# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zip Contents[486]
- a.wav
- aah.wav
- affirmative.wav
- ahh_negative.wav
- airplane.wav
- alley.wav
- all_clear_here.wav
- all_quiet.wav
- alright.wav
- alright2.wav
- alright_lets_do_this.wav
- and_thats_how_its_done.wav
- anyone_see_anything.wav
- anyone_see_them.wav
- apartment.wav
- apartments.wav
- area_clear.wav
- area_secure.wav
- atrium.wav
- attacking.wav
- attacking_enemies.wav
- attic.wav
- aww_man.wav
- aw_hell.wav
- a_bunch_of_them.wav
- b.wav
- back.wav
- back_alley.wav
- back_door.wav
- back_hall.wav
- back_room.wav
- back_way.wav
- back_yard.wav
- balcony.wav
- basement.wav
- bathroom.wav
- bathroom2.wav
- bedroom.wav
- bedroom2.wav
- be_right_there.wav
- big_office.wav
- bombsite.wav
- bombsite2.wav
- bombsite_secure.wav
- bombsite_secured.wav
- bombsite_secure_ready_for_you.wav
- bombsite_under_control.wav
- bombs_on_the_ground.wav
- bombs_on_the_ground_here.wav
- bridge.wav
- bunker.wav
- c.wav
- camping_hostages.wav
- clear.wav
- clear2.wav
- clear3.wav
- clear4.wav
- come_out_and_fight_like_a_man.wav
- come_out_wherever_you_are.wav
- come_to_papa.wav
- computer_room.wav
- conference_room.wav
- courtyard.wav
- cover_me.wav
- cover_me2.wav
- crates.wav
- crawlspace.wav
- ct_spawn.wav
- cut_it_out.wav
- deck.wav
- defusing.wav
- defusing_bomb.wav
- defusing_bomb_now.wav
- den.wav
- dont_worry_hell_get_it.wav
- double_doors.wav
- downstairs.wav
- do_not_mess_with_me.wav
- dropped_him.wav
- dumpster.wav
- elevator.wav
- elevator2.wav
- enemy_down.wav
- enemy_down2.wav
- engaging_enemies.wav
- entrance.wav
- entryway.wav
- family_room.wav
- far_side.wav
- fence.wav
- foyer.wav
- front.wav
- front_door.wav
- front_door2.wav
- front_hall.wav
- front_room.wav
- front_yard.wav
- garage.wav
- gate.wav
- gatehouse.wav
- going_to_plant_the_bomb_at_b.wav
- good_idea.wav
- good_job_team.wav
- good_one.wav
- good_one2.wav
- good_one_sir.wav
- good_one_sir2.wav
- good_shot.wav
- good_shot2.wav
- good_shot_commander.wav
- good_shot_commander2.wav
- got_him.wav
- got_the_sniper.wav
- got_the_sniper2.wav
- great.wav
- guardhouse.wav
- guarding_a.wav
- guarding_b.wav
- guarding_c.wav
- guarding_hostages.wav
- guarding_the_dropped_bomb.wav
- guarding_the_escape_zone.wav
- guarding_the_escape_zone2.wav
- guarding_the_hostages.wav
- hang_on_im_coming.wav
- hang_on_i_heard_something.wav
- heading_to_a.wav
- heading_to_b.wav
- heading_to_c.wav
- heading_to_the_escape_zone.wav
- heading_to_the_rescue_zone.wav
- help.wav
- hes_broken.wav
- hes_dead.wav
- hes_done.wav
- hes_down.wav
- hes_got_the_bomb.wav
- hes_got_the_bomb2.wav
- hes_got_the_package.wav
- hey.wav
- hey2.wav
- he_got_away.wav
- he_got_away2.wav
- hold_your_fire.wav
- hostages2.wav
- hostages_secure_ready_for_you.wav
- hostage_down.wav
- house.wav
- ill_come_with_you.wav
- ill_go_too.wav
- ill_go_with_you.wav
- im_at_the_escape_zone.wav
- im_at_the_hostages.wav
- im_blind.wav
- im_camping_a.wav
- im_camping_b.wav
- im_camping_c.wav
- im_coming.wav
- im_going_to_camp.wav
- im_going_to_camp_a.wav
- im_going_to_camp_b.wav
- im_going_to_camp_c.wav
- im_going_to_camp_the_hostages.wav
- im_going_to_cover_the_escape_zone.wav
- im_going_to_guard_bombsite_a.wav
- im_going_to_guard_bombsite_b.wav
- im_going_to_guard_bombsite_c.wav
- im_going_to_guard_the_bomb.wav
- im_going_to_guard_the_bomb2.wav
- im_going_to_guard_the_hostages.wav
- im_going_to_guard_the_hostages2.wav
- im_going_to_keep_an_eye_on_the_bomb.wav
- im_going_to_keep_an_eye_on_the_escape.wav
- im_going_to_keep_an_eye_on_the_rescue.wav
- im_going_to_wait_here.wav
- im_going_to_watch_the_bomb.wav
- im_going_to_watch_the_escape_zone.wav
- im_going_to_watch_the_rescue_zone.wav
- im_gonna_go_plant.wav
- im_gonna_go_plant_the_bomb.wav
- im_gonna_hang_back.wav
- im_gonna_plant_the_bomb_at_a.wav
- im_gonna_plant_the_bomb_at_b.wav
- im_gonna_plant_the_bomb_at_c.wav
- im_gonna_plant_the_bomb_at_c2.wav
- im_in_trouble.wav
- im_on_your_side.wav
- im_pinned_down.wav
- im_waiting_here.wav
- im_with_the_hostages.wav
- im_with_the_hostages2.wav
- im_with_you.wav
- inside.wav
- in_combat.wav
- in_combat2.wav
- its_all_up_to_you_sir.wav
- its_a_party.wav
- ive_been_blinded.wav
- ive_got_the_bomb.wav
- ive_got_the_bomb_here.wav
- ive_got_the_hostages.wav
- i_am_dangerous.wav
- i_am_on_fire.wav
- i_cant_see.wav
- i_could_use_some_help.wav
- i_could_use_some_help_over_here.wav
- i_dont_know_where_he_went.wav
- i_dont_think_so.wav
- i_got_a_covered.wav
- i_got_b_covered.wav
- i_got_c_covered.wav
- i_got_more_where_that_came_from.wav
- i_got_nothing.wav
- i_got_your_back.wav
- i_got_your_back2.wav
- i_have_the_hostages.wav
- i_heard_something_over_there.wav
- i_heard_them.wav
- i_hear_something.wav
- i_hear_them.wav
- i_lost_him.wav
- i_see_our_target.wav
- i_see_the_bomber.wav
- i_wasnt_worried_for_a_minute.wav
- keeping_an_eye_on_the_hostages.wav
- killed_him.wav
- kitchen.wav
- kitchen2.wav
- ladder.wav
- lead_on_commander.wav
- lead_on_sir.wav
- lead_the_way.wav
- lead_the_way_commander.wav
- lead_the_way_sir.wav
- lets_hold_up_here_for_a_minute.wav
- lets_wait_here.wav
- little_office.wav
- living_room.wav
- loading_dock.wav
- lobby.wav
- loft.wav
- long_hall.wav
- look_out_brag.wav
- made_him_cry.wav
- main_hall.wav
- market.wav
- market2.wav
- meeting_room.wav
- me_too.wav
- middle.wav
- mines.wav
- my_eyes.wav
- naa.wav
- need_help.wav
- need_help2.wav
- negative.wav
- negative2.wav
- neutralized.wav
- nice.wav
- nice2.wav
- nice_one_commander.wav
- nice_one_sir.wav
- nice_shot.wav
- nice_shot2.wav
- nice_shot_commander.wav
- nice_shot_commander2.wav
- nice_shot_sir.wav
- nice_work_team.wav
- nnno_sir.wav
- no.wav
- no2.wav
- noo.wav
- nothing.wav
- nothing_happening_over_here.wav
- nothing_here.wav
- nothing_moving_over_here.wav
- no_sir.wav
- no_thanks.wav
- office.wav
- oh.wav
- oh_boy.wav
- oh_boy2.wav
- oh_man.wav
- oh_my_god.wav
- oh_no.wav
- oh_no_sad.wav
- oh_yea.wav
- oh_yea2.wav
- ok.wav
- ok2.wav
- ok_cmdr_lets_go.wav
- ok_sir_lets_go.wav
- old_mines.wav
- one_guy.wav
- one_guy_left.wav
- on_my_way.wav
- on_my_way2.wav
- ouch.wav
- outside.wav
- overpass.wav
- ow.wav
- owned.wav
- ow_its_me.wav
- pain2.wav
- pain4.wav
- pain5.wav
- pain8.wav
- pain9.wav
- pain10.wav
- patio.wav
- planting.wav
- planting_at_a.wav
- planting_at_b.wav
- planting_at_c.wav
- planting_the_bomb.wav
- please_defuse_the_bomb_sir.wav
- porch.wav
- projector_room.wav
- ramp.wav
- ramp2.wav
- rear.wav
- reporting_in.wav
- report_in_team.wav
- rescue_zone.wav
- rescue_zone2.wav
- rescuing_hostages.wav
- returning_fire.wav
- roger.wav
- roger_that.wav
- roof.wav
- ruined_his_day.wav
- security_doors.wav
- sewers.wav
- sewers2.wav
- side.wav
- side_alley.wav
- side_door.wav
- side_hall.wav
- side_room.wav
- side_yard.wav
- sir_defuse_the_bomb.wav
- sniper.wav
- sniper2.wav
- sniper_down.wav
- sounds_like_a_plan.wav
- spotted_the_delivery_boy.wav
- stairs.wav
- stairwell.wav
- stop_it.wav
- storage_room.wav
- tag_them_and_bag_them.wav
- taking_fire_need_assistance2.wav
- taking_the_bomb_to_a.wav
- taking_the_bomb_to_b.wav
- taking_the_bomb_to_c.wav
- taking_the_hostages_to_safety.wav
- talking_to_hostages.wav
- target_acquired.wav
- target_spotted.wav
- thats_not_good.wav
- thats_right.wav
- thats_the_way_this_is_done.wav
- that_was_a_close_one.wav
- that_was_it.wav
- that_was_the_last_guy.wav
- that_was_the_last_one.wav
- theres_nobody_home.wav
- theres_not_much_time_left.wav
- theres_one_left.wav
- theres_the_bomb.wav
- theres_the_bomb2.wav
- theres_the_bomber.wav
- theres_too_many.wav
- theres_too_many_of_them.wav
- theyre_all_over_the_place2.wav
- theyre_everywhere2.wav
- theyre_rescuing_the_hostages.wav
- theyre_taking_the_hostages.wav
- theyre_with_the_hostages.wav
- theyve_got_the_hostages.wav
- they_dropped_the_bomb.wav
- they_got_me_pinned_down_here.wav
- they_got_the_bomb.wav
- they_never_knew_what_hit_them.wav
- they_picked_up_the_bomb.wav
- they_took_the_bomb.wav
- they_took_the_bomb2.wav
- they_took_the_hostages.wav
- they_will_not_escape.wav
- they_wont_get_away.wav
- they_wont_get_away2.wav
- the_actions_hot_here.wav
- the_bombs_at_a.wav
- the_bombs_at_b.wav
- the_bombs_at_c.wav
- the_bombs_here.wav
- the_bombs_here_on_the_ground.wav
- the_bombs_ticking_at_a.wav
- the_bombs_ticking_at_b.wav
- the_bombs_ticking_at_c.wav
- the_bomb_is_down.wav
- the_bomb_is_on_the_ground.wav
- the_commander_is_down.wav
- the_commander_is_down_repeat.wav
- the_hostages_are_eager.wav
- the_hostages_are_gone.wav
- the_hostages_are_ready.wav
- the_hostages_are_waiting.wav
- the_hostages_are_with_me.wav
- the_sniper_is_dead.wav
- this_is_my_house.wav
- three.wav
- three_left.wav
- three_of_them.wav
- three_to_go.wav
- three_to_go2.wav
- time_is_running_out.wav
- time_is_running_out2.wav
- took_him_down.wav
- took_him_out.wav
- took_him_out2.wav
- took_out_the_sniper.wav
- too_many2.wav
- tower.wav
- truck.wav
- tunnel.wav
- tunnel2.wav
- two_enemies_left.wav
- two_of_them.wav
- two_to_go.wav
- t_spawn.wav
- uh_oh.wav
- uh_sir_the_bomb.wav
- underground.wav
- underpass.wav
- upstairs.wav
- vault.wav
- vending_machines.wav
- vending_machines2.wav
- ventilation_system.wav
- vents.wav
- vents2.wav
- very_nice.wav
- villiage.wav
- wall.wav
- wasted_him.wav
- watching_the_escape_route.wav
- watching_the_escape_zone.wav
- watching_the_hostages.wav
- watch_it_theres_a_sniper.wav
- water.wav
- way_to_be_team.wav
- well_cover_you_while_you_defuse.wav
- well_cover_you_you_defuse.wav
- well_done.wav
- weve_got_the_situation.wav
- weve_lost_the_commander.wav
- we_gotta_find_that_bomb.wav
- we_need_you_to_defuse_that_bomb_sir.wav
- we_owned_them.wav
- what_are_you_doing.wav
- what_happened.wav
- what_have_you_done.wav
- wheres_the_bomb.wav
- wheres_the_bomb2.wav
- wheres_the_bomb3.wav
- where_are_they.wav
- where_are_the_hostages.wav
- where_are_you_hiding.wav
- where_could_they_be.wav
- where_is_it.wav
- whew_that_was_close.wav
- whoa.wav
- whoo.wav
- whoo2.wav
- whos_the_man.wav
- who_wants_some_more.wav
- window.wav
- windows.wav
- wine_cellar.wav
- yea_baby.wav
- yea_ok.wav
- yesss.wav
- yesss2.wav
- yikes.wav
- you_heard_the_man_lets_go.wav
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