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Mercenary 1 (English)
Category PC / Computer
Game
Section
Mercenaries
Submitter Cooper B. Chance
Size 12.98 MB
Format ZIP (application/zip)
Hits 645
Comments 0

Icon Filler
Zip Contents[339]
  • MercenaryA/affirmative_1_VoiceA.wav
  • MercenaryA/affirmative_2_VoiceA.wav
  • MercenaryA/affirmative_3_VoiceA.wav
  • MercenaryA/affirmative_4_VoiceA.wav
  • MercenaryA/affirmative_5_VoiceA.wav
  • MercenaryA/affirmative_7_VoiceA.wav
  • MercenaryA/affirmative_8_VoiceA.wav
  • MercenaryA/affirmative_9_VoiceA.wav
  • MercenaryA/affirmative_10_VoiceA.wav
  • MercenaryA/alarm_alone_1_VoiceA.wav
  • MercenaryA/alarm_alone_2_VoiceA.wav
  • MercenaryA/alarm_alone_3_VoiceA.wav
  • MercenaryA/alarm_alone_4_VoiceA.wav
  • MercenaryA/alarm_alone_5_VoiceA.wav
  • MercenaryA/alarm_group_1_VoiceA.wav
  • MercenaryA/alarm_group_2_VoiceA.wav
  • MercenaryA/alarm_group_3_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_1_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_2_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_3_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_4_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_5_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_6_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_7_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_8_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_9_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_10_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_11_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_12_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_13_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_14_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_15_VoiceA.wav
  • MercenaryA/alert_to_combat_alone_16_VoiceA.wav
  • MercenaryA/alert_to_combat_group_1_VoiceA.wav
  • MercenaryA/alert_to_combat_group_2_VoiceA.wav
  • MercenaryA/alert_to_combat_group_3_VoiceA.wav
  • MercenaryA/alert_to_combat_group_4_VoiceA.wav
  • MercenaryA/alert_to_combat_group_5_VoiceA.wav
  • MercenaryA/alert_to_combat_group_6_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_1_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_2_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_3_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_4_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_5_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_6_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_7_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_8_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_9_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_10_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_11_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_12_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_13_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_14_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_15_VoiceA.wav
  • MercenaryA/alert_to_idle_alone_16_VoiceA.wav
  • MercenaryA/alert_to_idle_group_1_VoiceA.wav
  • MercenaryA/alert_to_idle_group_2_VoiceA.wav
  • MercenaryA/alert_to_idle_group_3_VoiceA.wav
  • MercenaryA/alert_to_idle_group_5_VoiceA.wav
  • MercenaryA/combat_alone_1_VoiceA.wav
  • MercenaryA/combat_alone_2_VoiceA.wav
  • MercenaryA/combat_alone_3_VoiceA.wav
  • MercenaryA/combat_alone_4_VoiceA.wav
  • MercenaryA/combat_alone_5_VoiceA.wav
  • MercenaryA/combat_alone_6_VoiceA.wav
  • MercenaryA/combat_alone_7_VoiceA.wav
  • MercenaryA/combat_alone_8_VoiceA.wav
  • MercenaryA/combat_alone_9_VoiceA.wav
  • MercenaryA/combat_alone_10_VoiceA.wav
  • MercenaryA/combat_alone_11_VoiceA.wav
  • MercenaryA/combat_alone_12_VoiceA.wav
  • MercenaryA/combat_alone_13_VoiceA.wav
  • MercenaryA/combat_alone_14_VoiceA.wav
  • MercenaryA/combat_alone_15_VoiceA.wav
  • MercenaryA/combat_alone_16_VoiceA.wav
  • MercenaryA/combat_alone_17_VoiceA.wav
  • MercenaryA/combat_alone_18_VoiceA.wav
  • MercenaryA/combat_alone_19_VoiceA.wav
  • MercenaryA/combat_alone_20_VoiceA.wav
  • MercenaryA/combat_alone_21_VoiceA.wav
  • MercenaryA/combat_alone_22_VoiceA.wav
  • MercenaryA/combat_alone_23_VoiceA.wav
  • MercenaryA/combat_alone_24_VoiceA.wav
  • MercenaryA/combat_alone_25_VoiceA.wav
  • MercenaryA/combat_alone_26_VoiceA.wav
  • MercenaryA/combat_alone_27_VoiceA.wav
  • MercenaryA/combat_alone_28_VoiceA.wav
  • MercenaryA/combat_alone_29_VoiceA.wav
  • MercenaryA/combat_alone_31_VoiceA.wav
  • MercenaryA/combat_alone_32_VoiceA.wav
  • MercenaryA/combat_alone_33_VoiceA.wav
  • MercenaryA/combat_alone_34_VoiceA.wav
  • MercenaryA/combat_alone_35_VoiceA.wav
  • MercenaryA/combat_alone_36_VoiceA.wav
  • MercenaryA/combat_alone_37_VoiceA.wav
  • MercenaryA/combat_alone_38_VoiceA.wav
  • MercenaryA/combat_alone_39_VoiceA.wav
  • MercenaryA/combat_alone_40_VoiceA.wav
  • MercenaryA/combat_alone_41_VoiceA.wav
  • MercenaryA/combat_alone_42_VoiceA.wav
  • MercenaryA/combat_alone_43_VoiceA.wav
  • MercenaryA/combat_alone_44_VoiceA.wav
  • MercenaryA/combat_alone_45_VoiceA.wav
  • MercenaryA/combat_group_1_VoiceA.wav
  • MercenaryA/combat_group_2_VoiceA.wav
  • MercenaryA/combat_group_3_VoiceA.wav
  • MercenaryA/combat_group_4_VoiceA.wav
  • MercenaryA/combat_group_5_VoiceA.wav
  • MercenaryA/combat_group_6_VoiceA.wav
  • MercenaryA/combat_group_7_VoiceA.wav
  • MercenaryA/combat_group_8_VoiceA.wav
  • MercenaryA/combat_group_9_VoiceA.wav
  • MercenaryA/combat_group_10_VoiceA.wav
  • MercenaryA/combat_group_11_VoiceA.wav
  • MercenaryA/combat_group_12_VoiceA.wav
  • MercenaryA/combat_group_13_VoiceA.wav
  • MercenaryA/combat_group_14_VoiceA.wav
  • MercenaryA/combat_group_15_VoiceA.wav
  • MercenaryA/combat_group_16_VoiceA.wav
  • MercenaryA/combat_group_17_VoiceA.wav
  • MercenaryA/combat_group_18_VoiceA.wav
  • MercenaryA/combat_group_19_VoiceA.wav
  • MercenaryA/combat_group_20_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_1_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_2_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_3_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_4_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_5_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_6_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_7_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_8_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_9_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_10_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_11_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_12_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_13_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_14_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_15_VoiceA.wav
  • MercenaryA/combat_to_alert_alone_16_VoiceA.wav
  • MercenaryA/combat_to_alert_group_1_VoiceA.wav
  • MercenaryA/combat_to_alert_group_2_VoiceA.wav
  • MercenaryA/combat_to_alert_group_3_VoiceA.wav
  • MercenaryA/combat_to_alert_group_4_VoiceA.wav
  • MercenaryA/combat_to_alert_group_5_VoiceA.wav
  • MercenaryA/combat_to_alert_group_6_VoiceA.wav
  • MercenaryA/comm_advance_left_1_VoiceA.wav
  • MercenaryA/comm_advance_left_2_VoiceA.wav
  • MercenaryA/comm_advance_left_3_VoiceA.wav
  • MercenaryA/comm_advance_right_1_VoiceA.wav
  • MercenaryA/comm_advance_right_2_VoiceA.wav
  • MercenaryA/comm_advance_right_3_VoiceA.wav
  • MercenaryA/comm_flank_left_1_VoiceA.wav
  • MercenaryA/comm_flank_left_2_VoiceA.wav
  • MercenaryA/comm_flank_left_3_VoiceA.wav
  • MercenaryA/comm_flank_right_1_VoiceA.wav
  • MercenaryA/comm_flank_right_2_VoiceA.wav
  • MercenaryA/comm_flank_right_3_VoiceA.wav
  • MercenaryA/comm_retreat_1_VoiceA.wav
  • MercenaryA/comm_retreat_2_VoiceA.wav
  • MercenaryA/comm_rush_1_VoiceA.wav
  • MercenaryA/comm_rush_2_VoiceA.wav
  • MercenaryA/comm_suppress_1_VoiceA.wav
  • MercenaryA/comm_suppress_2_VoiceA.wav
  • MercenaryA/comm_suppress_3_VoiceA.wav
  • MercenaryA/comm_suppress_4_VoiceA.wav
  • MercenaryA/comm_suppress_5_VoiceA.wav
  • MercenaryA/comm_suppress_6_VoiceA.wav
  • MercenaryA/darkness_1_VoiceA.wav
  • MercenaryA/darkness_2_VoiceA.wav
  • MercenaryA/darkness_3_VoiceA.wav
  • MercenaryA/darkness_4_VoiceA.wav
  • MercenaryA/darkness_5_VoiceA.wav
  • MercenaryA/death_1_VoiceA.wav
  • MercenaryA/death_2_VoiceA.wav
  • MercenaryA/death_3_VoiceA.wav
  • MercenaryA/death_4_VoiceA.wav
  • MercenaryA/death_5_VoiceA.wav
  • MercenaryA/death_6_VoiceA.wav
  • MercenaryA/death_7_VoiceA.wav
  • MercenaryA/death_8_VoiceA.wav
  • MercenaryA/death_9_VoiceA.wav
  • MercenaryA/death_10_VoiceA.wav
  • MercenaryA/death_11_VoiceA.wav
  • MercenaryA/death_12_VoiceA.wav
  • MercenaryA/death_13_VoiceA.wav
  • MercenaryA/death_14_VoiceA.wav
  • MercenaryA/death_15_VoiceA.wav
  • MercenaryA/death_16_VoiceA.wav
  • MercenaryA/death_17_VoiceA.wav
  • MercenaryA/death_18_VoiceA.wav
  • MercenaryA/death_19_VoiceA.wav
  • MercenaryA/death_20_VoiceA.wav
  • MercenaryA/flashbang_1_VoiceA.wav
  • MercenaryA/flashbang_2_VoiceA.wav
  • MercenaryA/flashbang_3_VoiceA.wav
  • MercenaryA/flashbang_4_VoiceA.wav
  • MercenaryA/flashbang_5_VoiceA.wav
  • MercenaryA/flashbang_6_VoiceA.wav
  • MercenaryA/grenade_1_alone_VoiceA.wav
  • MercenaryA/grenade_1_group_VoiceA.wav
  • MercenaryA/grenade_2_alone_VoiceA.wav
  • MercenaryA/grenade_2_group_VoiceA.wav
  • MercenaryA/grenade_3_alone_VoiceA.wav
  • MercenaryA/grenade_3_group_VoiceA.wav
  • MercenaryA/grenade_4_alone_VoiceA.wav
  • MercenaryA/grenade_4_group_VoiceA.wav
  • MercenaryA/grenade_5_alone_VoiceA.wav
  • MercenaryA/helicopter_sight_1_VoiceA.wav
  • MercenaryA/helicopter_sight_2_VoiceA.wav
  • MercenaryA/helicopter_sight_3_VoiceA.wav
  • MercenaryA/helicopter_sight_4_VoiceA.wav
  • MercenaryA/helicopter_sight_5_VoiceA.wav
  • MercenaryA/helicopter_sight_6_VoiceA.wav
  • MercenaryA/helicopter_sight_7_VoiceA.wav
  • MercenaryA/helicopter_sight_8_VoiceA.wav
  • MercenaryA/idle_to_alert_alone_1_VoiceA.wav
  • MercenaryA/idle_to_alert_alone_2_VoiceA.wav
  • MercenaryA/idle_to_alert_alone_3_VoiceA.wav
  • MercenaryA/idle_to_alert_alone_4_VoiceA.wav
  • MercenaryA/idle_to_alert_alone_5_VoiceA.wav
  • MercenaryA/idle_to_alert_alone_6_VoiceA.wav
  • MercenaryA/idle_to_alert_alone_7_VoiceA.wav
  • MercenaryA/idle_to_alert_alone_8_VoiceA.wav
  • MercenaryA/idle_to_alert_group_1_VoiceA.wav
  • MercenaryA/idle_to_alert_group_2_VoiceA.wav
  • MercenaryA/idle_to_alert_group_3_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_alone_1_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_alone_2_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_alone_3_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_alone_4_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_alone_5_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_alone_6_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_group_1_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_group_2_VoiceA.wav
  • MercenaryA/idle_to_alert_heard_group_3_VoiceA.wav
  • MercenaryA/idle_to_alert_seen_alone_1_VoiceA.wav
  • MercenaryA/idle_to_alert_seen_alone_2_VoiceA.wav
  • MercenaryA/idle_to_alert_seen_alone_3_VoiceA.wav
  • MercenaryA/idle_to_alert_seen_alone_4_VoiceA.wav
  • MercenaryA/idle_to_alert_seen_alone_5_VoiceA.wav
  • MercenaryA/idle_to_alert_seen_group_1_VoiceA.wav
  • MercenaryA/idle_to_alert_seen_group_2_VoiceA.wav
  • MercenaryA/idle_to_alert_seen_group_3_VoiceA.wav
  • MercenaryA/mandown_alone_1_VoiceA.wav
  • MercenaryA/mandown_alone_2_VoiceA.wav
  • MercenaryA/mandown_alone_3_VoiceA.wav
  • MercenaryA/mandown_group_1_VoiceA.wav
  • MercenaryA/mandown_group_2_VoiceA.wav
  • MercenaryA/mandown_group_4_VoiceA.wav
  • MercenaryA/pain_1_VoiceA.wav
  • MercenaryA/pain_2_VoiceA.wav
  • MercenaryA/pain_3_VoiceA.wav
  • MercenaryA/pain_4_VoiceA.wav
  • MercenaryA/pain_5_VoiceA.wav
  • MercenaryA/pain_6_VoiceA.wav
  • MercenaryA/pain_7_VoiceA.wav
  • MercenaryA/pain_8_VoiceA.wav
  • MercenaryA/pain_9_VoiceA.wav
  • MercenaryA/pain_10_VoiceA.wav
  • MercenaryA/pain_11_VoiceA.wav
  • MercenaryA/pain_12_VoiceA.wav
  • MercenaryA/pain_13_VoiceA.wav
  • MercenaryA/pain_14_VoiceA.wav
  • MercenaryA/pain_15_VoiceA.wav
  • MercenaryA/receive_fire_alone_2_VoiceA.wav
  • MercenaryA/receive_fire_alone_3_VoiceA.wav
  • MercenaryA/receive_fire_alone_4_VoiceA.wav
  • MercenaryA/receive_fire_alone_5_VoiceA.wav
  • MercenaryA/receive_fire_alone_6_VoiceA.wav
  • MercenaryA/receive_fire_alone_7_VoiceA.wav
  • MercenaryA/receive_fire_alone_8_VoiceA.wav
  • MercenaryA/receive_fire_alone_9_VoiceA.wav
  • MercenaryA/receive_fire_alone_10_VoiceA.wav
  • MercenaryA/receive_fire_alone_11_VoiceA.wav
  • MercenaryA/receive_fire_alone_12_VoiceA.wav
  • MercenaryA/receive_fire_alone_15_VoiceA.wav
  • MercenaryA/receive_fire_alone_18_VoiceA.wav
  • MercenaryA/receive_fire_alone_19_VoiceA.wav
  • MercenaryA/receive_fire_alone_20_VoiceA.wav
  • MercenaryA/receive_fire_group_1_VoiceA.wav
  • MercenaryA/receive_fire_group_2_VoiceA.wav
  • MercenaryA/receive_fire_group_3_VoiceA.wav
  • MercenaryA/receive_fire_group_4_VoiceA.wav
  • MercenaryA/receive_fire_group_5_VoiceA.wav
  • MercenaryA/receive_fire_group_6_VoiceA.wav
  • MercenaryA/receive_fire_group_7_VoiceA.wav
  • MercenaryA/receive_fire_group_9_VoiceA.wav
  • MercenaryA/reinforce_go_get_1_VoiceA.wav
  • MercenaryA/reinforce_go_get_2_VoiceA.wav
  • MercenaryA/reinforce_go_get_3_VoiceA.wav
  • MercenaryA/reinforce_go_get_4_VoiceA.wav
  • MercenaryA/reinforce_go_get_5_VoiceA.wav
  • MercenaryA/reinforce_talk_to_1_VoiceA.wav
  • MercenaryA/reinforce_talk_to_2_VoiceA.wav
  • MercenaryA/reinforce_talk_to_3_VoiceA.wav
  • MercenaryA/reinforce_talk_to_4_VoiceA.wav
  • MercenaryA/reinforce_talk_to_5_VoiceA.wav
  • MercenaryA/searching_generic_1_VoiceA.wav
  • MercenaryA/searching_generic_2_VoiceA.wav
  • MercenaryA/searching_generic_3_VoiceA.wav
  • MercenaryA/searching_generic_4_VoiceA.wav
  • MercenaryA/searching_generic_5_VoiceA.wav
  • MercenaryA/searching_generic_6_VoiceA.wav
  • MercenaryA/searching_generic_7_VoiceA.wav
  • MercenaryA/searching_mutants_1_VoiceA.wav
  • MercenaryA/searching_mutants_2_VoiceA.wav
  • MercenaryA/searching_mutants_3_VoiceA.wav
  • MercenaryA/searching_mutants_4_VoiceA.wav
  • MercenaryA/searching_mutants_5_VoiceA.wav
  • MercenaryA/searching_mutants_6_VoiceA.wav
  • MercenaryA/searching_player_1_VoiceA.wav
  • MercenaryA/searching_player_2_VoiceA.wav
  • MercenaryA/searching_player_3_VoiceA.wav
  • MercenaryA/searching_player_4_VoiceA.wav
  • MercenaryA/searching_player_5_VoiceA.wav
  • MercenaryA/searching_player_6_VoiceA.wav
  • MercenaryA/vehicle_in_1_VoiceA.wav
  • MercenaryA/vehicle_in_2_VoiceA.wav
  • MercenaryA/vehicle_in_3_VoiceA.wav
  • MercenaryA/vehicle_in_4_VoiceA.wav
  • MercenaryA/vehicle_in_5_VoiceA.wav
  • MercenaryA/vehicle_in_6_VoiceA.wav
  • MercenaryA/vehicle_in_7_VoiceA.wav
  • MercenaryA/vehicle_in_8_VoiceA.wav
  • MercenaryA/yell_attention_1_VoiceA.wav
  • MercenaryA/yell_attention_2_VoiceA.wav
  • MercenaryA/yell_attention_3_VoiceA.wav
  • MercenaryA/yell_attention_4_VoiceA.wav
  • MercenaryA/yell_attention_5_VoiceA.wav
  • MercenaryA/yell_fear_1_VoiceA.wav
  • MercenaryA/yell_fear_2_VoiceA.wav
  • MercenaryA/yell_fear_3_VoiceA.wav
  • MercenaryA/yell_fear_4_VoiceA.wav
  • MercenaryA/yell_fear_5_VoiceA.wav
  • MercenaryA/yell_macho_1_VoiceA.wav
  • MercenaryA/yell_macho_2_VoiceA.wav
  • MercenaryA/yell_macho_3_VoiceA.wav
  • MercenaryA/yell_macho_4_VoiceA.wav
  • MercenaryA/yell_macho_5_VoiceA.wav
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