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Lucario
Category Nintendo Switch
Game
Section
Playable Pokémon
Submitter Mysticus
Size 15.36 MB
Format ZIP (application/zip)
Hits 1,699
Comments 0

Icon Filler
Zip Contents[130]
  • Lucario/SE_P448_V000_NORMAL_BACKSHOT.wav
  • Lucario/SE_P448_V000_NORMAL_BOOST.wav
  • Lucario/SE_P448_V000_NORMAL_BOOST_LOOP.wav
  • Lucario/SE_P448_V000_NORMAL_HADO_END.wav
  • Lucario/SE_P448_V000_NORMAL_HADO_L.wav
  • Lucario/SE_P448_V000_NORMAL_HADO_M.wav
  • Lucario/SE_P448_V000_NORMAL_HADO_S.wav
  • Lucario/SE_P448_V000_NORMAL_HADO_WHOOSH.wav
  • Lucario/SE_P448_V000_NORMAL_RYUSHI_L.wav
  • Lucario/SE_P448_V000_NORMAL_RYUSHI_LOOP.wav
  • Lucario/SE_P448_V000_NORMAL_RYUSHI_S.wav
  • Lucario/SE_P448_V000_SPECIAL_CHARGE.wav
  • Lucario/SE_P448_V000_SPECIAL_CHARGE_L.wav
  • Lucario/SE_P448_V000_SPECIAL_CHARGE_LOOP.wav
  • Lucario/SE_P448_V000_SPECIAL_CHARGE_LOOP_L.wav
  • Lucario/SE_P448_V000_SPECIAL_HADODAN_AIR_HIT.wav
  • Lucario/SE_P448_V000_SPECIAL_HADODAN_AIR_SHOT.wav
  • Lucario/SE_P448_V000_SPECIAL_HADODAN_HIT.wav
  • Lucario/SE_P448_V000_SPECIAL_HADODAN_HIT_L.wav
  • Lucario/SE_P448_V000_SPECIAL_HADODAN_SHOT.wav
  • Lucario/SE_P448_V000_SPECIAL_HADODAN_SHOT_L.wav
  • Lucario/SE_P448_V000_SPECIAL_HADOKON_HIT.wav
  • Lucario/SE_P448_V000_SPECIAL_HADOKON_STRAIGTH.wav
  • Lucario/SE_P448_V000_SPECIAL_HADOKON_TURN.wav
  • Lucario/SE_P448_V000_SPECIAL_HADOKON_WHOOSH.wav
  • Lucario/SE_P448_V000_SPECIAL_HAKKEI_CHARGE.wav
  • Lucario/SE_P448_V000_SPECIAL_HAKKEI_CHARGE_LOOP.wav
  • Lucario/SE_P448_V000_SPECIAL_HAKKEI_FINISH.wav
  • Lucario/SE_P448_V000_SPECIAL_HAKKEI_HIT.wav
  • Lucario/SE_P448_V000_SPECIAL_HAKKEI_SHOT.wav
  • Lucario/SE_P448_V000_SPECIAL_HAKKEI_SHOT_L.wav
  • Lucario/SE_P448_V000_SPECIAL_SHINSOKU.wav
  • Lucario/SE_P448_V100_EXATTACK.wav
  • Lucario/SE_P448_V100_EXATTACK_APPER.wav
  • Lucario/SE_P448_V100_EXATTACK_HADO_BALL.wav
  • Lucario/SE_P448_V100_EXATTACK_HADO_CHARGE.wav
  • Lucario/SE_P448_V100_EXATTACK_HADO_LASER_EXPLOSION.wav
  • Lucario/SE_P448_V100_EXATTACK_HADO_LASER_SHOT.wav
  • Lucario/SE_P448_V100_EXATTACK_READY.wav
  • Lucario/SE_P448_V100_NORMAL_HADO_BAKUFU.wav
  • Lucario/SE_P448_V100_NORMAL_HADO_BEAM.wav
  • Lucario/SE_P448_V100_NORMAL_HADO_ISSEN.wav
  • Lucario/VC_P448_V000_APPEAR_01.wav
  • Lucario/VC_P448_V000_APPEAR_02.wav
  • Lucario/VC_P448_V000_APPEAR_03.wav
  • Lucario/VC_P448_V000_APPEAR_04.wav
  • Lucario/VC_P448_V000_ATTACK_CHR_01.wav
  • Lucario/VC_P448_V000_ATTACK_CHR_02.wav
  • Lucario/VC_P448_V000_ATTACK_CHR_03.wav
  • Lucario/VC_P448_V000_ATTACK_CHR_04.wav
  • Lucario/VC_P448_V000_ATTACK_CHR_05.wav
  • Lucario/VC_P448_V000_ATTACK_L_01.wav
  • Lucario/VC_P448_V000_ATTACK_L_02.wav
  • Lucario/VC_P448_V000_ATTACK_L_03.wav
  • Lucario/VC_P448_V000_ATTACK_L_04.wav
  • Lucario/VC_P448_V000_ATTACK_MAX_01.wav
  • Lucario/VC_P448_V000_ATTACK_MAX_02.wav
  • Lucario/VC_P448_V000_ATTACK_M_01.wav
  • Lucario/VC_P448_V000_ATTACK_M_02.wav
  • Lucario/VC_P448_V000_ATTACK_M_03.wav
  • Lucario/VC_P448_V000_ATTACK_M_04.wav
  • Lucario/VC_P448_V000_ATTACK_M_05.wav
  • Lucario/VC_P448_V000_ATTACK_M_06.wav
  • Lucario/VC_P448_V000_ATTACK_M_NOTONE_01.wav
  • Lucario/VC_P448_V000_ATTACK_SET_AFTER_01.wav
  • Lucario/VC_P448_V000_ATTACK_SET_AFTER_02.wav
  • Lucario/VC_P448_V000_ATTACK_SET_BEFORE_01.wav
  • Lucario/VC_P448_V000_ATTACK_SET_BEFORE_02.wav
  • Lucario/VC_P448_V000_ATTACK_S_01.wav
  • Lucario/VC_P448_V000_ATTACK_S_02.wav
  • Lucario/VC_P448_V000_ATTACK_S_03.wav
  • Lucario/VC_P448_V000_ATTACK_S_04.wav
  • Lucario/VC_P448_V000_ATTACK_S_05.wav
  • Lucario/VC_P448_V000_ATTACK_S_06.wav
  • Lucario/VC_P448_V000_ATTACK_S_07.wav
  • Lucario/VC_P448_V000_ATTACK_S_08.wav
  • Lucario/VC_P448_V000_ATTACK_S_NOTONE_01.wav
  • Lucario/VC_P448_V000_BAD.wav
  • Lucario/VC_P448_V000_BURST_ATTACK.wav
  • Lucario/VC_P448_V000_BURST_ATTACK_MA.wav
  • Lucario/VC_P448_V000_BURST_ATTACK_START.wav
  • Lucario/VC_P448_V000_BURST_KYOUMEI_START.wav
  • Lucario/VC_P448_V000_CMN_ANGRY_01.wav
  • Lucario/VC_P448_V000_CMN_ANGRY_02.wav
  • Lucario/VC_P448_V000_CMN_HAPPY_01.wav
  • Lucario/VC_P448_V000_CMN_HAPPY_02.wav
  • Lucario/VC_P448_V000_CMN_HAPPY_03.wav
  • Lucario/VC_P448_V000_CMN_HAPPY_04.wav
  • Lucario/VC_P448_V000_CMN_SAD_01.wav
  • Lucario/VC_P448_V000_CMN_SAD_02.wav
  • Lucario/VC_P448_V000_CMN_SAD_03.wav
  • Lucario/VC_P448_V000_CURSOR.wav
  • Lucario/VC_P448_V000_DAMAGE_L_01.wav
  • Lucario/VC_P448_V000_DAMAGE_L_02.wav
  • Lucario/VC_P448_V000_DAMAGE_L_03.wav
  • Lucario/VC_P448_V000_DAMAGE_L_04.wav
  • Lucario/VC_P448_V000_DAMAGE_S_01.wav
  • Lucario/VC_P448_V000_DAMAGE_S_02.wav
  • Lucario/VC_P448_V000_DAMAGE_S_03.wav
  • Lucario/VC_P448_V000_DAMAGE_S_04.wav
  • Lucario/VC_P448_V000_DAMAGE_S_05.wav
  • Lucario/VC_P448_V000_DAMAGE_S_NOTONE_01.wav
  • Lucario/VC_P448_V000_DECIDE.wav
  • Lucario/VC_P448_V000_GOOD.wav
  • Lucario/VC_P448_V000_GUARD_CRUSH_01.wav
  • Lucario/VC_P448_V000_GUARD_CRUSH_02.wav
  • Lucario/VC_P448_V000_GUARD_MAX.wav
  • Lucario/VC_P448_V000_KIAI_01.wav
  • Lucario/VC_P448_V000_KIAI_02.wav
  • Lucario/VC_P448_V000_KIAI_03.wav
  • Lucario/VC_P448_V000_LAUGH.wav
  • Lucario/VC_P448_V000_LOSE.wav
  • Lucario/VC_P448_V000_LOSE_HP_ZERO.wav
  • Lucario/VC_P448_V000_LOSE_ROUND.wav
  • Lucario/VC_P448_V000_LOSE_TIME_UP.wav
  • Lucario/VC_P448_V000_NG.wav
  • Lucario/VC_P448_V000_SURPRISE.wav
  • Lucario/VC_P448_V000_WIN_01.wav
  • Lucario/VC_P448_V000_WIN_02.wav
  • Lucario/VC_P448_V000_WIN_BURST_01.wav
  • Lucario/VC_P448_V000_WIN_BURST_02.wav
  • Lucario/VC_P448_V100_ATTACK_L_01.wav
  • Lucario/VC_P448_V100_ATTACK_L_02.wav
  • Lucario/VC_P448_V100_ATTACK_M_01.wav
  • Lucario/VC_P448_V100_ATTACK_M_02.wav
  • Lucario/VC_P448_V100_ATTACK_M_03.wav
  • Lucario/VC_P448_V100_ATTACK_S_01.wav
  • Lucario/VC_P448_V100_ATTACK_S_02.wav
  • Lucario/VC_P448_V100_ATTACK_S_03.wav
  • Lucario/VC_P448_V100_ATTACK_S_04.wav
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