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Zip Contents[265]
- SFX/barrelThud.wav
- SFX/basketball.wav
- SFX/basketballWhistle.wav
- SFX/bigLaser.wav
- SFX/breakTV.wav
- SFX/bulletHitWater.wav
- SFX/bulletPop.wav
- SFX/cameraBeep.wav
- SFX/cameraFlash.wav
- SFX/chaingunSpinDown.wav
- SFX/chaingunSpinUp.wav
- SFX/chainsawBladeLoop.wav
- SFX/chainsawBladeLoopLow.wav
- SFX/chainsawBladeLoopLowMulti.wav
- SFX/chainsawBladeLoopMulti.wav
- SFX/chainsawBladeRevDown.wav
- SFX/chainsawBladeRevUp.wav
- SFX/chainsawClash.wav
- SFX/chainsawFire.wav
- SFX/chainsawFlooded.wav
- SFX/chainsawIdle.wav
- SFX/chainsawIdleMulti.wav
- SFX/chainsawPull.wav
- SFX/chainShake01.wav
- SFX/chainShake02.wav
- SFX/chainShake03.wav
- SFX/chainShakeSmall.wav
- SFX/chainShakeSmall02.wav
- SFX/chainShakeSmall03.wav
- SFX/chalk.wav
- SFX/challengeLose.wav
- SFX/challengeWin.wav
- SFX/challengeYay.wav
- SFX/chatmessage.wav
- SFX/ching.wav
- SFX/click.wav
- SFX/consoleCancel.wav
- SFX/consoleError.wav
- SFX/consoleOpen.wav
- SFX/consoleSelect.wav
- SFX/consoleTick.wav
- SFX/convert.wav
- SFX/crash.wav
- SFX/crateDestroy.wav
- SFX/crateHit.wav
- SFX/crowd.wav
- SFX/cutOffQuack.wav
- SFX/cutOffQuack2.wav
- SFX/dacBang.wav
- SFX/dartGunFire.wav
- SFX/dartStick.wav
- SFX/deadTVLand.wav
- SFX/death.wav
- SFX/deedleBeep.wav
- SFX/deepMachineGun.wav
- SFX/deepMachineGun2.wav
- SFX/demo.wav
- SFX/demoBlaster.wav
- SFX/developerWin.wav
- SFX/ding.wav
- SFX/disarm.wav
- SFX/doorBreak.wav
- SFX/doorClose.wav
- SFX/doorJam.wav
- SFX/doorOpen.wav
- SFX/doubleBeep.wav
- SFX/dukget.wav
- SFX/equip.wav
- SFX/explode.wav
- SFX/fart0.wav
- SFX/fart1.wav
- SFX/fart2.wav
- SFX/fart3.wav
- SFX/flameExplode.wav
- SFX/flameThrowing.wav
- SFX/flipPage.wav
- SFX/fuseBurn.wav
- SFX/gachaBounce.wav
- SFX/gachaCoin.wav
- SFX/gachaget.wav
- SFX/gachaOpen.wav
- SFX/gachaSound.wav
- SFX/ghost.wav
- SFX/glassBreak.wav
- SFX/glassBump.wav
- SFX/glassHit.wav
- SFX/goody.wav
- SFX/grappleHook.wav
- SFX/grenadeBounce.wav
- SFX/grenadeFire.wav
- SFX/happyQuack01.wav
- SFX/harp.wav
- SFX/hatClosed.wav
- SFX/hatOpen.wav
- SFX/healthyEat.wav
- SFX/heartfart.wav
- SFX/highClick.wav
- SFX/highDialogue.wav
- SFX/highDing.wav
- SFX/hitBox.wav
- SFX/hiTom.wav
- SFX/hollowMetalHit.wav
- SFX/ignite.wav
- SFX/jump.wav
- SFX/kick.wav
- SFX/land.wav
- SFX/landTV.wav
- SFX/largeSplash.wav
- SFX/laserBlast.wav
- SFX/laserCharge.wav
- SFX/laserChargeShort.wav
- SFX/laserRifle.wav
- SFX/laserUncharge.wav
- SFX/laserUnchargeShort.wav
- SFX/levelUp.wav
- SFX/lightMatch.wav
- SFX/lightTurnOn.wav
- SFX/littleGun.wav
- SFX/littleSplash.wav
- SFX/little_punch.wav
- SFX/loadSniper.wav
- SFX/lowClick.wav
- SFX/lowDialogeOpen.wav
- SFX/lowTom.wav
- SFX/magnaBeam.wav
- SFX/magnetBeam.wav
- SFX/magnum.wav
- SFX/magPop.wav
- SFX/magShot.wav
- SFX/medTom.wav
- SFX/menuBlip01.wav
- SFX/menu_back.wav
- SFX/menu_select.wav
- SFX/metalBounce.wav
- SFX/metalRebound.wav
- SFX/metronome.wav
- SFX/mindBeam.wav
- SFX/missile.wav
- SFX/missile2.wav
- SFX/netGunFire.wav
- SFX/netsound.wav
- SFX/newLevelBing.wav
- SFX/noise.wav
- SFX/openClick.wav
- SFX/pause.wav
- SFX/phaserCharge01.wav
- SFX/phaserCharge02.wav
- SFX/phaserCharge03.wav
- SFX/phaserLarge.wav
- SFX/phaserMedium.wav
- SFX/phaserSmall.wav
- SFX/pierce.wav
- SFX/pistol.wav
- SFX/pistolFire.wav
- SFX/plasmaFire.wav
- SFX/plasticBounce.wav
- SFX/preach0.wav
- SFX/preach1.wav
- SFX/preach2.wav
- SFX/preach3.wav
- SFX/preach4.wav
- SFX/preach5.wav
- SFX/preachBad1.wav
- SFX/preachBad2.wav
- SFX/preachBad3.wav
- SFX/preachBad4.wav
- SFX/preachBad5.wav
- SFX/presentLand.wav
- SFX/preStartDing.wav
- SFX/pullPin.wav
- SFX/pyramidClose.wav
- SFX/pyramidOpen.wav
- SFX/quack.wav
- SFX/quackBleep.wav
- SFX/quackYell01.wav
- SFX/quackYell02.wav
- SFX/quackYell03.wav
- SFX/radioNoise.wav
- SFX/rcConnect.wav
- SFX/rcDisconnect.wav
- SFX/rcDrive.wav
- SFX/recordStop.wav
- SFX/resume.wav
- SFX/rev.wav
- SFX/roboQuack.wav
- SFX/rockHitGround.wav
- SFX/rockHitGround2.wav
- SFX/sax0.wav
- SFX/sax1.wav
- SFX/sax2.wav
- SFX/sax3.wav
- SFX/sax4.wav
- SFX/sax5.wav
- SFX/sax6.wav
- SFX/sax7.wav
- SFX/sax8.wav
- SFX/sax9.wav
- SFX/sax10.wav
- SFX/sax11.wav
- SFX/sax12.wav
- SFX/saxShort.wav
- SFX/scanBeep.wav
- SFX/scanFail.wav
- SFX/scoreDing.wav
- SFX/selectItem.wav
- SFX/shotgun.wav
- SFX/shotgunFire.wav
- SFX/shotgunFire2.wav
- SFX/shotgunLoad.wav
- SFX/singleBeep.wav
- SFX/sizzle.wav
- SFX/slideDoorClose.wav
- SFX/slideDoorOpen.wav
- SFX/slip.wav
- SFX/smallDoorShut.wav
- SFX/smallMetalCollide.wav
- SFX/smallSplat.wav
- SFX/smallSplatLouder.wav
- SFX/smg.wav
- SFX/snare.wav
- SFX/sniper.wav
- SFX/snubbyFire.wav
- SFX/snubbyLoad.wav
- SFX/spring.wav
- SFX/stepInBeam.wav
- SFX/swallow.wav
- SFX/swipe.wav
- SFX/switchchannel.wav
- SFX/swordClash.wav
- SFX/targetDing.wav
- SFX/targetRebound.wav
- SFX/textLetter.wav
- SFX/thud.wav
- SFX/ting.wav
- SFX/ting2.wav
- SFX/tinyMotion.wav
- SFX/tinyNoise1.wav
- SFX/tinyNoise2.wav
- SFX/tinyNoise3.wav
- SFX/tinyNoise4.wav
- SFX/tinyNoise5.wav
- SFX/tinyNoise6.wav
- SFX/tinyTick.wav
- SFX/trombone0.wav
- SFX/trombone1.wav
- SFX/trombone2.wav
- SFX/trombone3.wav
- SFX/trombone4.wav
- SFX/trombone5.wav
- SFX/trombone6.wav
- SFX/trombone7.wav
- SFX/trombone8.wav
- SFX/trombone9.wav
- SFX/trombone10.wav
- SFX/trombone11.wav
- SFX/trombone12.wav
- SFX/tromboneShort.wav
- SFX/trumpet01.wav
- SFX/trumpet02.wav
- SFX/trumpet03.wav
- SFX/trumpet04.wav
- SFX/wallLeave.wav
- SFX/wallTouch.wav
- SFX/woodHit.wav
- SFX/zekeQuack.wav
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