# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Objects
Category Nintendo Switch
Game
Section
Sound Effects
Submitter Unknowni123
Size 74.99 MB
Format ZIP (application/zip)
Hits 1,105
Comments 0

Icon Filler
Zip Contents[435]
  • Objects/capsule_travelloop.wav
  • Objects/elevator_ambienceloop.wav
  • Objects/props_accesspoint_accesspoint_close.wav
  • Objects/props_accesspoint_accesspoint_open.wav
  • Objects/props_accesspoint_accesspoint_open_02.wav
  • Objects/props_accesspoint_adamroom_encendido.wav
  • Objects/props_ammorecharge_ammorecharge_whoosh.wav
  • Objects/props_ammorecharge_ammo_recharge.wav
  • Objects/props_ammorecharge_arm_inside_recharge_01.wav
  • Objects/props_ammorecharge_arm_inside_recharge_02.wav
  • Objects/props_ammorecharge_arm_inside_recharge_03.wav
  • Objects/props_ammorecharge_arm_outside_recharge.wav
  • Objects/props_ammorecharge_recharge_slide_end.wav
  • Objects/props_ammorecharge_recharge_slide_hit.wav
  • Objects/props_ammorecharge_recharge_slide_hitend.wav
  • Objects/props_ammorecharge_recharge_slide_init.wav
  • Objects/props_blockslidereg_blockslide_reg_close.wav
  • Objects/props_block_hyperbeam_block_hyperbeamexplosion.wav
  • Objects/props_block_pbcolumn_block_pbcolumn_explode.wav
  • Objects/props_block_pbcolumn_block_pbcolumn_loopsparkfire.wav
  • Objects/props_block_ptube_001_block_ptube_001explosion.wav
  • Objects/props_boxweight_box_weight_cv_fall.wav
  • Objects/props_boxwide_boxwide_end.wav
  • Objects/props_boxwide_boxwide_loop.wav
  • Objects/props_boxwide_boxwide_start.wav
  • Objects/props_breakable_breakable_explo.wav
  • Objects/props_breakable_breakable_explo2.wav
  • Objects/props_breakable_breakable_highexplosion_01.wav
  • Objects/props_breakable_breakable_highexplosion_02.wav
  • Objects/props_breakable_breakable_impact01.wav
  • Objects/props_breakable_breakable_impact02.wav
  • Objects/props_breakable_breakable_impact03.wav
  • Objects/props_breakable_breakable_rockfall01.wav
  • Objects/props_breakable_breakable_rockfall02.wav
  • Objects/props_breakable_breakable_rockfall03.wav
  • Objects/props_breakable_breakable_rockfall04.wav
  • Objects/props_burnercav_burnercav_loop_01.wav
  • Objects/props_burnercav_burnercav_loop_02.wav
  • Objects/props_burnercav_burnercav_loop_03.wav
  • Objects/props_burnercav_burnercav_turnoff_01.wav
  • Objects/props_burnercav_burnercav_turnoff_03.wav
  • Objects/props_burnercav_burnercav_turnon_01.wav
  • Objects/props_burnercav_burnercav_turnon_02.wav
  • Objects/props_burnercav_burnercav_turnon_03.wav
  • Objects/props_capsulecommander_capsulecommaderdown.wav
  • Objects/props_capsulecommander_capsulecommaderup.wav
  • Objects/props_capsuleelvatorsky_capsulearrivespark_01.wav
  • Objects/props_capsuleelvatorsky_capsulearrive_01.wav
  • Objects/props_capsuleelvatorsky_capsulelaunch_01.wav
  • Objects/props_capsuleelvatorsky_capsuleopenclosedoor_01.wav
  • Objects/props_capsuleelvatorsky_capsuleopenclosedoor_02.wav
  • Objects/props_capsuleelvatorsky_capsuleopendoormech_01.wav
  • Objects/props_capsuleelvatorsky_capsuleopendoormech_02.wav
  • Objects/props_capsuleelvatorsky_capsuleopendoor_01.wav
  • Objects/props_capsuleelvatorsky_capsuleopendoor_02.wav
  • Objects/props_capsuleelvatorsky_capsuleopendoor_03.wav
  • Objects/props_capsuleelvatorsky_capsulesparkloop_01.wav
  • Objects/props_capsuleelvatorsky_capsulespark_01.wav
  • Objects/props_capsuleelvatorsky_capsulespark_02.wav
  • Objects/props_capsuleelvatorsky_mechanicscapsuleinit_01.wav
  • Objects/props_chainreaction_chainreaction1_mechanic_01.wav
  • Objects/props_chainreaction_chainreaction1_mechanic_02.wav
  • Objects/props_chainreaction_chainreaction1_mechanic_03.wav
  • Objects/props_chainreaction_chainreaction_bigexplosion.wav
  • Objects/props_chainreaction_chainreaction_impactmetal_01.wav
  • Objects/props_chainreaction_chainreaction_impactmetal_02.wav
  • Objects/props_chainreaction_chainreaction_impactmetal_03.wav
  • Objects/props_chainreaction_chain_reaction_rumble_01.wav
  • Objects/props_chainreaction_chain_reaction_rumble_011.wav
  • Objects/props_chainreaction_chain_reaction_rumble_012.wav
  • Objects/props_chainreaction_chain_reaction_rumble_02.wav
  • Objects/props_chainreaction_chain_reaction_rumble_021.wav
  • Objects/props_chainreaction_chain_reaction_rumble_022.wav
  • Objects/props_chainreaction_chain_reaction_rumble_03.wav
  • Objects/props_chainreaction_cr_hitfall_01.wav
  • Objects/props_chainreaction_cr_hitfall_02.wav
  • Objects/props_chainreaction_cr_hitfall_03.wav
  • Objects/props_chainreaction_cr_hitfall_04.wav
  • Objects/props_chainreaction_cr_squeak_01.wav
  • Objects/props_chozoastro_chozoastro_loop.wav
  • Objects/props_deviceheat_deviceheat_close.wav
  • Objects/props_deviceheat_deviceheat_close_02.wav
  • Objects/props_deviceheat_deviceheat_mechanismclose.wav
  • Objects/props_deviceheat_deviceheat_mechanism_01.wav
  • Objects/props_deviceheat_deviceheat_mechanism_02.wav
  • Objects/props_deviceheat_deviceheat_mechanism_03.wav
  • Objects/props_deviceheat_deviceheat_metalhit.wav
  • Objects/props_deviceheat_termaldevice_on_01.wav
  • Objects/props_deviceheat_termaldevice_on_02.wav
  • Objects/props_doorcentralunit_doorcu_doorbroken_01.wav
  • Objects/props_doorcentralunit_doorcu_doorbroken_02.wav
  • Objects/props_doorcentralunit_doorcu_doorclose.wav
  • Objects/props_doorcentralunit_doorcu_doorcloselock_01.wav
  • Objects/props_doorcentralunit_doorcu_doorcloselock_02.wav
  • Objects/props_doorcentralunit_doorcu_dooropenlock_01.wav
  • Objects/props_doorcentralunit_doorcu_dooropenlock_02.wav
  • Objects/props_doorcentralunit_doorcu_dooropen_01.wav
  • Objects/props_doorcentralunit_doorcu_dooropen_02.wav
  • Objects/props_doorcentralunit_doorcu_shieldclose.wav
  • Objects/props_doorcentralunit_doorcu_shieldopen.wav
  • Objects/props_doorframe_doorframe_alarmgreen.wav
  • Objects/props_doorframe_doorframe_alarmmid.wav
  • Objects/props_doorframe_doorframe_alarmred.wav
  • Objects/props_doorframe_doorframe_close_01.wav
  • Objects/props_doorframe_doorframe_close_02.wav
  • Objects/props_doorframe_doorframe_openinit.wav
  • Objects/props_doorframe_doorframe_open_01.wav
  • Objects/props_doorframe_doorframe_open_02.wav
  • Objects/props_doorgrapple_grappledoor_close.wav
  • Objects/props_doorgrapple_grappledoor_closehit.wav
  • Objects/props_doorgrapple_grappledoor_closelatch.wav
  • Objects/props_doorgrapple_grappledoor_loop.wav
  • Objects/props_doorgrapple_grappledoor_open.wav
  • Objects/props_doorgrapple_grappledoor_openhit.wav
  • Objects/props_doorgrapple_grappledoor_openslide.wav
  • Objects/props_doorshutter_doorshutter_alarm.wav
  • Objects/props_doorshutter_doorshutter_close_01.wav
  • Objects/props_doorshutter_doorshutter_close_02.wav
  • Objects/props_doorshutter_doorshutter_close_03.wav
  • Objects/props_doorshutter_doorshutter_open_01.wav
  • Objects/props_doorshutter_doorshutter_open_02.wav
  • Objects/props_doorshutter_doorshutter_open_03.wav
  • Objects/props_doorshutter_doorshutter_open_04.wav
  • Objects/props_doorwidebeam_doorwidebeamactivate.wav
  • Objects/props_doorwidebeam_doorwidebeamactivateall.wav
  • Objects/props_doorwidebeam_doorwidebeamactivatefast.wav
  • Objects/props_doorwidebeam_doorwidebeamactivatehalf.wav
  • Objects/props_doorwidebeam_doorwidebeamdisappear04.wav
  • Objects/props_doorwidebeam_doorwidebeamfail02.wav
  • Objects/props_elevatorcommander_commander_elevator_idle.wav
  • Objects/props_elevatorcommander_commander_elevator_init.wav
  • Objects/props_elevatorcommander_commander_elevator_move.wav
  • Objects/props_elevatorcommander_commander_elevator_power.wav
  • Objects/props_elevatorcommander_comm_elevator_end.wav
  • Objects/props_elevator_elevator_chain_base.wav
  • Objects/props_elevator_elevator_chain_from.wav
  • Objects/props_elevator_elevator_door_close.wav
  • Objects/props_elevator_elevator_door_open.wav
  • Objects/props_elevator_elevator_fromdown.wav
  • Objects/props_elevator_elevator_fromup.wav
  • Objects/props_elevator_elevator_godown.wav
  • Objects/props_elevator_elevator_goup.wav
  • Objects/props_elevator_elevator_latch_in.wav
  • Objects/props_elevator_elevator_latch_out.wav
  • Objects/props_elevator_elevator_sparksinit.wav
  • Objects/props_elevator_elevator_sparksloop.wav
  • Objects/props_elevator_elevator_stairs_in.wav
  • Objects/props_elevator_elevator_stairs_out.wav
  • Objects/props_elevator_elevator_steamend.wav
  • Objects/props_elevator_elevator_steaminit.wav
  • Objects/props_emmydoor_emmydoor_loophigh.wav
  • Objects/props_emmydoor_emmydoor_looplow.wav
  • Objects/props_emmydoor_emmydoor_off.wav
  • Objects/props_emmydoor_emmydoor_on.wav
  • Objects/props_emmydoor_emmydoor_pass_01.wav
  • Objects/props_emmydoor_emmydoor_pass_02.wav
  • Objects/props_emmydoor_emmydoor_pass_03.wav
  • Objects/props_emmydoor_emmydoor_pass_04.wav
  • Objects/props_emmydoor_emmydoor_pass_05.wav
  • Objects/props_emmyvalve_emmyvalve_close_01.wav
  • Objects/props_emmyvalve_emmyvalve_close_02.wav
  • Objects/props_emmyvalve_emmyvalve_close_03.wav
  • Objects/props_emmyvalve_emmyvalve_open_01.wav
  • Objects/props_emmyvalve_emmyvalve_open_02.wav
  • Objects/props_emmyvalve_emmyvalve_open_03.wav
  • Objects/props_energyrecharge_energyrecharge_whoosh.wav
  • Objects/props_energyrecharge_energy_recharge.wav
  • Objects/props_escape_explosion_big_escape_explosion_big_01.wav
  • Objects/props_escape_explosion_big_escape_explosion_big_02.wav
  • Objects/props_escape_explosion_big_escape_explosion_big_03.wav
  • Objects/props_escape_explosion_big_escape_explosion_big_04.wav
  • Objects/props_escape_explosion_medium_escape_explosion_medium_01.wav
  • Objects/props_escape_explosion_medium_escape_explosion_medium_02.wav
  • Objects/props_escape_explosion_medium_escape_explosion_medium_03.wav
  • Objects/props_escape_explosion_medium_escape_explosion_medium_04.wav
  • Objects/props_escape_explosion_path_escape_explosion_path_01.wav
  • Objects/props_escape_explosion_path_escape_explosion_path_02.wav
  • Objects/props_escape_explosion_small_escape_explosion_small_11.wav
  • Objects/props_escape_explosion_small_escape_explosion_small_22.wav
  • Objects/props_escape_explosion_small_escape_explosion_small_33.wav
  • Objects/props_escape_explosion_small_escape_explosion_small_44.wav
  • Objects/props_evgatesanctuary_ev_gate_close_beeps.wav
  • Objects/props_evgatesanctuary_ev_gate_close_close.wav
  • Objects/props_evgatesanctuary_ev_gate_close_latch.wav
  • Objects/props_evgatesanctuary_ev_gate_open_beeps.wav
  • Objects/props_evgatesanctuary_ev_gate_open_latch.wav
  • Objects/props_evgatesanctuary_ev_gate_open_open.wav
  • Objects/props_evpiston_ev_piston_down.wav
  • Objects/props_evpiston_ev_piston_loop.wav
  • Objects/props_evpiston_ev_piston_up_001.wav
  • Objects/props_evpiston_ev_piston_up_002.wav
  • Objects/props_evtentacle_hydrog_tentaloop.wav
  • Objects/props_ev_dna_ev_dna_centriinbig.wav
  • Objects/props_ev_dna_ev_dna_centriinglass.wav
  • Objects/props_ev_dna_ev_dna_centrioutbig.wav
  • Objects/props_ev_dna_ev_dna_centrioutglass.wav
  • Objects/props_ev_dna_ev_dna_hit.wav
  • Objects/props_ev_evacuation_ev_evacuationalarmhard.wav
  • Objects/props_ev_evacuation_ev_evacuationalarminitial.wav
  • Objects/props_ev_evacuation_ev_evacuationalarmmedium.wav
  • Objects/props_ev_evacuation_ev_evacuationalarmsoft.wav
  • Objects/props_fakeadam_fakeadam_init_01.wav
  • Objects/props_fakeadam_fakeadam_init_02.wav
  • Objects/props_fakeadam_fakeadam_loop.wav
  • Objects/props_fan_fanloop_close.wav
  • Objects/props_fan_fanloop_room.wav
  • Objects/props_flickeringlight_flickeringlight_fluorescent_01.wav
  • Objects/props_flickeringlight_flickeringlight_fluorescent_02.wav
  • Objects/props_flickeringlight_flickeringlight_fluorescent_03.wav
  • Objects/props_flickeringlight_flickeringlight_fluorescent_04.wav
  • Objects/props_flickeringlight_flickeringlight_fluorescent_loop.wav
  • Objects/props_flickeringlight_flickeringlight_spark_fluorescent_loop.wav
  • Objects/props_gatecaveprotoem_gatecaveclose.wav
  • Objects/props_gatesealed_gatesealed_closelow.wav
  • Objects/props_genericdoor_door_missilecrash.wav
  • Objects/props_genericdoor_gen_doorcold_closed.wav
  • Objects/props_genericdoor_gen_doorcold_opened.wav
  • Objects/props_genericdoor_gen_doorfire_closed.wav
  • Objects/props_genericdoor_gen_doorfire_opened.wav
  • Objects/props_genericdoor_mdoorebreak_01.wav
  • Objects/props_genericdoor_mdoorebreak_02.wav
  • Objects/props_genericdoor_mdoor_blackout_off.wav
  • Objects/props_genericdoor_mdoor_cannot.wav
  • Objects/props_genericdoor_mdoor_closehit_01.wav
  • Objects/props_genericdoor_mdoor_closehit_02.wav
  • Objects/props_genericdoor_mdoor_closehit_03.wav
  • Objects/props_genericdoor_mdoor_closelatch_01.wav
  • Objects/props_genericdoor_mdoor_closelatch_02.wav
  • Objects/props_genericdoor_mdoor_fireclosed.wav
  • Objects/props_genericdoor_mdoor_fireopened.wav
  • Objects/props_genericdoor_mdoor_hummissile.wav
  • Objects/props_genericdoor_mdoor_humplasma.wav
  • Objects/props_genericdoor_mdoor_humsmissile.wav
  • Objects/props_genericdoor_mdoor_humwave.wav
  • Objects/props_genericdoor_mdoor_locked.wav
  • Objects/props_genericdoor_mdoor_malfunction.wav
  • Objects/props_genericdoor_mdoor_off.wav
  • Objects/props_genericdoor_mdoor_openhit_01.wav
  • Objects/props_genericdoor_mdoor_openhit_02.wav
  • Objects/props_genericdoor_mdoor_openhit_03.wav
  • Objects/props_genericdoor_mdoor_openslide_01.wav
  • Objects/props_genericdoor_mdoor_openslide_02.wav
  • Objects/props_genericdoor_mdoor_openslide_03.wav
  • Objects/props_genericdoor_mdoor_open_beep.wav
  • Objects/props_grapplepoints_grappleblock_boom_01.wav
  • Objects/props_grapplepoints_grappleblock_boom_02.wav
  • Objects/props_grapplepoints_grappleblock_boom_03.wav
  • Objects/props_grapplepoints_grappleblock_drag.wav
  • Objects/props_grapplepoints_grappleblock_moveloop.wav
  • Objects/props_grapplepoints_grappleblock_moveoff.wav
  • Objects/props_grapplepoints_grappleblock_moveon.wav
  • Objects/props_grapplepoints_grappleblock_move_01.wav
  • Objects/props_grapplepoints_grappleblock_move_02.wav
  • Objects/props_heatdoor_hdoor_close_01.wav
  • Objects/props_heatdoor_hdoor_close_02.wav
  • Objects/props_heatdoor_hdoor_init.wav
  • Objects/props_heatdoor_hdoor_open_01.wav
  • Objects/props_heatdoor_hdoor_open_02.wav
  • Objects/props_magnetplatform_platformmagnetbig_loop.wav
  • Objects/props_magnetplatform_platformmagnetsmall_loop.wav
  • Objects/props_mapev_bigdebrisqua01_mapev_bigdebrisqua_01.wav
  • Objects/props_mapev_bigdebrisqua01_mapev_bigdebrisqua_02.wav
  • Objects/props_mapev_bigdebrisqua01_mapev_bigdebrisqua_03.wav
  • Objects/props_mapev_bigdebrisqua01_mapev_bigdebrisqua_04.wav
  • Objects/props_mapev_bigdebrisqua01_mapev_bigdebrisqua_hit01.wav
  • Objects/props_mapev_bigdebrisqua01_mapev_bigdebrisqua_hit02.wav
  • Objects/props_mapev_bigdebrisqua02_mapev_bigdebrisquainitrock.wav
  • Objects/props_mapev_bigdebrisqua02_mapev_bigdebrisqua_rocks.wav
  • Objects/props_mapev_bridgeparts_mapev_bridgeparts_whoosh01.wav
  • Objects/props_mapev_bridgeparts_mapev_bridgeparts_whoosh02.wav
  • Objects/props_mapev_bridgeparts_mapev_bridgeparts_whoosh03.wav
  • Objects/props_maproom_maproom_encendido.wav
  • Objects/props_maproom_maproom_foculoop.wav
  • Objects/props_maproom_maproom_focusstar.wav
  • Objects/props_maproom_maproom_focusstar02.wav
  • Objects/props_maproom_maproom_hololoop.wav
  • Objects/props_maproom_maproom_holoon.wav
  • Objects/props_maproom_maproom_holostart.wav
  • Objects/props_maproom_maproom_light.wav
  • Objects/props_mblauncher_mblauncherlauncher_motor.wav
  • Objects/props_mblauncher_mblauncher_charge_01.wav
  • Objects/props_mblauncher_mblauncher_charge_02.wav
  • Objects/props_mblauncher_mblauncher_close_01.wav
  • Objects/props_mblauncher_mblauncher_close_02.wav
  • Objects/props_mblauncher_mblauncher_launch_01.wav
  • Objects/props_mblauncher_mblauncher_launch_02.wav
  • Objects/props_mblauncher_mblauncher_open.wav
  • Objects/props_mblauncher_mblauncher_recon.wav
  • Objects/props_mblauncher_mb_launcher_chargegears.wav
  • Objects/props_mblauncher_mb_launcher_exitbeep.wav
  • Objects/props_mlm_block_mlm_blockdissolve03.wav
  • Objects/props_mlm_block_mlm_blockdissolveactivate.wav
  • Objects/props_mlm_point_multilockonblock_ok.wav
  • Objects/props_mushr_mushr_open_01.wav
  • Objects/props_mushr_mushr_open_02.wav
  • Objects/props_mushr_mushr_open_03.wav
  • Objects/props_mushr_mushr_open_04.wav
  • Objects/props_mushr_mushr_rumble_01.wav
  • Objects/props_phdrainactivator_phdrainactivator_01.wav
  • Objects/props_phdrainactivator_phdrainactivator_beep.wav
  • Objects/props_phdrainplatform_ev_phdrainplatform_01.wav
  • Objects/props_pistonmag_pistonmag_impact_01.wav
  • Objects/props_pistonmag_pistonmag_impact_02.wav
  • Objects/props_pistonmag_pistonmag_impact_03.wav
  • Objects/props_pistonmag_pistonmag_impact_04.wav
  • Objects/props_pistonmag_pistonmag_init_01.wav
  • Objects/props_pistonmag_pistonmag_init_02.wav
  • Objects/props_pistonmag_pistonmag_init_03.wav
  • Objects/props_pistonmag_pistonmag_init_04.wav
  • Objects/props_pistonmag_pistonmag_machineryloop.wav
  • Objects/props_platformcavemagnetleft_magnet_platform.wav
  • Objects/props_platformcavewater_platformcavewater_crash.wav
  • Objects/props_platformcavewater_platformcavewater_off.wav
  • Objects/props_platformcavewater_platformcavewater_on.wav
  • Objects/props_platformcavewater_platformcavewater_rumble.wav
  • Objects/props_platformcavewater_platformcavewater_waterloop.wav
  • Objects/props_platformgrapple_platform_grapple_hit_01.wav
  • Objects/props_platformgrapple_platform_grapple_hit_02.wav
  • Objects/props_platformgrapple_platform_grapple_hit_03.wav
  • Objects/props_platformgrapple_platform_grapple_rumble.wav
  • Objects/props_powergenerator_powergenerator_loope.wav
  • Objects/props_powergenerator_powergenerator_loopm.wav
  • Objects/props_powergenerator_powergenerator_on_01.wav
  • Objects/props_powergenerator_powergenerator_on_02.wav
  • Objects/props_powergenerator_powergenerator_turnon.wav
  • Objects/props_savestation_saveroom_encendido.wav
  • Objects/props_savestation_savestation_beep.wav
  • Objects/props_savestation_savestation_end.wav
  • Objects/props_savestation_savestation_init.wav
  • Objects/props_savestation_savestation_latch.wav
  • Objects/props_savestation_savestation_loop.wav
  • Objects/props_savestation_savestation_slide.wav
  • Objects/props_shotactivatorh_hydrogiga_turbine.wav
  • Objects/props_shotactivatorh_hydrogiga_turbineloop.wav
  • Objects/props_shotactivatorh_hydrogiga_turbinelow.wav
  • Objects/props_shotactivatorh_hydrogiga_turb_hit_01.wav
  • Objects/props_shotactivatorh_hydrogiga_turb_hit_02.wav
  • Objects/props_shotactivatorh_hydrogiga_turb_hit_03.wav
  • Objects/props_shotactivatorh_hydrogiga_turb_hit_04.wav
  • Objects/props_shotactivatorh_hydrogiga_turb_hit_ok.wav
  • Objects/props_steamcav_steamcav_loop_01.wav
  • Objects/props_steamcav_steamcav_loop_02.wav
  • Objects/props_steamcav_steamcav_loop_03.wav
  • Objects/props_steamcav_steamcav_turnoff_01.wav
  • Objects/props_steamcav_steamcav_turnoff_02.wav
  • Objects/props_steamcav_steamcav_turnon_01.wav
  • Objects/props_steamcav_steamcav_turnon_02.wav
  • Objects/props_teleporter_samus_teleport_end.wav
  • Objects/props_teleporter_samus_teleport_init.wav
  • Objects/props_teleporter_samus_teleport_loop.wav
  • Objects/props_teleporter_teleporter_hightone.wav
  • Objects/props_teleporter_teleporter_newalarma.wav
  • Objects/props_teleporter_teleporter_newclose.wav
  • Objects/props_teleporter_teleporter_newopen.wav
  • Objects/props_totalrecharge_totalrecharge.wav
  • Objects/props_totalrecharge_totalrecharge_whoosh.wav
  • Objects/props_tpiston_tpiston_appear.wav
  • Objects/props_tpiston_tpiston_appear01.wav
  • Objects/props_tpiston_tpiston_appear02.wav
  • Objects/props_tpiston_tpiston_appear03.wav
  • Objects/props_tpiston_tpiston_impact_metal_01.wav
  • Objects/props_tpiston_tpiston_loop01.wav
  • Objects/props_tpiston_tpiston_loop02.wav
  • Objects/props_tpiston_tpiston_mechanism01.wav
  • Objects/props_tpiston_tpiston_mechanism02.wav
  • Objects/props_tpiston_tpiston_mechanism03.wav
  • Objects/props_tpiston_tpiston_mechanism04.wav
  • Objects/props_tpiston_tpiston_mechanism05.wav
  • Objects/props_tpiston_tpiston_mechanism06.wav
  • Objects/props_tpiston_tpiston_piston01.wav
  • Objects/props_tpiston_tpiston_piston02.wav
  • Objects/props_tpiston_tpiston_steam01.wav
  • Objects/props_tpiston_tpiston_steam02.wav
  • Objects/props_tpiston_tpiston_steam03.wav
  • Objects/props_traprot_trap_rot_cv_end.wav
  • Objects/props_traprot_trap_rot_cv_init.wav
  • Objects/props_trapthermal_trap_thermal_close_01.wav
  • Objects/props_trapthermal_trap_thermal_close_02.wav
  • Objects/props_trapthermal_trap_thermal_hit_metal.wav
  • Objects/props_trapthermal_trap_thermal_largemovement_01.wav
  • Objects/props_trapthermal_trap_thermal_largemovement_02.wav
  • Objects/props_trapthermal_trap_thermal_movement_01.wav
  • Objects/props_trapthermal_trap_thermal_movement_03.wav
  • Objects/props_trapthermal_trap_thermal_open_03.wav
  • Objects/props_wagontrain_train_close.wav
  • Objects/props_wagontrain_train_end.wav
  • Objects/props_wagontrain_train_endwaterportal.wav
  • Objects/props_wagontrain_train_endwaterportalsplash.wav
  • Objects/props_wagontrain_train_endwaterportalsplash02.wav
  • Objects/props_wagontrain_train_endwaterportalsplash03.wav
  • Objects/props_wagontrain_train_endwaterportalsplash04.wav
  • Objects/props_wagontrain_train_init.wav
  • Objects/props_wagontrain_train_initwater.wav
  • Objects/props_wagontrain_train_open.wav
  • Objects/props_wagontrain_train_sparksin.wav
  • Objects/props_wagontrain_train_sparksout.wav
  • Objects/props_wagontrain_wtrain_tripend_01.wav
  • Objects/props_wagontrain_wtrain_tripend_02.wav
  • Objects/props_wagontrain_wtrain_tripinit_01.wav
  • Objects/props_wagontrain_wtrain_tripinit_02.wav
  • Objects/props_warlotus_warlotus_death_01.wav
  • Objects/props_warlotus_warlotus_death_02.wav
  • Objects/props_warlotus_warlotus_hit_01.wav
  • Objects/props_warlotus_warlotus_hit_02.wav
  • Objects/props_warlotus_warlotus_hit_03.wav
  • Objects/props_warlotus_warlotus_hit_04.wav
  • Objects/props_weightplatform_weightplatformend_01.wav
  • Objects/props_weightplatform_weightplatformend_02.wav
  • Objects/props_weightplatform_weightplatformend_dull.wav
  • Objects/props_weightplatform_weightplatformend_eleva.wav
  • Objects/props_weightplatform_weightplatformend_telep.wav
  • Objects/props_weightplatform_weightplatformend_therm.wav
  • Objects/props_weightplatform_weightplatformend_train.wav
  • Objects/props_weightplatform_weightplatform_loop.wav
  • Objects/props_weightplatform_weightplatform_loop_eleva.wav
  • Objects/props_weightplatform_weightplatform_loop_telep.wav
  • Objects/props_weightplatform_weightplatform_loop_therm.wav
  • Objects/props_weightplatform_weightplatform_loop_train.wav
  • Objects/props_weightplatform_weightplatform_trainacti.wav
  • Objects/props_weightplatform_weightplatform_traindeact.wav
  • Objects/props_weightplatform_weightplatform_trainseroff.wav
  • Objects/props_weightplatform_weightplatform_trainseron.wav
  • Objects/teleporter_travelloop.wav
  • Objects/train_travelloop.wav
  • Objects/UNUSED/props_breakable_breakable_loop.wav
  • Objects/UNUSED/props_elevatorcommander_comm_elevator_latch_01.wav
  • Objects/UNUSED/props_elevatorcommander_comm_elevator_latch_02.wav
  • Objects/UNUSED/props_elevatorcommander_comm_elevator_loop.wav
  • Objects/UNUSED/props_elevatorcommander_comm_elevator_movement.wav
  • Objects/UNUSED/props_elevatorcommander_comm_elevator_start.wav
  • Objects/UNUSED/props_gatesealed_gatesealed_closehigh.wav
  • Objects/UNUSED/props_gatesealed_gatesealed_open.wav
  • Objects/UNUSED/props_genericdoor_mdoor_humpbomb.wav
  • Objects/UNUSED/props_savestation_savestation_recharge.wav
  • Readme.txt
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!