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Gengar
Category Nintendo Switch
Game
Section
Playable Pokémon
Submitter Mysticus
Size 28.74 MB
Format ZIP (application/zip)
Hits 1,373
Comments 0

Icon Filler
Zip Contents[129]
  • Gengar/SE_BTL_CMN_FIRE_DAMAGE.wav
  • Gengar/SE_BTL_CMN_FIRE_L.wav
  • Gengar/SE_BTL_CMN_FIRE_L_LOOP.wav
  • Gengar/SE_BTL_CMN_FIRE_M.wav
  • Gengar/SE_BTL_CMN_FIRE_M_LOOP.wav
  • Gengar/SE_BTL_CMN_FIRE_S.wav
  • Gengar/SE_BTL_CMN_FIRE_SUB.wav
  • Gengar/SE_BTL_CMN_FIRE_SUB_LOOP.wav
  • Gengar/SE_BTL_CMN_FIRE_S_LOOP.wav
  • Gengar/SE_BTL_CMN_GOHST_SUB.wav
  • Gengar/SE_BTL_CMN_GOHST_SUB_LOOP.wav
  • Gengar/SE_BTL_CMN_POISON_HIT.wav
  • Gengar/SE_BTL_CMN_POISON_SUB.wav
  • Gengar/SE_BTL_CMN_POISON_SUB_LOOP.wav
  • Gengar/SE_BTL_CMN_ZANGEKI_L.wav
  • Gengar/SE_BTL_CMN_ZANGEKI_S.wav
  • Gengar/SE_P094_V000_NORMAL_GHOST_START.wav
  • Gengar/SE_P094_V000_NORMAL_GHOST_STORM.wav
  • Gengar/SE_P094_V000_NORMAL_SHADOW.wav
  • Gengar/SE_P094_V000_SPECIAL_BLOCK.wav
  • Gengar/SE_P094_V000_SPECIAL_HEDORO_BAKUDAN_PUT.wav
  • Gengar/SE_P094_V000_SPECIAL_HEDORO_BAKUDAN_SHOT.wav
  • Gengar/SE_P094_V000_SPECIAL_ODOROKASU.wav
  • Gengar/SE_P094_V000_SPECIAL_SAIMINJUTSU.wav
  • Gengar/SE_P094_V000_SPECIAL_SHADOW_BALL_CHARGE.wav
  • Gengar/SE_P094_V000_SPECIAL_SHADOW_BALL_CHARGE_LOOP.wav
  • Gengar/SE_P094_V000_SPECIAL_SHADOW_BALL_HIT.wav
  • Gengar/SE_P094_V000_SPECIAL_SHADOW_BALL_LOOP.wav
  • Gengar/SE_P094_V000_SPECIAL_SHADOW_BALL_SHOT.wav
  • Gengar/SE_P094_V000_SPECIAL_SHADOW_NOROI.wav
  • Gengar/SE_P094_V000_SPECIAL_SHADOW_PUNCH_LOOP.wav
  • Gengar/SE_P094_V000_SPECIAL_TSUKAMI_DP.wav
  • Gengar/SE_P094_V000_SPECIAL_TSUKAMI_FP.wav
  • Gengar/SE_P094_V100_EXATTACK.wav
  • Gengar/SE_P094_V100_EXATTACK_AMB_LOOP.wav
  • Gengar/SE_P094_V100_EXATTACK_CIRCUL.wav
  • Gengar/SE_P094_V100_EXATTACK_EXPLOSION.wav
  • Gengar/SE_P094_V100_EXATTACK_MOUTH_CLOSE.wav
  • Gengar/SE_P094_V100_EXATTACK_READY_BALL.wav
  • Gengar/SE_P094_V100_EXATTACK_READY_BALL_ATTACK.wav
  • Gengar/SE_P094_V100_EXATTACK_SUIKOMU.wav
  • Gengar/SE_P094_V100_SPECIAL_LASER.wav
  • Gengar/SE_P094_V100_SPECIAL_TURN_ATTACK.wav
  • Gengar/VC_P094_V000_APPEAR_01.wav
  • Gengar/VC_P094_V000_ATTACK_CHR_01.wav
  • Gengar/VC_P094_V000_ATTACK_CHR_02.wav
  • Gengar/VC_P094_V000_ATTACK_CHR_03.wav
  • Gengar/VC_P094_V000_ATTACK_CHR_04.wav
  • Gengar/VC_P094_V000_ATTACK_CHR_05.wav
  • Gengar/VC_P094_V000_ATTACK_L_01.wav
  • Gengar/VC_P094_V000_ATTACK_L_02.wav
  • Gengar/VC_P094_V000_ATTACK_L_03.wav
  • Gengar/VC_P094_V000_ATTACK_L_04.wav
  • Gengar/VC_P094_V000_ATTACK_MAX_01.wav
  • Gengar/VC_P094_V000_ATTACK_MAX_02.wav
  • Gengar/VC_P094_V000_ATTACK_M_01.wav
  • Gengar/VC_P094_V000_ATTACK_M_02.wav
  • Gengar/VC_P094_V000_ATTACK_M_03.wav
  • Gengar/VC_P094_V000_ATTACK_M_04.wav
  • Gengar/VC_P094_V000_ATTACK_M_05.wav
  • Gengar/VC_P094_V000_ATTACK_M_06.wav
  • Gengar/VC_P094_V000_ATTACK_M_NOTONE_01.wav
  • Gengar/VC_P094_V000_ATTACK_SET_AFTER_01.wav
  • Gengar/VC_P094_V000_ATTACK_SET_AFTER_02.wav
  • Gengar/VC_P094_V000_ATTACK_SET_BEFORE_01.wav
  • Gengar/VC_P094_V000_ATTACK_SET_BEFORE_02.wav
  • Gengar/VC_P094_V000_ATTACK_S_01.wav
  • Gengar/VC_P094_V000_ATTACK_S_02.wav
  • Gengar/VC_P094_V000_ATTACK_S_03.wav
  • Gengar/VC_P094_V000_ATTACK_S_04.wav
  • Gengar/VC_P094_V000_ATTACK_S_05.wav
  • Gengar/VC_P094_V000_ATTACK_S_06.wav
  • Gengar/VC_P094_V000_ATTACK_S_07.wav
  • Gengar/VC_P094_V000_ATTACK_S_08.wav
  • Gengar/VC_P094_V000_ATTACK_S_NOTONE_01.wav
  • Gengar/VC_P094_V000_BAD.wav
  • Gengar/VC_P094_V000_BURST_ATTACK.wav
  • Gengar/VC_P094_V000_BURST_ATTACK_MA.wav
  • Gengar/VC_P094_V000_BURST_ATTACK_START.wav
  • Gengar/VC_P094_V000_BURST_KYOUMEI_START.wav
  • Gengar/VC_P094_V000_CMN_ANGRY_01.wav
  • Gengar/VC_P094_V000_CMN_ANGRY_02.wav
  • Gengar/VC_P094_V000_CMN_HAPPY_01.wav
  • Gengar/VC_P094_V000_CMN_HAPPY_02.wav
  • Gengar/VC_P094_V000_CMN_HAPPY_03.wav
  • Gengar/VC_P094_V000_CMN_HAPPY_04.wav
  • Gengar/VC_P094_V000_CMN_SAD_01.wav
  • Gengar/VC_P094_V000_CMN_SAD_02.wav
  • Gengar/VC_P094_V000_CMN_SAD_03.wav
  • Gengar/VC_P094_V000_CURSOR.wav
  • Gengar/VC_P094_V000_DAMAGE_L_01.wav
  • Gengar/VC_P094_V000_DAMAGE_L_02.wav
  • Gengar/VC_P094_V000_DAMAGE_L_03.wav
  • Gengar/VC_P094_V000_DAMAGE_L_04.wav
  • Gengar/VC_P094_V000_DAMAGE_S_01.wav
  • Gengar/VC_P094_V000_DAMAGE_S_02.wav
  • Gengar/VC_P094_V000_DAMAGE_S_03.wav
  • Gengar/VC_P094_V000_DAMAGE_S_04.wav
  • Gengar/VC_P094_V000_DAMAGE_S_05.wav
  • Gengar/VC_P094_V000_DAMAGE_S_NOTONE_01.wav
  • Gengar/VC_P094_V000_DECIDE.wav
  • Gengar/VC_P094_V000_GOOD.wav
  • Gengar/VC_P094_V000_GUARD_CRUSH_01.wav
  • Gengar/VC_P094_V000_GUARD_CRUSH_02.wav
  • Gengar/VC_P094_V000_GUARD_MAX.wav
  • Gengar/VC_P094_V000_KIAI_01.wav
  • Gengar/VC_P094_V000_KIAI_02.wav
  • Gengar/VC_P094_V000_KIAI_03.wav
  • Gengar/VC_P094_V000_LAUGH.wav
  • Gengar/VC_P094_V000_LOSE.wav
  • Gengar/VC_P094_V000_LOSE_HP_ZERO.wav
  • Gengar/VC_P094_V000_LOSE_ROUND.wav
  • Gengar/VC_P094_V000_LOSE_TIME_UP.wav
  • Gengar/VC_P094_V000_NG.wav
  • Gengar/VC_P094_V000_SURPRISE.wav
  • Gengar/VC_P094_V000_WIN_01.wav
  • Gengar/VC_P094_V000_WIN_02.wav
  • Gengar/VC_P094_V000_WIN_BURST_01.wav
  • Gengar/VC_P094_V000_WIN_LOOP.wav
  • Gengar/VC_P094_V000_WIN_ROUND.wav
  • Gengar/VC_P094_V100_ATTACK_L_01.wav
  • Gengar/VC_P094_V100_ATTACK_L_02.wav
  • Gengar/VC_P094_V100_ATTACK_M_01.wav
  • Gengar/VC_P094_V100_ATTACK_M_02.wav
  • Gengar/VC_P094_V100_ATTACK_M_03.wav
  • Gengar/VC_P094_V100_ATTACK_S_01.wav
  • Gengar/VC_P094_V100_ATTACK_S_02.wav
  • Gengar/VC_P094_V100_ATTACK_S_03.wav
  • Gengar/VC_P094_V100_ATTACK_S_04.wav
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