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[251]

- ANNOUNCE_DRIFTINGISLAND.wav
- ANNOUNCE_OCEANMOVE.wav
- ATTACK_SPAGHETTI.wav
- BRAKE_SPAGHETTI.wav
- BREAK_IRONROCK.wav
- BS_EXCELLENT.wav
- BS_GREAT.wav
- BS_MAIN_MISS.wav
- BS_MAIN_SUCCESS1.wav
- BS_MAIN_SUCCESS2.wav
- BS_MAIN_SUCCESS3.wav
- BS_OK.wav
- BS_TAMBOURINE.wav
- CLEAR03+FISHGET.wav
- COIN_GET.wav
- CRACK_ROCK_GIM.wav
- DOKONJOU_PULLUP.wav
- dummy.wav
- EONDO_DOWN.wav
- EONDO_UP.wav
- FIELD_ACTION_10GET_COIN.wav
- FIELD_ACTION_BLOCK_EXCLAMATION.wav
- FIELD_ACTION_BLOCK_HIT2.wav
- FIELD_ACTION_BLOCK_HIT_02.wav
- FIELD_ACTION_BLOCK_HIT_ML.wav
- FIELD_ACTION_FAILURE.wav
- FIELD_ACTION_ITEMGET.wav
- FIELD_ACTION_LAND.wav
- FIELD_ACTION_SUCCESS.wav
- FIELD_ATTENTION_ASE.wav
- FIELD_ATTENTION_BBOTAN.wav
- FIELD_ATTENTION_DEFAULT.wav
- FIELD_ATTENTION_FISHING1.wav
- FIELD_ATTENTION_FISHING2.wav
- FIELD_ATTENTION_FISHING3.wav
- FIELD_ATTENTION_HATENA.wav
- FIELD_ATTENTION_IKAKU.wav
- FIELD_ATTENTION_PUNSUKA_FLD.wav
- FIELD_ATTENTION_TONTON.wav
- FIELD_ATTENTION_TONTON_02.wav
- FIELD_AUTO_LUIGI_ITEMGET.wav
- FIELD_AUTO_LUIGI_REACTION.wav
- FIELD_BLOCK_DISPLAY.wav
- FIELD_BROTHERACTION_BOMB_01.wav
- FIELD_BROTHERACTION_BOMB_01_ASIST.wav
- FIELD_BROTHERACTION_BOMB_01_NOISE.wav
- FIELD_BROTHERACTION_BOMB_02.wav
- FIELD_BROTHERACTION_BOMB_02_ASIST.wav
- FIELD_BROTHERACTION_BOMB_03.wav
- FIELD_BROTHERACTION_BOMB_ATACK01.wav
- FIELD_BROTHERACTION_BOMB_ATACK02.wav
- FIELD_BROTHERACTION_BOMB_ATACK03.wav
- FIELD_BROTHERACTION_BOMB_START.wav
- FIELD_BROTHERACTION_BRAKES.wav
- FIELD_BROTHERACTION_BRAKES_BTLKU.wav
- FIELD_BROTHERACTION_DASH_01.wav
- FIELD_BROTHERACTION_DASH_02FLD.wav
- FIELD_BROTHERACTION_DASH_03L.wav
- FIELD_BROTHERACTION_DASH_START.wav
- FIELD_BROTHERACTION_FIRE_ICE_FIRE.wav
- FIELD_BROTHERACTION_FIRE_ICE_ICE.wav
- FIELD_BROTHERACTION_FIRE_ICE_START.wav
- FIELD_BROTHERACTION_HASSOU_KAITEN.wav
- FIELD_BROTHERACTION_HASSOU_KUTTSUKI.wav
- FIELD_BROTHERACTION_HOBERING.wav
- FIELD_BROTHERACTION_HOBERING_PLG.wav
- FIELD_BROTHERACTION_LEARNING.wav
- FIELD_BROTHERACTION_SJUMP.wav
- FIELD_BROTHERACTION_START.wav
- FIELD_BS_BUTTON_02.wav
- FIELD_BS_COMMAND_FAULT.wav
- FIELD_BS_COMMAND_SUCCESS.wav
- FIELD_CANDLESTICK_MOVE.wav
- FIELD_CHANGE_ITEM.wav
- FIELD_DOKAN_MOVE.wav
- FIELD_DOKAN_MOVE_BTLKU.wav
- FIELD_DOOR_RED_ON_01.wav
- FIELD_ELEVATOR_MOVE.wav
- FIELD_ELEVATOR_START.wav
- FIELD_ELEVATOR_STOP.wav
- FIELD_FIREBALL_HIT_EFC_MIX.wav
- FIELD_FIRESMOKE_ITAKKIRE.wav
- FIELD_FIRESMOKE_SHORT_BTLKU.wav
- FIELD_GEYSER_ERUPTION.wav
- FIELD_GEYSER_ERUPTION_CLOSE.wav
- FIELD_GEYSER_ERUPTION_OPEN.wav
- FIELD_GEYSER_ERUPTION_UD.wav
- FIELD_GEYSER_FREEZE_RUD.wav
- FIELD_GEYSER_STEAM.wav
- FIELD_GIM_ALTERNAT_DOOR.wav
- FIELD_GIM_ALTERNAT_DOOR_ALL.wav
- FIELD_GIM_BALLON_FIRE_ED.wav
- FIELD_GIM_BALLON_FIRE_ST.wav
- FIELD_GIM_BALLON_INFLATE.wav
- FIELD_GIM_BELTCONVEYOR.wav
- FIELD_GIM_BELTCONVEYOR_402e.wav
- FIELD_GIM_BIGROCK_5M_ROLLEND.wav
- FIELD_GIM_BIGROCK_5M_ROLLEND_BTL_01.wav
- FIELD_GIM_BIGROCK_5M_ROLLSTART.wav
- FIELD_GIM_BIGROCK_10M_ROLL_TALUNDO.wav
- FIELD_GIM_BIGROCK_ROLL+WALL_TLUNDOL_VU.wav
- FIELD_GIM_BIGROCK_ROLLEND1+WALL.wav
- FIELD_GIM_BOALRAIL_WIDTHCHANGE_KAITENYUKA.wav
- FIELD_GIM_FLOWER_ROUND_2D.wav
- FIELD_GIM_GURU_GROUND_TARUBOUND.wav
- FIELD_GIM_GURU_ROTAING.wav
- FIELD_GIM_GURU_TILT.wav
- FIELD_GIM_ICEPANEL_BREAK_01.wav
- FIELD_GIM_ICEPANEL_CRACK.wav
- FIELD_GIM_ICEPANEL_SPAWN.wav
- FIELD_GIM_ICEWATER_HIT.wav
- FIELD_GIM_INHALEBOARD_MOVE.wav
- FIELD_GIM_INHALEBOARD_SINK.wav
- FIELD_GIM_JUMPFLOUR_SNOW_SUCK.wav
- FIELD_GIM_LADDER.wav
- FIELD_GIM_LIGHT_OFF.wav
- FIELD_GIM_LIGHT_ON.wav
- FIELD_GIM_MAGICHAND_GRAB.wav
- FIELD_GIM_MAGICHAND_MOVE.wav
- FIELD_GIM_MAGICHAND_MOVE_BTLEV.wav
- FIELD_GIM_OILFLOW.wav
- FIELD_GIM_OILSPLASH.wav
- FIELD_GIM_OJAMA_OFF.wav
- FIELD_GIM_OJAMA_OFF_FLD.wav
- FIELD_GIM_OJAMA_ON.wav
- FIELD_GIM_PUNCHINGMACHINE.wav
- FIELD_GIM_SENPU_END.wav
- FIELD_GIM_SENPU_END_WIND.wav
- FIELD_GIM_SENPU_IDLE.wav
- FIELD_GIM_SENPU_ONUFO.wav
- FIELD_GIM_SENPU_START.wav
- FIELD_GIM_SENPU_START_WIND.wav
- FIELD_GIM_SINKFLOATSCAFFOLD_FLOAT.wav
- FIELD_GIM_SINKFLOATSCAFFOLD_SINK.wav
- FIELD_GIM_SLIDEDOOR_NOTOPEN.wav
- FIELD_GIM_SLIDEDOOR_OPEN2.wav
- FIELD_GIM_SLIDEDOOR_OPEN_NUMBER.wav
- FIELD_GIM_TOGEMARU_DAMMAGE.wav
- FIELD_GIM_TOGEMARU_MOVE.wav
- FIELD_GIM_TWISTREE_.wav
- FIELD_GIM_WIND_STRONG_01.wav
- FIELD_GIM_WIND_WEAK_01.wav
- FIELD_ICEBALL_HIT_EFC_3D.wav
- FIELD_LIFT_MOVE.wav
- FIELD_MINGAME_END.wav
- FIELD_MINGAME_HIT.wav
- FIELD_MINGAME_HIT_BTL.wav
- FIELD_MINGAME_START.wav
- FIELD_NUMBERPANEL_FAILURE.wav
- FIELD_NUMBERPANEL_SUCCESS.wav
- FIELD_OBSTACLESTONE_COLLISION.wav
- FIELD_OBSTACLESTONE_SINK.wav
- FIELD_PIPE_BLUE_ON.wav
- FIELD_PIPE_RED_ON.wav
- FIELD_RAMP_ON.wav
- FIELD_SA_BALLOON_BREAK.wav
- FIELD_SUPPORTACCTION_L_GRAB.wav
- FIELD_SUPPORTACCTION_L_PULLUP.wav
- FIELD_SUPPORTACCTION_PULL.wav
- FIELD_WALLLAMP_ON.wav
- GIM_FLOWERLIGHT.wav
- GIM_FLOWERSWITCH.wav
- GIM_MERYGO.wav
- LAND_POLLEN.wav
- MOVE_PUNCHMARUTA.wav
- MT_BB_DASHCHARGE.wav
- MT_BB_ST_G.wav
- MT_PULL_INTALACT_ZOU+GATE.wav
- MT_UFO_SUCTION.wav
- MT_ZUSA_BBstop.wav
- NOCKBACK_SPACT1_01.wav
- ON_PANEL.wav
- OPEN_GATE.wav
- p2_01.wav
- p2_02.wav
- p2_03.wav
- p2_04.wav
- p2_05.wav
- p2_06.wav
- p2_07.wav
- p2_08.wav
- p2_09.wav
- p2_10.wav
- p2_11.wav
- p2_12.wav
- p2_13.wav
- p2_14.wav
- p2_15.wav
- p2_16.wav
- p2_17.wav
- p2_18.wav
- p2_19.wav
- p2_20.wav
- p2_21.wav
- p2_22.wav
- p2_23.wav
- p2_24.wav
- p2_25.wav
- p2_26.wav
- p2_27.wav
- p2_28.wav
- p2_29.wav
- p2_30.wav
- p2_31.wav
- PLY_FOOTNOTE_ROCK.wav
- PLY_FOOTNOTE_ROCK_L.wav
- PSWITCH_JINGLE.wav
- PUT_KETCHUP.wav
- PUT_PIZZA.wav
- p_48.wav
- RES_SASAGEDAI.wav
- SA_MOVE_BEAM.wav
- SA_MOVE_BEAMEND.wav
- SA_MOVE_BEAMHIT.wav
- SA_MOVE_CONNECTALEGET.wav
- SA_MOVE_HIT.wav
- SA_MOVE_ROCKBREAK.wav
- SA_MOVE_SPACT3.wav
- SA_RING_NG.wav
- SA_TARGET_AIM.wav
- SA_TARGET_PLUGIN.wav
- SA_WIND.wav
- SA_WIND_PARTS.wav
- SHAKE_COINBOX.wav
- SPACT1_PIZZ.wav
- SPACT2_PIZZ.wav
- SPACT3_PIZZ.wav
- SPACT4_PIZZ.wav
- SPACT5_PIZZ.wav
- SPACT6_PIZZ.wav
- SPACT7_PIZZ.wav
- SPACT8_PIZZ.wav
- SPACT9_PIZZ.wav
- SPACT10_PIZZ.wav
- step_water01.wav
- step_water02.wav
- step_water03.wav
- step_water04.wav
- step_water05.wav
- step_water06.wav
- SWC_OFF.wav
- SWC_ON2.wav
- TAKE_BRIDGE.wav
- WALL_BRK.wav
- WALL_UP.wav
- water_land01.wav
- water_land_drop01.wav
- water_land_drop02.wav
- water_land_drop03.wav
- water_land_drop04.wav
- water_loop01.wav
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