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NPC
Category PC / Computer
Game
Section
Sound Effects
Submitter Pingus!
Size 117.73 MB
Format ZIP (application/zip)
Hits 1,937
Comments 0

Icon Filler
Zip Contents[288]
  • NPC/k_npc_lying_sick_01_idle_01_0.wav
  • NPC/k_npc_lying_sick_01_idle_02_0.wav
  • NPC/k_npc_lying_sick_01_idle_03_0.wav
  • NPC/k_npc_lying_sick_01_special_01_0.wav
  • NPC/k_npc_sleeping_bed_cry_00_0.wav
  • NPC/k_npc_sleeping_bed_cry_01_0.wav
  • NPC/k_npc_sleeping_bed_cry_02_0.wav
  • NPC/k_npc_sleeping_bed_cry_03_0.wav
  • NPC/k_npc_sleeping_bed_scratch_0.wav
  • NPC/lifeplace_m_npc_ak47_sitting_on_ledge_special_01_0.wav
  • NPC/lifeplace_m_npc_ak47_sitting_on_ledge_special_02_0.wav
  • NPC/lifeplace_m_npc_reaper_idle01_0.wav
  • NPC/lifeplace_m_npc_storekeeper_00_0.wav
  • NPC/lifeplace_m_npc_storekeeper_01_0.wav
  • NPC/lifeplace_m_npc_storekeeper_02_0.wav
  • NPC/m_npc_ak47_idle_calm_0.wav
  • NPC/m_npc_ak47_idle_calm_prepare_lifeplace_0.wav
  • NPC/m_npc_console_assistant_idle01_0.wav
  • NPC/m_npc_console_assistant_idle02_0.wav
  • NPC/m_npc_console_assistant_idle03a_0.wav
  • NPC/m_npc_console_assistant_idle03b_0.wav
  • NPC/m_npc_engine_repair_from_interact_0.wav
  • NPC/m_npc_engine_repair_idle01_0.wav
  • NPC/m_npc_engine_repair_idle02_0.wav
  • NPC/m_npc_engine_repair_idle03_0.wav
  • NPC/m_npc_engine_repair_idle04_0.wav
  • NPC/m_npc_engine_repair_to_interact_0.wav
  • NPC/m_npc_generic_sitting_machete_sharpening_mimics_idle_1_0.wav
  • NPC/m_npc_generic_sitting_machete_sharpening_mimics_idle_2_0.wav
  • NPC/m_npc_generic_standing_machete_mimics_from_dialog_0.wav
  • NPC/m_npc_generic_standing_machete_mimics_to_dialog_0.wav
  • NPC/m_npc_praying_normal_down_0.wav
  • NPC/m_npc_praying_normal_up_0.wav
  • NPC/m_npc_repairing_hammer_02_idle_01_0.wav
  • NPC/m_npc_repairing_hammer_02_idle_02_0.wav
  • NPC/m_npc_rifle_sitting_01_prepare_0.wav
  • NPC/m_npc_rifle_sitting_fight_init_0.wav
  • NPC/m_npc_rifle_sitting_finish_0.wav
  • NPC/m_npc_rifle_sitting_idle_01_0.wav
  • NPC/m_npc_rifle_sitting_idle_02_0.wav
  • NPC/m_npc_rifle_sitting_idle_03_0.wav
  • NPC/m_npc_sitting_by_wall_1_0.wav
  • NPC/m_npc_sitting_drunk_01_nointeract_1_0.wav
  • NPC/m_npc_sitting_on_the_edge_idle_0.wav
  • NPC/m_npc_sitting_on_the_edge_special1_0.wav
  • NPC/m_npc_sitting_on_the_edge_special2_0.wav
  • NPC/m_npc_sitting_playing_toy_car_idle_01_0.wav
  • NPC/m_npc_sitting_playing_toy_car_idle_02_0.wav
  • NPC/m_npc_wounded_a_00_0.wav
  • NPC/m_npc_wounded_a_01_0.wav
  • NPC/m_npc_wounded_a_02_0.wav
  • NPC/m_npc_wounded_a_03_0.wav
  • NPC/m_npc_wounded_a_04_0.wav
  • NPC/m_npc_wounded_a_05_0.wav
  • NPC/m_npc_wounded_c_idle_00_0.wav
  • NPC/m_npc_wounded_c_idle_01_0.wav
  • NPC/m_npc_wounded_c_idle_02_0.wav
  • NPC/m_npc_wounded_c_idle_03_0.wav
  • NPC/m_npc_wounded_c_idle_04_0.wav
  • NPC/m_npc_wounded_c_idle_05_0.wav
  • NPC/m_npc_wounded_c_special_00_0.wav
  • NPC/m_npc_wounded_c_special_01_0.wav
  • NPC/m_npc_wounded_c_special_02_0.wav
  • NPC/npc_airdrop_searcher_special_0.wav
  • NPC/npc_ak47_training_shot_0.wav
  • NPC/npc_ak47_training_shot_tail_0.wav
  • NPC/npc_bag_catching_0.wav
  • NPC/npc_blacksmith_finish_0.wav
  • NPC/npc_blacksmith_idle_01_0.wav
  • NPC/npc_blacksmith_idle_02_0.wav
  • NPC/npc_blacksmith_idle_03_0.wav
  • NPC/npc_blacksmith_prepare_0.wav
  • NPC/npc_car_chassis_repair_01_idle_0.wav
  • NPC/npc_car_repair_idle_0.wav
  • NPC/npc_car_repair_special_0.wav
  • NPC/npc_chair_sitting_idle_0.wav
  • NPC/npc_chair_sit_down_0.wav
  • NPC/npc_chair_special_a_0.wav
  • NPC/npc_chair_special_b_00_0.wav
  • NPC/npc_chair_special_b_01_0.wav
  • NPC/npc_chair_special_c_0.wav
  • NPC/npc_chair_stand_up_0.wav
  • NPC/npc_cooking_pot_boiling_loop_0.wav
  • NPC/npc_cooking_special_02_0.wav
  • NPC/npc_cooking_special_03_0.wav
  • NPC/npc_cooking_special_05_0.wav
  • NPC/npc_dahlia_cooking_0.wav
  • NPC/npc_door_camper_closing_0.wav
  • NPC/npc_door_camper_opening_0.wav
  • NPC/npc_door_closing_0.wav
  • NPC/npc_door_opening_0.wav
  • NPC/npc_drawing_wall_0.wav
  • NPC/npc_drawning_singing_0.wav
  • NPC/npc_drinking_alcohol_01_finish_0.wav
  • NPC/npc_drinking_alcohol_01_idle_01_0.wav
  • NPC/npc_drinking_alcohol_01_idle_02_0.wav
  • NPC/npc_drinking_alcohol_01_prepare_0.wav
  • NPC/npc_eating_canned_food_finish_0.wav
  • NPC/npc_eating_canned_food_loop_0.wav
  • NPC/npc_eating_canned_food_prepare_0.wav
  • NPC/npc_eating_canned_food_special_0.wav
  • NPC/npc_eating_soup_finish_0.wav
  • NPC/npc_eating_soup_listening_a_0.wav
  • NPC/npc_eating_soup_listening_b_0.wav
  • NPC/npc_eating_soup_listening_c_0.wav
  • NPC/npc_eating_soup_listening_d_0.wav
  • NPC/npc_eating_soup_loop_0.wav
  • NPC/npc_eating_soup_prepare_0.wav
  • NPC/npc_eating_soup_special_0.wav
  • NPC/npc_fighter_attack_00_0.wav
  • NPC/npc_fighter_attack_01_0.wav
  • NPC/npc_fighter_attack_02_0.wav
  • NPC/npc_fighter_block_00_0.wav
  • NPC/npc_fighter_block_01_0.wav
  • NPC/npc_fighter_block_02_0.wav
  • NPC/npc_fighter_clothes_left_00_0.wav
  • NPC/npc_fighter_clothes_left_01_0.wav
  • NPC/npc_fighter_clothes_left_02_0.wav
  • NPC/npc_fighter_clothes_left_03_0.wav
  • NPC/npc_fighter_clothes_right_00_0.wav
  • NPC/npc_fighter_clothes_right_01_0.wav
  • NPC/npc_fighter_clothes_right_02_0.wav
  • NPC/npc_fighter_clothes_right_03_0.wav
  • NPC/npc_fighter_dodge_back_00_0.wav
  • NPC/npc_fighter_dodge_back_01_0.wav
  • NPC/npc_fighter_dodge_back_02_0.wav
  • NPC/npc_fighter_dodge_jump_00_0.wav
  • NPC/npc_fighter_dodge_jump_01_0.wav
  • NPC/npc_fighter_grab_wins_0.wav
  • NPC/npc_fighter_hit_reaction_00_0.wav
  • NPC/npc_fighter_hit_reaction_01_0.wav
  • NPC/npc_fighter_hit_reaction_02_0.wav
  • NPC/npc_fighter_hit_reaction_03_0.wav
  • NPC/npc_fighter_kick_empty_00_0.wav
  • NPC/npc_fighter_kick_empty_01_0.wav
  • NPC/npc_fighter_kick_empty_02_0.wav
  • NPC/npc_fighter_stand_up_00_0.wav
  • NPC/npc_fighter_stand_up_01_0.wav
  • NPC/npc_fighter_throw_litter_00_0.wav
  • NPC/npc_fighter_throw_litter_01_0.wav
  • NPC/npc_gas_welding_finish_0.wav
  • NPC/npc_gas_welding_idle_0.wav
  • NPC/npc_gas_welding_pickup_0.wav
  • NPC/npc_gas_welding_prepare_0.wav
  • NPC/npc_gas_welding_special_01_0.wav
  • NPC/npc_gas_welding_special_02_0.wav
  • NPC/npc_generator_kick_0.wav
  • NPC/npc_generator_loop_0.wav
  • NPC/npc_generator_switch_0.wav
  • NPC/npc_grinder_idle_0.wav
  • NPC/npc_grinder_machete_put_0.wav
  • NPC/npc_grinder_machete_take_0.wav
  • NPC/npc_grinder_special_00_0.wav
  • NPC/npc_grinder_turn_off_0.wav
  • NPC/npc_grinder_turn_on_0.wav
  • NPC/npc_grinder_turn_on_from_interact_0.wav
  • NPC/npc_gym_training_01_finish_0.wav
  • NPC/npc_gym_training_01_idle_01_0.wav
  • NPC/npc_gym_training_01_idle_02_0.wav
  • NPC/npc_gym_training_01_prepare_0.wav
  • NPC/npc_gym_training_01_special_01_0.wav
  • NPC/npc_haker_idle_0.wav
  • NPC/npc_handheld_game_0.wav
  • NPC/npc_hand_warming_01_finish_0.wav
  • NPC/npc_hand_warming_01_idle_01_0.wav
  • NPC/npc_hand_warming_01_idle_02_0.wav
  • NPC/npc_hand_warming_01_prepare_0.wav
  • NPC/npc_hatch_roof_hit_opening_0.wav
  • NPC/npc_hoe_raking_01_finish_0.wav
  • NPC/npc_hoe_raking_01_idle_01_0.wav
  • NPC/npc_hoe_raking_01_idle_02_0.wav
  • NPC/npc_hoe_raking_01_prepare_0.wav
  • NPC/npc_hoe_raking_01_special_01_0.wav
  • NPC/npc_hoe_raking_01_special_01_new_0.wav
  • NPC/npc_hopscotch_play_0.wav
  • NPC/npc_hopscotch_play_water_0.wav
  • NPC/npc_idle_ak47_0.wav
  • NPC/npc_kicking_can_special_01_0.wav
  • NPC/npc_knocking_0.wav
  • NPC/npc_kristov_hammer_hit_00_0.wav
  • NPC/npc_kristov_hammer_hit_01_0.wav
  • NPC/npc_kristov_hammer_hit_02_0.wav
  • NPC/npc_lean_off_table_00_0.wav
  • NPC/npc_lean_on_table_00_0.wav
  • NPC/npc_lumberman_hit_00_0.wav
  • NPC/npc_lumberman_hit_01_0.wav
  • NPC/npc_lumberman_hit_02_0.wav
  • NPC/npc_lumberman_pull_out_0.wav
  • NPC/npc_notebook_pic_up_00_0.wav
  • NPC/npc_notebook_put_down_00_0.wav
  • NPC/npc_pounding_door_metal_00_0.wav
  • NPC/npc_pounding_door_metal_01_0.wav
  • NPC/npc_pounding_door_metal_02_0.wav
  • NPC/npc_push_ups_01_finish_0.wav
  • NPC/npc_push_ups_01_idle_01_0.wav
  • NPC/npc_push_ups_01_idle_02_0.wav
  • NPC/npc_push_ups_01_prepare_0.wav
  • NPC/npc_push_ups_01_special_01_0.wav
  • NPC/npc_qg_radio_interact_loop_0.wav
  • NPC/npc_qg_radio_no_interact_loop_0.wav
  • NPC/npc_quatermaster_00_0.wav
  • NPC/npc_quatermaster_01_0.wav
  • NPC/npc_quatermaster_02_0.wav
  • NPC/npc_quatermaster_03_0.wav
  • NPC/npc_quatermaster_04_0.wav
  • NPC/npc_quatermaster_05_0.wav
  • NPC/npc_quatermaster_06_0.wav
  • NPC/npc_quatermaster_07_0.wav
  • NPC/npc_rahim_jump_down_0.wav
  • NPC/npc_rahim_jump_up_0.wav
  • NPC/npc_rais_clapping_00_0.wav
  • NPC/npc_rais_clapping_01_0.wav
  • NPC/npc_rais_clapping_02_0.wav
  • NPC/npc_rais_clapping_03_0.wav
  • NPC/npc_repairing_hammer_idle_0.wav
  • NPC/npc_repairing_hammer_special_a_0.wav
  • NPC/npc_repairing_hammer_special_b_0.wav
  • NPC/npc_repairing_hammer_special_b_01_0.wav
  • NPC/npc_repairing_hammer_special_c_0.wav
  • NPC/npc_repairing_hammer_special_d_0.wav
  • NPC/npc_sharpen_machete_idle_0.wav
  • NPC/npc_sharpen_machete_special_0.wav
  • NPC/npc_sharpen_stick_dialog_0.wav
  • NPC/npc_sharpen_stick_finish_0.wav
  • NPC/npc_sharpen_stick_no_interact_0.wav
  • NPC/npc_sharpen_stick_pause_0.wav
  • NPC/npc_sharpen_stick_stand_up_0.wav
  • NPC/npc_shave_finish_0.wav
  • NPC/npc_shave_idle_01_0.wav
  • NPC/npc_shave_idle_02_0.wav
  • NPC/npc_shave_prepare_0.wav
  • NPC/npc_sitting_on_chair_00_0.wav
  • NPC/npc_sitting_playing_cards_01_finish_0.wav
  • NPC/npc_sitting_playing_cards_01_noint_a_0.wav
  • NPC/npc_sitting_playing_cards_01_noint_b_0.wav
  • NPC/npc_sitting_playing_cards_01_prepare_0.wav
  • NPC/npc_sitting_radio_listening_loop_0.wav
  • NPC/npc_sitting_radio_listening_special_a_0.wav
  • NPC/npc_sitting_radio_listening_special_b_0.wav
  • NPC/npc_sitting_radio_listening_special_c_0.wav
  • NPC/npc_sleeping_bed_finish_0.wav
  • NPC/npc_sleeping_bed_idle_0.wav
  • NPC/npc_sleeping_bed_prepare_0.wav
  • NPC/npc_sleeping_bed_special_01_0.wav
  • NPC/npc_sleeping_bed_special_02_0.wav
  • NPC/npc_sleeping_mattress_finish_0.wav
  • NPC/npc_sleeping_mattress_idle_0.wav
  • NPC/npc_sleeping_mattress_prepare_0.wav
  • NPC/npc_sleeping_mattress_special_01_0.wav
  • NPC/npc_sleeping_mattress_special_02_0.wav
  • NPC/npc_sleeping_wounded_no_interact_idle_0.wav
  • NPC/npc_sleeping_wounded_no_interact_to_interact_0.wav
  • NPC/npc_sleeping_wounded_special_a_0.wav
  • NPC/npc_sleeping_wounded_special_b_0.wav
  • NPC/npc_sleeping_wounded_special_c_0.wav
  • NPC/npc_spike_00_0.wav
  • NPC/npc_spike_01_0.wav
  • NPC/npc_spike_02_0.wav
  • NPC/npc_spike_03_0.wav
  • NPC/npc_spike_04_0.wav
  • NPC/npc_spike_05_0.wav
  • NPC/npc_spike_06_0.wav
  • NPC/npc_standing_fishing_01_finish_0.wav
  • NPC/npc_standing_fishing_01_noint_b_0.wav
  • NPC/npc_standing_fishing_01_noint_c_0.wav
  • NPC/npc_standing_fishing_01_noint_d_0.wav
  • NPC/npc_standing_fishing_01_noint_e_0.wav
  • NPC/npc_standing_fishing_01_prepare_0.wav
  • NPC/npc_standing_fishing_splash_00_0.wav
  • NPC/npc_standing_fishing_splash_01_0.wav
  • NPC/npc_standing_fishing_splash_02_0.wav
  • NPC/npc_stand_upfrom_table_00_0.wav
  • NPC/npc_sweeping_idle_01_0.wav
  • NPC/npc_sweeping_idle_02_0.wav
  • NPC/npc_swing_kid_loop_0.wav
  • NPC/npc_wash_finish_0.wav
  • NPC/npc_wash_idle_01_0.wav
  • NPC/npc_wash_idle_02_0.wav
  • NPC/npc_wash_prepare_0.wav
  • NPC/vo_m_npc_ak47_reactions_poison_1_00_0.wav
  • NPC/vo_m_npc_ak47_reactions_poison_2_00_0.wav
  • NPC/vo_m_npc_ak47_reactions_poison_3_00_0.wav
  • NPC/vo_m_npc_ak47_reactions_poison_death_00_0.wav
  • NPC/vo_m_npc_ak47_reactions_poison_death_01_0.wav
  • NPC/vo_m_npc_ak47_reactions_poison_death_02_0.wav
  • NPC/w_npc_weeding_long_00_0.wav
  • NPC/w_npc_weeding_middle_00_0.wav
  • NPC/w_npc_weeding_short_00_0.wav
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