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Field
Category Nintendo Switch
Game
Section
Miscellaneous
Submitter King_Harkinian
Size 46.76 MB
Format ZIP (application/zip)
Hits 15
Comments 0

Icon Filler
Zip Contents[251]
  • ANNOUNCE_DRIFTINGISLAND.wav
  • ANNOUNCE_OCEANMOVE.wav
  • ATTACK_SPAGHETTI.wav
  • BRAKE_SPAGHETTI.wav
  • BREAK_IRONROCK.wav
  • BS_EXCELLENT.wav
  • BS_GREAT.wav
  • BS_MAIN_MISS.wav
  • BS_MAIN_SUCCESS1.wav
  • BS_MAIN_SUCCESS2.wav
  • BS_MAIN_SUCCESS3.wav
  • BS_OK.wav
  • BS_TAMBOURINE.wav
  • CLEAR03+FISHGET.wav
  • COIN_GET.wav
  • CRACK_ROCK_GIM.wav
  • DOKONJOU_PULLUP.wav
  • dummy.wav
  • EONDO_DOWN.wav
  • EONDO_UP.wav
  • FIELD_ACTION_10GET_COIN.wav
  • FIELD_ACTION_BLOCK_EXCLAMATION.wav
  • FIELD_ACTION_BLOCK_HIT2.wav
  • FIELD_ACTION_BLOCK_HIT_02.wav
  • FIELD_ACTION_BLOCK_HIT_ML.wav
  • FIELD_ACTION_FAILURE.wav
  • FIELD_ACTION_ITEMGET.wav
  • FIELD_ACTION_LAND.wav
  • FIELD_ACTION_SUCCESS.wav
  • FIELD_ATTENTION_ASE.wav
  • FIELD_ATTENTION_BBOTAN.wav
  • FIELD_ATTENTION_DEFAULT.wav
  • FIELD_ATTENTION_FISHING1.wav
  • FIELD_ATTENTION_FISHING2.wav
  • FIELD_ATTENTION_FISHING3.wav
  • FIELD_ATTENTION_HATENA.wav
  • FIELD_ATTENTION_IKAKU.wav
  • FIELD_ATTENTION_PUNSUKA_FLD.wav
  • FIELD_ATTENTION_TONTON.wav
  • FIELD_ATTENTION_TONTON_02.wav
  • FIELD_AUTO_LUIGI_ITEMGET.wav
  • FIELD_AUTO_LUIGI_REACTION.wav
  • FIELD_BLOCK_DISPLAY.wav
  • FIELD_BROTHERACTION_BOMB_01.wav
  • FIELD_BROTHERACTION_BOMB_01_ASIST.wav
  • FIELD_BROTHERACTION_BOMB_01_NOISE.wav
  • FIELD_BROTHERACTION_BOMB_02.wav
  • FIELD_BROTHERACTION_BOMB_02_ASIST.wav
  • FIELD_BROTHERACTION_BOMB_03.wav
  • FIELD_BROTHERACTION_BOMB_ATACK01.wav
  • FIELD_BROTHERACTION_BOMB_ATACK02.wav
  • FIELD_BROTHERACTION_BOMB_ATACK03.wav
  • FIELD_BROTHERACTION_BOMB_START.wav
  • FIELD_BROTHERACTION_BRAKES.wav
  • FIELD_BROTHERACTION_BRAKES_BTLKU.wav
  • FIELD_BROTHERACTION_DASH_01.wav
  • FIELD_BROTHERACTION_DASH_02FLD.wav
  • FIELD_BROTHERACTION_DASH_03L.wav
  • FIELD_BROTHERACTION_DASH_START.wav
  • FIELD_BROTHERACTION_FIRE_ICE_FIRE.wav
  • FIELD_BROTHERACTION_FIRE_ICE_ICE.wav
  • FIELD_BROTHERACTION_FIRE_ICE_START.wav
  • FIELD_BROTHERACTION_HASSOU_KAITEN.wav
  • FIELD_BROTHERACTION_HASSOU_KUTTSUKI.wav
  • FIELD_BROTHERACTION_HOBERING.wav
  • FIELD_BROTHERACTION_HOBERING_PLG.wav
  • FIELD_BROTHERACTION_LEARNING.wav
  • FIELD_BROTHERACTION_SJUMP.wav
  • FIELD_BROTHERACTION_START.wav
  • FIELD_BS_BUTTON_02.wav
  • FIELD_BS_COMMAND_FAULT.wav
  • FIELD_BS_COMMAND_SUCCESS.wav
  • FIELD_CANDLESTICK_MOVE.wav
  • FIELD_CHANGE_ITEM.wav
  • FIELD_DOKAN_MOVE.wav
  • FIELD_DOKAN_MOVE_BTLKU.wav
  • FIELD_DOOR_RED_ON_01.wav
  • FIELD_ELEVATOR_MOVE.wav
  • FIELD_ELEVATOR_START.wav
  • FIELD_ELEVATOR_STOP.wav
  • FIELD_FIREBALL_HIT_EFC_MIX.wav
  • FIELD_FIRESMOKE_ITAKKIRE.wav
  • FIELD_FIRESMOKE_SHORT_BTLKU.wav
  • FIELD_GEYSER_ERUPTION.wav
  • FIELD_GEYSER_ERUPTION_CLOSE.wav
  • FIELD_GEYSER_ERUPTION_OPEN.wav
  • FIELD_GEYSER_ERUPTION_UD.wav
  • FIELD_GEYSER_FREEZE_RUD.wav
  • FIELD_GEYSER_STEAM.wav
  • FIELD_GIM_ALTERNAT_DOOR.wav
  • FIELD_GIM_ALTERNAT_DOOR_ALL.wav
  • FIELD_GIM_BALLON_FIRE_ED.wav
  • FIELD_GIM_BALLON_FIRE_ST.wav
  • FIELD_GIM_BALLON_INFLATE.wav
  • FIELD_GIM_BELTCONVEYOR.wav
  • FIELD_GIM_BELTCONVEYOR_402e.wav
  • FIELD_GIM_BIGROCK_5M_ROLLEND.wav
  • FIELD_GIM_BIGROCK_5M_ROLLEND_BTL_01.wav
  • FIELD_GIM_BIGROCK_5M_ROLLSTART.wav
  • FIELD_GIM_BIGROCK_10M_ROLL_TALUNDO.wav
  • FIELD_GIM_BIGROCK_ROLL+WALL_TLUNDOL_VU.wav
  • FIELD_GIM_BIGROCK_ROLLEND1+WALL.wav
  • FIELD_GIM_BOALRAIL_WIDTHCHANGE_KAITENYUKA.wav
  • FIELD_GIM_FLOWER_ROUND_2D.wav
  • FIELD_GIM_GURU_GROUND_TARUBOUND.wav
  • FIELD_GIM_GURU_ROTAING.wav
  • FIELD_GIM_GURU_TILT.wav
  • FIELD_GIM_ICEPANEL_BREAK_01.wav
  • FIELD_GIM_ICEPANEL_CRACK.wav
  • FIELD_GIM_ICEPANEL_SPAWN.wav
  • FIELD_GIM_ICEWATER_HIT.wav
  • FIELD_GIM_INHALEBOARD_MOVE.wav
  • FIELD_GIM_INHALEBOARD_SINK.wav
  • FIELD_GIM_JUMPFLOUR_SNOW_SUCK.wav
  • FIELD_GIM_LADDER.wav
  • FIELD_GIM_LIGHT_OFF.wav
  • FIELD_GIM_LIGHT_ON.wav
  • FIELD_GIM_MAGICHAND_GRAB.wav
  • FIELD_GIM_MAGICHAND_MOVE.wav
  • FIELD_GIM_MAGICHAND_MOVE_BTLEV.wav
  • FIELD_GIM_OILFLOW.wav
  • FIELD_GIM_OILSPLASH.wav
  • FIELD_GIM_OJAMA_OFF.wav
  • FIELD_GIM_OJAMA_OFF_FLD.wav
  • FIELD_GIM_OJAMA_ON.wav
  • FIELD_GIM_PUNCHINGMACHINE.wav
  • FIELD_GIM_SENPU_END.wav
  • FIELD_GIM_SENPU_END_WIND.wav
  • FIELD_GIM_SENPU_IDLE.wav
  • FIELD_GIM_SENPU_ONUFO.wav
  • FIELD_GIM_SENPU_START.wav
  • FIELD_GIM_SENPU_START_WIND.wav
  • FIELD_GIM_SINKFLOATSCAFFOLD_FLOAT.wav
  • FIELD_GIM_SINKFLOATSCAFFOLD_SINK.wav
  • FIELD_GIM_SLIDEDOOR_NOTOPEN.wav
  • FIELD_GIM_SLIDEDOOR_OPEN2.wav
  • FIELD_GIM_SLIDEDOOR_OPEN_NUMBER.wav
  • FIELD_GIM_TOGEMARU_DAMMAGE.wav
  • FIELD_GIM_TOGEMARU_MOVE.wav
  • FIELD_GIM_TWISTREE_.wav
  • FIELD_GIM_WIND_STRONG_01.wav
  • FIELD_GIM_WIND_WEAK_01.wav
  • FIELD_ICEBALL_HIT_EFC_3D.wav
  • FIELD_LIFT_MOVE.wav
  • FIELD_MINGAME_END.wav
  • FIELD_MINGAME_HIT.wav
  • FIELD_MINGAME_HIT_BTL.wav
  • FIELD_MINGAME_START.wav
  • FIELD_NUMBERPANEL_FAILURE.wav
  • FIELD_NUMBERPANEL_SUCCESS.wav
  • FIELD_OBSTACLESTONE_COLLISION.wav
  • FIELD_OBSTACLESTONE_SINK.wav
  • FIELD_PIPE_BLUE_ON.wav
  • FIELD_PIPE_RED_ON.wav
  • FIELD_RAMP_ON.wav
  • FIELD_SA_BALLOON_BREAK.wav
  • FIELD_SUPPORTACCTION_L_GRAB.wav
  • FIELD_SUPPORTACCTION_L_PULLUP.wav
  • FIELD_SUPPORTACCTION_PULL.wav
  • FIELD_WALLLAMP_ON.wav
  • GIM_FLOWERLIGHT.wav
  • GIM_FLOWERSWITCH.wav
  • GIM_MERYGO.wav
  • LAND_POLLEN.wav
  • MOVE_PUNCHMARUTA.wav
  • MT_BB_DASHCHARGE.wav
  • MT_BB_ST_G.wav
  • MT_PULL_INTALACT_ZOU+GATE.wav
  • MT_UFO_SUCTION.wav
  • MT_ZUSA_BBstop.wav
  • NOCKBACK_SPACT1_01.wav
  • ON_PANEL.wav
  • OPEN_GATE.wav
  • p2_01.wav
  • p2_02.wav
  • p2_03.wav
  • p2_04.wav
  • p2_05.wav
  • p2_06.wav
  • p2_07.wav
  • p2_08.wav
  • p2_09.wav
  • p2_10.wav
  • p2_11.wav
  • p2_12.wav
  • p2_13.wav
  • p2_14.wav
  • p2_15.wav
  • p2_16.wav
  • p2_17.wav
  • p2_18.wav
  • p2_19.wav
  • p2_20.wav
  • p2_21.wav
  • p2_22.wav
  • p2_23.wav
  • p2_24.wav
  • p2_25.wav
  • p2_26.wav
  • p2_27.wav
  • p2_28.wav
  • p2_29.wav
  • p2_30.wav
  • p2_31.wav
  • PLY_FOOTNOTE_ROCK.wav
  • PLY_FOOTNOTE_ROCK_L.wav
  • PSWITCH_JINGLE.wav
  • PUT_KETCHUP.wav
  • PUT_PIZZA.wav
  • p_48.wav
  • RES_SASAGEDAI.wav
  • SA_MOVE_BEAM.wav
  • SA_MOVE_BEAMEND.wav
  • SA_MOVE_BEAMHIT.wav
  • SA_MOVE_CONNECTALEGET.wav
  • SA_MOVE_HIT.wav
  • SA_MOVE_ROCKBREAK.wav
  • SA_MOVE_SPACT3.wav
  • SA_RING_NG.wav
  • SA_TARGET_AIM.wav
  • SA_TARGET_PLUGIN.wav
  • SA_WIND.wav
  • SA_WIND_PARTS.wav
  • SHAKE_COINBOX.wav
  • SPACT1_PIZZ.wav
  • SPACT2_PIZZ.wav
  • SPACT3_PIZZ.wav
  • SPACT4_PIZZ.wav
  • SPACT5_PIZZ.wav
  • SPACT6_PIZZ.wav
  • SPACT7_PIZZ.wav
  • SPACT8_PIZZ.wav
  • SPACT9_PIZZ.wav
  • SPACT10_PIZZ.wav
  • step_water01.wav
  • step_water02.wav
  • step_water03.wav
  • step_water04.wav
  • step_water05.wav
  • step_water06.wav
  • SWC_OFF.wav
  • SWC_ON2.wav
  • TAKE_BRIDGE.wav
  • WALL_BRK.wav
  • WALL_UP.wav
  • water_land01.wav
  • water_land_drop01.wav
  • water_land_drop02.wav
  • water_land_drop03.wav
  • water_land_drop04.wav
  • water_loop01.wav
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