Zip Contents[49]
- se_ci#1 (A1C_1_Attack_1_2_5sec_e).wav
- se_com#1 (roulette).wav
- se_com#2 (1up).wav
- se_com#3 (ballbound).wav
- se_com#4 (ballroll).wav
- se_com#5 (bananaget; bananaget_big).wav
- se_com#6 (continue_ok).wav
- se_com#7 (fallout).wav
- se_com#8 (timeover).wav
- se_com#9 (get_ring).wav
- se_com#10 (babyrobo_bound).wav
- se_com#11 (babyrobo_bumper).wav
- se_com#12 (boost).wav
- se_com#13 (bumper).wav
- se_com#14 (cancel).wav
- se_com#15 (costume_change; deca_result; friend).wav
- se_com#16 (countwarning).wav
- se_com#17 (deca_score).wav
- se_com#18 (daiji_finish).wav
- se_com#19 (daiji_start; roulette_end).wav
- se_com#20 (daiji_start02; daiji_start03; daiji_start04).wav
- se_com#21 (deca_timeroll).wav
- se_com#22 (decide).wav
- se_com#23 (habataki).wav
- se_com#24 (jump).wav
- se_com#25 (monky_attack_hit).wav
- se_com#26 (monky_water).wav
- se_com#27 (pl_change).wav
- se_com#28 (pose_open).wav
- se_com#29 (pr).wav
- se_com#30 (bananaget_rot).wav
- se_com#31 (select).wav
- se_com#32 (select_ng).wav
- se_com#33 (page_change; switch_on).wav
- se_com#34 (deca_drumroll).wav
- se_com#35 (mission_clear; timeattack_result).wav
- se_com#36 (timer).wav
- se_com#37 (warp).wav
- se_com#38 (mission_clear; timeattack_result).wav
- se_com#39 (deca_totalscore).wav
- se_com#40 (aiai_ci; option_select).wav
- se_maingame#1 (finishfly).wav
- se_maingame#2 (goal).wav
- se_maingame#3 (after_boss_first_banana_loop).wav
- se_maingame#4 (after_boss_first_banana_loop).wav
- se_maingame#5 (get_medal).wav
- se_maingame#6 (goal_org).wav
- se_maingame#7 (start_effect).wav
- se_maingame#8 (start_stage).wav
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