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Zip Contents[157]
- units/aissa.wav
- units/alamas.wav
- units/alfrone.wav
- units/alligator_attack.wav
- units/armored_elephant_attack1.wav
- units/armored_elephant_attack2.wav
- units/armored_elephant_fall1.wav
- units/armored_elephant_fall2.wav
- units/arrow1.wav
- units/arrow2.wav
- units/arrow3.wav
- units/arrow4.wav
- units/artifact.wav
- units/baby_attack1.wav
- units/baby_attack2.wav
- units/baby_creation.wav
- units/baby_death.wav
- units/baby_move1.wav
- units/baby_move2.wav
- units/baby_ricochet.wav
- units/baby_select1.wav
- units/baby_select2.wav
- units/ballista.wav
- units/ballista_fire.wav
- units/bird_flap.wav
- units/build1.wav
- units/build2.wav
- units/calara.wav
- units/camel1.wav
- units/camel2.wav
- units/camel_death1.wav
- units/camel_death2.wav
- units/camel_fall.wav
- units/camel_move.wav
- units/car_engine.wav
- units/catapult.wav
- units/catapult_fire1.wav
- units/catapult_fire2.wav
- units/catapult_fire3.wav
- units/chariot_death.wav
- units/danay.wav
- units/darwini.wav
- units/death.wav
- units/death1.wav
- units/death2.wav
- units/death3.wav
- units/death4.wav
- units/death5.wav
- units/death6.wav
- units/death7.wav
- units/death8.wav
- units/death9.wav
- units/death10.wav
- units/elephant.wav
- units/elephant_ambient.wav
- units/elephant_attack.wav
- units/elephant_move.wav
- units/epartada.wav
- units/erectus.wav
- units/euudum.wav
- units/fall.wav
- units/farming.wav
- units/fight1.wav
- units/fight2.wav
- units/fight3.wav
- units/fight4.wav
- units/fight5.wav
- units/fire_galley1.wav
- units/fire_galley2.wav
- units/fire_galley3.wav
- units/fishing1.wav
- units/fishing2.wav
- units/foraging.wav
- units/hmmm.wav
- units/homus.wav
- units/hooklama.wav
- units/horse1.wav
- units/horse2.wav
- units/horse_ambient.wav
- units/horse_death1.wav
- units/horse_death2.wav
- units/horse_fight.wav
- units/horse_move.wav
- units/hunt.wav
- units/injury1.wav
- units/injury2.wav
- units/injury3.wav
- units/injury4.wav
- units/injury5.wav
- units/injury6.wav
- units/jonez.wav
- units/lion_attack1.wav
- units/lion_attack2.wav
- units/lion_idle1.wav
- units/lion_idle2.wav
- units/long_shot.wav
- units/mayte.wav
- units/mine.wav
- units/missile1.wav
- units/missile2.wav
- units/missile3.wav
- units/missile4.wav
- units/missile_impact1.wav
- units/missile_impact2.wav
- units/missile_impact3.wav
- units/papadakis.wav
- units/plurbis.wav
- units/priest_convert1.wav
- units/priest_convert2.wav
- units/priest_converting1.wav
- units/priest_converting2.wav
- units/priest_heal.wav
- units/redimat.wav
- units/robot_attack1.wav
- units/robot_attack2.wav
- units/robot_attack3.wav
- units/robot_attack4.wav
- units/robot_fire1.wav
- units/robot_fire2.wav
- units/robot_move1.wav
- units/robot_move2.wav
- units/robot_speak1.wav
- units/robot_speak2.wav
- units/robot_speak3.wav
- units/robot_speak4.wav
- units/robot_speak5.wav
- units/roggan.wav
- units/rudkin.wav
- units/scythe_chariot_attack1.wav
- units/scythe_chariot_attack2.wav
- units/scythe_chariot_attack3.wav
- units/ship_collide.wav
- units/ship_move.wav
- units/ship_select.wav
- units/ship_sink1.wav
- units/ship_sink2.wav
- units/ship_turn.wav
- units/siege_death1.wav
- units/siege_death2.wav
- units/siege_move.wav
- units/slinger1.wav
- units/slinger2.wav
- units/slinger3.wav
- units/somas.wav
- units/splash1.wav
- units/splash2.wav
- units/splash3.wav
- units/splash4.wav
- units/stab1.wav
- units/stab2.wav
- units/stab3.wav
- units/throw.wav
- units/uri.wav
- units/whale1.wav
- units/whale2.wav
- units/woodchop.wav
- units/zokanta.wav
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