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General Sound Effects (F-P)
Category PC / Computer
Game
Section
Miscellaneous
Submitter Random Talking Bush
Size 70.21 MB
Format ZIP (application/zip)
Hits 2,533
Comments 2

Icon Filler
Zip Contents[856]
  • General SFX/fail.wav
  • General SFX/FailSkillSel.wav
  • General SFX/firespt_alarm.wav
  • General SFX/firespt_flames.wav
  • General SFX/firespt_off.wav
  • General SFX/firespt_threat.wav
  • General SFX/Fire_impct1.wav
  • General SFX/Fire_impct2.wav
  • General SFX/Fire_impct3.wav
  • General SFX/fox002_ft_lft1.wav
  • General SFX/fox002_ft_lft2.wav
  • General SFX/fox002_ft_lft3.wav
  • General SFX/fox002_ft_lft4.wav
  • General SFX/fox002_ft_rgt1.wav
  • General SFX/fox002_ft_rgt2.wav
  • General SFX/fox002_ft_rgt3.wav
  • General SFX/fox002_ft_rgt4.wav
  • General SFX/fox002_howl1.wav
  • General SFX/fox002_howl2.wav
  • General SFX/fox002_rico_1.wav
  • General SFX/fox002_rico_2.wav
  • General SFX/fox002_rico_3.wav
  • General SFX/fox002_rico_4.wav
  • General SFX/fox002_rico_5.wav
  • General SFX/fox002_rico_6.wav
  • General SFX/fox002_rico_7.wav
  • General SFX/fox003_hit_1.wav
  • General SFX/fox003_hit_2.wav
  • General SFX/fox003_hit_3.wav
  • General SFX/fox003_hit_4.wav
  • General SFX/fox003_hit_5.wav
  • General SFX/fox003_sht1.wav
  • General SFX/fox003_sht2.wav
  • General SFX/fox003_sht3.wav
  • General SFX/foxJolt_imp1.wav
  • General SFX/foxJolt_imp2.wav
  • General SFX/foxy_revolv_1.wav
  • General SFX/foxy_revolv_2.wav
  • General SFX/foxy_revolv_3.wav
  • General SFX/foxy_revolv_4.wav
  • General SFX/foxy_revolv_5.wav
  • General SFX/Fox_bar_fill_1.wav
  • General SFX/Fox_bar_fill_1_old.wav
  • General SFX/Fox_bar_fill_2_old.wav
  • General SFX/Fox_bar_fill_3_old.wav
  • General SFX/Fox_claw1.wav
  • General SFX/Fox_claw2.wav
  • General SFX/Fox_claw3.wav
  • General SFX/Fox_claw4.wav
  • General SFX/Fox_ftstpL1.wav
  • General SFX/Fox_ftstpL2.wav
  • General SFX/Fox_ftstpL3.wav
  • General SFX/Fox_ftstpL4.wav
  • General SFX/Fox_ftstpR1.wav
  • General SFX/Fox_ftstpR2.wav
  • General SFX/Fox_ftstpR3.wav
  • General SFX/Fox_ftstpR4.wav
  • General SFX/Fox_hitimpct_1.wav
  • General SFX/Fox_hitimpct_2.wav
  • General SFX/Fox_hitimpct_3.wav
  • General SFX/Fox_hitimpct_4.wav
  • General SFX/Fox_hitimpct_5.wav
  • General SFX/fox_impct1_003.wav
  • General SFX/fox_impct2_003.wav
  • General SFX/fox_impct3_003.wav
  • General SFX/fox_impct4_003.wav
  • General SFX/fox_impct5_003.wav
  • General SFX/Fox_impct_1.wav
  • General SFX/Fox_impct_2.wav
  • General SFX/Fox_impct_3.wav
  • General SFX/Fox_impct_4.wav
  • General SFX/Fox_jolt1.wav
  • General SFX/Fox_jump1.wav
  • General SFX/Fox_jumpsalto.wav
  • General SFX/Fox_land1.wav
  • General SFX/Fox_pounce1.wav
  • General SFX/Fox_pounce2.wav
  • General SFX/Fox_roar_lyr_1.wav
  • General SFX/Fox_roar_lyr_2.wav
  • General SFX/Fox_roar_lyr_3.wav
  • General SFX/Fox_shoot_1.wav
  • General SFX/Fox_shoot_2.wav
  • General SFX/Fox_shoot_3.wav
  • General SFX/Fox_shoot_4.wav
  • General SFX/Fox_shoot_5.wav
  • General SFX/Fox_shoot_6.wav
  • General SFX/Frog4Fire1.wav
  • General SFX/Frog4Fire2.wav
  • General SFX/Frog4Fire3.wav
  • General SFX/Frog4Fire4.wav
  • General SFX/Frog4Fire5.wav
  • General SFX/Frog4Fire6.wav
  • General SFX/Frog4Jump.wav
  • General SFX/FrogFire1.wav
  • General SFX/FrogFullOnce.wav
  • General SFX/FrogGrndPnd.wav
  • General SFX/froggy_impct1.wav
  • General SFX/froggy_impct2.wav
  • General SFX/froggy_impct3.wav
  • General SFX/FrogJump.wav
  • General SFX/FrogJumpCharge.wav
  • General SFX/frog_skllhit1.wav
  • General SFX/frog_skllhit2.wav
  • General SFX/frog_skllhit3.wav
  • General SFX/glass_impct_1.wav
  • General SFX/glass_impct_2.wav
  • General SFX/glass_impct_3.wav
  • General SFX/glass_impct_4.wav
  • General SFX/gn4-idleloop.wav
  • General SFX/gn4-maraca1.wav
  • General SFX/gn4-maraca2.wav
  • General SFX/gn4-maraca3.wav
  • General SFX/gn4-maraca4.wav
  • General SFX/GnawbotHit01.wav
  • General SFX/GnawbotHit02.wav
  • General SFX/GnawbotHit03.wav
  • General SFX/GnawbotHit04.wav
  • General SFX/GnawbotHit05.wav
  • General SFX/GnawbotHit06.wav
  • General SFX/GnawbotHit07.wav
  • General SFX/GnawbotHit08.wav
  • General SFX/GnawbotHit09.wav
  • General SFX/gnawbot_land.wav
  • General SFX/Gnawbot_slide.wav
  • General SFX/gnawbot_spawn1.wav
  • General SFX/gnawbot_spawn2.wav
  • General SFX/gnawbot_spawn3.wav
  • General SFX/Gnawbot_walk1.wav
  • General SFX/Gnawbot_walk2.wav
  • General SFX/gnawb_attack1.wav
  • General SFX/gnawb_attack2.wav
  • General SFX/gnawb_attack3.wav
  • General SFX/gnaw_attack1.wav
  • General SFX/gnaw_attack2.wav
  • General SFX/gnaw_attack3.wav
  • General SFX/gnaw_jump.wav
  • General SFX/gnaw_land.wav
  • General SFX/gnaw_pl_bullt1.wav
  • General SFX/gnaw_pl_bullt2.wav
  • General SFX/gnaw_pl_fall1.wav
  • General SFX/gnaw_pl_jaw1.wav
  • General SFX/gnaw_pl_jaw2.wav
  • General SFX/gnaw_pl_jaw3.wav
  • General SFX/gnaw_pl_smash1.wav
  • General SFX/gnaw_pl_smash2.wav
  • General SFX/gnaw_pl_spwn1.wav
  • General SFX/gnaw_pl_spwn2.wav
  • General SFX/gnaw_pl_spwn3.wav
  • General SFX/gnaw_spawn1.wav
  • General SFX/gnaw_spawn2.wav
  • General SFX/gnaw_spawn3.wav
  • General SFX/gnaw_spit1.wav
  • General SFX/gnaw_spit2.wav
  • General SFX/gnaw_spit3.wav
  • General SFX/gnaw_spit_thr1.wav
  • General SFX/gnaw_spit_thr2.wav
  • General SFX/gnaw_spit_thr3.wav
  • General SFX/gnaw_splat1.wav
  • General SFX/gnaw_splat2.wav
  • General SFX/gnaw_splat3.wav
  • General SFX/gnaw_splat4.wav
  • General SFX/gnaw_splat5.wav
  • General SFX/Gnaw_walk1.wav
  • General SFX/Gnaw_walk2.wav
  • General SFX/Gnome01.wav
  • General SFX/Gnome02.wav
  • General SFX/Gnome03.wav
  • General SFX/Gnome04.wav
  • General SFX/Gnome05.wav
  • General SFX/Gnome06.wav
  • General SFX/Gnome07.wav
  • General SFX/GoldTreasure.wav
  • General SFX/GrenadeFlLoop.wav
  • General SFX/GrenadeLoop.wav
  • General SFX/HealLong.wav
  • General SFX/HealthPackDrop.wav
  • General SFX/HealthpadLoop.wav
  • General SFX/HealthPckup.wav
  • General SFX/HealTtmAttLoop.wav
  • General SFX/HealTtmLoop.wav
  • General SFX/HealTtmPulse.wav
  • General SFX/HealTtmStop.wav
  • General SFX/heal_explode.wav
  • General SFX/HeavyTrapUse.wav
  • General SFX/hit-ground.wav
  • General SFX/hit-groundSft.wav
  • General SFX/HitGndPckd1.wav
  • General SFX/HitGndPckd2.wav
  • General SFX/HitGndPckdSft1.wav
  • General SFX/HitGndPckdSft2.wav
  • General SFX/hmmr_impct_1.wav
  • General SFX/hmmr_impct_2.wav
  • General SFX/hmmr_impct_3.wav
  • General SFX/hmmr_impct_4.wav
  • General SFX/hunter_hit1.wav
  • General SFX/hunter_hit2.wav
  • General SFX/hunter_hit3.wav
  • General SFX/hy2_bikesht_1.wav
  • General SFX/hy2_bikesht_2.wav
  • General SFX/hy2_bikesht_3.wav
  • General SFX/hy2_bikesht_4.wav
  • General SFX/hy2_bikesht_5.wav
  • General SFX/hy2_bikesht_6.wav
  • General SFX/hy2_bikesht_7.wav
  • General SFX/hy2_bikesht_lyr.wav
  • General SFX/hy2_flame_1.wav
  • General SFX/hy2_flame_2.wav
  • General SFX/hy2_flame_3.wav
  • General SFX/hy2_flyloop.wav
  • General SFX/hy2_ftsp_L_1.wav
  • General SFX/hy2_ftsp_L_2.wav
  • General SFX/hy2_ftsp_L_3.wav
  • General SFX/hy2_ftsp_R_1.wav
  • General SFX/hy2_ftsp_R_2.wav
  • General SFX/hy2_ftsp_R_3.wav
  • General SFX/hy2_ghostfx_1.wav
  • General SFX/hy2_ghostfx_2.wav
  • General SFX/hy2_ghostfx_3.wav
  • General SFX/hy2_grenade.wav
  • General SFX/hy2_jump_1.wav
  • General SFX/hy2_jump_2.wav
  • General SFX/hy2_nitro.wav
  • General SFX/hy2_shoot_1.wav
  • General SFX/hy2_shoot_2.wav
  • General SFX/hy2_shoot_3.wav
  • General SFX/hy2_shoot_4.wav
  • General SFX/hy3_bikesht1.wav
  • General SFX/hy3_bikesht2.wav
  • General SFX/hy3_bikesht3.wav
  • General SFX/hy3_bikesht4.wav
  • General SFX/hy3_bikesht5.wav
  • General SFX/hy3_bik_start.wav
  • General SFX/hy3_flames1.wav
  • General SFX/hy3_flames1_1.wav
  • General SFX/hy3_flames2.wav
  • General SFX/hy3_flames2_1.wav
  • General SFX/hy3_flyloop.wav
  • General SFX/hy3_flystop.wav
  • General SFX/hy3_grenad_exp1.wav
  • General SFX/hy3_grenad_exp2.wav
  • General SFX/hy3_grenad_grnd.wav
  • General SFX/hy3_gren_prep1.wav
  • General SFX/hy3_gren_prep2.wav
  • General SFX/hy3_shoot_1.wav
  • General SFX/hy3_shoot_2.wav
  • General SFX/hy3_shoot_3.wav
  • General SFX/hy3_shoot_4.wav
  • General SFX/hy3_supershot1.wav
  • General SFX/hy3_supershot2.wav
  • General SFX/hy3_tur_depl.wav
  • General SFX/hy3_tur_sht1.wav
  • General SFX/hy3_tur_sht2.wav
  • General SFX/hy3_tur_sht3.wav
  • General SFX/hy3_tur_sht4.wav
  • General SFX/hy3_tur_sht5.wav
  • General SFX/hy_bikesht1.wav
  • General SFX/hy_bikesht2.wav
  • General SFX/hy_bikesht3.wav
  • General SFX/hy_bikesht4.wav
  • General SFX/hy_bikesht5.wav
  • General SFX/hy_bikesht6.wav
  • General SFX/hy_bikesht7.wav
  • General SFX/hy_bikesht8.wav
  • General SFX/hy_bik_start.wav
  • General SFX/hy_flames.wav
  • General SFX/hy_flyloop.wav
  • General SFX/hy_flystop.wav
  • General SFX/hy_ftsp_L_1.wav
  • General SFX/hy_ftsp_L_2.wav
  • General SFX/hy_ftsp_L_3.wav
  • General SFX/hy_ftsp_R_1.wav
  • General SFX/hy_ftsp_R_2.wav
  • General SFX/hy_ftsp_R_3.wav
  • General SFX/hy_grenad_exp1.wav
  • General SFX/hy_grenad_exp2.wav
  • General SFX/hy_grenad_grnd.wav
  • General SFX/hy_grenad_thrw.wav
  • General SFX/hy_gren_prep1.wav
  • General SFX/hy_gren_prep2.wav
  • General SFX/hy_jump_1.wav
  • General SFX/hy_jump_2.wav
  • General SFX/hy_land_1.wav
  • General SFX/hy_land_2.wav
  • General SFX/hy_shoot_1.wav
  • General SFX/hy_shoot_2.wav
  • General SFX/hy_shoot_3.wav
  • General SFX/hy_shoot_4.wav
  • General SFX/hy_supershot1.wav
  • General SFX/hy_supershot2.wav
  • General SFX/hy_tur_depl.wav
  • General SFX/hy_tur_sht1.wav
  • General SFX/hy_tur_sht2.wav
  • General SFX/hy_tur_sht3.wav
  • General SFX/hy_tur_sht4.wav
  • General SFX/hy_tur_sht5.wav
  • General SFX/IcBrt_ftstpL1.wav
  • General SFX/IcBrt_ftstpL2.wav
  • General SFX/IcBrt_ftstpL3.wav
  • General SFX/IcBrt_ftstpR1.wav
  • General SFX/IcBrt_ftstpR2.wav
  • General SFX/IcBrt_ftstpR3.wav
  • General SFX/IceBreath1.wav
  • General SFX/IceBreath2.wav
  • General SFX/IceBreath3.wav
  • General SFX/IceStamp_expl1.wav
  • General SFX/IceStamp_expl2.wav
  • General SFX/IceStamp_expl3.wav
  • General SFX/IceStamp_expl4.wav
  • General SFX/ifClick.wav
  • General SFX/ifClick1.wav
  • General SFX/ifClick2.wav
  • General SFX/ifSwitch.wav
  • General SFX/if_ai_select_0.wav
  • General SFX/if_ai_select_1.wav
  • General SFX/if_ai_select_2.wav
  • General SFX/if_ai_select_3.wav
  • General SFX/if_ai_select_4.wav
  • General SFX/if_ai_select_5.wav
  • General SFX/IF_cancel_back_no.wav
  • General SFX/IF_cannot_click.wav
  • General SFX/IF_character_select_radio_noise_1.wav
  • General SFX/IF_character_select_radio_noise_3.wav
  • General SFX/IF_character_select_radio_noise_4.wav
  • General SFX/IF_character_select_radio_noise_5.wav
  • General SFX/IF_character_select_radio_noise_6.wav
  • General SFX/IF_character_select_radio_noise_7.wav
  • General SFX/IF_character_select_radio_noise_9.wav
  • General SFX/IF_character_select_radio_noise_10.wav
  • General SFX/IF_character_select_radio_noise_11.wav
  • General SFX/IF_character_select_radio_noise_12.wav
  • General SFX/if_character_skin_select.wav
  • General SFX/if_char_slct.wav
  • General SFX/if_checkbox.wav
  • General SFX/IF_checkbox_off.wav
  • General SFX/IF_checkbox_on.wav
  • General SFX/if_click_button_2.wav
  • General SFX/IF_click_go_character_selected.wav
  • General SFX/IF_click_go_character_teleport.wav
  • General SFX/IF_click_ready.wav
  • General SFX/IF_collapse_list.wav
  • General SFX/IF_connecting_oneshot.wav
  • General SFX/IF_expand_list.wav
  • General SFX/if_fail.wav
  • General SFX/if_friend_declines_party.wav
  • General SFX/if_friend_joins_party.wav
  • General SFX/IF_gamemode_select.wav
  • General SFX/if_game_start.wav
  • General SFX/IF_initialising_oneshot.wav
  • General SFX/if_invite_friends.wav
  • General SFX/IF_invite_to_party.wav
  • General SFX/if_item_avail.wav
  • General SFX/IF_joined_game.wav
  • General SFX/if_keybdelete.wav
  • General SFX/if_keybselect.wav
  • General SFX/if_lvl_select.wav
  • General SFX/if_menuback.wav
  • General SFX/if_menuenter1.wav
  • General SFX/if_menuenter2.wav
  • General SFX/if_menuenter3.wav
  • General SFX/if_menunext.wav
  • General SFX/IF_menu_back.wav
  • General SFX/IF_normalbutton_click.wav
  • General SFX/if_other_player_ready.wav
  • General SFX/if_pop_cfrm.wav
  • General SFX/if_pop_cncl.wav
  • General SFX/if_roll.wav
  • General SFX/if_rollover_button.wav
  • General SFX/IF_rollover_ready.wav
  • General SFX/IF_send_chat_message.wav
  • General SFX/IF_switch_team.wav
  • General SFX/impact_chrystal_1.wav
  • General SFX/impact_chrystal_2.wav
  • General SFX/impact_chrystal_3.wav
  • General SFX/impact_chrystal_4.wav
  • General SFX/impact_chrystal_5.wav
  • General SFX/impct_flesh_1.wav
  • General SFX/impct_flesh_1_old.wav
  • General SFX/impct_flesh_2.wav
  • General SFX/impct_flesh_2_old.wav
  • General SFX/impct_flesh_3.wav
  • General SFX/impct_flesh_3_old.wav
  • General SFX/impct_flesh_4.wav
  • General SFX/impct_flesh_4_old.wav
  • General SFX/impct_flesh_5.wav
  • General SFX/impct_flesh_5_old.wav
  • General SFX/impct_flesh_6.wav
  • General SFX/impct_flesh_6_old.wav
  • General SFX/impct_flesh_7.wav
  • General SFX/impct_flesh_7_old.wav
  • General SFX/impct_flesh_8.wav
  • General SFX/impct_flesh_8_old.wav
  • General SFX/impct_flesh_9.wav
  • General SFX/impct_flesh_9_old.wav
  • General SFX/impct_flesh_10.wav
  • General SFX/impct_flesh_10_old.wav
  • General SFX/impct_flesh_11.wav
  • General SFX/impct_flesh_11_old.wav
  • General SFX/impct_metal_1.wav
  • General SFX/impct_metal_1_old.wav
  • General SFX/impct_metal_2.wav
  • General SFX/impct_metal_2_old.wav
  • General SFX/impct_metal_3.wav
  • General SFX/impct_metal_3_old.wav
  • General SFX/impct_metal_4.wav
  • General SFX/impct_metal_4_old.wav
  • General SFX/impct_metal_5.wav
  • General SFX/impct_metal_5_old.wav
  • General SFX/impct_metal_6.wav
  • General SFX/impct_metal_6_old.wav
  • General SFX/impct_metal_7.wav
  • General SFX/impct_metal_7_old.wav
  • General SFX/impct_metal_8.wav
  • General SFX/impct_metal_8_old.wav
  • General SFX/impct_metal_9.wav
  • General SFX/impct_metal_9_old.wav
  • General SFX/impct_metal_10.wav
  • General SFX/impct_metal_10_old.wav
  • General SFX/impct_metal_11.wav
  • General SFX/impct_metal_11_old.wav
  • General SFX/insert_coin_4.wav
  • General SFX/introdoor_countdown.wav
  • General SFX/introdoor_open_2.wav
  • General SFX/introscreen_countdown_blue.wav
  • General SFX/introscreen_countdown_GO_temp.wav
  • General SFX/introscreen_logo_fade_in.wav
  • General SFX/introscreen_logo_fade_out.wav
  • General SFX/introscreen_podflash_6.wav
  • General SFX/introscreen_wind_loop.wav
  • General SFX/Iris1.wav
  • General SFX/Iris2.wav
  • General SFX/ix2_attached_ally_loop.wav
  • General SFX/ix2_attached_enmy_loop.wav
  • General SFX/ix2_displace_end.wav
  • General SFX/ix2_displace_start.wav
  • General SFX/ix2_jump_1.wav
  • General SFX/ix2_jump_2.wav
  • General SFX/ix2_jump_double.wav
  • General SFX/ix2_landhard.wav
  • General SFX/ix2_landsoft.wav
  • General SFX/ix2_shard_impact_1.wav
  • General SFX/ix2_shard_impact_2.wav
  • General SFX/ix2_shard_impact_3.wav
  • General SFX/ix2_shard_impact_4.wav
  • General SFX/ix2_shift_glow_loop.wav
  • General SFX/ix2_shoot_1.wav
  • General SFX/ix2_shoot_2.wav
  • General SFX/ix2_shoot_3.wav
  • General SFX/ix2_skill_shield.wav
  • General SFX/ix2_skill_shoot_1.wav
  • General SFX/ix2_skill_shoot_2.wav
  • General SFX/ix2_walkloop.wav
  • General SFX/ix_attached_ally_loop.wav
  • General SFX/ix_attached_enmy_loop.wav
  • General SFX/ix_displace_end.wav
  • General SFX/ix_displace_progress.wav
  • General SFX/ix_displace_start.wav
  • General SFX/ix_jump_1.wav
  • General SFX/ix_jump_2.wav
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  • General SFX/ix_shift_glow_loop.wav
  • General SFX/ix_shoot_1.wav
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  • General SFX/ix_shoot_3.wav
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  • General SFX/ix_skill_shoot_1.wav
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  • General SFX/ix_walkloop.wav
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  • General SFX/jump.wav
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  • General SFX/L005_hit4.wav
  • General SFX/L005_hit5.wav
  • General SFX/L005_quickhit1.wav
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  • General SFX/levelup.wav
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  • General SFX/lnst_revolv1.wav
  • General SFX/lnst_revolv2.wav
  • General SFX/lnst_revolv3.wav
  • General SFX/lnst_revolv4.wav
  • General SFX/lonestar_fire1.wav
  • General SFX/lonestar_fire2.wav
  • General SFX/lonestar_fire3.wav
  • General SFX/lonestar_fire4.wav
  • General SFX/lonestar_fire5.wav
  • General SFX/lonestar_fire6.wav
  • General SFX/lowHealthLoop.wav
  • General SFX/LX2_djump.wav
  • General SFX/LX2_grndhit1.wav
  • General SFX/LX2_grndhit2.wav
  • General SFX/LX2_grndhit3.wav
  • General SFX/LX2_grndhit4.wav
  • General SFX/LX2_grndhit5.wav
  • General SFX/LX2_grndhit6.wav
  • General SFX/LX2_idle_steam1.wav
  • General SFX/LX2_idle_steam2.wav
  • General SFX/LX2_jump.wav
  • General SFX/LX2_landhard.wav
  • General SFX/LX2_landsoft.wav
  • General SFX/LX2_rock_sht1.wav
  • General SFX/LX2_rock_sht2.wav
  • General SFX/LX2_rock_sht3.wav
  • General SFX/LX2_skill1_dsh.wav
  • General SFX/LX2_skill1_stp.wav
  • General SFX/LX2_stm_attck1.wav
  • General SFX/LX2_stm_attck2.wav
  • General SFX/LX2_swh_1.wav
  • General SFX/LX2_swh_2.wav
  • General SFX/LX2_tele1.wav
  • General SFX/LX2_tele2.wav
  • General SFX/LX2_walk_loop.wav
  • General SFX/LX_attck1.wav
  • General SFX/LX_attck2.wav
  • General SFX/LX_attck3.wav
  • General SFX/LX_attcklyr1.wav
  • General SFX/LX_attcklyr2.wav
  • General SFX/LX_attck_wsh1.wav
  • General SFX/LX_attck_wsh2.wav
  • General SFX/LX_dash.wav
  • General SFX/LX_dashlyr.wav
  • General SFX/LX_dash_expl.wav
  • General SFX/LX_dash_SE.wav
  • General SFX/LX_dash_stop.wav
  • General SFX/LX_djump.wav
  • General SFX/LX_earthq1.wav
  • General SFX/LX_earthq2.wav
  • General SFX/LX_earthq3.wav
  • General SFX/LX_fireloop.wav
  • General SFX/LX_grndhit1.wav
  • General SFX/LX_grndhit2.wav
  • General SFX/LX_grndhit3.wav
  • General SFX/LX_jump.wav
  • General SFX/LX_landhard.wav
  • General SFX/LX_landsoft.wav
  • General SFX/LX_rattle1.wav
  • General SFX/LX_rattle2.wav
  • General SFX/LX_rattle3.wav
  • General SFX/LX_rock_ex1.wav
  • General SFX/LX_rock_ex2.wav
  • General SFX/LX_rock_ex3.wav
  • General SFX/LX_rock_ex4.wav
  • General SFX/LX_rock_sht1.wav
  • General SFX/LX_rock_sht2.wav
  • General SFX/LX_rock_sht3.wav
  • General SFX/LX_rock_sht4.wav
  • General SFX/LX_rock_shtlyr.wav
  • General SFX/LX_shieldloop.wav
  • General SFX/LX_skill1_act.wav
  • General SFX/LX_slide_1.wav
  • General SFX/LX_slide_2.wav
  • General SFX/LX_slide_3.wav
  • General SFX/LX_walk_loop.wav
  • General SFX/LX_walk_lyr_L.wav
  • General SFX/LX_walk_lyr_R.wav
  • General SFX/LX_walk_wsh1.wav
  • General SFX/LX_walk_wsh2.wav
  • General SFX/LX_walk_wsh3.wav
  • General SFX/LX_walk_wsh4.wav
  • General SFX/ManaPackDrop.wav
  • General SFX/ManaPckup.wav
  • General SFX/metagame_purchase_item.wav
  • General SFX/metagame_purchase_item_failed.wav
  • General SFX/mf2_arm_slomo.wav
  • General SFX/mf2_arm_slomo_done.wav
  • General SFX/mf2_flying_loop.wav
  • General SFX/mf2_idle_loop.wav
  • General SFX/mf2_shoot_normal_1.wav
  • General SFX/mf2_shoot_normal_2.wav
  • General SFX/mf2_shoot_normal_3.wav
  • General SFX/mf2_shoot_normal_4.wav
  • General SFX/mf2_skill_orb_deploy.wav
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  • General SFX/mf2_skill_orb_loop.wav
  • General SFX/mf2_skill_shoot_laser.wav
  • General SFX/mf2_skill_shoot_laser_longer.wav
  • General SFX/mf2_skill_shoot_laser_longest.wav
  • General SFX/mf_amp_charged_spark1.wav
  • General SFX/mf_amp_charged_spark2.wav
  • General SFX/mf_amp_charged_spark3.wav
  • General SFX/mf_amp_charged_start.wav
  • General SFX/mf_amp_charging_layer.wav
  • General SFX/mf_amp_charging_loop.wav
  • General SFX/mf_arm_slomo.wav
  • General SFX/mf_arm_slomo_done.wav
  • General SFX/mf_flying_clothlayer_1.wav
  • General SFX/mf_flying_clothlayer_2.wav
  • General SFX/mf_flying_clothlayer_3.wav
  • General SFX/mf_flying_clothlayer_4.wav
  • General SFX/mf_flying_loop.wav
  • General SFX/mf_idle_blink1.wav
  • General SFX/mf_idle_blink2.wav
  • General SFX/mf_idle_loop.wav
  • General SFX/mf_orbloop_jinglelayer.wav
  • General SFX/mf_shoot_amp_layer_1.wav
  • General SFX/mf_shoot_amp_layer_2.wav
  • General SFX/mf_shoot_amp_layer_3.wav
  • General SFX/mf_shoot_normal_1.wav
  • General SFX/mf_shoot_normal_2.wav
  • General SFX/mf_shoot_normal_3.wav
  • General SFX/mf_skill_orb_deploy.wav
  • General SFX/mf_skill_orb_end.wav
  • General SFX/mf_skill_orb_loop.wav
  • General SFX/mf_skill_shoot_laser.wav
  • General SFX/mf_skill_shoot_laser_beam2_layer.wav
  • General SFX/mf_skill_shoot_laser_longer.wav
  • General SFX/mf_skill_shoot_laser_longest.wav
  • General SFX/mf_teleport_layer.wav
  • General SFX/MineActive.wav
  • General SFX/MineLoop.wav
  • General SFX/MleCrpMleSrt1.wav
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  • General SFX/MleCrpMleSrt3.wav
  • General SFX/MleCrpMleSrt4.wav
  • General SFX/MleCrpMleSrt5.wav
  • General SFX/MleCrpMleSrt5a.wav
  • General SFX/MleCrpMleSrt6.wav
  • General SFX/Monster1.wav
  • General SFX/Monster2.wav
  • General SFX/MonsterJaw.wav
  • General SFX/moreexpl1.wav
  • General SFX/moreexpl2.wav
  • General SFX/MovingBltMine.wav
  • General SFX/OrbAppear.wav
  • General SFX/own_team_lvlup.wav
  • General SFX/pad2_sk_expl_1.wav
  • General SFX/pad2_sk_heal.wav
  • General SFX/pad2_throw_1.wav
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  • General SFX/pad4_FF7_sound.wav
  • General SFX/pad4_healing_glow.wav
  • General SFX/pad4_hmmr_impct_1.wav
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  • General SFX/pad4_H_swing_1.wav
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  • General SFX/pad4_H_swing_3.wav
  • General SFX/pad4_impct_1.wav
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  • General SFX/pad4_impct_3.wav
  • General SFX/pad4_impct_4.wav
  • General SFX/pad4_jump_1.wav
  • General SFX/pad4_jump_2.wav
  • General SFX/pad4_L_swing_1.wav
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  • General SFX/pad4_L_swing_3.wav
  • General SFX/pad4_manga_explode.wav
  • General SFX/pad4_sk_heal_1.wav
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  • General SFX/pad4_sk_heal_swordlyr.wav
  • General SFX/pad4_teleport_fx.wav
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  • General SFX/pad_ftstp_l_1.wav
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  • General SFX/pad_ftstp_r_4.wav
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  • General SFX/PY2_idle_onesh3.wav
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  • General SFX/PY2_idle_st1.wav
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  • General SFX/PY2_sparksloop.wav
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  • General SFX/PY3_attach.wav
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  • General SFX/PY3_dino_despawn1.wav
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  • General SFX/PY3_FootstepL1.wav
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  • General SFX/PY3_FootstepR1.wav
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  • General SFX/PY3_heal_1.wav
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  • General SFX/PY3_miss_attach.wav
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  • General SFX/PY3_spawnloop_1.wav
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  • General SFX/PY3_StaffHitGr1.wav
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  • General SFX/PY3_staffhit_lyr.wav
  • General SFX/PY_Attach.wav
  • General SFX/PY_AttachLoop.wav
  • General SFX/PY_AttckHit1.wav
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  • General SFX/PY_AttckSwsh1.wav
  • General SFX/PY_AttckSwsh2.wav
  • General SFX/PY_Despawn1.wav
  • General SFX/PY_Despawn2.wav
  • General SFX/PY_Despawn3.wav
  • General SFX/PY_DinoFootL1.wav
  • General SFX/PY_DinoFootL2.wav
  • General SFX/PY_DinoFootL3.wav
  • General SFX/PY_DinoFootL4.wav
  • General SFX/PY_DinoFootL5.wav
  • General SFX/PY_DinoFootL6.wav
  • General SFX/PY_DinoFootR1.wav
  • General SFX/PY_DinoFootR2.wav
  • General SFX/PY_DinoFootR3.wav
  • General SFX/PY_DinoFootR4.wav
  • General SFX/PY_DinoFootR5.wav
  • General SFX/PY_DinoFootR6.wav
  • General SFX/PY_DinoMClose1.wav
  • General SFX/PY_DinoMClose2.wav
  • General SFX/PY_DinoMClose3.wav
  • General SFX/PY_DinoMClose4.wav
  • General SFX/PY_DinoMOpen1.wav
  • General SFX/PY_DinoMOpen2.wav
  • General SFX/PY_DinoMOpen3.wav
  • General SFX/PY_DinoMOpen4.wav
  • General SFX/PY_FootstepL1.wav
  • General SFX/PY_FootstepL2.wav
  • General SFX/PY_FootstepL3.wav
  • General SFX/PY_FootstepR1.wav
  • General SFX/PY_FootstepR2.wav
  • General SFX/PY_FootstepR3.wav
  • General SFX/PY_Jump1.wav
  • General SFX/PY_Jump2.wav
  • General SFX/PY_Land1.wav
  • General SFX/PY_Land2.wav
  • General SFX/PY_Sk1GrpEnd1.wav
  • General SFX/PY_Sk1GrpEnd2.wav
  • General SFX/PY_Sk1GrpEnd3.wav
  • General SFX/PY_Sk1GrpEnd4.wav
  • General SFX/PY_Sk1GrpStrt1.wav
  • General SFX/PY_Sk1GrpStrt2.wav
  • General SFX/PY_Sk1GrpStrt3.wav
  • General SFX/PY_Sk1GrpStrt4.wav
  • General SFX/PY_Sk2SphEnd.wav
  • General SFX/PY_Sk2SphStrt.wav
  • General SFX/PY_spark1.wav
  • General SFX/PY_spark2.wav
  • General SFX/PY_spark3.wav
  • General SFX/PY_Spawn1.wav
  • General SFX/PY_Spawn2.wav
  • General SFX/PY_StaffHitGr1.wav
  • General SFX/PY_StaffHitGr2.wav
  • General SFX/PY_StaffHitGr3.wav
  • General SFX/PY_StaffHitGr4.wav
  • License - please read.txt
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May 17, 2017, 3:52 AM
Added the new sounds from v4.0.
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Mar 8, 2017, 11:56 AM
Added the sounds for Summertime Chucho (any sound with "hy3_" at the beginning) from the v3.5 update.
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