[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie
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General Sound Effects (F-P)
Category PC / Computer
Game
Section
Miscellaneous
Submitter Random Talking Bush
Size 70.21 MB
Format ZIP (application/zip)
Hits 2,499
Comments 2

Icon Filler
Zip Contents[856]
  • General SFX/fail.wav
  • General SFX/FailSkillSel.wav
  • General SFX/firespt_alarm.wav
  • General SFX/firespt_flames.wav
  • General SFX/firespt_off.wav
  • General SFX/firespt_threat.wav
  • General SFX/Fire_impct1.wav
  • General SFX/Fire_impct2.wav
  • General SFX/Fire_impct3.wav
  • General SFX/fox002_ft_lft1.wav
  • General SFX/fox002_ft_lft2.wav
  • General SFX/fox002_ft_lft3.wav
  • General SFX/fox002_ft_lft4.wav
  • General SFX/fox002_ft_rgt1.wav
  • General SFX/fox002_ft_rgt2.wav
  • General SFX/fox002_ft_rgt3.wav
  • General SFX/fox002_ft_rgt4.wav
  • General SFX/fox002_howl1.wav
  • General SFX/fox002_howl2.wav
  • General SFX/fox002_rico_1.wav
  • General SFX/fox002_rico_2.wav
  • General SFX/fox002_rico_3.wav
  • General SFX/fox002_rico_4.wav
  • General SFX/fox002_rico_5.wav
  • General SFX/fox002_rico_6.wav
  • General SFX/fox002_rico_7.wav
  • General SFX/fox003_hit_1.wav
  • General SFX/fox003_hit_2.wav
  • General SFX/fox003_hit_3.wav
  • General SFX/fox003_hit_4.wav
  • General SFX/fox003_hit_5.wav
  • General SFX/fox003_sht1.wav
  • General SFX/fox003_sht2.wav
  • General SFX/fox003_sht3.wav
  • General SFX/foxJolt_imp1.wav
  • General SFX/foxJolt_imp2.wav
  • General SFX/foxy_revolv_1.wav
  • General SFX/foxy_revolv_2.wav
  • General SFX/foxy_revolv_3.wav
  • General SFX/foxy_revolv_4.wav
  • General SFX/foxy_revolv_5.wav
  • General SFX/Fox_bar_fill_1.wav
  • General SFX/Fox_bar_fill_1_old.wav
  • General SFX/Fox_bar_fill_2_old.wav
  • General SFX/Fox_bar_fill_3_old.wav
  • General SFX/Fox_claw1.wav
  • General SFX/Fox_claw2.wav
  • General SFX/Fox_claw3.wav
  • General SFX/Fox_claw4.wav
  • General SFX/Fox_ftstpL1.wav
  • General SFX/Fox_ftstpL2.wav
  • General SFX/Fox_ftstpL3.wav
  • General SFX/Fox_ftstpL4.wav
  • General SFX/Fox_ftstpR1.wav
  • General SFX/Fox_ftstpR2.wav
  • General SFX/Fox_ftstpR3.wav
  • General SFX/Fox_ftstpR4.wav
  • General SFX/Fox_hitimpct_1.wav
  • General SFX/Fox_hitimpct_2.wav
  • General SFX/Fox_hitimpct_3.wav
  • General SFX/Fox_hitimpct_4.wav
  • General SFX/Fox_hitimpct_5.wav
  • General SFX/fox_impct1_003.wav
  • General SFX/fox_impct2_003.wav
  • General SFX/fox_impct3_003.wav
  • General SFX/fox_impct4_003.wav
  • General SFX/fox_impct5_003.wav
  • General SFX/Fox_impct_1.wav
  • General SFX/Fox_impct_2.wav
  • General SFX/Fox_impct_3.wav
  • General SFX/Fox_impct_4.wav
  • General SFX/Fox_jolt1.wav
  • General SFX/Fox_jump1.wav
  • General SFX/Fox_jumpsalto.wav
  • General SFX/Fox_land1.wav
  • General SFX/Fox_pounce1.wav
  • General SFX/Fox_pounce2.wav
  • General SFX/Fox_roar_lyr_1.wav
  • General SFX/Fox_roar_lyr_2.wav
  • General SFX/Fox_roar_lyr_3.wav
  • General SFX/Fox_shoot_1.wav
  • General SFX/Fox_shoot_2.wav
  • General SFX/Fox_shoot_3.wav
  • General SFX/Fox_shoot_4.wav
  • General SFX/Fox_shoot_5.wav
  • General SFX/Fox_shoot_6.wav
  • General SFX/Frog4Fire1.wav
  • General SFX/Frog4Fire2.wav
  • General SFX/Frog4Fire3.wav
  • General SFX/Frog4Fire4.wav
  • General SFX/Frog4Fire5.wav
  • General SFX/Frog4Fire6.wav
  • General SFX/Frog4Jump.wav
  • General SFX/FrogFire1.wav
  • General SFX/FrogFullOnce.wav
  • General SFX/FrogGrndPnd.wav
  • General SFX/froggy_impct1.wav
  • General SFX/froggy_impct2.wav
  • General SFX/froggy_impct3.wav
  • General SFX/FrogJump.wav
  • General SFX/FrogJumpCharge.wav
  • General SFX/frog_skllhit1.wav
  • General SFX/frog_skllhit2.wav
  • General SFX/frog_skllhit3.wav
  • General SFX/glass_impct_1.wav
  • General SFX/glass_impct_2.wav
  • General SFX/glass_impct_3.wav
  • General SFX/glass_impct_4.wav
  • General SFX/gn4-idleloop.wav
  • General SFX/gn4-maraca1.wav
  • General SFX/gn4-maraca2.wav
  • General SFX/gn4-maraca3.wav
  • General SFX/gn4-maraca4.wav
  • General SFX/GnawbotHit01.wav
  • General SFX/GnawbotHit02.wav
  • General SFX/GnawbotHit03.wav
  • General SFX/GnawbotHit04.wav
  • General SFX/GnawbotHit05.wav
  • General SFX/GnawbotHit06.wav
  • General SFX/GnawbotHit07.wav
  • General SFX/GnawbotHit08.wav
  • General SFX/GnawbotHit09.wav
  • General SFX/gnawbot_land.wav
  • General SFX/Gnawbot_slide.wav
  • General SFX/gnawbot_spawn1.wav
  • General SFX/gnawbot_spawn2.wav
  • General SFX/gnawbot_spawn3.wav
  • General SFX/Gnawbot_walk1.wav
  • General SFX/Gnawbot_walk2.wav
  • General SFX/gnawb_attack1.wav
  • General SFX/gnawb_attack2.wav
  • General SFX/gnawb_attack3.wav
  • General SFX/gnaw_attack1.wav
  • General SFX/gnaw_attack2.wav
  • General SFX/gnaw_attack3.wav
  • General SFX/gnaw_jump.wav
  • General SFX/gnaw_land.wav
  • General SFX/gnaw_pl_bullt1.wav
  • General SFX/gnaw_pl_bullt2.wav
  • General SFX/gnaw_pl_fall1.wav
  • General SFX/gnaw_pl_jaw1.wav
  • General SFX/gnaw_pl_jaw2.wav
  • General SFX/gnaw_pl_jaw3.wav
  • General SFX/gnaw_pl_smash1.wav
  • General SFX/gnaw_pl_smash2.wav
  • General SFX/gnaw_pl_spwn1.wav
  • General SFX/gnaw_pl_spwn2.wav
  • General SFX/gnaw_pl_spwn3.wav
  • General SFX/gnaw_spawn1.wav
  • General SFX/gnaw_spawn2.wav
  • General SFX/gnaw_spawn3.wav
  • General SFX/gnaw_spit1.wav
  • General SFX/gnaw_spit2.wav
  • General SFX/gnaw_spit3.wav
  • General SFX/gnaw_spit_thr1.wav
  • General SFX/gnaw_spit_thr2.wav
  • General SFX/gnaw_spit_thr3.wav
  • General SFX/gnaw_splat1.wav
  • General SFX/gnaw_splat2.wav
  • General SFX/gnaw_splat3.wav
  • General SFX/gnaw_splat4.wav
  • General SFX/gnaw_splat5.wav
  • General SFX/Gnaw_walk1.wav
  • General SFX/Gnaw_walk2.wav
  • General SFX/Gnome01.wav
  • General SFX/Gnome02.wav
  • General SFX/Gnome03.wav
  • General SFX/Gnome04.wav
  • General SFX/Gnome05.wav
  • General SFX/Gnome06.wav
  • General SFX/Gnome07.wav
  • General SFX/GoldTreasure.wav
  • General SFX/GrenadeFlLoop.wav
  • General SFX/GrenadeLoop.wav
  • General SFX/HealLong.wav
  • General SFX/HealthPackDrop.wav
  • General SFX/HealthpadLoop.wav
  • General SFX/HealthPckup.wav
  • General SFX/HealTtmAttLoop.wav
  • General SFX/HealTtmLoop.wav
  • General SFX/HealTtmPulse.wav
  • General SFX/HealTtmStop.wav
  • General SFX/heal_explode.wav
  • General SFX/HeavyTrapUse.wav
  • General SFX/hit-ground.wav
  • General SFX/hit-groundSft.wav
  • General SFX/HitGndPckd1.wav
  • General SFX/HitGndPckd2.wav
  • General SFX/HitGndPckdSft1.wav
  • General SFX/HitGndPckdSft2.wav
  • General SFX/hmmr_impct_1.wav
  • General SFX/hmmr_impct_2.wav
  • General SFX/hmmr_impct_3.wav
  • General SFX/hmmr_impct_4.wav
  • General SFX/hunter_hit1.wav
  • General SFX/hunter_hit2.wav
  • General SFX/hunter_hit3.wav
  • General SFX/hy2_bikesht_1.wav
  • General SFX/hy2_bikesht_2.wav
  • General SFX/hy2_bikesht_3.wav
  • General SFX/hy2_bikesht_4.wav
  • General SFX/hy2_bikesht_5.wav
  • General SFX/hy2_bikesht_6.wav
  • General SFX/hy2_bikesht_7.wav
  • General SFX/hy2_bikesht_lyr.wav
  • General SFX/hy2_flame_1.wav
  • General SFX/hy2_flame_2.wav
  • General SFX/hy2_flame_3.wav
  • General SFX/hy2_flyloop.wav
  • General SFX/hy2_ftsp_L_1.wav
  • General SFX/hy2_ftsp_L_2.wav
  • General SFX/hy2_ftsp_L_3.wav
  • General SFX/hy2_ftsp_R_1.wav
  • General SFX/hy2_ftsp_R_2.wav
  • General SFX/hy2_ftsp_R_3.wav
  • General SFX/hy2_ghostfx_1.wav
  • General SFX/hy2_ghostfx_2.wav
  • General SFX/hy2_ghostfx_3.wav
  • General SFX/hy2_grenade.wav
  • General SFX/hy2_jump_1.wav
  • General SFX/hy2_jump_2.wav
  • General SFX/hy2_nitro.wav
  • General SFX/hy2_shoot_1.wav
  • General SFX/hy2_shoot_2.wav
  • General SFX/hy2_shoot_3.wav
  • General SFX/hy2_shoot_4.wav
  • General SFX/hy3_bikesht1.wav
  • General SFX/hy3_bikesht2.wav
  • General SFX/hy3_bikesht3.wav
  • General SFX/hy3_bikesht4.wav
  • General SFX/hy3_bikesht5.wav
  • General SFX/hy3_bik_start.wav
  • General SFX/hy3_flames1.wav
  • General SFX/hy3_flames1_1.wav
  • General SFX/hy3_flames2.wav
  • General SFX/hy3_flames2_1.wav
  • General SFX/hy3_flyloop.wav
  • General SFX/hy3_flystop.wav
  • General SFX/hy3_grenad_exp1.wav
  • General SFX/hy3_grenad_exp2.wav
  • General SFX/hy3_grenad_grnd.wav
  • General SFX/hy3_gren_prep1.wav
  • General SFX/hy3_gren_prep2.wav
  • General SFX/hy3_shoot_1.wav
  • General SFX/hy3_shoot_2.wav
  • General SFX/hy3_shoot_3.wav
  • General SFX/hy3_shoot_4.wav
  • General SFX/hy3_supershot1.wav
  • General SFX/hy3_supershot2.wav
  • General SFX/hy3_tur_depl.wav
  • General SFX/hy3_tur_sht1.wav
  • General SFX/hy3_tur_sht2.wav
  • General SFX/hy3_tur_sht3.wav
  • General SFX/hy3_tur_sht4.wav
  • General SFX/hy3_tur_sht5.wav
  • General SFX/hy_bikesht1.wav
  • General SFX/hy_bikesht2.wav
  • General SFX/hy_bikesht3.wav
  • General SFX/hy_bikesht4.wav
  • General SFX/hy_bikesht5.wav
  • General SFX/hy_bikesht6.wav
  • General SFX/hy_bikesht7.wav
  • General SFX/hy_bikesht8.wav
  • General SFX/hy_bik_start.wav
  • General SFX/hy_flames.wav
  • General SFX/hy_flyloop.wav
  • General SFX/hy_flystop.wav
  • General SFX/hy_ftsp_L_1.wav
  • General SFX/hy_ftsp_L_2.wav
  • General SFX/hy_ftsp_L_3.wav
  • General SFX/hy_ftsp_R_1.wav
  • General SFX/hy_ftsp_R_2.wav
  • General SFX/hy_ftsp_R_3.wav
  • General SFX/hy_grenad_exp1.wav
  • General SFX/hy_grenad_exp2.wav
  • General SFX/hy_grenad_grnd.wav
  • General SFX/hy_grenad_thrw.wav
  • General SFX/hy_gren_prep1.wav
  • General SFX/hy_gren_prep2.wav
  • General SFX/hy_jump_1.wav
  • General SFX/hy_jump_2.wav
  • General SFX/hy_land_1.wav
  • General SFX/hy_land_2.wav
  • General SFX/hy_shoot_1.wav
  • General SFX/hy_shoot_2.wav
  • General SFX/hy_shoot_3.wav
  • General SFX/hy_shoot_4.wav
  • General SFX/hy_supershot1.wav
  • General SFX/hy_supershot2.wav
  • General SFX/hy_tur_depl.wav
  • General SFX/hy_tur_sht1.wav
  • General SFX/hy_tur_sht2.wav
  • General SFX/hy_tur_sht3.wav
  • General SFX/hy_tur_sht4.wav
  • General SFX/hy_tur_sht5.wav
  • General SFX/IcBrt_ftstpL1.wav
  • General SFX/IcBrt_ftstpL2.wav
  • General SFX/IcBrt_ftstpL3.wav
  • General SFX/IcBrt_ftstpR1.wav
  • General SFX/IcBrt_ftstpR2.wav
  • General SFX/IcBrt_ftstpR3.wav
  • General SFX/IceBreath1.wav
  • General SFX/IceBreath2.wav
  • General SFX/IceBreath3.wav
  • General SFX/IceStamp_expl1.wav
  • General SFX/IceStamp_expl2.wav
  • General SFX/IceStamp_expl3.wav
  • General SFX/IceStamp_expl4.wav
  • General SFX/ifClick.wav
  • General SFX/ifClick1.wav
  • General SFX/ifClick2.wav
  • General SFX/ifSwitch.wav
  • General SFX/if_ai_select_0.wav
  • General SFX/if_ai_select_1.wav
  • General SFX/if_ai_select_2.wav
  • General SFX/if_ai_select_3.wav
  • General SFX/if_ai_select_4.wav
  • General SFX/if_ai_select_5.wav
  • General SFX/IF_cancel_back_no.wav
  • General SFX/IF_cannot_click.wav
  • General SFX/IF_character_select_radio_noise_1.wav
  • General SFX/IF_character_select_radio_noise_3.wav
  • General SFX/IF_character_select_radio_noise_4.wav
  • General SFX/IF_character_select_radio_noise_5.wav
  • General SFX/IF_character_select_radio_noise_6.wav
  • General SFX/IF_character_select_radio_noise_7.wav
  • General SFX/IF_character_select_radio_noise_9.wav
  • General SFX/IF_character_select_radio_noise_10.wav
  • General SFX/IF_character_select_radio_noise_11.wav
  • General SFX/IF_character_select_radio_noise_12.wav
  • General SFX/if_character_skin_select.wav
  • General SFX/if_char_slct.wav
  • General SFX/if_checkbox.wav
  • General SFX/IF_checkbox_off.wav
  • General SFX/IF_checkbox_on.wav
  • General SFX/if_click_button_2.wav
  • General SFX/IF_click_go_character_selected.wav
  • General SFX/IF_click_go_character_teleport.wav
  • General SFX/IF_click_ready.wav
  • General SFX/IF_collapse_list.wav
  • General SFX/IF_connecting_oneshot.wav
  • General SFX/IF_expand_list.wav
  • General SFX/if_fail.wav
  • General SFX/if_friend_declines_party.wav
  • General SFX/if_friend_joins_party.wav
  • General SFX/IF_gamemode_select.wav
  • General SFX/if_game_start.wav
  • General SFX/IF_initialising_oneshot.wav
  • General SFX/if_invite_friends.wav
  • General SFX/IF_invite_to_party.wav
  • General SFX/if_item_avail.wav
  • General SFX/IF_joined_game.wav
  • General SFX/if_keybdelete.wav
  • General SFX/if_keybselect.wav
  • General SFX/if_lvl_select.wav
  • General SFX/if_menuback.wav
  • General SFX/if_menuenter1.wav
  • General SFX/if_menuenter2.wav
  • General SFX/if_menuenter3.wav
  • General SFX/if_menunext.wav
  • General SFX/IF_menu_back.wav
  • General SFX/IF_normalbutton_click.wav
  • General SFX/if_other_player_ready.wav
  • General SFX/if_pop_cfrm.wav
  • General SFX/if_pop_cncl.wav
  • General SFX/if_roll.wav
  • General SFX/if_rollover_button.wav
  • General SFX/IF_rollover_ready.wav
  • General SFX/IF_send_chat_message.wav
  • General SFX/IF_switch_team.wav
  • General SFX/impact_chrystal_1.wav
  • General SFX/impact_chrystal_2.wav
  • General SFX/impact_chrystal_3.wav
  • General SFX/impact_chrystal_4.wav
  • General SFX/impact_chrystal_5.wav
  • General SFX/impct_flesh_1.wav
  • General SFX/impct_flesh_1_old.wav
  • General SFX/impct_flesh_2.wav
  • General SFX/impct_flesh_2_old.wav
  • General SFX/impct_flesh_3.wav
  • General SFX/impct_flesh_3_old.wav
  • General SFX/impct_flesh_4.wav
  • General SFX/impct_flesh_4_old.wav
  • General SFX/impct_flesh_5.wav
  • General SFX/impct_flesh_5_old.wav
  • General SFX/impct_flesh_6.wav
  • General SFX/impct_flesh_6_old.wav
  • General SFX/impct_flesh_7.wav
  • General SFX/impct_flesh_7_old.wav
  • General SFX/impct_flesh_8.wav
  • General SFX/impct_flesh_8_old.wav
  • General SFX/impct_flesh_9.wav
  • General SFX/impct_flesh_9_old.wav
  • General SFX/impct_flesh_10.wav
  • General SFX/impct_flesh_10_old.wav
  • General SFX/impct_flesh_11.wav
  • General SFX/impct_flesh_11_old.wav
  • General SFX/impct_metal_1.wav
  • General SFX/impct_metal_1_old.wav
  • General SFX/impct_metal_2.wav
  • General SFX/impct_metal_2_old.wav
  • General SFX/impct_metal_3.wav
  • General SFX/impct_metal_3_old.wav
  • General SFX/impct_metal_4.wav
  • General SFX/impct_metal_4_old.wav
  • General SFX/impct_metal_5.wav
  • General SFX/impct_metal_5_old.wav
  • General SFX/impct_metal_6.wav
  • General SFX/impct_metal_6_old.wav
  • General SFX/impct_metal_7.wav
  • General SFX/impct_metal_7_old.wav
  • General SFX/impct_metal_8.wav
  • General SFX/impct_metal_8_old.wav
  • General SFX/impct_metal_9.wav
  • General SFX/impct_metal_9_old.wav
  • General SFX/impct_metal_10.wav
  • General SFX/impct_metal_10_old.wav
  • General SFX/impct_metal_11.wav
  • General SFX/impct_metal_11_old.wav
  • General SFX/insert_coin_4.wav
  • General SFX/introdoor_countdown.wav
  • General SFX/introdoor_open_2.wav
  • General SFX/introscreen_countdown_blue.wav
  • General SFX/introscreen_countdown_GO_temp.wav
  • General SFX/introscreen_logo_fade_in.wav
  • General SFX/introscreen_logo_fade_out.wav
  • General SFX/introscreen_podflash_6.wav
  • General SFX/introscreen_wind_loop.wav
  • General SFX/Iris1.wav
  • General SFX/Iris2.wav
  • General SFX/ix2_attached_ally_loop.wav
  • General SFX/ix2_attached_enmy_loop.wav
  • General SFX/ix2_displace_end.wav
  • General SFX/ix2_displace_start.wav
  • General SFX/ix2_jump_1.wav
  • General SFX/ix2_jump_2.wav
  • General SFX/ix2_jump_double.wav
  • General SFX/ix2_landhard.wav
  • General SFX/ix2_landsoft.wav
  • General SFX/ix2_shard_impact_1.wav
  • General SFX/ix2_shard_impact_2.wav
  • General SFX/ix2_shard_impact_3.wav
  • General SFX/ix2_shard_impact_4.wav
  • General SFX/ix2_shift_glow_loop.wav
  • General SFX/ix2_shoot_1.wav
  • General SFX/ix2_shoot_2.wav
  • General SFX/ix2_shoot_3.wav
  • General SFX/ix2_skill_shield.wav
  • General SFX/ix2_skill_shoot_1.wav
  • General SFX/ix2_skill_shoot_2.wav
  • General SFX/ix2_walkloop.wav
  • General SFX/ix_attached_ally_loop.wav
  • General SFX/ix_attached_enmy_loop.wav
  • General SFX/ix_displace_end.wav
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  • General SFX/ix_shoot_3.wav
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  • General SFX/ix_skill_shoot_1.wav
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  • General SFX/jump.wav
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  • General SFX/L005_hit5.wav
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  • General SFX/lnst_revolv1.wav
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  • General SFX/lnst_revolv3.wav
  • General SFX/lnst_revolv4.wav
  • General SFX/lonestar_fire1.wav
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  • General SFX/lonestar_fire4.wav
  • General SFX/lonestar_fire5.wav
  • General SFX/lonestar_fire6.wav
  • General SFX/lowHealthLoop.wav
  • General SFX/LX2_djump.wav
  • General SFX/LX2_grndhit1.wav
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  • General SFX/LX2_grndhit3.wav
  • General SFX/LX2_grndhit4.wav
  • General SFX/LX2_grndhit5.wav
  • General SFX/LX2_grndhit6.wav
  • General SFX/LX2_idle_steam1.wav
  • General SFX/LX2_idle_steam2.wav
  • General SFX/LX2_jump.wav
  • General SFX/LX2_landhard.wav
  • General SFX/LX2_landsoft.wav
  • General SFX/LX2_rock_sht1.wav
  • General SFX/LX2_rock_sht2.wav
  • General SFX/LX2_rock_sht3.wav
  • General SFX/LX2_skill1_dsh.wav
  • General SFX/LX2_skill1_stp.wav
  • General SFX/LX2_stm_attck1.wav
  • General SFX/LX2_stm_attck2.wav
  • General SFX/LX2_swh_1.wav
  • General SFX/LX2_swh_2.wav
  • General SFX/LX2_tele1.wav
  • General SFX/LX2_tele2.wav
  • General SFX/LX2_walk_loop.wav
  • General SFX/LX_attck1.wav
  • General SFX/LX_attck2.wav
  • General SFX/LX_attck3.wav
  • General SFX/LX_attcklyr1.wav
  • General SFX/LX_attcklyr2.wav
  • General SFX/LX_attck_wsh1.wav
  • General SFX/LX_attck_wsh2.wav
  • General SFX/LX_dash.wav
  • General SFX/LX_dashlyr.wav
  • General SFX/LX_dash_expl.wav
  • General SFX/LX_dash_SE.wav
  • General SFX/LX_dash_stop.wav
  • General SFX/LX_djump.wav
  • General SFX/LX_earthq1.wav
  • General SFX/LX_earthq2.wav
  • General SFX/LX_earthq3.wav
  • General SFX/LX_fireloop.wav
  • General SFX/LX_grndhit1.wav
  • General SFX/LX_grndhit2.wav
  • General SFX/LX_grndhit3.wav
  • General SFX/LX_jump.wav
  • General SFX/LX_landhard.wav
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  • General SFX/LX_rattle1.wav
  • General SFX/LX_rattle2.wav
  • General SFX/LX_rattle3.wav
  • General SFX/LX_rock_ex1.wav
  • General SFX/LX_rock_ex2.wav
  • General SFX/LX_rock_ex3.wav
  • General SFX/LX_rock_ex4.wav
  • General SFX/LX_rock_sht1.wav
  • General SFX/LX_rock_sht2.wav
  • General SFX/LX_rock_sht3.wav
  • General SFX/LX_rock_sht4.wav
  • General SFX/LX_rock_shtlyr.wav
  • General SFX/LX_shieldloop.wav
  • General SFX/LX_skill1_act.wav
  • General SFX/LX_slide_1.wav
  • General SFX/LX_slide_2.wav
  • General SFX/LX_slide_3.wav
  • General SFX/LX_walk_loop.wav
  • General SFX/LX_walk_lyr_L.wav
  • General SFX/LX_walk_lyr_R.wav
  • General SFX/LX_walk_wsh1.wav
  • General SFX/LX_walk_wsh2.wav
  • General SFX/LX_walk_wsh3.wav
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  • General SFX/ManaPackDrop.wav
  • General SFX/ManaPckup.wav
  • General SFX/metagame_purchase_item.wav
  • General SFX/metagame_purchase_item_failed.wav
  • General SFX/mf2_arm_slomo.wav
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  • General SFX/mf2_flying_loop.wav
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  • General SFX/mf2_shoot_normal_1.wav
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  • General SFX/mf2_shoot_normal_4.wav
  • General SFX/mf2_skill_orb_deploy.wav
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  • General SFX/mf2_skill_orb_loop.wav
  • General SFX/mf2_skill_shoot_laser.wav
  • General SFX/mf2_skill_shoot_laser_longer.wav
  • General SFX/mf2_skill_shoot_laser_longest.wav
  • General SFX/mf_amp_charged_spark1.wav
  • General SFX/mf_amp_charged_spark2.wav
  • General SFX/mf_amp_charged_spark3.wav
  • General SFX/mf_amp_charged_start.wav
  • General SFX/mf_amp_charging_layer.wav
  • General SFX/mf_amp_charging_loop.wav
  • General SFX/mf_arm_slomo.wav
  • General SFX/mf_arm_slomo_done.wav
  • General SFX/mf_flying_clothlayer_1.wav
  • General SFX/mf_flying_clothlayer_2.wav
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  • General SFX/mf_flying_loop.wav
  • General SFX/mf_idle_blink1.wav
  • General SFX/mf_idle_blink2.wav
  • General SFX/mf_idle_loop.wav
  • General SFX/mf_orbloop_jinglelayer.wav
  • General SFX/mf_shoot_amp_layer_1.wav
  • General SFX/mf_shoot_amp_layer_2.wav
  • General SFX/mf_shoot_amp_layer_3.wav
  • General SFX/mf_shoot_normal_1.wav
  • General SFX/mf_shoot_normal_2.wav
  • General SFX/mf_shoot_normal_3.wav
  • General SFX/mf_skill_orb_deploy.wav
  • General SFX/mf_skill_orb_end.wav
  • General SFX/mf_skill_orb_loop.wav
  • General SFX/mf_skill_shoot_laser.wav
  • General SFX/mf_skill_shoot_laser_beam2_layer.wav
  • General SFX/mf_skill_shoot_laser_longer.wav
  • General SFX/mf_skill_shoot_laser_longest.wav
  • General SFX/mf_teleport_layer.wav
  • General SFX/MineActive.wav
  • General SFX/MineLoop.wav
  • General SFX/MleCrpMleSrt1.wav
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  • General SFX/MleCrpMleSrt5.wav
  • General SFX/MleCrpMleSrt5a.wav
  • General SFX/MleCrpMleSrt6.wav
  • General SFX/Monster1.wav
  • General SFX/Monster2.wav
  • General SFX/MonsterJaw.wav
  • General SFX/moreexpl1.wav
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  • General SFX/MovingBltMine.wav
  • General SFX/OrbAppear.wav
  • General SFX/own_team_lvlup.wav
  • General SFX/pad2_sk_expl_1.wav
  • General SFX/pad2_sk_heal.wav
  • General SFX/pad2_throw_1.wav
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  • General SFX/pad4_FF7_sound.wav
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  • General SFX/pad4_H_swing_1.wav
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  • General SFX/pad4_H_swing_3.wav
  • General SFX/pad4_impct_1.wav
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  • General SFX/pad4_L_swing_1.wav
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  • General SFX/pad4_L_swing_3.wav
  • General SFX/pad4_manga_explode.wav
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  • General SFX/pad4_sk_heal_swordlyr.wav
  • General SFX/pad4_teleport_fx.wav
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  • General SFX/pad_ftstp_l_1.wav
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  • General SFX/PY2_idle_st1.wav
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  • General SFX/PY2_sparksloop.wav
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  • General SFX/PY3_attach.wav
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  • General SFX/PY3_FootstepR1.wav
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  • General SFX/PY_Attach.wav
  • General SFX/PY_AttachLoop.wav
  • General SFX/PY_AttckHit1.wav
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  • General SFX/PY_AttckSwsh1.wav
  • General SFX/PY_AttckSwsh2.wav
  • General SFX/PY_Despawn1.wav
  • General SFX/PY_Despawn2.wav
  • General SFX/PY_Despawn3.wav
  • General SFX/PY_DinoFootL1.wav
  • General SFX/PY_DinoFootL2.wav
  • General SFX/PY_DinoFootL3.wav
  • General SFX/PY_DinoFootL4.wav
  • General SFX/PY_DinoFootL5.wav
  • General SFX/PY_DinoFootL6.wav
  • General SFX/PY_DinoFootR1.wav
  • General SFX/PY_DinoFootR2.wav
  • General SFX/PY_DinoFootR3.wav
  • General SFX/PY_DinoFootR4.wav
  • General SFX/PY_DinoFootR5.wav
  • General SFX/PY_DinoFootR6.wav
  • General SFX/PY_DinoMClose1.wav
  • General SFX/PY_DinoMClose2.wav
  • General SFX/PY_DinoMClose3.wav
  • General SFX/PY_DinoMClose4.wav
  • General SFX/PY_DinoMOpen1.wav
  • General SFX/PY_DinoMOpen2.wav
  • General SFX/PY_DinoMOpen3.wav
  • General SFX/PY_DinoMOpen4.wav
  • General SFX/PY_FootstepL1.wav
  • General SFX/PY_FootstepL2.wav
  • General SFX/PY_FootstepL3.wav
  • General SFX/PY_FootstepR1.wav
  • General SFX/PY_FootstepR2.wav
  • General SFX/PY_FootstepR3.wav
  • General SFX/PY_Jump1.wav
  • General SFX/PY_Jump2.wav
  • General SFX/PY_Land1.wav
  • General SFX/PY_Land2.wav
  • General SFX/PY_Sk1GrpEnd1.wav
  • General SFX/PY_Sk1GrpEnd2.wav
  • General SFX/PY_Sk1GrpEnd3.wav
  • General SFX/PY_Sk1GrpEnd4.wav
  • General SFX/PY_Sk1GrpStrt1.wav
  • General SFX/PY_Sk1GrpStrt2.wav
  • General SFX/PY_Sk1GrpStrt3.wav
  • General SFX/PY_Sk1GrpStrt4.wav
  • General SFX/PY_Sk2SphEnd.wav
  • General SFX/PY_Sk2SphStrt.wav
  • General SFX/PY_spark1.wav
  • General SFX/PY_spark2.wav
  • General SFX/PY_spark3.wav
  • General SFX/PY_Spawn1.wav
  • General SFX/PY_Spawn2.wav
  • General SFX/PY_StaffHitGr1.wav
  • General SFX/PY_StaffHitGr2.wav
  • General SFX/PY_StaffHitGr3.wav
  • General SFX/PY_StaffHitGr4.wav
  • License - please read.txt
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May 17, 2017, 3:52 AM
Added the new sounds from v4.0.
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Mar 8, 2017, 11:56 AM
Added the sounds for Summertime Chucho (any sound with "hy3_" at the beginning) from the v3.5 update.
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