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Mercenary 4 (English)
Category PC / Computer
Game
Section
Mercenaries
Submitter Cooper B. Chance
Size 8.61 MB
Format ZIP (application/zip)
Hits 521
Comments 0

Icon Filler
Zip Contents[227]
  • MercenaryD/affirmative_1_VoiceD.wav
  • MercenaryD/affirmative_2_VoiceD.wav
  • MercenaryD/affirmative_3_VoiceD.wav
  • MercenaryD/affirmative_4_VoiceD.wav
  • MercenaryD/affirmative_5_VoiceD.wav
  • MercenaryD/affirmative_6_VoiceD.wav
  • MercenaryD/affirmative_7_VoiceD.wav
  • MercenaryD/affirmative_8_VoiceD.wav
  • MercenaryD/affirmative_9_VoiceD.wav
  • MercenaryD/affirmative_10_VoiceD.wav
  • MercenaryD/alarm_alone_1_VoiceD.wav
  • MercenaryD/alarm_alone_2_VoiceD.wav
  • MercenaryD/alarm_alone_3_VoiceD.wav
  • MercenaryD/alarm_alone_4_VoiceD.wav
  • MercenaryD/alarm_alone_5_VoiceD.wav
  • MercenaryD/alarm_group_1_VoiceD.wav
  • MercenaryD/alarm_group_2_VoiceD.wav
  • MercenaryD/alarm_group_3_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_1_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_2_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_3_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_4_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_5_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_6_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_7_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_8_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_9_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_10_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_11_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_12_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_13_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_14_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_15_VoiceD.wav
  • MercenaryD/alert_to_combat_alone_16_VoiceD.wav
  • MercenaryD/alert_to_combat_group_1_VoiceD.wav
  • MercenaryD/alert_to_combat_group_2_VoiceD.wav
  • MercenaryD/alert_to_combat_group_3_VoiceD.wav
  • MercenaryD/alert_to_combat_group_4_VoiceD.wav
  • MercenaryD/alert_to_combat_group_5_VoiceD.wav
  • MercenaryD/alert_to_combat_group_6_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_1_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_2_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_3_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_4_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_5_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_6_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_7_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_8_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_9_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_10_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_11_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_12_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_13_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_14_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_15_VoiceD.wav
  • MercenaryD/alert_to_idle_alone_16_VoiceD.wav
  • MercenaryD/alert_to_idle_group_1_VoiceD.wav
  • MercenaryD/alert_to_idle_group_2_VoiceD.wav
  • MercenaryD/alert_to_idle_group_3_VoiceD.wav
  • MercenaryD/alert_to_idle_group_4_VoiceD.wav
  • MercenaryD/alert_to_idle_group_5_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_1_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_2_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_3_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_4_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_5_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_6_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_7_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_8_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_9_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_10_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_11_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_12_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_13_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_14_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_15_VoiceD.wav
  • MercenaryD/combat_to_alert_alone_16_VoiceD.wav
  • MercenaryD/combat_to_alert_group_1_VoiceD.wav
  • MercenaryD/combat_to_alert_group_2_VoiceD.wav
  • MercenaryD/combat_to_alert_group_3_VoiceD.wav
  • MercenaryD/combat_to_alert_group_4_VoiceD.wav
  • MercenaryD/combat_to_alert_group_5_VoiceD.wav
  • MercenaryD/combat_to_alert_group_6_VoiceD.wav
  • MercenaryD/comm_advance_left_1_VoiceD.wav
  • MercenaryD/comm_advance_left_2_VoiceD.wav
  • MercenaryD/comm_advance_left_3_VoiceD.wav
  • MercenaryD/comm_advance_right_1_VoiceD.wav
  • MercenaryD/comm_advance_right_2_VoiceD.wav
  • MercenaryD/comm_advance_right_3_VoiceD.wav
  • MercenaryD/comm_flank_left_1_VoiceD.wav
  • MercenaryD/comm_flank_left_2_VoiceD.wav
  • MercenaryD/comm_flank_left_3_VoiceD.wav
  • MercenaryD/comm_flank_right_1_VoiceD.wav
  • MercenaryD/comm_flank_right_2_VoiceD.wav
  • MercenaryD/comm_flank_right_3_VoiceD.wav
  • MercenaryD/comm_retreat_1_VoiceD.wav
  • MercenaryD/comm_retreat_2_VoiceD.wav
  • MercenaryD/comm_rush_1_VoiceD.wav
  • MercenaryD/comm_rush_2_VoiceD.wav
  • MercenaryD/comm_suppress_1_VoiceD.wav
  • MercenaryD/comm_suppress_2_VoiceD.wav
  • MercenaryD/comm_suppress_3_VoiceD.wav
  • MercenaryD/comm_suppress_4_VoiceD.wav
  • MercenaryD/comm_suppress_5_VoiceD.wav
  • MercenaryD/comm_suppress_6_VoiceD.wav
  • MercenaryD/darkness_1_VoiceD.wav
  • MercenaryD/darkness_2_VoiceD.wav
  • MercenaryD/darkness_3_VoiceD.wav
  • MercenaryD/darkness_4_VoiceD.wav
  • MercenaryD/darkness_5_VoiceD.wav
  • MercenaryD/death_1_VoiceD.wav
  • MercenaryD/death_2_VoiceD.wav
  • MercenaryD/death_3_VoiceD.wav
  • MercenaryD/death_4_VoiceD.wav
  • MercenaryD/death_5_VoiceD.wav
  • MercenaryD/death_6_VoiceD.wav
  • MercenaryD/death_7_VoiceD.wav
  • MercenaryD/death_8_VoiceD.wav
  • MercenaryD/death_9_VoiceD.wav
  • MercenaryD/death_10_VoiceD.wav
  • MercenaryD/flashbang_1_VoiceD.wav
  • MercenaryD/flashbang_2_VoiceD.wav
  • MercenaryD/flashbang_3_VoiceD.wav
  • MercenaryD/flashbang_4_VoiceD.wav
  • MercenaryD/flashbang_5_VoiceD.wav
  • MercenaryD/flashbang_6_VoiceD.wav
  • MercenaryD/grenade_1_alone_VoiceD.wav
  • MercenaryD/grenade_1_group_VoiceD.wav
  • MercenaryD/grenade_2_alone_VoiceD.wav
  • MercenaryD/grenade_2_group_VoiceD.wav
  • MercenaryD/grenade_3_alone_VoiceD.wav
  • MercenaryD/grenade_3_group_VoiceD.wav
  • MercenaryD/grenade_4_alone_VoiceD.wav
  • MercenaryD/grenade_4_group_VoiceD.wav
  • MercenaryD/grenade_5_alone_VoiceD.wav
  • MercenaryD/idle_to_alert_alone_1_VoiceD.wav
  • MercenaryD/idle_to_alert_alone_2_VoiceD.wav
  • MercenaryD/idle_to_alert_alone_3_VoiceD.wav
  • MercenaryD/idle_to_alert_alone_4_VoiceD.wav
  • MercenaryD/idle_to_alert_alone_5_VoiceD.wav
  • MercenaryD/idle_to_alert_alone_6_VoiceD.wav
  • MercenaryD/idle_to_alert_alone_7_VoiceD.wav
  • MercenaryD/idle_to_alert_alone_8_VoiceD.wav
  • MercenaryD/idle_to_alert_group_1_VoiceD.wav
  • MercenaryD/idle_to_alert_group_2_VoiceD.wav
  • MercenaryD/idle_to_alert_group_3_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_alone_1_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_alone_2_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_alone_3_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_alone_4_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_alone_5_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_alone_6_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_group_1_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_group_2_VoiceD.wav
  • MercenaryD/idle_to_alert_heard_group_3_VoiceD.wav
  • MercenaryD/idle_to_alert_seen_alone_1_VoiceD.wav
  • MercenaryD/idle_to_alert_seen_alone_2_VoiceD.wav
  • MercenaryD/idle_to_alert_seen_alone_3_VoiceD.wav
  • MercenaryD/idle_to_alert_seen_alone_4_VoiceD.wav
  • MercenaryD/idle_to_alert_seen_alone_5_VoiceD.wav
  • MercenaryD/idle_to_alert_seen_group_1_VoiceD.wav
  • MercenaryD/idle_to_alert_seen_group_2_VoiceD.wav
  • MercenaryD/idle_to_alert_seen_group_3_VoiceD.wav
  • MercenaryD/mandown_alone_1_VoiceD.wav
  • MercenaryD/mandown_alone_2_VoiceD.wav
  • MercenaryD/mandown_alone_3_VoiceD.wav
  • MercenaryD/mandown_group_1_VoiceD.wav
  • MercenaryD/mandown_group_2_VoiceD.wav
  • MercenaryD/mandown_group_3_VoiceD.wav
  • MercenaryD/mandown_group_4_VoiceD.wav
  • MercenaryD/pain_1_VoiceD.wav
  • MercenaryD/pain_2_VoiceD.wav
  • MercenaryD/pain_3_VoiceD.wav
  • MercenaryD/pain_4_VoiceD.wav
  • MercenaryD/pain_5_VoiceD.wav
  • MercenaryD/pain_6_VoiceD.wav
  • MercenaryD/pain_7_VoiceD.wav
  • MercenaryD/pain_8_VoiceD.wav
  • MercenaryD/pain_9_VoiceD.wav
  • MercenaryD/pain_10_VoiceD.wav
  • MercenaryD/pain_11_VoiceD.wav
  • MercenaryD/pain_12_VoiceD.wav
  • MercenaryD/pain_13_VoiceD.wav
  • MercenaryD/pain_14_VoiceD.wav
  • MercenaryD/pain_15_VoiceD.wav
  • MercenaryD/receive_fire_alone_2_VoiceD.wav
  • MercenaryD/receive_fire_alone_3_VoiceD.wav
  • MercenaryD/receive_fire_alone_4_VoiceD.wav
  • MercenaryD/receive_fire_alone_5_VoiceD.wav
  • MercenaryD/receive_fire_alone_6_VoiceD.wav
  • MercenaryD/receive_fire_alone_7_VoiceD.wav
  • MercenaryD/receive_fire_alone_8_VoiceD.wav
  • MercenaryD/receive_fire_alone_9_VoiceD.wav
  • MercenaryD/receive_fire_alone_10_VoiceD.wav
  • MercenaryD/receive_fire_alone_11_VoiceD.wav
  • MercenaryD/receive_fire_alone_12_VoiceD.wav
  • MercenaryD/receive_fire_alone_15_VoiceD.wav
  • MercenaryD/receive_fire_alone_18_VoiceD.wav
  • MercenaryD/receive_fire_alone_19_VoiceD.wav
  • MercenaryD/receive_fire_alone_20_VoiceD.wav
  • MercenaryD/receive_fire_group_1_VoiceD.wav
  • MercenaryD/receive_fire_group_2_VoiceD.wav
  • MercenaryD/receive_fire_group_3_VoiceD.wav
  • MercenaryD/receive_fire_group_4_VoiceD.wav
  • MercenaryD/receive_fire_group_5_VoiceD.wav
  • MercenaryD/receive_fire_group_6_VoiceD.wav
  • MercenaryD/receive_fire_group_7_VoiceD.wav
  • MercenaryD/receive_fire_group_8_VoiceD.wav
  • MercenaryD/receive_fire_group_9_VoiceD.wav
  • MercenaryD/reinforce_go_get_1_VoiceD.wav
  • MercenaryD/reinforce_go_get_2_VoiceD.wav
  • MercenaryD/reinforce_go_get_3_VoiceD.wav
  • MercenaryD/reinforce_go_get_4_VoiceD.wav
  • MercenaryD/reinforce_go_get_5_VoiceD.wav
  • MercenaryD/reinforce_talk_to_1_VoiceD.wav
  • MercenaryD/reinforce_talk_to_2_VoiceD.wav
  • MercenaryD/reinforce_talk_to_3_VoiceD.wav
  • MercenaryD/reinforce_talk_to_4_VoiceD.wav
  • MercenaryD/reinforce_talk_to_5_VoiceD.wav
  • MercenaryD/vehicle_in_1_VoiceD.wav
  • MercenaryD/vehicle_in_2_VoiceD.wav
  • MercenaryD/vehicle_in_3_VoiceD.wav
  • MercenaryD/vehicle_in_4_VoiceD.wav
  • MercenaryD/vehicle_in_5_VoiceD.wav
  • MercenaryD/vehicle_in_6_VoiceD.wav
  • MercenaryD/vehicle_in_7_VoiceD.wav
  • MercenaryD/vehicle_in_8_VoiceD.wav
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