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Soldiers
Category PC / Computer
Game
Section
The Combine
Submitter Cooper B. Chance
Size 7.98 MB
Format ZIP (application/zip)
Hits 6,618
Comments 1

Icon Filler
Zip Contents[253]
  • soldier/die1.wav
  • soldier/die2.wav
  • soldier/die3.wav
  • soldier/gear1.wav
  • soldier/gear2.wav
  • soldier/gear3.wav
  • soldier/gear4.wav
  • soldier/gear5.wav
  • soldier/gear6.wav
  • soldier/pain1.wav
  • soldier/pain2.wav
  • soldier/pain3.wav
  • soldier/vo/administer.wav
  • soldier/vo/affirmative.wav
  • soldier/vo/affirmative2.wav
  • soldier/vo/affirmativewegothimnow.wav
  • soldier/vo/alert1.wav
  • soldier/vo/anticitizenone.wav
  • soldier/vo/antiseptic.wav
  • soldier/vo/apex.wav
  • soldier/vo/bearing.wav
  • soldier/vo/blade.wav
  • soldier/vo/block31mace.wav
  • soldier/vo/block64jet.wav
  • soldier/vo/bodypackholding.wav
  • soldier/vo/boomer.wav
  • soldier/vo/bouncerbouncer.wav
  • soldier/vo/callcontactparasitics.wav
  • soldier/vo/callcontacttarget1.wav
  • soldier/vo/callhotpoint.wav
  • soldier/vo/cleaned.wav
  • soldier/vo/closing.wav
  • soldier/vo/closing2.wav
  • soldier/vo/confirmsectornotsterile.wav
  • soldier/vo/contact.wav
  • soldier/vo/contactconfim.wav
  • soldier/vo/contactconfirmprosecuting.wav
  • soldier/vo/contained.wav
  • soldier/vo/containmentproceeding.wav
  • soldier/vo/copy.wav
  • soldier/vo/copythat.wav
  • soldier/vo/cover.wav
  • soldier/vo/coverhurt.wav
  • soldier/vo/coverme.wav
  • soldier/vo/dagger.wav
  • soldier/vo/dash.wav
  • soldier/vo/degrees.wav
  • soldier/vo/delivered.wav
  • soldier/vo/designatetargetas.wav
  • soldier/vo/displace.wav
  • soldier/vo/displace2.wav
  • soldier/vo/echo.wav
  • soldier/vo/eight.wav
  • soldier/vo/eighteen.wav
  • soldier/vo/eighty.wav
  • soldier/vo/eleven.wav
  • soldier/vo/engagedincleanup.wav
  • soldier/vo/engaging.wav
  • soldier/vo/executingfullresponse.wav
  • soldier/vo/extractoraway.wav
  • soldier/vo/extractorislive.wav
  • soldier/vo/fifteen.wav
  • soldier/vo/fifty.wav
  • soldier/vo/fist.wav
  • soldier/vo/five.wav
  • soldier/vo/fixsightlinesmovein.wav
  • soldier/vo/flaredown.wav
  • soldier/vo/flash.wav
  • soldier/vo/flatline.wav
  • soldier/vo/flush.wav
  • soldier/vo/four.wav
  • soldier/vo/fourteen.wav
  • soldier/vo/fourty.wav
  • soldier/vo/freeman3.wav
  • soldier/vo/fullactive.wav
  • soldier/vo/ghost.wav
  • soldier/vo/ghost2.wav
  • soldier/vo/goactiveintercept.wav
  • soldier/vo/gosharp.wav
  • soldier/vo/gosharpgosharp.wav
  • soldier/vo/grid.wav
  • soldier/vo/gridsundown46.wav
  • soldier/vo/hammer.wav
  • soldier/vo/hardenthatposition.wav
  • soldier/vo/hasnegativemovement.wav
  • soldier/vo/heavyresistance.wav
  • soldier/vo/helix.wav
  • soldier/vo/hunter.wav
  • soldier/vo/hurricane.wav
  • soldier/vo/ice.wav
  • soldier/vo/inbound.wav
  • soldier/vo/infected.wav
  • soldier/vo/ion.wav
  • soldier/vo/isatcode.wav
  • soldier/vo/isfieldpromoted.wav
  • soldier/vo/isfinalteamunitbackup.wav
  • soldier/vo/isholdingatcode.wav
  • soldier/vo/jet.wav
  • soldier/vo/judge.wav
  • soldier/vo/kilo.wav
  • soldier/vo/leader.wav
  • soldier/vo/lostcontact.wav
  • soldier/vo/mace.wav
  • soldier/vo/meters.wav
  • soldier/vo/motioncheckallradials.wav
  • soldier/vo/movein.wav
  • soldier/vo/necrotics.wav
  • soldier/vo/necroticsinbound.wav
  • soldier/vo/niner.wav
  • soldier/vo/nineteen.wav
  • soldier/vo/ninety.wav
  • soldier/vo/nomad.wav
  • soldier/vo/nova.wav
  • soldier/vo/noviscon.wav
  • soldier/vo/off1.wav
  • soldier/vo/off2.wav
  • soldier/vo/off3.wav
  • soldier/vo/on1.wav
  • soldier/vo/on2.wav
  • soldier/vo/one.wav
  • soldier/vo/onecontained.wav
  • soldier/vo/onedown.wav
  • soldier/vo/onedutyvacated.wav
  • soldier/vo/onehundred.wav
  • soldier/vo/outbreak.wav
  • soldier/vo/outbreakstatusiscode.wav
  • soldier/vo/overwatch.wav
  • soldier/vo/overwatchconfirmhvtcontained.wav
  • soldier/vo/overwatchreportspossiblehostiles.wav
  • soldier/vo/overwatchrequestreinforcement.wav
  • soldier/vo/overwatchrequestreserveactivation.wav
  • soldier/vo/overwatchrequestskyshield.wav
  • soldier/vo/overwatchrequestwinder.wav
  • soldier/vo/overwatchsectoroverrun.wav
  • soldier/vo/overwatchtarget1sterilized.wav
  • soldier/vo/overwatchtargetcontained.wav
  • soldier/vo/overwatchteamisdown.wav
  • soldier/vo/ovewatchorders3ccstimboost.wav
  • soldier/vo/payback.wav
  • soldier/vo/phantom.wav
  • soldier/vo/prepforcontact.wav
  • soldier/vo/priority1objective.wav
  • soldier/vo/prioritytwoescapee.wav
  • soldier/vo/prison_soldier_activatecentral.wav
  • soldier/vo/prison_soldier_boomersinbound.wav
  • soldier/vo/prison_soldier_bunker1.wav
  • soldier/vo/prison_soldier_bunker2.wav
  • soldier/vo/prison_soldier_bunker3.wav
  • soldier/vo/prison_soldier_containd8.wav
  • soldier/vo/prison_soldier_fallback_b4.wav
  • soldier/vo/prison_soldier_freeman_antlions.wav
  • soldier/vo/prison_soldier_fullbioticoverrun.wav
  • soldier/vo/prison_soldier_leader9dead.wav
  • soldier/vo/prison_soldier_negativecontainment.wav
  • soldier/vo/prison_soldier_prosecuted7.wav
  • soldier/vo/prison_soldier_sundown3dead.wav
  • soldier/vo/prison_soldier_tohighpoints.wav
  • soldier/vo/prison_soldier_visceratorsa5.wav
  • soldier/vo/prosecuting.wav
  • soldier/vo/quicksand.wav
  • soldier/vo/range.wav
  • soldier/vo/ranger.wav
  • soldier/vo/razor.wav
  • soldier/vo/readycharges.wav
  • soldier/vo/readyextractors.wav
  • soldier/vo/readyweapons.wav
  • soldier/vo/readyweaponshostilesinbound.wav
  • soldier/vo/reaper.wav
  • soldier/vo/reportallpositionsclear.wav
  • soldier/vo/reportallradialsfree.wav
  • soldier/vo/reportingclear.wav
  • soldier/vo/requestmedical.wav
  • soldier/vo/requeststimdose.wav
  • soldier/vo/ripcord.wav
  • soldier/vo/ripcordripcord.wav
  • soldier/vo/savage.wav
  • soldier/vo/scar.wav
  • soldier/vo/sectionlockupdash4.wav
  • soldier/vo/sector.wav
  • soldier/vo/sectorisnotsecure.wav
  • soldier/vo/sectorissecurenovison.wav
  • soldier/vo/secure.wav
  • soldier/vo/seven.wav
  • soldier/vo/seventeen.wav
  • soldier/vo/seventy.wav
  • soldier/vo/shadow.wav
  • soldier/vo/sharpzone.wav
  • soldier/vo/sightlineisclear.wav
  • soldier/vo/six.wav
  • soldier/vo/sixteen.wav
  • soldier/vo/sixty.wav
  • soldier/vo/skyshieldreportslostcontact.wav
  • soldier/vo/slam.wav
  • soldier/vo/slash.wav
  • soldier/vo/spear.wav
  • soldier/vo/stab.wav
  • soldier/vo/stabilizationteamhassector.wav
  • soldier/vo/stabilizationteamholding.wav
  • soldier/vo/standingby].wav
  • soldier/vo/star.wav
  • soldier/vo/stayalert.wav
  • soldier/vo/stayalertreportsightlines.wav
  • soldier/vo/stinger.wav
  • soldier/vo/storm.wav
  • soldier/vo/striker.wav
  • soldier/vo/sundown.wav
  • soldier/vo/suppressing.wav
  • soldier/vo/swarmoutbreakinsector.wav
  • soldier/vo/sweeper.wav
  • soldier/vo/sweepingin.wav
  • soldier/vo/swift.wav
  • soldier/vo/sword.wav
  • soldier/vo/target.wav
  • soldier/vo/targetblackout.wav
  • soldier/vo/targetcompromisedmovein.wav
  • soldier/vo/targetcontactat.wav
  • soldier/vo/targetineffective.wav
  • soldier/vo/targetisat.wav
  • soldier/vo/targetmyradial.wav
  • soldier/vo/targetone.wav
  • soldier/vo/teamdeployedandscanning.wav
  • soldier/vo/ten.wav
  • soldier/vo/thatsitwrapitup.wav
  • soldier/vo/thirteen.wav
  • soldier/vo/thirty.wav
  • soldier/vo/three.wav
  • soldier/vo/threehundred.wav
  • soldier/vo/tracker.wav
  • soldier/vo/twelve.wav
  • soldier/vo/twenty.wav
  • soldier/vo/two.wav
  • soldier/vo/twohundred.wav
  • soldier/vo/uniform.wav
  • soldier/vo/unitisclosing.wav
  • soldier/vo/unitisinbound.wav
  • soldier/vo/unitismovingin.wav
  • soldier/vo/vamp.wav
  • soldier/vo/viscon.wav
  • soldier/vo/visualonexogens.wav
  • soldier/vo/weaponsoffsafeprepforcontact.wav
  • soldier/vo/weareinaninfestationzone.wav
  • soldier/vo/wehavefreeparasites.wav
  • soldier/vo/wehavenontaggedviromes.wav
  • soldier/vo/winder.wav
  • soldier/vo/zero.wav
  • soldier/zipline1.wav
  • soldier/zipline2.wav
  • soldier/zipline_clip1.wav
  • soldier/zipline_clip2.wav
  • soldier/zipline_clothing1.wav
  • soldier/zipline_clothing2.wav
  • soldier/zipline_hitground1.wav
  • soldier/zipline_hitground2.wav
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Oct 15, 2021, 11:55 PM
Just what I'm looking for all along. Now I can use that sound pack for my future SFM projects. Thanks!
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