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Impact Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter Pingus!
Size 8.21 MB
Format ZIP (application/zip)
Hits 2,750
Comments 0

Icon Filler
Zip Contents[427]
  • Impact_FX/Arthas_Sword_Attack_Chop02.wav
  • Impact_FX/Arthas_Sword_Attack_Chop03.wav
  • Impact_FX/Arthas_Sword_Attack_Chop04.wav
  • Impact_FX/Arthas_Sword_Attack_Chop05.wav
  • Impact_FX/Arthas_Sword_Attack_Stab01.wav
  • Impact_FX/Arthas_Sword_Attack_Stab02.wav
  • Impact_FX/Arthas_Sword_Attack_Stab03.wav
  • Impact_FX/Arthas_Sword_Attack_Stab04.wav
  • Impact_FX/Arthas_Sword_Attack_Stab05.wav
  • Impact_FX/Explo_Small01.wav
  • Impact_FX/Explo_Small02.wav
  • Impact_FX/Explo_Small03.wav
  • Impact_FX/Explo_Small04.wav
  • Impact_FX/Explo_Small05.wav
  • Impact_FX/Explo_Small06.wav
  • Impact_FX/Explo_Small07.wav
  • Impact_FX/Explo_Small08.wav
  • Impact_FX/Explo_Small09.wav
  • Impact_FX/Explo_Small10.wav
  • Impact_FX/Impact_Blunt_LargeV2_Stone01.wav
  • Impact_FX/Impact_Blunt_LargeV2_Stone02.wav
  • Impact_FX/Impact_Blunt_LargeV2_Stone03.wav
  • Impact_FX/Impact_Blunt_LargeV2_Stone04.wav
  • Impact_FX/Impact_Blunt_LargeV2_Stone05.wav
  • Impact_FX/Impact_Blunt_LargeV2_Stone06.wav
  • Impact_FX/Impact_Blunt_LargeV2_Stone07.wav
  • Impact_FX/Impact_Blunt_LargeV2_Stone08.wav
  • Impact_FX/Impact_Blunt_LargeV2_Unit01.wav
  • Impact_FX/Impact_Blunt_LargeV2_Unit02.wav
  • Impact_FX/Impact_Blunt_LargeV2_Unit03.wav
  • Impact_FX/Impact_Blunt_LargeV2_Unit04.wav
  • Impact_FX/Impact_Blunt_LargeV2_Unit05.wav
  • Impact_FX/Impact_Blunt_LargeV2_Unit06.wav
  • Impact_FX/Impact_Blunt_LargeV2_Unit07.wav
  • Impact_FX/Impact_Blunt_Large_Stone01.wav
  • Impact_FX/Impact_Blunt_Large_Stone02.wav
  • Impact_FX/Impact_Blunt_Large_Stone03.wav
  • Impact_FX/Impact_Blunt_Large_Stone04.wav
  • Impact_FX/Impact_Blunt_Large_Stone05.wav
  • Impact_FX/Impact_Blunt_Large_Stone06.wav
  • Impact_FX/Impact_Blunt_Large_Stone07.wav
  • Impact_FX/Impact_Blunt_Large_Stone08.wav
  • Impact_FX/Impact_Blunt_Large_Stone09.wav
  • Impact_FX/Impact_Blunt_Large_Stone10.wav
  • Impact_FX/Impact_Blunt_Large_Stone11.wav
  • Impact_FX/Impact_Blunt_Large_Stone12.wav
  • Impact_FX/Impact_Blunt_Large_Unit01.wav
  • Impact_FX/Impact_Blunt_Large_Unit02.wav
  • Impact_FX/Impact_Blunt_Large_Unit03.wav
  • Impact_FX/Impact_Blunt_Large_Unit04.wav
  • Impact_FX/Impact_Blunt_Large_Unit05.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone01.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone02.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone03.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone04.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone05.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone06.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone07.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone08.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone09.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone10.wav
  • Impact_FX/Impact_Blunt_Large_V4_Stone11.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_01.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_02.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_03.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_04.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_05.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_06.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_07.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_08.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_09.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_10.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_11.wav
  • Impact_FX/Impact_Blunt_Large_V5_Stone_12.wav
  • Impact_FX/Impact_Blunt_Small_Stone01.wav
  • Impact_FX/Impact_Blunt_Small_Stone02.wav
  • Impact_FX/Impact_Blunt_Small_Stone03.wav
  • Impact_FX/Impact_Blunt_Small_Unit01.wav
  • Impact_FX/Impact_Blunt_Small_Unit02.wav
  • Impact_FX/Impact_Blunt_Small_Unit03.wav
  • Impact_FX/Impact_Blunt_Wood01.wav
  • Impact_FX/Impact_Blunt_Wood02.wav
  • Impact_FX/Impact_Blunt_Wood03.wav
  • Impact_FX/Impact_Blunt_Wood04.wav
  • Impact_FX/Impact_Blunt_Wood06.wav
  • Impact_FX/Impact_Blunt_Wood07.wav
  • Impact_FX/Impact_Blunt_Wood08.wav
  • Impact_FX/Impact_Gen_Merc_VS_Armor01.wav
  • Impact_FX/Impact_Gen_Merc_VS_Armor02.wav
  • Impact_FX/Impact_Gen_Merc_VS_Armor03.wav
  • Impact_FX/Impact_Gen_Merc_VS_Armor04.wav
  • Impact_FX/Impact_Gen_Merc_VS_Armor05.wav
  • Impact_FX/Impact_Gen_Merc_VS_Armor06.wav
  • Impact_FX/Impact_GetHit_Vs_Armor01.wav
  • Impact_FX/Impact_GetHit_Vs_Armor02.wav
  • Impact_FX/Impact_GetHit_Vs_Armor03.wav
  • Impact_FX/Impact_GetHit_Vs_Armor04.wav
  • Impact_FX/Impact_GetHit_Vs_Armor05.wav
  • Impact_FX/Impact_GetHit_Vs_Armor06.wav
  • Impact_FX/Impact_GetHit_Vs_Armor07.wav
  • Impact_FX/Impact_GetHit_Vs_Armor08.wav
  • Impact_FX/Impact_GetHit_Vs_Armor09.wav
  • Impact_FX/Impact_GetHit_Vs_Armor10.wav
  • Impact_FX/Impact_GetHit_Vs_Armor11.wav
  • Impact_FX/Impact_GetHit_Vs_Armor12.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx01.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx02.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx03.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx04.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx05.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx06.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx07.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx08.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx09.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx10.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx11.wav
  • Impact_FX/Impact_GetHit_Vs_ArmorEx12.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace01.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace02.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace03.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace04.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace05.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace06.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace07.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace08.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace09.wav
  • Impact_FX/Impact_GetHit_Vs_Carapace10.wav
  • Impact_FX/Impact_GetHit_Vs_Energy01.wav
  • Impact_FX/Impact_GetHit_Vs_Energy02.wav
  • Impact_FX/Impact_GetHit_Vs_Energy03.wav
  • Impact_FX/Impact_GetHit_Vs_Energy04.wav
  • Impact_FX/Impact_GetHit_Vs_Energy05.wav
  • Impact_FX/Impact_GetHit_Vs_Energy06.wav
  • Impact_FX/Impact_GetHit_Vs_Energy07.wav
  • Impact_FX/Impact_GetHit_Vs_Energy08.wav
  • Impact_FX/Impact_GetHit_Vs_Energy09.wav
  • Impact_FX/Impact_GetHit_Vs_Energy10.wav
  • Impact_FX/Impact_GetHit_Vs_Energy11.wav
  • Impact_FX/Impact_GetHit_Vs_Energy12.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh01.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh02.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh03.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh04.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh05.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh06.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh07.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh08.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh09.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh10.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh11.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh12.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh13.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh14.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh15.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh16.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh17.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh18.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh19.wav
  • Impact_FX/Impact_GetHit_Vs_Flesh20.wav
  • Impact_FX/Impact_GetHit_Vs_Mech01.wav
  • Impact_FX/Impact_GetHit_Vs_Mech02.wav
  • Impact_FX/Impact_GetHit_Vs_Mech03.wav
  • Impact_FX/Impact_GetHit_Vs_Mech04.wav
  • Impact_FX/Impact_GetHit_Vs_Mech05.wav
  • Impact_FX/Impact_GetHit_Vs_Mech06.wav
  • Impact_FX/Impact_GetHit_Vs_Mech07.wav
  • Impact_FX/Impact_GetHit_Vs_Mech08.wav
  • Impact_FX/Impact_GetHit_Vs_Mech09.wav
  • Impact_FX/Impact_GetHit_Vs_Mech10.wav
  • Impact_FX/Impact_GetHit_Vs_Mech11.wav
  • Impact_FX/Impact_GetHit_Vs_Mech12.wav
  • Impact_FX/Impact_GetHit_Vs_Mech13.wav
  • Impact_FX/Impact_GetHit_Vs_Mech14.wav
  • Impact_FX/Impact_GetHit_Vs_Mech15.wav
  • Impact_FX/Impact_GetHit_Vs_Stone01.wav
  • Impact_FX/Impact_GetHit_Vs_Stone02.wav
  • Impact_FX/Impact_GetHit_Vs_Stone03.wav
  • Impact_FX/Impact_GetHit_Vs_Stone04.wav
  • Impact_FX/Impact_GetHit_Vs_Stone05.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_01.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_02.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_03.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_04.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_05.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_06.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_07.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_08.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_09.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_10.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_11.wav
  • Impact_FX/Impact_GetHit_Vs_Stone_12.wav
  • Impact_FX/Impact_GetHit_Vs_Wood01.wav
  • Impact_FX/Impact_GetHit_Vs_Wood02.wav
  • Impact_FX/Impact_GetHit_Vs_Wood03.wav
  • Impact_FX/Impact_GetHit_Vs_Wood04.wav
  • Impact_FX/Impact_GetHit_Vs_Wood05.wav
  • Impact_FX/Impact_GetHit_Vs_Wood06.wav
  • Impact_FX/Impact_GetHit_Vs_Wood07.wav
  • Impact_FX/Impact_GetHit_Vs_Wood08.wav
  • Impact_FX/Impact_GetHit_Vs_Wood09.wav
  • Impact_FX/Impact_GetHit_Vs_Wood10.wav
  • Impact_FX/Impact_GetHit_Vs_Wood11.wav
  • Impact_FX/Impact_GetHit_Vs_Wood12.wav
  • Impact_FX/Impact_GetHit_Vs_Wood13.wav
  • Impact_FX/Impact_GetHit_Vs_Wood14.wav
  • Impact_FX/Impact_GetHit_Vs_Wood15.wav
  • Impact_FX/Impact_GetHit_Vs_Wood16.wav
  • Impact_FX/Impact_GetHit_Vs_Wood17.wav
  • Impact_FX/Impact_GetHit_Vs_Wood18.wav
  • Impact_FX/Impact_GetHit_Vs_Wood19.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone01.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone02.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone03.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone04.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone05.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone06.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone07.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone08.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone09.wav
  • Impact_FX/Impact_Magic_Large_V2_Stone10.wav
  • Impact_FX/Impact_Melee_Large_Unit01.wav
  • Impact_FX/Impact_Melee_Large_Unit02.wav
  • Impact_FX/Impact_Melee_Large_Unit03.wav
  • Impact_FX/Impact_Melee_Large_Unit04.wav
  • Impact_FX/Impact_Melee_Large_Unit05.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit01.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit02.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit03.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit04.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit05.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit06.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit07.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit08.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit09.wav
  • Impact_FX/Impact_Ranged_BowV2_Unit10.wav
  • Impact_FX/Impact_Ranged_Bow_01.wav
  • Impact_FX/Impact_Ranged_Bow_02.wav
  • Impact_FX/Impact_Ranged_Bow_03.wav
  • Impact_FX/Impact_Ranged_Bow_04.wav
  • Impact_FX/Impact_Ranged_Bow_05.wav
  • Impact_FX/Impact_Ranged_Bow_06.wav
  • Impact_FX/Impact_Ranged_Bow_07.wav
  • Impact_FX/Impact_Ranged_Bow_08.wav
  • Impact_FX/Impact_Ranged_Bow_09.wav
  • Impact_FX/Impact_Ranged_Bow_10.wav
  • Impact_FX/Impact_Ranged_Bow_Stone01.wav
  • Impact_FX/Impact_Ranged_Bow_Stone02.wav
  • Impact_FX/Impact_Ranged_Bow_Stone03.wav
  • Impact_FX/Impact_Ranged_Bow_Stone04.wav
  • Impact_FX/Impact_Ranged_Bow_Stone05.wav
  • Impact_FX/Impact_Ranged_Bow_Stone06.wav
  • Impact_FX/Impact_Ranged_Bow_Stone07.wav
  • Impact_FX/Impact_Ranged_Bow_Stone08.wav
  • Impact_FX/Impact_Ranged_Bow_Stone09.wav
  • Impact_FX/Impact_Ranged_Bow_Unit1.wav
  • Impact_FX/Impact_Ranged_Bow_Unit2.wav
  • Impact_FX/Impact_Ranged_Bow_Unit3.wav
  • Impact_FX/Impact_Ranged_Bow_Unit4.wav
  • Impact_FX/Impact_Ranged_Bow_Unit5.wav
  • Impact_FX/Impact_Ranged_Bow_Unit6.wav
  • Impact_FX/Impact_Ranged_Bow_Wood01.wav
  • Impact_FX/Impact_Ranged_Bow_Wood02.wav
  • Impact_FX/Impact_Ranged_Bow_Wood03.wav
  • Impact_FX/Impact_Ranged_Bow_Wood04.wav
  • Impact_FX/Impact_Ranged_Bow_Wood05.wav
  • Impact_FX/Impact_Ranged_Crossbow_Unit01.wav
  • Impact_FX/Impact_Ranged_Crossbow_Unit02.wav
  • Impact_FX/Impact_Ranged_Crossbow_Unit03.wav
  • Impact_FX/Impact_Ranged_Crossbow_Unit04.wav
  • Impact_FX/Impact_Ranged_Crossbow_Unit05.wav
  • Impact_FX/Impact_Ranged_Crossbow_Unit06.wav
  • Impact_FX/Impact_Ranged_Crossbow_Unit07.wav
  • Impact_FX/Impact_Ranged_Crossbow_Unit08.wav
  • Impact_FX/Impact_Ranged_Gun_01.wav
  • Impact_FX/Impact_Ranged_Gun_02.wav
  • Impact_FX/Impact_Ranged_Gun_03.wav
  • Impact_FX/Impact_Ranged_Gun_04.wav
  • Impact_FX/Impact_Ranged_Gun_05.wav
  • Impact_FX/Impact_Ranged_Gun_06.wav
  • Impact_FX/Impact_Ranged_Gun_07.wav
  • Impact_FX/Impact_Ranged_Gun_08.wav
  • Impact_FX/Impact_Ranged_Gun_09.wav
  • Impact_FX/Impact_Ranged_Gun_10.wav
  • Impact_FX/Impact_Ranged_Gun_Stone01.wav
  • Impact_FX/Impact_Ranged_Gun_Stone02.wav
  • Impact_FX/Impact_Ranged_Gun_Stone03.wav
  • Impact_FX/Impact_Ranged_Gun_Stone04.wav
  • Impact_FX/Impact_Ranged_Gun_Stone05.wav
  • Impact_FX/Impact_Ranged_Gun_Stone06.wav
  • Impact_FX/Impact_Ranged_Gun_Stone07.wav
  • Impact_FX/Impact_Ranged_Gun_Stone08.wav
  • Impact_FX/Impact_Ranged_Gun_Stone09.wav
  • Impact_FX/Impact_Ranged_Gun_Unit01.wav
  • Impact_FX/Impact_Ranged_Gun_Unit02.wav
  • Impact_FX/Impact_Ranged_Gun_Unit03.wav
  • Impact_FX/Impact_Ranged_Gun_Unit04.wav
  • Impact_FX/Impact_Ranged_Gun_Unit05.wav
  • Impact_FX/Impact_Ranged_Gun_Unit06.wav
  • Impact_FX/Impact_Ranged_Gun_Unit07.wav
  • Impact_FX/Impact_Ranged_Gun_V3_Unit01.wav
  • Impact_FX/Impact_Ranged_Gun_V3_Unit02.wav
  • Impact_FX/Impact_Ranged_Gun_V3_Unit03.wav
  • Impact_FX/Impact_Ranged_Gun_V3_Unit04.wav
  • Impact_FX/Impact_Ranged_Gun_V3_Unit05.wav
  • Impact_FX/Impact_Ranged_Gun_V3_Unit06.wav
  • Impact_FX/Impact_Ranged_Magic_Metal02.wav
  • Impact_FX/Impact_Ranged_Magic_Metal03.wav
  • Impact_FX/Impact_Ranged_Magic_Metal05.wav
  • Impact_FX/Impact_Ranged_Magic_Metal07.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_01.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_02.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_03.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_04.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_05.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_06.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_07.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_08.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_09.wav
  • Impact_FX/Impact_Range_Bow_Stone_V2_10.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit01.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit02.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit03.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit04.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit05.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit06.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit07.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit08.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit09.wav
  • Impact_FX/Impact_Sharp_LargeV2_Unit10.wav
  • Impact_FX/Impact_Sharp_Large_01.wav
  • Impact_FX/Impact_Sharp_Large_02.wav
  • Impact_FX/Impact_Sharp_Large_03.wav
  • Impact_FX/Impact_Sharp_Large_04.wav
  • Impact_FX/Impact_Sharp_Large_05.wav
  • Impact_FX/Impact_Sharp_Large_06.wav
  • Impact_FX/Impact_Sharp_Large_07.wav
  • Impact_FX/Impact_Sharp_Large_08.wav
  • Impact_FX/Impact_Sharp_Large_09.wav
  • Impact_FX/Impact_Sharp_Large_10.wav
  • Impact_FX/Impact_Sharp_Large_11.wav
  • Impact_FX/Impact_Sharp_Large_12.wav
  • Impact_FX/Impact_Sharp_Large_13.wav
  • Impact_FX/Impact_Sharp_Large_Stone01.wav
  • Impact_FX/Impact_Sharp_Large_Stone02.wav
  • Impact_FX/Impact_Sharp_Large_Stone03.wav
  • Impact_FX/Impact_Sharp_Large_Stone04.wav
  • Impact_FX/Impact_Sharp_Large_Stone05.wav
  • Impact_FX/Impact_Sharp_Large_Stone06.wav
  • Impact_FX/Impact_Sharp_Large_Stone07.wav
  • Impact_FX/Impact_Sharp_Large_Unit01.wav
  • Impact_FX/Impact_Sharp_Large_Unit02.wav
  • Impact_FX/Impact_Sharp_Large_Unit03.wav
  • Impact_FX/Impact_Sharp_Large_Unit04.wav
  • Impact_FX/Impact_Sharp_Large_Unit05.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone01.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone02.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone03.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone04.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone05.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone06.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone07.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone08.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone09.wav
  • Impact_FX/Impact_Sharp_Large_V3_Stone10.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit01.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit010.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit011.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit012.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit013.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit014.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit015.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit02.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit03.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit04.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit05.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit06.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit07.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit08.wav
  • Impact_FX/Impact_Sharp_Large_V5_Unit09.wav
  • Impact_FX/Impact_Sharp_Medium_Unit01.wav
  • Impact_FX/Impact_Sharp_Medium_Unit02.wav
  • Impact_FX/Impact_Sharp_Medium_Unit03.wav
  • Impact_FX/Impact_Sharp_Medium_Unit04.wav
  • Impact_FX/Impact_Sharp_Medium_Unit05.wav
  • Impact_FX/Impact_Sharp_Medium_Unit06.wav
  • Impact_FX/Impact_Sharp_Small_Metal00.wav
  • Impact_FX/Impact_Sharp_Small_Metal01.wav
  • Impact_FX/Impact_Sharp_Small_Metal02.wav
  • Impact_FX/Impact_Sharp_Small_Metal03.wav
  • Impact_FX/Impact_Sharp_Small_Metal04.wav
  • Impact_FX/Impact_Sharp_Small_Metal05.wav
  • Impact_FX/Impact_Sharp_Small_Metal06.wav
  • Impact_FX/Impact_Sharp_Small_Stone01.wav
  • Impact_FX/Impact_Sharp_Small_Stone02.wav
  • Impact_FX/Impact_Sharp_Small_Stone03.wav
  • Impact_FX/Impact_Sharp_Small_Unit01.wav
  • Impact_FX/Impact_Sharp_Small_Unit02.wav
  • Impact_FX/Impact_Sharp_Small_Unit03.wav
  • Impact_FX/Impact_Sharp_Small_Unit04.wav
  • Impact_FX/Impact_Sharp_Small_Unit05.wav
  • Impact_FX/Impact_Sharp_Small_Unit06.wav
  • Impact_FX/Impact_TreeLeaves01.wav
  • Impact_FX/Impact_TreeLeaves02.wav
  • Impact_FX/Impact_TreeLeaves03.wav
  • Impact_FX/Impact_TreeLeaves04.wav
  • Impact_FX/Impact_TreeLeaves05.wav
  • Impact_FX/Impact_TreeLeaves06.wav
  • Impact_FX/Impact_TreeLeaves07.wav
  • Impact_FX/Impact_TreeLeaves08.wav
  • Impact_FX/Impact_TreeLeaves09.wav
  • Impact_FX/Rock_Impact_Explo_1.wav
  • Impact_FX/Rock_Impact_Explo_2.wav
  • Impact_FX/Rock_Impact_Explo_3.wav
  • Impact_FX/Rock_Impact_Explo_4.wav
  • Impact_FX/Rock_Impact_Explo_5.wav
  • Impact_FX/Rock_Impact_Explo_6.wav
  • Impact_FX/Rock_Impact_Explo_7.wav
  • Impact_FX/Tassadar_Magic_Impact_Stone01.wav
  • Impact_FX/Tassadar_Magic_Impact_Stone02.wav
  • Impact_FX/Tassadar_Magic_Impact_Stone03.wav
  • Impact_FX/Tassadar_Magic_Impact_Stone04.wav
  • Impact_FX/Tassadar_Magic_Impact_Stone05.wav
  • Impact_FX/Tassadar_Magic_Impact_Unit01.wav
  • Impact_FX/Tassadar_Magic_Impact_Unit02.wav
  • Impact_FX/Tassadar_Magic_Impact_Unit03.wav
  • Impact_FX/Tassadar_Magic_Impact_Unit04.wav
  • Impact_FX/Tassadar_Magic_Impact_Unit05.wav
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