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Zip Contents[283]
- SFX/arrow1.wav
- SFX/arrow2.wav
- SFX/arrow3.wav
- SFX/arrow4.wav
- SFX/arrow5.wav
- SFX/arrow6.wav
- SFX/Build1.wav
- SFX/Build2.wav
- SFX/Build3.wav
- SFX/Build4.wav
- SFX/Build5.wav
- SFX/Build6.wav
- SFX/Build7.wav
- SFX/Build8.wav
- SFX/Build9.wav
- SFX/buildingdeath.wav
- SFX/BuildingHeavyPartImpact1.wav
- SFX/BuildingHeavyPartImpact2.wav
- SFX/BuildingHeavyPartImpact3.wav
- SFX/BuildingPartImpact1.wav
- SFX/BuildingPartImpact2.wav
- SFX/BuildingPartImpact3.wav
- SFX/BuildingPartImpact4.wav
- SFX/BuildingPartImpact5.wav
- SFX/BuildingPartImpact6.wav
- SFX/BuildingPartImpactStone1.wav
- SFX/BuildingPartImpactStone2.wav
- SFX/BuildingPartImpactStone3.wav
- SFX/BuildingPartImpactStone4.wav
- SFX/BuildingPartImpactStone5.wav
- SFX/BuildingPartImpactStone6.wav
- SFX/BuildSaw1.wav
- SFX/BuildSaw2.wav
- SFX/BuildSaw3.wav
- SFX/BulletHitsDirt1.wav
- SFX/BulletHitsDirt2.wav
- SFX/BulletHitsDirt3.wav
- SFX/bullethitsflesh1.wav
- SFX/bullethitsflesh2.wav
- SFX/bullethitsflesh3.wav
- SFX/bullethitsflesh4.wav
- SFX/bullethitsstone1.wav
- SFX/bullethitsstone2.wav
- SFX/bullethitsstone3.wav
- SFX/BulletHitsWater1.wav
- SFX/BulletHitsWater2.wav
- SFX/BulletHitsWater3.wav
- SFX/BulletHitsWater4.wav
- SFX/BulletHitsWater5.wav
- SFX/bullethitswood1.wav
- SFX/bullethitswood2.wav
- SFX/bullethitswood3.wav
- SFX/bullethitswood4.wav
- SFX/bulletricochet1.wav
- SFX/bulletricochet2.wav
- SFX/bulletricochet3.wav
- SFX/bulletzing1.wav
- SFX/bulletzing2.wav
- SFX/bulletzing3.wav
- SFX/CampFireLoop.wav
- SFX/CannonImpactDirt1.wav
- SFX/CannonImpactDirt2.wav
- SFX/CannonImpactDirt3.wav
- SFX/CannonImpactDirt4.wav
- SFX/CannonImpactFlesh1.wav
- SFX/CannonImpactFlesh2.wav
- SFX/CannonImpactFlesh3.wav
- SFX/CannonImpactFlesh4.wav
- SFX/CannonImpactStone1.wav
- SFX/CannonImpactStone2.wav
- SFX/CannonImpactStone3.wav
- SFX/CannonImpactStone4.wav
- SFX/CannonImpactWater1.wav
- SFX/CannonImpactWater2.wav
- SFX/CannonImpactWater3.wav
- SFX/CannonImpactWater4.wav
- SFX/CannonImpactWater5.wav
- SFX/cannonshot1.wav
- SFX/cannonshot2.wav
- SFX/cannonshot3.wav
- SFX/cannonshot4.wav
- SFX/CartBreak.wav
- SFX/chakram.wav
- SFX/CoveredWagonDeath.wav
- SFX/CoveredWagonMove1.wav
- SFX/CoveredWagonMove2.wav
- SFX/CoveredWagonSelect1.wav
- SFX/CoveredWagonSelect2.wav
- SFX/CrossbowShoot1.wav
- SFX/CrossbowShoot2.wav
- SFX/CrossbowShoot3.wav
- SFX/CrossbowShoot4.wav
- SFX/CrossbowShoot5.wav
- SFX/CrossbowShoot6.wav
- SFX/culverinshoot1.wav
- SFX/culverinshoot2.wav
- SFX/culverinshoot3.wav
- SFX/culverinshoot4.wav
- SFX/explosion1.wav
- SFX/explosion2.wav
- SFX/explosion3.wav
- SFX/falconetshoot1.wav
- SFX/falconetshoot2.wav
- SFX/falconetshoot3.wav
- SFX/falconetshoot4.wav
- SFX/find.wav
- SFX/fireloop.wav
- SFX/FirepitDance.wav
- SFX/FireShipExplode1.wav
- SFX/FireShipExplode2.wav
- SFX/FireShip_Ambient.wav
- SFX/FireworksBurst1.wav
- SFX/FireworksBurst2.wav
- SFX/FireworksBurst3.wav
- SFX/FireworksBurst4.wav
- SFX/flamethrower.wav
- SFX/flamingarrow.wav
- SFX/flare.wav
- SFX/garrison.wav
- SFX/GateClose.wav
- SFX/GateOpen.wav
- SFX/GatherCoin1.wav
- SFX/GatherCoin2.wav
- SFX/GatherCoin3.wav
- SFX/GatherCoin4.wav
- SFX/GatherCoin5.wav
- SFX/GatherCoin6.wav
- SFX/GatherCoin7.wav
- SFX/GatherCoin8.wav
- SFX/GatherFarm1.wav
- SFX/GatherFarm2.wav
- SFX/GatherFarm3.wav
- SFX/GatherFarm4.wav
- SFX/GatherFarm5.wav
- SFX/GatherFarm6.wav
- SFX/GatherFarm7.wav
- SFX/GatherFarm8.wav
- SFX/GatherFarm9.wav
- SFX/GatherFruit1.wav
- SFX/GatherFruit2.wav
- SFX/GatherFruit3.wav
- SFX/GatherFruit4.wav
- SFX/GatherMeat1.wav
- SFX/GatherMeat2.wav
- SFX/GatherMeat3.wav
- SFX/GatherMeat4.wav
- SFX/GatherMeat5.wav
- SFX/GatherMeat6.wav
- SFX/GatherMeat7.wav
- SFX/GatherMeat8.wav
- SFX/GatherMeat9.wav
- SFX/GatherMeat10.wav
- SFX/GatherWood1.wav
- SFX/GatherWood2.wav
- SFX/GatherWood3.wav
- SFX/GatherWood4.wav
- SFX/GatherWood5.wav
- SFX/GatherWood6.wav
- SFX/GatherWood7.wav
- SFX/GatherWood8.wav
- SFX/GatherWood9.wav
- SFX/GatherWood10.wav
- SFX/GatlingGunShoot.wav
- SFX/GenericFootsteps1.wav
- SFX/GenericFootsteps2.wav
- SFX/GenericFootsteps3.wav
- SFX/GlassBreak1.wav
- SFX/GlassBreak2.wav
- SFX/GlassBreak3.wav
- SFX/GlassBreak4.wav
- SFX/Grenade1.wav
- SFX/Grenade2.wav
- SFX/Grenade3.wav
- SFX/GrenadeLight.wav
- SFX/HeartTest.wav
- SFX/HoopImpact1.wav
- SFX/HoopImpact2.wav
- SFX/HoopImpact3.wav
- SFX/MeleeHitFlesh1.wav
- SFX/MeleeHitFlesh2.wav
- SFX/MeleeHitFlesh3.wav
- SFX/MeleeHitFlesh4.wav
- SFX/MeleeHitFlesh5.wav
- SFX/MeleeHitWood1.wav
- SFX/MeleeHitWood2.wav
- SFX/MeleeHitWood3.wav
- SFX/MeleeHitWood4.wav
- SFX/MeleeHitWood5.wav
- SFX/MortarShot1.wav
- SFX/MortarShot2.wav
- SFX/MortarShot3.wav
- SFX/MortarShot4.wav
- SFX/MortarShot5.wav
- SFX/musketshot1.wav
- SFX/musketshot2.wav
- SFX/musketshot3.wav
- SFX/musketshot4.wav
- SFX/musketshot5.wav
- SFX/musketshot6.wav
- SFX/musketshot7.wav
- SFX/musketshot8.wav
- SFX/musketshot9.wav
- SFX/nuggetfound.wav
- SFX/PetardExplosion1.wav
- SFX/PetardExplosion2.wav
- SFX/PetardExplosion3.wav
- SFX/PickUpNugget.wav
- SFX/PistolShot1.wav
- SFX/PistolShot2.wav
- SFX/PistolShot3.wav
- SFX/PistolShot4.wav
- SFX/PistolShot5.wav
- SFX/PistolShot6.wav
- SFX/rifleshot1.wav
- SFX/rifleshot2.wav
- SFX/rifleshot3.wav
- SFX/rifleshot4.wav
- SFX/rifleshot5.wav
- SFX/rifleshot6.wav
- SFX/rifleshot7.wav
- SFX/rifleshot8.wav
- SFX/rifleshot9.wav
- SFX/RocketShoot1.wav
- SFX/RocketShoot2.wav
- SFX/RocketShoot3.wav
- SFX/SettlerGunShot1.wav
- SFX/SettlerGunShot2.wav
- SFX/SettlerGunShot3.wav
- SFX/SettlerGunShot4.wav
- SFX/SettlerGunShot5.wav
- SFX/SettlerGunShot6.wav
- SFX/SettlersAttacked.wav
- SFX/ShipCannonShot1.wav
- SFX/ShipCannonShot2.wav
- SFX/ShipCannonShot3.wav
- SFX/ShipCannonShot4.wav
- SFX/ShipCreak1.wav
- SFX/ShipCreak2.wav
- SFX/ShipCreak3.wav
- SFX/ShipDeath.wav
- SFX/ShipExist.wav
- SFX/SPC16Marching.wav
- SFX/SPC16RockCrashChunk1.wav
- SFX/SPC16RockCrashChunk2.wav
- SFX/SPC16RockCrashChunk3.wav
- SFX/SPC16RockCrashCrack.wav
- SFX/SPC20CooperEaten.wav
- SFX/SPC20Growl.wav
- SFX/SplashSmall1.wav
- SFX/SplashSmall2.wav
- SFX/SplashSmall3.wav
- SFX/StagecoachExist.wav
- SFX/Swoosh1.wav
- SFX/Swoosh2.wav
- SFX/Swoosh3.wav
- SFX/SwordClank1.wav
- SFX/SwordClank2.wav
- SFX/SwordClank3.wav
- SFX/SwordClank4.wav
- SFX/SwordClank5.wav
- SFX/SwordWhip.wav
- SFX/Thud.wav
- SFX/torchswing1.wav
- SFX/torchswing2.wav
- SFX/torchswing3.wav
- SFX/TrainExist.wav
- SFX/TrainWhistle1.wav
- SFX/TrainWhistle2.wav
- SFX/TravoisAmbient1.wav
- SFX/TravoisAmbient2.wav
- SFX/TravoisExist.wav
- SFX/TreeFall1.wav
- SFX/TreeFall2.wav
- SFX/TreeFall3.wav
- SFX/woodcrush1.wav
- SFX/woodcrush2.wav
- SFX/woodcrush3.wav
- SFX/woodcrush4.wav
- SFX/woodcrush5.wav
- SFX/woodcrush6.wav
- SFX/woodcrush7.wav
- SFX/woodcrush8.wav
- SFX/woodcrush9.wav
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