_FIREMOVESML4.WAV
  • CHARS/FIRESTORM/CHR_FIREMOVESML5.WAV
  • CHARS/FIRESTORM/CHR_FIRESLAM.WAV
  • CHARS/FIRESTORM/CHR_FIRESTART1.WAV
  • CHARS/FIRESTORM/CHR_FIRESTART2.WAV
  • CHARS/FIRESTORM/CHR_FIRE_LP.WAV
  • CHARS/FIRESTORM/CHR_FLAMEOFF.WAV
  • CHARS/FIRESTORM/CHR_FLAMEOFF_BURST.WAV
  • CHARS/FIRESTORM/CHR_FLAMEON.WAV
  • CHARS/FIRESTORM/CHR_FLAMEON_BURST.WAV
  • CHARS/FIRESTORM/CHR_FLYING_LP.WAV
  • CHARS/FIRESTORM/CHR_SONICBOOM.WAV
  • CHARS/FIRESTORM/CHR_SONIC_LP.WAV
  • CHARS/FLASH/CHR_FLASHSPINEND.WAV
  • CHARS/FLASH/CHR_FLASHSPIN_LP.WAV
  • CHARS/FLASH/FLASHFS_RUNLOOP.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP1.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP2.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP3.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP4.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP5.WAV
  • CHARS/FLASH/FLASH_LUNGE_HIT.WAV
  • CHARS/FLASH/FLASH_MBUILD_LP.WAV
  • CHARS/FLASH/FLASH_PUNCHRANGED_01.WAV
  • CHARS/FLASH/FLASH_PUNCHRANGED_02.WAV
  • CHARS/FLASH/FLASH_PUNCHRANGED_03.WAV
  • CHARS/FLASH/FLASH_SPEEDBUILD01.WAV
  • CHARS/FLASH/FLASH_SPEEDPUNCH1.WAV
  • CHARS/FLASH/FLASH_SPEEDPUNCH2.WAV
  • CHARS/FLASH/FLASH_SPEEDPUNCH3.WAV
  • CHARS/FLASH/FLASH_SPEEDPUNCH4.WAV
  • CHARS/FLASH/M_BUILD_CORRECT.WAV
  • CHARS/FLASH/M_BUILD_FAIL.WAV
  • CHARS/FLASH/M_BUILD_SUCCESS.WAV
  • CHARS/FRANKENSTEIN/CHR_FRANKENSTEINBOLTTESLA_LP.WAV
  • CHARS/GREENLANTERN/CHR_GREENLANTERN_JACKHAMMER_LP.WAV
  • CHARS/GREENLANTERN/CHR_GREENLANTERN_RINGFIRE.WAV
  • CHARS/GREENLANTERN/CHR_GREENLANTERN_RINGSTOP.WAV
  • CHARS/GREENLANTERN/CHR_GREENLANTERN_SHIELD_LP.WAV
  • CHARS/GREENLANTERN/CHR_GREENLANTERN_ZORBIMPACT.WAV
  • CHARS/HAWKMAN/CHR_HAWKM_FLAP1.WAV
  • CHARS/HAWKMAN/CHR_HAWKM_FLAP2.WAV
  • CHARS/HAWKMAN/CHR_HAWKM_FLAP3.WAV
  • CHARS/HAWKMAN/CHR_HAWKM_STRTFLY.WAV
  • CHARS/INDIGO1/CHR_INDIGO1_LUNGESLAM.WAV
  • CHARS/JOKER/CHR_DKJOKERBAZOOKA_BOLT.WAV
  • CHARS/JOKER/CHR_DKJOKERBAZOOKA_EXPLODE.WAV
  • CHARS/JOKER/CHR_JOKERDEMOLITION_LUNGE.WAV
  • CHARS/JOKER/CHR_JOKERELECTRIC_LUNGE.WAV
  • CHARS/JOKER/CHR_JOKERFLOWER_LUNGE.WAV
  • CHARS/JOKER/CHR_JOKERILLUMINATION_LUNGE.WAV
  • CHARS/JOKER/CHR_JOKERMAGNET_LUNGE.WAV
  • CHARS/KILLERCROC/CHR_KC_CHOKE1.WAV
  • CHARS/KILLERCROC/CHR_KC_CHOKE2.WAV
  • CHARS/KILLERCROC/CHR_KC_CHOKE3.WAV
  • CHARS/KILLERCROC/CHR_KC_PUKE.WAV
  • CHARS/KILLERCROC/CHR_KC_ROAR1.WAV
  • CHARS/KILLERCROC/CHR_KC_ROAR2.WAV
  • CHARS/KILLERCROC/CHR_KC_ROAR3.WAV
  • CHARS/KILLERCROC/CHR_KC_SWALLOWGULP.WAV
  • CHARS/KILLERCROC/CHR_KC_TEETHSNAP1.WAV
  • CHARS/KILLERCROC/CHR_KC_TEETHSNAP2.WAV
  • CHARS/KILLERCROC/CHR_KC_TEETHSNAP3.WAV
  • CHARS/KILLERCROC/CHR_KC_TEETHSNAP4.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZEPWR_LP.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZE_APPEAR.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZE_DISAPPEAR.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZE_HAMRHIT.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZE_SLASH1.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZE_SLASH2.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZE_WHOOSH.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZE_WPNCREATE.WAV
  • CHARS/LARFLEEZE/CHR_LARFLEEZE_WPNRETRACT.WAV
  • CHARS/LEXBOT/CHR_LEXBOTDRILLHEAD_OUT.WAV
  • CHARS/LEXBOT/CHR_LEXBOTSPINATTACK_LP.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_ACTIVE1.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_ACTIVE2.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_ACTIVE3.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH1.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH2.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH3.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH4.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH5.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH6.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_PAIN1.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_PAIN2.WAV
  • CHARS/LEXBOT/CHR_LEXBOT_PAIN3.WAV
  • CHARS/MANBAT/CHR_MANBAT_SONARPULSE.WAV
  • CHARS/MANBAT/CHR_MANBAT_SONAR_LP.WAV
  • CHARS/MOSKELEX/CHR_MOSKELEX_HOVERFAST_LP.WAV
  • CHARS/MOSKELEX/CHR_MOSKELEX_HOVERIDLE_LP.WAV
  • CHARS/MRMXY/CHR_MRMXY_BEAM_LP.WAV
  • CHARS/MRMXY/CHR_MRMXY_BEAM_START.WAV
  • CHARS/MRMXY/CHR_MRMXY_BOLT.WAV
  • CHARS/MRMXY/CHR_MRMXY_LUNGESLAM.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_BOLT.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_BOLTPROJECTILE_LP.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_GUITLICK1.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_GUITLICK2.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_GUITLICK3.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_LUNGESLAM.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_SONAR_LP.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_TRALALA_01.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_TRALALA_02.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_TRALALA_03.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_TRALALA_04.WAV
  • CHARS/MUSICMEISTER/CHR_MUSICMEISTER_TRALALA_05.WAV
  • CHARS/ORION/CHR_ORIONASTROHARNESS_LP.WAV
  • CHARS/ORION/CHR_ORIONASTROHARNESS_STP.WAV
  • CHARS/ORION/CHR_ORIONASTROHARNESS_STRT.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMANUFO_LP.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_OPEN.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_POP1.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_POP2.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHDOWN1.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHDOWN2.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHDOWN3.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHMED1.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHMED2.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHMED3.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHMED4.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHSML1.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHSML2.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHSML3.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCHSML4.WAV
  • CHARS/PLASTICMAN/CHR_PLASTICMAN_STRETCH_LP.WAV
  • CHARS/RIDDLER66/CHR_RIDDLER_LUNGE.WAV
  • CHARS/ROBIN/ATTRACTO_HINT_LP.WAV
  • CHARS/ROBIN/ATTRACTO_LP.WAV
  • CHARS/ROBIN/CHR_ROBILLUMINATIONON.WAV
  • CHARS/ROBIN/TWIRLPOLEGRAB.WAV
  • CHARS/ROBIN/TWIRLPOLEHIT.WAV
  • CHARS/ROBIN/TWIRLPOLEHITCHAR1.WAV
  • CHARS/ROBIN/TWIRLPOLEHITCHAR2.WAV
  • CHARS/ROBIN/TWIRLPOLEHITCHAR3.WAV
  • CHARS/ROBIN/TWIRLPOLESPIN_LP.WAV
  • CHARS/ROBIN/TWIRLPOLESPIN_LP_FAR.WAV
  • CHARS/ROBIN/VACUUM_END.WAV
  • CHARS/ROBIN/VACUUM_LP.WAV
  • CHARS/ROBIN/VACUUM_START.WAV
  • CHARS/ROBIN/ZORBHIDE.WAV
  • CHARS/ROBIN/ZORBOUT.WAV
  • CHARS/ROBIN/ZORBRUN_LP.WAV
  • CHARS/ROBIN/ZORBSLAM.WAV
  • CHARS/ROBINTOYWONDER/CHR_ROBINTOYWONDERACCESS.WAV
  • CHARS/ROBINTOYWONDER/CHR_ROBINTOYWONDERDOOMED.WAV
  • CHARS/SAINTWALKER/CHR_SAINTWALKER_LUNGESLAM.WAV
  • CHARS/SHAZAM/CHR_SHAZAM_LASERFIRE1.WAV
  • CHARS/SHAZAM/CHR_SHAZAM_LASERFIRE2.WAV
  • CHARS/SHAZAM/CHR_SHAZAM_LASERFIRE3.WAV
  • CHARS/SHAZAM/CHR_SHAZAM_LUNGE.WAV
  • CHARS/SHAZAM/CHR_SHAZAM_LUNGESLAM.WAV
  • CHARS/SINESTRO/CHR_SINESTROHAND1.WAV
  • CHARS/SINESTRO/CHR_SINESTROHAND2.WAV
  • CHARS/SINESTRO/CHR_SINESTROHAND3.WAV
  • CHARS/SINESTRO/CHR_SINESTROHAND4.WAV
  • CHARS/SKELETON/CHR_SKELETONMOVEMED1.WAV
  • CHARS/SKELETON/CHR_SKELETONMOVEMED2.WAV
  • CHARS/SKELETON/CHR_SKELETONMOVESML1.WAV
  • CHARS/SKELETON/CHR_SKELETONMOVESML2.WAV
  • CHARS/SUPERMAN/SM_FLYCAPE_LP.WAV
  • CHARS/SUPERMAN/SM_FLYWHOOSH1.WAV
  • CHARS/SUPERMAN/SM_FLYWHOOSH2.WAV
  • CHARS/SUPERMAN/SM_FLYWHOOSHBIG.WAV
  • CHARS/SUPERMAN/SM_FLY_LP.WAV
  • CHARS/SUPERMAN/SM_FREEZE_LP.WAV
  • CHARS/SUPERMAN/SM_JUMPFLIGHT.WAV
  • CHARS/SUPERMAN/SM_LASERDEF_LP.WAV
  • CHARS/SUPERMAN/SM_LASERIMPTRAIL_LP.WAV
  • CHARS/SUPERMAN/SM_LASERIMP_LP.WAV
  • CHARS/SUPERMAN/SM_LASER_LP.WAV
  • CHARS/SUPERMAN/SM_LASER_START.WAV
  • CHARS/SUPERMAN/SM_PUSHBREATH.WAV
  • CHARS/SUPERMAN/SM_SUPERSONIC.WAV
  • CHARS/SUPERMAN/SM_SUPERSONIC_LP.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_BREATHEIN1.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_BREATHEIN2.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_BREATHEOUT1.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_BREATHEOUT2.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_BREATHEOUT3.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_FSHUGESNOW1.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_FSHUGESNOW2.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_FSHUGESNOW3.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_FSHUGESNOW4.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_ICEBREATH_LP.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_ICEGROUNDATTACK_LP.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_ICEGROUNDATTACK_STRT.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_INHALE.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_LASER_LP.WAV
  • CHARS/SUPERMANBOSS/CHR_SMBOSS_LASER_START.WAV
  • CHARS/TRICKSTER/CHR_OBJECTSQUEAK2.WAV
  • CHARS/TRICKSTER/CHR_OBJECTSQUEAK4.WAV
  • CHARS/TRICKSTER/CHR_OBJECTSQUEAK5.WAV
  • CHARS/WONDERWOMAN/CHR_WWLUNGE.WAV
  • CHARS/WONDERWOMAN/CHR_WWLUNGESLAM.WAV
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