# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Jeff
Category PC / Computer
Game
Section
Creatures
Submitter ChimiChamo
Size 44.62 MB
Format ZIP (application/zip)
Hits 98
Comments 0

Icon Filler
Zip Contents[286]
  • zombie_blind/body_loop_close.wav
  • zombie_blind/crushed_drip/gore_drip_01.wav
  • zombie_blind/crushed_drip/gore_drip_02.wav
  • zombie_blind/crushed_drip/gore_drip_03.wav
  • zombie_blind/crushed_drip/gore_drip_04.wav
  • zombie_blind/crushed_drip/gore_drip_05.wav
  • zombie_blind/crushed_drip/gore_drip_06.wav
  • zombie_blind/crushed_drip/gore_drip_07.wav
  • zombie_blind/crushed_drip/gore_drip_08.wav
  • zombie_blind/crushed_drip/gore_drip_09.wav
  • zombie_blind/crushed_drip/gore_drip_10.wav
  • zombie_blind/crushed_drip/gore_drip_11.wav
  • zombie_blind/crushed_drip/gore_drip_12.wav
  • zombie_blind/crushed_drip/gore_drip_13.wav
  • zombie_blind/crushed_drip/gore_drip_14.wav
  • zombie_blind/crushed_drip/gore_drip_15.wav
  • zombie_blind/crushed_drip/gore_drip_16.wav
  • zombie_blind/crushed_drip/gore_drip_17.wav
  • zombie_blind/crushed_drip/gore_drip_18.wav
  • zombie_blind/crushed_drip/gore_drip_19.wav
  • zombie_blind/crushed_drip/gore_drip_20.wav
  • zombie_blind/final_spew.wav
  • zombie_blind/foley/close_01.wav
  • zombie_blind/foley/close_02.wav
  • zombie_blind/foley/close_03.wav
  • zombie_blind/foley/close_04.wav
  • zombie_blind/foley/close_05.wav
  • zombie_blind/foley/close_06.wav
  • zombie_blind/foley/close_07.wav
  • zombie_blind/foley/close_08.wav
  • zombie_blind/foley/close_09.wav
  • zombie_blind/foley/close_10.wav
  • zombie_blind/foley/close_11.wav
  • zombie_blind/foley/close_12.wav
  • zombie_blind/foley/regular_01.wav
  • zombie_blind/foley/regular_02.wav
  • zombie_blind/foley/regular_03.wav
  • zombie_blind/foley/regular_04.wav
  • zombie_blind/foley/regular_05.wav
  • zombie_blind/foley/regular_06.wav
  • zombie_blind/foley/regular_07.wav
  • zombie_blind/foley/step_movement_01.wav
  • zombie_blind/foley/step_movement_02.wav
  • zombie_blind/foley/step_movement_03.wav
  • zombie_blind/foley/step_movement_04.wav
  • zombie_blind/foley/step_movement_05.wav
  • zombie_blind/foley/step_movement_06.wav
  • zombie_blind/foley/step_movement_07.wav
  • zombie_blind/foley/step_movement_08.wav
  • zombie_blind/foley/step_movement_09.wav
  • zombie_blind/foley/step_movement_10.wav
  • zombie_blind/foley/step_movement_11.wav
  • zombie_blind/foley/step_movement_12.wav
  • zombie_blind/foley/subtle_01.wav
  • zombie_blind/foley/subtle_02.wav
  • zombie_blind/foley/subtle_03.wav
  • zombie_blind/foley/subtle_04.wav
  • zombie_blind/foley/subtle_05.wav
  • zombie_blind/foley/subtle_06.wav
  • zombie_blind/foley/twitch_01.wav
  • zombie_blind/foley/twitch_02.wav
  • zombie_blind/foley/twitch_03.wav
  • zombie_blind/foley/twitch_04.wav
  • zombie_blind/foley/twitch_05.wav
  • zombie_blind/impacts/elevator_controls/gnaw_01.wav
  • zombie_blind/impacts/elevator_controls/gnaw_02.wav
  • zombie_blind/impacts/elevator_controls/gnaw_03.wav
  • zombie_blind/impacts/elevator_controls/gnaw_04.wav
  • zombie_blind/impacts/elevator_controls/gnaw_05.wav
  • zombie_blind/impacts/elevator_controls/gnaw_06.wav
  • zombie_blind/impacts/elevator_controls/gnaw_07.wav
  • zombie_blind/impacts/elevator_controls/gnaw_08.wav
  • zombie_blind/impacts/elevator_controls/impact_01.wav
  • zombie_blind/impacts/elevator_controls/impact_02.wav
  • zombie_blind/impacts/elevator_controls/impact_03.wav
  • zombie_blind/impacts/elevator_controls/impact_04.wav
  • zombie_blind/impacts/elevator_controls/impact_05.wav
  • zombie_blind/impacts/elevator_controls/rip_01.wav
  • zombie_blind/impacts/elevator_controls/rip_02.wav
  • zombie_blind/impacts/elevator_controls/rip_03.wav
  • zombie_blind/impacts/elevator_controls/rip_04.wav
  • zombie_blind/impacts/elevator_controls/rip_05.wav
  • zombie_blind/impacts/elevator_controls/rip_06.wav
  • zombie_blind/impacts/impact_core_01.wav
  • zombie_blind/impacts/impact_core_02.wav
  • zombie_blind/impacts/impact_core_03.wav
  • zombie_blind/impacts/impact_core_04.wav
  • zombie_blind/impacts/impact_core_05.wav
  • zombie_blind/impacts/impact_core_06.wav
  • zombie_blind/impacts/impact_layer_elevator_01.wav
  • zombie_blind/impacts/impact_layer_elevator_02.wav
  • zombie_blind/impacts/impact_layer_elevator_03.wav
  • zombie_blind/impacts/impact_layer_elevator_04.wav
  • zombie_blind/impacts/impact_layer_elevator_05.wav
  • zombie_blind/impacts/impact_layer_freezer_01.wav
  • zombie_blind/impacts/impact_layer_freezer_02.wav
  • zombie_blind/impacts/impact_layer_freezer_03.wav
  • zombie_blind/impacts/impact_layer_freezer_04.wav
  • zombie_blind/impacts/impact_layer_freezer_05.wav
  • zombie_blind/jaws/flap_long_01.wav
  • zombie_blind/jaws/flap_long_02.wav
  • zombie_blind/jaws/flap_long_03.wav
  • zombie_blind/jaws/flap_long_04.wav
  • zombie_blind/jaws/flap_long_05.wav
  • zombie_blind/jaws/flap_long_06.wav
  • zombie_blind/jaws/flap_short_01.wav
  • zombie_blind/jaws/flap_short_02.wav
  • zombie_blind/jaws/flap_short_03.wav
  • zombie_blind/jaws/flap_short_04.wav
  • zombie_blind/jaws/flap_short_05.wav
  • zombie_blind/jaws/flap_short_06.wav
  • zombie_blind/jaws/open_fast_01.wav
  • zombie_blind/jaws/open_fast_02.wav
  • zombie_blind/jaws/open_fast_03.wav
  • zombie_blind/jaws/open_fast_04.wav
  • zombie_blind/jaws/open_slow_01.wav
  • zombie_blind/jaws/open_slow_02.wav
  • zombie_blind/jaws/open_slow_03.wav
  • zombie_blind/jaws/open_slow_04.wav
  • zombie_blind/jaws/shut_01.wav
  • zombie_blind/jaws/shut_02.wav
  • zombie_blind/jaws/shut_03.wav
  • zombie_blind/jaws/shut_soft_01.wav
  • zombie_blind/jaws/shut_soft_02.wav
  • zombie_blind/jaws/shut_soft_03.wav
  • zombie_blind/scripted/destruction_scripted.wav
  • zombie_blind/scripted/door_smash_01.wav
  • zombie_blind/scripted/door_smash_02.wav
  • zombie_blind/scripted/door_smash_03.wav
  • zombie_blind/scripted/elevator_headcrab_kill.wav
  • zombie_blind/scripted/elevator_headcrab_smash_a.wav
  • zombie_blind/scripted/elevator_headcrab_smash_b.wav
  • zombie_blind/scripted/elevator_headcrab_smash_c.wav
  • zombie_blind/scripted/elevator_headcrab_whoosh_01.wav
  • zombie_blind/scripted/elevator_headcrab_whoosh_02.wav
  • zombie_blind/scripted/elevator_headcrab_whoosh_03.wav
  • zombie_blind/scripted/exit_door_rip.wav
  • zombie_blind/scripted/exit_door_stinger.wav
  • zombie_blind/scripted/freezer_door_bang_open.wav
  • zombie_blind/scripted/freezer_door_rip.wav
  • zombie_blind/scripted/freezer_door_stinger.wav
  • zombie_blind/scripted/intro_breath.wav
  • zombie_blind/scripted/react_scream_scripted.wav
  • zombie_blind/scripted/react_scream_scripted_reverb.wav
  • zombie_blind/scripted/react_scream_scripted_reverb_intro.wav
  • zombie_blind/step/bass_heavy_01.wav
  • zombie_blind/step/bass_heavy_02.wav
  • zombie_blind/step/bass_heavy_03.wav
  • zombie_blind/step/bass_heavy_04.wav
  • zombie_blind/step/bass_heavy_05.wav
  • zombie_blind/step/bass_heavy_06.wav
  • zombie_blind/step/bass_heavy_07.wav
  • zombie_blind/step/bass_soft_01.wav
  • zombie_blind/step/bass_soft_02.wav
  • zombie_blind/step/bass_soft_03.wav
  • zombie_blind/step/bass_soft_04.wav
  • zombie_blind/step/bass_soft_05.wav
  • zombie_blind/step/bass_soft_06.wav
  • zombie_blind/step/bass_soft_07.wav
  • zombie_blind/step/step_close_01.wav
  • zombie_blind/step/step_close_02.wav
  • zombie_blind/step/step_close_03.wav
  • zombie_blind/step/step_close_04.wav
  • zombie_blind/step/step_close_05.wav
  • zombie_blind/step/step_close_06.wav
  • zombie_blind/step/step_close_07.wav
  • zombie_blind/step/step_close_08.wav
  • zombie_blind/step/step_close_09.wav
  • zombie_blind/step/step_heavy_01.wav
  • zombie_blind/step/step_heavy_02.wav
  • zombie_blind/step/step_heavy_03.wav
  • zombie_blind/step/step_heavy_04.wav
  • zombie_blind/step/step_heavy_05.wav
  • zombie_blind/step/step_heavy_06.wav
  • zombie_blind/step/step_heavy_07.wav
  • zombie_blind/step/step_heavy_08.wav
  • zombie_blind/step/step_heavy_09.wav
  • zombie_blind/step/step_heavy_10.wav
  • zombie_blind/step/step_heavy_11.wav
  • zombie_blind/step/step_soft_01.wav
  • zombie_blind/step/step_soft_02.wav
  • zombie_blind/step/step_soft_03.wav
  • zombie_blind/step/step_soft_04.wav
  • zombie_blind/step/step_soft_05.wav
  • zombie_blind/step/step_soft_06.wav
  • zombie_blind/step/step_soft_07.wav
  • zombie_blind/step/step_soft_08.wav
  • zombie_blind/step/step_soft_09.wav
  • zombie_blind/vox/attack_player.wav
  • zombie_blind/vox/aware_growl_01.wav
  • zombie_blind/vox/aware_growl_02.wav
  • zombie_blind/vox/aware_growl_03.wav
  • zombie_blind/vox/aware_growl_04.wav
  • zombie_blind/vox/aware_growl_05.wav
  • zombie_blind/vox/aware_growl_06.wav
  • zombie_blind/vox/aware_growl_07.wav
  • zombie_blind/vox/aware_growl_08.wav
  • zombie_blind/vox/aware_growl_09.wav
  • zombie_blind/vox/aware_growl_10.wav
  • zombie_blind/vox/aware_grunt_01.wav
  • zombie_blind/vox/aware_grunt_02.wav
  • zombie_blind/vox/aware_grunt_03.wav
  • zombie_blind/vox/aware_grunt_04.wav
  • zombie_blind/vox/aware_grunt_05.wav
  • zombie_blind/vox/aware_grunt_06.wav
  • zombie_blind/vox/aware_grunt_07.wav
  • zombie_blind/vox/aware_grunt_08.wav
  • zombie_blind/vox/aware_grunt_09.wav
  • zombie_blind/vox/aware_grunt_10.wav
  • zombie_blind/vox/aware_grunt_11.wav
  • zombie_blind/vox/aware_grunt_12.wav
  • zombie_blind/vox/elevator_a.wav
  • zombie_blind/vox/elevator_b.wav
  • zombie_blind/vox/elevator_c.wav
  • zombie_blind/vox/elevator_d.wav
  • zombie_blind/vox/elevator_e.wav
  • zombie_blind/vox/elevator_f.wav
  • zombie_blind/vox/react_minor_grunt_01.wav
  • zombie_blind/vox/react_minor_grunt_02.wav
  • zombie_blind/vox/react_minor_grunt_03.wav
  • zombie_blind/vox/react_minor_grunt_04.wav
  • zombie_blind/vox/react_minor_grunt_05.wav
  • zombie_blind/vox/react_minor_reverb_01.wav
  • zombie_blind/vox/react_minor_reverb_02.wav
  • zombie_blind/vox/react_minor_reverb_03.wav
  • zombie_blind/vox/react_minor_scream_01.wav
  • zombie_blind/vox/react_minor_scream_02.wav
  • zombie_blind/vox/react_minor_scream_03.wav
  • zombie_blind/vox/react_reverb_01.wav
  • zombie_blind/vox/react_reverb_02.wav
  • zombie_blind/vox/react_reverb_03.wav
  • zombie_blind/vox/react_reverb_04.wav
  • zombie_blind/vox/react_reverb_05.wav
  • zombie_blind/vox/react_reverb_06.wav
  • zombie_blind/vox/react_reverb_07.wav
  • zombie_blind/vox/react_reverb_08.wav
  • zombie_blind/vox/react_scream_01.wav
  • zombie_blind/vox/react_scream_02.wav
  • zombie_blind/vox/react_scream_03.wav
  • zombie_blind/vox/react_scream_04.wav
  • zombie_blind/vox/react_scream_05.wav
  • zombie_blind/vox/react_scream_06.wav
  • zombie_blind/vox/react_scream_07.wav
  • zombie_blind/vox/react_scream_08.wav
  • zombie_blind/vox/relax_grunt_01.wav
  • zombie_blind/vox/relax_grunt_02.wav
  • zombie_blind/vox/relax_grunt_03.wav
  • zombie_blind/vox/wander_breath_hiss_01.wav
  • zombie_blind/vox/wander_breath_hiss_02.wav
  • zombie_blind/vox/wander_breath_hiss_03.wav
  • zombie_blind/vox/wander_breath_hiss_04.wav
  • zombie_blind/vox/wander_breath_hiss_05.wav
  • zombie_blind/vox/wander_breath_hiss_06.wav
  • zombie_blind/vox/wander_breath_in_01.wav
  • zombie_blind/vox/wander_breath_in_02.wav
  • zombie_blind/vox/wander_breath_in_03.wav
  • zombie_blind/vox/wander_breath_in_04.wav
  • zombie_blind/vox/wander_breath_in_05.wav
  • zombie_blind/vox/wander_breath_in_06.wav
  • zombie_blind/vox/wander_breath_in_07.wav
  • zombie_blind/vox/wander_breath_in_08.wav
  • zombie_blind/vox/wander_breath_in_09.wav
  • zombie_blind/vox/wander_breath_in_10.wav
  • zombie_blind/vox/wander_breath_out_01.wav
  • zombie_blind/vox/wander_breath_out_02.wav
  • zombie_blind/vox/wander_breath_out_03.wav
  • zombie_blind/vox/wander_breath_out_04.wav
  • zombie_blind/vox/wander_breath_out_05.wav
  • zombie_blind/vox/wander_breath_out_06.wav
  • zombie_blind/vox/wander_breath_out_07.wav
  • zombie_blind/vox/wander_breath_out_08.wav
  • zombie_blind/vox/wander_grunt_01.wav
  • zombie_blind/vox/wander_grunt_02.wav
  • zombie_blind/vox/wander_grunt_03.wav
  • zombie_blind/vox/wander_grunt_04.wav
  • zombie_blind/vox/wander_grunt_05.wav
  • zombie_blind/vox/wander_grunt_06.wav
  • zombie_blind/vox/wander_grunt_short_01.wav
  • zombie_blind/vox/wander_grunt_short_02.wav
  • zombie_blind/vox/wander_grunt_short_03.wav
  • zombie_blind/vox/wander_grunt_short_04.wav
  • zombie_blind/vox/wander_grunt_short_05.wav
  • zombie_blind/vox/wander_grunt_short_06.wav
  • zombie_blind/vox/yawn_01.wav
  • zombie_blind/vox/yawn_02.wav
  • zombie_blind/vox/yawn_03.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!